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Nightseeker

Fur Fighters 44 byte texture header

Apr 3rd, 2018
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  1. 44 bytes (0X 2C) then the texture data
  2.  
  3. First four bytes contain the texture file size, minus the 44 bytes for Dreamcast, but size includes 44 bytes for the PC version.
  4.  
  5. size stored in little endian order
  6. airstairs1.pvr
  7.  
  8. 60 1D 00 00
  9.  
  10. 1d, then 60
  11.  
  12. 7520 bytes
  13.  
  14. There are five exceptions to this. (PVR RGB 565 Rectangle)
  15. homesea1, prsea, viggo close, viggo slight, viggo wide
  16. These have 08 F3 44 00. The actual texture size is 8KB, but going by what is listed, the textures would be 4.30 MB each. Don't know why these textures have this, and not the proper 28 20 00 00.
  17.  
  18.  
  19. Also contains texture name, length, and width.
  20.  
  21.  
  22. Texture format, hex (0x)
  23.  
  24. 01: 4 bpp .tim (PS1/PSX) (NOT CONFIRMED)
  25. 02: 8 bpp .tim (PS1/PSX) 512 byte Clut
  26. 03: PVR RGB 565 Rectangle
  27. 04: PVR RGB 565 Square Twiddled
  28. 06: PVR ARGB 1555 VQ/ ARGB 1555 Small VQ
  29. 07: PVR ARGB 1555 Square Twiddled
  30. 0B: PVR YUV 422 VQ
  31. 0D: DDS DXT1 (PC)
  32. 0E: DDS DXT1 (PC) In the level files(.lpc), which loads from texdb.tdb.
  33. 0F: 8 bpp raw bumpmap (PC) Found in some level files(.lpc).
  34. 10: IOS PVR
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