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Jan 14th, 2023
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  1. getgenv().mode = 'Autumn' -- Choose from Summer and Autumn
  2. local a = game:GetService('Lighting')
  3. a.Ambient = Color3.fromRGB(33, 33, 33)
  4. a.Brightness = 6.67
  5. a.ColorShift_Bottom = Color3.fromRGB(0, 0, 0)
  6. a.ColorShift_Top = Color3.fromRGB(255, 247, 237)
  7. a.EnvironmentDiffuseScale = 0.105
  8. a.EnvironmentSpecularScale = 0.522
  9. a.GlobalShadows = true
  10. a.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
  11. a.ShadowSoftness = 0.04
  12. a.GeographicLatitude = -15.525
  13. a.ExposureCompensation = 0.75
  14. local b = Instance.new("BloomEffect", a)
  15. b.Enabled = true
  16. b.Intensity = 0.04
  17. b.Size = 1900
  18. b.Threshold = 0.915
  19. local c = Instance.new("ColorCorrectionEffect", a)
  20. c.Brightness = 0.176
  21. c.Contrast = 0.39
  22. c.Enabled = true
  23. c.Saturation = 0.2
  24. c.TintColor = Color3.fromRGB(217, 145, 57)
  25. if getgenv().mode == "Summer" then
  26. c.TintColor = Color3.fromRGB(255, 220, 148)
  27. elseif getgenv().mode == "Autumn" then
  28. c.TintColor = Color3.fromRGB(217, 145, 57)
  29. else
  30. warn("No mode selected!")
  31. print("Please select a mode")
  32. b:Destroy()
  33. c:Destroy()
  34. end
  35. local d = Instance.new("DepthOfFieldEffect", a)
  36. d.Enabled = true
  37. d.FarIntensity = 0.077
  38. d.FocusDistance = 21.54
  39. d.InFocusRadius = 20.77
  40. d.NearIntensity = 0.277
  41. local e = Instance.new("ColorCorrectionEffect", a)
  42. e.Brightness = 0
  43. e.Contrast = -0.07
  44. e.Saturation = 0
  45. e.Enabled = true
  46. e.TintColor = Color3.fromRGB(255, 247, 239)
  47. local e2 = Instance.new("ColorCorrectionEffect", a)
  48. e2.Brightness = 0.2
  49. e2.Contrast = 0.45
  50. e2.Saturation = -0.1
  51. e2.Enabled = true
  52. e2.TintColor = Color3.fromRGB(255, 255, 255)
  53. local s = Instance.new("SunRaysEffect", a)
  54. s.Enabled = true
  55. s.Intensity = 0.01
  56. s.Spread = 0.146
  57.  
  58. print("RTX Graphics loaded! Created by BrickoIcko")
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