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- getgenv().mode = 'Autumn' -- Choose from Summer and Autumn
- local a = game:GetService('Lighting')
- a.Ambient = Color3.fromRGB(33, 33, 33)
- a.Brightness = 6.67
- a.ColorShift_Bottom = Color3.fromRGB(0, 0, 0)
- a.ColorShift_Top = Color3.fromRGB(255, 247, 237)
- a.EnvironmentDiffuseScale = 0.105
- a.EnvironmentSpecularScale = 0.522
- a.GlobalShadows = true
- a.OutdoorAmbient = Color3.fromRGB(51, 54, 67)
- a.ShadowSoftness = 0.04
- a.GeographicLatitude = -15.525
- a.ExposureCompensation = 0.75
- local b = Instance.new("BloomEffect", a)
- b.Enabled = true
- b.Intensity = 0.04
- b.Size = 1900
- b.Threshold = 0.915
- local c = Instance.new("ColorCorrectionEffect", a)
- c.Brightness = 0.176
- c.Contrast = 0.39
- c.Enabled = true
- c.Saturation = 0.2
- c.TintColor = Color3.fromRGB(217, 145, 57)
- if getgenv().mode == "Summer" then
- c.TintColor = Color3.fromRGB(255, 220, 148)
- elseif getgenv().mode == "Autumn" then
- c.TintColor = Color3.fromRGB(217, 145, 57)
- else
- warn("No mode selected!")
- print("Please select a mode")
- b:Destroy()
- c:Destroy()
- end
- local d = Instance.new("DepthOfFieldEffect", a)
- d.Enabled = true
- d.FarIntensity = 0.077
- d.FocusDistance = 21.54
- d.InFocusRadius = 20.77
- d.NearIntensity = 0.277
- local e = Instance.new("ColorCorrectionEffect", a)
- e.Brightness = 0
- e.Contrast = -0.07
- e.Saturation = 0
- e.Enabled = true
- e.TintColor = Color3.fromRGB(255, 247, 239)
- local e2 = Instance.new("ColorCorrectionEffect", a)
- e2.Brightness = 0.2
- e2.Contrast = 0.45
- e2.Saturation = -0.1
- e2.Enabled = true
- e2.TintColor = Color3.fromRGB(255, 255, 255)
- local s = Instance.new("SunRaysEffect", a)
- s.Enabled = true
- s.Intensity = 0.01
- s.Spread = 0.146
- print("RTX Graphics loaded! Created by BrickoIcko")
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