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- [ Will be updated ]
- Synapse X v1.4.8 released - changelog: [5/19/19]
- [*] Decompiler is now fully native for x64 systems - no Java/Java JDK required anymore. You can also see a significant performance improvements with it now being native. ("new" decomp still p slow though, working on fixing™ it)
- [!] As stated earlier, this new native decompiler only works on x64 systems. 32 bit systems are currently unsupported and will fall back to the old Java based decompiler. (notice a trend here?)
- [*] Did some path migration to not leave clutter in the version directory anymore - enjoy!
- Synapse X v1.4.7 released - changelog: [5/18/19]
- [*] Improved teleport/injection stability.
- [*] Fixed readfile/writefile.
- [*] Fixed trying to decompile C functions
- [!] Stay sharp, the banwave might still come to bite us. Please DM us if you get banned by only using Synapse X after 5/17.
- Synapse X v1.4.6b quick fix released - changelog: [5/17/19]
- [*] Fixed injection speed issue - restart SX if u want the fix.
- Synapse X v1.4.6b released - changelog: [5/17/19]
- [*] This improves the ban protection that we released yesterday. While we still don't know if this works 100% yet, it should be better odds then before - (lol)
- [!] Sadly, this new protection only works on 64 bit operating systems. If you are on a 32 bit OS, this protection will not be available to you. You will be notified if this is the case for you.
- Synapse X v1.4.6 quick fix released - changelog: [5/17/19]
- - Removed 3ds' MessageOut hook that somehow managed to crash people (???)
- - Some other stability fixes.
- Synapse X v1.4.6 released - changelog: [5/16/19]
- [*] Updated.
- [!] This includes the attempted fix for the banwave that DefCon released in v1.4.5c. I don't want to lie to you guys - I have no idea if this will work. This was (unfortunately) an educated guess of what we think it is - we are still working on confirming that this is the root cause. To further complicate issues - this fix is pretty extreme and causes injection instability that is not easy to solve. I'm working on a better solution, but this is mostly what we have for now. For now, use the same precautions - VPNs and alt accounts, and report to us if you get banned. We hope this does fix it, but don't be surprised if it doesn't work.
- Synapse X v1.4.5c released - changelog: [5/16/19]
- > Attempt a quick fix against the banwave
- > Push beta features to release
- Synapse X v1.4.5b released - changelog: [5/9/19]
- [*]Updated. (again)
- Synapse X v1.4.5 released - changelog: [5/8/19]
- [*]Updated.
- [*]Synapse X now does not fire ScriptContext.Error or LogService.MessageOut for Synapse X generated errors - this eliminates an entire class of crappy copy pasted detection methods. (*cough* Mudock *cough*)
- [*]LogService.MessageOut is now not fired for Synapse-generated print/warn/etc.
- [*]LogService:GetLogHistory() will now not return messages generated by Synapse X print/warn/
- Synapse X v1.4.4 released - changelog: [5/5/19]
- [*]This mostly did a lot of internal changes/bug fixes.
- [*]Switched compiler to latest Visual Studio 2019. Please report any new issues/crashes/etc into #bug-report and #crash-report, respectively.
- [*]All new functions now have intellisense documentation in UI - epic. :sunglasses:
- Synapse Xen v1.2.2 released - changelog: [5/4/19]
- [*] Greatly improved Anti-Axon protection - no bypasses for it anymore.
- [*] Fixed bug where some scripts would be compiled with constants protection when it was not specified by the user.
- Synapse X v1.4.3 released - changelog: [5/1/19]
- [*]Updated.
- [*]Pushed beta features to release, including:
- -Decompiler is now a yieldfunction. This means your game wont freeze while you decompile stuff.
- -messageboxasync/rconsoleinputasync are now properly async (yielding) aswell.
- -More fixies to make teleporting more stable.
- Synapse X v1.4.2 released - changelog: [4/24/19]
- [*]Updated.
- [!] getloadedmodules is currently broken in this update. Please wait for a beta release to (hopefully) fix it.
- Synapse X v1.4.1b released - changelog: [4/20/19]
- [+] Added the ingame chat! You can enable 'Ingame Chat' in Options to have an ingame chat now :o. (do /cmds for commands)
- [*]Pushed beta changes.
- [!] Your options have reset. Re-enable them in the options menu.
- Synapse X v1.4.1 released - changelog: [4/17/19]
- [*]Updated.
- [+] This pushes all of the beta release changes. See new features in #beta-releases.
- *beta release changes (not apart of actual changelog but from #beta-releases)*
- [4/17/19]
- >added rconsolename
- >added messagebox - will document here
- >fixed firesignal/connection:fire() for a few misbehaving signals
- [4/17/19]
- >init script improvements (module script fixes (hopefully))
- >getsenv fix for the tenth time in a row (lol?)
- >more teleport fixies
- [4/16/19]
- >internal improvements
- >console close button removed (to prevent accidental memes)
- >firesignal fixed for a few weird connections
- [4/16/19]
- >fixed mousemoveabs (for the third time in a row)
- >made autoattach slightly more stable
- [4/16/19]
- >improved injection stability a bit more
- >added a console api!
- rconsoleprint, rconsoleinfo, rconsolewarn, rconsoleerr
- will be documented soon™
- >added fireclickdetector
- >fixed firesignal (again)
- Synapse X v1.4.0d released - changelog: [4/14/19]
- [*]Fixed crash with invalid syntax on scripts.
- [*]Fixed more D3D problems (as stated in #beta-releases)
- Synapse X v1.4.0c released - changelog: [4/14/19]
- [*](More) stability™ improvements™.
- Synapse X v1.4.0b released - changelog: [4/12/19]
- [*]Fixed getsenv.
- [*]Stability™ improvements™.
- [*](Attempt) to fix getloadedmodules.
- Synapse X v1.4.0 released - changelog: [4/10/19]
- [*]Updated.
- [*]Improved launch/injection speeds.
- [*]Improved decompiler.
- [*]Improved 'getgc' function to not crash as much.
- [*]Improved Drawing API stability.
- [*]Lots of other internal changes this update, make sure to report bugs/crashes in #bug-report/#crash-report respectively.
- [+] Added functions: getconnectionstate, getinstancefromstate, getconnectionfunc, getstates, firesignal.
- [*]Our new developers for Synapse X (DefCon and Eternal) played a large part in this update, which we have been working on for the past week. Enjoy!
- Synapse X v1.3.6 released - changelog: [4/3/19]
- [*]Updated. - ;)
- Synapse X v1.3.5 (b2) released - changelog: [4/1/19]
- [*]Removed light theme (seems the studies were wrong, how sad :( - april fools btw)
- [+] Added editor object to the theme API w/ properties below.
- Light - Allows you to enable light mode editor.
- FixPixel - The pixel at the top left of the UI to prevent flickering. You can set that to any color now.
- [*]Theme version is now 5. Your theme should auto update, but keep a backup before relaunching Synapse to make sure.
- [*]See Theme API docs for more info: https://github.com/LoukaMB/SynapseX/wiki/Theme-API
- Synapse v1.3.5 released - changelog: [3/31/19]
- [+] This update adds something a lot of people have been waiting for a - a new decompiler! It currently defeats practically every anti-decompilation technique I have tried on it so far.
- [*]The arguments for decompile have changed, see below.
- [*]And no, this isnt a april fools joke. That will be tommorow.
- Usage:
- decompile(x) --this will use the old decompiler
- decompiler(x, true) --this will get the bytecode of the script (deprecated)
- decompile(x, "legacy") --this is the preferred way of using the old decompiler.
- decompile(x, "dump") --gets the bytecode (same as true, but not deprecated)
- decompile(x, "new") --this uses the NEW decompiler to get the script. note it might be slower.
- Synapse X v1.3.4b released - changelog: [3/28/19]
- [*]Fixed various detection methods for Synapse.
- Synapse X v1.3.4 released - changelog: [3/27/19]
- [*]Updated.
- [*]Whitelist speed improvements.
- [+] This update does a lot of internal changes, make sure to report crashes/bugs in #crash-report/#bug-report.
- Synapse X v1.3.3d released - changelog: [3/23/19]
- [*]This should (hopefully) fix crash on injection issues casued by 1.3.3c. Please make sure to report all crashes/bugs in #bug-report/#crash-report!
- [+] Added back Herobrine - o.o
- Synapse X v1.3.3c released - changelog: [3/22/19]
- [*]Fixed more crash on injection issues.
- [*]Improved injection speeds for various users.
- Synapse X v1.3.3b released - changelog: [3/21/19]
- [-] Removed Herobrine.
- [*]Fixed (most) crashing at injection issues. Please make sure to report crashes/other bugs in #crash-report and #bug-report. Thanks!
- Synapse X v1.3.3 released - changelog: [3/20/19]
- [*]Updated.
- Synapse X v1.3.2 released - changelog: [3/13/19]
- [*]Updated.
- [*]Fixed crashing at startup for select PCs.
- [*]Minor improvements to the internal UI (added ability to disable autoscroll)
- Synapse X v1.3.1 released - changelog: [3/6/19]
- [*]Updated.
- [*]Fixed FPS unlocker having to be enabled to use internal UI.
- [*]Fixed internal UI initial sizes being broken.
- [*]Fixed bug where minimizing one window would make others disappear.
- [*]Fixed rare whitelist bug on certain AMD processors which would break the whitelist.
- [*]Fixed bug where the editor would not save that you had no text.
- Synapse X v1.3.0b released - changelog: [3/4/19]
- [*]Fixed crashes on injection.
- Synapse X v1.3.0 released - changelog: [3/4/19]
- [+] Added internal UI in options - this allows you to use a ingame GUI. Press your INSERT key to toggle it once enabled.
- [+] Your Synapse editor now saves when you exit Synapse X - tab support is still under development.
- [+] Added function 'printconsole'. (prints to the internal UI's console)
- [!] Your options have been reset this update, please re-enable them in the options menu.
- Synapse X v1.2.7 released - changelog: [3/1/19]
- [*]This should hopefully fix all of the whitelist issues with the v1.2.6 builds of Synapse. Enjoy!
- Synapse X v1.2.6b released - changelog: [2/28/19]
- [*]This update just forcefully pushes the changes from last night (see last message) to all clients who haven't done so already.
- Synapse X v1.2.6 released - changelog: [2/27/19]
- [*]Updated.
- [*]Security upgrades - we changed how whitelisting works, you should automatically rewhitelist but if you get a 24 hour error say in #support.
- Synapse X v1.2.5b released - changelog: [2/24/19]
- [*]Fixed anti-decompilation method abusing LinkedSource.
- [*]Fixed 'Outline' property in Drawing API (took long enough)
- [+] Added 'OutlineColor' property in Drawing API (allows you to set the outline color instead of just black)
- [*]Fixed DevConsole detection issues.
- Synapse X v1.2.5 released - changelog: [2/20/19]
- [*]Updated.
- Synapse X v1.2.4 released - changelog: [2/13/19]
- [*]Updated.
- Synapse X v1.2.3d released - changelog: [2/9/19]
- [*]This is another bugfix update - please report crashes in #crash-report!
- [*]This should also (hopefully) eliminate actual Roblox crashes - all crashes should be from Synapse's internal crash handler now. (this means all crashes can be reported now)
- Synapse X v1.2.3c released - changelog: [2/7/19]
- [*]This update mostly just fixes misc. bugs that were reported in #crash-report - make sure to post recent crash reports there so I can fix them!
- Synapse X v1.2.3b released - changelog: [2/6/19]
- [*]Fixed saveinstance.
- [*]Fixed various crashing on injection issues (make sure to keep reporting them in #crash-report, they help a lot!)
- [*]Fixed decompiling bytecode hashing bug (enjoy, wally)
- Synapse X v1.2.3 released - changelog: [2/6/19]
- [*]Updated.
- Synapse X v1.2.2b released - changelog: [2/5/19]
- [*]Fixed crash with FPS unlocker on injection.
- Synapse X v1.2.2 released - changelog: [1/31/19]
- [+] Added function 'saveinstance' - this one you guys have been waiting a while for. As of now, it *fully supports* saving unions, meshparts, terrain, etc. Thanks Reru for the script used in this.
- [+] Added supporting function 'getspecialinfo' - this allows you to get the info of MeshParts, UnionOperations, and Terrain. Note: Unlike Visneya, Synapse X's getspecialinfo also supports getting the terrain fields. ('SmoothGrid' and 'MaterialColors')
- [+] Added functions 'syn.crypto.base64.encode/syn.crypto.base64.decode' - this is used in saveinstance for performance reasons, and is MUCH faster then any Lua implementation.
- [*]Updated FPS unlocker to latest build.
- Supported fields:
- MeshParts:
- PhysicsData
- InitialSize
- UnionOperations:
- AssetId
- ChildData
- FormFactor
- InitialSize
- MeshData
- PhysicsData
- Terrain:
- SmoothGrid
- MaterialColors
- If you would like any more properties, ask me in DMs.
- Synapse X v1.2.1 released - changelog: [1/30/19]
- [*]Updated.
- Synapse X v1.2.0 released - changelog: [1/29/19]
- [*]Hopefully fixed detections (for good this time) - it took a very long time for me to make a full fix for this, as my bypass broke a few things in Synapse that were difficult to fix.
- [*]Fixed misspelling in a few functions (u can now shut wally)
- [*]Fixed that stupid "Synapse X <version>" text going to all the way to the left issue - took long enough.
- [+] "is_synapse_function" supports newcclosure'd functions now.
- [*]I got bored of the 1.1.X version scheme, moved up to 1.2.0.
- Synapse X v1.1.9c released - changelog: [1/25/19]
- [*]Bypassed "banwave" update.
- Synapse X v1.1.9b released - changelog: [1/25/19]
- [*]Added a crash reporting system that should make reporting Synapse crashes to me easier.
- Synapse X v1.1.9 released - changelog: [1/24/19]
- [*]Updated.
- Synapse X v1.1.8 released - changelog: [1/22/19]
- [*]Fixed detection method for Synapse X (thanks to Magik Manz for finding this)
- Synapse X v1.1.7d released - changelog: [1/19/19]
- [*]Fixed custom WebSocket API breaking on teleports.
- Synapse X v1.1.7c released - changelog: [1/19/19]
- [*]Released custom WebSocket API, this allows you to use WebSockets within Synapse X scripts. See the documentation at https://github.com/LoukaMB/SynapseX/wiki/WebSocket-API for more information.
- Synapse X v1.1.7b (UI update) released - changelog: [1/18/19]
- [*]Released the new Synapse X WebSocket API - check the documentation here: https://github.com/LoukaMB/SynapseX/wiki/WebSocket-API
- [*]This should allow a lot of customization for Synapse X (including new UIs/plugins for VS code/etc)
- [*]For theme developers, Version was incremented to 4 to accommodate this change. See the new "WebSocket" settings in theme.json for more details. Your theme should auto upgrade.
- Synapse v1.1.7b released - changelog: [1/17/19]
- [*]Made game:HttpGetAsync/game:HttpPostAsync actually async again. You won't freeze when you use these functions anymore.
- Synapse X v1.1.7 released - changelog: [1/16/19]
- [*]Updated.
- Some news that I forgot to mention before: [1/14/19]
- [*]I completed the auto-updater™! This should significantly reduce update times. (I used to have update everything manually, this automates ~95% of the update process.)
- [+] I released Xen 1.1.1, it improves on Xen 1.1.0 and makes it more secure. This was released a day ago, but has a quite few new features to protect against new users trying to RE your scripts (you can use !obfuscate) for it
- [*]More announcements coming soon™ on some other projects I am working on.
- Synapse X v1.1.6 released - changelog: [1/9/19]
- [*]Updated.
- [*]Fixed drawing objects not being cleared on teleport.
- [!] Unfortunately, the new feature I was planning to release this update was not stable enough to be released. Expect an update later on this week when its completed.
- Synapse X v1.1.5 released - changelog: [1/5/19]
- [+] Added 'getconnections' - this is a feature a lot of people have been asking me for. Documentation is in UI, example is below.
- [*]Fixed some script hub scripts crashing on people running Windows 7.
- [*]Fixed extended setlist instructions not being correctly converted.
- Synapse X v1.1.4 released - changelog: [1/1/19]
- [*]Finally fixed 'D3DCompiler' issues for new users of Synapse X.
- [*]Fixed random crashes after long periods of using Synapse X.
- [*]Made updating Synapse X take a lot easier for me now.
- [*]Fixed script hub desync when using the arrow keys on the script list.
- [+] Added functions 'iscallerscript', 'syn.crypt.encrypt', 'syn.crypt.decrypt', 'syn.crypt.hash', and 'setnonreplicatedproperty`. Documentation is in UI now.
- [!] Injecting may take longer now. Future updates will improve this - not much I can do. I will give more details on why in a little.
- Synapse X v1.1.3 (b2) released - changelog: [12/22/18]
- [*]Fixed stuck on 'Ready to launch!' issues for select users.
- Synapse v1.1.3 released - changelog: [12/12/18]
- [*]Updated for Roblox update.
- [*]Documented a few more functions that I forgot to document in intellisense.
- [*]Fixed Synapse getting stuck if you quit Roblox before injecting completes.
- [*]General bug bashing update, lots of misc. bugs fixed that aren't worth talking about.
- Synapse v1.1.2b released - changelog: [12/10/18]
- [*]Fixed init script errors (`getrawmetatable is nil` or whatever)
- Synapse v1.1.2 released - changelog: [12/5/18]
- [*]Updated for Roblox update.
- [+] Added 'Options' button, see new features below for that.
- [+] Added FPS unlocker (in options menu)
- [+] Added auto-attach (in options menu)
- [*]Fixed autoexec scripts not executing when teleported to another game.
- [*]Fixed exceptions when spamming the attach button.
- [!] For theme developers: new "OptionsButton" added to "Main" UI, version also incremented to 3. Your theme will autoupgrade, but you might need to adjust your theme for the new button.
- Synapse v1.1.1c released - changelog: [12/2/18] [Reverted the same day]
- [*]Really fixed game:HttpGetAsync/game:HttpPostAsync this time around. No more freezing on doing HttpGet/HttpPost!
- Synapse v1.1.1b released - changelog [11/28/18]
- [*]Updated for Roblox update.
- [*]Improved stability at injection time. (I have experienced no crashes during testing this with this new update, it should be a lot better now. report any crashes in #general)
- [*]Attempted fix for environment overwrite issues at injection time, this should fix detections on Island Royale (but I havent tested it 100%, report issues)
- Synapse v1.1.1 released - changelog [11/23/18]
- [+] Added 'getloadedmodules' to Synapse.
- [*]Intellisense now documents all new functions.
- [*]Significantly reduced authentication times. Say if it decreased for you in #general.
- Synapse v1.1.0c released - changelog: [11/20/18]
- [*]Added debug.getinfo function (people complained that they wanted it, here you go)
- [*]Added isrbxactive function (the key/mouse functions check this now, so you cant keypress outside of the Roblox window)
- Synapse v1.1.0b released - changelog: [11/14/18]
- [*]Updated for Roblox update.
- [*]Fixed Script Hub size not being locked (thanks wally!)
- Synapse v1.1.0 released - changelog: [11/14/18]
- [*]Added Drawing/D3D API to Synapse X. Compatible with Proto's API, a Synape-oriented API should be coming soonTM.
- [*]Added back script hub to Synapse X. (not many scripts yet, i'll add some as times goes on.)
- [*]Added back theme support to Synapse X. You can customize it via bin/theme.json.
- [*]Added 'dumpstring', allows conversion to Roblox bytecode from a source string.
- [*]Further protection against tainted checks. Should be close to impossible for it to happen now.
- [*]Fixed crashes on exiting the Synapse UI.
- [*]Fixed being able to decompile Synapse functions (hi wally)
- [*]Fixed loadstring not supporting Roblox bytecode.
- Synapse v1.0.0d released - changelog: [11/8/18]
- [*]Updated for Roblox update.
- [*]Added back getgc and is_synapse_function.
- [!] Roblox (sorta) removed HttpGet/HttpPost this update, I reimplemented it for the time being. Please note that this reimplementation is not async right now, but will be hopefully with a patch tommorow.
- Synapse v1.0.0c released - changelog:
- [*]Fixed stuck on 'checking whitelist' issues for some users
- [*]Incremented version counter for tainted bypass
- Synapse v1.0.0b released - changelog: [11/1/18]
- [*]Updated for Roblox update
- [*]Fixed require being broken
- [*]Added more security to wl changes
- [*]Fixed UI not exiting sometimes when clicking the exit button
- [*]Fixed stuck on "Joining Discord..."
- Synapse v1.0.0 released - changelog: [10/31/18]
- [!] No changelogs for the official first release [!]
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