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- using PlinioJRM.Entities;
- using UnityEngine;
- namespace PlinioJRM.Systems.Waves {
- [CreateAssetMenu(fileName = "Generation Rule", menuName = "Rules/Wave Generation")]
- public class WaveGenerationRule : ScriptableObject {
- public EnemyType enemyType;
- [Range(0, 100)] public int chance;
- }
- }
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