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Untitled

Mar 29th, 2019
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  1. me = game.Players.timetodie23232223
  2.  
  3. char = me.Character
  4.  
  5. cube = nil
  6.  
  7. size = 1
  8.  
  9. full = 2
  10.  
  11. upper = 13
  12.  
  13. name = "Soul cube"
  14.  
  15. parts = {}
  16.  
  17. hold = false
  18.  
  19. deb = true
  20.  
  21. loldist = 10
  22.  
  23. modes = {"bomb", "attack"}
  24.  
  25. where = 1
  26.  
  27. mode = modes[where]
  28.  
  29.  
  30. function getavg(m)
  31.  
  32. local x = {}
  33.  
  34. local y = {}
  35.  
  36. local z = {}
  37.  
  38. for _,v in pairs(m:children()) do
  39.  
  40. if v:IsA("BasePart") then
  41.  
  42. table.insert(x,v.Position.X)
  43.  
  44. table.insert(y,v.Position.Y)
  45.  
  46. table.insert(z,v.Position.Z)
  47.  
  48. end
  49.  
  50. end
  51.  
  52. local x2 = 0
  53.  
  54. local y2 = 0
  55.  
  56. local z2 = 0
  57.  
  58. for _,v in pairs(x) do
  59.  
  60. x2 = x2 + v
  61.  
  62. end
  63.  
  64. for _,v in pairs(y) do
  65.  
  66. y2 = y2 + v
  67.  
  68. end
  69.  
  70. for _,v in pairs(z) do
  71.  
  72. z2 = z2 + v
  73.  
  74. end
  75.  
  76. local finalx = x2 / #x
  77.  
  78. local finaly = y2 / #y
  79.  
  80. local finalz = z2 / #z
  81.  
  82. local vec = Vector3.new(finalx,finaly,finalz)
  83.  
  84. return vec
  85.  
  86. end
  87.  
  88.  
  89. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  90.  
  91. part.Parent = parent
  92.  
  93. part.formFactor = form
  94.  
  95. part.CanCollide = collide
  96.  
  97. part.Transparency = tran
  98.  
  99. part.Reflectance = ref
  100.  
  101. part.Size = Vector3.new(x,y,z)
  102.  
  103. part.BrickColor = BrickColor.new(color)
  104.  
  105. part.TopSurface = 0
  106.  
  107. part.BottomSurface = 0
  108.  
  109. part.Anchored = anchor
  110.  
  111. part.Locked = true
  112.  
  113. Instance.new("BlockMesh",part)
  114.  
  115. part:BreakJoints()
  116.  
  117. end
  118.  
  119.  
  120. function getnoobs(pos)
  121.  
  122. local hums = {}
  123.  
  124. for _,v in pairs(workspace:children()) do
  125.  
  126. for _,k in pairs(v:children()) do
  127.  
  128. local to = v:findFirstChild("Torso")
  129.  
  130. if k:IsA("Humanoid") and to ~= nil then
  131.  
  132. if (to.Position - pos).magnitude < loldist then
  133.  
  134. table.insert(hums,k)
  135.  
  136. end
  137.  
  138. end
  139.  
  140. end
  141.  
  142. end
  143.  
  144. return hums
  145.  
  146. end
  147.  
  148.  
  149. function makecube(pos)
  150.  
  151. parts = {}
  152.  
  153. for _,v in pairs(workspace:children()) do
  154.  
  155. if v.Name == name then
  156.  
  157. v:remove()
  158.  
  159. end
  160.  
  161. end
  162.  
  163. local mo = Instance.new("Model",workspace)
  164.  
  165. mo.Name = name
  166.  
  167. cube = mo
  168.  
  169. local x, y, z = -full, -full, -full
  170.  
  171. local center = CFrame.new(pos) * CFrame.new(0,upper,0)
  172.  
  173. repeat
  174.  
  175. local cu = Instance.new("Part")
  176.  
  177. prop(cu,mo,false,0,0,size,size,size,"Really black",true,"Custom")
  178.  
  179. cu.CFrame = center * CFrame.new(x,y,z)
  180.  
  181. table.insert(parts,cu)
  182.  
  183. x = x + size
  184.  
  185. if x > full then
  186.  
  187. x = -full
  188.  
  189. y = y + size
  190.  
  191. end
  192.  
  193. if y > full then
  194.  
  195. y = -full
  196.  
  197. z = z + size
  198.  
  199. end
  200.  
  201. until z > full
  202.  
  203. local lo = full+(size*0.1)
  204.  
  205. for o=1,360, 90 do
  206.  
  207. local p = Instance.new("Part")
  208.  
  209. prop(p,mo,false,0,0.15,size,size,size,"Really black",true,"Custom")
  210.  
  211. p.CFrame = center * CFrame.Angles(0,math.rad(o),0) * CFrame.new(lo,lo,lo)
  212.  
  213. table.insert(parts,p)
  214.  
  215. end
  216.  
  217. for o=1,360, 90 do
  218.  
  219. local p = Instance.new("Part")
  220.  
  221. prop(p,mo,false,0,0.15,size,size,size,"Really black",true,"Custom")
  222.  
  223. p.CFrame = center * CFrame.Angles(0,math.rad(o),0) * CFrame.new(lo,-lo,lo)
  224.  
  225. table.insert(parts,p)
  226.  
  227. end
  228.  
  229. for o=1,360, 90 do
  230.  
  231. local p = Instance.new("Part")
  232.  
  233. prop(p,mo,false,0,0.15,size*1.5,size*1.5,size*1.5,"Really black",true,"Custom")
  234.  
  235. p.CFrame = center * CFrame.Angles(0,math.rad(o),0) * CFrame.new(0,0,lo)
  236.  
  237. table.insert(parts,p)
  238.  
  239. end
  240.  
  241. for o=-full,full,full*2 do
  242.  
  243. local p = Instance.new("Part")
  244.  
  245. prop(p,mo,false,0,0.15,size*1.5,size*1.5,size*1.5,"Really black",true,"Custom")
  246.  
  247. p.CFrame = center * CFrame.Angles(0,0,0) * CFrame.new(0,o,0)
  248.  
  249. table.insert(parts,p)
  250.  
  251. end
  252.  
  253. end
  254.  
  255.  
  256. makecube(me.Character.Torso.Position)
  257.  
  258.  
  259. function move(way)
  260.  
  261. coroutine.resume(coroutine.create(function()
  262.  
  263. for i,v in pairs(parts) do
  264.  
  265. wait()
  266.  
  267. if way == "fr" then
  268.  
  269. v.CFrame = CFrame.new(v.Position) * CFrame.new(0,0,-3)
  270.  
  271. elseif way == "ba" then
  272.  
  273. v.CFrame = CFrame.new(v.Position) * CFrame.new(0,0,3)
  274.  
  275. elseif way == "le" then
  276.  
  277. v.CFrame = CFrame.new(v.Position) * CFrame.new(-3,0,0)
  278.  
  279. elseif way == "ri" then
  280.  
  281. v.CFrame = CFrame.new(v.Position) * CFrame.new(3,0,0)
  282.  
  283. elseif way == "up" then
  284.  
  285. v.CFrame = CFrame.new(v.Position) * CFrame.new(0,3,0)
  286.  
  287. elseif way == "do" then
  288.  
  289. v.CFrame = CFrame.new(v.Position) * CFrame.new(0,-3,0)
  290.  
  291. end
  292.  
  293. end
  294.  
  295. end))
  296.  
  297. end
  298.  
  299.  
  300. if script.Parent.className ~= "HopperBin" then
  301.  
  302. h = Instance.new("HopperBin",me.Backpack)
  303.  
  304. h.Name = "SoulCube"
  305.  
  306. script.Parent = h
  307.  
  308. end
  309.  
  310. bin = script.Parent
  311.  
  312. function sel(mouse)
  313.  
  314. mouse.KeyDown:connect(function(key)
  315.  
  316. key = key:lower()
  317.  
  318. if key == "t" then
  319.  
  320. hold = true
  321.  
  322. while hold do
  323.  
  324. move("fr")
  325.  
  326. wait(0.1)
  327.  
  328. end
  329.  
  330. elseif key == "g" then
  331.  
  332. hold = true
  333.  
  334. while hold do
  335.  
  336. move("ba")
  337.  
  338. wait(0.1)
  339.  
  340. end
  341.  
  342. elseif key == "f" then
  343.  
  344. hold = true
  345.  
  346. while hold do
  347.  
  348. move("le")
  349.  
  350. wait(0.1)
  351.  
  352. end
  353.  
  354. elseif key == "h" then
  355.  
  356. hold = true
  357.  
  358. while hold do
  359.  
  360. move("ri")
  361.  
  362. wait(0.1)
  363.  
  364. end
  365.  
  366. elseif key == "u" then
  367.  
  368. hold = true
  369.  
  370. while hold do
  371.  
  372. move("up")
  373.  
  374. wait(0.1)
  375.  
  376. end
  377.  
  378. elseif key == "j" then
  379.  
  380. hold = true
  381.  
  382. while hold do
  383.  
  384. move("do")
  385.  
  386. wait(0.1)
  387.  
  388. end
  389.  
  390. elseif key == "q" then
  391.  
  392. where = where - 1
  393.  
  394. if where < 1 then
  395.  
  396. where = #modes
  397.  
  398. end
  399.  
  400. mode = modes[where]
  401.  
  402. elseif key == "e" then
  403.  
  404. where = where + 1
  405.  
  406. if where > #modes then
  407.  
  408. where = 1
  409.  
  410. end
  411.  
  412. mode = modes[where]
  413.  
  414. elseif key == string.char(9) then
  415.  
  416. makecube(me.Character.Torso.Position)
  417.  
  418. end
  419.  
  420. end)
  421.  
  422. mouse.KeyUp:connect(function(key)
  423.  
  424. key = key:lower()
  425.  
  426. if key == "t" or key == "g" or key == "f" or key == "h" or key == "u" or key == "j" then
  427.  
  428. hold = false
  429.  
  430. end
  431.  
  432. end)
  433.  
  434. mouse.Button1Down:connect(function()
  435.  
  436. if deb then
  437.  
  438. if mode == "attack" then
  439.  
  440. deb = false
  441.  
  442. local poz = mouse.Hit.p
  443.  
  444. lol = false
  445.  
  446. for _,v in pairs(cube:children()) do
  447.  
  448. local lastpos = v.CFrame
  449.  
  450. v.Anchored = false
  451.  
  452. v.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),0)
  453.  
  454. coroutine.resume(coroutine.create(function()
  455.  
  456. local b = Instance.new("BodyPosition",v)
  457.  
  458. b.P = 12000
  459.  
  460. b.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  461.  
  462. b.position = poz + Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  463.  
  464. wait(2.2)
  465.  
  466. local cf = CFrame.new(poz,b.position) * CFrame.new(0,0,math.random(120,135)/10).p
  467.  
  468. b.position = cf
  469.  
  470. lol = true
  471.  
  472. wait(1.8)
  473.  
  474. b.position = lastpos.p
  475.  
  476. repeat wait() until (v.Position - b.position).magnitude < 3
  477.  
  478. b:remove()
  479.  
  480. v.Anchored = true
  481.  
  482. for i=1,2 do
  483.  
  484. v.CFrame = lastpos
  485.  
  486. wait()
  487.  
  488. end
  489.  
  490. end))
  491.  
  492. end
  493.  
  494. repeat wait() until lol == true
  495.  
  496. local pwn = Instance.new("Part")
  497.  
  498. prop(pwn,cube,false,1,0,1,1,1,"Black",true,"Brick")
  499.  
  500. pwn.CFrame = CFrame.new(poz)
  501.  
  502. local fi = Instance.new("Fire",pwn)
  503.  
  504. fi.Size = 1
  505.  
  506. fi.Heat = 0
  507.  
  508. fi.Color = Color3.new(1,0.3,0)
  509.  
  510. fi.SecondaryColor = fi.Color
  511.  
  512. for i=1,40,1 do
  513.  
  514. wait()
  515.  
  516. fi.Size = i
  517.  
  518. end
  519.  
  520. local hus = getnoobs(pwn.Position)
  521.  
  522. for _,v in pairs(hus) do
  523.  
  524. coroutine.resume(coroutine.create(function()
  525.  
  526. for i=1, 15 do
  527.  
  528. v.Health = v.Health - 4
  529.  
  530. wait()
  531.  
  532. end
  533.  
  534. end))
  535.  
  536. end
  537.  
  538. for i=40,1,-2 do
  539.  
  540. wait()
  541.  
  542. fi.Size = i
  543.  
  544. end
  545.  
  546. pwn:remove()
  547.  
  548. wait(2.4)
  549.  
  550. deb = true
  551.  
  552. elseif mode == "bomb" then
  553.  
  554. deb = false
  555.  
  556. local avrg = getavg(cube)
  557.  
  558. for _,v in pairs(cube:children()) do
  559.  
  560. local lastpos = v.CFrame
  561.  
  562. v.Anchored = false
  563.  
  564. coroutine.resume(coroutine.create(function()
  565.  
  566. local b = Instance.new("BodyPosition",v)
  567.  
  568. b.P = 15000
  569.  
  570. b.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  571.  
  572. b.position = CFrame.new(v.Position, avrg) * CFrame.new(0,0,7).p
  573.  
  574. wait(4)
  575.  
  576. b.Parent = nil
  577.  
  578. b.position = lastpos.p
  579.  
  580. local hih = CFrame.new(v.Position, avrg)
  581.  
  582. v.Velocity = hih.lookVector * 110
  583.  
  584. wait(1.8)
  585.  
  586. b.Parent = v
  587.  
  588. repeat wait() until (v.Position - lastpos.p).magnitude < 4
  589.  
  590. v.Anchored = true
  591.  
  592. b:remove()
  593.  
  594. v.CFrame = lastpos
  595.  
  596. end))
  597.  
  598. end
  599.  
  600. local pwn = Instance.new("Part")
  601.  
  602. prop(pwn,cube,false,1,0,1,1,1,"Black",true,"Brick")
  603.  
  604. pwn.CFrame = CFrame.new(avrg)
  605.  
  606. local fi = Instance.new("Fire",pwn)
  607.  
  608. fi.Size = 1
  609.  
  610. fi.Heat = 0
  611.  
  612. fi.Color = Color3.new(1,0.2,0)
  613.  
  614. fi.SecondaryColor = fi.Color
  615.  
  616. for i=1,22,0.5 do
  617.  
  618. wait()
  619.  
  620. fi.Size = i
  621.  
  622. end
  623.  
  624. wait(2.4)
  625.  
  626. pwn:remove()
  627.  
  628. wait(1)
  629.  
  630. loldist = 17
  631.  
  632. local hus = getnoobs(pwn.Position)
  633.  
  634. for _,v in pairs(hus) do
  635.  
  636. v.Health = v.Health - math.random(90,110)
  637.  
  638. end
  639.  
  640. loldist = 10
  641.  
  642. wait(1)
  643.  
  644. deb = true
  645.  
  646. end
  647.  
  648. end
  649.  
  650. end)
  651.  
  652. end
  653.  
  654. bin.Selected:connect(sel)
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