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Zach_script_stealer2

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Dec 15th, 2018
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  1.  
  2. -----( FE by Zach the Script Stealer )----- ( Original Well err i dont remember his name so Sorry!! )-----
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  5. print("FE Compatibility: by WaverlyCole & Mokiros")
  6. InternalData = {}
  7. do
  8. script.Parent = owner.Character
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput"
  11. local function NewFakeEvent()
  12. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  13. return Fake
  14. end
  15. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  16. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  17. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  18. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  19. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  20. local function TriggerEvent(self,Event,...)
  21. local Trigger = Mouse[Event]
  22. if Trigger and Trigger.fakeEvent and Trigger.Function then
  23. Trigger.Function(...)
  24. end
  25. end
  26. Mouse.TrigEvent = TriggerEvent
  27. UserInputService.TrigEvent = TriggerEvent
  28. Event.OnServerEvent:Connect(function(FiredBy,Input)
  29. if FiredBy.Name ~= owner.Name then end
  30. if Input.MouseEvent then
  31. Mouse.Target = Input.Target
  32. Mouse.Hit = Input.Hit
  33. else
  34. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  35. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  36. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  37. end
  38. for _,Action in pairs(ContextActionService.Actions) do
  39. for _,Key in pairs(Action.Keys) do
  40. if Key==Input.KeyCode then
  41. Action.Function(Action.Name,Input.UserInputState,Input)
  42. end
  43. end
  44. end
  45. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  46. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  47. end
  48. end)
  49. InternalData["Mouse"] = Mouse
  50. InternalData["ContextActionService"] = ContextActionService
  51. InternalData["UserInputService"] = UserInputService
  52. Event.Parent = NLS([[
  53. local Player = owner
  54. local Event = script:WaitForChild("UserInput")
  55. local UserInputService = game:GetService("UserInputService")
  56. local Mouse = Player:GetMouse()
  57. local Input = function(Input,gameProcessedEvent)
  58. if gameProcessedEvent then return end
  59. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  60. end
  61. UserInputService.InputBegan:Connect(Input)
  62. UserInputService.InputEnded:Connect(Input)
  63. local Hit,Target
  64. while wait(1/30) do
  65. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  66. Hit,Target = Mouse.Hit,Mouse.Target
  67. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  68. end
  69. end
  70. ]],owner.Character)
  71. end
  72. RealGame = game;game = setmetatable({},{
  73. __index = function (self,Index)
  74. local Sandbox = function (Thing)
  75. if Thing:IsA("Player") then
  76. local RealPlayer = Thing
  77. return setmetatable({},{
  78. __index = function (self,Index)
  79. local Type = type(RealPlayer[Index])
  80. if Type == "function" then
  81. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  82. return function (self)
  83. return InternalData["Mouse"]
  84. end
  85. end
  86. return function (self,...)
  87. return RealPlayer[Index](RealPlayer,...)
  88. end
  89. else
  90. if Index == "PlrObj" then
  91. return RealPlayer
  92. end
  93. return RealPlayer[Index]
  94. end
  95. end;
  96. __tostring = function(self)
  97. return RealPlayer.Name
  98. end
  99. })
  100. end
  101. end
  102. if RealGame[Index] then
  103. local Type = type(RealGame[Index])
  104. if Type == "function" then
  105. if Index:lower() == "getservice" or Index:lower() == "service" then
  106. return function (self,Service)
  107. if Service:lower() == "players" then
  108. return setmetatable({},{
  109. __index = function (self2,Index2)
  110. local RealService = RealGame:GetService(Service)
  111. local Type2 = type(Index2)
  112. if Type2 == "function" then
  113. return function (self,...)
  114. return RealService[Index2](RealService,...)
  115. end
  116. else
  117. if Index2:lower() == "localplayer" then
  118. return Sandbox(owner)
  119. end
  120. return RealService[Index2]
  121. end
  122. end;
  123. __tostring = function(self)
  124. return RealGame:GetService(Service).Name
  125. end
  126. })
  127. elseif Service:lower() == "contextactionservice" then
  128. return InternalData["ContextActionService"]
  129. elseif Service:lower() == "contextactionservice" then
  130. return InternalData["UserInputService"]
  131. elseif Service:lower() == "runservice" then
  132. return setmetatable({},{
  133. __index = function(self2,Index2)
  134. local RealService = RealGame:GetService(Service)
  135. local Type2 = type(Index2)
  136. if Type2 == "function" then
  137. return function (self,...)
  138. return RealService[Index2](RealService,...)
  139. end
  140. else
  141. if Index2:lower() == "bindtorenderstep" then
  142. return function (self,Name,Priority,Function)
  143. return RealGame:GetService("RunService").Stepped:Connect(Function)
  144. end
  145. end
  146. if Index2:lower() == "renderstepped" then
  147. return RealService["Stepped"]
  148. end
  149. return RealService[Index2]
  150. end
  151. end
  152. })
  153. else
  154. return RealGame:GetService(Service)
  155. end
  156. end
  157. end
  158. return function (self,...)
  159. return RealGame[Index](RealGame,...)
  160. end
  161. else
  162. if game:GetService(Index) then
  163. return game:GetService(Index)
  164. end
  165. return RealGame[Index]
  166. end
  167. else
  168. return nil
  169. end
  170. end
  171. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  172. print("Complete! Running...")
  173.  
  174.  
  175. script.Name = "Burning Hope xd!11!
  176. --//====================================================\\--
  177. --|| EDITED BY Zach the script stealer CREATED BY SHACKLUSTER
  178. --\\====================================================//--
  179.  
  180. print("Load Finished")
  181. print("Edited By InfiniteOneWithdank Hello User")
  182. print("=====| 1 Percent Done Version |=====")
  183. print(">=Updates")
  184. print("!=Big Changes <---- LOL NO ")
  185. print("*=Small Changes of course")
  186. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  187. print(">Gun is now a rainbow color")
  188. print("*Changed Fire Size by 1")
  189. print("*Changed Taunts/Voices A Bit")
  190. print(">Added Wave Emote when u click")
  191. print(">Added in intro text")
  192. print(">Added New Smexy moves")
  193. warn("Make Them All Suffer For Their Sins")
  194. warn("In Fact Make them Roast them")
  195.  
  196.  
  197. script:ClearAllChildren()
  198. wait(0.2)
  199.  
  200. Player = game:GetService("Players").LocalPlayer
  201. PlayerGui = Player.PlayerGui
  202. Cam = workspace.CurrentCamera
  203. Backpack = Player.Backpack
  204. Character = Player.Character
  205. Humanoid = Character.Humanoid
  206. Mouse = Player:GetMouse()
  207. RootPart = Character["HumanoidRootPart"]
  208. Torso = Character["Torso"]
  209. Head = Character["Head"]
  210. RightArm = Character["Right Arm"]
  211. LeftArm = Character["Left Arm"]
  212. RightLeg = Character["Right Leg"]
  213. LeftLeg = Character["Left Leg"]
  214. RootJoint = RootPart["RootJoint"]
  215. Neck = Torso["Neck"]
  216. RightShoulder = Torso["Right Shoulder"]
  217. LeftShoulder = Torso["Left Shoulder"]
  218. RightHip = Torso["Right Hip"]
  219. LeftHip = Torso["Left Hip"]
  220. local TIME = 0
  221. local sick = Instance.new("Sound",Torso)
  222.  
  223. IT = Instance.new
  224. CF = CFrame.new
  225. VT = Vector3.new
  226. RAD = math.rad
  227. C3 = Color3.new
  228. UD2 = UDim2.new
  229. BRICKC = BrickColor.new
  230. ANGLES = CFrame.Angles
  231. EULER = CFrame.fromEulerAnglesXYZ
  232. COS = math.cos
  233. ACOS = math.acos
  234. SIN = math.sin
  235. ASIN = math.asin
  236. ABS = math.abs
  237. MRANDOM = math.random
  238. FLOOR = math.floor
  239. local RWINGS = {}
  240. local LWINGS = {}
  241. local GunPoint
  242. Player_Size = 1
  243.  
  244. -- Thingy To Make Song Work
  245.  
  246. p = game.Players.LocalPlayer
  247. char = p.Character
  248.  
  249. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  250. local s = Instance.new("Sound",char)
  251. s.Name = "BGMusic"
  252. s.SoundId = "rbxassetid://519067542"
  253. s.Pitch = 1
  254. s.Volume = 40
  255. s.Looped = true
  256. s.archivable = false
  257. s.Parent = char.Head
  258. wait(0.1)
  259. s:play()
  260.  
  261. -- Rest of Script
  262. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  263.  
  264. --//=================================\\
  265. --|| PARTICLES N STUFF
  266. --\\=================================//
  267.  
  268. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  269. particleemitter.VelocitySpread = 350
  270. particleemitter.Lifetime = NumberRange.new(1)
  271. particleemitter.Speed = NumberRange.new(0)
  272. cringememe= {}
  273. for i=0, 19 do
  274. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  275. end
  276. particleemitter.Size = NumberSequence.new(cringememe)
  277. particleemitter.Rate = 20
  278. particleemitter.LockedToPart = true
  279. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  280. particleemitter.LightEmission = 1
  281. particleemitter.Texture = "rbxassetid://38727848"
  282. particleemitter.Color = ColorSequence.new(BrickColor.new("Royal purple").Color)
  283.  
  284. local particleemitter = Instance.new('ParticleEmitter', Torso)
  285. particleemitter.VelocitySpread = 250
  286. particleemitter.Lifetime = NumberRange.new(3)
  287. particleemitter.Speed = NumberRange.new(1.5)
  288. youAreATHOT = {}
  289. for i=0, 19 do
  290. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  291. end
  292. particleemitter.Size = NumberSequence.new(youAreATHOT)
  293. particleemitter.Rate = 10
  294. particleemitter.LockedToPart = false
  295. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  296. particleemitter.LightEmission = 1
  297. particleemitter.Texture = "rbxassetid://253188763"
  298. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  299.  
  300. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  301. particleemitter.VelocitySpread = 350
  302. particleemitter.Lifetime = NumberRange.new(1)
  303. particleemitter.Speed = NumberRange.new(0)
  304. cringememe2= {}
  305. for i=0, 19 do
  306. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  307. end
  308. particleemitter.Size = NumberSequence.new(cringememe2)
  309. particleemitter.Rate = 20
  310. particleemitter.LockedToPart = true
  311. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  312. particleemitter.LightEmission = 1
  313. particleemitter.Texture = "rbxassetid://38727848"
  314. particleemitter.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  315.  
  316. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  317. particleemitter.VelocitySpread = 350
  318. particleemitter.Lifetime = NumberRange.new(1)
  319. particleemitter.Speed = NumberRange.new(0)
  320. cringememe3= {}
  321. for i=0, 19 do
  322. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  323. end
  324. particleemitter.Size = NumberSequence.new(cringememe3)
  325. particleemitter.Rate = 30
  326. particleemitter.LockedToPart = true
  327. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  328. particleemitter.LightEmission = 1
  329. particleemitter.Texture = "rbxassetid://38727848"
  330. particleemitter.Color = ColorSequence.new(BrickColor.new("New Yeller ").Color)
  331.  
  332. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  333. particleemitter.VelocitySpread = 350
  334. particleemitter.Lifetime = NumberRange.new(1)
  335. particleemitter.Speed = NumberRange.new(0)
  336. cringememe4= {}
  337. for i=0, 19 do
  338. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  339. end
  340. particleemitter.Size = NumberSequence.new(cringememe4)
  341. particleemitter.Rate = 30
  342. particleemitter.LockedToPart = true
  343. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  344. particleemitter.LightEmission = 1
  345. particleemitter.Texture = "rbxassetid://38727848"
  346. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  347.  
  348. --//=================================\\
  349. --|| USEFUL VALUES
  350. --\\=================================//
  351.  
  352. Animation_Speed = 1.5
  353. local FORCERESET = false
  354. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  355. local Speed = 16
  356. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  357. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  358. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  359. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  360. local DAMAGEMULTIPLIER = 1
  361. local ANIM = "Idle"
  362. local ATTACK = false
  363. local EQUIPPED = false
  364. local HOLD = false
  365. local COMBO = 1
  366. local Rooted = false
  367. local SINE = 0
  368. local KEYHOLD = false
  369. local CHANGE = 2 / Animation_Speed
  370. local WALKINGANIM = false
  371. local VALUE1 = false
  372. local VALUE2 = false
  373. local ROBLOXIDLEANIMATION = IT("Animation")
  374. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  375. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  376. --ROBLOXIDLEANIMATION.Parent = Humanoid
  377. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  378. WEAPONGUI.Name = "BanishV3Gui"
  379. local Weapon = IT("Model")
  380. Weapon.Name = "Adds"
  381. local Effects = IT("Folder", Weapon)
  382. Effects.Name = "Effects"
  383. local ANIMATOR = Humanoid.Animator
  384. local ANIMATE = Character:FindFirstChild("Animate")
  385. local UNANCHOR = true
  386. local TOBANISH = {}
  387. script.Parent = PlayerGui
  388.  
  389. function StatLabel(CFRAME, TEXT, COLOR)
  390. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  391. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  392. local BODYGYRO = IT("BodyGyro", STATPART)
  393. game:GetService("Debris"):AddItem(STATPART ,5)
  394. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  395. BILLBOARDGUI.Adornee = STATPART
  396. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  397. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  398. BILLBOARDGUI.AlwaysOnTop = false
  399. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  400. TEXTLABEL.BackgroundTransparency = 1
  401. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  402. TEXTLABEL.Text = TEXT
  403. TEXTLABEL.Font = SKILLFONT
  404. TEXTLABEL.FontSize="Size42"
  405. TEXTLABEL.TextColor3 = COLOR
  406. TEXTLABEL.TextStrokeTransparency = 0
  407. TEXTLABEL.TextScaled = true
  408. TEXTLABEL.TextWrapped = true
  409. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  410. for i = 1, 50 do
  411. Swait()
  412. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  413. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  414. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  415. end
  416. THEPART.Parent = nil
  417. end),STATPART, TEXTLABEL)
  418. end
  419.  
  420. --//=================================\\
  421. --\\=================================//
  422.  
  423.  
  424. --//=================================\\
  425. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  426. --\\=================================//
  427.  
  428. ArtificialHB = Instance.new("BindableEvent", script)
  429. ArtificialHB.Name = "ArtificialHB"
  430.  
  431. script:WaitForChild("ArtificialHB")
  432.  
  433. frame = Frame_Speed
  434. tf = 0
  435. allowframeloss = false
  436. tossremainder = false
  437. lastframe = tick()
  438. script.ArtificialHB:Fire()
  439.  
  440. game:GetService("RunService").Heartbeat:connect(function(s, p)
  441. tf = tf + s
  442. if tf >= frame then
  443. if allowframeloss then
  444. script.ArtificialHB:Fire()
  445. lastframe = tick()
  446. else
  447. for i = 1, math.floor(tf / frame) do
  448. script.ArtificialHB:Fire()
  449. end
  450. lastframe = tick()
  451. end
  452. if tossremainder then
  453. tf = 0
  454. else
  455. tf = tf - frame * math.floor(tf / frame)
  456. end
  457. end
  458. end)
  459.  
  460. --//=================================\\
  461. --\\=================================//
  462.  
  463. --//=================================\\
  464. --|| SOME TAG EDIT
  465. --\\=================================//
  466.  
  467. m = game.Players.LocalPlayer
  468. char = m.Character
  469. local txt = Instance.new("BillboardGui", char)
  470. txt.Adornee = char.Head
  471. txt.Name = "_status"
  472. txt.Size = UDim2.new(2, 0, 1.2, 0)
  473. txt.StudsOffset = Vector3.new(-9, 8, 0)
  474. local text = Instance.new("TextLabel", txt)
  475. text.Size = UDim2.new(10, 0, 7, 0)
  476. text.FontSize = "Size24"
  477. text.TextScaled = true
  478. text.TextTransparency = 0
  479. text.BackgroundTransparency = 1
  480. text.TextTransparency = 0
  481. text.TextStrokeTransparency = 0
  482. text.Font = "Bodoni"
  483. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  484. v = Instance.new("Part")
  485. v.Name = "ColorBrick"
  486. v.Parent = m.Character
  487. v.FormFactor = "Symmetric"
  488. v.Anchored = true
  489. v.CanCollide = false
  490. v.BottomSurface = "Smooth"
  491. v.TopSurface = "Smooth"
  492. v.Size = Vector3.new(10, 5, 3)
  493. v.Transparency = 1
  494. v.CFrame = char.Torso.CFrame
  495. v.BrickColor = BrickColor.new("Navy blue")
  496. v.Transparency = 1
  497. v.Shape = "Block"
  498. spawn(function()
  499. local TweenService = game:GetService("TweenService")
  500. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  501. local Int = 0
  502. while wait(0.5) do
  503. if Int == #Colours then Int = 0 end
  504. Int = Int+1
  505. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  506. end
  507. end)
  508. text.Text = "It been a while since i was gone for a years"
  509. wait(2)
  510. text.Text = "What you did was really Painful but.."
  511. wait(3)
  512. text.Text = "IM ENDING YOUR STORY HERE "
  513. wait(2)
  514. text.Text = "STAR FALL"
  515.  
  516. --//=================================\\
  517. --\\=================================//
  518.  
  519. --//=================================\\
  520. --|| SOME FUNCTIONS
  521. --\\=================================//
  522.  
  523. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  524. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  525. end
  526.  
  527. function PositiveAngle(NUMBER)
  528. if NUMBER >= 0 then
  529. NUMBER = 0
  530. end
  531. return NUMBER
  532. end
  533.  
  534. function NegativeAngle(NUMBER)
  535. if NUMBER <= 0 then
  536. NUMBER = 0
  537. end
  538. return NUMBER
  539. end
  540.  
  541. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  542. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  543. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  544. wave.CFrame = CFRAME
  545. coroutine.resume(coroutine.create(function(PART)
  546. for i = 1, WAIT do
  547. Swait()
  548. mesh.Scale = mesh.Scale + GROW
  549. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  550. if DOESROT == true then
  551. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  552. end
  553. wave.Transparency = wave.Transparency + 0.5 / WAIT
  554. if wave.Transparency > 0.99 then
  555. wave:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  562. for _, c in pairs(PARENT:GetChildren()) do
  563. if c.ClassName == "Model" then
  564. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  565. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  566. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  567. if DIST > (TORSO.Position - FROM).Magnitude then
  568. table.insert(TABLE, c)
  569. end
  570. AddChildrenToTable(FROM, c, DIST, TABLE)
  571. elseif c.ClassName == "Folder" then
  572. AddChildrenToTable(FROM, c, DIST, TABLE)
  573. end
  574. end
  575. end
  576. end
  577.  
  578. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  579. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  580. local mesh
  581. if KIND == "Base" then
  582. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  583. elseif KIND == "Thin" then
  584. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  585. elseif KIND == "Round" then
  586. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  587. end
  588. wave.CFrame = CFRAME
  589. coroutine.resume(coroutine.create(function(PART)
  590. for i = 1, WAIT do
  591. Swait()
  592. mesh.Scale = mesh.Scale + GROW / 10
  593. wave.Transparency = wave.Transparency + 0.5 / WAIT
  594. if wave.Transparency > 0.99 then
  595. wave:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  602. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  603. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  604. wave.CFrame = CFRAME
  605. coroutine.resume(coroutine.create(function(PART)
  606. for i = 1, WAIT do
  607. Swait()
  608. mesh.Scale = mesh.Scale + GROW
  609. wave.Transparency = wave.Transparency + 1 / WAIT
  610. if wave.Transparency > 0.99 then
  611. wave:remove()
  612. end
  613. end
  614. end))
  615. end
  616.  
  617. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  618. local TORSO = Torso
  619. local HUM = Humanoid
  620. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  621. coroutine.wrap(function()
  622. VT = Vector3.new
  623. MRANDOM = math.random
  624. local A = TIME
  625. local B = INTENSITY
  626. local C = true
  627. local HUMANOID = Humanoid
  628. local TIMER = A or 35
  629. local SHAKE = B or 5
  630. local FADE = C or true
  631. if HUMANOID then
  632. local FADER = SHAKE / TIMER
  633. for i = 1, TIMER do
  634. wait()
  635. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  636. end
  637. HUMANOID.CameraOffset = VT(0, 0, 0)
  638. end
  639.  
  640. end)()
  641. end
  642. end
  643.  
  644. function Effect(data)
  645. local FX = data.Effect or 'ResizeAndFade'
  646. local Parent = data.Parent or Effects
  647. local Color = data.Color or C3.N(0,0,0)
  648. local Size = data.Size or V3.N(1,1,1)
  649. local MoveDir = data.MoveDirection or nil
  650. local MeshData = data.Mesh or nil
  651. local SndData = data.Sound or nil
  652. local Frames = data.Frames or 45
  653. local Manual = data.Manual or nil
  654. local Material = data.Material or nil
  655. local CFra = data.CFrame or Torso.CFrame
  656. local Settings = data.FXSettings or {}
  657. local Snd,Prt,Msh;
  658. local Shape = data.Shape or Enum.PartType.Block
  659. coroutine.resume(coroutine.create(function()
  660. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  661. Prt = Manual
  662. else
  663. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  664. Prt.Shape = Shape
  665. end
  666. if(typeof(MeshData) == 'table')then
  667. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  668. elseif(typeof(MeshData) == 'Instance')then
  669. Msh = MeshData:Clone()
  670. Msh.Parent = Prt
  671. elseif(Shape == Enum.PartType.Block)then
  672. Msh = Mesh(Prt,Enum.MeshType.Brick)
  673. end
  674. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  675. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  676. end
  677. if(Snd)then
  678. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  679. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  680. end
  681. local MoveSpeed = nil;
  682. if(MoveDir)then
  683. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  684. end
  685. local Inc = M.RNG()-M.RNG()
  686. local Thingie = 0
  687. local Thingie2 = M.RNG(50,100)/100
  688. if(FX ~= 'Arc')then
  689. for i = 1, Frames do
  690. if(swait and typeof(swait) == 'function')then
  691. swait()
  692. else
  693. wait()
  694. end
  695. if(FX == 'ResizeAndFade')then
  696. if(not Settings.EndSize)then
  697. Settings.EndSize = V3.N(0,0,0)
  698. end
  699. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  700. if(Settings.EndIsIncrement)then
  701. Prt.Size = Prt.Size + Settings.EndSize
  702. else
  703. Prt.Size = Prt.Size - grow/Frames
  704. end
  705. Prt.Transparency = (i/Frames)
  706. elseif(FX == 'Fade')then
  707. Prt.Transparency = (i/Frames)
  708. end
  709.  
  710. if(Settings.RandomizeCFrame)then
  711. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  712. end
  713. if(MoveDir and MoveSpeed)then
  714. local Orientation = Prt.Orientation
  715. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  716. Prt.Orientation = Orientation
  717. end
  718. end
  719. Prt:destroy()
  720. else
  721. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  722. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  723. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  724. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  725. assert(start ~= nil,"You need to specify a start point!")
  726. assert(endP ~= nil,"You need to specify an end point!")
  727. for i = 0, 1, Settings.Speed or 0.01 do
  728. if(swait and typeof(swait) == 'function')then
  729. swait()
  730. else
  731. wait()
  732. end
  733. if(Settings.Home)then
  734. endP = Settings.Home.CFrame
  735. end
  736. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  737. end
  738. if(Settings.RemoveOnGoal)then
  739. Prt:destroy()
  740. end
  741. end
  742. end))
  743. return Prt,Msh,Snd
  744. end
  745.  
  746. function RightWing()
  747. for i = 1, 2 do
  748. local PART
  749. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  750. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  751. table.insert(RWINGS, WingWeld)
  752. PART = Wing
  753. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  754. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  755. PART = Wing
  756. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  757. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  759. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  760. PART = Wing
  761. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  762. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  764. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  766. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  767. PART = Wing
  768. table.insert(RWINGS, WingWeld)
  769. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  770. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  771. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  772. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  773. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  774. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  775. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  776. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  777. PART = Wing
  778. table.insert(RWINGS, WingWeld)
  779. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  780. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  781. PART = Wing
  782. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  783. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  784. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  785. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  786. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  787. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  788. PART = Wing
  789. table.insert(RWINGS, WingWeld)
  790. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  791. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  792. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  793. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  794. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  795. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  796. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  797. table.insert(EYES, Wing1)
  798. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  799. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  800. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  801. PART = Wing
  802. table.insert(RWINGS, WingWeld)
  803. end
  804. BODY = {}
  805. for _, c in pairs(Character:GetDescendants()) do
  806. if c:IsA("BasePart") then
  807. table.insert(BODY, {
  808. c,
  809. c.Parent,
  810. c.Material,
  811. c.Color
  812. })
  813. elseif c:IsA("JointInstance") then
  814. table.insert(BODY, {
  815. c,
  816. c.Parent,
  817. nil,
  818. nil
  819. })
  820. end
  821. end
  822. end
  823. function LeftWing()
  824. for i = 1, 2 do
  825. local PART
  826. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  827. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  828. table.insert(LWINGS, WingWeld)
  829. PART = Wing
  830. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  831. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  832. PART = Wing
  833. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  834. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  835. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  836. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  837. PART = Wing
  838. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  839. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  840. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  841. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  842. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  843. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  844. PART = Wing
  845. table.insert(LWINGS, WingWeld)
  846. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  847. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  848. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  849. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  850. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  851. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  852. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  853. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  854. PART = Wing
  855. table.insert(LWINGS, WingWeld)
  856. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  857. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  858. PART = Wing
  859. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  860. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  861. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  862. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  863. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  864. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  865. PART = Wing
  866. table.insert(LWINGS, WingWeld)
  867. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  868. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  869. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  870. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  872. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  873. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  874. table.insert(EYES, Wing1)
  875. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  876. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  877. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  878. PART = Wing
  879. table.insert(LWINGS, WingWeld)
  880. end
  881. BODY = {}
  882. for _, c in pairs(Character:GetDescendants()) do
  883. if c:IsA("BasePart") then
  884. table.insert(BODY, {
  885. c,
  886. c.Parent,
  887. c.Material,
  888. c.Color
  889. })
  890. elseif c:IsA("JointInstance") then
  891. table.insert(BODY, {
  892. c,
  893. c.Parent,
  894. nil,
  895. nil
  896. })
  897. end
  898. end
  899. end
  900.  
  901. function Swait(NUMBER)
  902. if NUMBER == 0 or NUMBER == nil then
  903. ArtificialHB.Event:wait()
  904. else
  905. for i = 1, NUMBER do
  906. ArtificialHB.Event:wait()
  907. end
  908. end
  909. end
  910.  
  911. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  912. local NEWMESH = IT(MESH)
  913. if MESH == "SpecialMesh" then
  914. NEWMESH.MeshType = MESHTYPE
  915. if MESHID ~= "nil" and MESHID ~= "" then
  916. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  917. end
  918. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  919. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  920. end
  921. end
  922. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  923. NEWMESH.Scale = SCALE
  924. NEWMESH.Parent = PARENT
  925. return NEWMESH
  926. end
  927.  
  928. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  929. local NEWPART = IT("Part")
  930. NEWPART.formFactor = FORMFACTOR
  931. NEWPART.Reflectance = REFLECTANCE
  932. NEWPART.Transparency = TRANSPARENCY
  933. NEWPART.CanCollide = false
  934. NEWPART.Locked = true
  935. NEWPART.Anchored = true
  936. if ANCHOR == false then
  937. NEWPART.Anchored = false
  938. end
  939. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  940. NEWPART.Name = NAME
  941. NEWPART.Size = SIZE
  942. NEWPART.Position = Torso.Position
  943. NEWPART.Material = MATERIAL
  944. NEWPART:BreakJoints()
  945. NEWPART.Parent = PARENT
  946. return NEWPART
  947. end
  948.  
  949. local function weldBetween(a, b)
  950. local weldd = Instance.new("ManualWeld")
  951. weldd.Part0 = a
  952. weldd.Part1 = b
  953. weldd.C0 = CFrame.new()
  954. weldd.C1 = b.CFrame:inverse() * a.CFrame
  955. weldd.Parent = a
  956. return weldd
  957. end
  958.  
  959.  
  960. function QuaternionFromCFrame(cf)
  961. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  962. local trace = m00 + m11 + m22
  963. if trace > 0 then
  964. local s = math.sqrt(1 + trace)
  965. local recip = 0.5 / s
  966. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  967. else
  968. local i = 0
  969. if m11 > m00 then
  970. i = 1
  971. end
  972. if m22 > (i == 0 and m00 or m11) then
  973. i = 2
  974. end
  975. if i == 0 then
  976. local s = math.sqrt(m00 - m11 - m22 + 1)
  977. local recip = 0.5 / s
  978. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  979. elseif i == 1 then
  980. local s = math.sqrt(m11 - m22 - m00 + 1)
  981. local recip = 0.5 / s
  982. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  983. elseif i == 2 then
  984. local s = math.sqrt(m22 - m00 - m11 + 1)
  985. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  986. end
  987. end
  988. end
  989.  
  990. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  991. local xs, ys, zs = x + x, y + y, z + z
  992. local wx, wy, wz = w * xs, w * ys, w * zs
  993. local xx = x * xs
  994. local xy = x * ys
  995. local xz = x * zs
  996. local yy = y * ys
  997. local yz = y * zs
  998. local zz = z * zs
  999. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1000. end
  1001.  
  1002. function QuaternionSlerp(a, b, t)
  1003. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1004. local startInterp, finishInterp;
  1005. if cosTheta >= 0.0001 then
  1006. if (1 - cosTheta) > 0.0001 then
  1007. local theta = ACOS(cosTheta)
  1008. local invSinTheta = 1 / SIN(theta)
  1009. startInterp = SIN((1 - t) * theta) * invSinTheta
  1010. finishInterp = SIN(t * theta) * invSinTheta
  1011. else
  1012. startInterp = 1 - t
  1013. finishInterp = t
  1014. end
  1015. else
  1016. if (1 + cosTheta) > 0.0001 then
  1017. local theta = ACOS(-cosTheta)
  1018. local invSinTheta = 1 / SIN(theta)
  1019. startInterp = SIN((t - 1) * theta) * invSinTheta
  1020. finishInterp = SIN(t * theta) * invSinTheta
  1021. else
  1022. startInterp = t - 1
  1023. finishInterp = t
  1024. end
  1025. end
  1026. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1027. end
  1028.  
  1029. function Clerp(a, b, t)
  1030. local qa = {QuaternionFromCFrame(a)}
  1031. local qb = {QuaternionFromCFrame(b)}
  1032. local ax, ay, az = a.x, a.y, a.z
  1033. local bx, by, bz = b.x, b.y, b.z
  1034. local _t = 1 - t
  1035. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1036. end
  1037.  
  1038. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1039. local frame = IT("Frame")
  1040. frame.BackgroundTransparency = TRANSPARENCY
  1041. frame.BorderSizePixel = BORDERSIZEPIXEL
  1042. frame.Position = POSITION
  1043. frame.Size = SIZE
  1044. frame.BackgroundColor3 = COLOR
  1045. frame.BorderColor3 = BORDERCOLOR
  1046. frame.Name = NAME
  1047. frame.Parent = PARENT
  1048. return frame
  1049. end
  1050.  
  1051. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1052. local label = IT("TextLabel")
  1053. label.BackgroundTransparency = 1
  1054. label.Size = UD2(1, 0, 1, 0)
  1055. label.Position = UD2(0, 0, 0, 0)
  1056. label.TextColor3 = TEXTCOLOR
  1057. label.TextStrokeTransparency = STROKETRANSPARENCY
  1058. label.TextTransparency = TRANSPARENCY
  1059. label.FontSize = TEXTFONTSIZE
  1060. label.Font = TEXTFONT
  1061. label.BorderSizePixel = BORDERSIZEPIXEL
  1062. label.TextScaled = false
  1063. label.Text = TEXT
  1064. label.Name = NAME
  1065. label.Parent = PARENT
  1066. return label
  1067. end
  1068.  
  1069. function NoOutlines(PART)
  1070. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1071. end
  1072.  
  1073. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1074. local NEWWELD = IT(TYPE)
  1075. NEWWELD.Part0 = PART0
  1076. NEWWELD.Part1 = PART1
  1077. NEWWELD.C0 = C0
  1078. NEWWELD.C1 = C1
  1079. NEWWELD.Parent = PARENT
  1080. return NEWWELD
  1081. end
  1082.  
  1083. local S = IT("Sound")
  1084. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1085. local NEWSOUND = nil
  1086. coroutine.resume(coroutine.create(function()
  1087. NEWSOUND = S:Clone()
  1088. NEWSOUND.Parent = PARENT
  1089. NEWSOUND.Volume = VOLUME
  1090. NEWSOUND.Pitch = PITCH
  1091. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1092. NEWSOUND:play()
  1093. if DOESLOOP == true then
  1094. NEWSOUND.Looped = true
  1095. else
  1096. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1097. NEWSOUND:remove()
  1098. end
  1099. end))
  1100. return NEWSOUND
  1101. end
  1102.  
  1103. function CFrameFromTopBack(at, top, back)
  1104. local right = top:Cross(back)
  1105. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1106. end
  1107.  
  1108. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1109. function Lightning(Table)
  1110. local Color = Table.Color or C3(1,1,1)
  1111. local StartPos = Table.Start or Torso.Position
  1112. local EndPos = Table.End or Mouse.Hit.p
  1113. local SegmentLength = Table.SegmentL or 2
  1114. local Thickness = Table.Thickness or 0.1
  1115. local Dissapear = Table.DoesFade or false
  1116. local Parent = Table.Ignore or Character
  1117. local MaxDist = Table.MaxDist or 400
  1118. local Branches = Table.Branches or false
  1119. local Thicken = Table.Thicken or false
  1120. local FadeTime = Table.FadeTime or 15
  1121. local FadeIn = Table.FadeIn or false
  1122. local Material = Table.Material or "Neon"
  1123. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1124. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1125. local LIGHTNINGMODEL = IT("Model",Effects)
  1126. LIGHTNINGMODEL.Name = "Lightning"
  1127. local LastBolt = nil
  1128. for E = 1, DISTANCE do
  1129. local ExtraSize = 0
  1130. if Thicken == true then
  1131. ExtraSize = (DISTANCE-E)/15
  1132. end
  1133. local TRANSPARENCY = 0
  1134. if FadeIn == true then
  1135. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1136. if TRANSPARENCY < 0 then
  1137. TRANSPARENCY = 0
  1138. end
  1139. end
  1140. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1141. PART.Color = Color
  1142. MakeForm(PART,"Cyl")
  1143. if LastBolt == nil then
  1144. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1145. else
  1146. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1147. end
  1148. LastBolt = PART
  1149. if Branches == true and E < (DISTANCE-5) then
  1150. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1151. if CHOICE == 1 then
  1152. local LASTBRANCH = nil
  1153. for i = 1, MRANDOM(2,5) do
  1154. local ExtraSize2 = 0
  1155. if Thicken == true then
  1156. ExtraSize = ((DISTANCE-E)/25)/i
  1157. end
  1158. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1159. PART.Color = Color
  1160. MakeForm(PART,"Cyl")
  1161. if LASTBRANCH == nil then
  1162. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1163. else
  1164. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1165. end
  1166. LASTBRANCH = PART
  1167. end
  1168. end
  1169. end
  1170. end
  1171. if Dissapear == true then
  1172. coroutine.resume(coroutine.create(function()
  1173. for i = 1, FadeTime do
  1174. Swait()
  1175. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1176. if c.ClassName == "Part" then
  1177. c.Transparency = c.Transparency + (i/FadeTime)/10
  1178. end
  1179. end
  1180. end
  1181. LIGHTNINGMODEL:remove()
  1182. end))
  1183. elseif Dissapear == false then
  1184. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1185. end
  1186. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1187. end
  1188.  
  1189. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1190. local cR=255
  1191. local cG=0
  1192. local cB=0
  1193. local flg5=1 local omgidk=1
  1194. local add=15
  1195. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1196. if omgidk>10000 then omgidk=0 end
  1197. omgidk=omgidk+1
  1198. if cR>=255 then flg5=1 end
  1199. if cG>=255 then flg5=2 end
  1200. if cB>=255 then flg5=3 end
  1201. if flg5==1 then cR=cR-add cG=cG+add end
  1202. if flg5==2 then cG=cG-add cB=cB+add end
  1203. if flg5==3 then cB=cB-add cR=cR+add end
  1204. color=Color3.fromRGB(cR,cG,cB)
  1205. function WACKYEFFECT(Table)
  1206. local TYPE = (Table.EffectType or "Sphere")
  1207. local SIZE = (Table.Size or VT(6,6,6))
  1208. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1209. local TRANSPARENCY = (Table.Transparency or 0)
  1210. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1211. local CFRAME = (Table.CFrame or Torso.CFrame)
  1212. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1213. local ROTATION1 = (Table.RotationX or 0)
  1214. local ROTATION2 = (Table.RotationY or 0)
  1215. local ROTATION3 = (Table.RotationZ or 0)
  1216. local MATERIAL = "Neon"
  1217. local COLOR = color
  1218. local TIME = (Table.Time or 45)
  1219. local SOUNDID = (Table.SoundID or nil)
  1220. local SOUNDPITCH = (Table.SoundPitch or nil)
  1221. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1222. coroutine.resume(coroutine.create(function()
  1223. local PLAYSSOUND = false
  1224. local SOUND = nil
  1225. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1226. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1227. PLAYSSOUND = true
  1228. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1229. end
  1230. EFFECT.Color = color
  1231. local MSH = nil
  1232. if TYPE == "Sphere" then
  1233. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1234. elseif TYPE == "Block" then
  1235. MSH = IT("BlockMesh",EFFECT)
  1236. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1237. elseif TYPE == "Wave" then
  1238. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1239. elseif TYPE == "Ring" then
  1240. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1241. elseif TYPE == "Slash" then
  1242. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1243. elseif TYPE == "Round Slash" then
  1244. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1245. elseif TYPE == "Swirl" then
  1246. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1247. elseif TYPE == "Skull" then
  1248. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1249. elseif TYPE == "Crystal" then
  1250. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1251. end
  1252. if MSH ~= nil then
  1253. local MOVESPEED = nil
  1254. if MOVEDIRECTION ~= nil then
  1255. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1256. end
  1257. local GROWTH = SIZE - ENDSIZE
  1258. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1259. if TYPE == "Block" then
  1260. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1261. else
  1262. EFFECT.CFrame = CFRAME
  1263. end
  1264. for LOOP = 1, TIME+1 do
  1265. Swait()
  1266. MSH.Scale = MSH.Scale - GROWTH/TIME
  1267. if TYPE == "Wave" then
  1268. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1269. end
  1270. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1271. if TYPE == "Block" then
  1272. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1273. else
  1274. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1275. end
  1276. if MOVEDIRECTION ~= nil then
  1277. local ORI = EFFECT.Orientation
  1278. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1279. EFFECT.Orientation = ORI
  1280. end
  1281. end
  1282. if PLAYSSOUND == false then
  1283. EFFECT:remove()
  1284. else
  1285. SOUND.Stopped:Connect(function()
  1286. EFFECT:remove()
  1287. end)
  1288. end
  1289. else
  1290. if PLAYSSOUND == false then
  1291. EFFECT:remove()
  1292. else
  1293. repeat Swait() until SOUND.Playing == false
  1294. EFFECT:remove()
  1295. end
  1296. end
  1297. end))
  1298. end
  1299. end)
  1300. function MakeForm(PART,TYPE)
  1301. if TYPE == "Cyl" then
  1302. local MSH = IT("CylinderMesh",PART)
  1303. elseif TYPE == "Ball" then
  1304. local MSH = IT("SpecialMesh",PART)
  1305. MSH.MeshType = "Sphere"
  1306. elseif TYPE == "Wedge" then
  1307. local MSH = IT("SpecialMesh",PART)
  1308. MSH.MeshType = "Wedge"
  1309. end
  1310. end
  1311. function SpawnTrail(FROM,TO,BIG)
  1312. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1313. MakeForm(TRAIL,"Cyl")
  1314. local cR=255
  1315. local cG=0
  1316. local cB=0
  1317. local flg5=1 local omgidk=1
  1318. local add=15
  1319. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1320. if omgidk>10000 then omgidk=0 end
  1321. omgidk=omgidk+1
  1322. if cR>=255 then flg5=1 end
  1323. if cG>=255 then flg5=2 end
  1324. if cB>=255 then flg5=3 end
  1325. if flg5==1 then cR=cR-add cG=cG+add end
  1326. if flg5==2 then cG=cG-add cB=cB+add end
  1327. if flg5==3 then cB=cB-add cR=cR+add end
  1328. color=Color3.fromRGB(cR,cG,cB)
  1329. TRAIL.Color = color
  1330. end)
  1331. local DIST = (FROM - TO).Magnitude
  1332. if BIG == true then
  1333. TRAIL.Size = VT(5,DIST,5)
  1334. else
  1335. TRAIL.Size = VT(5,DIST,5)
  1336. end
  1337. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1338. coroutine.resume(coroutine.create(function()
  1339. for i = 1, 55 do
  1340. Swait()
  1341. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1342. end
  1343. TRAIL:remove()
  1344. end))
  1345. end
  1346.  
  1347. Debris = game:GetService("Debris")
  1348.  
  1349. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1350. local DIRECTION = CF(StartPos,EndPos).lookVector
  1351. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1352. end
  1353.  
  1354. function turnto(position)
  1355. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1356. end
  1357.  
  1358. --//=================================\\
  1359. --|| WEAPON CREATION
  1360. --\\=================================//
  1361. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1362.  
  1363. for i = 1, 35 do
  1364. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1365. FACE.Color = C3(0,0,0)
  1366. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1367. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1368. end
  1369. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.6,0.1,1)/2,false)
  1370. MakeForm(Eye,"Ball")
  1371. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1372. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1373. MakeForm(Eye,"Ball")
  1374. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1375. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.1,1,1)/2,false)
  1376. MakeForm(Eye,"Ball")
  1377. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1378. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1379. MakeForm(Eye,"Ball")
  1380. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1381.  
  1382. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1383. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1384.  
  1385. local Particle = IT("ParticleEmitter",nil)
  1386. Particle.Enabled = false
  1387. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1388. Particle.LightEmission = 0.5
  1389. Particle.Rate = 150
  1390. Particle.ZOffset = 0.2
  1391. Particle.Rotation = NumberRange.new(-180, 180)
  1392. Particle.RotSpeed = NumberRange.new(-180, 180)
  1393. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1394. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1395.  
  1396. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1397. function ParticleEmitter(Table)
  1398. local PRTCL = Particle:Clone()
  1399. local Speed = Table.Speed or 5
  1400. local Drag = Table.Drag or 0
  1401. local Size1 = Table.Size1 or 1
  1402. local Size2 = Table.Size2 or 5
  1403. local Lifetime1 = Table.Lifetime1 or 1
  1404. local Lifetime2 = Table.Lifetime2 or 1.5
  1405. local Parent = Table.Parent or Torso
  1406. local Emit = Table.Emit or 100
  1407. local Offset = Table.Offset or 360
  1408. local Acel = Table.Acel or VT(0,0,0)
  1409. local Enabled = Table.Enabled or false
  1410. PRTCL.Parent = Parent
  1411. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1412. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1413. PRTCL.Speed = NumberRange.new(Speed)
  1414. PRTCL.VelocitySpread = Offset
  1415. PRTCL.Drag = Drag
  1416. PRTCL.Acceleration = Acel
  1417. if Enabled == false then
  1418. PRTCL:Emit(Emit)
  1419. Debris:AddItem(PRTCL,Lifetime2)
  1420. else
  1421. PRTCL.Enabled = true
  1422. end
  1423. return PRTCL
  1424. end
  1425.  
  1426. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1427. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1428. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1429. MakeForm(Part,"Wedge")
  1430. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1431. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1432. MakeForm(Part,"Wedge")
  1433. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1434. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1435. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1436. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1437. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1438. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1439. MakeForm(Part,"Cyl")
  1440. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1441. for i = 1, 8 do
  1442. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1443. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1444. end
  1445. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1446. MakeForm(Part,"Cyl")
  1447. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1448. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1449. MakeForm(Part,"Ball")
  1450. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1451. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1452. MakeForm(Part,"Wedge")
  1453. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1454. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1455. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1456. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1457. MakeForm(Part,"Cyl")
  1458. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1459. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1460. MakeForm(Part,"Cyl")
  1461. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1462. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1463. MakeForm(Part,"Cyl")
  1464. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1465. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1466. MakeForm(Part,"Wedge")
  1467. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1468. local LASTPART = Handle
  1469. for i = 1, 10 do
  1470. if LASTPART == Handle then
  1471. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1472. LASTPART = Part
  1473. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1474. else
  1475. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1476. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1477. LASTPART = Part
  1478. end
  1479. end
  1480.  
  1481. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1482. MakeForm(Barrel,"Cyl")
  1483. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1484. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1485. MakeForm(Part,"Cyl")
  1486. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1487. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1488. MakeForm(Part,"Wedge")
  1489. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1490. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1491. MakeForm(Hole,"Cyl")
  1492. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1493. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1494. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1495. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1496. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1497. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1498. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1499. coroutine.resume(coroutine.create(function()
  1500. while wait() do
  1501. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1502. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1503. end
  1504. end))
  1505.  
  1506. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1507. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1508.  
  1509. local cR=255
  1510. local cG=0
  1511. local cB=0
  1512. local flg5=1 local omgidk=1
  1513. local add=15
  1514. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1515. if omgidk>10000 then omgidk=0 end
  1516. omgidk=omgidk+1
  1517. if cR>=255 then flg5=1 end
  1518. if cG>=255 then flg5=2 end
  1519. if cB>=255 then flg5=3 end
  1520. if flg5==1 then cR=cR-add cG=cG+add end
  1521. if flg5==2 then cG=cG-add cB=cB+add end
  1522. if flg5==3 then cB=cB-add cR=cR+add end
  1523. color=Color3.fromRGB(cR,cG,cB)
  1524. for _, c in pairs(Weapon:GetDescendants()) do
  1525. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1526. c.Material = "Glass"
  1527. c.Color = C3(0,0,0)
  1528. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1529. c.Color = color
  1530. c.Material = "Neon"
  1531. end
  1532. end
  1533. end)
  1534. Weapon.Parent = Character
  1535. for _, c in pairs(Weapon:GetChildren()) do
  1536. if c.ClassName == "Part" then
  1537. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1538. end
  1539. end
  1540.  
  1541. function swait(num)
  1542. if num == 0 or num == nil then
  1543. ArtificialHB.Event:wait()
  1544. else
  1545. for i = 0, num do
  1546. ArtificialHB.Event:wait()
  1547. end
  1548. end
  1549. end
  1550.  
  1551. function chatfunc(text)
  1552. local chat = coroutine.wrap(function()
  1553. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1554. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1555. end
  1556. local Bill = Instance.new("BillboardGui",Character)
  1557. Bill.Size = UDim2.new(0,100,0,40)
  1558. Bill.StudsOffset = Vector3.new(0,3,0)
  1559. Bill.Adornee = Character.Head
  1560. Bill.Name = "TalkingBillBoard"
  1561. local Hehe = Instance.new("TextLabel",Bill)
  1562. Hehe.BackgroundTransparency = 1
  1563. Hehe.BorderSizePixel = 0
  1564. Hehe.Text = ""
  1565. Hehe.Font = "Bodoni"
  1566. Hehe.TextSize = 40
  1567. Hehe.TextStrokeTransparency = 0
  1568. Hehe.Size = UDim2.new(1,0,0.5,0)
  1569. coroutine.resume(coroutine.create(function()
  1570. while Hehe ~= nil do
  1571. swait()
  1572. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1573. Hehe.Rotation = math.random(-5,5)
  1574. Hehe.TextColor3 = Color3.new(0,255,0)
  1575. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1576. end
  1577. end))
  1578. for i = 1,string.len(text),1 do
  1579. swait()
  1580. Hehe.Text = string.sub(text,1,i)
  1581. end
  1582. swait(90)--Re[math.random(1, 93)]
  1583. for i = 0, 1, .025 do
  1584. swait()
  1585. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1586. Hehe.TextStrokeTransparency = i
  1587. Hehe.TextTransparency = i
  1588. end
  1589. Bill:Destroy()
  1590. end)
  1591. chat()
  1592. end
  1593.  
  1594. function onChatted(msg)
  1595. chatfunc(msg)
  1596. end
  1597.  
  1598. Player.Chatted:connect(onChatted)
  1599.  
  1600. local BODY = {}
  1601. for _, c in pairs(Character:GetDescendants()) do
  1602. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1603. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1604. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1605. end
  1606. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1607. elseif c:IsA("JointInstance") then
  1608. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1609. end
  1610. end
  1611.  
  1612. function refit()
  1613. Character.Parent = workspace
  1614. for e = 1, #BODY do
  1615. if BODY[e] ~= nil then
  1616. local STUFF = BODY[e]
  1617. local PART = STUFF[1]
  1618. local PARENT = STUFF[2]
  1619. local MATERIAL = STUFF[3]
  1620. local COLOR = STUFF[4]
  1621. local TRANSPARENCY = STUFF[5]
  1622. --local SIZE = STUFF[6]
  1623. local NAME = STUFF[7]
  1624. if PART.ClassName == "Part" and PART ~= RootPart then
  1625. PART.Material = MATERIAL
  1626. PART.Transparency = TRANSPARENCY
  1627. PART.Name = NAME
  1628. end
  1629. if PART.Parent ~= PARENT then
  1630. Humanoid:remove()
  1631. PART.Parent = PARENT
  1632. Humanoid = IT("Humanoid",Character)
  1633. end
  1634. end
  1635. end
  1636. end
  1637.  
  1638. local SKILLTEXTCOLOR = C3(0,255,0)
  1639. local SKILLFONT = "Code"
  1640. local SKILLTEXTSIZE = 7
  1641.  
  1642. Humanoid.Died:connect(function()
  1643. refit()
  1644. end)
  1645.  
  1646. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1647. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1648. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1649. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1650. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1651. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1652. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1653. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1654. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1655. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1656. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1657. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1658.  
  1659. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1660. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1661. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1662. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1663. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1664. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1665. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1666. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1667. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1668. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1669. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1670. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1671.  
  1672. function printbye(Name)
  1673. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1674. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1675. end
  1676.  
  1677. workspace.ChildAdded:connect(function(instance)
  1678. for BANISH = 1, #TOBANISH do
  1679. if TOBANISH[BANISH] ~= nil then
  1680. if instance.Name == TOBANISH[BANISH] then
  1681. coroutine.resume(coroutine.create(function()
  1682. printbye(instance.Name)
  1683. instance:ClearAllChildren()
  1684. Debris:AddItem(instance,0.0005)
  1685. end))
  1686. end
  1687. end
  1688. end
  1689. end)
  1690.  
  1691. --//=================================\\
  1692. --|| DAMAGING
  1693. --\\=================================//
  1694.  
  1695. function Banish(Foe)
  1696. if Foe then
  1697. coroutine.resume(coroutine.create(function()
  1698. --if game.Players:FindFirstChild(Foe.Name) then
  1699. table.insert(TOBANISH,Foe.Name)
  1700. printbye(Foe.Name)
  1701. --end
  1702. Foe.Archivable = true
  1703. local CLONE = Foe:Clone()
  1704. Foe:Destroy()
  1705. CLONE.Parent = Effects
  1706. CLONE:BreakJoints()
  1707. local MATERIALS = {"Glass","Neon"}
  1708. for _, c in pairs(CLONE:GetDescendants()) do
  1709. if c:IsA("BasePart") then
  1710. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1711. CreateSound(340722848, c, 10, 1, false)
  1712. end
  1713. c.Anchored = true
  1714. c.Transparency = c.Transparency + 0.2
  1715. c.Material = MATERIALS[MRANDOM(1,2)]
  1716. c.Color = C3(0,255,0)
  1717. if c.ClassName == "MeshPart" then
  1718. c.TextureID = ""
  1719. end
  1720. if c:FindFirstChildOfClass("SpecialMesh") then
  1721. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1722. end
  1723. if c:FindFirstChildOfClass("Decal") then
  1724. c:FindFirstChildOfClass("Decal"):remove()
  1725. end
  1726. c.Name = "Banished"
  1727. c.CanCollide = false
  1728. else
  1729. c:remove()
  1730. end
  1731. end
  1732. local A = false
  1733. for i = 1, 35 do
  1734. if A == false then
  1735. A = true
  1736. elseif A == true then
  1737. A = false
  1738. end
  1739. for _, c in pairs(CLONE:GetDescendants()) do
  1740. if c:IsA("BasePart") then
  1741. c.Anchored = true
  1742. c.Material = MATERIALS[MRANDOM(1,2)]
  1743. c.Transparency = c.Transparency + 0.8/35
  1744. if A == false then
  1745. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1746. elseif A == true then
  1747. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1748. end
  1749. end
  1750. end
  1751. Swait()
  1752. end
  1753. CLONE:remove()
  1754. end))
  1755. end
  1756. end
  1757.  
  1758. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1759. local CHILDREN = workspace:GetDescendants()
  1760. for index, CHILD in pairs(CHILDREN) do
  1761. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1762. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1763. if HUM then
  1764. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1765. if TORSO then
  1766. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1767. if ISBANISH == true then
  1768. Banish(CHILD)
  1769. else
  1770. if ISBANISH == "Gravity" then
  1771. HUM.PlatformStand = true
  1772. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1773. local grav = Instance.new("BodyPosition",TORSO)
  1774. grav.D = 15
  1775. grav.P = 20000
  1776. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1777. grav.position = TORSO.Position
  1778. grav.Name = "V3BanishForce"..Player.Name
  1779. else
  1780. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1781. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1782. end
  1783. else
  1784. HUM.PlatformStand = false
  1785. end
  1786. end
  1787. elseif ISBANISH == "Gravity" then
  1788. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1789. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1790. HUM.PlatformStand = false
  1791. end
  1792. end
  1793. end
  1794. end
  1795. end
  1796. end
  1797. end
  1798.  
  1799. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1800.  
  1801. --//=================================\\
  1802. --|| ATTACK FUNCTIONS AND STUFF
  1803. --\\=================================//
  1804. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1805.  
  1806. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1807. MakeForm(RightHole,"Cyl")
  1808. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1809. MakeForm(LeftHole,"Cyl")
  1810.  
  1811. function getbloody(victim,amount)
  1812. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1813. PART.CFrame = victim.CFrame
  1814. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1815. Debris:AddItem(PART,5)
  1816. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1817. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1818. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1819. local prtcl = asd:Clone()
  1820. prtcl.Parent = PART
  1821. prtcl:Emit(amount*10)
  1822. end
  1823.  
  1824. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1825.  
  1826. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1827. if DoesCourontine == false then
  1828. local Direction = CF(Part.Position, ToLocation)
  1829. local Distance = (Part.Position - ToLocation).magnitude
  1830. for i = 1, AmountOfTime do
  1831. Swait()
  1832. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1833. Direction = Part.CFrame
  1834. end
  1835. Part:remove()
  1836. elseif DoesCourontine == true then
  1837. coroutine.resume(coroutine.create(function()
  1838. local Direction = CF(Part.Position, ToLocation)
  1839. local Distance = (Part.Position - ToLocation).magnitude
  1840. for i = 1, AmountOfTime do
  1841. Swait()
  1842. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1843. Direction = Part.CFrame
  1844. end
  1845. Part:remove()
  1846. end))
  1847. end
  1848. end
  1849.  
  1850. function Absoluteum()
  1851. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1852. if HITFLOOR ~= nil then
  1853. do
  1854. local HITBODIES = {}
  1855. ATTACK = true
  1856. Rooted = true
  1857. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1858. MakeForm(ABSOLUTE, "Ball")
  1859. CreateSound("416200578", RootPart, 10, 1)
  1860. for i = 0, 8, 0.1 / Animation_Speed do
  1861. Swait()
  1862. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1863. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1864. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1865. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1866. MakeForm(CHARGE, "Ball")
  1867. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1868. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1869. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. end
  1876. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1877. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1878. for i = 1, 45 do
  1879. Swait()
  1880. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. end
  1887. coroutine.resume(coroutine.create(function()
  1888. local IMPACT = false
  1889. local BULLET = ABSOLUTE
  1890. MakeForm(BULLET, "Ball")
  1891. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1892. for i = 1, 500 do
  1893. Swait()
  1894. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1895. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1896. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1897. if HIT ~= nil then
  1898. IMPACT = true
  1899. break
  1900. end
  1901. end
  1902. if IMPACT == false then
  1903. for i = 1, 40 do
  1904. Swait()
  1905. BULLET.Size = BULLET.Size * 0.9
  1906. end
  1907. BULLET:remove()
  1908. else
  1909. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1910. for i = 1, 175 do
  1911. Swait()
  1912. BULLET.Size = BULLET.Size * 0.99
  1913. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1914. end
  1915. CreateSound("438666001", BULLET, 10, 3)
  1916. Swait(35)
  1917. BULLET.Transparency = 1
  1918. for i = 1, 20 do
  1919. for e = 1, 5 do
  1920. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1921. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1922. end
  1923. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1924. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1925. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1926. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1927. Swait(5)
  1928. for e = 1, #HITBODIES do
  1929. if HITBODIES[e] ~= nil then
  1930. local BOD = HITBODIES[e]
  1931. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1932. if TORS then
  1933. BOD:BreakJoints()
  1934. for _, c in pairs(BOD:GetChildren()) do
  1935. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1936. local bv = Instance.new("BodyVelocity")
  1937. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1938. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1939. bv.Parent = c
  1940. Debris:AddItem(bv, 0.2)
  1941. end
  1942. end
  1943. end
  1944. end
  1945. end
  1946. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1947. end
  1948. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1949. Debris:AddItem(BULLET, 10)
  1950. end
  1951. end))
  1952. ATTACK = false
  1953. Rooted = false
  1954. end
  1955. end
  1956. end
  1957.  
  1958. function Nuke()
  1959. ATTACK = true
  1960. Rooted = true
  1961. local CHARGE = false
  1962. local BLASTS = {468991944, 468991990}
  1963. coroutine.resume(coroutine.create(function()
  1964. repeat
  1965. Swait()
  1966. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1972. until CHARGE == true
  1973. for i = 0, 0.4, 0.1 / Animation_Speed do
  1974. Swait()
  1975. WACKYEFFECT({
  1976. Time = 15,
  1977. EffectType = "Sphere",
  1978. Size = VT(60, 60, 60),
  1979. Size2 = VT(0, 0, 0),
  1980. Transparency = 1,
  1981. Transparency2 = 0.7,
  1982. CFrame = CF(RootPart.Position),
  1983. MoveToPos = nil,
  1984. RotationX = 0,
  1985. RotationY = 0,
  1986. RotationZ = 0,
  1987. Material = "Neon",
  1988. Color = C3(1, 1, 1),
  1989. SoundID = nil,
  1990. SoundPitch = nil,
  1991. SoundVolume = nil
  1992. })
  1993. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999. end
  2000. coroutine.resume(coroutine.create(function()
  2001. local POS = RootPart.Position
  2002. wait(0.2)
  2003. for i = 1, 5 do
  2004. WACKYEFFECT({
  2005. Time = 65,
  2006. EffectType = "Sphere",
  2007. Size = VT(2, 2, 2),
  2008. Size2 = VT(0, 0, 500),
  2009. Transparency = 1,
  2010. Transparency2 = 0,
  2011. CFrame = CF(POS),
  2012. MoveToPos = nil,
  2013. RotationX = MRANDOM(-2, 2),
  2014. RotationY = MRANDOM(-12, 12),
  2015. RotationZ = MRANDOM(-2, 2),
  2016. Material = "Neon",
  2017. Color = C3(1, 1, 1),
  2018. SoundID = nil,
  2019. SoundPitch = nil,
  2020. SoundVolume = nil
  2021. })
  2022. end
  2023. wait(1)
  2024. SHAKECAM(POS, 9999999999, 25, 25)
  2025. ApplyAoE(POS, 450)
  2026. WACKYEFFECT({
  2027. Time = 85,
  2028. EffectType = "Sphere",
  2029. Size = VT(120, 120, 120),
  2030. Size2 = VT(350, 350, 350),
  2031. Transparency = 0,
  2032. Transparency2 = 1,
  2033. CFrame = CF(POS),
  2034. MoveToPos = nil,
  2035. RotationX = 0,
  2036. RotationY = 0,
  2037. RotationZ = 0,
  2038. Material = "Neon",
  2039. Color = C3(1, 1, 1),
  2040. SoundID = nil,
  2041. SoundPitch = 1,
  2042. SoundVolume = 10
  2043. })
  2044. for i = 1, 20 do
  2045. WACKYEFFECT({
  2046. Time = 85,
  2047. EffectType = "Sphere",
  2048. Size = VT(120, 120, 120),
  2049. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2050. Transparency = 0.8,
  2051. Transparency2 = 1,
  2052. CFrame = CF(POS),
  2053. MoveToPos = nil,
  2054. RotationX = 0,
  2055. RotationY = 0,
  2056. RotationZ = 0,
  2057. Material = "Neon",
  2058. Color = C3(1, 1, 1),
  2059. SoundID = nil,
  2060. SoundPitch = 1,
  2061. SoundVolume = 10
  2062. })
  2063. WACKYEFFECT({
  2064. Time = 100,
  2065. EffectType = "Wave",
  2066. Size = VT(25, 2, 25),
  2067. Size2 = VT(400, 0, 400) * 1.2,
  2068. Transparency = 0,
  2069. Transparency2 = 1,
  2070. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2071. MoveToPos = nil,
  2072. RotationX = 0,
  2073. RotationY = 0,
  2074. RotationZ = 0,
  2075. Material = "Neon",
  2076. Color = C3(1, 1, 1),
  2077. SoundID = nil,
  2078. SoundPitch = nil,
  2079. SoundVolume = nil
  2080. })
  2081. end
  2082. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2083. for i = 1, 5 do
  2084. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2085. WACKYEFFECT({
  2086. Time = 120,
  2087. EffectType = "Wave",
  2088. Size = VT(150, 2, 150),
  2089. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2090. Transparency = 0,
  2091. Transparency2 = 1,
  2092. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2093. MoveToPos = nil,
  2094. RotationX = 0,
  2095. RotationY = 0,
  2096. RotationZ = 0,
  2097. Material = "Neon",
  2098. Color = C3(1, 1, 1),
  2099. SoundID = nil,
  2100. SoundPitch = nil,
  2101. SoundVolume = nil
  2102. })
  2103. end
  2104. end))
  2105. for i = 0, 1, 0.1 / Animation_Speed do
  2106. Swait()
  2107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. end
  2114. ATTACK = false
  2115. Rooted = false
  2116. end))
  2117. for i = 1, 30 do
  2118. wait(0.01)
  2119. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2120. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2121. if HITFLOOR then
  2122. ApplyAoE(HITPOS, 65, true)
  2123. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2124. WACKYEFFECT({
  2125. Time = 25,
  2126. EffectType = "Sphere",
  2127. Size = VT(22, 22, 22),
  2128. Size2 = VT(85, 85, 85),
  2129. Transparency = 0,
  2130. Transparency2 = 1,
  2131. CFrame = CF(HITPOS),
  2132. MoveToPos = nil,
  2133. RotationX = 0,
  2134. RotationY = 0,
  2135. RotationZ = 0,
  2136. Material = "Neon",
  2137. Color = C3(1, 1, 1),
  2138. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2139. SoundPitch = MRANDOM(9, 12) / 10,
  2140. SoundVolume = 10
  2141. })
  2142. for e = 1, 3 do
  2143. WACKYEFFECT({
  2144. EffectType = "Wave",
  2145. Size = VT(25, 0, 25),
  2146. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2147. Transparency = 0,
  2148. Transparency2 = 1,
  2149. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2150. MoveToPos = nil,
  2151. RotationX = 0,
  2152. RotationY = 3,
  2153. RotationZ = 0,
  2154. Material = "Neon",
  2155. Color = C3(1, 1, 1),
  2156. SoundID = nil,
  2157. SoundPitch = nil,
  2158. SoundVolume = nil
  2159. })
  2160. WACKYEFFECT({
  2161. Time = 35,
  2162. EffectType = "Sphere",
  2163. Size = VT(22, 45, 22),
  2164. Size2 = VT(25, 45 + e * 75, 25),
  2165. Transparency = 0,
  2166. Transparency2 = 1,
  2167. CFrame = CF(HITPOS) * TURN,
  2168. MoveToPos = nil,
  2169. RotationX = 0,
  2170. RotationY = 0,
  2171. RotationZ = 0,
  2172. Material = "Neon",
  2173. Color = C3(1, 1, 1),
  2174. SoundID = nil,
  2175. SoundPitch = MRANDOM(9, 12) / 10,
  2176. SoundVolume = 10
  2177. })
  2178. end
  2179. end
  2180. end
  2181. CHARGE = true
  2182. end
  2183.  
  2184. function SpectralBanishing()
  2185. ATTACK = true
  2186. Rooted = false
  2187. chatfunc("If you desire to be a ghost...", 20)
  2188. for i = 0, 5, 0.1 / Animation_Speed do
  2189. Swait()
  2190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2196. end
  2197. chatfunc("Then move on to the afterlife!", 6)
  2198. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2199. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2200. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2201. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2202. local distance = (GunPoint.Position - Way).magnitude
  2203. for i = 1, 5 do
  2204. local laser = Instance.new("Part", Effects)
  2205. laser.Transparency = 0
  2206. laser.CanCollide = false
  2207. laser.Anchored = true
  2208. laser.Color = C3(1, 0, 0)
  2209. laser.Material = "Neon"
  2210. laser.formFactor = Enum.FormFactor.Custom
  2211. laser.Size = Vector3.new(0.15, 0.15, distance)
  2212. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2213. table.insert(Effects2, {
  2214. laser,
  2215. "Disappear",
  2216. 0.1,
  2217. 1,
  2218. 1,
  2219. 1,
  2220. 2
  2221. })
  2222. end
  2223. coroutine.resume(coroutine.create(function()
  2224. Swait(15)
  2225. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2226. for i = 1, 25 do
  2227. Swait()
  2228. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2229. end
  2230. local GAME = game.Players:GetChildren()
  2231. for PLAYER = 1, #GAME do
  2232. do
  2233. local PLAY = GAME[PLAYER]
  2234. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2235. PLAY.Character.Parent = nil
  2236. coroutine.resume(coroutine.create(function()
  2237. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2238. PLAY.Character.Parent = workspace
  2239. local Value = IT("BoolValue", Delete)
  2240. Value.Name = PLAY.Name
  2241. end
  2242. end))
  2243. end
  2244. end
  2245. end
  2246. for i = 1, 25 do
  2247. Swait()
  2248. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2249. end
  2250. end))
  2251. for i = 0, 2, 0.1 / Animation_Speed do
  2252. Swait()
  2253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2259. end
  2260. ATTACK = false
  2261. Rooted = false
  2262. end
  2263.  
  2264. function Madness()
  2265. ATTACK = true
  2266. Rooted = false
  2267. local GYRO = IT("BodyGyro",RootPart)
  2268. GYRO.D = 750
  2269. GYRO.P = 20000
  2270. GYRO.MaxTorque = VT(0,40000000,0)
  2271. local LOCKED = true
  2272. local SHOT = false
  2273. coroutine.resume(coroutine.create(function()
  2274. for i=0, 1, 0.1 / Animation_Speed do
  2275. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2276. Swait()
  2277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2281. end
  2282. LOCKED = false
  2283. SHOT = true
  2284. repeat
  2285. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2286. Swait()
  2287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2291. until HOLD == false and SHOT == false
  2292. for i=0, 0.3, 0.1 / Animation_Speed do
  2293. Swait()
  2294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2298. end
  2299. GYRO:remove()
  2300. ATTACK = false
  2301. Rooted = false
  2302. end))
  2303. repeat wait() until LOCKED == false
  2304. repeat
  2305. SHOT = true
  2306. wait(0.2)
  2307. SHOT = false
  2308. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2309. local HIT = BULLET.Hit
  2310. local HITPOS = BULLET.End
  2311. if HIT then
  2312. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2313. Banish(HIT.Parent)
  2314. end
  2315. end
  2316. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2317. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2318. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2319. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2320. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2321. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2322. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2323. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2324. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2325. until HOLD == false
  2326. end
  2327.  
  2328. function EMOTE()
  2329. ATTACK = true
  2330. Rooted = false
  2331. local LOOP = 0
  2332. for i=0, 0.1, 0.1 / Animation_Speed do
  2333. Swait()
  2334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2338. end
  2339. for i=0, 3, 0.1 / Animation_Speed do
  2340. Swait()
  2341. LOOP = LOOP + 1
  2342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2346. end
  2347. for i=0, 0.1, 0.1 / Animation_Speed do
  2348. Swait()
  2349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2353. end
  2354. ATTACK = false
  2355. Rooted = false
  2356. end
  2357.  
  2358. function Kill(Char)
  2359. local NewCharacter = IT("Model",Effects)
  2360. NewCharacter.Name = "Ow im ded ;-;"
  2361. for _, c in pairs(Char:GetDescendants()) do
  2362. if c:IsA("BasePart") and c.Transparency == 0 then
  2363. if c.Parent == Char then
  2364. getbloody(c,5)
  2365. end
  2366. c:BreakJoints()
  2367. c.Material = "Glass"
  2368. c.Color = C3(0.5,0,0)
  2369. c.CanCollide = true
  2370. c.Transparency = 0.3
  2371. if c:FindFirstChildOfClass("SpecialMesh") then
  2372. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2373. end
  2374. if c.Name == "Head" then
  2375. c:ClearAllChildren()
  2376. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2377. end
  2378. if c.ClassName == "MeshPart" then
  2379. c.TextureID = ""
  2380. end
  2381. if c:FindFirstChildOfClass("BodyPosition") then
  2382. c:FindFirstChildOfClass("BodyPosition"):remove()
  2383. end
  2384. if c:FindFirstChildOfClass("ParticleEmitter") then
  2385. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2386. end
  2387. c.Parent = NewCharacter
  2388. c.Name = "DeadPart"
  2389. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2390. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2391. end
  2392. end
  2393. Char:remove()
  2394. Debris:AddItem(NewCharacter,5)
  2395. end
  2396.  
  2397. function Taunt()
  2398. ATTACK = true
  2399. Rooted = true
  2400. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2401. repeat
  2402. Swait()
  2403. TAUNT.Parent = Torso
  2404. TAUNT.Playing = true
  2405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. until TAUNT.TimePosition >= 1.25
  2412. for i=0, 1.6, 0.1 / Animation_Speed do
  2413. Swait()
  2414. TAUNT.Parent = Torso
  2415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. end
  2422. ATTACK = false
  2423. Rooted = false
  2424. end
  2425.  
  2426. function oofBeam()
  2427. ATTACK = true
  2428. Rooted = false
  2429. VALUE2 = true
  2430. local GYRO = IT("BodyGyro", RootPart)
  2431. GYRO.D = 20
  2432. GYRO.P = 4000
  2433. GYRO.MaxTorque = VT(0, 40000, 0)
  2434. local POS = RootPart.Position + VT(0, 25, 0)
  2435. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2442. coroutine.resume(coroutine.create(function()
  2443. local E = 0
  2444. repeat
  2445. E = E + 5
  2446. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2447. Swait()
  2448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2454. until ATTACK == false
  2455. GYRO:remove()
  2456. end))
  2457. for i = 1, 50 do
  2458. Swait()
  2459. end
  2460. for i = 1, 25 do
  2461. Swait()
  2462. WACKYEFFECT({
  2463. Time = 15,
  2464. EffectType = "Skull",
  2465. Size = VT(4, 4, 4),
  2466. Size2 = VT(0, 0, 0),
  2467. Transparency = 1,
  2468. Transparency2 = 0,
  2469. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2470. MoveToPos = Eon.Position,
  2471. RotationX = 0,
  2472. RotationY = 0,
  2473. RotationZ = 0,
  2474. Material = "Neon",
  2475. Color = C3(1, 0, 0),
  2476. SoundID = nil,
  2477. SoundPitch = nil,
  2478. SoundVolume = nil
  2479. })
  2480. end
  2481. local LOOP = 0
  2482. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2483. MakeForm(BEAMO, "Ball")
  2484. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2485. MakeForm(BEAM, "Cyl")
  2486. repeat
  2487. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2488. if DISTANCE < 2000 then
  2489. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2490. BEAMO.CFrame = CF(Eon.Position)
  2491. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2492. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2493. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2494. WACKYEFFECT({
  2495. Time = 35,
  2496. EffectType = "Sphere",
  2497. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2498. Size2 = VT(5, 75, 5),
  2499. Transparency = 0,
  2500. Transparency2 = 1,
  2501. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2502. MoveToPos = nil,
  2503. RotationX = 0,
  2504. RotationY = 0,
  2505. RotationZ = 0,
  2506. Material = "Neon",
  2507. Color = C3(1, 0, 0),
  2508. SoundID = nil,
  2509. SoundPitch = MRANDOM(9, 12) / 10,
  2510. SoundVolume = 10
  2511. })
  2512. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. Swait()
  2514. LOOP = LOOP + 1
  2515. end
  2516. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2517. coroutine.resume(coroutine.create(function()
  2518. for i = 1, 15 do
  2519. Swait()
  2520. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2521. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2522. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2523. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2524. end
  2525. BEAM:remove()
  2526. BEAMO:remove()
  2527. end))
  2528. ATTACK = false
  2529. Rooted = false
  2530. VALUE2 = false
  2531. end
  2532.  
  2533. function TakeOnMe()
  2534. Speed = 5
  2535. local MEME = CreateSound(0, Effects, 2, 1, false)
  2536. ATTACK = true
  2537. Rooted = false
  2538. local DANCE = true
  2539. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2540. if NEWKEY == "p" then
  2541. DANCE = false
  2542. end
  2543. end)
  2544. PLAYSONG = false
  2545. while true do
  2546. for i = 1, 15 do
  2547. Swait()
  2548. MEME.Parent = Effects
  2549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. end
  2556. if DANCE == false then
  2557. break
  2558. end
  2559. for i = 1, 15 do
  2560. Swait()
  2561. MEME.Parent = Effects
  2562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2566. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. end
  2569. end
  2570. PLAYSONG = true
  2571. KEY:Disconnect()
  2572. MEME:remove()
  2573. Speed = 25
  2574. ATTACK = false
  2575. Rooted = false
  2576. end
  2577.  
  2578. function Banisher_Bullet()
  2579. ATTACK = true
  2580. Rooted = false
  2581. for i=0, 0.05, 0.1 / Animation_Speed do
  2582. Swait()
  2583. turnto(Mouse.Hit.p)
  2584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2590. end
  2591. repeat
  2592. for i=0, 0.05, 0.1 / Animation_Speed do
  2593. Swait()
  2594. turnto(Mouse.Hit.p)
  2595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2601. end
  2602. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2603. SpawnTrail(Hole.Position,POS)
  2604. if HIT ~= nil then
  2605. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2606. Banish(HIT.Parent)
  2607. end
  2608. end
  2609. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2611. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2612. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2613. for i=0, 0.05, 0.1 / Animation_Speed do
  2614. Swait()
  2615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2621. end
  2622. until KEYHOLD == false
  2623. ATTACK = false
  2624. Rooted = false
  2625. end
  2626. function Execute()
  2627. ATTACK = true
  2628. Rooted = false
  2629. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2630. Part.Color = C3(0,0,0)
  2631. MakeForm(Part,"Wedge")
  2632. Part.CanCollide = true
  2633. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2634. for i=0, 1, 0.1 / Animation_Speed do
  2635. Swait()
  2636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2642. end
  2643. CreateSound(541909867, RightBarrel, 7, 1, false)
  2644. local TOCH = Part.Touched:Connect(function(hit)
  2645. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2646. Banish(hit.Parent)
  2647. end
  2648. end)
  2649. for i=0, 0.35, 0.1 / Animation_Speed do
  2650. Swait()
  2651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2657. end
  2658. TOCH:disconnect()
  2659. for i=0, 0.35, 0.1 / Animation_Speed do
  2660. Swait()
  2661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2667. end
  2668. Part:remove()
  2669. ATTACK = false
  2670. Rooted = false
  2671. end
  2672. function Banisher_Burn()
  2673. ATTACK = true
  2674. Rooted = true
  2675. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2676. for i=0, 1, 0.1 / Animation_Speed do
  2677. Swait()
  2678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. end
  2685. coroutine.resume(coroutine.create(function()
  2686. local POS = Mouse.Hit.p
  2687. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2688. MakeForm(RAY,"Cyl")
  2689. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2690. MakeForm(SPHERE,"Ball")
  2691. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2692. MakeForm(SHIELD,"Ball")
  2693. SHIELD.CFrame = CF(POS)
  2694. RAY.CFrame = CF(POS)
  2695. SPHERE.CFrame = CF(POS)
  2696. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2697. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2698. for i = 1, 200 do
  2699. Swait()
  2700. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2702. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2703. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2704. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2705. end
  2706. for i = 1, 45 do
  2707. Swait()
  2708. RAY.Transparency = RAY.Transparency + 1/45
  2709. SPHERE.Transparency = RAY.Transparency
  2710. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2711. end
  2712. RAY:remove()
  2713. SHIELD:remove()
  2714. SPHERE:remove()
  2715. end))
  2716. for i=0, 1, 0.1 / Animation_Speed do
  2717. Swait()
  2718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724. end
  2725. ATTACK = false
  2726. Rooted = false
  2727. end
  2728. function Teleport()
  2729. ATTACK = true
  2730. Rooted = false
  2731. for i=0, 0.5, 0.1 / Animation_Speed do
  2732. Swait()
  2733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2735. end
  2736. for e = 1, #BODY do
  2737. if BODY[e] ~= nil then
  2738. local STUFF = BODY[e]
  2739. local PART = STUFF[1]
  2740. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2741. local PRT = PART:Clone()
  2742. PRT.Anchored = true
  2743. PRT.CanCollide = false
  2744. PRT.Material = "Neon"
  2745. PRT.Color = C3(255,100,255)
  2746. PRT.Name = "WarpEffect"
  2747. PRT.Parent = Effects
  2748. PRT.CFrame = PART.CFrame
  2749. PRT:BreakJoints()
  2750. if PRT:FindFirstChildOfClass("Sound") then
  2751. PRT:FindFirstChildOfClass("Sound"):remove()
  2752. end
  2753. if PRT:FindFirstChildOfClass("Decal") then
  2754. PRT:FindFirstChildOfClass("Decal"):remove()
  2755. end
  2756. coroutine.resume(coroutine.create(function()
  2757. for i = 1, 100 do
  2758. Swait()
  2759. PRT.Transparency = PRT.Transparency + 1/100
  2760. end
  2761. PRT:remove()
  2762. end))
  2763. end
  2764. end
  2765. end
  2766. CreateSound(217767125, Torso, 10, 1)
  2767. local POS = RootPart.Orientation
  2768. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2769. RootPart.Orientation = POS
  2770. RootJoint.Parent = RootPart
  2771. for i=0, 0.5, 0.1 / Animation_Speed do
  2772. Swait()
  2773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2775. end
  2776. for i=0, 0.1, 0.1 / Animation_Speed do
  2777. Swait()
  2778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2779. end
  2780. ATTACK = false
  2781. Rooted = false
  2782. end
  2783. function BanishmentBeam()
  2784. ATTACK = true
  2785. Rooted = false
  2786. local GYRO = IT("BodyGyro",RootPart)
  2787. GYRO.D = 100
  2788. GYRO.P = 2000
  2789. GYRO.MaxTorque = VT(0,4000000,0)
  2790. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2791. CreateSound("93724183", RightArm, 5, 1, false)
  2792. for i=1, 35 do
  2793. Swait()
  2794. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2795. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2802. end
  2803. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2804. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2805. local TOCH = BEAM.Touched:Connect(function(hit)
  2806. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2807. Kill(hit)
  2808. end
  2809. end)
  2810. local I = 0
  2811. repeat
  2812. Swait()
  2813. I = I + 1
  2814. if I <= 10 then
  2815. BEAM.Transparency = BEAM.Transparency - 0.1
  2816. end
  2817. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2818. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2819. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2820. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2821. BEAM.Size = VT(2,2,DISTANCE)
  2822. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2823. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2824. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2825. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2832. if ENDHIT ~= nil then
  2833. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2834. Banish(ENDHIT)
  2835. end
  2836. end
  2837. until LOOP.Playing == false
  2838. GYRO:remove()
  2839. BEAM:remove()
  2840. ATTACK = false
  2841. Rooted = false
  2842. end
  2843. function Deathbound()
  2844. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2845. ATTACK = true
  2846. Rooted = true
  2847. for i=0, 1, 0.1 / Animation_Speed do
  2848. Swait()
  2849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2855. end
  2856. local DONE = false
  2857. local GATE = nil
  2858. local GATESPIN = true
  2859. coroutine.resume(coroutine.create(function()
  2860. repeat
  2861. Swait()
  2862. if GATE ~= nil then
  2863. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2864. end
  2865. until GATESPIN == false
  2866. end))
  2867. coroutine.resume(coroutine.create(function()
  2868. repeat
  2869. Swait()
  2870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2876. until DONE == true
  2877. Swait(50)
  2878. for i = 1, 35 do
  2879. Swait(4)
  2880. local FIRED = false
  2881. local CHILDREN = workspace:GetDescendants()
  2882. for index, CHILD in pairs(CHILDREN) do
  2883. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2884. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2885. if HUM then
  2886. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2887. if TORSO then
  2888. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2889. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2890. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2891. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2892. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2893. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2894. Banish(CHILD)
  2895. FIRED = true
  2896. break
  2897. end
  2898. end
  2899. end
  2900. end
  2901. end
  2902. if FIRED == false then
  2903. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2904. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2905. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2906. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2907. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2908. if HITBOD ~= nil then
  2909. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2910. Kill(HITBOD.Parent)
  2911. end
  2912. end
  2913. end
  2914. end
  2915. for i = 1, 45 do
  2916. Swait()
  2917. GATE.Size = GATE.Size - VT(3,0,3)
  2918. end
  2919. GATESPIN = false
  2920. GATE:remove()
  2921. end))
  2922. Swait(15)
  2923. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2924. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2925. local DECAL = IT("Decal",GATE)
  2926. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2927. DECAL.Face = "Top"
  2928. GATE.CFrame = CF(HITPOS)
  2929. CreateSound(160772554, GATE, 7, 1.3, false)
  2930. for i = 1, 45 do
  2931. Swait()
  2932. GATE.Size = GATE.Size + VT(3,0,3)
  2933. end
  2934. CreateSound(213603013, RightHole, 7, 1, false)
  2935. CreateSound(213603013, LeftHole, 7, 1, false)
  2936. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2937. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2938. ATTACK = false
  2939. Rooted = false
  2940. DONE = true
  2941. end
  2942.  
  2943.  
  2944. --//=================================\\
  2945. --|| ASSIGN THINGS TO KEYS
  2946. --\\=================================//
  2947.  
  2948. function MouseDown(Mouse)
  2949. if ATTACK == false then
  2950. EMOTE()
  2951. end
  2952. end
  2953.  
  2954. function MouseUp(Mouse)
  2955. HOLD = false
  2956. end
  2957.  
  2958. function KeyDown(Key)
  2959. KEYHOLD = true
  2960. if Key == "z" and ATTACK == false then
  2961. Banisher_Bullet()
  2962. end
  2963.  
  2964. if Key == "b" and ATTACK == false then
  2965. Banisher_Burn()
  2966. end
  2967.  
  2968. if Key == "c" and ATTACK == false then
  2969. BanishmentBeam()
  2970. end
  2971.  
  2972. if Key == "v" and ATTACK == false then
  2973. Teleport()
  2974. end
  2975.  
  2976. if Key == "t" and ATTACK == false then
  2977. Taunt()
  2978. end
  2979.  
  2980. if Key == "e" and ATTACK == false then
  2981. Madness()
  2982. end
  2983.  
  2984. if Key == "j" and ATTACK == false then
  2985. Nuke()
  2986. end
  2987.  
  2988. if Key == "y" and ATTACK == false then
  2989. oofBeam()
  2990. end
  2991.  
  2992. if Key == "u" and ATTACK == false then
  2993. Absoluteum()
  2994. end
  2995.  
  2996. if Key == "g" and ATTACK == false then
  2997. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2998. TOBANISH = {}
  2999. end
  3000.  
  3001. if Key == "p" and ATTACK == false then
  3002. TakeOnMe()
  3003. end
  3004.  
  3005. if Key == "x" and ATTACK == false then
  3006. Deathbound()
  3007. end
  3008. end
  3009.  
  3010. function KeyUp(Key)
  3011. KEYHOLD = false
  3012. end
  3013.  
  3014. Mouse.Button1Down:connect(function(NEWKEY)
  3015. MouseDown(NEWKEY)
  3016. end)
  3017. Mouse.Button1Up:connect(function(NEWKEY)
  3018. MouseUp(NEWKEY)
  3019. end)
  3020. Mouse.KeyDown:connect(function(NEWKEY)
  3021. KeyDown(NEWKEY)
  3022. end)
  3023. Mouse.KeyUp:connect(function(NEWKEY)
  3024. KeyUp(NEWKEY)
  3025. end)
  3026.  
  3027. --//=================================\\
  3028. --\\=================================//
  3029.  
  3030.  
  3031. function unanchor()
  3032. if UNANCHOR == true then
  3033. g = Character:GetChildren()
  3034. for i = 1, #g do
  3035. if g[i].ClassName == "Part" then
  3036. g[i].Anchored = false
  3037. end
  3038. end
  3039. end
  3040. end
  3041.  
  3042.  
  3043. --//=================================\\
  3044. --|| WRAP THE WHOLE SCRIPT UP
  3045. --\\=================================//
  3046.  
  3047. Humanoid.Changed:connect(function(Jump)
  3048. if Jump == "Jump" and (Disable_Jump == true) then
  3049. Humanoid.Jump = false
  3050. end
  3051. end)
  3052.  
  3053. local CONNECT = nil
  3054.  
  3055. while true do
  3056. Swait()
  3057. ANIMATE.Parent = nil
  3058. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3059. Humanoid = IT("Humanoid",Character)
  3060. end
  3061. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3062. v:Stop();
  3063. end
  3064. SINE = SINE + CHANGE
  3065. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3066. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3067. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3068. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3069. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3070. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3071. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3072. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3073. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3074. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3075. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3076. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3077. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3078. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3079. end
  3080. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3081. ANIM = "Jump"
  3082. if ATTACK == false then
  3083. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3089. end
  3090. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3091. ANIM = "Fall"
  3092. if ATTACK == false then
  3093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3099. end
  3100. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3101. ANIM = "Idle"
  3102. if ATTACK == false then
  3103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3109. end
  3110. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3111. ANIM = "Walk"
  3112. if ATTACK == false then
  3113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3117. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3119. end
  3120. end
  3121. unanchor()
  3122. Humanoid.MaxHealth = "inf"
  3123. Humanoid.Health = "inf"
  3124. if Rooted == false then
  3125. Disable_Jump = false
  3126. Humanoid.WalkSpeed = Speed
  3127. elseif Rooted == true then
  3128. Disable_Jump = true
  3129. Humanoid.WalkSpeed = 0
  3130. end
  3131. refit()
  3132. sick.Parent = Torso
  3133. sick:resume()
  3134. sick.Volume = 5
  3135. sick.Pitch = 1
  3136. sick.SoundId = "rbxassetid://0"
  3137. sick.Name = "BanishV3Music"
  3138. end
  3139.  
  3140. --//=================================\\
  3141. --\\=================================//
  3142.  
  3143.  
  3144.  
  3145.  
  3146.  
  3147. --//====================================================\\--
  3148. --|| END OF SCRIPT
  3149. --\\====================================================//--
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