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NaxeCode

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Nov 11th, 2017
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  1. 0.0.8 (November 11, 2017)
  2. ------------------------------
  3. Renamed "PlayState" to "PrototypeLvl"
  4. Renamed "level.tmx" to "prototypeLvl.tmx"
  5. Global keys (keyboard commands that aren't specific to only a specific game screen) can now be added
  6. Added global key "F" to toggle in-game fullscreen
  7. Working on a more dynamic way of loading TiledEditor maps:
  8. - TileMap properties can be set externally (Good for multiple levels, but still needs to be expanded on)
  9. - Streamable Sprites implemented
  10. // Info: Streamable Sprites are sprites that can be dynamically created and destroyed as the camera pans, useful for useful for lightening the CPU and MEM usage (If you have hundreds of sprites in a map, they will not all be created at once)
  11. "Shooting Star" gun's bullet animation plays slightly faster
  12. Added a new TiledEditor level "shadingTest.tmx" to experiment with fragment shaders
  13. // Note: still a work in progress, it'd take some time for me to be able to use excessive lighting in scenes
  14.  
  15. 0.0.7 (November 10, 2017)
  16. ------------------------------
  17. Adjusted Player "speed" from 180 to 150
  18. Player is allowed to go slightly faster in midair (increased speedcap in midair)
  19. Prototype Level's BG color is now Dark-light Purple
  20. Implemented Base Enemy (The entity that all Slimes/Enemies will inherit base-beheivours/attributes from)
  21. - // Note: When changes occur to "Base Enemy" all "Enemy" objects that inherit from it are also altered.
  22. - Default graphic is a dark red 32 x 32 square
  23. - Is now rendered above BG tiles and Player, but under FG tiles
  24. - Now has harmful = true variable (to switch between hurt on-touch or not)
  25. - Now has _canMove = true variable
  26. - Now has HP_Max & HP_Current variables
  27. - Now has physics variables implemented (Placeholder values are the same as the Player for now)
  28. - Now collides against Player bullets (Default behaviour is to slightly push back the enemy)
  29. Star Bullets are now rendered above BG tiles and Player, but under FG tiles
  30.  
  31. 0.0.5 (November 9, 2017)
  32. ------------------------------
  33. Adjustments to Prototype Level:
  34. - Collision (White) tiles are now invisible
  35. - Implemented Background tile layer (for tiles behind the player)
  36. - Implemented Foreground tile layer (for tiles infront of the player)
  37. - Player is now rendered above BG tiles, but under FG tiles
  38. - Level is now slightly wider and a bit more elaborate (Demonstraits BG-Player-FG Dynamic)
  39. Adjusted Camera lerp slightly
  40. Removed screenshake for "Shooting Star" gun
  41. Removed pushback for "Shooting Star" gun
  42.  
  43. 0.0.4 (November 6, 2017)
  44. ------------------------------
  45. Removed Scalene's Crouch animation
  46. Added slight screenshake when firing "Shooting Star" gun
  47. Added some pushback to the Player when firing "Shooting Star" gun
  48. Adjusted Player physics
  49. Adjusted Player hitbox for easier hopping between vertical tiles
  50. Cleaned up some code
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