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- ---====== Load spawner ======---
- local spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/V2/Source.lua"))()
- ---====== Create entity ======---
- local entity = spawner.Create({
- Entity = {
- Name = "Smiler",
- Asset = "rbxassetid://71280259659519",
- HeightOffset = 1
- },
- Lights = {
- Flicker = {
- Enabled = true,
- Duration = 1
- },
- Shatter = true,
- Repair = false
- },
- Earthquake = {
- Enabled = true
- },
- CameraShake = {
- Enabled = true,
- Range = 100,
- Values = {20, 20, 1, 2} -- Magnitude, Roughness, FadeIn, FadeOut
- },
- Movement = {
- Speed = 850,
- Delay = 12,
- Reversed = false
- },
- Rebounding = {
- Enabled = true,
- Type = "Ambush", -- "Blitz"
- Min = 5,
- Max = 20,
- Delay = 1
- },
- Damage = {
- Enabled = true,
- Range = 100,
- Amount = 200
- },
- Crucifixion = {
- Enabled = true,
- Range = 100,
- Resist = false,
- Break = false
- },
- Death = {
- Type = "Guiding", -- "Curious"
- Hints = {"You die to Smiler", "It's stronger than Ambush", "It is now Ambush upgraded", "Must concentrate"},
- Cause = "Smiler"
- }
- })
- ---====== Debug entity ======---
- entity:SetCallback("OnDamagePlayer", function(newHealth)
- if newHealth == 0 then
- local jumpscare = loadstring(game:HttpGet("https://pastebin.com/raw/MwNSDg7E"))()
- local JS = jumpscare.Create({
- image = {
- Asset = "rbxassetid://100301640019139"
- },
- Audio = {
- Asset = "rbxassetid://5263560566",
- AC = false -- Play full audio
- }
- })
- JS:Run()
- end
- end)
- ---====== Run entity ======---
- entity:Run()
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