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ArcDesLHK

Holy

Feb 14th, 2023 (edited)
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  1. Holy Healer - Robert
  2. Level 4 LIGHT Fairy/Effect
  3. 1100/1600
  4. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. Once per turn: You can Special Summon 1 Level 4 or lower Fairy "Holy" monster from your hand.
  5.  
  6. Holy Priest - Jules
  7. Level 4 LIGHT Fairy/Effect
  8. 1700/1700
  9. When you gain LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, you can make 1 face-up monster your opponent controls lose ATK equal to the LP you gained. You can Tribute this card; Special Summon 1 Level 1 Fairy "Holy" Cryplify from your Deck. You can only use each effect of "Holy Priest - Jules" once per turn.
  10.  
  11. Holy Shaman - Hans
  12. Level 4 LIGHT Fairy/Effect
  13. 500/2000
  14. You can discard this card; this turn, your opponent cannot activate cards or effects when a Fairy "Holy" monster(s) is Normal or Special Summoned. If this card is in your GY, except the turn it was sent there: You can banish this card; gain 600 LP. You can only use each effect of "Holy Shaman - Hans" once per turn.
  15.  
  16. Holy Mender - Harry
  17. Level 4 LIGHT Fairy/Effect
  18. 1500/1500
  19. If a face-up Fairy "Holy" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can gain 700 LP. (Quick Effect): You can reveal any number of "Holy" Spells with different names in your hand, and if you do, you gain 300 LP for each card revealed. You can only use each effect of "Holy Mender - Harry" once per turn.
  20.  
  21. Holy Therapist - Sebastian
  22. Level 4 LIGHT Fairy/Effect
  23. 0/2000
  24. You can reveal this card in your hand, then target 1 Fairy "Holy" monster in your GY, except "Holy Therapist - Sebastian"; Special Summon this card from your hand, and if you do, return the targeted monster to the hand, and if you do that, gain 500 LP. You can only use this effect of "Holy Therapist - Sebastian" once per turn.
  25.  
  26. Holy Cleric - Frank
  27. Level 4 LIGHT Fairy/Effect
  28. 1800/600
  29. When you gain LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, you can make 1 face-up monster you control gain ATK equal to the LP you gained. You can Tribute this card; Special Summon 1 Fairy "Holy" Prism Monster from your GY. You can only use each effect of "Holy Cleric - Frank" once per turn.
  30.  
  31. Holy Elder - Victor
  32. Level 4 LIGHT Fairy/Effect
  33. 1900/1000
  34. During your Main Phase, you can Normal Summon 1 Fairy "Holy" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control another Fairy "Holy" monster: You can gain 800 LP. You can only use this effect of "Holy Elder - Victor" once per turn.
  35.  
  36. Holy Relic - Crux
  37. Level 1 Factor x2 LIGHT Fairy/Cryplify/Effect
  38. 0/0
  39. When you gain LP (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Holy Relic - Crux" once per turn. Once per turn: You can target 1 Fairy "Holy" you control; equip this card to that target. It cannot be destroyed by battle. If this card is sent from the field to the GY for the Prism Summon of a Fairy "Holy" Prism Monster: You can gain LP equal to half that monster's original ATK.
  40.  
  41. Holy Relic - Chalice
  42. Level 1 Factor x2 LIGHT Fairy/Cryplify/Effect
  43. 0/0
  44. When you gain LP (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Holy Relic - Chalice" once per turn. Once per turn: You can target 1 Fairy "Holy" you control; equip this card to that target. It cannot be destroyed by your opponent's card effects. If this card is sent from the field to the GY for the Prism Summon of a Fairy "Holy" Prism Monster: You can add 1 Level 4 Fairy "Holy" monster from your Deck to your hand.
  45.  
  46. Holy Relic - Book
  47. Level 1 Factor x2 LIGHT Fairy/Cryplify/Effect
  48. 0/0
  49. When you gain LP (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Holy Relic - Book" once per turn. Once per turn: You can target 1 Fairy "Holy" you control; equip this card to that target. Your opponent cannot target the equipped monster with card effects. If this card is sent from the field to the GY for the Prism Summon of a Fairy "Holy" Prism Monster: You can add 1 "Holy" Spell/Trap from your Deck to your hand.
  50.  
  51. Holy Father - Abraham
  52. Level 8 LIGHT Fairy/Prism/Effect
  53. 2700/2000
  54. 1 Fairy "Holy" Cryplify x 1 non-Cryplify monster
  55. (Quick Effect): You can banish 1 other Fairy "Holy" monster from your hand, field, or GY; gain LP equal to that banished monster's Level x 300. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row. You can only use each effect of "Holy Father - Abraham" once per turn.
  56.  
  57. Holy Father - Michael
  58. Level 8 LIGHT Fairy/Prism/Effect
  59. 2600/2000
  60. 1 Fairy "Holy" Cryplify x 1 non-Cryplify monster
  61. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. When this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK.
  62.  
  63. Holy Cup
  64. Normal Spell
  65. If you control a Fairy "Holy" monster: Add 1 Fairy "Holy" Cryplify from your Deck to your hand, then, you can gain 500 LP. You can only activate 1 "Holy Cup" per turn.
  66.  
  67. Holy Blessing
  68. Normal Spell
  69. Special Summon 1 Fairy "Holy" monster from your Deck, but it cannot attack, also banish it during the End Phase, then, you can gain 500 LP. You can only activate 1 "Holy Blessing" per turn.
  70.  
  71. Holy Defense
  72. Continuous Spell
  73. If a Fairy "Holy" monster(s) is Normal or Special Summoned to your field: You can target 1 of them; change its battle position, and if you do, draw 1 card. When an opponent's monster declares an attack: You can send this face-up card you control to the GY; negate the attack. You can only use each effect of "Holy Defense" once per turn.
  74.  
  75. Holy Wall
  76. Continuous Spell
  77. If a Fairy "Holy" monster(s) is Normal or Special Summoned to your field: You can target 1 of them; change its battle position, and if you do, gain LP equal to that monster's Level x 300. If a Fairy "Holy" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead of 1 of those monsters. You can only use each effect of "Holy Wall" once per turn.
  78.  
  79. Holy Temple
  80. Field Spell
  81. All Fairy "Holy" monsters you control gain 700 ATK. During each Standby Phase, if you control a Fairy "Holy" Prism Monster: You can target 1 Fairy "Holy" monster in your GY; Special Summon it, and if you do, gain 700 LP. You can only use this effect of "Holy Temple" once per turn.
  82.  
  83. Holy Protection
  84. Normal Trap
  85. Until the end of this turn, all Fairy "Holy" monsters you currently control cannot be destroyed by battle, their effects cannot be negated, also they are unaffected by your opponent's card effects.
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