Advertisement
squidingtin

Thalassophobia Comprehensive change log

May 29th, 2024 (edited)
84
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.37 KB | Gaming | 0 0
  1. ----------------------------------------------------------------------------------------------
  2.  
  3. Thalassophobia (0.9.1.0) Comprehensive list of changes:
  4.  
  5. Added:
  6. Achievements
  7. Added music made by SolusLunes maker of "Endless Space"
  8. Unstable Matter (causes massive explosion outside of water)
  9. Stabilized Matter
  10. Added "The Event Horizon Charge" (causes a singularity explosion)
  11. Added the "Gravitational Collapse Vest" (causes a singularity explosion)
  12.  
  13. Updated:
  14. Doomsday De-Vest now causes dirty bomb explosion rather then a singularity
  15. Updated Hive infection
  16.  
  17. Fixed:
  18. Gummy meltdown not spawning the gummy
  19.  
  20. Changed:
  21. Replaced maggot sounds with custom sounds
  22.  
  23. WIP:
  24. Reworking the singularity
  25. EMP Dart Gun
  26. (Attaches to electrical comps to drain their power and cause emp to robotic creatures)
  27. Grey Tide Achievement
  28. (3 assistants standing near each other)
  29.  
  30.  
  31. ----------------------------------------------------------------------------------------------
  32.  
  33. Thalassophobia (0.9.9.9) Comprehensive list of changes:
  34.  
  35. Added:
  36. Added back the trashcan
  37. Added a new talent tree for the scientist
  38.  
  39. Fixed:
  40. Cleaned up files
  41. Fixed the ability to buy custom jobs
  42. Fixed text files
  43. Fixed genetics
  44. ----------------------------------------------------------------------------------------------
  45.  
  46. Thalassophobia (0.9.9.8) Comprehensive list of changes:
  47.  
  48.  
  49. Removed:
  50. Removed unused content
  51. Temporarly removed custom outposts from spawning
  52.  
  53. ----------------------------------------------------------------------------------------------
  54.  
  55. Thalassophobia (0.9.9.7) Comprehensive list of changes:
  56.  
  57. Added:
  58. Russian and Chinese languages
  59. Crafting recipie for husk artwork
  60. Datachips can now spawn in containers rarely
  61. Added Biohazardous gasses Guidebook
  62. Started rework on events.
  63.  
  64. Removed:
  65. All maps are now unoptainable and are just there for legacy reasons
  66.  
  67. Updated:
  68. Cleaned up Glow Sabors code allowing for modded crystals
  69.  
  70. Modders note: First push to gamma [BE]
  71.  
  72. ----------------------------------------------------------------------------------------------
  73.  
  74. Thalassophobia (0.9.9.6) Comprehensive list of changes:
  75.  
  76. Added:
  77. Hireable Enforcer at the blacksite
  78. (security with lower stats of everything but higher stats for weapons)
  79. added new main menu styles for Chinese like the base game
  80.  
  81. Modder notes:
  82. Cleaned up files
  83.  
  84. ----------------------------------------------------------------------------------------------
  85.  
  86. Thalassophobia (0.9.9.5) Comprehensive list of changes:
  87.  
  88. Added:
  89. Pet watcher egg
  90. (This creature has been in the mod forever, just had no way to get it legitimately)
  91.  
  92.  
  93. ----------------------------------------------------------------------------------------------
  94.  
  95. Thalassophobia (0.9.9.4) Comprehensive list of changes:
  96.  
  97. Updated:
  98. Made the nuke vest require a dirty bomb rather then fuelrod
  99. Fixed the "Beat Machine"
  100. Made wheat give the actual wheat item rather then the placeholder items
  101.  
  102. WIP:
  103. Gummy infections head currently is inside your chest, not a massive issue just something to be fixed later
  104.  
  105. ----------------------------------------------------------------------------------------------
  106.  
  107. Thalassophobia (0.9.9.3) Comprehensive list of changes:
  108.  
  109. Updates:
  110. Reworked the glow saber crystals, they now spawn in ruins
  111.  
  112. Added:
  113. Added Cartel and the Confederacy as a merchant faction
  114. Gave the Cartel and Confederacy icons that relate to their lore
  115. (Gartel stations are subs so they get a sub icon)
  116. (Confederacy is a group of sepertists)
  117.  
  118. Modders notes:
  119. If you can make higher quaility and up to date station parts for Thalassophobia, i will review them and might even put them in the mod!
  120.  
  121. ----------------------------------------------------------------------------------------------
  122.  
  123. Thalassophobia (0.9.9.2) Comprehensive list of changes:
  124.  
  125. Added:
  126. 2 new Factions
  127. Added the option to date to the UES
  128.  
  129. Fixed:
  130. Lowered the tint on some helmets
  131.  
  132. ----------------------------------------------------------------------------------------------
  133.  
  134. Thalassophobia (0.9.9.1) Comprehensive list of changes:
  135.  
  136. Added:
  137. Added 4 alarms and buzzers
  138.  
  139. ----------------------------------------------------------------------------------------------
  140.  
  141. Thalassophobia (0.9.9.0) Comprehensive list of changes:
  142.  
  143. Updates:
  144. Reworked maggots and made them slightly less annoying
  145. Made more items and afflictions work with translation files
  146.  
  147. Added:
  148. Crafting recipie to disco ball and they are also buyable
  149. Made it require power and can change its color
  150.  
  151. Fixed:
  152. Jobs getting extremely low skills
  153.  
  154. ----------------------------------------------------------------------------------------------
  155.  
  156. Thalassophobia (0.9.8.9) Comprehensive list of changes:
  157.  
  158. Added:
  159. Re-added "Abridged Necronomicon"
  160. Re-added "Genetics Guidebook"
  161.  
  162. ----------------------------------------------------------------------------------------------
  163.  
  164. Thalassophobia (0.9.8.8) Comprehensive list of changes:
  165.  
  166. Updates:
  167. Husk outfit makes you bent to look like a husk
  168. Husk outfit now has the arms out and make husk sounds when you shoot
  169. Fixed stray pixels on the clowns wardrobe item and added icon for the inventory
  170. Fixed errors about spawning characters
  171.  
  172. Added:
  173. New Railgun loader (3 Railgun shells)
  174.  
  175. ----------------------------------------------------------------------------------------------
  176.  
  177. Thalassophobia (0.9.8.7) Comprehensive list of changes:
  178.  
  179. Added:
  180. New clown music sheet
  181.  
  182. Future proofing:
  183. Changes all of the items to have correct categories
  184. Cleaned up the code for a few items
  185.  
  186. ----------------------------------------------------------------------------------------------
  187.  
  188. Thalassophobia (0.9.8.6) Comprehensive list of changes:
  189.  
  190. Updates:
  191. Separated the cultist and clown roles
  192. Made you grab the DNA scanner and cultist fabricator when you interact with it
  193. Made the O2 shelf have the correct icons
  194. Updated the GnitterBuss'es items to make sure they dont fall onto the ground
  195.  
  196. Modders notes:
  197. mod support for the "Seed Enhancer", just add your seeds to thal_randomseed list
  198.  
  199. Added:
  200. Added mod talents to the scientist
  201. Added cultist talents
  202. Added the "Seed Enhancer" which is an end of talent tree item, allowing you to get modded seeds
  203.  
  204. ----------------------------------------------------------------------------------------------
  205.  
  206. Thalassophobia (0.9.8.5) Comprehensive list of changes:
  207.  
  208. Updates:
  209. Made the muzzle use its correct icon
  210. Made the clown husk costume work again
  211. Made the slave collar have an editable description
  212. Made the Watcher pet much smaller and gave it pet AI
  213. Made the Watcher pet give you buffs rather then Watcher's Gaze
  214. Gave the fumigator a crosshair
  215. Made meat stack up to 8 in inventory and 32 in cabinets
  216. Made the gummy infection transfer the players inventory
  217. Made the cleaver give random meat rather then all 3 at once
  218.  
  219. Future proofing:
  220. Added all genetic mutations to a text file (will eventually need to update the lang for others)
  221. Made the fumigator work with projectile items, could be usful for modded fuel tanks or o2
  222. Cleaned up the carvers knife code to make fixing it easier, could also very very easly add modded creatures now
  223.  
  224. Fixed:
  225. Spelling issues(shodow)
  226.  
  227. ----------------------------------------------------------------------------------------------
  228.  
  229. Thalassophobia (0.9.8.4) Comprehensive list of changes:
  230.  
  231. Updates:
  232. Added a hood to the cultist costume
  233.  
  234. ----------------------------------------------------------------------------------------------
  235.  
  236. Thalassophobia (0.9.8.3) Comprehensive list of changes:
  237.  
  238. Added:
  239. Added a completely new Apostle model, it is now using the human skeleton
  240. Readded the Explosive Collar
  241. Readded the DISARM Tool
  242.  
  243. Updates:
  244. Updated the bomb collar texture to remove the "redo" text
  245. Fixed audio issues on piano
  246.  
  247. ----------------------------------------------------------------------------------------------
  248.  
  249. Thalassophobia (0.9.8.2) Comprehensive list of changes:
  250.  
  251. Added:
  252. New icon for the mod
  253. Added a spawnable item called the "Restoration Dagger" for custom modes.
  254.  
  255. Future proofing:
  256. Moved more text to the English file
  257.  
  258. Updates:
  259. FIXED THE RESURRECTION DAGGER!
  260. Made DNA spawn in a DNA Box to prevent them from starting degradation on spawn
  261. Made music sheets spawn in wrecks and stations
  262. Made the grand piano placeable
  263. New icon (removed the beta word and added what was missing behind the text)
  264.  
  265. ----------------------------------------------------------------------------------------------
  266.  
  267. Thalassophobia (0.9.8.1) Comprehensive list of changes:
  268.  
  269. Added:
  270. Gene harvester talent that only gives this mods genes
  271. ADDED TALENTS TO JOBS!
  272. Added way to craft hazmat suits
  273. Added Uncatalogued DNA which needs to be refinded into true DNA
  274. Added husk genes as a WIP item
  275. Added placeable Glass Alter
  276. Added fake vent to mimes
  277. Added lobby music
  278.  
  279. Current notes:
  280. Fixing the Resurrection Dagger
  281.  
  282. Future proofing:
  283. Added more text to the english.xml such as text within items
  284. Made items spawn in job containers rather then being in the job itself, allowing for modded classes to access them eaiser
  285.  
  286. Updates:
  287. Updated the sprinkler to show water, also made it craftable and placeable
  288. Made many items slightly transparent such as the Aerosol Respirator
  289.  
  290. ----------------------------------------------------------------------------------------------
  291.  
  292. Thalassophobia (0.9.8.0) Comprehensive list of changes:
  293.  
  294. Main Menu:
  295. Added the old soundtrack
  296.  
  297. Bug Fixes:
  298. fixed suits not working inside diving suit lockers
  299. fixed the main menu not displaying the mods name and music
  300. fixed the oxygen dock holding more items then it should
  301. Fixed clown husk suit not having a texture, it now uses the wrecked diving suit texture
  302. Fixed the botanist mask not protecting you from glowing
  303. Fixed the knife not gutting creatures
  304.  
  305. Fixed waaaaaay to many bugs to list
  306.  
  307. Future proofing:
  308. Made many items use variants of their vanilla versions
  309. Changed the scanner to check for groups rather then set species allowing for modded creatures to work if their groups are set correctly
  310. Made the glowing raptor a variant of the normal mud raptor to allow for mods to change it easier
  311. Cleaned up headset code allowing for modded batteries
  312.  
  313. Optimizations:
  314. Removed many unused backup files
  315. compressed all of the English files into 1 file
  316.  
  317. Updates:
  318. Made the Radiation Gear have transparent heads
  319. Folding chair now has a weapon sprite, so you can beat people with a folded chair
  320. fixed folding chair causing massive lag due to errors
  321.  
  322. ----------------------------------------------------------------------------------------------
  323.  
  324. Thalassophobia (0.9.7.0) Comprehensive list of changes:
  325.  
  326. Main Menu:
  327. New Main Menu Background from Mining Outposts
  328. New Logo
  329.  
  330. Submarines and Structures:
  331. New more plain walls and materials to allow for greater customization
  332.  
  333. Campaign:
  334. Ruin Location Types Re-enabled, but everything else in "Vanilla" Disabled (standard Mines, Cities, Outposts, Etc)
  335. New Coalition Outpost types added indicated by blue colors. Coalition Outposts will wage war with any non-coalition faction assuming they have interest and the might to do so. Likewise, Coalition Locations will fall to any attacking factions if they cannot defend themselves.
  336. Each outpost type has been split into specialization subsets that affect what they sell. Mines can specialize in radioactive materials, metals, and anomalous materials. Military outposts can specialize in normal weaponry, nuclear weaponry, and alien weaponry. These subtypes can change between one another under correct circumstances.
  337.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement