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Sep 29th, 2018
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  1.  
  2. --//=========================\\--
  3. --|| CREATED BY SHACKLUSTER ||--
  4. --\\=========================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Character)
  29. sick.SoundId = "rbxassetid://1517320691"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 50
  33. sick:Play()
  34. local sick2 = Instance.new("Sound",Character)
  35. sick2.SoundId = "rbxassetid://1628579564"
  36. sick2.Looped = true
  37. sick2.Pitch = 1
  38. sick2.Volume = 50
  39. Humanoid.DisplayDistanceType = "None"
  40. Player:ClearCharacterAppearance()
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58.  
  59. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  60. local NEWMESH = IT(MESH)
  61. if MESH == "SpecialMesh" then
  62. NEWMESH.MeshType = MESHTYPE
  63. if MESHID ~= "nil" and MESHID ~= "" then
  64. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  65. end
  66. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  67. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  68. end
  69. end
  70. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  71. NEWMESH.Scale = SCALE
  72. NEWMESH.Parent = PARENT
  73. return NEWMESH
  74. end
  75.  
  76. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  77. local NEWPART = IT("Part")
  78. NEWPART.formFactor = FORMFACTOR
  79. NEWPART.Reflectance = REFLECTANCE
  80. NEWPART.Transparency = TRANSPARENCY
  81. NEWPART.CanCollide = false
  82. NEWPART.Locked = true
  83. NEWPART.Anchored = true
  84. if ANCHOR == false then
  85. NEWPART.Anchored = false
  86. end
  87. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  88. NEWPART.Name = NAME
  89. NEWPART.Size = SIZE
  90. NEWPART.Position = Torso.Position
  91. NEWPART.Material = MATERIAL
  92. NEWPART:BreakJoints()
  93. NEWPART.Parent = PARENT
  94. return NEWPART
  95. end
  96.  
  97.  
  98.  
  99. local HBill = Instance.new("BillboardGui",Head)
  100. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  101. local HName = Instance.new("TextLabel")
  102. HBill.Size = UDim2.new(15,0,2.2,0)
  103. HBill.Name = "Health Display"
  104. HBill.StudsOffset = Vector3.new(3.675,2,0)
  105. HBill.AlwaysOnTop = true
  106. HBill.Enabled = true
  107. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  108. HMain.BackgroundTransparency = 1
  109. HMain.Size = UDim2.new(.5,0,.5,0)
  110. HName.Parent = HMain
  111. HName.BackgroundTransparency = 1
  112. HName.BackgroundColor3 = Color3.new(0,0,0)
  113. HName.BorderColor3 = Color3.new(0,0,0)
  114. HName.BorderSizePixel = 2
  115. HName.Size = UDim2.new(1,0,.75,0)
  116. HName.Font = "SciFi"
  117. HName.Text = "GOD OF CHAOS"
  118. HName.TextScaled = true
  119. HName.TextColor3 = Color3.new(255,0,0)
  120. HName.TextStrokeColor3 = Color3.new(0,0,0)
  121. HName.TextStrokeTransparency = 0
  122. HName.TextYAlignment = "Bottom"
  123.  
  124.  
  125. --//=================================\\
  126. --|| CUSTOMIZATION
  127. --\\=================================//
  128.  
  129. Class_Name = "SatanBot.exe"
  130. Weapon_Name = "Add-ons"
  131.  
  132. Custom_Colors = {
  133. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  134. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  135.  
  136. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  137. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  138. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  139. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  140. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  141.  
  142. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  143. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  144. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  145. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  146. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  147. }
  148.  
  149.  
  150. Player_Size = 1 --Size of the player.
  151. Animation_Speed = 3
  152. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  153.  
  154. local Speed = 35
  155. local Effects2 = {}
  156.  
  157. --//=================================\\
  158. --|| END OF CUSTOMIZATION
  159. --\\=================================//
  160.  
  161. local function weldBetween(a, b)
  162. local weldd = Instance.new("ManualWeld")
  163. weldd.Part0 = a
  164. weldd.Part1 = b
  165. weldd.C0 = CFrame.new()
  166. weldd.C1 = b.CFrame:inverse() * a.CFrame
  167. weldd.Parent = a
  168. return weldd
  169. end
  170.  
  171. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  172. local acs = Instance.new("Part")
  173. acs.CanCollide = false
  174. acs.Anchored = false
  175. acs.Size = Vector3.new(0,0,0)
  176. acs.CFrame = attachmentpart.CFrame
  177. acs.Parent = attachmentpart
  178. acs.BrickColor = color
  179. local meshs = Instance.new("SpecialMesh")
  180. meshs.MeshId = mesh
  181. meshs.TextureId = texture
  182. meshs.Parent = acs
  183. meshs.Scale = scale
  184. meshs.Offset = offset
  185. weldBetween(attachmentpart,acs)
  186. end
  187.  
  188. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  189. if TYPE == "Gem" then
  190. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  191. acs.Anchored = false
  192. acs.CanCollide = false
  193. acs.CFrame = PART.CFrame
  194. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  195. weldBetween(PART,acs)
  196. elseif TYPE == "Skull" then
  197. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  198. acs.Anchored = false
  199. acs.CanCollide = false
  200. acs.CFrame = PART.CFrame
  201. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  202. weldBetween(PART,acs)
  203. elseif TYPE == "Eye" then
  204. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  205. acs.Anchored = false
  206. acs.CanCollide = false
  207. acs.CFrame = PART.CFrame
  208. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  209. weldBetween(PART,acs)
  210. end
  211. end
  212.  
  213. createbodypart("Eye", "Really red", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
  214. createbodypart("Eye", "Really blue", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
  215. createbodypart("Eye", "Really Black", Head, VT(0, 0, -0.6), VT(2, 8, 2))
  216.  
  217. --//=================================\\
  218. --|| USEFUL VALUES
  219. --\\=================================//
  220.  
  221. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  222. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  223. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  224. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  225. local CO1 = 0
  226. local CO2 = 0
  227. local CO3 = 0
  228. local CO4 = 0
  229. local CHANGEDEFENSE = 0
  230. local CHANGEDAMAGE = 0
  231. local CHANGEMOVEMENT = 0
  232. local ANIM = "Idle"
  233. local ATTACK = false
  234. local EQUIPPED = false
  235. local HOLD = false
  236. local COMBO = 1
  237. local LASTPOINT = nil
  238. local BLCF = nil
  239. local SCFR = nil
  240. local KEYHOLD = false
  241. local STAGGERHITANIM = false
  242. local STAGGERANIM = false
  243. local STUNANIM = false
  244. local CRITCHANCENUMBER = 0
  245. local IDLENUMBER = 0
  246. local DONUMBER = 0
  247. local HANDIDLE = false
  248. local Rooted = false
  249. local SINE = 0
  250. local CHANGE = 2 / Animation_Speed
  251. local WALKINGANIM = false
  252. local WALK = 0
  253. local DANCE = false
  254. local DISABLEJUMPING = false
  255. local ROBLOXIDLEANIMATION = IT("Animation")
  256. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  257. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  258. --ROBLOXIDLEANIMATION.Parent = Humanoid
  259. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  260. WEAPONGUI.Name = "Weapon GUI"
  261. local Weapon = IT("Model")
  262. Weapon.Name = Weapon_Name
  263. local Effects = IT("Folder", Weapon)
  264. Effects.Name = "Effects"
  265. local Bombs = IT("Folder", Weapon)
  266. Bombs.Name = "BombsHolder"
  267. local ANIMATOR = Humanoid.Animator
  268. local ANIMATE = Character.Animate
  269. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  270. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  271. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  272. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  273. local UNANCHOR = true
  274. local MAGICPARTICLE = "655109389"
  275.  
  276. local SKILLTEXTCOLOR = C3(0,0,0)
  277.  
  278. --//=================================\\
  279. --\\=================================//
  280.  
  281.  
  282. --//=================================\\
  283. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  284. --\\=================================//
  285.  
  286. ArtificialHB = Instance.new("BindableEvent", script)
  287. ArtificialHB.Name = "ArtificialHB"
  288.  
  289. script:WaitForChild("ArtificialHB")
  290.  
  291. frame = Frame_Speed
  292. tf = 0
  293. allowframeloss = false
  294. tossremainder = false
  295. lastframe = tick()
  296. script.ArtificialHB:Fire()
  297.  
  298. game:GetService("RunService").Heartbeat:connect(function(s, p)
  299. tf = tf + s
  300. if tf >= frame then
  301. if allowframeloss then
  302. script.ArtificialHB:Fire()
  303. lastframe = tick()
  304. else
  305. for i = 1, math.floor(tf / frame) do
  306. script.ArtificialHB:Fire()
  307. end
  308. lastframe = tick()
  309. end
  310. if tossremainder then
  311. tf = 0
  312. else
  313. tf = tf - frame * math.floor(tf / frame)
  314. end
  315. end
  316. end)
  317.  
  318. --//=================================\\
  319. --\\=================================//
  320.  
  321.  
  322.  
  323.  
  324.  
  325. --//=================================\\
  326. --|| SOME FUNCTIONS
  327. --\\=================================//
  328.  
  329. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  330. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  331. end
  332.  
  333. function PositiveAngle(NUMBER)
  334. if NUMBER >= 0 then
  335. NUMBER = 0
  336. end
  337. return NUMBER
  338. end
  339.  
  340. function NegativeAngle(NUMBER)
  341. if NUMBER <= 0 then
  342. NUMBER = 0
  343. end
  344. return NUMBER
  345. end
  346.  
  347. function Swait(NUMBER)
  348. if NUMBER == 0 or NUMBER == nil then
  349. ArtificialHB.Event:wait()
  350. else
  351. for i = 1, NUMBER do
  352. ArtificialHB.Event:wait()
  353. end
  354. end
  355. end
  356.  
  357. function QuaternionFromCFrame(cf)
  358. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  359. local trace = m00 + m11 + m22
  360. if trace > 0 then
  361. local s = math.sqrt(1 + trace)
  362. local recip = 0.5 / s
  363. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  364. else
  365. local i = 0
  366. if m11 > m00 then
  367. i = 1
  368. end
  369. if m22 > (i == 0 and m00 or m11) then
  370. i = 2
  371. end
  372. if i == 0 then
  373. local s = math.sqrt(m00 - m11 - m22 + 1)
  374. local recip = 0.5 / s
  375. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  376. elseif i == 1 then
  377. local s = math.sqrt(m11 - m22 - m00 + 1)
  378. local recip = 0.5 / s
  379. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  380. elseif i == 2 then
  381. local s = math.sqrt(m22 - m00 - m11 + 1)
  382. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  383. end
  384. end
  385. end
  386.  
  387. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  388. local xs, ys, zs = x + x, y + y, z + z
  389. local wx, wy, wz = w * xs, w * ys, w * zs
  390. local xx = x * xs
  391. local xy = x * ys
  392. local xz = x * zs
  393. local yy = y * ys
  394. local yz = y * zs
  395. local zz = z * zs
  396. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  397. end
  398.  
  399. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  400. local fp=IT("Part")
  401. fp.formFactor=formfactor
  402. fp.Parent=parent
  403. fp.Reflectance=reflectance
  404. fp.Transparency=transparency
  405. fp.CanCollide=false
  406. fp.Locked=true
  407. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  408. fp.Name=name
  409. fp.Size=size
  410. fp.Position=Character.Torso.Position
  411. NoOutlines(fp)
  412. fp.Material=material
  413. fp:BreakJoints()
  414. return fp
  415. end
  416.  
  417. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  418. local mesh=IT(Mesh)
  419. mesh.Parent=part
  420. if Mesh=="SpecialMesh" then
  421. mesh.MeshType=meshtype
  422. mesh.MeshId=meshid
  423. end
  424. mesh.Offset=offset
  425. mesh.Scale=scale
  426. return mesh
  427. end
  428.  
  429. function QuaternionSlerp(a, b, t)
  430. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  431. local startInterp, finishInterp;
  432. if cosTheta >= 0.0001 then
  433. if (1 - cosTheta) > 0.0001 then
  434. local theta = ACOS(cosTheta)
  435. local invSinTheta = 1 / SIN(theta)
  436. startInterp = SIN((1 - t) * theta) * invSinTheta
  437. finishInterp = SIN(t * theta) * invSinTheta
  438. else
  439. startInterp = 1 - t
  440. finishInterp = t
  441. end
  442. else
  443. if (1 + cosTheta) > 0.0001 then
  444. local theta = ACOS(-cosTheta)
  445. local invSinTheta = 1 / SIN(theta)
  446. startInterp = SIN((t - 1) * theta) * invSinTheta
  447. finishInterp = SIN(t * theta) * invSinTheta
  448. else
  449. startInterp = t - 1
  450. finishInterp = t
  451. end
  452. end
  453. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  454. end
  455.  
  456. function Clerp(a, b, t)
  457. local qa = {QuaternionFromCFrame(a)}
  458. local qb = {QuaternionFromCFrame(b)}
  459. local ax, ay, az = a.x, a.y, a.z
  460. local bx, by, bz = b.x, b.y, b.z
  461. local _t = 1 - t
  462. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  463. end
  464.  
  465. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  466. local frame = IT("Frame")
  467. frame.BackgroundTransparency = TRANSPARENCY
  468. frame.BorderSizePixel = BORDERSIZEPIXEL
  469. frame.Position = POSITION
  470. frame.Size = SIZE
  471. frame.BackgroundColor3 = COLOR
  472. frame.BorderColor3 = BORDERCOLOR
  473. frame.Name = NAME
  474. frame.Parent = PARENT
  475. return frame
  476. end
  477.  
  478. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  479. local label = IT("TextLabel")
  480. label.BackgroundTransparency = 1
  481. label.Size = UD2(1, 0, 1, 0)
  482. label.Position = UD2(0, 0, 0, 0)
  483. label.TextColor3 = TEXTCOLOR
  484. label.TextStrokeTransparency = STROKETRANSPARENCY
  485. label.TextTransparency = TRANSPARENCY
  486. label.FontSize = TEXTFONTSIZE
  487. label.Font = TEXTFONT
  488. label.BorderSizePixel = BORDERSIZEPIXEL
  489. label.TextScaled = false
  490. label.Text = TEXT
  491. label.Name = NAME
  492. label.Parent = PARENT
  493. return label
  494. end
  495.  
  496. function NoOutlines(PART)
  497. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  498. end
  499.  
  500.  
  501. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  502. local NEWWELD = IT(TYPE)
  503. NEWWELD.Part0 = PART0
  504. NEWWELD.Part1 = PART1
  505. NEWWELD.C0 = C0
  506. NEWWELD.C1 = C1
  507. NEWWELD.Parent = PARENT
  508. return NEWWELD
  509. end
  510.  
  511. function CreateSound(ID, PARENT, VOLUME, PITCH)
  512. local NEWSOUND = nil
  513. coroutine.resume(coroutine.create(function()
  514. NEWSOUND = IT("Sound", PARENT)
  515. NEWSOUND.Volume = VOLUME
  516. NEWSOUND.Pitch = PITCH
  517. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  518. Swait()
  519. NEWSOUND:play()
  520. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  521. end))
  522. return NEWSOUND
  523. end
  524.  
  525. function CFrameFromTopBack(at, top, back)
  526. local right = top:Cross(back)
  527. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  528. end
  529.  
  530. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  531. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  532. local mesh = IT("SpecialMesh",wave)
  533. mesh.MeshType = "FileMesh"
  534. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  535. mesh.Scale = VT(size,size,size)
  536. mesh.Offset = VT(0,0,-size/8)
  537. wave.CFrame = cframe
  538. coroutine.resume(coroutine.create(function(PART)
  539. for i = 1, waitt do
  540. Swait()
  541. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  542. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  543. if doesrotate == true then
  544. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  545. end
  546. wave.Transparency = wave.Transparency + (0.5/waitt)
  547. if wave.Transparency > 0.99 then
  548. wave:remove()
  549. end
  550. end
  551. end))
  552. end
  553.  
  554. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  555. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  556. local mesh = IT("SpecialMesh",wave)
  557. mesh.MeshType = "FileMesh"
  558. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  559. mesh.Scale = VT(size,size,size)
  560. wave.CFrame = cframe
  561. coroutine.resume(coroutine.create(function(PART)
  562. for i = 1, waitt do
  563. Swait()
  564. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  565. if doesrotate == true then
  566. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  567. end
  568. wave.Transparency = wave.Transparency + (0.5/waitt)
  569. if wave.Transparency > 0.99 then
  570. wave:remove()
  571. end
  572. end
  573. end))
  574. end
  575.  
  576. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  577. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  578. local mesh = IT("SpecialMesh",wave)
  579. mesh.MeshType = "FileMesh"
  580. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  581. mesh.Scale = VT(size,size,size)
  582. wave.CFrame = cframe
  583. coroutine.resume(coroutine.create(function(PART)
  584. for i = 1, waitt do
  585. Swait()
  586. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  587. if doesrotate == true then
  588. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  589. end
  590. wave.Transparency = wave.Transparency + (0.5/waitt)
  591. if wave.Transparency > 0.99 then
  592. wave:remove()
  593. end
  594. end
  595. end))
  596. end
  597.  
  598. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  599. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  600. local mesh = IT("SpecialMesh",wave)
  601. mesh.MeshType = "FileMesh"
  602. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  603. mesh.Scale = VT(size,size,size)
  604. mesh.Offset = VT(0,0,0)
  605. wave.CFrame = cframe
  606. coroutine.resume(coroutine.create(function(PART)
  607. for i = 1, waitt do
  608. Swait()
  609. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  610. if doesrotate == true then
  611. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  612. end
  613. wave.Transparency = wave.Transparency + (0.5/waitt)
  614. if wave.Transparency > 0.99 then
  615. wave:remove()
  616. end
  617. end
  618. end))
  619. end
  620.  
  621. function MagicSphere(size,waitt,cframe,color)
  622. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  623. local mesh = IT("SpecialMesh",wave)
  624. mesh.MeshType = "Sphere"
  625. mesh.Scale = VT(size,size,size)
  626. mesh.Offset = VT(0,0,0)
  627. wave.CFrame = cframe
  628. coroutine.resume(coroutine.create(function(PART)
  629. for i = 1, waitt do
  630. Swait()
  631. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  632. wave.Transparency = wave.Transparency + (1/waitt)
  633. if wave.Transparency > 0.99 then
  634. wave:remove()
  635. end
  636. end
  637. end))
  638. end
  639.  
  640. function MagicSphere2(size,waitt,cframe,color)
  641. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  642. local mesh = IT("SpecialMesh",wave)
  643. mesh.MeshType = "Sphere"
  644. mesh.Scale = VT(size,size,size)
  645. mesh.Offset = VT(0,0,0)
  646. wave.CFrame = cframe
  647. coroutine.resume(coroutine.create(function(PART)
  648. for i = 1, waitt do
  649. Swait()
  650. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  651. wave.Transparency = wave.Transparency - (1/waitt)
  652. end
  653. wave:remove()
  654. end))
  655. end
  656.  
  657. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  658. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  659. prt.Anchored=true
  660. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  661. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  662. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  663. CF=Part.CFrame
  664. Numbb=0
  665. randnumb=math.random()-math.random()
  666. for i=0,1,0.05 do
  667. wait()
  668. CF=CF*CF(0,1,0)
  669. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  670. Part.CFrame=CF*EULER(Numbb,0,0)
  671. Part.Transparency=i
  672. Numbb=Numbb+randnumb
  673. end
  674. Part.Parent=nil
  675. end),prt)
  676. end
  677.  
  678. function MagicBlock(size,waitt,cframe,color)
  679. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  680. local mesh = IT("BlockMesh",wave)
  681. wave.CFrame = cframe
  682. coroutine.resume(coroutine.create(function(PART)
  683. for i = 1, waitt do
  684. Swait()
  685. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  686. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  687. wave.Transparency = wave.Transparency + (1/waitt)
  688. if wave.Transparency > 0.99 then
  689. wave:remove()
  690. end
  691. end
  692. end))
  693. end
  694.  
  695. local EyeSizes={
  696. NumberSequenceKeypoint.new(0,1,0),
  697. NumberSequenceKeypoint.new(1,0.2,0)
  698. }
  699. local EyeTrans={
  700. NumberSequenceKeypoint.new(0,0.8,0),
  701. NumberSequenceKeypoint.new(1,1,0)
  702. }
  703. local PE=Instance.new("ParticleEmitter")
  704. PE.LightEmission=0
  705. PE.Size=NumberSequence.new(EyeSizes)
  706. PE.Transparency=NumberSequence.new(EyeTrans)
  707. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  708. PE.Rotation=NumberRange.new(0,360)
  709. PE.Rate=15
  710. PE.Acceleration = Vector3.new(0,75,0)
  711. PE.Drag = 5
  712. PE.Enabled = false
  713. PE.Speed = NumberRange.new(0,0,0)
  714. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  715. PE.ZOffset = 0
  716. PE.Name = "Particles"
  717.  
  718. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  719. local particle = PE:Clone()
  720. particle.Parent = art
  721. particle.Acceleration = accel
  722. PE.Rate = rate
  723. if type == "Fire" then
  724. local EyeSizes={
  725. NumberSequenceKeypoint.new(0,1,0.3),
  726. NumberSequenceKeypoint.new(1,0.2,0.2)
  727. }
  728. PE.Size = NumberSequence.new(EyeSizes)
  729. elseif type == "Smoke" then
  730. local EyeSizes={
  731. NumberSequenceKeypoint.new(0,1,0),
  732. NumberSequenceKeypoint.new(1,5,0.5)
  733. }
  734. PE.Size = NumberSequence.new(EyeSizes)
  735. elseif type == "Solid" then
  736. local EyeSizes={
  737. NumberSequenceKeypoint.new(0,1,0),
  738. NumberSequenceKeypoint.new(1,1,0)
  739. }
  740. PE.Size = NumberSequence.new(EyeSizes)
  741. end
  742. PE.Drag = drag
  743. particle.Texture = "http://www.roblox.com/asset/?id="..text
  744. particle.Enabled = isenabledbydefault
  745. return particle
  746. end
  747.  
  748. function MakeForm(PART,TYPE)
  749. if TYPE == "Cyl" then
  750. local MSH = IT("CylinderMesh",PART)
  751. elseif TYPE == "Ball" then
  752. local MSH = IT("SpecialMesh",PART)
  753. MSH.MeshType = "Sphere"
  754. elseif TYPE == "Wedge" then
  755. local MSH = IT("SpecialMesh",PART)
  756. MSH.MeshType = "Wedge"
  757. end
  758. end
  759.  
  760. --//=================================\\
  761. --\\=================================//
  762.  
  763. function createaddongen(limb,position,size)
  764. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really blue", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  765. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  766. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  767. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  768. end
  769.  
  770. function creategauntlet(limb)
  771. --main--
  772. local part = CreatePart(3, Weapon, "Glass", 0, 0, "White", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  773. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  774. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really blue", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  775. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  776. MakeForm(part,"Wedge")
  777. local part = CreatePart(3, Weapon, "Glass", 0, 0, "black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  778. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  779. MakeForm(part,"Wedge")
  780. local part = CreatePart(3, Weapon, "Glass", 0, 0, "White", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  781. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782. --neon addons
  783. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  784. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  785. --misc--
  786. createaddongen(limb,0.25,0.75)
  787. createaddongen(limb,-0.2,0.25)
  788. createaddongen(limb,-0.35,0.25)
  789. createaddongen(limb,-0.65,0.45)
  790. end
  791.  
  792. --//=================================\\
  793. --|| WEAPON CREATION
  794. --\\=================================//
  795.  
  796. creategauntlet(RightArm)
  797. creategauntlet(LeftArm)
  798. creategauntlet(RightLeg)
  799. creategauntlet(LeftLeg)
  800.  
  801.  
  802. if Player_Size ~= 1 then
  803. for _, v in pairs (Weapon:GetChildren()) do
  804. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  805. local p1 = v.Part1
  806. v.Part1 = nil
  807. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  808. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  809. v.Part1 = p1
  810. elseif v.ClassName == "Part" then
  811. for _, b in pairs (v:GetChildren()) do
  812. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  813. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  814. end
  815. end
  816. end
  817. end
  818. end
  819.  
  820. for _, c in pairs(Weapon:GetChildren()) do
  821. if c.ClassName == "Part" then
  822. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  823. end
  824. end
  825.  
  826. Weapon.Parent = Character
  827.  
  828. Humanoid.Died:connect(function()
  829. sick:remove()
  830. sick2:remove()
  831. CreateSound("167285348", Head, 3, 1)
  832. ATTACK = true
  833. end)
  834.  
  835. print(Class_Name.." loaded.")
  836.  
  837. --//=================================\\
  838. --|| SPEECH
  839. --\\=================================//
  840.  
  841. function chatfunc(text,waitt)
  842. local chat = coroutine.wrap(function()
  843. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  844. Character:FindFirstChild("TalkingBillBoard"):destroy()
  845. end
  846. local naeeym2 = Instance.new("BillboardGui",Character)
  847. naeeym2.Size = UDim2.new(0,100,0,40)
  848. naeeym2.StudsOffset = Vector3.new(0,5,0)
  849. naeeym2.Adornee = Character.Head
  850. naeeym2.Name = "TalkingBillBoard"
  851. naeeym2.AlwaysOnTop = true
  852. local tecks2 = Instance.new("TextLabel",naeeym2)
  853. tecks2.BackgroundTransparency = 1
  854. tecks2.BorderSizePixel = 0
  855. tecks2.Text = ""
  856. tecks2.Font = "SciFi"
  857. tecks2.TextSize = 30
  858. tecks2.TextStrokeTransparency = 1
  859. tecks2.TextColor3 = SKILLTEXTCOLOR
  860. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  861. tecks2.Size = UDim2.new(1,0,0.5,0)
  862. for i = 1,string.len(text),1 do
  863. tecks2.Text = string.sub(text,1,i)
  864. Swait()
  865. end
  866. wait(waitt)
  867. coroutine.resume(coroutine.create(function()
  868. for i = 1, 10 do
  869. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  870. Swait()
  871. end
  872. naeeym2:Destroy()
  873. end))
  874. end)
  875. chat()
  876. end
  877.  
  878. --//=================================\\
  879. --|| DAMAGE FUNCTIONS
  880. --\\=================================//
  881.  
  882. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  883. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  884. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  885. local BODYGYRO = IT("BodyGyro", STATPART)
  886. local BODYPOSITION = IT("BodyPosition", STATPART)
  887. BODYPOSITION.P = 2000
  888. BODYPOSITION.D = 100
  889. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  890. if LABELTYPE == "Normal" then
  891. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  892. elseif LABELTYPE == "Debuff" then
  893. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  894. elseif LABELTYPE == "Interruption" then
  895. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  896. end
  897. game:GetService("Debris"):AddItem(STATPART ,5)
  898. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  899. BILLBOARDGUI.Adornee = STATPART
  900. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  901. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  902. BILLBOARDGUI.AlwaysOnTop = false
  903. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  904. TEXTLABEL.BackgroundTransparency = 1
  905. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  906. TEXTLABEL.Text = TEXT
  907. TEXTLABEL.Font = "SciFi"
  908. TEXTLABEL.FontSize="Size42"
  909. TEXTLABEL.TextColor3 = COLOR
  910. TEXTLABEL.TextStrokeTransparency = 1
  911. TEXTLABEL.TextScaled = true
  912. TEXTLABEL.TextWrapped = true
  913. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  914. wait(0.2)
  915. for i=1, 5 do
  916. wait()
  917. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  918. end
  919. wait(1.2)
  920. for i=1, 5 do
  921. wait()
  922. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  923. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  924. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  925. end
  926. THEPART.Parent = nil
  927. end),STATPART, BODYPOSITION, TEXTLABEL)
  928. end
  929.  
  930.  
  931. --//=================================\\
  932. --|| DAMAGING
  933. --\\=================================//
  934.  
  935. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  936. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  937. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  938. local dmg = math.random(min,max)
  939. if humanoid.Health > 0 then
  940. if beserk == true then
  941. humanoid.Health = 0
  942. else
  943. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  944. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  945. if math.random(1,100) < critrate+1 then
  946. humanoid.Health = humanoid.Health - dmg*critmultiplier
  947. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  948. else
  949. humanoid.Health = humanoid.Health - dmg
  950. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  951. end
  952. local defence = Instance.new("BoolValue",hit.Parent)
  953. defence.Name = ("HitBy"..Player.Name)
  954. game:GetService("Debris"):AddItem(defence, 0.5)
  955. end
  956. end
  957. end
  958. end
  959.  
  960. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  961. local dmg = math.random(min,max)
  962. for i,v in ipairs(workspace:GetChildren()) do
  963. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  964. local body = v:GetChildren()
  965. for part = 1, #body do
  966. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  967. if(body[part].Position - position).Magnitude < radius then
  968. if v.ClassName == "Model" then
  969. if v:FindFirstChild("Humanoid") then
  970. if v.Humanoid.Health ~= 0 then
  971. if CanBeDodgedByJumping == true then
  972. if body[part].Position.Y < position.Y+5 then
  973. if math.random(1,100) < critrate+1 then
  974. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  975. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  976. else
  977. v.Humanoid.Health = v.Humanoid.Health - dmg
  978. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  979. end
  980. local defence = Instance.new("BoolValue",v)
  981. defence.Name = ("HitBy"..Player.Name)
  982. game:GetService("Debris"):AddItem(defence, 0.5)
  983. end
  984. else
  985. if beserk == true then
  986. v.Humanoid.Health = 0
  987. end
  988. if math.random(1,100) < critrate+1 then
  989. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  990. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  991. else
  992. v.Humanoid.Health = v.Humanoid.Health - dmg
  993. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  994. end
  995. local defence = Instance.new("BoolValue",v)
  996. defence.Name = ("HitBy"..Player.Name)
  997. game:GetService("Debris"):AddItem(defence, 0.5)
  998. end
  999. end
  1000. end
  1001. end
  1002. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1003. end
  1004. end
  1005. end
  1006. if v.ClassName == "Part" then
  1007. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1008. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1009. end
  1010. end
  1011. end
  1012. end
  1013. end
  1014.  
  1015. function killnearest(position,range,maxstrength)
  1016. for i,v in ipairs(workspace:GetChildren()) do
  1017. local body = v:GetChildren()
  1018. for part = 1, #body do
  1019. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1020. if(body[part].Position - position).Magnitude < range then
  1021. if v.ClassName == "Model" then
  1022. v:BreakJoints()
  1023. end
  1024. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1025. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1026. end
  1027. end
  1028. end
  1029. if v.ClassName == "Part" then
  1030. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1031. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1032. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1033. end
  1034. end
  1035. end
  1036. end
  1037.  
  1038. --//=================================\\
  1039. --|| ATTACK FUNCTIONS AND STUFF
  1040. --\\=================================//
  1041.  
  1042. function CheckTableForString(Table, String)
  1043. for i, v in pairs(Table) do
  1044. if string.find(string.lower(String), string.lower(v)) then
  1045. return true
  1046. end
  1047. end
  1048. return false
  1049. end
  1050.  
  1051. function CheckIntangible(Hit)
  1052. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1053. if Hit and Hit.Parent then
  1054. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1055. return true
  1056. end
  1057. end
  1058. return false
  1059. end
  1060.  
  1061. Debris = game:GetService("Debris")
  1062.  
  1063. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1064. local Direction = CFrame.new(StartPos, Vec).lookVector
  1065. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1066. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1067. if RayHit and CheckIntangible(RayHit) then
  1068. if DelayIfHit then
  1069. wait()
  1070. end
  1071. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1072. end
  1073. return RayHit, RayPos, RayNormal
  1074. end
  1075.  
  1076. function turnto(position)
  1077. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1078. end
  1079.  
  1080. function ExplodeBomb(b)
  1081. b.Parent = Effects
  1082. b.Anchored = true
  1083. CreateSound("215395285", b, 10, 1)
  1084. MagicSphere(5,50,b.CFrame,"Really red")
  1085. b.Transparency = 1
  1086. MagicBlock(3,45,b.CFrame,"Really red")
  1087. --BreakEffect("Really red",b.CFrame,2,2,2,"Neon")
  1088. for i = 1, 10 do
  1089. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1090. end
  1091. killnearest(b.Position,30,25)
  1092. game:GetService("Debris"):AddItem(b, 5)
  1093. end
  1094.  
  1095. function Detonate()
  1096. bomb = Bombs:GetChildren()
  1097. for lol = 1, #bomb do
  1098. if bomb[lol].ClassName == "Part" then
  1099. local b = bomb[lol]
  1100. ExplodeBomb(b)
  1101. end
  1102. end
  1103. end
  1104.  
  1105.  
  1106.  
  1107. function TyranyCannon()
  1108. ATTACK = true
  1109. for i=0, 1, 0.1 / Animation_Speed do
  1110. Swait()
  1111. turnto(Mouse.Hit.p)
  1112. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1118. end
  1119. local POS = Mouse.Hit.p
  1120. for i = 1, 5 do
  1121. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
  1122. Swait(5)
  1123. end
  1124. CreateSound("438666196", RightArm, 5, 1)
  1125. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
  1126. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Yellow ", "Bomb-Projectile", VT(5,5,5),false)
  1127. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1128. Projectile.CanCollide = false
  1129. MakeForm(Projectile,"Ball")
  1130. local grav = Instance.new("BodyPosition",Projectile)
  1131. grav.P = 25000
  1132. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1133. grav.position = POS
  1134. grav.Name = "GravityForce"
  1135. local harm = Projectile.Touched:Connect(function(hit)
  1136. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1137. ExplodeBomb(Projectile)
  1138. end
  1139. end)
  1140. ATTACK = false
  1141. end
  1142.  
  1143. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1144. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1145. end
  1146.  
  1147. function EarthShatter()
  1148. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1149. if HITFLOOR ~= nil then
  1150. ATTACK = true
  1151. Rooted = true
  1152. for i=0, 1, 0.1 / Animation_Speed/2 do
  1153. Swait()
  1154. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1160. end
  1161. for i=0, 1, 0.1 / Animation_Speed*5 do
  1162. Swait()
  1163. RootPart.Anchored = true
  1164. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1170. end
  1171. local POS = RightArm.CFrame * CF(0,-1,0).p
  1172. for i = 1,10 do
  1173. CreateWave(0,10,true,0.05,25,CF(POS),"New yellow")
  1174. CreateWave(0,6,true,-0.05,25,CF(POS),"New yellow")
  1175. CreateWave(0,2,true,0.05,25,CF(POS),"New yellow")
  1176. killnearest(POS,15,25)
  1177. CreateSound("438666141", RightArm, 5, 1)
  1178. for i = 1, 40 do
  1179. local angle = math.random(-180,180)
  1180. coroutine.resume(coroutine.create(function()
  1181. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1182. local SpawnPosition = RayPos
  1183. local floor = RayHit
  1184. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1185. local LastPosition = RayPos
  1186. local Delay = 1
  1187. if floor ~= nil then
  1188. for i = 1, 5 do
  1189. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1190. local End = RayPos
  1191. LastPosition = End
  1192. killnearest(End,15,25)
  1193. local locatepart = Instance.new("Part",Effects)
  1194. locatepart.Size = VT(0.5,0.5,0.5)
  1195. locatepart.Position = End
  1196. locatepart.CanCollide = false
  1197. locatepart.Anchored = true
  1198. locatepart.Name = "L0"
  1199. locatepart.Transparency = 1
  1200. if SpawnPosition then
  1201. CreateSwirl(0,2,false,0.05,25,CF(End),"Really blue")
  1202. local spike = Instance.new("CornerWedgePart")
  1203. spike.Size = Vector3.new(1,15,1)
  1204. spike.Material = "Neon"
  1205. spike.Color = "Really black"
  1206. spike.Anchored = true
  1207. spike.CanCollide = false
  1208. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1209. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1210. spike.Name = HITFLOOR.Name.."Spike"
  1211. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1212. for i = 1, 3 do
  1213. local overlay = spike:Clone()
  1214. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1215. overlay.CFrame = spike.CFrame
  1216. overlay.Parent = nil
  1217. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1218. overlay.Parent = Effects
  1219. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1220. end
  1221. spike.Size = Vector3.new(2,25,2)
  1222. spike.Parent = Effects
  1223. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1224. end
  1225. Swait(5)
  1226. game:GetService("Debris"):AddItem(locatepart, 5)
  1227. end
  1228. end
  1229. end))
  1230. end
  1231. wait(0.05)
  1232. end
  1233. for i=0, 6, 0.1 / Animation_Speed*5 do
  1234. Swait()
  1235. RootPart.Anchored = true
  1236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1242. end
  1243. ATTACK = false
  1244. Rooted = false
  1245. end
  1246. end
  1247.  
  1248. function RavagingOverthrower()
  1249. ATTACK = true
  1250. Rooted = true
  1251. chatfunc("BEAM!!!",4)
  1252. for i=0, 1, 0.1 / Animation_Speed do
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260. end
  1261. CreateSound("348663022", Torso, 5, 1)
  1262. local StartPos = RootPart.CFrame * CF(0,0,-10).p
  1263. for i = 1, 5 do
  1264. MagicSphere2(25,25,CF(StartPos),"Really blue")
  1265. Swait(15)
  1266. end
  1267. local soundeffect = IT("Sound",Torso)
  1268. soundeffect.SoundId = "rbxassetid://487186990"
  1269. soundeffect.Looped = true
  1270. soundeffect.Volume = 10
  1271. soundeffect.Playing = true
  1272. repeat
  1273. turnto(Mouse.Hit.p)
  1274. MagicSphere2(25,25,CF(StartPos),"Really red")
  1275. MagicSphere(25/10,25,CF(StartPos),"Really blue")
  1276. for i = 1, 3 do
  1277. CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"White")
  1278. end
  1279. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1280. local distance = (StartPos - RayPos).magnitude
  1281. local RayBeam = IT("Part",Effects)
  1282. RayBeam.Material = "Neon"
  1283. RayBeam.Anchored = true
  1284. RayBeam.BrickColor = BRICKC"Really blue"
  1285. local mesh = IT("SpecialMesh",RayBeam)
  1286. mesh.MeshType = "Cylinder"
  1287. RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
  1288. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1289. MagicSphere(15,5,CF(RayPos),"Really blue")
  1290. killnearest(RayPos,15,100)
  1291. for i = 1, 3 do
  1292. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"White")
  1293. end
  1294. Swait()
  1295. if KEYHOLD == false then
  1296. coroutine.resume(coroutine.create(function()
  1297. for i = 1, 30 do
  1298. RayBeam.Transparency = i/30
  1299. Swait()
  1300. end
  1301. RayBeam:remove()
  1302. end))
  1303. else
  1304. RayBeam:remove()
  1305. end
  1306. until KEYHOLD == false
  1307. soundeffect:remove()
  1308. ATTACK = false
  1309. Rooted = false
  1310. end
  1311.  
  1312. function dodadance()
  1313. ATTACK = true
  1314. Rooted = true
  1315. DANCE = true
  1316. sick:Stop()
  1317. sick2:Play()
  1318. local Animation_Speed2 = 1.5
  1319. HName.Text = "Dance!"
  1320. repeat
  1321. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1329. end
  1330. MagicSphere(5,15,Torso.CFrame,"Really red")
  1331. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1332. Swait()
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1339. end
  1340. MagicSphere(5,15,Torso.CFrame,"Really blue")
  1341. until DANCE == false
  1342. HName.Text = "GOD OF CHAOS"
  1343. sick:Play()
  1344. sick2:Stop()
  1345. ATTACK = false
  1346. Rooted = false
  1347. end
  1348.  
  1349. function Warp()
  1350. MagicSphere2(10,5,Torso.CFrame,"Really blue")
  1351. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1352. CreateSound("282061340", Torso, 2, 1)
  1353. MagicSphere(5,5,Torso.CFrame,"Really blue")
  1354. for i = 1, 3 do
  1355. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"White")
  1356. end
  1357. killnearest(Torso.Position,12,25)
  1358. Swait()
  1359. turnto(Mouse.Hit.p)
  1360. end
  1361.  
  1362. --//=================================\\
  1363. --|| ASSIGN THINGS TO KEYS
  1364. --\\=================================//
  1365.  
  1366. Humanoid.Changed:connect(function(Jump)
  1367. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1368. Humanoid.Jump = false
  1369. end
  1370. end)
  1371.  
  1372. function MouseDown(Mouse)
  1373. if ATTACK == false then
  1374. end
  1375. end
  1376.  
  1377. function MouseUp(Mouse)
  1378. HOLD = false
  1379. end
  1380.  
  1381. function KeyDown(Key)
  1382. KEYHOLD = true
  1383. if Key == "e" and ATTACK == false then
  1384. TyranyCannon()
  1385. wait(0.1)
  1386. Detonate()
  1387. end
  1388.  
  1389. if Key == "e" and ATTACK == false then
  1390. EarthShatter()
  1391. end
  1392.  
  1393. if Key == "r" and ATTACK == false then
  1394. RavagingOverthrower()
  1395. end
  1396.  
  1397. if Key == "q" and ATTACK == false then
  1398. Warp()
  1399. end
  1400.  
  1401. if Key == "x" and (ATTACK == false or DANCE == true) then
  1402. if DANCE == false then
  1403. dodadance()
  1404. elseif DANCE == true then
  1405. DANCE = false
  1406. end
  1407. end
  1408. end
  1409.  
  1410. function KeyUp(Key)
  1411. KEYHOLD = false
  1412. end
  1413.  
  1414. Mouse.Button1Down:connect(function(NEWKEY)
  1415. MouseDown(NEWKEY)
  1416. end)
  1417. Mouse.Button1Up:connect(function(NEWKEY)
  1418. MouseUp(NEWKEY)
  1419. end)
  1420. Mouse.KeyDown:connect(function(NEWKEY)
  1421. KeyDown(NEWKEY)
  1422. end)
  1423. Mouse.KeyUp:connect(function(NEWKEY)
  1424. KeyUp(NEWKEY)
  1425. end)
  1426.  
  1427. --//=================================\\
  1428. --\\=================================//
  1429.  
  1430.  
  1431. function unanchor()
  1432. if UNANCHOR == true then
  1433. g = Character:GetChildren()
  1434. for i = 1, #g do
  1435. if g[i].ClassName == "Part" then
  1436. g[i].Anchored = false
  1437. end
  1438. end
  1439. end
  1440. end
  1441.  
  1442.  
  1443. --//=================================\\
  1444. --|| WRAP THE WHOLE SCRIPT UP
  1445. --\\=================================//
  1446.  
  1447. Humanoid.Changed:connect(function(Jump)
  1448. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1449. Humanoid.Jump = false
  1450. end
  1451. end)
  1452.  
  1453. ANIMATE.Parent = nil
  1454. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1455. IDLEANIMATION:Play()
  1456.  
  1457. while true do
  1458. Swait()
  1459. SINE = SINE + CHANGE
  1460. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1461. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1462. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1463. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1464. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1465. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1466. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1467. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1468. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1469. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1470. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1471. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1472. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1473. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1474. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. end
  1476. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1477. ANIM = "Jump"
  1478. if ATTACK == false then
  1479. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1485. end
  1486. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1487. ANIM = "Fall"
  1488. if ATTACK == false then
  1489. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1495. end
  1496. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1497. ANIM = "Idle"
  1498. if ATTACK == false then
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1505. end
  1506. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1507. ANIM = "Walk"
  1508. WALK = WALK + 1 / Animation_Speed
  1509. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1510. WALK = 0
  1511. if WALKINGANIM == true then
  1512. WALKINGANIM = false
  1513. elseif WALKINGANIM == false then
  1514. WALKINGANIM = true
  1515. end
  1516. end
  1517. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1518. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1519. if ATTACK == false then
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1526. end
  1527. end
  1528. if #Effects2>0 then
  1529. for e=1,#Effects2 do
  1530. if Effects2[e]~=nil then
  1531. local Thing=Effects2[e]
  1532. if Thing~=nil then
  1533. local Part=Thing[1]
  1534. local Mode=Thing[2]
  1535. local Delay=Thing[3]
  1536. local IncX=Thing[4]
  1537. local IncY=Thing[5]
  1538. local IncZ=Thing[6]
  1539. local Part2=Thing[8]
  1540. if Thing[1].Transparency<=1 then
  1541. if Thing[2]=="Block1" then
  1542. Thing[1].CFrame=Thing[1].CFrame
  1543. Mesh=Thing[1].Mesh
  1544. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1545. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1546. elseif Thing[2]=="Cylinder" then
  1547. Mesh=Thing[1].Mesh
  1548. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1549. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1550. elseif Thing[2]=="Blood" then
  1551. Mesh=Thing[7]
  1552. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1553. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1554. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1555. elseif Thing[2]=="Elec" then
  1556. Mesh=Thing[1].Mesh
  1557. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1558. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1559. elseif Thing[2]=="Disappear" then
  1560. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1561. end
  1562. else
  1563. Part.Parent=nil
  1564. table.remove(Effects2,e)
  1565. end
  1566. end
  1567. end
  1568. end
  1569. end
  1570. unanchor()
  1571. Humanoid.MaxHealth = "inf"
  1572. Humanoid.Health = "inf"
  1573. Humanoid.Name = "Ravage"
  1574. if Rooted == false then
  1575. Disable_Jump = false
  1576. Humanoid.WalkSpeed = Speed
  1577. elseif Rooted == true then
  1578. Disable_Jump = true
  1579. Humanoid.WalkSpeed = 0
  1580. end
  1581. q = Character:GetChildren()
  1582. for u = 1, #q do
  1583. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1584. q[u]:remove()
  1585. elseif q[u].ClassName == "Shirt" then
  1586. q[u]:Destroy()
  1587. elseif q[u].ClassName == "Pants" then
  1588. q[u]:Destroy()
  1589. elseif q[u].ClassName == "CharacterMesh" then
  1590. q[u]:remove()
  1591. elseif q[u].ClassName == "ShirtGraphic" then
  1592. q[u]:remove()
  1593. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1594. q[u].Color = Color3.new(255/255, 255/255, 255/255)
  1595. end
  1596. end
  1597. if Head:FindFirstChild("face") then
  1598. Head.face:remove()
  1599. end
  1600. if Head:FindFirstChild("Died") then
  1601. Head.Died:remove()
  1602. end
  1603. bomb = Bombs:GetChildren()
  1604. for lol = 1, #bomb do
  1605. if bomb[lol].ClassName == "Part" then
  1606. MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1607. end
  1608. end
  1609. end
  1610.  
  1611. --//=================================\\
  1612. --\\=================================//
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