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- p = game.Players:GetPlayers("Players")
- cch = p.Character
- Colours={
- BrickColor.Red();
- BrickColor.Blue();
- BrickColor.Orange();
- BrickColor.Yellow();
- BrickColor.Brown();
- };
- function Part(Part,Can,Loc,Anch,X,Y,Z,Parent)
- p = Instance.new("Part",game.Workspace)
- p.TopSurface = "Smooth"
- p.BottomSurface="Smooth"
- p.Size=Vector3.new(2,2,5)
- p.Poistion=Vector3.new(5,5,5)
- p.CanCollide=false
- p.Locked=true
- p.Anchored=true
- p.Parent = workspace
- p.BrickColor=BrickColor.new(random)
- p.FormFactor='Custom'
- end
- Mod = Instance.new("Model",Workspace)
- while true do
- local Mod = Mod.CFrame*CFrame.new(-42,0,0)
- local Mod = Mod.CFrame*CFrame.new(-4,2.2,5)
- wait()
- end
- for i,v in pairs(Model) do
- if v.Name == "Model" or v.Name == "Models" then
- return Model
- end
- end
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