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- [08/29/2018 - 07:51:40PM] iEquip KeyHandler OnKeyDown called, KeyCode = 35
- [08/29/2018 - 07:51:40PM] iEquip_KeyHandler OnKeyDown counter = 0
- [08/29/2018 - 07:51:40PM] iEquip KeyHandler OnKeyUp called, KeyCode: 35, HoldTime: 0.092000
- [08/29/2018 - 07:51:40PM] iEquip KeyHandler OnUpdate called
- [08/29/2018 - 07:51:40PM] iEquip KeyHandler DoSingleTapActions called on 35
- [08/29/2018 - 07:51:40PM] iEquip WidgetCore cycleSlot called, Q: 1, Reverse: False
- [08/29/2018 - 07:51:40PM] iEquip WidgetCore isCounterShown called
- [08/29/2018 - 07:51:40PM] iEquip WidgetCore findInQueue called
- [08/29/2018 - 07:51:40PM] iEquip WidgetCore updateWidget called
- [08/29/2018 - 07:51:40PM] iEquip WidgetCore updateWidget about to call .updateWidget - Slot: 1, sIcon: Bow, sName: Dragonbone Bow, fNameAlpha: 100.000000
- [08/29/2018 - 07:51:40PM] iEquip_RightHandEquipUpdateScript registerForEquipOnPauseUpdate called
- [08/29/2018 - 07:51:40PM] iEquip_WidgetCore cycleSlot ends
- [08/29/2018 - 07:51:42PM] iEquip_RightHandEquipUpdateScript OnUpdate called
- [08/29/2018 - 07:51:42PM] iEquip WidgetCore checkAndEquipShownItem called
- [08/29/2018 - 07:51:42PM] iEquip WidgetCore playerStillHasItem called
- [08/29/2018 - 07:51:42PM] iEquip WidgetCore playerStillHasItem returning true
- [08/29/2018 - 07:51:42PM] iEquip WidgetCore checkAndEquipShownItem - player still has item, Q: 1, currentQueuePosition: 4, itemName: Dragonbone Bow
- [08/29/2018 - 07:51:42PM] iEquip WidgetCore isAmmoMode Get called
- [08/29/2018 - 07:51:42PM] iEquip WidgetCore isProMode Get called
- [08/29/2018 - 07:51:42PM] iEquip WidgetCore checkAndEquipShownItem - inAmmoMode: False, isProMode: False
- [08/29/2018 - 07:51:42PM] iEquip WidgetCore OnUpdate called - preppingAmmo: TRUE
- [08/29/2018 - 07:51:42PM] iEquip WidgetCore prepareAmmoQueue called, itemType: 7
- [08/29/2018 - 07:51:42PM] iEquip_AmmoScript updateAmmoList() called
- [08/29/2018 - 07:51:42PM] iEquip_AmmoScript updateAmmoList() - 0 found in the queue, isBolt: False
- [08/29/2018 - 07:51:42PM] iEquip_AmmoScript updateAmmoList() - 0 items removed from queue
- [08/29/2018 - 07:51:42PM] iEquip_AmmoScript updateAmmoList() - Number of ammo types found in inventory: 14
- [08/29/2018 - 07:51:42PM] iEquip_AmmoWidget isAlreadyInQueue() called - itemForm: [Ammo < (000139BD)>]
- [08/29/2018 - 07:51:42PM] iEquip_AmmoWidget isAlreadyInQueue() - returning found: False
- [08/29/2018 - 07:51:42PM] iEquip_AmmoScript AddToAmmoQueue() called
- [08/29/2018 - 07:51:42PM] iEquip_AmmoScript getAmmoIcon() called - isBolt: False, AmmoName: Elven Arrow
- [08/29/2018 - 07:51:42PM] iEquip_AmmoScript getAmmoIcon() returning iconName: Arrow
- [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() called - itemForm: [Ammo < (00105EE7)>]
- [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() - returning found: False
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript AddToAmmoQueue() called
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() called - isBolt: False, AmmoName: Steel Arrow
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() returning iconName: Arrow
- [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() called - itemForm: [Ammo < (0001397D)>]
- [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() - returning found: False
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript AddToAmmoQueue() called
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() called - isBolt: False, AmmoName: Iron Arrow
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() returning iconName: Arrow
- [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() called - itemForm: [Ammo < (000139BF)>]
- [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() - returning found: False
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript AddToAmmoQueue() called
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() called - isBolt: False, AmmoName: Ebony Arrow
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() returning iconName: Arrow
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript updateAmmoList() - needsSorting: TRUE
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoList() called - Sort: 1
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoQueueByDamage() called
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoQueueByDamage - ammoQ = 28 Index 0 contains Ebony Arrow, base damage = 20.000000
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoQueueByDamage - ammoQ = 28 Index 1 contains Elven Arrow, base damage = 16.000000
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoQueueByDamage - ammoQ = 28 Index 2 contains Steel Arrow, base damage = 10.000000
- [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoQueueByDamage - ammoQ = 28 Index 3 contains Iron Arrow, base damage = 8.000000
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore checkAndEquipShownItem - MCM.AmmoListSorting: 1, current ammo queue position: 0, ammo name: Ebony Arrow
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore isProMode Get called
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore toggleAmmoMode called, toggleWithoutAnimation: False, toggleWithoutEquippingFalse
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore isAmmoMode Get called
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore isAmmoMode Set called, enabled: TRUE, toggleAmmoModeWithoutAnimation: False, toggleAmmoModeWithoutEquipping: False
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore isAmmoMode Set() about to call .prepareForAmmoModeAnimation, widgetData: [True, False]
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore ReadyForAmmoModeAnimation called
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore AmmoModeAnimateIn called
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore AmmoModeAnimateIn about to call .ammoModeAnimateIn, widgetData: ["Scroll", "Exploding Frost Spider", "Arrow", "Ebony Arrow"]
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore checkAndEquipAmmo called
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore isProMode Get called
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore equipAmmo called
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore setSlotCount called
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore isCounterShown called
- [08/29/2018 - 07:51:43PM] iEquip WidgetCore isProMode Get called
- [08/29/2018 - 07:51:44PM] iEquip WidgetCore isProMode Get called
- [08/29/2018 - 07:51:44PM] iEquip WidgetCore itemRequiresCounter called
- [08/29/2018 - 07:51:44PM] iEquip WidgetCore itemRequiresCounter returning False
- [08/29/2018 - 07:51:44PM] iEquip WidgetCore isCounterShown called
- [08/29/2018 - 07:51:44PM] iEquip WidgetCore cycleHand called
- [08/29/2018 - 07:51:44PM] iEquip WidgetCore cycleHand - Q: 1, equipSlotId = 1, otherHand = 0, switchingHands = False, goneUnarmed = False
- [08/29/2018 - 07:51:44PM] iEquip WidgetCore UnequipHand called on 1
- [08/29/2018 - 07:51:44PM] iEquip WidgetCore UnequipHand - equippedShield: None, equippedItem: [WEAPON < (15055C31)>]
- [08/29/2018 - 07:51:44PM] iEquip WidgetCore cycleHand - about to equip Dragonbone Bow into slot 1
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