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Void_scripter0

ninja

Feb 3rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. wait(0.2)
  146. plr = game.Players.LocalPlayer
  147. chr = plr.Character
  148. Head = chr.Head
  149. Root = chr.HumanoidRootPart
  150. Torso = chr.Torso
  151. RArm = chr["Right Arm"]
  152. LArm = chr["Left Arm"]
  153. RLeg = chr["Right Leg"]
  154. LLeg = chr["Left Leg"]
  155. RJ = Root.RootJoint
  156. Neck = Torso.Neck
  157. LS = Torso["Left Shoulder"]
  158. LH = Torso["Left Hip"]
  159. RS = Torso["Right Shoulder"]
  160. RH = Torso["Right Hip"]
  161. hum = chr:FindFirstChildOfClass("Humanoid")
  162. mouse = plr:GetMouse()
  163. Head2, Root2, RArm2, LArm2, RLeg2, LLeg2 = nil, nil, nil, nil, nil, nil
  164. Pose = "Idle"
  165. attack = false
  166. skilldoing = false
  167. skilldoing2 = false
  168. attack2 = false
  169. skilldoing5 = false
  170. skilldoing4 = false
  171. skilldoing3 = false
  172. comb = 1
  173. cc = 1
  174. sin = 0
  175. cha = 1
  176. clonez = false
  177. create = LoadLibrary("RbxUtility").Create
  178. chr.Animate:Remove()
  179. hum.Animator:Remove()
  180. function clerp(a, b, t)
  181. return a:lerp(b, t)
  182. end
  183. local newMotor = function(p0, p1, c0, c1)
  184. local w = Instance.new("Motor", p0)
  185. w.Part0 = p0
  186. w.Part1 = p1
  187. w.C0 = c0
  188. w.C1 = c1
  189. return w
  190. end
  191. RJ.C0, RJ.C1 = CFrame.new(0, 0, 0), CFrame.new(0, 0, 0)
  192. Neck.C0, Neck.C1 = CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0)
  193. local RS = newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  194. local LS = newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  195. local RH = newMotor(Torso, RLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  196. local LH = newMotor(Torso, LLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  197. function NoOutline(Part)
  198. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  199. end
  200. function rayCast(Position, Direction, Range, Ignore)
  201. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  202. end
  203. function swait(num)
  204. if num == 0 or num == nil then
  205. game:service("RunService").Stepped:wait(0)
  206. else
  207. for i = 0, num do
  208. game:service("RunService").Stepped:wait(0)
  209. end
  210. end
  211. end
  212. function parts(Par, name, size, color, mat, ref, tra)
  213. local part = create("Part")({
  214. Parent = Par,
  215. Name = name,
  216. Size = size,
  217. CanCollide = false,
  218. Anchored = false,
  219. BrickColor = BrickColor.new(color),
  220. Material = mat,
  221. Reflectance = ref,
  222. Transparency = tra
  223. })
  224. NoOutline(part)
  225. part:BreakJoints()
  226. return part
  227. end
  228. function meshs(Par, name, scale, mtype, id)
  229. local mesh = create("SpecialMesh")({
  230. Parent = Par,
  231. Name = name,
  232. Scale = scale,
  233. MeshType = mtype
  234. })
  235. if id ~= "" then
  236. mesh.MeshId = "rbxassetid://" .. id
  237. end
  238. return meshs
  239. end
  240. function welds(Par, name, p0, p1, c0, c1)
  241. local weld = create("Weld")({
  242. Parent = Par,
  243. Name = name,
  244. Part0 = p0,
  245. Part1 = p1,
  246. C0 = c0,
  247. C1 = c1
  248. })
  249. return weld
  250. end
  251. function sounds(Par, id, vol, pit)
  252. local sound = create("Sound")({
  253. Parent = Par,
  254. SoundId = id,
  255. Volume = vol,
  256. PlaybackSpeed = pit
  257. })
  258. sound:Play()
  259. game:GetService("Debris"):AddItem(sound, 10)
  260. return sound
  261. end
  262. m = Instance.new("Model", chr)
  263. m.Name = "Suit"
  264. e = Instance.new("Model", chr)
  265. e.Name = "Effect"
  266. N2T = parts(m, "N2T", Vector3.new(1.60000002, 2, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  267. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.46047974E-4, -0.211395741, -0.600017548, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  268. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.00000012, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  269. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.05990601E-5, -0.706868172, 0.800048828, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  270. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.20000005, 0.400000006), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  271. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145903587, 0.146348, -0.899757385, -0.707038879, 0.707186699, 6.38328493E-5, -0.707186878, -0.707038939, -2.88823212E-5, 2.47075841E-5, -6.55715703E-5, 1.00000012))
  272. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.60000014, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  273. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.29425049E-5, 0.193191051, 0.600090027, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  274. N2T = parts(m, "N2T", Vector3.new(2, 0.600000024, 1.20000005), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  275. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12669373E-4, -0.906851768, 0.100070953, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  276. N2T = parts(m, "N2T", Vector3.new(2.0999999, 0.200000003, 1.10000002), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  277. N2TWeld = welds(N2T, "N2TWeld", Torso, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41143799E-4, 0.893153906, 8.39233398E-5, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  278. N2 = parts(m, "N2", Vector3.new(0.200000003, 1, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 0)
  279. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.146298885, -0.145599365, -1.1001091, 0.707137525, 0.707088232, 5.0610106E-5, -0.707088292, 0.707137465, 9.14899283E-6, -2.93186422E-5, -4.22642916E-5, 1))
  280. N2 = parts(m, "N2", Vector3.new(1.19999993, 1.5999999, 0.200000003), "Fossil", Enum.Material.SmoothPlastic, 0, 0)
  281. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.39372253E-4, -0.211386681, -0.800308228, 1, 2.04278001E-12, -5.23859955E-10, -2.04277524E-12, 1, 8.84741169E-9, 5.23859955E-10, -8.84741258E-9, 1))
  282. N2 = parts(m, "N2", Vector3.new(0.200000003, 1, 0.200000003), "Institutional white", Enum.Material.SmoothPlastic, 0, 0)
  283. N2Weld = welds(N2, "N2Weld", Torso, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.145659447, 0.14627552, -1.10010529, -0.707090497, 0.70713526, 6.38453057E-5, -0.70713532, -0.707090497, -2.88922456E-5, 2.47141797E-5, -6.55855983E-5, 1.00000012))
  284. N2T = parts(m, "N2T", Vector3.new(1.39999998, 1.39999998, 0.400000006), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  285. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00810337067, -0.00790786743, -0.299024582, 0.70712018, -7.31203589E-4, -0.70709914, 0.707105279, -1.32752175E-4, 0.707114279, -6.10913557E-4, -1.00000834, 4.23167832E-4))
  286. N2T = parts(m, "N2T", Vector3.new(1.20000005, 0.200000003, 1), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  287. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.6907196E-4, -1.36633682, 1.79227257, 1.00000823, -8.15352483E-4, -8.94709447E-5, -7.64434342E-4, -0.965952456, 0.258749306, -2.97397026E-4, -0.258751333, -0.965944529))
  288. N2T = parts(m, "N2T", Vector3.new(1.20000005, 1.20000005, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  289. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.42640686E-4, -1.32083321, 0.466089249, 0.999999642, -8.35441286E-4, -9.05738998E-5, -5.26776887E-4, -0.707188785, 0.707024634, -6.54730306E-4, -0.707024276, -0.707189023))
  290. N2T = parts(m, "N2T", Vector3.new(1.20000005, 0.800000072, 0.200000003), "Smoky grey", Enum.Material.SmoothPlastic, 0, 0)
  291. N2TWeld = welds(N2T, "N2TWeld", Head, N2T, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.72068787E-4, -0.500007629, -0.200611115, 0.999999642, -8.25215713E-4, -5.56122395E-5, 5.55146726E-5, -1.18256903E-4, 1, -8.25222291E-4, -0.999999642, -1.18211057E-4))
  292. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.60000014), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  293. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.27928162E-4, 1.00000691, -0.100688934, -1.00000858, 1.8356173E-4, -5.89061528E-7, 1.83562224E-4, 1.00000811, -0.0010377958, 3.98042175E-7, -0.0010377958, -0.999999464))
  294. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.19999975, 0.399999917), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  295. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.19345093E-4, 0.700006247, -0.700645447, -1.00000858, 1.82562231E-4, 4.11459041E-7, 1.82561678E-4, 1.00000811, -0.00103679579, -6.01263309E-7, -0.00103679567, -0.999999523))
  296. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  297. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.19999975, 0.399999917), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  298. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.14576721E-4, -1.29994774, -0.700683594, 1.00000858, -1.82559641E-4, 4.58854083E-6, -1.82564603E-4, -1.00000799, 0.00110879575, 4.38563438E-6, -0.00110879727, -0.999999464))
  299. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  300. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.4000001), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  301. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.9100647E-5, 0.800937653, 1.59953308, 1.00000858, -5.6068086E-7, -5.05879143E-7, 5.60671197E-7, 1.00000858, -8.01577698E-7, 5.0640665E-7, 7.92671926E-7, 1))
  302. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  303. N2 = parts(m, "N2", Vector3.new(0.199999928, 0.399999738, 1.4000001), "Really black", Enum.Material.SmoothPlastic, 0, 0)
  304. N2Weld = welds(N2, "N2Weld", LArm, N2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.29153442E-5, -1.20100975, 1.59948349, -1.00000858, 5.57568058E-7, -5.49412107E-6, -5.57165947E-7, -1.0000087, -7.11984467E-5, -5.49368451E-6, -7.12079345E-5, 1.00000012))
  305. meshs(N2, "Mesh", Vector3.new(1, 1, 1), Enum.MeshType.Wedge, "")
  306. N21 = parts(m, "N21", Vector3.new(0.200000003, 0.200000003, 0.200000003), "Really black", Enum.Material.SmoothPlastic, 0, 1)
  307. N21Weld = welds(N21, "N21Weld", LArm, N21, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.38690186E-5, -1.00100994, 1.39948654, -1.00000858, 5.57568058E-7, -5.49412107E-6, -5.57165947E-7, -1.0000087, -7.11984467E-5, -5.49368451E-6, -7.12079345E-5, 1.00000012))
  308. for _, v in pairs(m:children()) do
  309. if v:IsA("Part") and v.Name == "N2T" then
  310. v.BrickColor = Torso.BrickColor
  311. end
  312. end
  313. aaa = NumberSequence.new({
  314. NumberSequenceKeypoint.new(0, 0.2),
  315. NumberSequenceKeypoint.new(1, 0)
  316. })
  317. bbb = NumberSequence.new({
  318. NumberSequenceKeypoint.new(0, 0),
  319. NumberSequenceKeypoint.new(1, 0)
  320. })
  321. local Efect = create("ParticleEmitter")({
  322. Color = ColorSequence.new(Color3.new(0, 0, 0)),
  323. LightEmission = 0.45,
  324. Texture = "rbxassetid://50657528",
  325. Transparency = bbb,
  326. Size = aaa,
  327. ZOffset = 0,
  328. Acceleration = Vector3.new(0, 0, 0),
  329. LockedToPart = false,
  330. EmissionDirection = "Top",
  331. Lifetime = NumberRange.new(0.2, 0.6),
  332. Rate = 800,
  333. Rotation = NumberRange.new(-100, 100),
  334. RotSpeed = NumberRange.new(-50, 50),
  335. Speed = NumberRange.new(0),
  336. VelocitySpread = 1000,
  337. Enabled = false,
  338. Parent = Root
  339. })
  340. local Buff = create("BillboardGui")({
  341. Size = UDim2.new(5, 0, 15, 0),
  342. Adornee = Root,
  343. Parent = Root,
  344. ExtentsOffset = Vector3.new(0, 3, 0),
  345. AlwaysOnTop = true
  346. })
  347. local BuffLabel = create("TextLabel")({
  348. AnchorPoint = Vector2.new(0.5, 0.5),
  349. BackgroundTransparency = 1,
  350. TextStrokeTransparency = 1,
  351. TextTransparency = 1,
  352. TextColor3 = Color3.new(1, 0, 0),
  353. Position = UDim2.new(0.5, 0, 0.5, 0),
  354. Size = UDim2.new(1.5, 0, 0.2, 0),
  355. Text = "gg",
  356. Font = "SourceSansBold",
  357. TextScaled = true,
  358. Parent = Buff
  359. })
  360. function Damage(Type, Part, hit, dmg, delet)
  361. if hit.Parent == nil then
  362. return
  363. end
  364. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  365. for _, v in pairs(hit.Parent:children()) do
  366. if v:IsA("Humanoid") then
  367. h = v
  368. end
  369. end
  370. if h ~= nil and hit.Parent.Name ~= chr.Name then
  371. if hit.Parent:findFirstChild("AHit") == nil then
  372. h.Health = h.Health - dmg
  373. if h.Health == math.huge then
  374. hit.Parent:BreakJoints()
  375. end
  376. end
  377. if Type == "Disappear" then
  378. Part.Parent = nil
  379. if hit.Parent:findFirstChild("AHit") == nil then
  380. local c = create("BoolValue")({
  381. Name = "AHit",
  382. Value = true,
  383. Parent = hit.Parent
  384. })
  385. game:GetService("Debris"):AddItem(c, 0)
  386. end
  387. elseif Type == "None" then
  388. if hit.Parent:findFirstChild("AHit") == nil then
  389. local c = create("BoolValue")({
  390. Name = "AHit",
  391. Value = true,
  392. Parent = hit.Parent
  393. })
  394. game:GetService("Debris"):AddItem(c, 0.25)
  395. end
  396. elseif Type == "None2" then
  397. end
  398. end
  399. end
  400. function Mdamage(Type, Part, Magn, Dmg)
  401. for _, c in pairs(workspace:children()) do
  402. local hum = c:findFirstChildOfClass("Humanoid")
  403. if hum ~= nil then
  404. local ddee = c:findFirstChild("Torso")
  405. if ddee ~= nil then
  406. local targ = ddee.Position - Part.Position
  407. local mag = targ.magnitude
  408. if Magn >= mag and c.Name ~= plr.Name then
  409. Damage(Type, Part, ddee, Dmg)
  410. if hum.Health == math.huge then
  411. ddee:BreakJoints()
  412. end
  413. end
  414. end
  415. end
  416. end
  417. end
  418. function effect(par, color, CF, x, y, z, x1, y1, z1, de, mtyp, typ)
  419. local ex = create("Part")({
  420. Size = Vector3.new(0.2, 0.2, 0.2),
  421. BrickColor = color,
  422. CanCollide = false,
  423. Material = "Neon",
  424. Anchored = true,
  425. CFrame = CF,
  426. Parent = par
  427. })
  428. NoOutline(ex)
  429. local exe = create("SpecialMesh")({
  430. Scale = Vector3.new(x, y, z),
  431. MeshType = mtyp,
  432. Parent = ex
  433. })
  434. game:GetService("Debris"):AddItem(ex, 10)
  435. coroutine.resume(coroutine.create(function()
  436. for i = 0, 1.1, de do
  437. swait()
  438. ex.Transparency = i
  439. exe.Scale = exe.Scale + Vector3.new(x1, y1, z1)
  440. if typ == 1 then
  441. ex.CFrame = ex.CFrame * CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
  442. end
  443. end
  444. ex:Remove()
  445. end))
  446. end
  447. function Shuriken()
  448. attack = true
  449. if cc == 1 then
  450. for i = 1, 3 do
  451. for i = 0, 1, 0.4 do
  452. swait()
  453. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  454. Neck.C0 = clerp(Neck.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  455. RS.C0 = clerp(RS.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  456. LS.C0 = clerp(LS.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  457. if skilldoing == true or skilldoing2 == true then
  458. break
  459. end
  460. end
  461. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  462. do
  463. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  464. efec.CFrame = Root.CFrame * CFrame.new(1.2, 0.8, -2)
  465. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  466. local fire = Efect:Clone()
  467. fire.Parent = efec
  468. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  469. fire.Enabled = true
  470. local aa = create("BodyVelocity")({
  471. Parent = efec,
  472. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  473. Velocity = efec.CFrame.lookVector * 80
  474. })
  475. local aaa = create("BodyAngularVelocity")({
  476. Parent = efec,
  477. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  478. AngularVelocity = Vector3.new(0, 7, 0)
  479. })
  480. game:GetService("Debris"):AddItem(efec, 5)
  481. local hon = efec.Touched:connect(function(hitt)
  482. if hitt.Parent.Name ~= chr.Name then
  483. Damage("Disappear", efec, hitt, 15)
  484. end
  485. end)
  486. for i = 0, 1, 0.4 do
  487. swait()
  488. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  489. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  490. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  491. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  492. if skilldoing == true or skilldoing2 == true then
  493. break
  494. end
  495. end
  496. end
  497. end
  498. for i = 0, 1, 0.15 do
  499. swait()
  500. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  501. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  502. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  503. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  504. if skilldoing == true or skilldoing2 == true then
  505. break
  506. end
  507. end
  508. else
  509. for i = 0, 1, 0.3 do
  510. swait()
  511. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  512. Neck.C0 = clerp(Neck.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  513. RS.C0 = clerp(RS.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  514. LS.C0 = clerp(LS.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  515. if skilldoing == true or skilldoing2 == true then
  516. break
  517. end
  518. end
  519. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  520. for i = -15, 15, 15 do
  521. do
  522. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  523. efec.CFrame = Root.CFrame * CFrame.new(1.2, 0.8, -2) * CFrame.Angles(0, math.rad(i), 0)
  524. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  525. local fire = Efect:Clone()
  526. fire.Parent = efec
  527. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  528. fire.Enabled = true
  529. local aa = create("BodyVelocity")({
  530. Parent = efec,
  531. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  532. Velocity = efec.CFrame.lookVector * 80
  533. })
  534. local aaa = create("BodyAngularVelocity")({
  535. Parent = efec,
  536. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  537. AngularVelocity = Vector3.new(0, 7, 0)
  538. })
  539. game:GetService("Debris"):AddItem(efec, 5)
  540. local hon = efec.Touched:connect(function(hitt)
  541. if hitt.Parent.Name ~= chr.Name then
  542. Damage("Disappear", efec, hitt, 15)
  543. end
  544. end)
  545. end
  546. end
  547. for i = 0, 1, 0.15 do
  548. swait()
  549. RJ.C0 = clerp(RJ.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  550. Neck.C0 = clerp(Neck.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  551. RS.C0 = clerp(RS.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  552. LS.C0 = clerp(LS.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  553. if skilldoing == true or skilldoing2 == true then
  554. break
  555. end
  556. end
  557. end
  558. attack = false
  559. end
  560. function Kunai()
  561. if skilldoing == true then
  562. return
  563. end
  564. skilldoing = true
  565. sounds(Root, "rbxasset://sounds/swordslash.wav", 1.2, 1)
  566. for i = 0, 1, 0.25 do
  567. swait()
  568. Torso.Velocity = Root.CFrame.lookVector * 140
  569. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 2.13162821E-14, 1.00000286, 1.19782726E-8, -0.500001669, 0, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  570. Neck.C0 = clerp(Neck.C0, CFrame.new(-5.96048153E-8, 1.49998045, 1.21205701E-7, 0.866025388, 2.13162821E-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726E-8, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  571. RS.C0 = clerp(RS.C0, CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296E-7, -0.129408836, 0.224144787, 0.965928316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  572. LS.C0 = clerp(LS.C0, CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908E-9, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  573. if attack == true or skilldoing2 == true then
  574. break
  575. end
  576. end
  577. for i = 0, 1, 0.07 do
  578. swait()
  579. Mdamage("None", N21, 4, 55)
  580. RJ.C0 = clerp(RJ.C0, CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465E-7, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  581. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319E-7, 0.866025388, -1.34110465E-7, 1.00000012, -4.76837158E-7, -0.866025388, 1.11758709E-7, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  582. RS.C0 = clerp(RS.C0, CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901E-7, -0.866025746, 0.499999553, 1, 2.23517418E-7, -1.1920929E-7, -1.49011612E-8, 0.499999613, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  583. LS.C0 = clerp(LS.C0, CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328E-6, -0.258817494, 0.96592623, 1, -4.54485416E-7, -2.16066837E-6, 9.68575478E-7, 0.965926409, 0.258817494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  584. if attack == true or skilldoing2 == true then
  585. break
  586. end
  587. end
  588. skilldoing = false
  589. end
  590. function Lightning_Shuriken()
  591. if skilldoing2 == true then
  592. return
  593. end
  594. skilldoing2 = true
  595. local ref = parts(m, "ref", Vector3.new(5, 0.200000003, 5), "Toothpaste", Enum.Material.Plastic, 0, 0)
  596. local refWeld = welds(ref, "refWeld", RArm, ref, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48865318, 0.0169677734, 2.57646179, -5.13309264E-4, -0.706745803, 0.707473516, 1.00000846, -6.78976241E-4, 4.72805768E-5, 4.46942693E-4, 0.707479417, 0.706740022))
  597. meshs(ref, "Mesh", Vector3.new(12, 3, 12), Enum.MeshType.FileMesh, "11376946")
  598. for i = 0, 1, 0.034 do
  599. swait()
  600. RJ.C0 = clerp(RJ.C0, CFrame.new(6.64666277E-6, 0, -1.00668276E-5, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  601. Neck.C0 = clerp(Neck.C0, CFrame.new(-1.0692761E-5, 1.5000031, -3.05878189E-6, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  602. RS.C0 = clerp(RS.C0, CFrame.new(0.656109691, 0.499978065, -1.00995207, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  603. LS.C0 = clerp(LS.C0, CFrame.new(-1.57073712, 0.122477025, 7.45061016E-6, 0.965925932, 0.258818954, -1.49011612E-7, -0.258818954, 0.965925813, -6.80347227E-7, -1.49011612E-8, 7.00354576E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  604. if attack == true or skilldoing == true then
  605. break
  606. end
  607. end
  608. for i = 0, 1, 0.4 do
  609. swait()
  610. RJ.C0 = clerp(RJ.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  611. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  612. RS.C0 = clerp(RS.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  613. LS.C0 = clerp(LS.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  614. if attack == true or skilldoing == true then
  615. break
  616. end
  617. end
  618. sounds(Root, "rbxassetid://173979241", 1.2, 1)
  619. refWeld:Remove()
  620. ref.CFrame = Root.CFrame * CFrame.new(0, 0.8, -2)
  621. local fire = Efect:Clone()
  622. fire.Parent = ref
  623. fire.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
  624. fire.Enabled = true
  625. local aa = create("BodyVelocity")({
  626. Parent = ref,
  627. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  628. Velocity = ref.CFrame.lookVector * 65
  629. })
  630. local aaa = create("BodyAngularVelocity")({
  631. Parent = ref,
  632. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  633. AngularVelocity = Vector3.new(0, -12, 0)
  634. })
  635. game:GetService("Debris"):AddItem(ref, 5)
  636. local hon = ref.Touched:connect(function(hitt)
  637. if hitt.Parent.Name ~= chr.Name then
  638. Damage("None2", ref, hitt, 10)
  639. end
  640. end)
  641. for i = 0, 1, 0.08 do
  642. swait()
  643. RJ.C0 = clerp(RJ.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  644. Neck.C0 = clerp(Neck.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  645. RS.C0 = clerp(RS.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  646. LS.C0 = clerp(LS.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  647. if attack == true or skilldoing == true then
  648. break
  649. end
  650. end
  651. skilldoing2 = false
  652. end
  653. function ShurikenC()
  654. if attack2 == true then
  655. return
  656. end
  657. attack2 = true
  658. if cc == 1 then
  659. for i = 1, 3 do
  660. for i = 0, 1, 0.4 do
  661. swait()
  662. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  663. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  664. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  665. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  666. if skilldoing4 == true or skilldoing5 == true or 1 > hum2.Health then
  667. break
  668. end
  669. end
  670. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  671. do
  672. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  673. efec.CFrame = Root2.CFrame * CFrame.new(1.2, 0.8, -2)
  674. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  675. local fire = Efect:Clone()
  676. fire.Parent = efec
  677. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  678. fire.Enabled = true
  679. local aa = create("BodyVelocity")({
  680. Parent = efec,
  681. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  682. Velocity = efec.CFrame.lookVector * 80
  683. })
  684. local aaa = create("BodyAngularVelocity")({
  685. Parent = efec,
  686. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  687. AngularVelocity = Vector3.new(0, 7, 0)
  688. })
  689. game:GetService("Debris"):AddItem(efec, 5)
  690. local hon = efec.Touched:connect(function(hitt)
  691. if hitt.Parent.Name ~= chr.Name then
  692. Damage("Disappear", efec, hitt, 15)
  693. end
  694. end)
  695. for i = 0, 1, 0.4 do
  696. swait()
  697. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  698. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  699. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  700. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  701. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  702. break
  703. end
  704. end
  705. end
  706. end
  707. for i = 0, 1, 0.15 do
  708. swait()
  709. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  710. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  711. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  712. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  713. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  714. break
  715. end
  716. end
  717. else
  718. for i = 0, 1, 0.3 do
  719. swait()
  720. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39479697E-6, 0, -5.39479697E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  721. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-8.72439887E-6, 1.50000358, -6.32202955E-7, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  722. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60169411, 0.263376445, -1.02972603, 0.612372458, -0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, 0.612372458, 0.707106829, -0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  723. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.6232332, 0.186604798, -3.19772289E-6, 0.866025507, 0.5, 2.68220901E-7, -0.5, 0.866025448, -9.89961904E-7, -7.15255737E-7, 7.00354576E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  724. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  725. break
  726. end
  727. end
  728. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  729. for i = -15, 15, 15 do
  730. do
  731. local efec = parts(e, "hit", Vector3.new(1.4, 0.2, 1.4), "Really black", Enum.Material.Neon, 0, 0)
  732. efec.CFrame = Root2.CFrame * CFrame.new(1.2, 0.8, -2) * CFrame.Angles(0, math.rad(i), 0)
  733. meshs(efec, "Mesh", Vector3.new(3.2, 3.2, 3.2), Enum.MeshType.FileMesh, "11376946")
  734. local fire = Efect:Clone()
  735. fire.Parent = efec
  736. fire.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  737. fire.Enabled = true
  738. local aa = create("BodyVelocity")({
  739. Parent = efec,
  740. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  741. Velocity = efec.CFrame.lookVector * 80
  742. })
  743. local aaa = create("BodyAngularVelocity")({
  744. Parent = efec,
  745. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  746. AngularVelocity = Vector3.new(0, 7, 0)
  747. })
  748. game:GetService("Debris"):AddItem(efec, 5)
  749. local hon = efec.Touched:connect(function(hitt)
  750. if hitt.Parent.Name ~= chr.Name then
  751. Damage("Disappear", efec, hitt, 15)
  752. end
  753. end)
  754. end
  755. end
  756. for i = 0, 1, 0.15 do
  757. swait()
  758. RJ2.C0 = clerp(RJ2.C0, CFrame.new(5.39422035E-6, 0, 0.599998474, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  759. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-6.32202955E-7, 1.50000358, 8.72439887E-6, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  760. RS2.C0 = clerp(RS2.C0, CFrame.new(0.311239719, 0.323183596, -0.962758541, 0.612372458, 0.707106829, -0.353553593, -0.500000238, 0, -0.866025388, -0.612372458, 0.707106829, 0.353553593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  761. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.68166852, 0.110567018, -0.255912811, 0.926776588, 0.308681726, -0.21401155, -0.369599998, 0.85098207, -0.373129249, 0.0669417977, 0.424906135, 0.902758956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  762. if skilldoing5 == true or skilldoing4 == true or 1 > hum2.Health then
  763. break
  764. end
  765. end
  766. end
  767. attack2 = false
  768. end
  769. function KunaiC()
  770. if skilldoing5 == true then
  771. return
  772. end
  773. skilldoing5 = true
  774. sounds(Root2, "rbxasset://sounds/swordslash.wav", 1.2, 1)
  775. for i = 0, 1, 0.25 do
  776. swait()
  777. Torso2.Velocity = Root2.CFrame.lookVector * 140
  778. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 2.13162821E-14, 1.00000286, 1.19782726E-8, -0.500001669, 0, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  779. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-5.96048153E-8, 1.49998045, 1.21205701E-7, 0.866025388, 2.13162821E-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726E-8, 0.866028011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  780. RS2.C0 = clerp(RS2.C0, CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296E-7, -0.129408836, 0.224144787, 0.965928316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  781. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908E-9, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.45)
  782. if attack2 == true or skilldoing4 == true or 1 > hum2.Health then
  783. break
  784. end
  785. end
  786. for i = 0, 1, 0.07 do
  787. swait()
  788. Mdamage("None", N22, 4, 55)
  789. RJ2.C0 = clerp(RJ2.C0, CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465E-7, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  790. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319E-7, 0.866025388, -1.34110465E-7, 1.00000012, -4.76837158E-7, -0.866025388, 1.11758709E-7, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  791. RS2.C0 = clerp(RS2.C0, CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901E-7, -0.866025746, 0.499999553, 1, 2.23517418E-7, -1.1920929E-7, -1.49011612E-8, 0.499999613, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  792. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328E-6, -0.258817494, 0.96592623, 1, -4.54485416E-7, -2.16066837E-6, 9.68575478E-7, 0.965926409, 0.258817494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  793. if attack2 == true or skilldoing4 == true or 1 > hum2.Health then
  794. break
  795. end
  796. end
  797. skilldoing5 = false
  798. end
  799. function Lightning_ShurikenC()
  800. if skilldoing4 == true then
  801. return
  802. end
  803. skilldoing4 = true
  804. local ref = parts(m, "ref", Vector3.new(5, 0.200000003, 5), "Toothpaste", Enum.Material.Plastic, 0, 0)
  805. local refWeld = welds(ref, "refWeld", RArm2, ref, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48865318, 0.0169677734, 2.57646179, -5.13309264E-4, -0.706745803, 0.707473516, 1.00000846, -6.78976241E-4, 4.72805768E-5, 4.46942693E-4, 0.707479417, 0.706740022))
  806. meshs(ref, "Mesh", Vector3.new(12, 3, 12), Enum.MeshType.FileMesh, "11376946")
  807. for i = 0, 1, 0.034 do
  808. swait()
  809. RJ2.C0 = clerp(RJ2.C0, CFrame.new(6.64666277E-6, 0, -1.00668276E-5, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  810. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-1.0692761E-5, 1.5000031, -3.05878189E-6, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  811. RS2.C0 = clerp(RS2.C0, CFrame.new(0.656109691, 0.499978065, -1.00995207, 0, 0.707107008, 0.707106769, 1, 0, 0, 0, 0.707106769, -0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  812. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.57073712, 0.122477025, 7.45061016E-6, 0.965925932, 0.258818954, -1.49011612E-7, -0.258818954, 0.965925813, -6.80347227E-7, -1.49011612E-8, 7.00354576E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.15)
  813. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  814. break
  815. end
  816. end
  817. for i = 0, 1, 0.4 do
  818. swait()
  819. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  820. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  821. RS2.C0 = clerp(RS2.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  822. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  823. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  824. break
  825. end
  826. end
  827. sounds(Root2, "rbxassetid://173979241", 1.2, 1)
  828. refWeld:Remove()
  829. ref.CFrame = Root2.CFrame * CFrame.new(0, 0.8, -2)
  830. local fire = Efect:Clone()
  831. fire.Parent = ref
  832. fire.Color = ColorSequence.new(BrickColor.new("Toothpaste").Color)
  833. fire.Enabled = true
  834. local aa = create("BodyVelocity")({
  835. Parent = ref,
  836. MaxForce = Vector3.new(math.huge, math.huge, math.huge),
  837. Velocity = ref.CFrame.lookVector * 65
  838. })
  839. local aaa = create("BodyAngularVelocity")({
  840. Parent = ref,
  841. MaxTorque = Vector3.new(math.huge, math.huge, math.huge),
  842. AngularVelocity = Vector3.new(0, -12, 0)
  843. })
  844. game:GetService("Debris"):AddItem(ref, 5)
  845. local hon = ref.Touched:connect(function(hitt)
  846. if hitt.Parent.Name ~= chr.Name then
  847. Damage("None2", ref, hitt, 10)
  848. end
  849. end)
  850. for i = 0, 1, 0.08 do
  851. swait()
  852. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0.0368113965, 0, -1.1551051572, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  853. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-0.0649897754, 1.5000031, -0.0129353739, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  854. RS2.C0 = clerp(RS2.C0, CFrame.new(1.89369929, 0.499978065, -0.535830021, 0, -0.866024494, 0.500001788, 1, 0, 0, 0, 0.500001788, 0.866024494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  855. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.61982954, 0.0547468066, -0.438916326, 0.965925813, 0.250000268, -0.0669871271, -0.25000006, 0.834233463, -0.491482019, -0.0669877529, 0.49148193, 0.86830771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  856. if attack2 == true or skilldoing5 == true or 1 > hum2.Health then
  857. break
  858. end
  859. end
  860. skilldoing4 = false
  861. end
  862. aaaa = nil
  863. function weeb()
  864. skilldoing3 = true
  865. for i = 0, 1, 0.12 do
  866. swait()
  867. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  868. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.50000262, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  869. RS.C0 = clerp(RS.C0, CFrame.new(1.83661962, 0.499978065, -0.48303616, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  870. LS.C0 = clerp(LS.C0, CFrame.new(-1.83663654, 0.5, -0.483010679, 0, 0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  871. end
  872. for i = 0, 1, 0.1 do
  873. swait()
  874. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  875. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.50000262, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  876. RS.C0 = clerp(RS.C0, CFrame.new(0.678798556, 0.317686826, -0.833746672, -0.183012947, 0.842752099, 0.506236255, 0.965925753, 0.250000358, -0.0669873282, -0.183012947, 0.476727068, -0.859789252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  877. LS.C0 = clerp(LS.C0, CFrame.new(-0.574818015, 0.620926201, -0.745570123, 0.224143937, -0.678603172, -0.699469328, -0.965925753, -0.250000387, -0.0669870302, -0.129409969, 0.690650165, -0.71151638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.4)
  878. end
  879. chr.Archivable = true
  880. clone = chr:Clone()
  881. clone.Parent = workspace
  882. swait()
  883. clone.Parent = chr
  884. Head2 = clone.Head
  885. Root2 = clone.HumanoidRootPart
  886. Torso2 = clone.Torso
  887. Root2.CFrame = Root.CFrame * CFrame.new(0, 0, -3)
  888. RArm2 = clone["Right Arm"]
  889. LArm2 = clone["Left Arm"]
  890. RLeg2 = clone["Right Leg"]
  891. LLeg2 = clone["Left Leg"]
  892. clone.Sound:Remove()
  893. for _, v in pairs(clone:children()) do
  894. if v:IsA("Part") and v.Name == "Torso" then
  895. for _, vs in pairs(v:children()) do
  896. if vs:IsA("Motor6D") or vs:IsA("Motor") then
  897. vs:Remove()
  898. end
  899. end
  900. else
  901. for _, vs in pairs(v:children()) do
  902. if vs:IsA("Sound") then
  903. vs:Remove()
  904. end
  905. end
  906. end
  907. end
  908. hum2 = clone:findFirstChildOfClass("Humanoid")
  909. N22 = clone.Suit.N21
  910. RJ2 = newMotor(Root2, Torso2, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  911. Neck2 = newMotor(Torso2, Head2, CFrame.new(0, 1.5, 0), CFrame.new(0, 0, 0))
  912. RS2 = newMotor(Torso2, RArm2, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  913. LS2 = newMotor(Torso2, LArm2, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  914. RH2 = newMotor(Torso2, RLeg2, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  915. LH2 = newMotor(Torso2, LLeg2, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  916. aaaa = clone
  917. swait()
  918. effect(e, Torso.BrickColor, Root2.CFrame, 40, 40, 40, 1.5, 1.5, 1.5, 0.06, "Sphere", 2)
  919. sounds(Root2, "rbxassetid://944087788", 1.2, 1)
  920. clonez = true
  921. skilldoing3 = false
  922. end
  923. mouse.Button1Down:connect(function()
  924. if attack == false then
  925. coroutine.resume(coroutine.create(function()
  926. Shuriken()
  927. end))
  928. if clonez == true then
  929. ShurikenC()
  930. end
  931. end
  932. end)
  933. mouse.KeyDown:connect(function(k)
  934. k = k:lower()
  935. if k == "z" and skilldoing == false then
  936. coroutine.resume(coroutine.create(function()
  937. Kunai()
  938. end))
  939. if clonez == true then
  940. KunaiC()
  941. end
  942. elseif k == "x" and skilldoing2 == false then
  943. coroutine.resume(coroutine.create(function()
  944. Lightning_Shuriken()
  945. end))
  946. if clonez == true then
  947. Lightning_ShurikenC()
  948. end
  949. elseif k == "c" and cc == 1 then
  950. cc = 2
  951. print("wide")
  952. elseif k == "c" and cc == 2 then
  953. cc = 1
  954. print("straight")
  955. elseif k == "n" and clonez == false then
  956. weeb()
  957. elseif k == " " and (Pose == "Jump" or Pose == "Fall") then
  958. sounds(Root, "rbxassetid://322364178", 0.7, 1)
  959. Torso.Velocity = Root.CFrame.lookVector * hum.WalkSpeed + Vector3.new(0, 1, 0) * 70
  960. if clonez == true then
  961. sounds(Root2, "rbxassetid://322364178", 0.7, 1)
  962. Torso2.Velocity = Root2.CFrame.lookVector * hum2.WalkSpeed + Vector3.new(0, 1, 0) * 70
  963. end
  964. end
  965. if k == " " and clonez == true then
  966. hum2.Jump = true
  967. end
  968. end)
  969. Pose2 = "Idle"
  970. coroutine.resume(coroutine.create(function()
  971. while true do
  972. swait()
  973. if clonez == true and aaaa ~= nil and hum2.Health < 1 then
  974. game:GetService("Debris"):AddItem(clone, 5)
  975. swait(2)
  976. Head2, Root2, RArm2, LArm2, RLeg2, LLeg2 = nil, nil, nil, nil, nil, nil
  977. aaaa = nil
  978. clonez = false
  979. end
  980. if clonez == true and aaaa ~= nil then
  981. hum2.WalkSpeed = 35
  982. local torvel = (Root2.Velocity * Vector3.new(1, 0, 1)).magnitude
  983. local velderp = Root2.Velocity.y
  984. hitfloor, posfloor = rayCast(Root2.Position, CFrame.new(Root2.Position, Root2.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr)
  985. if 1 < Root2.Velocity.y and hitfloor == nil then
  986. Pose2 = "Jump"
  987. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  988. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  989. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  990. RS2.C0 = clerp(RS2.C0, CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  991. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.70980763, 0.236601114, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  992. end
  993. RH2.C0 = clerp(RH2.C0, CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  994. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  995. elseif Root2.Velocity.y < -1 and hitfloor == nil then
  996. Pose2 = "Fall"
  997. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  998. RJ2.C0 = clerp(RJ2.C0, CFrame.new(-0.034501072, 0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  999. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1000. RS2.C0 = clerp(RS2.C0, CFrame.new(1.63909817, 0.114127249, -2.24583914E-7, 0.965925992, -0.258818954, 1.78813934E-7, 0.258818924, 0.965925932, -6.76490401E-7, 0, 7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1001. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.63910222, 0.114126861, 2.24584937E-7, 0.965925992, 0.258818954, 1.78813934E-7, -0.258818924, 0.965925932, 6.76490401E-7, 0, -7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1002. end
  1003. RH2.C0 = clerp(RH2.C0, CFrame.new(0.499996245, -1.99998808, -7.62939544E-6, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1004. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1005. elseif torvel < 1 and hitfloor ~= nil then
  1006. Pose2 = "Idle"
  1007. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  1008. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, -0.1, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0 - 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1009. Neck2.C0 = clerp(Neck2.C0, CFrame.new(-9.53674771E-7, 1.49998951, -1.65181234E-6, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1010. RS2.C0 = clerp(RS2.C0, CFrame.new(1.67320299, 0.10000509, 3.71405895E-6, 0.866025567, -0.5, 8.94069672E-8, 0.49999994, 0.866025507, -2.49183756E-7, 5.96046448E-8, 2.5331974E-7, 1.00000012) * CFrame.new(0 - 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 - 8 * math.cos(sin / 18))), 0.3)
  1011. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.67320156, 0.0999999046, 1.0063988E-7, 0.866025567, 0.5, 8.94069672E-8, -0.49999994, 0.866025507, 2.50893436E-7, 5.96046448E-8, -2.5331974E-7, 1.00000012) * CFrame.new(0 + 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 8 * math.cos(sin / 18))), 0.3)
  1012. end
  1013. RH2.C0 = clerp(RH2.C0, CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1014. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.500000119, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1015. elseif torvel > 2 and hitfloor ~= nil then
  1016. Pose2 = "Walk"
  1017. if attack2 == false and skilldoing5 == false and skilldoing4 == false then
  1018. RJ2.C0 = clerp(RJ2.C0, CFrame.new(0, -0.0669884086 - 0.1 * math.cos(sin / 3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0) + Root.RotVelocity.Y / 15, 0), 0.3)
  1019. Neck2.C0 = clerp(Neck2.C0, CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 25, 0), 0.3)
  1020. RS2.C0 = clerp(RS2.C0, CFrame.new(1.50000083, -1.7881257E-7, -7.55374003E-7, 0.866024852, -0.500000954, -3.31524848E-6, 0.500000954, 0.866024971, -2.38418579E-7, 2.98023224E-6, -1.4603138E-6, 1.00000012) * CFrame.new(0.2, 0.1, 0 + 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1021. LS2.C0 = clerp(LS2.C0, CFrame.new(-1.5, 7.74863224E-7, -2.42472197E-7, 0.86602515, 0.500000536, -1.43179045E-6, -0.500000536, 0.866025209, 1.49011612E-6, 1.98185444E-6, -5.66244125E-7, 1.00000012) * CFrame.new(-0.2, 0.1, 0 - 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1022. end
  1023. RH2.C0 = clerp(RH2.C0, CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 - 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1024. LH2.C0 = clerp(LH2.C0, CFrame.new(-0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 + 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1025. end
  1026. end
  1027. end
  1028. end))
  1029. while chr.Humanoid.Health >= 0 do
  1030. swait()
  1031. sin = sin + cha
  1032. hum.WalkSpeed = 35
  1033. local torvel = (Root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1034. local velderp = Root.Velocity.y
  1035. hitfloor, posfloor = rayCast(Root.Position, CFrame.new(Root.Position, Root.Position - Vector3.new(0, 1, 0)).lookVector, 4, chr)
  1036. if Root.Velocity.y > 1 and hitfloor == nil then
  1037. Pose = "Jump"
  1038. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  1039. RJ.C0 = clerp(RJ.C0, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1040. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1041. RS.C0 = clerp(RS.C0, CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1042. LS.C0 = clerp(LS.C0, CFrame.new(-1.70980763, 0.236601114, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1043. end
  1044. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1045. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1046. elseif Root.Velocity.y < -1 and hitfloor == nil then
  1047. Pose = "Fall"
  1048. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  1049. RJ.C0 = clerp(RJ.C0, CFrame.new(-0.034501072, 0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1050. Neck.C0 = clerp(Neck.C0, CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1051. RS.C0 = clerp(RS.C0, CFrame.new(1.63909817, 0.114127249, -2.24583914E-7, 0.965925992, -0.258818954, 1.78813934E-7, 0.258818924, 0.965925932, -6.76490401E-7, 0, 7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1052. LS.C0 = clerp(LS.C0, CFrame.new(-1.63910222, 0.114126861, 2.24584937E-7, 0.965925992, 0.258818954, 1.78813934E-7, -0.258818924, 0.965925932, 6.76490401E-7, 0, -7.15255737E-7, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1053. end
  1054. RH.C0 = clerp(RH.C0, CFrame.new(0.499996245, -1.99998808, -7.62939544E-6, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1055. LH.C0 = clerp(LH.C0, CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1056. elseif torvel < 1 and hitfloor ~= nil then
  1057. Pose = "Idle"
  1058. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  1059. RJ.C0 = clerp(RJ.C0, CFrame.new(0, -0.1, 0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0 - 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1060. Neck.C0 = clerp(Neck.C0, CFrame.new(-9.53674771E-7, 1.49998951, -1.65181234E-6, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1061. RS.C0 = clerp(RS.C0, CFrame.new(1.67320299, 0.10000509, 3.71405895E-6, 0.866025567, -0.5, 8.94069672E-8, 0.49999994, 0.866025507, -2.49183756E-7, 5.96046448E-8, 2.5331974E-7, 1.00000012) * CFrame.new(0 - 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 - 8 * math.cos(sin / 18))), 0.3)
  1062. LS.C0 = clerp(LS.C0, CFrame.new(-1.67320156, 0.0999999046, 1.0063988E-7, 0.866025567, 0.5, 8.94069672E-8, -0.49999994, 0.866025507, 2.50893436E-7, 5.96046448E-8, -2.5331974E-7, 1.00000012) * CFrame.new(0 + 0.05 * math.cos(sin / 18), 0, 0) * CFrame.Angles(0, 0, math.rad(0 + 8 * math.cos(sin / 18))), 0.3)
  1063. end
  1064. RH.C0 = clerp(RH.C0, CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1065. LH.C0 = clerp(LH.C0, CFrame.new(-0.500000119, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0 + 0.05 * math.cos(sin / 18), 0) * CFrame.Angles(0, 0, 0), 0.3)
  1066. elseif torvel > 2 and hitfloor ~= nil then
  1067. Pose = "Walk"
  1068. if attack == false and skilldoing == false and skilldoing2 == false and skilldoing3 == false then
  1069. RJ.C0 = clerp(RJ.C0, CFrame.new(0, -0.0669884086 - 0.1 * math.cos(sin / 3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0) + Root.RotVelocity.Y / 15, 0), 0.3)
  1070. Neck.C0 = clerp(Neck.C0, CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + Head.RotVelocity.Y / 25, 0), 0.3)
  1071. RS.C0 = clerp(RS.C0, CFrame.new(1.50000083, -1.7881257E-7, -7.55374003E-7, 0.866024852, -0.500000954, -3.31524848E-6, 0.500000954, 0.866024971, -2.38418579E-7, 2.98023224E-6, -1.4603138E-6, 1.00000012) * CFrame.new(0.2, 0.1, 0 + 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1072. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 7.74863224E-7, -2.42472197E-7, 0.86602515, 0.500000536, -1.43179045E-6, -0.500000536, 0.866025209, 1.49011612E-6, 1.98185444E-6, -5.66244125E-7, 1.00000012) * CFrame.new(-0.2, 0.1, 0 - 0.8 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1073. end
  1074. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 - 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 + 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1075. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0 + 1 * math.cos(sin / 6)) * CFrame.Angles(math.rad(0 - 70 * math.cos(sin / 6)), 0, 0), 0.3)
  1076. end
  1077. if clonez == true then
  1078. hum2:MoveTo(Torso.Position + Vector3.new(0, 0, 5))
  1079. end
  1080. end
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