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- #define UNITROLE_RIFLEMAN() \
- cost = 100000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Rifleman"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.4; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- #define UNITROLE_MARKSMAN() \
- cost = 250000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Marksman"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.4; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- #define UNITROLE_SQUADLEAD() \
- cost = 250000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Rifleman"; \
- icon = "iconManLeader"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.4; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- #define UNITROLE_TEAMLEAD() \
- cost = 250000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Grenadier"; \
- icon = "iconManLeader"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.4; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- #define UNITROLE_GL() \
- cost = 200000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Grenadier"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.4; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- #define UNITROLE_AR() \
- cost = 220000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "MachineGunner"; \
- icon = "iconManMG"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.4; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_MG_s"}; \
- speechPlural[] = {"veh_infantry_MG_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_MG_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_MG_p"; \
- nameSound = "veh_infantry_MG_s";
- #define UNITROLE_UNARMED() \
- cost = 100000; \
- threat[] = {0.1,0.1,0.1}; \
- role = "Unarmed"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.4; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- #define UNITROLE_OFFICER() \
- cost = 250000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Rifleman"; \
- icon = "iconManOfficer"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_officer_s"}; \
- speechPlural[] = {"veh_infantry_officer_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_officer_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_officer_p"; \
- nameSound = "veh_infantry_officer_s";
- #define UNITROLE_MEDIC() \
- cost = 100000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "CombatLifeSaver"; \
- icon = "iconManMedic"; \
- picture = "pictureHeal"; \
- uavHacker = 0; \
- attendant = 1; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_medic_s"}; \
- speechPlural[] = {"veh_infantry_medic_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_medic_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_medic_p"; \
- nameSound = "veh_infantry_medic_s";
- #define UNITROLE_REPAIR() \
- cost = 93000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Sapper"; \
- icon = "iconManEngineer"; \
- picture = "pictureRepair"; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 1; \
- detectSkill = 24; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- #define UNITROLE_ENGINEER() \
- cost = 100000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Sapper"; \
- icon = "iconManEngineer"; \
- picture = "pictureRepair"; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 1; \
- detectSkill = 31; \
- canDeactivateMines = 1; \
- accuracy = 2.3; \
- camouflage = 1.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- #define UNITROLE_DEMO() \
- cost = 93000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Sapper"; \
- icon = "iconManExplosive"; \
- picture = "pictureExplosive"; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 38; \
- canDeactivateMines = 1; \
- accuracy = 2.3; \
- camouflage = 1.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- #define UNITROLE_CREW() \
- cost = 93000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Crewman"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- #define UNITROLE_PILOT() \
- cost = 93000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Crewman"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 2.0; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_pilot_s"}; \
- speechPlural[] = {"veh_infantry_pilot_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_pilot_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_pilot_p"; \
- nameSound = "veh_infantry_pilot_s";
- #define UNITROLE_AT() \
- cost = 130000; \
- threat[] = {0.8,0.8,0.3};\
- role = "MissileSpecialist"; \
- icon = "iconManAT"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.5; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_AT_s"}; \
- speechPlural[] = {"veh_infantry_AT_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_AT_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_AT_p"; \
- nameSound = "veh_infantry_AT_s";
- #define UNITROLE_AA() \
- cost = 130000; \
- threat[] = {0.8,0.1,1.0}; \
- role = "MissileSpecialist"; \
- icon = "iconManAT"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.5; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_AT_s"}; \
- speechPlural[] = {"veh_infantry_AT_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_AT_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_AT_p"; \
- nameSound = "veh_infantry_AT_s";
- #define UNITROLE_UAV() \
- cost = 100000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "SpecialOperative"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 1; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 12; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 1.4; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_s"}; \
- speechPlural[] = {"veh_infantry_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_p"; \
- nameSound = "veh_infantry_s";
- /// ---Recon--- ///
- #define UNITROLE_RECON_RIFLEMAN() \
- cost = 100000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Rifleman"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 18; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
- #define UNITROLE_RECON_UAV() \
- cost = 100000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "SpecialOperative"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 1; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 18; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
- #define UNITROLE_RECON_AR() \
- cost = 220000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "MachineGunner"; \
- icon = "iconManMG"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 18; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
- #define UNITROLE_RECON_TEAMLEAD() \
- cost = 250000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Grenadier"; \
- icon = "iconManLeader"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 18; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
- #define UNITROLE_RECON_GL() \
- cost = 200000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Grenadier"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 18; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
- #define UNITROLE_RECON_AT() \
- cost = 130000; \
- threat[] = {0.8,0.8,0.3}; \
- role = "MissileSpecialist"; \
- icon = "iconManAT"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 18; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
- #define UNITROLE_RECON_AA() \
- cost = 130000; \
- threat[] = {0.8,0.1,1.0}; \
- role = "MissileSpecialist"; \
- icon = "iconManAT"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 18; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
- #define UNITROLE_RECON_DEMO() \
- cost = 100000; \
- threat[] = {0.8,0.8,0.3}; \
- role = "Sapper"; \
- icon = "iconManExplosive"; \
- picture = "pictureExplosive"; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 38; \
- canDeactivateMines = 1; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
- #define UNITROLE_RECON_MEDIC() \
- cost = 100000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "CombatLifeSaver"; \
- icon = "iconManMedic"; \
- picture = "pictureHeal"; \
- uavHacker = 0; \
- attendant = 1; \
- engineer = 0; \
- detectSkill = 18; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
- #define UNITROLE_RECON_REPAIR() \
- cost = 93000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Sapper"; \
- icon = "iconManEngineer"; \
- picture = "pictureRepair"; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 1; \
- detectSkill = 24; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
- #define UNITROLE_RECON_MARKSMAN() \
- cost = 250000; \
- threat[] = {0.8,0.1,0.1}; \
- role = "Marksman"; \
- icon = "iconMan"; \
- picture = ""; \
- uavHacker = 0; \
- attendant = 0; \
- engineer = 0; \
- detectSkill = 18; \
- canDeactivateMines = 0; \
- accuracy = 2.3; \
- camouflage = 0.6; \
- class SpeechVariants \
- { \
- class Default \
- { \
- speechSingular[] = {"veh_infantry_SF_s"}; \
- speechPlural[] = {"veh_infantry_SF_p"}; \
- }; \
- }; \
- textSingular = "$STR_A3_nameSound_veh_infantry_SF_s"; \
- textPlural = "$STR_A3_nameSound_veh_infantry_SF_p"; \
- nameSound = "veh_infantry_SF_s";
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