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dunc001

So this is what happens when you equip a bow...

Aug 29th, 2018
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  1. [08/29/2018 - 07:51:40PM] iEquip KeyHandler OnKeyDown called, KeyCode = 35
  2. [08/29/2018 - 07:51:40PM] iEquip_KeyHandler OnKeyDown counter = 0
  3. [08/29/2018 - 07:51:40PM] iEquip KeyHandler OnKeyUp called, KeyCode: 35, HoldTime: 0.092000
  4. [08/29/2018 - 07:51:40PM] iEquip KeyHandler OnUpdate called
  5. [08/29/2018 - 07:51:40PM] iEquip KeyHandler DoSingleTapActions called on 35
  6. [08/29/2018 - 07:51:40PM] iEquip WidgetCore cycleSlot called, Q: 1, Reverse: False
  7. [08/29/2018 - 07:51:40PM] iEquip WidgetCore isCounterShown called
  8. [08/29/2018 - 07:51:40PM] iEquip WidgetCore findInQueue called
  9. [08/29/2018 - 07:51:40PM] iEquip WidgetCore updateWidget called
  10. [08/29/2018 - 07:51:40PM] iEquip WidgetCore updateWidget about to call .updateWidget - Slot: 1, sIcon: Bow, sName: Dragonbone Bow, fNameAlpha: 100.000000
  11. [08/29/2018 - 07:51:40PM] iEquip_RightHandEquipUpdateScript registerForEquipOnPauseUpdate called
  12. [08/29/2018 - 07:51:40PM] iEquip_WidgetCore cycleSlot ends
  13. [08/29/2018 - 07:51:42PM] iEquip_RightHandEquipUpdateScript OnUpdate called
  14. [08/29/2018 - 07:51:42PM] iEquip WidgetCore checkAndEquipShownItem called
  15. [08/29/2018 - 07:51:42PM] iEquip WidgetCore playerStillHasItem called
  16. [08/29/2018 - 07:51:42PM] iEquip WidgetCore playerStillHasItem returning true
  17. [08/29/2018 - 07:51:42PM] iEquip WidgetCore checkAndEquipShownItem - player still has item, Q: 1, currentQueuePosition: 4, itemName: Dragonbone Bow
  18. [08/29/2018 - 07:51:42PM] iEquip WidgetCore isAmmoMode Get called
  19. [08/29/2018 - 07:51:42PM] iEquip WidgetCore isProMode Get called
  20. [08/29/2018 - 07:51:42PM] iEquip WidgetCore checkAndEquipShownItem - inAmmoMode: False, isProMode: False
  21. [08/29/2018 - 07:51:42PM] iEquip WidgetCore OnUpdate called - preppingAmmo: TRUE
  22. [08/29/2018 - 07:51:42PM] iEquip WidgetCore prepareAmmoQueue called, itemType: 7
  23. [08/29/2018 - 07:51:42PM] iEquip_AmmoScript updateAmmoList() called
  24. [08/29/2018 - 07:51:42PM] iEquip_AmmoScript updateAmmoList() - 0 found in the queue, isBolt: False
  25. [08/29/2018 - 07:51:42PM] iEquip_AmmoScript updateAmmoList() - 0 items removed from queue
  26. [08/29/2018 - 07:51:42PM] iEquip_AmmoScript updateAmmoList() - Number of ammo types found in inventory: 14
  27. [08/29/2018 - 07:51:42PM] iEquip_AmmoWidget isAlreadyInQueue() called - itemForm: [Ammo < (000139BD)>]
  28. [08/29/2018 - 07:51:42PM] iEquip_AmmoWidget isAlreadyInQueue() - returning found: False
  29. [08/29/2018 - 07:51:42PM] iEquip_AmmoScript AddToAmmoQueue() called
  30. [08/29/2018 - 07:51:42PM] iEquip_AmmoScript getAmmoIcon() called - isBolt: False, AmmoName: Elven Arrow
  31. [08/29/2018 - 07:51:42PM] iEquip_AmmoScript getAmmoIcon() returning iconName: Arrow
  32. [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() called - itemForm: [Ammo < (00105EE7)>]
  33. [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() - returning found: False
  34. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript AddToAmmoQueue() called
  35. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() called - isBolt: False, AmmoName: Steel Arrow
  36. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() returning iconName: Arrow
  37. [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() called - itemForm: [Ammo < (0001397D)>]
  38. [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() - returning found: False
  39. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript AddToAmmoQueue() called
  40. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() called - isBolt: False, AmmoName: Iron Arrow
  41. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() returning iconName: Arrow
  42. [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() called - itemForm: [Ammo < (000139BF)>]
  43. [08/29/2018 - 07:51:43PM] iEquip_AmmoWidget isAlreadyInQueue() - returning found: False
  44. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript AddToAmmoQueue() called
  45. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() called - isBolt: False, AmmoName: Ebony Arrow
  46. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript getAmmoIcon() returning iconName: Arrow
  47. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript updateAmmoList() - needsSorting: TRUE
  48. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoList() called - Sort: 1
  49. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoQueueByDamage() called
  50. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoQueueByDamage - ammoQ = 28 Index 0 contains Ebony Arrow, base damage = 20.000000
  51. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoQueueByDamage - ammoQ = 28 Index 1 contains Elven Arrow, base damage = 16.000000
  52. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoQueueByDamage - ammoQ = 28 Index 2 contains Steel Arrow, base damage = 10.000000
  53. [08/29/2018 - 07:51:43PM] iEquip_AmmoScript sortAmmoQueueByDamage - ammoQ = 28 Index 3 contains Iron Arrow, base damage = 8.000000
  54. [08/29/2018 - 07:51:43PM] iEquip WidgetCore checkAndEquipShownItem - MCM.AmmoListSorting: 1, current ammo queue position: 0, ammo name: Ebony Arrow
  55. [08/29/2018 - 07:51:43PM] iEquip WidgetCore isProMode Get called
  56. [08/29/2018 - 07:51:43PM] iEquip WidgetCore toggleAmmoMode called, toggleWithoutAnimation: False, toggleWithoutEquippingFalse
  57. [08/29/2018 - 07:51:43PM] iEquip WidgetCore isAmmoMode Get called
  58. [08/29/2018 - 07:51:43PM] iEquip WidgetCore isAmmoMode Set called, enabled: TRUE, toggleAmmoModeWithoutAnimation: False, toggleAmmoModeWithoutEquipping: False
  59. [08/29/2018 - 07:51:43PM] iEquip WidgetCore isAmmoMode Set() about to call .prepareForAmmoModeAnimation, widgetData: [True, False]
  60. [08/29/2018 - 07:51:43PM] iEquip WidgetCore ReadyForAmmoModeAnimation called
  61. [08/29/2018 - 07:51:43PM] iEquip WidgetCore AmmoModeAnimateIn called
  62. [08/29/2018 - 07:51:43PM] iEquip WidgetCore AmmoModeAnimateIn about to call .ammoModeAnimateIn, widgetData: ["Scroll", "Exploding Frost Spider", "Arrow", "Ebony Arrow"]
  63. [08/29/2018 - 07:51:43PM] iEquip WidgetCore checkAndEquipAmmo called
  64. [08/29/2018 - 07:51:43PM] iEquip WidgetCore isProMode Get called
  65. [08/29/2018 - 07:51:43PM] iEquip WidgetCore equipAmmo called
  66. [08/29/2018 - 07:51:43PM] iEquip WidgetCore setSlotCount called
  67. [08/29/2018 - 07:51:43PM] iEquip WidgetCore isCounterShown called
  68. [08/29/2018 - 07:51:43PM] iEquip WidgetCore isProMode Get called
  69. [08/29/2018 - 07:51:44PM] iEquip WidgetCore isProMode Get called
  70. [08/29/2018 - 07:51:44PM] iEquip WidgetCore itemRequiresCounter called
  71. [08/29/2018 - 07:51:44PM] iEquip WidgetCore itemRequiresCounter returning False
  72. [08/29/2018 - 07:51:44PM] iEquip WidgetCore isCounterShown called
  73. [08/29/2018 - 07:51:44PM] iEquip WidgetCore cycleHand called
  74. [08/29/2018 - 07:51:44PM] iEquip WidgetCore cycleHand - Q: 1, equipSlotId = 1, otherHand = 0, switchingHands = False, goneUnarmed = False
  75. [08/29/2018 - 07:51:44PM] iEquip WidgetCore UnequipHand called on 1
  76. [08/29/2018 - 07:51:44PM] iEquip WidgetCore UnequipHand - equippedShield: None, equippedItem: [WEAPON < (15055C31)>]
  77. [08/29/2018 - 07:51:44PM] iEquip WidgetCore cycleHand - about to equip Dragonbone Bow into slot 1
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