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- WARNING: This is a prototype build. It is not a representation of the final smooth terrain product. Things will probably glitch, but its neat to look at nonetheless.
- See the disclaimer by the developer here:
- https://gist.github.com/zeux/30a84c34225c47c2aa3e
- To install the smooth terrain build, go to this url:
- http://setup.gametest5.robloxlabs.com/RobloxStudioLauncherBeta.exe
- When you generate terrain, you'll notice right away that the terrain is exactly the same.
- This is because the new terrain and the old terrain are completely different systems.
- You'll have to convert it to the smooth terrain format.
- Keep in mind that once its converted to smooth, it cannot be undone.
- To convert the normal terrain into smooth terrain, select the plugin in the terrain toolbar with the circled X, and then press Convert.
- The stamper tool plugin and smooth terrain plugin are the only plugins that will work with terrain once it is converted to smooth.
- The following APIs are available in this build. The brush APIs are temporary and will not be available in the final version.
- game.Workspace.Terrain:BrushAdd(Vector3 position, float radius, CellMaterial material)
- game.Workspace.Terrain:BrushExpand(Vector3 position, float radius, float amount)
- game.Workspace.Terrain:BrushPaint(Vector3 position, float radius, CellMaterial material)
- game.Workspace.Terrain:BrushShrink(Vector3 position, float radius, float amount)
- game.Workspace.Terrain:BrushSubtract(Vector3 position, float radius)
- game.Workspace.Terrain:FillBall(Vector3 center, float radius, Material material)
- game.Workspace.Terrain:FillBlock(CoordinateFrame cf, Vector3 size, Material material)
- game.Workspace.Terrain:FillRegion(Region3 region, float resolution, Material material)
- game.Workspace.Terrain:ReadVoxels(Region3 region, float resolution)
- game.Workspace.Terrain:WriteVoxels(Region3 region, float resolution,Array materials, Array occupancy)
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