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Thalassophobia Comprehensive change log

May 29th, 2024 (edited)
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  1. ----------------------------------------------------------------------------------------------
  2.  
  3. Thalassophobia (0.9.9.7) Comprehensive list of changes:
  4.  
  5. Added:
  6. Russian and Chinese languages
  7. Crafting recipie for husk artwork
  8. Datachips can now spawn in containers rarely
  9. Added Biohazardous gasses Guidebook
  10. Started rework on events.
  11.  
  12. Removed:
  13. All maps are now unoptainable and are just there for legacy reasons
  14.  
  15. Updated:
  16. Cleaned up Glow Sabors code allowing for modded crystals
  17.  
  18. Modders note: First push to gamma [BE]
  19.  
  20. ----------------------------------------------------------------------------------------------
  21.  
  22. Thalassophobia (0.9.9.6) Comprehensive list of changes:
  23.  
  24. Added:
  25. Hireable Enforcer at the blacksite
  26. (security with lower stats of everything but higher stats for weapons)
  27. added new main menu styles for Chinese like the base game
  28.  
  29. Modder notes:
  30. Cleaned up files
  31.  
  32. ----------------------------------------------------------------------------------------------
  33.  
  34. Thalassophobia (0.9.9.5) Comprehensive list of changes:
  35.  
  36. Added:
  37. Pet watcher egg
  38. (This creature has been in the mod forever, just had no way to get it legitimately)
  39.  
  40.  
  41. ----------------------------------------------------------------------------------------------
  42.  
  43. Thalassophobia (0.9.9.4) Comprehensive list of changes:
  44.  
  45. Updated:
  46. Made the nuke vest require a dirty bomb rather then fuelrod
  47. Fixed the "Beat Machine"
  48. Made wheat give the actual wheat item rather then the placeholder items
  49.  
  50. WIP:
  51. Gummy infections head currently is inside your chest, not a massive issue just something to be fixed later
  52.  
  53. ----------------------------------------------------------------------------------------------
  54.  
  55. Thalassophobia (0.9.9.3) Comprehensive list of changes:
  56.  
  57. Updates:
  58. Reworked the glow saber crystals, they now spawn in ruins
  59.  
  60. Added:
  61. Added Cartel and the Confederacy as a merchant faction
  62. Gave the Cartel and Confederacy icons that relate to their lore
  63. (Gartel stations are subs so they get a sub icon)
  64. (Confederacy is a group of sepertists)
  65.  
  66. Modders notes:
  67. If you can make higher quaility and up to date station parts for Thalassophobia, i will review them and might even put them in the mod!
  68.  
  69. ----------------------------------------------------------------------------------------------
  70.  
  71. Thalassophobia (0.9.9.2) Comprehensive list of changes:
  72.  
  73. Added:
  74. 2 new Factions
  75. Added the option to date to the UES
  76.  
  77. Fixed:
  78. Lowered the tint on some helmets
  79.  
  80. ----------------------------------------------------------------------------------------------
  81.  
  82. Thalassophobia (0.9.9.1) Comprehensive list of changes:
  83.  
  84. Added:
  85. Added 4 alarms and buzzers
  86.  
  87. ----------------------------------------------------------------------------------------------
  88.  
  89. Thalassophobia (0.9.9.0) Comprehensive list of changes:
  90.  
  91. Updates:
  92. Reworked maggots and made them slightly less annoying
  93. Made more items and afflictions work with translation files
  94.  
  95. Added:
  96. Crafting recipie to disco ball and they are also buyable
  97. Made it require power and can change its color
  98.  
  99. Fixed:
  100. Jobs getting extremely low skills
  101.  
  102. ----------------------------------------------------------------------------------------------
  103.  
  104. Thalassophobia (0.9.8.9) Comprehensive list of changes:
  105.  
  106. Added:
  107. Re-added "Abridged Necronomicon"
  108. Re-added "Genetics Guidebook"
  109.  
  110. ----------------------------------------------------------------------------------------------
  111.  
  112. Thalassophobia (0.9.8.8) Comprehensive list of changes:
  113.  
  114. Updates:
  115. Husk outfit makes you bent to look like a husk
  116. Husk outfit now has the arms out and make husk sounds when you shoot
  117. Fixed stray pixels on the clowns wardrobe item and added icon for the inventory
  118. Fixed errors about spawning characters
  119.  
  120. Added:
  121. New Railgun loader (3 Railgun shells)
  122.  
  123. ----------------------------------------------------------------------------------------------
  124.  
  125. Thalassophobia (0.9.8.7) Comprehensive list of changes:
  126.  
  127. Added:
  128. New clown music sheet
  129.  
  130. Future proofing:
  131. Changes all of the items to have correct categories
  132. Cleaned up the code for a few items
  133.  
  134. ----------------------------------------------------------------------------------------------
  135.  
  136. Thalassophobia (0.9.8.6) Comprehensive list of changes:
  137.  
  138. Updates:
  139. Separated the cultist and clown roles
  140. Made you grab the DNA scanner and cultist fabricator when you interact with it
  141. Made the O2 shelf have the correct icons
  142. Updated the GnitterBuss'es items to make sure they dont fall onto the ground
  143.  
  144. Modders notes:
  145. mod support for the "Seed Enhancer", just add your seeds to thal_randomseed list
  146.  
  147. Added:
  148. Added mod talents to the scientist
  149. Added cultist talents
  150. Added the "Seed Enhancer" which is an end of talent tree item, allowing you to get modded seeds
  151.  
  152. ----------------------------------------------------------------------------------------------
  153.  
  154. Thalassophobia (0.9.8.5) Comprehensive list of changes:
  155.  
  156. Updates:
  157. Made the muzzle use its correct icon
  158. Made the clown husk costume work again
  159. Made the slave collar have an editable description
  160. Made the Watcher pet much smaller and gave it pet AI
  161. Made the Watcher pet give you buffs rather then Watcher's Gaze
  162. Gave the fumigator a crosshair
  163. Made meat stack up to 8 in inventory and 32 in cabinets
  164. Made the gummy infection transfer the players inventory
  165. Made the cleaver give random meat rather then all 3 at once
  166.  
  167. Future proofing:
  168. Added all genetic mutations to a text file (will eventually need to update the lang for others)
  169. Made the fumigator work with projectile items, could be usful for modded fuel tanks or o2
  170. Cleaned up the carvers knife code to make fixing it easier, could also very very easly add modded creatures now
  171.  
  172. Fixed:
  173. Spelling issues(shodow)
  174.  
  175. ----------------------------------------------------------------------------------------------
  176.  
  177. Thalassophobia (0.9.8.4) Comprehensive list of changes:
  178.  
  179. Updates:
  180. Added a hood to the cultist costume
  181.  
  182. ----------------------------------------------------------------------------------------------
  183.  
  184. Thalassophobia (0.9.8.3) Comprehensive list of changes:
  185.  
  186. Added:
  187. Added a completely new Apostle model, it is now using the human skeleton
  188. Readded the Explosive Collar
  189. Readded the DISARM Tool
  190.  
  191. Updates:
  192. Updated the bomb collar texture to remove the "redo" text
  193. Fixed audio issues on piano
  194.  
  195. ----------------------------------------------------------------------------------------------
  196.  
  197. Thalassophobia (0.9.8.2) Comprehensive list of changes:
  198.  
  199. Added:
  200. New icon for the mod
  201. Added a spawnable item called the "Restoration Dagger" for custom modes.
  202.  
  203. Future proofing:
  204. Moved more text to the English file
  205.  
  206. Updates:
  207. FIXED THE RESURRECTION DAGGER!
  208. Made DNA spawn in a DNA Box to prevent them from starting degradation on spawn
  209. Made music sheets spawn in wrecks and stations
  210. Made the grand piano placeable
  211. New icon (removed the beta word and added what was missing behind the text)
  212.  
  213. ----------------------------------------------------------------------------------------------
  214.  
  215. Thalassophobia (0.9.8.1) Comprehensive list of changes:
  216.  
  217. Added:
  218. Gene harvester talent that only gives this mods genes
  219. ADDED TALENTS TO JOBS!
  220. Added way to craft hazmat suits
  221. Added Uncatalogued DNA which needs to be refinded into true DNA
  222. Added husk genes as a WIP item
  223. Added placeable Glass Alter
  224. Added fake vent to mimes
  225. Added lobby music
  226.  
  227. Current notes:
  228. Fixing the Resurrection Dagger
  229.  
  230. Future proofing:
  231. Added more text to the english.xml such as text within items
  232. Made items spawn in job containers rather then being in the job itself, allowing for modded classes to access them eaiser
  233.  
  234. Updates:
  235. Updated the sprinkler to show water, also made it craftable and placeable
  236. Made many items slightly transparent such as the Aerosol Respirator
  237.  
  238. ----------------------------------------------------------------------------------------------
  239.  
  240. Thalassophobia (0.9.8.0) Comprehensive list of changes:
  241.  
  242. Main Menu:
  243. Added the old soundtrack
  244.  
  245. Bug Fixes:
  246. fixed suits not working inside diving suit lockers
  247. fixed the main menu not displaying the mods name and music
  248. fixed the oxygen dock holding more items then it should
  249. Fixed clown husk suit not having a texture, it now uses the wrecked diving suit texture
  250. Fixed the botanist mask not protecting you from glowing
  251. Fixed the knife not gutting creatures
  252.  
  253. Fixed waaaaaay to many bugs to list
  254.  
  255. Future proofing:
  256. Made many items use variants of their vanilla versions
  257. Changed the scanner to check for groups rather then set species allowing for modded creatures to work if their groups are set correctly
  258. Made the glowing raptor a variant of the normal mud raptor to allow for mods to change it easier
  259. Cleaned up headset code allowing for modded batteries
  260.  
  261. Optimizations:
  262. Removed many unused backup files
  263. compressed all of the English files into 1 file
  264.  
  265. Updates:
  266. Made the Radiation Gear have transparent heads
  267. Folding chair now has a weapon sprite, so you can beat people with a folded chair
  268. fixed folding chair causing massive lag due to errors
  269.  
  270. ----------------------------------------------------------------------------------------------
  271.  
  272. Thalassophobia (0.9.7.0) Comprehensive list of changes:
  273.  
  274. Main Menu:
  275. New Main Menu Background from Mining Outposts
  276. New Logo
  277.  
  278. Submarines and Structures:
  279. New more plain walls and materials to allow for greater customization
  280.  
  281. Campaign:
  282. Ruin Location Types Re-enabled, but everything else in "Vanilla" Disabled (standard Mines, Cities, Outposts, Etc)
  283. New Coalition Outpost types added indicated by blue colors. Coalition Outposts will wage war with any non-coalition faction assuming they have interest and the might to do so. Likewise, Coalition Locations will fall to any attacking factions if they cannot defend themselves.
  284. Each outpost type has been split into specialization subsets that affect what they sell. Mines can specialize in radioactive materials, metals, and anomalous materials. Military outposts can specialize in normal weaponry, nuclear weaponry, and alien weaponry. These subtypes can change between one another under correct circumstances.
  285.  
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