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False god v.2

Jul 18th, 2018
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  1. ------------------------------------------------------------------------
  2. --     ☌           _     _                                            --
  3. --                (_)   (_)                                     ⎳   --
  4. --                 _ _____  __ _  __ _  ___ _ __ ___                  --
  5. --                | |_  / |/ _` |/ _` |/ _ \ '_ ` _ \                 --
  6. --      ⏦        | |/ /| | (_| | (_| |  __/ | | | | |                --
  7. --                |_/___|_|\__, |\__,_|\___|_| |_| |_|                --
  8. --                          __/ |                                     --
  9. --                          |___/                         ℶℷ          --
  10. --                ⌬                                                  --
  11. --            ██████  ▄████▄   ██▀███   ██▓ ██▓███  ▄▄▄█████▓         --
  12. --           ██    ▒ ▒██▀ ▀█  ▓██ ▒ ██▒▓██▒▓██░  ██▒▓  ██▒ ▓▒         --
  13. --            ▓██▄   ▒▓█    ▄ ▓██ ░▄█ ▒▒██▒▓██░ ██▓▒▒ ▓██░ ▒░         --
  14. --            ▒   ██▒▒▓▓▄ ▄██▒▒██▀▀█▄  ░██░▒██▄█▓▒ ▒░ ▓██▓ ░          --
  15. --           ██████▒▒▒ ▓███▀ ░░██▓ ▒██▒░██░▒██▒ ░  ░  ▒██▒ ░          --
  16. --            ▒▓▒ ▒ ░░ ░▒ ▒  ░░ ▒▓ ░▒▓░░▓  ▒▓▒░ ░  ░  ▒ ░░            --
  17. --   ♾       ░ ░▒  ░ ░  ░  ▒     ░▒ ░ ▒░ ▒ ░░▒ ░         ░           --
  18. --          ░  ░  ░  ░          ░░   ░  ▒ ░░░         ░               --
  19. --                ░  ░ ░         ░      ░                    ⎲      --
  20. --                   ░                                                --                              
  21. ------------------------------------------------------------------------
  22. --   ¸,ø¤º°`°º¤ø,¸¸,ø¤º° 𝕰𝖝𝖎𝖙𝖎𝖚𝖒, 𝖙𝖍𝖊 𝕯𝖊𝖘𝖙𝖗𝖚𝖈𝖙𝖎𝖔𝖓 °º¤ø,¸¸,ø¤º°`°º¤ø,¸   --
  23. ------------------------------------------------------------------------
  24.  
  25. wait(0.2)
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character.HumanoidRootPart
  34. Torso = Character.Torso
  35. Head = Character.Head
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart.RootJoint
  41. Neck = Torso.Neck
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local sick = Instance.new("Sound", Torso)
  47. sick.SoundId = "rbxassetid://158353213"
  48. sick.Looped = true
  49. sick.Pitch = 1
  50. sick.Volume = 5
  51. sick.Playing = true
  52. IT = Instance.new
  53. CF = CFrame.new
  54. VT = Vector3.new
  55. RAD = math.rad
  56. C3 = Color3.new
  57. UD2 = UDim2.new
  58. BRICKC = BrickColor.new
  59. ANGLES = CFrame.Angles
  60. EULER = CFrame.fromEulerAnglesXYZ
  61. COS = math.cos
  62. ACOS = math.acos
  63. SIN = math.sin
  64. ASIN = math.asin
  65. ABS = math.abs
  66. MRANDOM = math.random
  67. FLOOR = math.floor
  68. Animation_Speed = 3
  69. Frame_Speed = 0.016666666666666666
  70. local Speed = 30
  71. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  72. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  73. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  74. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  75. local DAMAGEMULTIPLIER = 1.0E298
  76. local ANIM = "Idle"
  77. local ATTACK = false
  78. local EQUIPPED = false
  79. local HOLD = false
  80. local COMBO = 1
  81. local Rooted = false
  82. local SINE = 0
  83. local KEYHOLD = false
  84. local CHANGE = 2 / Animation_Speed
  85. local WALKINGANIM = false
  86. local VALUE1 = false
  87. local VALUE2 = false
  88. local POWERLEVEL = 10
  89. local Player_Size = 1
  90. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  91. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  92. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  93. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  94. local ROBLOXIDLEANIMATION = IT("Animation")
  95. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  96. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  97. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  98. WEAPONGUI.Name = "Weapon GUI"
  99. local Weapon = IT("Model")
  100. Weapon.Name = "Adds"
  101. local Effects = IT("Folder", Weapon)
  102. Effects.Name = "Effects"
  103. local ANIMATOR = Humanoid.Animator
  104. local ANIMATE = Character.Animate
  105. local SIZE = 1
  106. local ATTACKEDTAUNTS = {
  107.     "907332040",
  108.     "907332525",
  109.     "907330011"
  110. }
  111. local ATTACKTAUNTS = {
  112.     "907329893",
  113.     "907329532",
  114.     "907333294",
  115.     "907332856"
  116. }
  117. local ULTTAUNTS = {
  118.     "907332997",
  119.     "907332670",
  120.     "907330103"
  121. }
  122. local UNANCHOR = true
  123. local RWINGS = {}
  124. local LWINGS = {}
  125. local EYE, PUPIL
  126. local BLINKLOOP = 0
  127. local FINISHEDINTRO = false
  128. local INTROING = false
  129. local INSTANT = true
  130. local EYES = {}
  131. local Sine = 0
  132. local DemonForm = true
  133. local ChaosForm = true
  134. RightArm.Transparency = 1
  135. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  136. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  137. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  138. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  139. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  140. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  141. ArtificialHB = Instance.new("BindableEvent", script)
  142. ArtificialHB.Name = "ArtificialHB"
  143. script:WaitForChild("ArtificialHB")
  144. frame = Frame_Speed
  145. tf = 0
  146. allowframeloss = false
  147. tossremainder = false
  148. lastframe = tick()
  149. script.ArtificialHB:Fire()
  150. game:GetService("RunService").Heartbeat:connect(function(s, p)
  151.     tf = tf + s
  152.     if tf >= frame then
  153.         if allowframeloss then
  154.             script.ArtificialHB:Fire()
  155.             lastframe = tick()
  156.         else
  157.             for i = 1, math.floor(tf / frame) do
  158.                 script.ArtificialHB:Fire()
  159.             end
  160.             lastframe = tick()
  161.         end
  162.         if tossremainder then
  163.             tf = 0
  164.         else
  165.             tf = tf - frame * math.floor(tf / frame)
  166.         end
  167.     end
  168. end)
  169. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  170.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  171. end
  172. function PositiveAngle(NUMBER)
  173.     if NUMBER >= 0 then
  174.         NUMBER = 0
  175.     end
  176.     return NUMBER
  177. end
  178. function NegativeAngle(NUMBER)
  179.     if NUMBER <= 0 then
  180.         NUMBER = 0
  181.     end
  182.     return NUMBER
  183. end
  184. function Swait(NUMBER)
  185.     if NUMBER == 0 or NUMBER == nil then
  186.         ArtificialHB.Event:wait()
  187.     else
  188.         for i = 1, NUMBER do
  189.             ArtificialHB.Event:wait()
  190.         end
  191.     end
  192. end
  193. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  194.     local NEWMESH = IT(MESH)
  195.     if MESH == "SpecialMesh" then
  196.         NEWMESH.MeshType = MESHTYPE
  197.         if MESHID ~= "nil" and MESHID ~= "" then
  198.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  199.         end
  200.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  201.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  202.         end
  203.     end
  204.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  205.     NEWMESH.Scale = SCALE
  206.     NEWMESH.Parent = PARENT
  207.     return NEWMESH
  208. end
  209. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  210.     local NEWPART = IT("Part")
  211.     NEWPART.formFactor = FORMFACTOR
  212.     NEWPART.Reflectance = REFLECTANCE
  213.     NEWPART.Transparency = TRANSPARENCY
  214.     NEWPART.CanCollide = false
  215.     NEWPART.Locked = true
  216.     NEWPART.Anchored = true
  217.     if ANCHOR == false then
  218.         NEWPART.Anchored = false
  219.     end
  220.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  221.     NEWPART.Name = NAME
  222.     NEWPART.Size = SIZE
  223.     NEWPART.Position = Torso.Position
  224.     NEWPART.Material = MATERIAL
  225.     NEWPART:BreakJoints()
  226.     NEWPART.Parent = PARENT
  227.     return NEWPART
  228. end
  229.  
  230. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  231.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  232.     local mesh = IT("SpecialMesh",wave)
  233.     mesh.MeshType = "Sphere"
  234.     mesh.Scale = SIZE
  235.     mesh.Offset = VT(0,0,0)
  236.     wave.CFrame = CFRAME
  237.     coroutine.resume(coroutine.create(function(PART)
  238.         for i = 1, WAIT do
  239.             Swait()
  240.             mesh.Scale = mesh.Scale + GROW
  241.             wave.Transparency = wave.Transparency + (1/WAIT)
  242.             if wave.Transparency > 0.99 then
  243.                 wave:remove()
  244.             end
  245.         end
  246.     end))
  247. end
  248.  
  249. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  250.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  251.     local mesh = IT("SpecialMesh",wave)
  252.     mesh.MeshType = "FileMesh"
  253.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  254.     mesh.Scale = SIZE
  255.     mesh.Offset = VT(0,0,0)
  256.     wave.CFrame = CFRAME
  257.     coroutine.resume(coroutine.create(function(PART)
  258.         for i = 1, WAIT do
  259.             Swait()
  260.             mesh.Scale = mesh.Scale + GROW
  261.             if DOESROT == true then
  262.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  263.             end
  264.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  265.             if wave.Transparency > 0.99 then
  266.                 wave:remove()
  267.             end
  268.         end
  269.     end))
  270. end
  271.  
  272. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  273.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  274.     local mesh = IT("SpecialMesh",wave)
  275.     mesh.MeshType = "FileMesh"
  276.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  277.     mesh.Scale = SIZE
  278.     mesh.Offset = VT(0,0,0)
  279.     wave.CFrame = CFRAME
  280.     coroutine.resume(coroutine.create(function(PART)
  281.         for i = 1, WAIT do
  282.             Swait()
  283.             mesh.Scale = mesh.Scale + GROW
  284.             if DOESROT == true then
  285.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  286.             end
  287.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  288.             if wave.Transparency > 0.99 then
  289.                 wave:remove()
  290.             end
  291.         end
  292.     end))
  293. end
  294.  
  295. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  296.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  297.     local mesh = IT("SpecialMesh",wave)
  298.     mesh.MeshType = "Sphere"
  299.     mesh.Scale = SIZE
  300.     mesh.Offset = VT(0,0,0)
  301.     wave.CFrame = CFRAME
  302.     coroutine.resume(coroutine.create(function(PART)
  303.         for i = 1, WAIT do
  304.             Swait()
  305.             mesh.Scale = mesh.Scale + GROW
  306.             wave.Transparency = wave.Transparency + (1/WAIT)
  307.             if wave.Transparency > 0.99 then
  308.                 wave:remove()
  309.             end
  310.         end
  311.     end))
  312. end
  313.  
  314. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  315.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  316.     local mesh = IT("SpecialMesh",wave)
  317.     mesh.MeshType = "FileMesh"
  318.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  319.     mesh.Scale = SIZE
  320.     mesh.Offset = VT(0,0,-SIZE.X/8)
  321.     wave.CFrame = CFRAME
  322.     coroutine.resume(coroutine.create(function(PART)
  323.         for i = 1, WAIT do
  324.             Swait()
  325.             mesh.Scale = mesh.Scale + GROW
  326.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  327.             if DOESROT == true then
  328.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  329.             end
  330.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  331.             if wave.Transparency > 0.99 then
  332.                 wave:remove()
  333.             end
  334.         end
  335.     end))
  336. end
  337.  
  338. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  339.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
  340.     local mesh = IT("SpecialMesh",wave)
  341.     mesh.MeshType = "FileMesh"
  342.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  343.     mesh.Scale = VT(size,size,size)
  344.     mesh.Offset = VT(0,0,-size/8)
  345.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  346.     coroutine.resume(coroutine.create(function(PART)
  347.         for i = 1, waitt do
  348.             Swait()
  349.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  350.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  351.             if doesrotate == true then
  352.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  353.             end
  354.             wave.Transparency = wave.Transparency + (0.5/waitt)
  355.             if wave.Transparency > 0.99 then
  356.                 wave:remove()
  357.             end
  358.         end
  359.     end))
  360. end
  361.  
  362. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  363.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  364.     local mesh = IT("SpecialMesh",wave)
  365.     mesh.MeshType = "FileMesh"
  366.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  367.     mesh.Scale = SIZE
  368.     wave.CFrame = CFRAME
  369.     coroutine.resume(coroutine.create(function(PART)
  370.         for i = 1, WAIT do
  371.             Swait()
  372.             mesh.Scale = mesh.Scale + GROW
  373.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  374.             if DOESROT == true then
  375.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  376.             end
  377.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  378.             if wave.Transparency > 0.99 then
  379.                 wave:remove()
  380.             end
  381.         end
  382.     end))
  383. end
  384.  
  385. local weldBetween = function(a, b)
  386.     local weldd = Instance.new("ManualWeld")
  387.     weldd.Part0 = a
  388.     weldd.Part1 = b
  389.     weldd.C0 = CFrame.new()
  390.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  391.     weldd.Parent = a
  392.     return weldd
  393. end
  394. function QuaternionFromCFrame(cf)
  395.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  396.     local trace = m00 + m11 + m22
  397.     if trace > 0 then
  398.         local s = math.sqrt(1 + trace)
  399.         local recip = 0.5 / s
  400.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  401.     else
  402.         local i = 0
  403.         if m00 < m11 then
  404.             i = 1
  405.         end
  406.         if m22 > (i == 0 and m00 or m11) then
  407.             i = 2
  408.         end
  409.         if i == 0 then
  410.             local s = math.sqrt(m00 - m11 - m22 + 1)
  411.             local recip = 0.5 / s
  412.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  413.         elseif i == 1 then
  414.             local s = math.sqrt(m11 - m22 - m00 + 1)
  415.             local recip = 0.5 / s
  416.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  417.         elseif i == 2 then
  418.             local s = math.sqrt(m22 - m00 - m11 + 1)
  419.             local recip = 0.5 / s
  420.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  421.         end
  422.     end
  423. end
  424. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  425.     local xs, ys, zs = x + x, y + y, z + z
  426.     local wx, wy, wz = w * xs, w * ys, w * zs
  427.     local xx = x * xs
  428.     local xy = x * ys
  429.     local xz = x * zs
  430.     local yy = y * ys
  431.     local yz = y * zs
  432.     local zz = z * zs
  433.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  434. end
  435. function QuaternionSlerp(a, b, t)
  436.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  437.     local startInterp, finishInterp
  438.     if cosTheta >= 1.0E-4 then
  439.         if 1 - cosTheta > 1.0E-4 then
  440.             local theta = ACOS(cosTheta)
  441.             local invSinTheta = 1 / SIN(theta)
  442.             startInterp = SIN((1 - t) * theta) * invSinTheta
  443.             finishInterp = SIN(t * theta) * invSinTheta
  444.         else
  445.             startInterp = 1 - t
  446.             finishInterp = t
  447.         end
  448.     elseif 1 + cosTheta > 1.0E-4 then
  449.         local theta = ACOS(-cosTheta)
  450.         local invSinTheta = 1 / SIN(theta)
  451.         startInterp = SIN((t - 1) * theta) * invSinTheta
  452.         finishInterp = SIN(t * theta) * invSinTheta
  453.     else
  454.         startInterp = t - 1
  455.         finishInterp = t
  456.     end
  457.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  458. end
  459. function Clerp(a, b, t)
  460.     local qa = {
  461.         QuaternionFromCFrame(a)
  462.     }
  463.     local qb = {
  464.         QuaternionFromCFrame(b)
  465.     }
  466.     local ax, ay, az = a.x, a.y, a.z
  467.     local bx, by, bz = b.x, b.y, b.z
  468.     local _t = 1 - t
  469.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  470. end
  471.  
  472. function clerp(startCF,endCF,alpha)
  473.     return startCF:lerp(endCF, alpha)
  474. end
  475.  
  476.  
  477. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  478.     local frame = IT("Frame")
  479.     frame.BackgroundTransparency = TRANSPARENCY
  480.     frame.BorderSizePixel = BORDERSIZEPIXEL
  481.     frame.Position = POSITION
  482.     frame.Size = SIZE
  483.     frame.BackgroundColor3 = COLOR
  484.     frame.BorderColor3 = BORDERCOLOR
  485.     frame.Name = NAME
  486.     frame.Parent = PARENT
  487.     return frame
  488. end
  489. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  490.     local label = IT("TextLabel")
  491.     label.BackgroundTransparency = 1
  492.     label.Size = UD2(1, 0, 1, 0)
  493.     label.Position = UD2(0, 0, 0, 0)
  494.     label.TextColor3 = TEXTCOLOR
  495.     label.TextStrokeTransparency = STROKETRANSPARENCY
  496.     label.TextTransparency = TRANSPARENCY
  497.     label.FontSize = TEXTFONTSIZE
  498.     label.Font = TEXTFONT
  499.     label.BorderSizePixel = BORDERSIZEPIXEL
  500.     label.TextScaled = false
  501.     label.Text = TEXT
  502.     label.Name = NAME
  503.     label.Parent = PARENT
  504.     return label
  505. end
  506. function NoOutlines(PART)
  507.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  508. end
  509. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  510.     local NEWWELD = IT(TYPE)
  511.     NEWWELD.Part0 = PART0
  512.     NEWWELD.Part1 = PART1
  513.     NEWWELD.C0 = C0
  514.     NEWWELD.C1 = C1
  515.     NEWWELD.Parent = PARENT
  516.     return NEWWELD
  517. end
  518. local S = IT("Sound")
  519. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  520.     local NEWSOUND
  521.     coroutine.resume(coroutine.create(function()
  522.         NEWSOUND = S:Clone()
  523.         NEWSOUND.Parent = PARENT
  524.         NEWSOUND.Volume = VOLUME
  525.         NEWSOUND.Pitch = PITCH
  526.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  527.         NEWSOUND:play()
  528.         if DOESLOOP == true then
  529.             NEWSOUND.Looped = true
  530.         else
  531.             repeat
  532.                 Swait()
  533.             until NEWSOUND.Playing == false
  534.             NEWSOUND:remove()
  535.         end
  536.     end))
  537.     return NEWSOUND
  538. end
  539. function CFrameFromTopBack(at, top, back)
  540.     local right = top:Cross(back)
  541.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  542. end
  543.  
  544. function WACKYEFFECT(Table)
  545.     local TYPE = Table.EffectType or "Sphere"
  546.     local SIZE = Table.Size or VT(1, 1, 1)
  547.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  548.     local TRANSPARENCY = Table.Transparency or 0
  549.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  550.     local CFRAME = Table.CFrame or Torso.CFrame
  551.     local MOVEDIRECTION = Table.MoveToPos or nil
  552.     local ROTATION1 = Table.RotationX or 0
  553.     local ROTATION2 = Table.RotationY or 0
  554.     local ROTATION3 = Table.RotationZ or 0
  555.     local MATERIAL = Table.Material or "Neon"
  556.     local COLOR = Table.Color or C3(1, 1, 1)
  557.     local TIME = Table.Time or 45
  558.     local SOUNDID = Table.SoundID or nil
  559.     local SOUNDPITCH = Table.SoundPitch or nil
  560.     local SOUNDVOLUME = Table.SoundVolume or nil
  561.     coroutine.resume(coroutine.create(function()
  562.         local PLAYSSOUND = false
  563.         local SOUND
  564.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  565.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  566.             PLAYSSOUND = true
  567.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  568.         end
  569.         EFFECT.Color = COLOR
  570.         local MSH
  571.         if TYPE == "Sphere" then
  572.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  573.         elseif TYPE == "Block" then
  574.             MSH = IT("BlockMesh", EFFECT)
  575.             MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  576.         elseif TYPE == "Wave" then
  577.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  578.         elseif TYPE == "Ring" then
  579.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  580.         elseif TYPE == "Slash" then
  581.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  582.         elseif TYPE == "Round Slash" then
  583.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  584.         elseif TYPE == "Swirl" then
  585.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  586.         elseif TYPE == "Skull" then
  587.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  588.         elseif TYPE == "Crystal" then
  589.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  590.         end
  591.         if MSH ~= nil then
  592.             local MOVESPEED
  593.             if MOVEDIRECTION ~= nil then
  594.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  595.             end
  596.             local GROWTH = SIZE - ENDSIZE
  597.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  598.             if TYPE == "Block" then
  599.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  600.             else
  601.                 EFFECT.CFrame = CFRAME
  602.             end
  603.             for LOOP = 1, TIME do
  604.                 Swait()
  605.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  606.                 if TYPE == "Wave" then
  607.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  608.                 end
  609.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  610.                 if TYPE == "Block" then
  611.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  612.                 else
  613.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  614.                 end
  615.                 if MOVEDIRECTION ~= nil then
  616.                     local ORI = EFFECT.Orientation
  617.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  618.                     EFFECT.Orientation = ORI
  619.                 end
  620.             end
  621.             if PLAYSSOUND == false then
  622.                 EFFECT:remove()
  623.             else
  624.                 repeat
  625.                     Swait()
  626.                 until SOUND.Playing == false
  627.                 EFFECT:remove()
  628.             end
  629.         elseif PLAYSSOUND == false then
  630.             EFFECT:remove()
  631.         else
  632.             repeat
  633.                 Swait()
  634.             until SOUND.Playing == false
  635.             EFFECT:remove()
  636.         end
  637.     end))
  638. end
  639. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  640.     if FLOOR ~= nil then
  641.         coroutine.resume(coroutine.create(function()
  642.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  643.             PART.CFrame = CF(POSITION)
  644.             for i = 1, 45 do
  645.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  646.                 RingPiece.Material = FLOOR.Material
  647.                 RingPiece.Color = FLOOR.Color
  648.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  649.                 Debris:AddItem(RingPiece, SWAIT)
  650.             end
  651.             PART:remove()
  652.         end))
  653.     end
  654. end
  655. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  656.     if FLOOR ~= nil then
  657.         for i = 1, AMOUNT do
  658.             do
  659.                 local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  660.                 DEBREE.Material = FLOOR.Material
  661.                 DEBREE.Color = FLOOR.Color
  662.                 DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  663.                 DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  664.                 coroutine.resume(coroutine.create(function()
  665.                     Swait(15)
  666.                     DEBREE.Parent = workspace
  667.                     DEBREE.CanCollide = true
  668.                     Debris:AddItem(DEBREE, SWAIT)
  669.                 end))
  670.             end
  671.         end
  672.     end
  673. end
  674.  
  675. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  676.     for _, c in pairs(PARENT:GetChildren()) do
  677.         if c.ClassName == "Model" then
  678.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  679.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  680.                 local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  681.                 if DIST > (TORSO.Position - FROM).Magnitude then
  682.                     table.insert(TABLE, c)
  683.                 end
  684.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  685.             elseif c.ClassName == "Folder" then
  686.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  687.             end
  688.         end
  689.     end
  690. end
  691.  
  692. function MakeForm(PART, TYPE)
  693.     if TYPE == "Cyl" then
  694.         local MSH = IT("CylinderMesh", PART)
  695.     elseif TYPE == "Ball" then
  696.         local MSH = IT("SpecialMesh", PART)
  697.         MSH.MeshType = "Sphere"
  698.     elseif TYPE == "Wedge" then
  699.         local MSH = IT("SpecialMesh", PART)
  700.         MSH.MeshType = "Wedge"
  701.     end
  702. end
  703.  
  704. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  705.     if DoesCourontine == false then
  706.         local Direction = CF(Part.Position, ToLocation)
  707.         local Distance = (Part.Position - ToLocation).magnitude
  708.         for i = 1, AmountOfTime do
  709.             Swait()
  710.             Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  711.             Direction = Part.CFrame
  712.         end
  713.         Part:remove()
  714.     elseif DoesCourontine == true then
  715.         coroutine.resume(coroutine.create(function()
  716.             local Direction = CF(Part.Position, ToLocation)
  717.             local Distance = (Part.Position - ToLocation).magnitude
  718.             for i = 1, AmountOfTime do
  719.                 Swait()
  720.                 Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  721.                 Direction = Part.CFrame
  722.             end
  723.             Part:remove()
  724.         end))
  725.     end
  726. end
  727.  
  728. function CheckTableForString(Table, String)
  729.     for i, v in pairs(Table) do
  730.         if string.find(string.lower(String), string.lower(v)) then
  731.             return true
  732.         end
  733.     end
  734.     return false
  735. end
  736. function CheckIntangible(Hit)
  737.     local ProjectileNames = {
  738.         "Water",
  739.         "Arrow",
  740.         "Projectile",
  741.         "Effect",
  742.         "Rail",
  743.         "Lightning",
  744.         "Bullet"
  745.     }
  746.     if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  747.         return true
  748.     end
  749.     return false
  750. end
  751. Debris = game:GetService("Debris")
  752. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  753.     local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  754.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  755.     if RayHit and CheckIntangible(RayHit) then
  756.         if DelayIfHit then
  757.             wait()
  758.         end
  759.         RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  760.     end
  761.     return RayHit, RayPos, RayNormal
  762. end
  763.  
  764. NewInstance = function(instance,parent,properties)
  765.     local inst = Instance.new(instance,parent)
  766.     if(properties)then
  767.         for i,v in next, properties do
  768.             pcall(function() inst[i] = v end)
  769.         end
  770.     end
  771.     return inst;
  772. end
  773.  
  774. local plr = game:service'Players'.LocalPlayer
  775. local char2 = plr.Character
  776. local hum2 = char2.Humanoid
  777. local ra = char2["Right Arm"]
  778. local la= char2["Left Arm"]
  779. local rl= char2["Right Leg"]
  780. local ll = char2["Left Leg"]
  781. local hed = char2.Head
  782.  
  783.  
  784. function checkfriendlist(model)
  785. local friend = false
  786. local target = nil
  787. if model.ClassName == "Player" then
  788. target = model
  789. else
  790. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  791. end
  792. if target ~= nil then
  793. if target:IsFriendsWith(261858470) then friend = true end
  794. end
  795. return friend
  796. end
  797. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  798.     warn('Youre friends with izigaem, Have fun!')
  799. end
  800.  
  801. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  802.     warn('How did you even get this script? ')
  803.     warn('You are not friends with izigaem, go away >:c' ..plr.Name)
  804. end
  805.  
  806. ff = Instance.new("ForceField",char2)
  807. ff.Visible = false
  808. hum2.Name = "Base"
  809. hum2.MaxHealth = 1.0E298
  810. hum2.Health = 1.0E298
  811. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  812.   if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  813.     hum2.MaxHealth = 1.0E298
  814.     hum2.Health = 1.0E298
  815.   end
  816. end)
  817.  
  818. local asd = Instance.new("ParticleEmitter")
  819. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
  820. asd.LightEmission = .1
  821. asd.Texture = "http://www.roblox.com/asset/?ID=1548886865"
  822. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  823. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  824. asd.Transparency = bbb
  825. asd.Size = aaa
  826. asd.ZOffset = .9
  827. asd.Acceleration = Vector3.new(0, -15, 0)
  828. asd.LockedToPart = false
  829. asd.EmissionDirection = "Back"
  830. asd.Lifetime = NumberRange.new(1, 2)
  831. asd.Rotation = NumberRange.new(-100, 100)
  832. asd.RotSpeed = NumberRange.new(-100, 100)
  833. asd.Speed = NumberRange.new(10)
  834. asd.Enabled = false
  835. asd.VelocitySpread = 999
  836.  
  837. local Particle = IT("ParticleEmitter",nil)
  838. Particle.Enabled = false
  839. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  840. Particle.LightEmission = 0.5
  841. Particle.Rate = 150
  842. Particle.ZOffset = 1
  843. Particle.Rotation = NumberRange.new(-180, 180)
  844. Particle.RotSpeed = NumberRange.new(-180, 180)
  845. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  846. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  847.  
  848. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  849. function ParticleEmitter(Table)
  850.     local PRTCL = Particle:Clone()
  851.     local Speed = Table.Speed or 5
  852.     local Drag = Table.Drag or 0
  853.     local Size1 = Table.Size1 or 1
  854.     local Size2 = Table.Size2 or 5
  855.     local Lifetime1 = Table.Lifetime1 or 1
  856.     local Lifetime2 = Table.Lifetime2 or 1.5
  857.     local Parent = Table.Parent or Torso
  858.     local Emit = Table.Emit or 100
  859.     local Offset = Table.Offset or 360
  860.     local Acel = Table.Acel or VT(0,0,0)
  861.     local Enabled = Table.Enabled or false
  862.     PRTCL.Parent = Parent
  863.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  864.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  865.     PRTCL.Speed = NumberRange.new(Speed)
  866.     PRTCL.VelocitySpread = Offset
  867.     PRTCL.Drag = Drag
  868.     PRTCL.Acceleration = Acel
  869.     if Enabled == false then
  870.         PRTCL:Emit(Emit)
  871.         Debris:AddItem(PRTCL,Lifetime2)
  872.     else
  873.         PRTCL.Enabled = true
  874.     end
  875.     return PRTCL
  876. end
  877.  
  878. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  879.     local DIRECTION = CF(StartPos, EndPos).lookVector
  880.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  881. end
  882. function turnto(position)
  883.     RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  884. end
  885. BaseLightning = IT("Part")
  886. BaseLightning.Anchored = true
  887. BaseLightning.CanCollide = false
  888. BaseLightning.Material = "Neon"
  889. local LightningBolts = {}
  890. function Zap(Table)
  891.     local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  892.     local Duration = Table.Duration or 2
  893.     local Offset = Table.Offset or 2
  894.     local Individualize = Table.Individualize or false
  895.     local MaxRange = Table.MaxRange or 200
  896.     local SegmentLength = Table.SegmentLength or 5
  897.     local Transparency = Table.Transparency or 0
  898.     local Ignore = Table.Ignore or {}
  899.     local SIZE = Table.SIZE or 0.3
  900.     if not (StartPos and TargetPos) or not Character then
  901.         return
  902.     end
  903.     local LightningModel = IT("Folder", Effects)
  904.     LightningModel.Name = "ZAPP"
  905.     for i, v in pairs({Character, LightningModel}) do
  906.         table.insert(Ignore, v)
  907.     end
  908.     local LastPos = StartPos
  909.     local Direction = CFrame.new(StartPos, TargetPos).lookVector
  910.     local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  911.     local RayLength = (StartPos - RayPos).Magnitude
  912.     local Struck = false
  913.     local TotalSegments = math.ceil(RayLength / SegmentLength)
  914.     Direction = CFrame.new(StartPos, RayPos).lookVector
  915.     local LightningBolt = IT("Model", Effects)
  916.     LightningBolt.Name = "Lightning"
  917.     LastBolt = LightningBolt
  918.     Debris:AddItem(LightningBolt, Duration)
  919.     LightningBolt.Parent = LightningModel
  920.     for i = 1, TotalSegments do
  921.         if not Struck then
  922.             local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  923.             local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  924.             local SegmentVec = NewPos - LastPos
  925.             local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  926.             local RayVec = LastPos - RayPos
  927.             local LightningPart = BaseLightning:Clone()
  928.             LightningPart.BrickColor = BrickColor.new(Color)
  929.             LightningPart.Transparency = Transparency
  930.             LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  931.             LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  932.             local CylinderMesh = IT("CylinderMesh", LightningPart)
  933.             local OrigCF = LightningPart.CFrame
  934.             LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  935.             LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  936.             LightningPart.Parent = LightningBolt
  937.             LastPos = NewPos
  938.         end
  939.     end
  940.     return {
  941.         RayHit = RayHit,
  942.         RayPos = RayPos,
  943.         RayNormal = RayNormal,
  944.         LightningModel = LightningModel
  945.     }
  946. end
  947.  
  948. function Blink()
  949.     coroutine.resume(coroutine.create(function()
  950.         if EYE ~= nil and PUPIL ~= nil then
  951.             for i = 1, 5 do
  952.                 Swait()
  953.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  954.                 PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  955.             end
  956.             for i = 1, 7 do
  957.                 Swait()
  958.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  959.                 PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  960.             end
  961.             EYE.Mesh.Scale = VT(1, 1, 1)
  962.             PUPIL.Mesh.Scale = VT(1, 1, 1)
  963.         end
  964.     end))
  965. end
  966.  
  967. local BODY = {}
  968. function Face()
  969.     EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
  970.     MakeForm(EYE, "Ball")
  971.     CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  972.     PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
  973.     PUPIL.Color = C3(0, 0, 0)
  974.     MakeForm(PUPIL, "Ball")
  975.     CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  976.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
  977.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  978.     MakeForm(Part,"Wedge")
  979.  
  980.     local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  981.     PRT.Color = C3(0,0,0)
  982.     local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  983.     CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  984.  
  985.     local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  986.     PRT.Color = C3(0,0,0)
  987.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  988.     CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  989.  
  990. RightArm.Transparency = 1
  991. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  992. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  993. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  994. MakeForm(Sphere,"Ball")
  995. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  996. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  997. MakeForm(LaserPart,"Ball")
  998. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  999. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  1000. MakeForm(Bump,"Ball")
  1001. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1002. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  1003. MakeForm(BottomLaser,"Cyl")
  1004. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1005. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1006. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1007. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1008. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  1009. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  1010. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  1011. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1012. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  1013. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1014. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1015. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  1016. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1017. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  1018. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1019. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1020. MakeForm(Part,"Cyl")
  1021. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1022. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1023. MakeForm(Part,"Cyl")
  1024. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1025. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1026. MakeForm(Sphere,"Ball")
  1027. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1028.  
  1029.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
  1030.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1031.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  1032.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1033.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  1034.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1035.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
  1036.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1037.     local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1038.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1039.  
  1040. New = function(Object, Parent, Name, Data)
  1041.     local Object = Instance.new(Object)
  1042.     for Index, Value in pairs(Data or {}) do
  1043.         Object[Index] = Value
  1044.     end
  1045.     Object.Parent = Parent
  1046.     Object.Name = Name
  1047.     return Object
  1048. end
  1049.  
  1050. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1051. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1052. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  1053. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1054.  
  1055. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  1056. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1057. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1058. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1059. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1060. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1061. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1062. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1063. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1064. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1065. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1066. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1067. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  1068. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1069. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  1070. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  1071.  
  1072. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  1073. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1074.  
  1075.     local LASTPART = Head
  1076.     for i = 1, 30 do
  1077.         local MATH = 1 - i / 40
  1078.         if LASTPART == Head then
  1079.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1080.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1081.             LASTPART = Horn
  1082.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1083. local Aura = Instance.new('ParticleEmitter')
  1084. Aura.Name = "Aura"
  1085. Aura.Texture = "rbxassetid://242997264"
  1086. Aura.Parent = Horn
  1087. Aura.LightEmission = 0.8
  1088. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1089. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1090. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1091. Aura.LockedToPart = true
  1092. Aura.Lifetime = NumberRange.new(2)
  1093. Aura.Rate = 25
  1094. Aura.Speed = NumberRange.new(0.1)
  1095. Aura.EmissionDirection = "Top"
  1096.         else
  1097.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1098.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1099.             LASTPART = Horn
  1100.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1101. local Aura = Instance.new('ParticleEmitter')
  1102. Aura.Name = "Aura"
  1103. Aura.Texture = "rbxassetid://242997264"
  1104. Aura.Parent = Horn
  1105. Aura.LightEmission = 0.8
  1106. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1107. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1108. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1109. Aura.LockedToPart = true
  1110. Aura.Lifetime = NumberRange.new(2)
  1111. Aura.Rate = 25
  1112. Aura.Speed = NumberRange.new(0.1)
  1113. Aura.EmissionDirection = "Top"
  1114.         end
  1115.     end
  1116.     local LASTPART = Head
  1117.     for i = 1, 30 do
  1118.         local MATH = 1 - i / 40
  1119.         if LASTPART == Head then
  1120.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1121.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1122.             LASTPART = Horn
  1123.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1124. local Aura = Instance.new('ParticleEmitter')
  1125. Aura.Name = "Aura"
  1126. Aura.Texture = "rbxassetid://242997264"
  1127. Aura.Parent = Horn
  1128. Aura.LightEmission = 0.8
  1129. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1130. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1131. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1132. Aura.LockedToPart = true
  1133. Aura.Lifetime = NumberRange.new(2)
  1134. Aura.Rate = 25
  1135. Aura.Speed = NumberRange.new(0.1)
  1136. Aura.EmissionDirection = "Top"
  1137.         else
  1138.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1139.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1140.             LASTPART = Horn
  1141.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1142. local Aura = Instance.new('ParticleEmitter')
  1143. Aura.Name = "Aura"
  1144. Aura.Texture = "rbxassetid://242997264"
  1145. Aura.Parent = Horn
  1146. Aura.LightEmission = 0.8
  1147. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1148. Aura.Color = ColorSequence.new(Color3.new(1,0,0),Color3.new(0/1,0,0))
  1149. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1150. Aura.LockedToPart = true
  1151. Aura.Lifetime = NumberRange.new(2)
  1152. Aura.Rate = 25
  1153. Aura.Speed = NumberRange.new(0.1)
  1154. Aura.EmissionDirection = "Top"
  1155.         end
  1156.     end
  1157.     BODY = {}
  1158.     for _, c in pairs(Character:GetDescendants()) do
  1159.         if c:IsA("BasePart") then
  1160.             table.insert(BODY, {
  1161.                 c,
  1162.                 c.Parent,
  1163.                 c.Material,
  1164.                 c.Color
  1165.             })
  1166.         elseif c:IsA("JointInstance") then
  1167.             table.insert(BODY, {
  1168.                 c,
  1169.                 c.Parent,
  1170.                 nil,
  1171.                 nil
  1172.             })
  1173.         end
  1174.     end
  1175. end
  1176.  
  1177.             local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =            
  1178.             RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1179.             PRT.LockedToPart = true
  1180.             local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1181.             LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1182.             PRT.LockedToPart = true
  1183.             local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent =
  1184.             Torso, Emit = 100, Offset = 360, Enabled = true})
  1185.             PRT.LockedToPart = true
  1186.             local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1187.             RightArm, Emit = 100, Offset = 360, Enabled = true})
  1188.             PRT.LockedToPart = true
  1189.             local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1190.             LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1191.             PRT.LockedToPart = true
  1192.             local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent =
  1193.             Head, Emit = 100, Offset = 360, Enabled = true})
  1194.             PRT.LockedToPart = true
  1195.  
  1196. function RightWing()
  1197.     for i = 1, 2 do
  1198.         local PART
  1199.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1200.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  1201.         table.insert(RWINGS, WingWeld)
  1202.         PART = Wing
  1203.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1204.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  1205.         PART = Wing
  1206.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1207.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1208.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1209.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1210.         PART = Wing
  1211.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1212.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1213.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1214.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1215.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1216.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1217.         PART = Wing
  1218.         table.insert(RWINGS, WingWeld)
  1219.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1220.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1221.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.45, 0.2, 0.45), false)
  1222.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1223.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1224.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1225.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1226.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  1227.         PART = Wing
  1228.         table.insert(RWINGS, WingWeld)
  1229.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1230.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1231.         PART = Wing
  1232.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1233.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  1234.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1235.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  1236.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1237.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  1238.         PART = Wing
  1239.         table.insert(RWINGS, WingWeld)
  1240.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1241.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1242.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1243.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1244.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1245.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1246.         local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1247.         table.insert(EYES, Wing1)
  1248.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  1249.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1250.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1251.         PART = Wing
  1252.         table.insert(RWINGS, WingWeld)
  1253.     end
  1254.     BODY = {}
  1255.     for _, c in pairs(Character:GetDescendants()) do
  1256.         if c:IsA("BasePart") then
  1257.             table.insert(BODY, {
  1258.                 c,
  1259.                 c.Parent,
  1260.                 c.Material,
  1261.                 c.Color
  1262.             })
  1263.         elseif c:IsA("JointInstance") then
  1264.             table.insert(BODY, {
  1265.                 c,
  1266.                 c.Parent,
  1267.                 nil,
  1268.                 nil
  1269.             })
  1270.         end
  1271.     end
  1272. end
  1273. function LeftWing()
  1274.     for i = 1, 2 do
  1275.         local PART
  1276.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1277.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  1278.         table.insert(LWINGS, WingWeld)
  1279.         PART = Wing
  1280.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  1281.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  1282.         PART = Wing
  1283.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1284.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1285.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  1286.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1287.         PART = Wing
  1288.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1289.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1290.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  1291.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1292.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false)
  1293.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1294.         PART = Wing
  1295.         table.insert(LWINGS, WingWeld)
  1296.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  1297.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1298.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
  1299.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1300.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false)
  1301.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1302.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1303.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  1304.         PART = Wing
  1305.         table.insert(LWINGS, WingWeld)
  1306.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  1307.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1308.         PART = Wing
  1309.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  1310.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  1311.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false)
  1312.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1313.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false)
  1314.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  1315.         PART = Wing
  1316.         table.insert(LWINGS, WingWeld)
  1317.         local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1318.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1319.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false)
  1320.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1321.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  1322.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1323.         local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false)
  1324.         table.insert(EYES, Wing1)
  1325.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  1326.         local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false)
  1327.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1328.         PART = Wing
  1329.         table.insert(LWINGS, WingWeld)
  1330.     end
  1331.     BODY = {}
  1332.     for _, c in pairs(Character:GetDescendants()) do
  1333.         if c:IsA("BasePart") then
  1334.             table.insert(BODY, {
  1335.                 c,
  1336.                 c.Parent,
  1337.                 c.Material,
  1338.                 c.Color
  1339.             })
  1340.         elseif c:IsA("JointInstance") then
  1341.             table.insert(BODY, {
  1342.                 c,
  1343.                 c.Parent,
  1344.                 nil,
  1345.                 nil
  1346.             })
  1347.         end
  1348.     end
  1349. end
  1350. for _, c in pairs(Weapon:GetChildren()) do
  1351.     if c.ClassName == "Part" then
  1352.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1353.     end
  1354. end
  1355. for _, c in pairs(Character:GetDescendants()) do
  1356.     if c:IsA("BasePart") then
  1357.         table.insert(BODY, {
  1358.             c,
  1359.             c.Parent,
  1360.             c.Material,
  1361.             c.Color
  1362.         })
  1363.     elseif c:IsA("JointInstance") then
  1364.         table.insert(BODY, {
  1365.             c,
  1366.             c.Parent,
  1367.             nil,
  1368.             nil
  1369.         })
  1370.     end
  1371. end
  1372. for e = 1, #BODY do
  1373.     if BODY[e] ~= nil then
  1374.         do
  1375.             local STUFF = BODY[e]
  1376.             local PART = STUFF[1]
  1377.             local PARENT = STUFF[2]
  1378.             local MATERIAL = STUFF[3]
  1379.             local COLOR = STUFF[4]
  1380.             PART.AncestryChanged:Connect(function()
  1381.                 if PART.ClassName == "Part" then
  1382.                     PART.Material = MATERIAL
  1383.                     PART.Color = COLOR
  1384.                 end
  1385.                 PART.Parent = PARENT
  1386.             end)
  1387.         end
  1388.     end
  1389. end
  1390. function refit()
  1391.     Weapon.Parent = Character
  1392.     Character.Parent = workspace
  1393.     for e = 1, #BODY do
  1394.         if BODY[e] ~= nil then
  1395.             local STUFF = BODY[e]
  1396.             local PART = STUFF[1]
  1397.             local PARENT = STUFF[2]
  1398.             local MATERIAL = STUFF[3]
  1399.             local COLOR = STUFF[4]
  1400.             if PART.Parent ~= PARENT then
  1401.                 Humanoid:remove()
  1402.                 if PART.ClassName == "Part" then
  1403.                     PART.Material = MATERIAL
  1404.                     PART.Color = COLOR
  1405.                 end
  1406.                 PART.Parent = PARENT
  1407.                 Humanoid = IT("Humanoid", Character)
  1408.             end
  1409.         end
  1410.     end
  1411. end
  1412.  
  1413. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1414. local SKILLTEXTCOLOR2 = C3(1, 0, 0)
  1415. local SKILLTEXTCOLOR3 = BRICKC"Bright orange".Color
  1416. local SKILLFONT = "Antique"
  1417. local SKILLTEXTSIZE = 8
  1418. Weapon.Parent = Character
  1419. Humanoid.Died:connect(function()
  1420.     refit()
  1421.     chatfunc("Futile.")
  1422. end)
  1423.  
  1424. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  1425. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  1426. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  1427. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  1428. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  1429. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  1430. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame")
  1431. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame")
  1432.  
  1433. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1434. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1435. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1436. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  1437. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  1438. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6")
  1439. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
  1440. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8")
  1441.  
  1442. function StatLabel(CFRAME, TEXT, COLOR)
  1443.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1444.     STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  1445.     local BODYGYRO = IT("BodyGyro", STATPART)
  1446.     game:GetService("Debris"):AddItem(STATPART, 5)
  1447.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1448.     BILLBOARDGUI.Adornee = STATPART
  1449.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  1450.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1451.     BILLBOARDGUI.AlwaysOnTop = false
  1452.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1453.     TEXTLABEL.BackgroundTransparency = 1
  1454.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1455.     TEXTLABEL.Text = TEXT
  1456.     TEXTLABEL.Font = SKILLFONT
  1457.     TEXTLABEL.FontSize = "Size42"
  1458.     TEXTLABEL.TextColor3 = COLOR
  1459.     TEXTLABEL.TextStrokeTransparency = 0
  1460.     TEXTLABEL.TextScaled = true
  1461.     TEXTLABEL.TextWrapped = true
  1462.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1463.         for i = 1, 50 do
  1464.             Swait()
  1465.             STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  1466.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  1467.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1468.         end
  1469.         THEPART.Parent = nil
  1470.     end), STATPART, TEXTLABEL)
  1471. end
  1472.  
  1473. --//=================================\\
  1474. --||       text above head lel
  1475. --\\=================================//
  1476.  
  1477. function chatfunc(text)
  1478.     local chat = coroutine.wrap(function()
  1479.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1480.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1481.     end
  1482.     local Bill = Instance.new("BillboardGui",Character)
  1483.     Bill.Size = UDim2.new(0,125,0,50)
  1484.     Bill.StudsOffset = Vector3.new(0,1.5,0)
  1485.     Bill.Adornee = Character.Head
  1486.     Bill.Name = "TalkingBillBoard"
  1487.     local Hehe = Instance.new("TextLabel",Bill)
  1488.     Hehe.BackgroundTransparency = 1
  1489.     Hehe.BorderSizePixel = 0
  1490.     Hehe.Text = ""
  1491.     Hehe.Font = "Antique"
  1492.     Hehe.TextSize = 50
  1493.     Hehe.TextStrokeTransparency = 0
  1494.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1495.     coroutine.resume(coroutine.create(function()
  1496.         while Hehe ~= nil do
  1497.             Swait()
  1498.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1499.             Hehe.Rotation = math.random(-5,5)
  1500.             Hehe.TextColor3 = Color3.new(0,0,0)
  1501.             Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
  1502.         end
  1503.     end))
  1504.     for i = 1,string.len(text),1 do
  1505.         Swait()
  1506.         Hehe.Text = string.sub(text,1,i)
  1507.     end
  1508.     Swait(90)--Re[math.random(1, 93)]
  1509.     for i = 0, 1, .025 do
  1510.         Swait()
  1511.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1512.         Hehe.TextStrokeTransparency = i
  1513.         Hehe.TextTransparency = i
  1514.     end
  1515.     Bill:Destroy()
  1516.     end)
  1517. chat()
  1518. end
  1519.  
  1520. function onChatted(msg)
  1521.     chatfunc(msg)
  1522. end
  1523.  
  1524. Player.Chatted:connect(onChatted)
  1525.  
  1526. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1527.     local svch = Character2
  1528.     Character2:BreakJoints()
  1529.     local hum = Character2:findFirstChild("Humanoid")
  1530.     local q = Character2:GetChildren()
  1531.     local CLONE = IT("Model", Effects)
  1532.     for i = 1, #q do
  1533.         if q[i].ClassName == "Accessory" and Headless == true then
  1534.             q[i]:remove()
  1535.         elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1536.             q[i].Parent = CLONE
  1537.         elseif q[i].ClassName ~= "Humanoid" then
  1538.             q[i]:remove()
  1539.         end
  1540.     end
  1541.     local chrclone = CLONE
  1542.     local ch = chrclone:GetChildren()
  1543.     local i
  1544.     for i = 1, #ch do
  1545.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1546.             ch[i]:remove()
  1547.         end
  1548.     end
  1549.     local function Scan(ch)
  1550.         local e
  1551.         for e = 1, #ch do
  1552.             Scan(ch[e]:GetChildren())
  1553.             if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1554.                 ch[e]:remove()
  1555.             end
  1556.         end
  1557.     end
  1558.     Character2:remove()
  1559.     local NEWHUM = IT("Humanoid")
  1560.     NEWHUM.Name = "Corpse"
  1561.     NEWHUM.Health = 0
  1562.     NEWHUM.MaxHealth = 0
  1563.     NEWHUM.PlatformStand = true
  1564.     NEWHUM.Parent = CLONE
  1565.     NEWHUM.DisplayDistanceType = "None"
  1566.     Scan(chrclone:GetChildren())
  1567.     local ch = Character2:GetChildren()
  1568.     local i
  1569.     for i = 1, #ch do
  1570.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1571.             ch[i]:remove()
  1572.         end
  1573.     end
  1574.     local ch = Character2:GetChildren()
  1575.     local i
  1576.     for i = 1, #ch do
  1577.         if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1578.             ch[i]:remove()
  1579.         end
  1580.     end
  1581.     Character2 = chrclone
  1582.     local Torso2 = Character2.Torso
  1583.     local movevector = Vector3.new()
  1584.     if Torso2 then
  1585.         movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1586.         local Head = Character2:FindFirstChild("Head")
  1587.         if Head then
  1588.             local Neck = Instance.new("Weld")
  1589.             Neck.Name = "Neck"
  1590.             Neck.Part0 = Torso2
  1591.             Neck.Part1 = Head
  1592.             Neck.C0 = CFrame.new(0, 1.5, 0)
  1593.             Neck.C1 = CFrame.new()
  1594.             Neck.Parent = Torso2
  1595.             if Headless == true then
  1596.                 Head.Transparency = 1
  1597.                 Head:ClearAllChildren()
  1598.             end
  1599.         end
  1600.         local Limb = Character2:FindFirstChild("Right Arm")
  1601.         if Limb then
  1602.             Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1603.             local Joint = Instance.new("Glue")
  1604.             Joint.Name = "RightShoulder"
  1605.             Joint.Part0 = Torso2
  1606.             Joint.Part1 = Limb
  1607.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1608.             Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1609.             Joint.Parent = Torso2
  1610.             local B = Instance.new("Part")
  1611.             B.TopSurface = 0
  1612.             B.BottomSurface = 0
  1613.             B.formFactor = "Symmetric"
  1614.             B.Size = Vector3.new(1, 1, 1)
  1615.             B.Transparency = 1
  1616.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1617.             B.Parent = Character2
  1618.             local W = Instance.new("Weld")
  1619.             W.Part0 = Limb
  1620.             W.Part1 = B
  1621.             W.C0 = CFrame.new(0, -0.5, 0)
  1622.             W.Parent = Limb
  1623.         end
  1624.         local Limb = Character2:FindFirstChild("Left Arm")
  1625.         if Limb then
  1626.             Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1627.             local Joint = Instance.new("Glue")
  1628.             Joint.Name = "LeftShoulder"
  1629.             Joint.Part0 = Torso2
  1630.             Joint.Part1 = Limb
  1631.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1632.             Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1633.             Joint.Parent = Torso2
  1634.             local B = Instance.new("Part")
  1635.             B.TopSurface = 0
  1636.             B.BottomSurface = 0
  1637.             B.formFactor = "Symmetric"
  1638.             B.Size = Vector3.new(1, 1, 1)
  1639.             B.Transparency = 1
  1640.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1641.             B.Parent = Character2
  1642.             local W = Instance.new("Weld")
  1643.             W.Part0 = Limb
  1644.             W.Part1 = B
  1645.             W.C0 = CFrame.new(0, -0.5, 0)
  1646.             W.Parent = Limb
  1647.         end
  1648.         local Limb = Character2:FindFirstChild("Right Leg")
  1649.         if Limb then
  1650.             Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1651.             local Joint = Instance.new("Glue")
  1652.             Joint.Name = "RightHip"
  1653.             Joint.Part0 = Torso2
  1654.             Joint.Part1 = Limb
  1655.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1656.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1657.             Joint.Parent = Torso2
  1658.             local B = Instance.new("Part")
  1659.             B.TopSurface = 0
  1660.             B.BottomSurface = 0
  1661.             B.formFactor = "Symmetric"
  1662.             B.Size = Vector3.new(1, 1, 1)
  1663.             B.Transparency = 1
  1664.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1665.             B.Parent = Character2
  1666.             local W = Instance.new("Weld")
  1667.             W.Part0 = Limb
  1668.             W.Part1 = B
  1669.             W.C0 = CFrame.new(0, -0.5, 0)
  1670.             W.Parent = Limb
  1671.         end
  1672.         local Limb = Character2:FindFirstChild("Left Leg")
  1673.         if Limb then
  1674.             Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1675.             local Joint = Instance.new("Glue")
  1676.             Joint.Name = "LeftHip"
  1677.             Joint.Part0 = Torso2
  1678.             Joint.Part1 = Limb
  1679.             Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1680.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1681.             Joint.Parent = Torso2
  1682.             local B = Instance.new("Part")
  1683.             B.TopSurface = 0
  1684.             B.BottomSurface = 0
  1685.             B.formFactor = "Symmetric"
  1686.             B.Size = Vector3.new(1, 1, 1)
  1687.             B.Transparency = 1
  1688.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1689.             B.Parent = Character2
  1690.             local W = Instance.new("Weld")
  1691.             W.Part0 = Limb
  1692.             W.Part1 = B
  1693.             W.C0 = CFrame.new(0, -0.5, 0)
  1694.             W.Parent = Limb
  1695.         end
  1696.         local Bar = Instance.new("Part")
  1697.         Bar.TopSurface = 0
  1698.         Bar.BottomSurface = 0
  1699.         Bar.formFactor = "Symmetric"
  1700.         Bar.Size = Vector3.new(1, 1, 1)
  1701.         Bar.Transparency = 1
  1702.         Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1703.         Bar.Parent = Character2
  1704.         local Weld = Instance.new("Weld")
  1705.         Weld.Part0 = Torso2
  1706.         Weld.Part1 = Bar
  1707.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1708.         Weld.Parent = Torso2
  1709.     end
  1710.     Character2.Parent = Weapon
  1711.     if movevector ~= Vector3.new() then
  1712.         for i = 1, 10 do
  1713.             Torso2.Velocity = movevector * Velocity
  1714.         end
  1715.     end
  1716.     Character2.Name = "Corpse"
  1717.     return Character2, Torso2
  1718. end
  1719. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1720.     local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1721.     if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1722.         if HITFLOOR.Name == "BloodPuddle" then
  1723.             local DIST = (Position - HITFLOOR.Position).Magnitude
  1724.             if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1725.                 HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1726.             end
  1727.         elseif HITFLOOR.Anchored == true then
  1728.             do
  1729.                 local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1730.                 BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1731.                 MakeForm(BLOOD, "Cyl")
  1732.                 coroutine.resume(coroutine.create(function()
  1733.                     Swait(75)
  1734.                     while true do
  1735.                         Swait()
  1736.                         BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1737.                         if BLOOD.Size.Z < 0.051 then
  1738.                             BLOOD:remove()
  1739.                             break
  1740.                         end
  1741.                     end
  1742.                 end))
  1743.             end
  1744.         end
  1745.     end
  1746. end
  1747. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1748.     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1749.     BLOOD.CFrame = CF(POSITION)
  1750.     MakeForm(BLOOD, "Ball")
  1751.     local bv = Instance.new("BodyVelocity", BLOOD)
  1752.     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1753.     bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1754.     bv.Name = "MOVE"
  1755.     Debris:AddItem(bv, 0.05)
  1756.     coroutine.resume(coroutine.create(function()
  1757.         local HASTOUCHEDGROUND = false
  1758.         local HIT = BLOOD.Touched:Connect(function(hit)
  1759.             if hit.Anchored == true then
  1760.                 HASTOUCHEDGROUND = true
  1761.                 PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1762.             end
  1763.         end)
  1764.         wait(5)
  1765.         if HASTOUCHEDGROUND == false then
  1766.             BLOOD:remove()
  1767.         end
  1768.     end))
  1769. end
  1770. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1771.     local defence = Instance.new("BoolValue", Humanoid.Parent)
  1772.     defence.Name = "HitBy" .. Player.Name
  1773.     game:GetService("Debris"):AddItem(defence, 0.001)
  1774.     Damage = Damage * DAMAGEMULTIPLIER
  1775.     if Humanoid.Health ~= 0 then
  1776.         local CritChance = MRANDOM(1, 100)
  1777.         if Damage > Humanoid.Health then
  1778.             Damage = math.ceil(Humanoid.Health)
  1779.             if Damage == 0 then
  1780.                 Damage = 0.1
  1781.             end
  1782.         end
  1783.         Humanoid.Health = Humanoid.Health - Damage
  1784.         StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1785.     end
  1786. end
  1787.  
  1788. function Petrify(Foe)
  1789.     local STONEMODEL = IT("Model", Effects)
  1790.     local CHILDREN = Foe:GetDescendants()
  1791.     for index, CHILD in pairs(CHILDREN) do
  1792.         if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1793.             CHILD.Parent = STONEMODEL
  1794.             CHILD.Material = "Slate"
  1795.             CHILD.Color = C3(1, 0, 0)
  1796.             if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1797.                 local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1798.                 mesh.TextureId = ""
  1799.             end
  1800.             if CHILD:FindFirstChildOfClass("Decal") then
  1801.                 local mesh = CHILD:FindFirstChildOfClass("Decal")
  1802.                 mesh:remove()
  1803.             end
  1804.             if CHILD.ClassName == "MeshPart" then
  1805.                 CHILD.TextureID = ""
  1806.             end
  1807.             if CHILD.ClassName == "UnionOperation" then
  1808.                 CHILD.UsePartColor = true
  1809.             end
  1810.             CHILD.CanCollide = true
  1811.         end
  1812.     end
  1813.     Debris:AddItem(STONEMODEL, 5)
  1814. end
  1815.  
  1816. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1817.     local CHILDREN = workspace:GetDescendants()
  1818.     for index, CHILD in pairs(CHILDREN) do
  1819.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1820.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1821.             if HUM then
  1822.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1823.                 if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1824.                     if INSTAKILL == true then
  1825.                         Petrify(CHILD)
  1826.                     else
  1827.                         local DMG = MRANDOM(MINDMG, MAXDMG)
  1828.                         ApplyDamage(HUM, DMG, TORSO)
  1829.                     end
  1830.                     if FLING > 0 then
  1831.                         for _, c in pairs(CHILD:GetChildren()) do
  1832.                             if c:IsA("BasePart") then
  1833.                                 local bv = Instance.new("BodyVelocity")
  1834.                                 bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1835.                                 bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1836.                                 bv.Parent = c
  1837.                                 Debris:AddItem(bv, 0.05)
  1838.                             end
  1839.                         end
  1840.                     end
  1841.                 end
  1842.             end
  1843.         end
  1844.     end
  1845. end
  1846.  
  1847. function Intro()
  1848.     coroutine.resume(coroutine.create(function()
  1849.         INTROING = true
  1850.         Rooted = true
  1851.         FINISHEDINTRO = true
  1852.         Head.Transparency = 1
  1853.         Torso.Transparency = 1
  1854.         LeftArm.Transparency = 1
  1855.         RightArm.Transparency = 1
  1856.         LeftLeg.Transparency = 1
  1857.         RightLeg.Transparency = 1
  1858.         repeat
  1859.             Swait()
  1860.         until sick.TimePosition > 1
  1861.         for i = 1, 5 do
  1862.             WACKYEFFECT({
  1863.                 EffectType = "Sphere",
  1864.                 Size = VT(3, 3, 3),
  1865.                 Size2 = VT(0, 5, 0),
  1866.                 Transparency = 0.5,
  1867.                 Transparency2 = 1,
  1868.                 CFrame = Torso.CFrame,
  1869.                 MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1870.                 RotationX = MRANDOM(-5, 5),
  1871.                 RotationY = MRANDOM(-5, 5),
  1872.                 RotationZ = MRANDOM(-5, 5),
  1873.                 Material = "Neon",
  1874.                 Color = C3(1, 0, 0),
  1875.                 SoundID = nil,
  1876.                 SoundPitch = nil,
  1877.                 SoundVolume = nil
  1878.             })
  1879.         end
  1880.         RightWing()
  1881.         repeat
  1882.             Swait()
  1883.         until sick.TimePosition > 1.8
  1884.         for i = 1, 5 do
  1885.             WACKYEFFECT({
  1886.                 EffectType = "Sphere",
  1887.                 Size = VT(3, 3, 3),
  1888.                 Size2 = VT(0, 5, 0),
  1889.                 Transparency = 0.5,
  1890.                 Transparency2 = 1,
  1891.                 CFrame = Torso.CFrame,
  1892.                 MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1893.                 RotationX = MRANDOM(-5, 5),
  1894.                 RotationY = MRANDOM(-5, 5),
  1895.                 RotationZ = MRANDOM(-5, 5),
  1896.                 Material = "Neon",
  1897.                 Color = C3(1, 0, 0),
  1898.                 SoundID = nil,
  1899.                 SoundPitch = nil,
  1900.                 SoundVolume = nil
  1901.             })
  1902.         end
  1903.         LeftWing()
  1904.         repeat
  1905.             Swait()
  1906.         until sick.TimePosition > 3.5
  1907.         for i = 1, 6 do
  1908.             WACKYEFFECT({
  1909.                 EffectType = "Sphere",
  1910.                 Size = VT(1.5, 1.5, 1.5),
  1911.                 Size2 = VT(4, 4, 4) * i,
  1912.                 Transparency = 0,
  1913.                 Transparency2 = 1,
  1914.                 CFrame = Head.CFrame,
  1915.                 MoveToPos = nil,
  1916.                 RotationX = 0,
  1917.                 RotationY = 0,
  1918.                 RotationZ = 0,
  1919.                 Material = "Neon",
  1920.                 Color = C3(1, 0, 0),
  1921.                 SoundID = nil,
  1922.                 SoundPitch = nil,
  1923.                 SoundVolume = nil
  1924.             })
  1925.         end
  1926.         Head.Transparency = 0
  1927.         Face()
  1928.         wait(0.5)
  1929.         for i = 1, 100 do
  1930.             Swait()
  1931.             Torso.Transparency = 1 - i / 100
  1932.             LeftArm.Transparency = 1 - i / 100
  1933.             RightArm.Transparency = 1 - i / 100
  1934.             LeftLeg.Transparency = 1 - i / 100
  1935.             RightLeg.Transparency = 1 - i / 100
  1936.             Humanoid.DisplayDistanceType = "None"
  1937.             local naeeym2 = IT("BillboardGui",Character)
  1938.             naeeym2.AlwaysOnTop = true
  1939.             naeeym2.Size = UDim2.new(7,50,4,25)
  1940.             naeeym2.StudsOffset = Vector3.new(0,4,0)
  1941.             naeeym2.MaxDistance = 200
  1942.             naeeym2.Adornee = Character.Head
  1943.             naeeym2.Name = "Name"
  1944.             local tecks2 = IT("TextLabel",naeeym2)
  1945.             tecks2.BackgroundTransparency = 1
  1946.             tecks2.TextScaled = true
  1947.             tecks2.BorderSizePixel = 0
  1948.             tecks2.Text = Character.Name
  1949.             tecks2.Font = "Antique"
  1950.             tecks2.TextSize = 50
  1951.             tecks2.TextStrokeTransparency = 0
  1952.             tecks2.TextColor3 = BRICKC"Maroon".Color
  1953.             tecks2.TextStrokeColor3 = C3(0,0,0)
  1954.             tecks2.Size = UDim2.new(1,0,0.5,0)
  1955.             tecks2.Parent = naeeym2
  1956.  
  1957.             Humanoid.DisplayDistanceType = "None"
  1958.             local naeeym3 = IT("BillboardGui",Character)
  1959.             naeeym3.AlwaysOnTop = true
  1960.             naeeym3.Size = UDim2.new(5,30,2,15)
  1961.             naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  1962.             naeeym3.MaxDistance = 200
  1963.             naeeym3.Adornee = Character.Head
  1964.             naeeym3.Name = "Name"
  1965.             local tecks3 = IT("TextLabel",naeeym3)
  1966.             tecks3.BackgroundTransparency = 1
  1967.             tecks3.TextScaled = true
  1968.             tecks3.BorderSizePixel = 0
  1969.             tecks3.Text = "God of Destruction"
  1970.             tecks3.Font = "Fantasy"
  1971.             tecks3.TextSize = 50
  1972.             tecks3.TextStrokeTransparency = 1
  1973.             tecks3.TextColor3 = Color3.new(0,0,0)
  1974.             tecks3.Size = UDim2.new(1,0,0.5,0)
  1975.             tecks3.Parent = naeeym3
  1976.         end
  1977.         FINISHEDINTRO = true
  1978.         Rooted = false
  1979.     end))
  1980. end
  1981.  
  1982. function Warp()
  1983.     ATTACK = true
  1984.     Rooted = false
  1985.     for i=0, 0.5, 0.1 / Animation_Speed do
  1986.         Swait()
  1987.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1989.     end
  1990.     for e = 1, #BODY do
  1991.         if BODY[e] ~= nil then
  1992.             local STUFF = BODY[e]
  1993.             local PART = STUFF[1]
  1994.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1995.                 local PRT = PART:Clone()
  1996.                 PRT.Anchored = true
  1997.                 PRT.CanCollide = false
  1998.                 PRT.Material = "Neon"
  1999.                 PRT.Color = C3(1,0,0)
  2000.                 PRT.Name = "WarpEffect"
  2001.                 PRT.Parent = Effects
  2002.                 PRT.CFrame = PART.CFrame
  2003.                 PRT:BreakJoints()
  2004.                 if PRT:FindFirstChildOfClass("Sound") then
  2005.                     PRT:FindFirstChildOfClass("Sound"):remove()
  2006.                 end
  2007.                 if PRT:FindFirstChildOfClass("Decal") then
  2008.                     PRT:FindFirstChildOfClass("Decal"):remove()
  2009.                 end
  2010.                 coroutine.resume(coroutine.create(function()
  2011.                     for i = 1, 100 do
  2012.                         Swait()
  2013.                         PRT.Transparency = PRT.Transparency + 1/100
  2014.                     end
  2015.                     PRT:remove()
  2016.                 end))
  2017.             end
  2018.         end
  2019.     end
  2020.     local POS = RootPart.Orientation
  2021.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2022.     RootPart.Orientation = POS
  2023.     RootJoint.Parent = RootPart
  2024.     for i=0, 0.5, 0.1 / Animation_Speed do
  2025.         Swait()
  2026.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2028.     end
  2029.     for i=0, 0.1, 0.1 / Animation_Speed do
  2030.         Swait()
  2031.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2032.     end
  2033.     ATTACK = false
  2034.     Rooted = false
  2035. end
  2036.  
  2037. function Neck_Snap()
  2038.     ATTACK = true
  2039.     Rooted = false
  2040.     local TARGET, HUM, WLD
  2041.     local HIT = RightArm.Touched:Connect(function(hit)
  2042.         if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  2043.             local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  2044.             if H.Health > 0 then
  2045.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2046.                 if TORSO then
  2047.                     HUM = H
  2048.                     TARGET = TORSO
  2049.                     H.PlatformStand = true
  2050.                     CreateSound("260411131", TORSO, 10, 1)
  2051.                     WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2052.                 end
  2053.             end
  2054.         end
  2055.     end)
  2056.     for i = 0, 1, 0.1 / Animation_Speed do
  2057.         Swait()
  2058.         if TARGET ~= nil then
  2059.             break
  2060.         end
  2061.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2062.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2063.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2064.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2065.         if ANIM == "Idle" then
  2066.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2067.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2068.         elseif ANIM == "Walk" then
  2069.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071.         elseif ANIM == "Jump" or ANIM == "Fall" then
  2072.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2073.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2074.         end
  2075.     end
  2076.     HIT:disconnect()
  2077.     if TARGET ~= nil then
  2078.         if TARGET.Name == "Torso" then
  2079.             for i = 0, 2, 0.1 / Animation_Speed do
  2080.                 Swait()
  2081.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2082.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2083.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2084.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2085.                 if ANIM == "Idle" then
  2086.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2087.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2088.                 elseif ANIM == "Walk" then
  2089.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  2092.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2093.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2094.                 end
  2095.             end
  2096.             WLD:remove()
  2097.             local HEAD = TARGET.Parent:FindFirstChild("Head")
  2098.             if HEAD then
  2099.                 UNANCHOR = false
  2100.                 RootPart.Anchored = true
  2101.                 local HD = HEAD:Clone()
  2102.                 HD.Name = "FakeHead"
  2103.                 for i = 1, 7 do
  2104.                     SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  2105.                 end
  2106.                 local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  2107.                 local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2108.                 HD.Parent = RAGDOLL
  2109.                 CreateSound("264486467", RAGTORSO, 10, 1)
  2110.                 local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2111.                 for i = 0, 2, 0.1 / Animation_Speed do
  2112.                     Swait()
  2113.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2114.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2115.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2116.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2117.                     if ANIM == "Idle" then
  2118.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2119.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2120.                     elseif ANIM == "Walk" then
  2121.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2123.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  2124.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2125.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2126.                     end
  2127.                 end
  2128.                 HEADWELD:remove()
  2129.                 for i = 0, 0.5, 0.1 / Animation_Speed do
  2130.                     Swait()
  2131.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2132.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2133.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2134.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2135.                     if ANIM == "Idle" then
  2136.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2137.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2138.                     elseif ANIM == "Walk" then
  2139.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2140.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2141.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  2142.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2143.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2144.                     end
  2145.                 end
  2146.                 CreateSound("907333406", Torso, 10, 1)
  2147.                 for i = 0, 0.25, 0.1 / Animation_Speed do
  2148.                     Swait()
  2149.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2150.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2151.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2152.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2153.                     if ANIM == "Idle" then
  2154.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2155.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2156.                     elseif ANIM == "Walk" then
  2157.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2158.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  2160.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2161.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2162.                     end
  2163.                 end
  2164.                 RAGWELD:remove()
  2165.                 local bv = Instance.new("BodyVelocity")
  2166.                 bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2167.                 bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  2168.                 bv.Parent = RAGTORSO
  2169.                 Debris:AddItem(bv, 0.05)
  2170.                 Debris:AddItem(RAGDOLL, 5)
  2171.                 for i = 0, 0.15, 0.1 / Animation_Speed do
  2172.                     Swait()
  2173.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2174.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2175.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2176.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2177.                     if ANIM == "Idle" then
  2178.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2179.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2180. elseif ANIM == "Walk" then
  2181.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  2184.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2185.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2186.                     end
  2187.                 end
  2188.                 UNANCHOR = true
  2189.                 RootPart.Anchored = false
  2190.             end
  2191.         else
  2192.             UNANCHOR = false
  2193.             RootPart.Anchored = true
  2194.             for i = 0, 0.5, 0.1 / Animation_Speed do
  2195.                 Swait()
  2196.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2197.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2198.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2199.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2200.                 if ANIM == "Idle" then
  2201.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2202.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2203.                 elseif ANIM == "Walk" then
  2204.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  2207.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2208.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2209.                 end
  2210.             end
  2211.             for i = 0, 0.25, 0.1 / Animation_Speed do
  2212.                 Swait()
  2213.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2214.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2215.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2216.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2217.                 if ANIM == "Idle" then
  2218.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2219.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2220. elseif ANIM == "Walk" then
  2221.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  2224.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2225.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2226.                 end
  2227.             end
  2228.             WLD:remove()
  2229.             TARGET.Parent:BreakJoints()
  2230.             for _, c in pairs(TARGET.Parent:GetChildren()) do
  2231.                 if c:IsA("BasePart") then
  2232.                     local bv = Instance.new("BodyVelocity")
  2233.                     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2234.                     bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  2235.                     bv.Parent = c
  2236.                     Debris:AddItem(bv, 0.05)
  2237.                 end
  2238.             end
  2239.             for i = 0, 0.15, 0.1 / Animation_Speed do
  2240.                 Swait()
  2241.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2242.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2243.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2244.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2245.                 if ANIM == "Idle" then
  2246.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2247.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2248.                 elseif ANIM == "Walk" then
  2249.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  2252.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2253.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2254.                 end
  2255.             end
  2256.             UNANCHOR = true
  2257.             RootPart.Anchored = false
  2258.         end
  2259.     end
  2260.     ATTACK = false
  2261.     Rooted = false
  2262. end
  2263.  
  2264. function Taunt()
  2265.     ATTACK = true
  2266.     Rooted = true
  2267.     CreateSound("865772398", Character, 10, 1)
  2268.     chatfunc("Foolish Decision..")
  2269.     for i=0, 1, 0.1 / Animation_Speed do
  2270.         Swait()
  2271.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2272.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2273.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2274.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2275.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2276.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2277.     end
  2278.     for i=0, 2, 0.1 / Animation_Speed do
  2279.         Swait()
  2280.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2281.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2282.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2283.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2284.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2285.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2286.     end
  2287.     ATTACK = false
  2288.     Rooted = false
  2289. end
  2290.  
  2291. function Taunt2()
  2292.     CreateSound(907331307, Torso, 50, 0.9, false)
  2293.     chatfunc("You have failed.")
  2294.     for i=0, 1, 0.1 / Animation_Speed do
  2295.         Swait()
  2296.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2297.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2298.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2299.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2300.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2301.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2302.     end
  2303.     for i=0, 2, 0.1 / Animation_Speed do
  2304.         Swait()
  2305.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2306.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2307.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2308.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2309.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2310.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2311.     end
  2312. end
  2313.  
  2314. function Imperfect_Command()
  2315.     ATTACK = true
  2316.     Rooted = true
  2317.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2318.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2319.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2320.         if TORSO then
  2321.             local GYRO = IT("BodyGyro", RootPart)
  2322.             GYRO.D = 750
  2323.             GYRO.P = 2000
  2324.             GYRO.MaxTorque = VT(0, 40000, 0)
  2325.             CreateSound("907330103", Torso, 10, 1)
  2326.             for i = 0, 1.6, 0.1 / Animation_Speed do
  2327.                 Swait()
  2328.                 WACKYEFFECT({
  2329.                     Time = 5,
  2330.                     EffectType = "Round Slash",
  2331.                     Size = VT(0, 0, 0),
  2332.                     Size2 = VT(0.01, 0, 0.01),
  2333.                     Transparency = 0.5,
  2334.                     Transparency2 = 1,
  2335.                     CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2336.                     MoveToPos = nil,
  2337.                     RotationX = MRANDOM(-50, 50) / 10,
  2338.                     RotationY = MRANDOM(-50, 50) / 10,
  2339.                     RotationZ = MRANDOM(-50, 50) / 10,
  2340.                     Material = "Neon",
  2341.                     Color = C3(1, 0, 0),
  2342.                     SoundID = nil,
  2343.                     SoundPitch = nil,
  2344.                     SoundVolume = nil
  2345.                 })
  2346.                 GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2347.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  2348.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  2349.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2350.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2351.                 if ANIM == "Idle" then
  2352.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2353.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2354.                 elseif ANIM == "Walk" then
  2355.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  2358.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2359.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2360.                 end
  2361.             end
  2362.             GYRO:remove()
  2363.             for i = 1, 15 do
  2364.                 WACKYEFFECT({
  2365.                     Time = MRANDOM(15, 85),
  2366.                     EffectType = "Round Slash",
  2367.                     Size = VT(0, 0, 0),
  2368.                     Size2 = VT(0.3, 0, 0.3),
  2369.                     Transparency = 0.5,
  2370.                     Transparency2 = 1,
  2371.                     CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2372.                     MoveToPos = nil,
  2373.                     RotationX = MRANDOM(-50, 50) / 10,
  2374.                     RotationY = MRANDOM(-50, 50) / 10,
  2375.                     RotationZ = MRANDOM(-50, 50) / 10,
  2376.                     Material = "Neon",
  2377.                     Color = C3(1, 0, 0),
  2378.                     SoundID = nil,
  2379.                     SoundPitch = nil,
  2380.                     SoundVolume = nil
  2381.                 })
  2382.             end
  2383.             local bv = Instance.new("BodyVelocity")
  2384.             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2385.             bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  2386.             bv.Parent = TORSO
  2387.             Debris:AddItem(bv, 0.05)
  2388.             CreateSound("1222405264", TORSO, 10, 1)
  2389.             Petrify(HUM.Parent)
  2390.             for i = 0, 0.5, 0.1 / Animation_Speed do
  2391.                 Swait()
  2392.                 WACKYEFFECT({
  2393.                     Time = 5,
  2394.                     EffectType = "Round Slash",
  2395.                     Size = VT(0, 0, 0),
  2396.                     Size2 = VT(0.01, 0, 0.01),
  2397.                     Transparency = 0.5,
  2398.                     Transparency2 = 1,
  2399.                     CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2400.                     MoveToPos = nil,
  2401.                     RotationX = MRANDOM(-50, 50) / 10,
  2402.                     RotationY = MRANDOM(-50, 50) / 10,
  2403.                     RotationZ = MRANDOM(-50, 50) / 10,
  2404.                     Material = "Neon",
  2405.                     Color = C3(1, 0, 0),
  2406.                     SoundID = nil,
  2407.                     SoundPitch = nil,
  2408.                     SoundVolume = nil
  2409.                 })
  2410.                 GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  2411.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2412.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  2413.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2414.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2415.                 if ANIM == "Idle" then
  2416.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2417.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2418.                 elseif ANIM == "Walk" then
  2419.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  2422.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2423.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2424.                 end
  2425.             end
  2426.         end
  2427.     end
  2428.     ATTACK = false
  2429.     Rooted = false
  2430. end
  2431.  
  2432. function Perfect_Command()
  2433. ATTACK = true
  2434. Rooted = true
  2435.         chatfunc("Weaklings...")
  2436.         CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  2437.         CreateSound("1368605755", Effects, 10, 1)
  2438.         MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  2439.         ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  2440. ATTACK = false
  2441. Rooted = false
  2442. end
  2443.  
  2444. function killnearest2(position,range,maxstrength)
  2445.     for i,v in ipairs(workspace:GetChildren()) do
  2446.     if v.ClassName == "Model" then
  2447.         local body = v:GetChildren()
  2448.             for part = 1, #body do
  2449.                 if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2450.                     if(body[part].Position - position).Magnitude < range then
  2451.                         if v.ClassName == "Model" then
  2452.                             v:BreakJoints()
  2453.                         end
  2454.                         --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2455.                         body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2456.                     end
  2457.                 end
  2458.             end
  2459.         end
  2460.     end
  2461. end
  2462.  
  2463. function killnearest(position,range,maxstrength,direction)
  2464.     for i,v in ipairs(workspace:GetChildren()) do
  2465.     local body = v:GetChildren()
  2466.         for part = 1, #body do
  2467.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2468.                 if(body[part].Position - position).Magnitude < range then
  2469.                     if v.ClassName == "Model" then
  2470.                         --v:BreakJoints()
  2471.                     end
  2472.                     local POS = position
  2473.                     coroutine.resume(coroutine.create(function()
  2474.                         body[part].Anchored = true
  2475.                         body[part].Parent = Effects
  2476.                         body[part].CanCollide = true
  2477.                         local SIZE = body[part].Size
  2478.                         body[part].Material = "Neon"
  2479.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2480.                         for i = 1, 75 do
  2481.                             Swait()
  2482.                             body[part].Color = Color3.fromRGB(cR,cG,cB)
  2483.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2484.                         end
  2485.                         coroutine.resume(coroutine.create(function()
  2486.                             while true do
  2487.                                 Swait()
  2488.                                 body[part].Color = Color3.fromRGB(cR,cG,cB)
  2489.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2490.                             end
  2491.                         end))
  2492.                         body[part].Anchored = false
  2493.                         body[part].Velocity = direction.lookVector*maxstrength
  2494.                     end))
  2495.                 end
  2496.             end
  2497.         end
  2498.         if v.ClassName == "Part" then
  2499.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  2500.                 local POS = position
  2501.                 coroutine.resume(coroutine.create(function()
  2502.                     v.Anchored = true
  2503.                     v.Parent = Effects
  2504.                     local SIZE = v.Size
  2505.                     v.Material = "Neon"
  2506.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2507.                     for i = 1, 75 do
  2508.                         Swait()
  2509.                         v.Color = Color3.fromRGB(cR,cG,cB)
  2510.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2511.                     end
  2512.                     coroutine.resume(coroutine.create(function()
  2513.                         while true do
  2514.                             Swait()
  2515.                             v.Color = Color3.fromRGB(cR,cG,cB)
  2516.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2517.                         end
  2518.                     end))
  2519.                     v.Anchored = false
  2520.                     v.Velocity = direction.lookVector*maxstrength
  2521.                 end))
  2522.             end
  2523.         end
  2524.     end
  2525. end
  2526.  
  2527. function VanishPlayer()
  2528.     tecks2.TextTransparency = 1
  2529.     tecks2.TextStrokeTransparency = 1
  2530.     for _, c in pairs(Character:GetChildren()) do
  2531.         if c.ClassName == "Part" then
  2532.             c.Transparency = 0
  2533.             if c:FindFirstChildOfClass("Decal") then
  2534.                 c:FindFirstChildOfClass("Decal").Transparency = 1
  2535.             end
  2536.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2537.                 c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2538.             end
  2539.         elseif c.ClassName == "Accessory" then
  2540.             c.Handle.Transparency = 0
  2541.             if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2542.                 c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2543.             end
  2544.         end
  2545.     end
  2546. end
  2547.  
  2548. function Reappear()
  2549.     tecks2.TextTransparency = 0
  2550.     tecks2.TextStrokeTransparency = 0
  2551.     for _, c in pairs(Character:GetChildren()) do
  2552.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2553.             c.Transparency = 0
  2554.             if c:FindFirstChildOfClass("Decal") then
  2555.                 c:FindFirstChildOfClass("Decal").Transparency = 0
  2556.             end
  2557.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2558.                 c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2559.             end
  2560.         elseif c.ClassName == "Accessory" then
  2561.             c.Handle.Transparency = 0
  2562.             if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2563.                 c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2564.             end
  2565.         end
  2566.     end
  2567. end
  2568.  
  2569. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2570.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2571.     local mesh
  2572.     if KIND == "Base" then
  2573.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2574.     elseif KIND == "Thin" then
  2575.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2576.     elseif KIND == "Round" then
  2577.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2578.     end
  2579.     wave.CFrame = CFRAME
  2580.     coroutine.resume(coroutine.create(function(PART)
  2581.         for i = 1, WAIT do
  2582.             Swait()
  2583.             mesh.Scale = mesh.Scale + GROW / 10
  2584.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  2585.             if wave.Transparency > 0.99 then
  2586.                 wave:remove()
  2587.             end
  2588.         end
  2589.     end))
  2590. end
  2591.  
  2592. function Orb()
  2593.     local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2594.     if HITFLOOR ~= nil then
  2595.         do
  2596.             local HITBODIES = {}
  2597.             ATTACK = true
  2598.             Rooted = true
  2599.             local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
  2600.             MakeForm(ABSOLUTE, "Ball")
  2601.             CreateSound("416200578", RootPart, 10, 0.7)
  2602.             for i = 0, 8, 0.1 / Animation_Speed do
  2603.                 Swait()
  2604.                 ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2605.                 ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2606.                 ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2607.                 local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
  2608.                 MakeForm(CHARGE, "Ball")
  2609.                 CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2610.                 FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2611.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2612.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2613.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2614.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2615.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617.             end
  2618.             CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2619.             CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2620.             for i = 1, 45 do
  2621.                 Swait()
  2622.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2623.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2624.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2625.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2626.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628.             end
  2629.             coroutine.resume(coroutine.create(function()
  2630.                 local IMPACT = false
  2631.                 local BULLET = ABSOLUTE
  2632.                 MakeForm(BULLET, "Ball")
  2633.                 BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2634.                 for i = 1, 500 do
  2635.                     Swait()
  2636.                     BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2637.                     local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2638.                     MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
  2639.                     if HIT ~= nil then
  2640.                         IMPACT = true
  2641.                         break
  2642.                     end
  2643.                 end
  2644.                 if IMPACT == false then
  2645.                     for i = 1, 40 do
  2646.                         Swait()
  2647.                         BULLET.Size = BULLET.Size * 0.9
  2648.                     end
  2649.                     BULLET:remove()
  2650.                 else
  2651.                     CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2652.                     for i = 1, 175 do
  2653.                         Swait()
  2654.                         BULLET.Size = BULLET.Size * 0.99
  2655.                         Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2656.                     end
  2657.                     CreateSound("438666001", BULLET, 10, 3)
  2658.                     Swait(35)
  2659.                     BULLET.Transparency = 1
  2660.                     for i = 1, 20 do
  2661.                         for e = 1, 5 do
  2662.                             MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2663.                             Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2664.                         end
  2665.                         AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2666.                         CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2667.                         CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2668.                         MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2669.                         Swait(5)
  2670.                         for e = 1, #HITBODIES do
  2671.                             if HITBODIES[e] ~= nil then
  2672.                                 local BOD = HITBODIES[e]
  2673.                                 local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2674.                                 if TORS then
  2675.                                     BOD:BreakJoints()
  2676.                                     Petrify(HUM.Parent)
  2677.                                     C3(193,223,240)
  2678.                                     for _, c in pairs(BOD:GetChildren()) do
  2679.                                         if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2680.                                             local bv = Instance.new("BodyVelocity")
  2681.                                             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2682.                                             bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2683.                                             bv.Parent = c
  2684.                                             Debris:AddItem(bv, 0.2)
  2685.                                         end
  2686.                                     end
  2687.                                 end
  2688.                             end
  2689.                         end
  2690.                         CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
  2691.                     end
  2692.                     MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2693.                     Debris:AddItem(BULLET, 10)
  2694.                 end
  2695.             end))
  2696.             ATTACK = false
  2697.             Rooted = false
  2698.         end
  2699.     end
  2700. end
  2701.  
  2702. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2703.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2704.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2705.     wave.CFrame = CFRAME
  2706.     coroutine.resume(coroutine.create(function(PART)
  2707.         for i = 1, WAIT do
  2708.             Swait()
  2709.             mesh.Scale = mesh.Scale * GROW
  2710.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  2711.             if wave.Transparency > 0.99 then
  2712.                 wave:remove()
  2713.             end
  2714.         end
  2715.     end))
  2716. end
  2717.  
  2718. function swait(num)
  2719.     if num == 0 or num == nil then
  2720.         ArtificialHB.Event:wait()
  2721.     else
  2722.         for i = 0, num do
  2723.             ArtificialHB.Event:wait()
  2724.         end
  2725.     end
  2726. end
  2727.  
  2728. function ChaosWorld()
  2729.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2730.     CHOICE = 6
  2731.  
  2732.     chatfunc("I am bored...")
  2733.     for i = 0, 12, .1 do
  2734.         swait(0.35)
  2735. end
  2736.  
  2737.     chatfunc("Time to cause some chaos!")
  2738.     for i = 0, 16, .1 do
  2739. end
  2740. swait(0.15)
  2741.     CreateWave2(0,4,true,0.2,45,RootPart,-5)
  2742.     CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
  2743.     CreateWave2(0,5,true,0.2,35,RootPart,-5)
  2744.     CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
  2745.     CreateWave2(0,6,true,0.2,25,RootPart,-5)
  2746.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2747.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2748.     CreateSound("1368605755", Effects, 10, 1)
  2749.  
  2750. back2 = CreateSound(177604015, Character, 9999, 0.9, true)
  2751. ChaosForm = true
  2752. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2753. sillsky2.SkyboxBk = "rbxassetid://1012890"
  2754. sillsky2.SkyboxDn = "rbxassetid://1012891"
  2755. sillsky2.SkyboxFt = "rbxassetid://1012887"
  2756. sillsky2.SkyboxLf = "rbxassetid://1012889"
  2757. sillsky2.SkyboxRt = "rbxassetid://1012888"
  2758. sillsky2.SkyboxUp = "rbxassetid://1014449"
  2759. sillsky2.StarCount = 0
  2760. sillsky2.SunAngularSize = 0
  2761. sillsky2.MoonAngularSize = 0
  2762. sillsky2.MoonTextureId = ""
  2763. sillsky2.CelestialBodiesShown = false
  2764. game.Lighting.FogColor = BRICKC"Bright orange".Color
  2765. game.Lighting.FogEnd = 1400
  2766. end
  2767.  
  2768. function DemonWorld()
  2769.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2770.     CHOICE = 6
  2771.  
  2772.     chatfunc("All of these fools...")
  2773.     for i = 0, 12, .1 do
  2774.         swait(0.35)
  2775. end
  2776.  
  2777.     chatfunc("Its time to  p e r i s h.")
  2778.     for i = 0, 16, .1 do
  2779. end
  2780. swait(0.15)
  2781.     CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
  2782.     CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
  2783.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2784.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2785.     CreateSound("1368605755", Effects, 10, 1)
  2786.     CreateSound("265201042", Effects, 10, 0.5)
  2787.  
  2788. back = CreateSound(1192655599, Character, 9999, 1, true)
  2789. DemonForm = true
  2790. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2791. sillsky.SkyboxBk = "rbxassetid://157712259"
  2792. sillsky.SkyboxDn = "rbxassetid://157712247"
  2793. sillsky.SkyboxFt = "rbxassetid://157712266"
  2794. sillsky.SkyboxLf = "rbxassetid://157712240"
  2795. sillsky.SkyboxRt = "rbxassetid://157712254"
  2796. sillsky.SkyboxUp = "rbxassetid://157712276"
  2797. sillsky.StarCount = 0
  2798. sillsky.SunAngularSize = 0
  2799. sillsky.MoonAngularSize = 0
  2800. sillsky.MoonTextureId = ""
  2801. sillsky.CelestialBodiesShown = false
  2802. game.Lighting.FogColor = Color3.new(1,0,0)
  2803. game.Lighting.FogEnd = 1400
  2804. end
  2805.  
  2806. function Eliminate()
  2807.     chatfunc("Come here!")
  2808.     ATTACK = true
  2809.     Rooted = false
  2810.     local HASGRABBED = false
  2811.     local WELD = nil
  2812.     local TORS = nil
  2813.     local hitting = RightArm.Touched:Connect(function(hit)
  2814.         if hit.Parent:FindFirstChild("Humanoid") then
  2815.             if hit.Parent.Humanoid.Health ~= 0 then
  2816.                 UNANCHOR = false
  2817.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2818.                 TORS.Anchored = true
  2819.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2820.                 WELD = weldBetween(RightArm,TORS)
  2821.                 HASGRABBED = true
  2822.                 chatfunc("Time to die.")
  2823.                 Rooted = true
  2824.             end
  2825.         end
  2826.     end)
  2827.     for i=0, 1, 0.1 / Animation_Speed do
  2828.         Swait()
  2829.         if HASGRABBED == true then
  2830.             break
  2831.         end
  2832.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2833.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2834.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2835.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2836.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2837.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2838.     end
  2839.     hitting:disconnect()
  2840.     if HASGRABBED == true then
  2841.         TORS.Anchored = false
  2842.         RootPart.Anchored = true
  2843.         for i=0, 2, 0.1 / Animation_Speed do
  2844.             Swait()
  2845.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2846.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2847.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2848.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2849.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2850.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2851.         end
  2852.         CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
  2853.         CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
  2854.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  2855.         SOUNDPART.CFrame = RootPart.CFrame
  2856.         Debris:AddItem(SOUNDPART,5)
  2857.         CreateSound("260411131", SOUNDPART, 2, 1)
  2858.         for i = 1, 15 do
  2859.             Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2860.         end
  2861.         for i=0, 2, 0.1 / Animation_Speed do
  2862.             Swait()
  2863.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2864.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2865.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2866.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2867.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2868.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2869.         end
  2870.         for i=0, 0.25, 0.1 / Animation_Speed do
  2871.             Swait()
  2872.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2873.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2874.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2875.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2876.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2877.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2878.         end
  2879.         if HITFLOOR ~= nil then
  2880.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2881.         end
  2882.         CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2883.         WELD:remove()
  2884.         for i = 1, 25 do
  2885.             Swait()
  2886.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  2887.             CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
  2888.             CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
  2889.             CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
  2890.             Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
  2891.             Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  2892.         end
  2893.     end
  2894.     UNANCHOR = true
  2895.     ATTACK = false
  2896.     Rooted = false
  2897. end
  2898.  
  2899. function Fire_At_Will()
  2900.     ATTACK = true
  2901.     Rooted = false
  2902.     local GYRO = IT("BodyGyro", RootPart)
  2903.     GYRO.D = 750
  2904.     GYRO.P = 2000
  2905.     GYRO.MaxTorque = VT(0, 40000, 0)
  2906.     for i = 0, 0.2, 0.1 / Animation_Speed do
  2907.         Swait()
  2908.         GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2909.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2910.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2911.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2912.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2913.         if ANIM == "Idle" then
  2914.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2915.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2916.                 elseif ANIM == "Walk" then
  2917.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2918.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2919.         elseif ANIM == "Jump" or ANIM == "Fall" then
  2920.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2921.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2922.         end
  2923.     end
  2924.     local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
  2925.     MakeForm(BOMB, "Ball")
  2926.     BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2927.     local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2928.     for i = 0, 1.5, 0.1 / Animation_Speed do
  2929.         Swait()
  2930.         if MRANDOM(1, 2) == 1 then
  2931.             for E = 1, #EYES do
  2932.                 if EYES[E] ~= nil then
  2933.                     local EY = EYES[E]
  2934.                     local LIGHTNING = Zap({
  2935.                         StartPosition = EY.Position,
  2936.                         TargetPosition = BOMB.Position,
  2937.                         Character = Character,
  2938.                         Color = "Really red",
  2939.                         Individual = false,
  2940.                         MaxRange = 7,
  2941.                         SegmentLength = 1,
  2942.                         Offset = 0.3,
  2943.                         SIZE = 0.05
  2944.                     })
  2945.                     Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2946.                 end
  2947.             end
  2948.         end
  2949.         BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2950.         GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2951.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2952.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2953.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2954.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2955.         if ANIM == "Idle" then
  2956.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2957.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2958.         elseif ANIM == "Walk" then
  2959.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2960.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2961.         elseif ANIM == "Jump" or ANIM == "Fall" then
  2962.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2963.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2964.         end
  2965.     end
  2966.     WACKYEFFECT({
  2967.         Time = 25,
  2968.         EffectType = "Ring",
  2969.         Size = VT(0, 0, 0),
  2970.         Size2 = VT(18.75, 18.75, 0),
  2971.         Transparency = 0.7,
  2972.         Transparency2 = 1,
  2973.         CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2974.         MoveToPos = nil,
  2975.         RotationX = 0,
  2976.         RotationY = 0,
  2977.         RotationZ = 0,
  2978.         Material = "Neon",
  2979.         Color = BOMB.Color,
  2980.         SoundID = nil,
  2981.         SoundPitch = nil,
  2982.         SoundVolume = nil
  2983.     })
  2984.     WACKYEFFECT({
  2985.         Time = 50,
  2986.         EffectType = "Ring",
  2987.         Size = VT(0, 0, 0),
  2988.         Size2 = VT(75, 75, 0),
  2989.         Transparency = 0.7,
  2990.         Transparency2 = 1,
  2991.         CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2992.         MoveToPos = nil,
  2993.         RotationX = 0,
  2994.         RotationY = 0,
  2995.         RotationZ = 0,
  2996.         Material = "Neon",
  2997.         Color = BOMB.Color,
  2998.         SoundID = nil,
  2999.         SoundPitch = nil,
  3000.         SoundVolume = nil
  3001.     })
  3002.     BOMB.Anchored = true
  3003.     WELD:remove()
  3004.     GYRO:remove()
  3005.     coroutine.resume(coroutine.create(function()
  3006.         BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  3007.         for i = 1, 500 do
  3008.             Swait()
  3009.             BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  3010.             local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  3011.             if HITFLOOR ~= nil then
  3012.                 break
  3013.             end
  3014.         end
  3015.         ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  3016.         for i = 1, 5 do
  3017.             WACKYEFFECT({
  3018.                 Time = 50,
  3019.                 EffectType = "Sphere",
  3020.                 Size = BOMB.Mesh.Scale,
  3021.                 Size2 = VT(125, 125, 125) * i,
  3022.                 Transparency = 0.5,
  3023.                 Transparency2 = 1,
  3024.                 CFrame = BOMB.CFrame,
  3025.                 MoveToPos = nil,
  3026.                 RotationX = 0,
  3027.                 RotationY = 0,
  3028.                 RotationZ = 0,
  3029.                 Material = "Neon",
  3030.                 Color = BOMB.Color,
  3031.                 SoundID = 1222405264,
  3032.                 SoundPitch = 1,
  3033.                 SoundVolume = 10
  3034.             })
  3035.         end
  3036.         local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  3037.         if HITFLOOR then
  3038.             CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
  3039.         end
  3040.         BOMB.Transparency = 1
  3041.         for i = 1, 35 do
  3042.             Swait()
  3043.             CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  3044.         end
  3045.         BOMB:remove()
  3046.     end))
  3047.     ATTACK = false
  3048.     Rooted = false
  3049. end
  3050.  
  3051.  
  3052.  
  3053. function Imperfect_Storm()
  3054.     ATTACK = true
  3055.     Rooted = false
  3056.     for i = 0, 1, 0.1 / Animation_Speed do
  3057.         Swait()
  3058.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3059.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3060.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3061.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3062.         if ANIM == "Idle" then
  3063.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3064.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3065.         elseif ANIM == "Walk" then
  3066.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3067.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3068.         elseif ANIM == "Jump" or ANIM == "Fall" then
  3069.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3070.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3071.         end
  3072.     end
  3073.     ATTACK = false
  3074.     Rooted = false
  3075. end
  3076.  
  3077. function MouseDown(Mouse)
  3078.     if ATTACK == false then
  3079.     end
  3080. end
  3081. function MouseUp(Mouse)
  3082.     HOLD = false
  3083. end
  3084.  
  3085. function KeyDown(Key)
  3086.     KEYHOLD = true
  3087.     if DemonForm == false then
  3088.         if Key == "z" and ATTACK == false then
  3089.             Neck_Snap()
  3090.         end
  3091.  
  3092.         if Key == "b" and ATTACK == false then
  3093.             Imperfect_Command()
  3094.         end
  3095.  
  3096.         if Key == "c" and ATTACK == false then
  3097.             Fire_At_Will()
  3098.         end
  3099.  
  3100.         if Key == "e" and ATTACK == false then
  3101.             Warp()
  3102.         end
  3103.  
  3104.         if Key == "f" and ATTACK == false then
  3105.             Eliminate()
  3106.         end
  3107.  
  3108.         if Key == "t" and ATTACK == false then
  3109.             Taunt()
  3110.         end
  3111.  
  3112.         if Key == "q" and ATTACK == false then
  3113.             Orb()
  3114.         end
  3115.  
  3116.         if Key == "p" and ATTACK == false then
  3117.             DemonWorld()
  3118.             SKILL2TEXT:remove()
  3119.             SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3120.             SKILL3TEXT:remove()
  3121.             SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3122.             SKILL7TEXT:remove()
  3123.             SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3124.         end
  3125.  
  3126. else
  3127.  
  3128.         if Key == "z" and ATTACK == false then
  3129.             Neck_Snap()
  3130.         end
  3131.         if Key == "b" and ATTACK == false then
  3132.             Perfect_Command()
  3133.         end
  3134.         if Key == "c" and ATTACK == false then
  3135.         end
  3136.         if Key == "e" and ATTACK == false then
  3137.             Warp()
  3138.         end
  3139.         if Key == "f" and ATTACK == false then
  3140.             Eliminate()
  3141.         end
  3142.  
  3143.         if Key == "q" and ATTACK == false then
  3144.             Orb()
  3145.         end
  3146.  
  3147.         if Key == "t" and ATTACK == false then
  3148.             Taunt2()
  3149.         end
  3150.  
  3151.         if Key == "p" and ATTACK == false then
  3152.         DemonForm = false
  3153.         SKILL2TEXT:remove()
  3154.         SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  3155.         SKILL3TEXT:remove()
  3156.         SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  3157.         SKILL7TEXT:remove()
  3158.         SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  3159.         local sillsky = Instance.new('Sky', game:GetService'Lighting')
  3160.         sillsky:remove()
  3161.         back:remove()
  3162.         game.Lighting.FogEnd = 90000000
  3163.         CreateSound(464600985, Character, 99999, 0.8, false)
  3164.         end
  3165. end
  3166. end
  3167.  
  3168. function KeyDown2(Key)
  3169.     KEYHOLD = true
  3170.     if ChaosForm == false then
  3171.         if Key == "l" and ATTACK == false then
  3172.             ChaosWorld()
  3173.             SKILL8TEXT:remove()
  3174.             SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3175.         end
  3176. else
  3177.         if Key == "l" and ATTACK == false then
  3178.             ChaosForm = false
  3179.             SKILL8TEXT:remove()
  3180.             SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  3181.             local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  3182.             sillsky2:remove()
  3183.             back2:remove()
  3184.             game.Lighting.FogEnd = 90000000
  3185.             CreateSound(464600985, Character, 99999, 0.8, false)
  3186.         end
  3187. end
  3188. end
  3189.  
  3190. function KeyUp(Key)
  3191.     KEYHOLD = false
  3192. end
  3193. Mouse.Button1Down:connect(function(NEWKEY)
  3194.     MouseDown(NEWKEY)
  3195. end)
  3196. Mouse.Button1Up:connect(function(NEWKEY)
  3197.     MouseUp(NEWKEY)
  3198. end)
  3199. Mouse.KeyDown:connect(function(NEWKEY)
  3200.     KeyDown(NEWKEY)
  3201. end)
  3202. Mouse.KeyDown:connect(function(NEWKEY)
  3203.     KeyDown2(NEWKEY)
  3204. end)
  3205. Mouse.KeyUp:connect(function(NEWKEY)
  3206.     KeyUp(NEWKEY)
  3207. end)
  3208. function unanchor()
  3209.     if UNANCHOR == true then
  3210.         RootPart.Anchored = false
  3211.     end
  3212.     local CHILDREN = Character:GetDescendants()
  3213.     for index, CHILD in pairs(CHILDREN) do
  3214.         if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  3215.             CHILD.Anchored = false
  3216.         end
  3217.     end
  3218. end
  3219. Humanoid.Changed:connect(function(Jump)
  3220.     if Jump == "Jump" and Disable_Jump == true then
  3221.         Humanoid.Jump = false
  3222.     end
  3223. end)
  3224. while true do
  3225.     Swait()
  3226.     script.Parent = WEAPONGUI
  3227.     ANIMATE.Parent = nil
  3228.     if Humanoid then
  3229.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3230.         IDLEANIMATION:Play()
  3231.     end
  3232.     for RW = 1, #RWINGS do
  3233.         if RWINGS[RW] ~= nil then
  3234.             RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3235.         end
  3236.     end
  3237.     for LW = 1, #LWINGS do
  3238.         if LWINGS[LW] ~= nil then
  3239.             LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3240.         end
  3241.     end
  3242.     SINE = SINE + CHANGE
  3243.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3244.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3245.     local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  3246.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3247.     if FINISHEDINTRO == true then
  3248.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3249.             ANIM = "Jump"
  3250.             if ATTACK == false then
  3251.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3252.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3253.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3254.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3255.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3256.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3257.             end
  3258.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3259.             ANIM = "Fall"
  3260.             if ATTACK == false then
  3261.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3262.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3263.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3264.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3265.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3266.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3267.             end
  3268.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3269.             ANIM = "Idle"
  3270.             if ATTACK == false then
  3271.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3272.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  3273.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3274.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3275.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3276.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3277.             end
  3278.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3279.             ANIM = "Walk"
  3280. if ATTACK == false then
  3281.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3282.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  3283.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3284.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3285.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3286.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3287.             end
  3288.         end
  3289.         if TORSOVELOCITY > 1 then
  3290.             Humanoid.HipHeight = 1
  3291.         else
  3292.             Humanoid.HipHeight = 0
  3293.         end
  3294.     elseif FINISHEDINTRO == false then
  3295.         Humanoid.HipHeight = 0
  3296.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3297.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3298.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3299.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3300.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3301.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3302.     end
  3303.     unanchor()
  3304.     Humanoid.MaxHealth = 1.0E298
  3305.     Humanoid.Health = 1.0E298
  3306.     if Rooted == false then
  3307.         Disable_Jump = false
  3308.         Humanoid.WalkSpeed = Speed
  3309.     elseif Rooted == true then
  3310.         Disable_Jump = true
  3311.         Humanoid.WalkSpeed = 0
  3312.     end
  3313. if DemonForm == false then
  3314.     sick.Parent = Torso
  3315.     sick.Playing = true
  3316.     sick.Volume = 5
  3317.     sick.Pitch = 1
  3318. else
  3319.     sick.Parent = Torso
  3320.     sick.Playing = false
  3321.     sick.Volume = 0
  3322.     sick.Pitch = 1
  3323. end
  3324.  
  3325. if ChaosForm == false then
  3326.     sick.Parent = Torso
  3327.     sick.Playing = true
  3328.     sick.Volume = 5
  3329.     sick.Pitch = 1
  3330. else
  3331.     sick.Parent = Torso
  3332.     sick.Playing = false
  3333.     sick.Volume = 0
  3334.     sick.Pitch = 1
  3335. end
  3336.     BLINKLOOP = BLINKLOOP + 1
  3337.     if BLINKLOOP >= 325 then
  3338.         BLINKLOOP = 0
  3339.         Blink()
  3340.     end
  3341.     if Character:FindFirstChildOfClass("Accessory") then
  3342.         Character:FindFirstChildOfClass("Accessory"):remove()
  3343.     end
  3344.     if Character:FindFirstChildOfClass("Shirt") then
  3345.         Character:FindFirstChildOfClass("Shirt"):remove()
  3346.     end
  3347.     if Character:FindFirstChildOfClass("Pants") then
  3348.         Character:FindFirstChildOfClass("Pants"):remove()
  3349.     end
  3350.     if Character:FindFirstChildOfClass("Cloth") then
  3351.         Character:FindFirstChildOfClass("Cloth"):remove()
  3352.     end
  3353.     if Head:FindFirstChildOfClass("Sound") then
  3354.         Head:FindFirstChildOfClass("Sound"):remove()
  3355.     end
  3356.     if INTROING == false and FINISHEDINTRO == false then
  3357.         if INSTANT == false then
  3358.             Intro()
  3359.         else
  3360.             FINISHEDINTRO = true
  3361.             Face()
  3362.             RightWing()
  3363.             LeftWing()
  3364.         end
  3365.     end
  3366.     if Head:FindFirstChild("face") then
  3367.         Head.face:remove()
  3368.     end
  3369.     refit()
  3370.     Humanoid.PlatformStand = false
  3371. end
  3372.  
  3373. if Humanoid.Health < 1.0E298 then
  3374. refit()
  3375. chatfunc("Futile.")
  3376. Humanoid.MaxHealth = 1.0E298
  3377. Humanoid.Health = Humanoid.Health + 1.0E298
  3378. end
  3379.  
  3380. --//====================================================\\--
  3381. --||                     END OF SCRIPT                  ||--
  3382. --\\====================================================//--
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