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Ukendo

Greenwood Town Gun Modifier with Keybinds

Apr 17th, 2020
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  1. --[[
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  14. --]]
  15.  
  16. --Before you execute this script, make sure that you have the gun out and you're holding it. Otherwise, it will not work.
  17.  
  18. local player = game:GetService("Players").LocalPlayer
  19. local mouse = player:GetMouse()
  20. local env = require(game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Setting)
  21.  
  22. local GunModifyUI = Instance.new("ScreenGui")
  23. local ModifyFrame = Instance.new("Frame")
  24. local Heading = Instance.new("TextLabel")
  25. local SeparateLine = Instance.new("TextLabel")
  26. local Hint1 = Instance.new("TextLabel")
  27. local Hint2 = Instance.new("TextLabel")
  28. local Hint3 = Instance.new("TextLabel")
  29. local Hint4 = Instance.new("TextLabel")
  30. local OpenClose = Instance.new("TextButton")
  31. local Laser = Instance.new("TextButton")
  32. local Drawgun = Instance.new("TextButton")
  33. local FastDamagingRifle = Instance.new("TextButton")
  34.  
  35. --Properties:
  36.  
  37. GunModifyUI.Name = "GunModifyUI"
  38. GunModifyUI.Parent = player:WaitForChild("PlayerGui")
  39. GunModifyUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  40.  
  41. ModifyFrame.Name = "ModifyFrame"
  42. ModifyFrame.Parent = GunModifyUI
  43. ModifyFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  44. ModifyFrame.BackgroundTransparency = 0.500
  45. ModifyFrame.Draggable = true
  46. ModifyFrame.Position = UDim2.new(0.5, -150, 0.5, -150)
  47. ModifyFrame.Size = UDim2.new(0, 300, 0, 300)
  48.  
  49. Heading.Name = "Heading"
  50. Heading.Parent = ModifyFrame
  51. Heading.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  52. Heading.BackgroundTransparency = 1.000
  53. Heading.Size = UDim2.new(0, 300, 0, 50)
  54. Heading.Font = Enum.Font.Code
  55. Heading.Text = "GWT Gun Modify"
  56. Heading.TextColor3 = Color3.fromRGB(255, 255, 255)
  57. Heading.TextSize = 40.000
  58.  
  59. SeparateLine.Name = "SeparateLine"
  60. SeparateLine.Parent = ModifyFrame
  61. SeparateLine.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  62. SeparateLine.BorderSizePixel = 0
  63. SeparateLine.Position = UDim2.new(0, 0, 0, 50)
  64. SeparateLine.Size = UDim2.new(0, 300, 0, 1)
  65. SeparateLine.Font = Enum.Font.Code
  66. SeparateLine.Text = ""
  67. SeparateLine.TextColor3 = Color3.fromRGB(255, 255, 255)
  68. SeparateLine.TextSize = 40.000
  69.  
  70. Hint1.Name = "Hint1"
  71. Hint1.Parent = ModifyFrame
  72. Hint1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  73. Hint1.BackgroundTransparency = 1.000
  74. Hint1.Size = UDim2.new(0, 300, 0, 20)
  75. Hint1.Position = UDim2.new(0, 0, 0, 50)
  76. Hint1.Font = Enum.Font.Code
  77. Hint1.Text = "Press M to open/close"
  78. Hint1.TextColor3 = Color3.fromRGB(255, 255, 255)
  79. Hint1.TextSize = 20.000
  80.  
  81. Hint2.Name = "Hint2"
  82. Hint2.Parent = ModifyFrame
  83. Hint2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  84. Hint2.BackgroundTransparency = 1.000
  85. Hint2.Size = UDim2.new(0, 300, 0, 20)
  86. Hint2.Position = UDim2.new(0, 0, 0, 127)
  87. Hint2.Font = Enum.Font.Code
  88. Hint2.Text = "Or press T for explosion gun"
  89. Hint2.TextColor3 = Color3.fromRGB(255, 255, 255)
  90. Hint2.TextSize = 20.000
  91.  
  92. Hint3.Name = "Hint3"
  93. Hint3.Parent = ModifyFrame
  94. Hint3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  95. Hint3.BackgroundTransparency = 1.000
  96. Hint3.Size = UDim2.new(0, 300, 0, 20)
  97. Hint3.Position = UDim2.new(0, 0, 0, 202)
  98. Hint3.Font = Enum.Font.Code
  99. Hint3.Text = "Or press R for drawing rifle"
  100. Hint3.TextColor3 = Color3.fromRGB(255, 255, 255)
  101. Hint3.TextSize = 20.000
  102.  
  103. Hint4.Name = "Hint4"
  104. Hint4.Parent = ModifyFrame
  105. Hint4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  106. Hint4.BackgroundTransparency = 1.000
  107. Hint4.Size = UDim2.new(0, 300, 0, 20)
  108. Hint4.Position = UDim2.new(0, 0, 0, 275)
  109. Hint4.Font = Enum.Font.Code
  110. Hint4.Text = "Or press G for fast rifle"
  111. Hint4.TextColor3 = Color3.fromRGB(255, 255, 255)
  112. Hint4.TextSize = 20.000
  113.  
  114. OpenClose.Name = "OpenClose"
  115. OpenClose.Parent = GunModifyUI
  116. OpenClose.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  117. OpenClose.BackgroundTransparency = 0.750
  118. OpenClose.Position = UDim2.new(0, 0, 0.5, -90)
  119. OpenClose.Size = UDim2.new(0, 200, 0, 50)
  120. OpenClose.Font = Enum.Font.Code
  121. OpenClose.Text = "Close"
  122. OpenClose.TextColor3 = Color3.fromRGB(255, 255, 255)
  123. OpenClose.TextSize = 20.000
  124. OpenClose.TextWrapped = true
  125.  
  126. Laser.Name = "Laser"
  127. Laser.Parent = ModifyFrame
  128. Laser.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  129. Laser.BackgroundTransparency = 0.750
  130. Laser.Position = UDim2.new(0, 50, 0, 75)
  131. Laser.Size = UDim2.new(0, 200, 0, 50)
  132. Laser.Font = Enum.Font.Code
  133. Laser.Text = "Laser Explosion Gun"
  134. Laser.TextColor3 = Color3.fromRGB(255, 255, 255)
  135. Laser.TextSize = 20.000
  136. Laser.TextWrapped = true
  137.  
  138. Drawgun.Name = "Drawgun"
  139. Drawgun.Parent = ModifyFrame
  140. Drawgun.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  141. Drawgun.BackgroundTransparency = 0.750
  142. Drawgun.Position = UDim2.new(0, 50, 0, 150)
  143. Drawgun.Size = UDim2.new(0, 200, 0, 50)
  144. Drawgun.Font = Enum.Font.Code
  145. Drawgun.Text = "Drawing Rifle"
  146. Drawgun.TextColor3 = Color3.fromRGB(255, 255, 255)
  147. Drawgun.TextSize = 20.000
  148. Drawgun.TextWrapped = true
  149.  
  150. FastDamagingRifle.Name = "FastDamagingRifle"
  151. FastDamagingRifle.Parent = ModifyFrame
  152. FastDamagingRifle.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
  153. FastDamagingRifle.BackgroundTransparency = 0.750
  154. FastDamagingRifle.Position = UDim2.new(0, 50, 0, 225)
  155. FastDamagingRifle.Size = UDim2.new(0, 200, 0, 50)
  156. FastDamagingRifle.Font = Enum.Font.Code
  157. FastDamagingRifle.Text = "Fast Auto Rifle"
  158. FastDamagingRifle.TextColor3 = Color3.fromRGB(255, 255, 255)
  159. FastDamagingRifle.TextSize = 20.000
  160. FastDamagingRifle.TextWrapped = true
  161.  
  162. OpenClose.MouseButton1Click:connect(function()
  163.     if ModifyFrame.Visible == true then
  164.         ModifyFrame.Visible = false
  165.         OpenClose.Text = "Open"
  166.     else
  167.         ModifyFrame.Visible = true
  168.         OpenClose.Text = "Close"
  169.     end
  170. end)
  171.  
  172. mouse.KeyDown:connect(function(key)
  173.     if key == "t" then
  174.         env.Auto = true
  175.         env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
  176.         env.BulletOffset = Vector3.new(0, 0.625, 1.25)
  177.         env.BaseDamage = 500
  178.         env.FireRate = 0.001
  179.         env.ReloadTime = 1
  180.         env.AmmoPerMag = math.huge
  181.         env.Spread = 0
  182.         env.Range = 2000
  183.         env.HeadshotEnabled = true
  184.         env.HeadshotDamageMultiplier = 100
  185.         env.MouseIconID = "316279304"
  186.         env.IdleAnimationID = 94331086
  187.         env.IdleAnimationSpeed = 1
  188.         env.FireAnimationID = 94332152
  189.         env.FireAnimationSpeed = 1
  190.         env.ReloadAnimationID = 95384819
  191.         env.ReloadAnimationSpeed = 1.5
  192.         env.EquippedAnimationID = nil
  193.         env.EquippedAnimationSpeed = 1
  194.         env.WalkSpeedRedutionEnabled = false
  195.         env.WalkSpeedRedution = 6
  196.         env.HoldDownEnabled = true
  197.         env.HoldDownAnimationID = 1637489010
  198.         env.HoldDownAnimationSpeed = 0.5
  199.         env.BulletHoleEnabled = true
  200.         env.BulletHoleSize = 1
  201.         env.BulletHoleTexture = {64291961}
  202.         env.BulletHoleVisibleTime = 15
  203.         env.BulletHoleFadeTime = 15
  204.         env.HitEffectEnabled = true
  205.         env.HitSoundIDs = {
  206.         186809061,
  207.         186809249,
  208.         186809250,
  209.         186809252
  210.         }
  211.         env.HitSoundPitch = math.random(90, 110) / 100
  212.         env.CustomHitEffect = false
  213.         env.BloodEnabled = true
  214.         env.HitCharSndIDs = {
  215.         245630921,
  216.         245630994,
  217.         245631056,
  218.         245631112,
  219.         245631167
  220.         }
  221.         env.HitCharSndPitch = 1
  222.         env.TweenLength = 0.5
  223.         env.EasingStyle = Enum.EasingStyle.Quint
  224.         env.EasingDirection = Enum.EasingDirection.Out
  225.         env.TweenLengthNAD = 0.5
  226.         env.EasingStyleNAD = Enum.EasingStyle.Quint
  227.         env.EasingDirectionNAD = Enum.EasingDirection.Out
  228.         env.WhizSoundEnabled = false
  229.         env.WhizSoundID = {
  230.         342190005,
  231.         342190012,
  232.         342190017,
  233.         342190024
  234.         }
  235.         env.WhizSoundVolume = 1
  236.         env.WhizSoundPitch = 1
  237.         env.HitmarkerEnabled = true
  238.         env.HitmarkerIconID = "286279066"
  239.         env.HitmarkerFadeTime = 0.5
  240.         env.MuzzleLightEnabled = true
  241.         env.LightOffset = Vector3.new(0, 0, 0)
  242.         env.LightBrightness = 1
  243.         env.LightColor = Color3.new(255,255,255)
  244.         env.LightRange = 45
  245.         env.LightShadows = true
  246.         env.VisibleTime = 0.015
  247.         env.BulletShellEnabled = false
  248.         env.BulletShellOffset = Vector3.new(0, 0.4, 0)
  249.         env.ShellSize = Vector3.new(2, 255, 0.524)
  250.         env.AllowCollide = false
  251.         env.ShellScale = Vector3.new(2, 2, 2)
  252.         env.ShellMeshID = "94295100"
  253.         env.ShellTextureID = "94287792"
  254.         env.DisappearTime = 5
  255.         env.IronsightEnabled = true
  256.         env.FieldOfViewOS = 0
  257.         env.MouseSensitiveOS = 0
  258.         env.SpreadRedutionOS = 0
  259.         env.LimitedAmmoEnabled = false
  260.         env.Ammo = math.huge
  261.         env.MaxAmmo = math.huge
  262.         env.ShotgunEnabled = false
  263.         env.BulletPerShot = 8
  264.         env.ShotgunReload = false
  265.         env.ShotgunClipinAnimationID = nil
  266.         env.ShotgunClipinAnimationSpeed = 1
  267.         env.ShellClipinSpeed = 0.5
  268.         env.BurstFireEnabled = false
  269.         env.BulletPerBurst = 3
  270.         env.BurstRate = 0.075
  271.         env.SniperEnabled = false
  272.         env.FieldOfViewS = 0
  273.         env.MouseSensitiveS = 0.2
  274.         env.SpreadRedutionS = 0
  275.         env.CameraShakingEnabled = false
  276.         env.Recoil = 0
  277.         env.AngleX = 100
  278.         env.AngleY = 100
  279.         env.RecoilSpeed = 0.01
  280.         env.DampeningSpeed = 0.06
  281.         env.RecoilRedution = 0.2
  282.         env.ExplosiveEnabled = true
  283.         env.Radius = 8
  284.         env.VisualizerEnabled = true
  285.         env.BulletSpeed = 1000
  286.         env.BulletSize = Vector3.new(0.5, 0.5, 100)
  287.         env.BulletColor = Color3.fromRGB(255,0,0)
  288.         env.BulletTransparency = 0.25
  289.         env.BulletMaterial = Enum.Material.Neon
  290.         env.FadeTime = 0.25
  291.         env.BulletShape = Enum.MeshType.Brick
  292.         env.ChargedShotEnabled = false
  293.         env.ChargingTime = 1
  294.         env.MinigunEnabled = false
  295.         env.DelayBeforeFiring = 1
  296.         env.DelayAfterFiring = 1
  297.         env.Knockback = 0
  298.         env.Lifesteal = 100
  299.         env.FlamingBullet = true
  300.         env.DualEnabled = true
  301.         env.Piercing = 0
  302.     elseif key == "r" then
  303.         env.Auto = true
  304.         env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
  305.         env.BulletOffset = Vector3.new(0, 0.625, 1.25)
  306.         env.BaseDamage = 0
  307.         env.FireRate = 0.001
  308.         env.ReloadTime = 2
  309.         env.AmmoPerMag = math.huge
  310.         env.Spread = 0
  311.         env.Range = 2000
  312.         env.HeadshotEnabled = false
  313.         env.HeadshotDamageMultiplier = 0
  314.         env.MouseIconID = "316279304"
  315.         env.IdleAnimationID = 94331086
  316.         env.IdleAnimationSpeed = 1
  317.         env.FireAnimationID = 94332152
  318.         env.FireAnimationSpeed = 1
  319.         env.ReloadAnimationID = 95384819
  320.         env.ReloadAnimationSpeed = 1.5
  321.         env.EquippedAnimationID = nil
  322.         env.EquippedAnimationSpeed = 1
  323.         env.WalkSpeedRedutionEnabled = false
  324.         env.WalkSpeedRedution = 6
  325.         env.HoldDownEnabled = true
  326.         env.HoldDownAnimationID = 1637489010
  327.         env.HoldDownAnimationSpeed = 0.5
  328.         env.BulletHoleEnabled = true
  329.         env.BulletHoleSize = 1
  330.         env.BulletHoleTexture = {64291961}
  331.         env.BulletHoleVisibleTime = 15
  332.         env.BulletHoleFadeTime = 50
  333.         env.HitEffectEnabled = true
  334.         env.HitSoundIDs = {
  335.         186809061,
  336.         186809249,
  337.         186809250,
  338.         186809252
  339.         }
  340.         env.HitSoundPitch = math.random(90, 110) / 100
  341.         env.CustomHitEffect = false
  342.         env.BloodEnabled = true
  343.         env.HitCharSndIDs = {
  344.         245630921,
  345.         245630994,
  346.         245631056,
  347.         245631112,
  348.         245631167
  349.         }
  350.         env.HitCharSndPitch = 1
  351.         env.TweenLength = 0.5
  352.         env.EasingStyle = Enum.EasingStyle.Quint
  353.         env.EasingDirection = Enum.EasingDirection.Out
  354.         env.TweenLengthNAD = 0.5
  355.         env.EasingStyleNAD = Enum.EasingStyle.Quint
  356.         env.EasingDirectionNAD = Enum.EasingDirection.Out
  357.         env.WhizSoundEnabled = false
  358.         env.WhizSoundID = {
  359.         342190005,
  360.         342190012,
  361.         342190017,
  362.         342190024
  363.         }
  364.         env.WhizSoundVolume = 1
  365.         env.WhizSoundPitch = 1
  366.         env.HitmarkerEnabled = true
  367.         env.HitmarkerIconID = "286279066"
  368.         env.HitmarkerFadeTime = 0.5
  369.         env.MuzzleLightEnabled = true
  370.         env.LightOffset = Vector3.new(0, 0, 0)
  371.         env.LightBrightness = 1
  372.         env.LightColor = Color3.new(1, 1, 1)
  373.         env.LightRange = 45
  374.         env.LightShadows = true
  375.         env.VisibleTime = 0.015
  376.         env.BulletShellEnabled = false
  377.         env.BulletShellOffset = Vector3.new(0, 0.4, 0)
  378.         env.ShellSize = Vector3.new(0.144, 0.144, 0.524)
  379.         env.AllowCollide = false
  380.         env.ShellScale = Vector3.new(2, 2, 2)
  381.         env.ShellMeshID = "94295100"
  382.         env.ShellTextureID = "94287792"
  383.         env.DisappearTime = 5
  384.         env.IronsightEnabled = true
  385.         env.FieldOfViewOS = 40
  386.         env.MouseSensitiveOS = 0.2
  387.         env.SpreadRedutionOS = 0.6
  388.         env.LimitedAmmoEnabled = false
  389.         env.Ammo = math.huge
  390.         env.MaxAmmo = math.huge
  391.         env.ShotgunEnabled = false
  392.         env.BulletPerShot = 8
  393.         env.ShotgunReload = false
  394.         env.ShotgunClipinAnimationID = nil
  395.         env.ShotgunClipinAnimationSpeed = 1
  396.         env.ShellClipinSpeed = 0.5
  397.         env.BurstFireEnabled = false
  398.         env.BulletPerBurst = 3
  399.         env.BurstRate = 0.075
  400.         env.SniperEnabled = false
  401.         env.FieldOfViewS = 12.5
  402.         env.MouseSensitiveS = 0.2
  403.         env.SpreadRedutionS = 0.6
  404.         env.CameraShakingEnabled = false
  405.         env.Recoil = 0
  406.         env.AngleX = 100
  407.         env.AngleY = 100
  408.         env.RecoilSpeed = 0.01
  409.         env.DampeningSpeed = 0.06
  410.         env.RecoilRedution = 0.2
  411.         env.ExplosiveEnabled = false
  412.         env.Radius = 8
  413.         env.VisualizerEnabled = false
  414.         env.BulletSpeed = 50
  415.         env.BulletSize = Vector3.new(0.1, 0.1, 100)
  416.         env.BulletColor = Color3.fromRGB(245, 205, 48)
  417.         env.BulletTransparency = 0.25
  418.         env.BulletMaterial = Enum.Material.Neon
  419.         env.FadeTime = 0.25
  420.         env.BulletShape = Enum.MeshType.Brick
  421.         env.ChargedShotEnabled = false
  422.         env.ChargingTime = 1
  423.         env.MinigunEnabled = false
  424.         env.DelayBeforeFiring = 1
  425.         env.DelayAfterFiring = 1
  426.         env.Knockback = 0
  427.         env.Lifesteal = 0
  428.         env.FlamingBullet = false
  429.         env.DualEnabled = false
  430.         env.Piercing = 0
  431.     elseif key == "g" then
  432.         env.Auto = true
  433.         env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
  434.         env.BulletOffset = Vector3.new(0, 0.625, 1.25)
  435.         env.BaseDamage = 1000
  436.         env.FireRate = 0.01
  437.         env.ReloadTime = 2
  438.         env.AmmoPerMag = math.huge
  439.         env.Spread = 0
  440.         env.Range = 2000
  441.         env.HeadshotEnabled = true
  442.         env.HeadshotDamageMultiplier = 1000
  443.         env.MouseIconID = "316279304"
  444.         env.IdleAnimationID = 94331086
  445.         env.IdleAnimationSpeed = 1
  446.         env.FireAnimationID = 94332152
  447.         env.FireAnimationSpeed = 1
  448.         env.ReloadAnimationID = 95384819
  449.         env.ReloadAnimationSpeed = 1.5
  450.         env.EquippedAnimationID = nil
  451.         env.EquippedAnimationSpeed = 1
  452.         env.WalkSpeedRedutionEnabled = true
  453.         env.WalkSpeedRedution = 6
  454.         env.HoldDownEnabled = true
  455.         env.HoldDownAnimationID = 1637489010
  456.         env.HoldDownAnimationSpeed = 0.5
  457.         env.BulletHoleEnabled = true
  458.         env.BulletHoleSize = 1
  459.         env.BulletHoleTexture = {64291961}
  460.         env.BulletHoleVisibleTime = 5
  461.         env.BulletHoleFadeTime = 5
  462.         env.HitEffectEnabled = true
  463.         env.HitSoundIDs = {
  464.         186809061,
  465.         186809249,
  466.         186809250,
  467.         186809252
  468.         }
  469.         env.HitSoundPitch = math.random(90, 110) / 100
  470.         env.CustomHitEffect = false
  471.         env.BloodEnabled = true
  472.         env.HitCharSndIDs = {
  473.         245630921,
  474.         245630994,
  475.         245631056,
  476.         245631112,
  477.         245631167
  478.         }
  479.         env.HitCharSndPitch = 1
  480.         env.TweenLength = 0.5
  481.         env.EasingStyle = Enum.EasingStyle.Quint
  482.         env.EasingDirection = Enum.EasingDirection.Out
  483.         env.TweenLengthNAD = 0.5
  484.         env.EasingStyleNAD = Enum.EasingStyle.Quint
  485.         env.EasingDirectionNAD = Enum.EasingDirection.Out
  486.         env.WhizSoundEnabled = false
  487.         env.WhizSoundID = {
  488.         342190005,
  489.         342190012,
  490.         342190017,
  491.         342190024
  492.         }
  493.         env.WhizSoundVolume = 1
  494.         env.WhizSoundPitch = 1
  495.         env.HitmarkerEnabled = true
  496.         env.HitmarkerIconID = "286279066"
  497.         env.HitmarkerFadeTime = 0.5
  498.         env.MuzzleLightEnabled = true
  499.         env.LightOffset = Vector3.new(0, 0, 0)
  500.         env.LightBrightness = 1
  501.         env.LightColor = Color3.new(1, 1, 1)
  502.         env.LightRange = 45
  503.         env.LightShadows = true
  504.         env.VisibleTime = 0.015
  505.         env.BulletShellEnabled = false
  506.         env.BulletShellOffset = Vector3.new(0, 0.4, 0)
  507.         env.ShellSize = Vector3.new(0.144, 0.144, 0.524)
  508.         env.AllowCollide = false
  509.         env.ShellScale = Vector3.new(2, 2, 2)
  510.         env.ShellMeshID = "94295100"
  511.         env.ShellTextureID = "94287792"
  512.         env.DisappearTime = 5
  513.         env.IronsightEnabled = true
  514.         env.FieldOfViewOS = 40
  515.         env.MouseSensitiveOS = 0.2
  516.         env.SpreadRedutionOS = 0.6
  517.         env.LimitedAmmoEnabled = false
  518.         env.Ammo = math.huge
  519.         env.MaxAmmo = math.huge
  520.         env.ShotgunEnabled = false
  521.         env.BulletPerShot = 8
  522.         env.ShotgunReload = false
  523.         env.ShotgunClipinAnimationID = nil
  524.         env.ShotgunClipinAnimationSpeed = 1
  525.         env.ShellClipinSpeed = 0.5
  526.         env.BurstFireEnabled = false
  527.         env.BulletPerBurst = 3
  528.         env.BurstRate = 0.075
  529.         env.SniperEnabled = false
  530.         env.FieldOfViewS = 12.5
  531.         env.MouseSensitiveS = 0.2
  532.         env.SpreadRedutionS = 0.6
  533.         env.CameraShakingEnabled = true
  534.         env.Recoil = 50
  535.         env.AngleX = 100
  536.         env.AngleY = 100
  537.         env.RecoilSpeed = 0.01
  538.         env.DampeningSpeed = 0.06
  539.         env.RecoilRedution = 0.2
  540.         env.ExplosiveEnabled = false
  541.         env.Radius = 8
  542.         env.VisualizerEnabled = false
  543.         env.BulletSpeed = 50
  544.         env.BulletSize = Vector3.new(0.1, 0.1, 100)
  545.         env.BulletColor = Color3.fromRGB(245, 205, 48)
  546.         env.BulletTransparency = 0.25
  547.         env.BulletMaterial = Enum.Material.Neon
  548.         env.FadeTime = 0.25
  549.         env.BulletShape = Enum.MeshType.Brick
  550.         env.ChargedShotEnabled = false
  551.         env.ChargingTime = 1
  552.         env.MinigunEnabled = false
  553.         env.DelayBeforeFiring = 1
  554.         env.DelayAfterFiring = 1
  555.         env.Knockback = 0
  556.         env.Lifesteal = 0
  557.         env.FlamingBullet = false
  558.         env.DualEnabled = false
  559.         env.Piercing = 0
  560.     elseif key == "m" then
  561.         if ModifyFrame.Visible == true then
  562.             ModifyFrame.Visible = false
  563.             OpenClose.Text = "Open"
  564.         else
  565.             ModifyFrame.Visible = true
  566.             OpenClose.Text = "Close"
  567.         end
  568.     end
  569. end)
  570.  
  571. Laser.MouseButton1Click:Connect(function()
  572.     env.Auto = true
  573.     env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
  574.     env.BulletOffset = Vector3.new(0, 0.625, 1.25)
  575.     env.BaseDamage = 500
  576.     env.FireRate = 0.001
  577.     env.ReloadTime = 1
  578.     env.AmmoPerMag = math.huge
  579.     env.Spread = 0
  580.     env.Range = 2000
  581.     env.HeadshotEnabled = true
  582.     env.HeadshotDamageMultiplier = 100
  583.     env.MouseIconID = "316279304"
  584.     env.IdleAnimationID = 94331086
  585.     env.IdleAnimationSpeed = 1
  586.     env.FireAnimationID = 94332152
  587.     env.FireAnimationSpeed = 1
  588.     env.ReloadAnimationID = 95384819
  589.     env.ReloadAnimationSpeed = 1.5
  590.     env.EquippedAnimationID = nil
  591.     env.EquippedAnimationSpeed = 1
  592.     env.WalkSpeedRedutionEnabled = false
  593.     env.WalkSpeedRedution = 6
  594.     env.HoldDownEnabled = true
  595.     env.HoldDownAnimationID = 1637489010
  596.     env.HoldDownAnimationSpeed = 0.5
  597.     env.BulletHoleEnabled = true
  598.     env.BulletHoleSize = 1
  599.     env.BulletHoleTexture = {64291961}
  600.     env.BulletHoleVisibleTime = 15
  601.     env.BulletHoleFadeTime = 15
  602.     env.HitEffectEnabled = true
  603.     env.HitSoundIDs = {
  604.     186809061,
  605.     186809249,
  606.     186809250,
  607.     186809252
  608.     }
  609.     env.HitSoundPitch = math.random(90, 110) / 100
  610.     env.CustomHitEffect = false
  611.     env.BloodEnabled = true
  612.     env.HitCharSndIDs = {
  613.     245630921,
  614.     245630994,
  615.     245631056,
  616.     245631112,
  617.     245631167
  618.     }
  619.     env.HitCharSndPitch = 1
  620.     env.TweenLength = 0.5
  621.     env.EasingStyle = Enum.EasingStyle.Quint
  622.     env.EasingDirection = Enum.EasingDirection.Out
  623.     env.TweenLengthNAD = 0.5
  624.     env.EasingStyleNAD = Enum.EasingStyle.Quint
  625.     env.EasingDirectionNAD = Enum.EasingDirection.Out
  626.     env.WhizSoundEnabled = false
  627.     env.WhizSoundID = {
  628.     342190005,
  629.     342190012,
  630.     342190017,
  631.     342190024
  632.     }
  633.     env.WhizSoundVolume = 1
  634.     env.WhizSoundPitch = 1
  635.     env.HitmarkerEnabled = true
  636.     env.HitmarkerIconID = "286279066"
  637.     env.HitmarkerFadeTime = 0.5
  638.     env.MuzzleLightEnabled = true
  639.     env.LightOffset = Vector3.new(0, 0, 0)
  640.     env.LightBrightness = 1
  641.     env.LightColor = Color3.new(255,255,255)
  642.     env.LightRange = 45
  643.     env.LightShadows = true
  644.     env.VisibleTime = 0.015
  645.     env.BulletShellEnabled = false
  646.     env.BulletShellOffset = Vector3.new(0, 0.4, 0)
  647.     env.ShellSize = Vector3.new(2, 255, 0.524)
  648.     env.AllowCollide = false
  649.     env.ShellScale = Vector3.new(2, 2, 2)
  650.     env.ShellMeshID = "94295100"
  651.     env.ShellTextureID = "94287792"
  652.     env.DisappearTime = 5
  653.     env.IronsightEnabled = true
  654.     env.FieldOfViewOS = 0
  655.     env.MouseSensitiveOS = 0
  656.     env.SpreadRedutionOS = 0
  657.     env.LimitedAmmoEnabled = false
  658.     env.Ammo = math.huge
  659.     env.MaxAmmo = math.huge
  660.     env.ShotgunEnabled = false
  661.     env.BulletPerShot = 8
  662.     env.ShotgunReload = false
  663.     env.ShotgunClipinAnimationID = nil
  664.     env.ShotgunClipinAnimationSpeed = 1
  665.     env.ShellClipinSpeed = 0.5
  666.     env.BurstFireEnabled = false
  667.     env.BulletPerBurst = 3
  668.     env.BurstRate = 0.075
  669.     env.SniperEnabled = false
  670.     env.FieldOfViewS = 0
  671.     env.MouseSensitiveS = 0.2
  672.     env.SpreadRedutionS = 0
  673.     env.CameraShakingEnabled = false
  674.     env.Recoil = 0
  675.     env.AngleX = 100
  676.     env.AngleY = 100
  677.     env.RecoilSpeed = 0.01
  678.     env.DampeningSpeed = 0.06
  679.     env.RecoilRedution = 0.2
  680.     env.ExplosiveEnabled = true
  681.     env.Radius = 8
  682.     env.VisualizerEnabled = true
  683.     env.BulletSpeed = 1000
  684.     env.BulletSize = Vector3.new(0.5, 0.5, 100)
  685.     env.BulletColor = Color3.fromRGB(255,0,0)
  686.     env.BulletTransparency = 0.25
  687.     env.BulletMaterial = Enum.Material.Neon
  688.     env.FadeTime = 0.25
  689.     env.BulletShape = Enum.MeshType.Brick
  690.     env.ChargedShotEnabled = false
  691.     env.ChargingTime = 1
  692.     env.MinigunEnabled = false
  693.     env.DelayBeforeFiring = 1
  694.     env.DelayAfterFiring = 1
  695.     env.Knockback = 0
  696.     env.Lifesteal = 100
  697.     env.FlamingBullet = true
  698.     env.DualEnabled = true
  699.     env.Piercing = 0
  700. end)
  701.  
  702. Drawgun.MouseButton1Click:connect(function()
  703.     env.Auto = true
  704.     env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
  705.     env.BulletOffset = Vector3.new(0, 0.625, 1.25)
  706.     env.BaseDamage = 0
  707.     env.FireRate = 0.001
  708.     env.ReloadTime = 2
  709.     env.AmmoPerMag = math.huge
  710.     env.Spread = 0
  711.     env.Range = 2000
  712.     env.HeadshotEnabled = false
  713.     env.HeadshotDamageMultiplier = 0
  714.     env.MouseIconID = "316279304"
  715.     env.IdleAnimationID = 94331086
  716.     env.IdleAnimationSpeed = 1
  717.     env.FireAnimationID = 94332152
  718.     env.FireAnimationSpeed = 1
  719.     env.ReloadAnimationID = 95384819
  720.     env.ReloadAnimationSpeed = 1.5
  721.     env.EquippedAnimationID = nil
  722.     env.EquippedAnimationSpeed = 1
  723.     env.WalkSpeedRedutionEnabled = false
  724.     env.WalkSpeedRedution = 6
  725.     env.HoldDownEnabled = true
  726.     env.HoldDownAnimationID = 1637489010
  727.     env.HoldDownAnimationSpeed = 0.5
  728.     env.BulletHoleEnabled = true
  729.     env.BulletHoleSize = 1
  730.     env.BulletHoleTexture = {64291961}
  731.     env.BulletHoleVisibleTime = 15
  732.     env.BulletHoleFadeTime = 50
  733.     env.HitEffectEnabled = true
  734.     env.HitSoundIDs = {
  735.     186809061,
  736.     186809249,
  737.     186809250,
  738.     186809252
  739.     }
  740.     env.HitSoundPitch = math.random(90, 110) / 100
  741.     env.CustomHitEffect = false
  742.     env.BloodEnabled = true
  743.     env.HitCharSndIDs = {
  744.     245630921,
  745.     245630994,
  746.     245631056,
  747.     245631112,
  748.     245631167
  749.     }
  750.     env.HitCharSndPitch = 1
  751.     env.TweenLength = 0.5
  752.     env.EasingStyle = Enum.EasingStyle.Quint
  753.     env.EasingDirection = Enum.EasingDirection.Out
  754.     env.TweenLengthNAD = 0.5
  755.     env.EasingStyleNAD = Enum.EasingStyle.Quint
  756.     env.EasingDirectionNAD = Enum.EasingDirection.Out
  757.     env.WhizSoundEnabled = false
  758.     env.WhizSoundID = {
  759.     342190005,
  760.     342190012,
  761.     342190017,
  762.     342190024
  763.     }
  764.     env.WhizSoundVolume = 1
  765.     env.WhizSoundPitch = 1
  766.     env.HitmarkerEnabled = true
  767.     env.HitmarkerIconID = "286279066"
  768.     env.HitmarkerFadeTime = 0.5
  769.     env.MuzzleLightEnabled = true
  770.     env.LightOffset = Vector3.new(0, 0, 0)
  771.     env.LightBrightness = 1
  772.     env.LightColor = Color3.new(1, 1, 1)
  773.     env.LightRange = 45
  774.     env.LightShadows = true
  775.     env.VisibleTime = 0.015
  776.     env.BulletShellEnabled = false
  777.     env.BulletShellOffset = Vector3.new(0, 0.4, 0)
  778.     env.ShellSize = Vector3.new(0.144, 0.144, 0.524)
  779.     env.AllowCollide = false
  780.     env.ShellScale = Vector3.new(2, 2, 2)
  781.     env.ShellMeshID = "94295100"
  782.     env.ShellTextureID = "94287792"
  783.     env.DisappearTime = 5
  784.     env.IronsightEnabled = true
  785.     env.FieldOfViewOS = 40
  786.     env.MouseSensitiveOS = 0.2
  787.     env.SpreadRedutionOS = 0.6
  788.     env.LimitedAmmoEnabled = false
  789.     env.Ammo = math.huge
  790.     env.MaxAmmo = math.huge
  791.     env.ShotgunEnabled = false
  792.     env.BulletPerShot = 8
  793.     env.ShotgunReload = false
  794.     env.ShotgunClipinAnimationID = nil
  795.     env.ShotgunClipinAnimationSpeed = 1
  796.     env.ShellClipinSpeed = 0.5
  797.     env.BurstFireEnabled = false
  798.     env.BulletPerBurst = 3
  799.     env.BurstRate = 0.075
  800.     env.SniperEnabled = false
  801.     env.FieldOfViewS = 12.5
  802.     env.MouseSensitiveS = 0.2
  803.     env.SpreadRedutionS = 0.6
  804.     env.CameraShakingEnabled = false
  805.     env.Recoil = 0
  806.     env.AngleX = 100
  807.     env.AngleY = 100
  808.     env.RecoilSpeed = 0.01
  809.     env.DampeningSpeed = 0.06
  810.     env.RecoilRedution = 0.2
  811.     env.ExplosiveEnabled = false
  812.     env.Radius = 8
  813.     env.VisualizerEnabled = false
  814.     env.BulletSpeed = 50
  815.     env.BulletSize = Vector3.new(0.1, 0.1, 100)
  816.     env.BulletColor = Color3.fromRGB(245, 205, 48)
  817.     env.BulletTransparency = 0.25
  818.     env.BulletMaterial = Enum.Material.Neon
  819.     env.FadeTime = 0.25
  820.     env.BulletShape = Enum.MeshType.Brick
  821.     env.ChargedShotEnabled = false
  822.     env.ChargingTime = 1
  823.     env.MinigunEnabled = false
  824.     env.DelayBeforeFiring = 1
  825.     env.DelayAfterFiring = 1
  826.     env.Knockback = 0
  827.     env.Lifesteal = 0
  828.     env.FlamingBullet = false
  829.     env.DualEnabled = false
  830.     env.Piercing = 0
  831. end)
  832.  
  833. FastDamagingRifle.MouseButton1Click:connect(function()
  834.     env.Auto = true
  835.     env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
  836.     env.BulletOffset = Vector3.new(0, 0.625, 1.25)
  837.     env.BaseDamage = 1000
  838.     env.FireRate = 0.01
  839.     env.ReloadTime = 2
  840.     env.AmmoPerMag = math.huge
  841.     env.Spread = 0
  842.     env.Range = 2000
  843.     env.HeadshotEnabled = true
  844.     env.HeadshotDamageMultiplier = 1000
  845.     env.MouseIconID = "316279304"
  846.     env.IdleAnimationID = 94331086
  847.     env.IdleAnimationSpeed = 1
  848.     env.FireAnimationID = 94332152
  849.     env.FireAnimationSpeed = 1
  850.     env.ReloadAnimationID = 95384819
  851.     env.ReloadAnimationSpeed = 1.5
  852.     env.EquippedAnimationID = nil
  853.     env.EquippedAnimationSpeed = 1
  854.     env.WalkSpeedRedutionEnabled = true
  855.     env.WalkSpeedRedution = 6
  856.     env.HoldDownEnabled = true
  857.     env.HoldDownAnimationID = 1637489010
  858.     env.HoldDownAnimationSpeed = 0.5
  859.     env.BulletHoleEnabled = true
  860.     env.BulletHoleSize = 1
  861.     env.BulletHoleTexture = {64291961}
  862.     env.BulletHoleVisibleTime = 5
  863.     env.BulletHoleFadeTime = 5
  864.     env.HitEffectEnabled = true
  865.     env.HitSoundIDs = {
  866.     186809061,
  867.     186809249,
  868.     186809250,
  869.     186809252
  870.     }
  871.     env.HitSoundPitch = math.random(90, 110) / 100
  872.     env.CustomHitEffect = false
  873.     env.BloodEnabled = true
  874.     env.HitCharSndIDs = {
  875.     245630921,
  876.     245630994,
  877.     245631056,
  878.     245631112,
  879.     245631167
  880.     }
  881.     env.HitCharSndPitch = 1
  882.     env.TweenLength = 0.5
  883.     env.EasingStyle = Enum.EasingStyle.Quint
  884.     env.EasingDirection = Enum.EasingDirection.Out
  885.     env.TweenLengthNAD = 0.5
  886.     env.EasingStyleNAD = Enum.EasingStyle.Quint
  887.     env.EasingDirectionNAD = Enum.EasingDirection.Out
  888.     env.WhizSoundEnabled = false
  889.     env.WhizSoundID = {
  890.     342190005,
  891.     342190012,
  892.     342190017,
  893.     342190024
  894.     }
  895.     env.WhizSoundVolume = 1
  896.     env.WhizSoundPitch = 1
  897.     env.HitmarkerEnabled = true
  898.     env.HitmarkerIconID = "286279066"
  899.     env.HitmarkerFadeTime = 0.5
  900.     env.MuzzleLightEnabled = true
  901.     env.LightOffset = Vector3.new(0, 0, 0)
  902.     env.LightBrightness = 1
  903.     env.LightColor = Color3.new(1, 1, 1)
  904.     env.LightRange = 45
  905.     env.LightShadows = true
  906.     env.VisibleTime = 0.015
  907.     env.BulletShellEnabled = false
  908.     env.BulletShellOffset = Vector3.new(0, 0.4, 0)
  909.     env.ShellSize = Vector3.new(0.144, 0.144, 0.524)
  910.     env.AllowCollide = false
  911.     env.ShellScale = Vector3.new(2, 2, 2)
  912.     env.ShellMeshID = "94295100"
  913.     env.ShellTextureID = "94287792"
  914.     env.DisappearTime = 5
  915.     env.IronsightEnabled = true
  916.     env.FieldOfViewOS = 40
  917.     env.MouseSensitiveOS = 0.2
  918.     env.SpreadRedutionOS = 0.6
  919.     env.LimitedAmmoEnabled = false
  920.     env.Ammo = math.huge
  921.     env.MaxAmmo = math.huge
  922.     env.ShotgunEnabled = false
  923.     env.BulletPerShot = 8
  924.     env.ShotgunReload = false
  925.     env.ShotgunClipinAnimationID = nil
  926.     env.ShotgunClipinAnimationSpeed = 1
  927.     env.ShellClipinSpeed = 0.5
  928.     env.BurstFireEnabled = false
  929.     env.BulletPerBurst = 3
  930.     env.BurstRate = 0.075
  931.     env.SniperEnabled = false
  932.     env.FieldOfViewS = 12.5
  933.     env.MouseSensitiveS = 0.2
  934.     env.SpreadRedutionS = 0.6
  935.     env.CameraShakingEnabled = true
  936.     env.Recoil = 50
  937.     env.AngleX = 100
  938.     env.AngleY = 100
  939.     env.RecoilSpeed = 0.01
  940.     env.DampeningSpeed = 0.06
  941.     env.RecoilRedution = 0.2
  942.     env.ExplosiveEnabled = false
  943.     env.Radius = 8
  944.     env.VisualizerEnabled = false
  945.     env.BulletSpeed = 50
  946.     env.BulletSize = Vector3.new(0.1, 0.1, 100)
  947.     env.BulletColor = Color3.fromRGB(245, 205, 48)
  948.     env.BulletTransparency = 0.25
  949.     env.BulletMaterial = Enum.Material.Neon
  950.     env.FadeTime = 0.25
  951.     env.BulletShape = Enum.MeshType.Brick
  952.     env.ChargedShotEnabled = false
  953.     env.ChargingTime = 1
  954.     env.MinigunEnabled = false
  955.     env.DelayBeforeFiring = 1
  956.     env.DelayAfterFiring = 1
  957.     env.Knockback = 0
  958.     env.Lifesteal = 0
  959.     env.FlamingBullet = false
  960.     env.DualEnabled = false
  961.     env.Piercing = 0
  962. end)
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