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- 0.0.8 (November 11, 2017)
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- Renamed "PlayState" to "PrototypeLvl"
- Renamed "level.tmx" to "prototypeLvl.tmx"
- Global keys (keyboard commands that aren't specific to only a specific game screen) can now be added
- Added global key "F" to toggle in-game fullscreen
- Working on a more dynamic way of loading TiledEditor maps:
- - TileMap properties can be set externally (Good for multiple levels, but still needs to be expanded on)
- - Streamable Sprites implemented
- // Info: Streamable Sprites are sprites that can be dynamically created and destroyed as the camera pans, useful for useful for lightening the CPU and MEM usage (If you have hundreds of sprites in a map, they will not all be created at once)
- "Shooting Star" gun's bullet animation plays slightly faster
- Added a new TiledEditor level "shadingTest.tmx" to experiment with fragment shaders
- // Note: still a work in progress, it'd take some time for me to be able to use excessive lighting in scenes
- 0.0.7 (November 10, 2017)
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- Adjusted Player "speed" from 180 to 150
- Player is allowed to go slightly faster in midair (increased speedcap in midair)
- Prototype Level's BG color is now Dark-light Purple
- Implemented Base Enemy (The entity that all Slimes/Enemies will inherit base-beheivours/attributes from)
- - // Note: When changes occur to "Base Enemy" all "Enemy" objects that inherit from it are also altered.
- - Default graphic is a dark red 32 x 32 square
- - Is now rendered above BG tiles and Player, but under FG tiles
- - Now has harmful = true variable (to switch between hurt on-touch or not)
- - Now has _canMove = true variable
- - Now has HP_Max & HP_Current variables
- - Now has physics variables implemented (Placeholder values are the same as the Player for now)
- - Now collides against Player bullets (Default behaviour is to slightly push back the enemy)
- Star Bullets are now rendered above BG tiles and Player, but under FG tiles
- 0.0.5 (November 9, 2017)
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- Adjustments to Prototype Level:
- - Collision (White) tiles are now invisible
- - Implemented Background tile layer (for tiles behind the player)
- - Implemented Foreground tile layer (for tiles infront of the player)
- - Player is now rendered above BG tiles, but under FG tiles
- - Level is now slightly wider and a bit more elaborate (Demonstraits BG-Player-FG Dynamic)
- Adjusted Camera lerp slightly
- Removed screenshake for "Shooting Star" gun
- Removed pushback for "Shooting Star" gun
- 0.0.4 (November 6, 2017)
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- Removed Scalene's Crouch animation
- Added slight screenshake when firing "Shooting Star" gun
- Added some pushback to the Player when firing "Shooting Star" gun
- Adjusted Player physics
- Adjusted Player hitbox for easier hopping between vertical tiles
- Cleaned up some code
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