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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- local p = game.Players.LocalPlayer
- local char = p.Character
- local hed = char.Head
- local hes = game.Players.LocalPlayer.Character.Humanoid
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- local Part = Instance.new("Part",hed)
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(1,1,1)
- Part.CanCollide = false
- Part.Material = "Neon"
- local M = Instance.new("SpecialMesh",Part)
- M.MeshId = "rbxassetid://227430350"
- M.Scale = Vector3.new(3,3,3)
- local Part2 = Instance.new("Weld",Part)
- Part2.Part0 = hed
- Part2.Part1 = Part
- Part2.C0 = CFrame.new(0, 1, -0.5)
- hes.MaxHealth = math.huge
- warn'Edit By BonnieKunG1s'
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("LocalScript")
- o1.Name = "Wubstep"
- o1.Parent = mas
- table.insert(cors,function()
- wait()
- runDummyScript(function()
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- anim = char:findFirstChild("Animate")
- if char:FindFirstChild("Animate") then
- char.Animate:Destroy()
- end
- humanoid.Animator:Destroy()
- local rm = Instance.new("Weld", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- local lm = Instance.new("Weld", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- local rlegm = Instance.new("Weld", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- local llegm = Instance.new("Weld", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -.5, 0)
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- local Rbx = LoadLibrary("RbxUtility")
- local Create = Rbx.Create
- GUI = Create("ScreenGui"){
- Parent = plr.PlayerGui,
- Enabled = true,
- ResetOnSpawn = true,
- Name = "WubstepGUI"
- }
- Main = Create("Frame"){
- Parent = GUI,
- BackgroundColor3 = Color3.new(50/255,50/255,50/255),
- BorderColor3 = Color3.new(27/255,42/255,53/255),
- BorderSizePixel = 0,
- BackgroundTransparency = 0,
- Size = UDim2.new(0.2,0,0.5,0),
- Position = UDim2.new(-1.2,0,0.25,0),
- ZIndex = 1,
- Visible = true,
- Selectable = false,
- Name = "Main"
- }
- IDBox = Create("TextBox"){
- Parent = Main,
- BackgroundColor3 = Color3.new(9/255,9/255,9/255),
- BackgroundTransparency = 0.7,
- BorderColor3 = Color3.new(255/255,255/255,255/255),
- BorderSizePixel = 5,
- Name = "ID",
- Position = UDim2.new(0.05,0,0.03,0),
- Selectable = true,
- ShowNativeInput = true,
- ClearTextOnFocus = true,
- Size = UDim2.new(0.9,0,0.15,0),
- Visible = true,
- ZIndex = 2,
- Text = "ID",
- TextWrapped = true,
- TextScaled = true,
- TextColor3 = Color3.new(255/255,255/255,255/255),
- TextStrokeTransparency = 0,
- TextStrokeColor3 = Color3.new(0,0,0)
- }
- PlayButton = Create("TextButton"){
- Parent = Main,
- BackgroundTransparency = 0,
- BackgroundColor3 = Color3.new(9/255,9/255,9/255),
- BorderSizePixel = 0,
- BorderColor3 = Color3.new(27/255,42/255,53/255),
- Name = "Play",
- Modal = false,
- Position = UDim2.new(0.05,0,0.205,0),
- Size = UDim2.new(0.9,0,0.1,0),
- ZIndex = 2,
- Text = "Play",
- TextScaled = true,
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency = 1,
- TextColor3 = Color3.new(255/255,255/255,255/255),
- TextWrapped = true
- }
- VolumeInc = Create("TextButton"){
- Parent = Main,
- BackgroundColor3 = Color3.new(0,7/255,48/255),
- BorderSizePixel = 2,
- Modal = false,
- Name = "+",
- Position = UDim2.new(0.75,0,0.325,0),
- Size = UDim2.new(0.2,0,0.34,0),
- Visible = true,
- TextScaled = true,
- TextColor3 = Color3.new(255/255,255/255,255/255),
- TextStrokeTransparency = 1,
- Text = "+"
- }
- VolumeDec = Create("TextButton"){
- Parent = Main,
- BackgroundColor3 = Color3.new(48/255,0,0),
- BorderSizePixel = 2,
- Modal = false,
- Name = "+",
- Position = UDim2.new(0.05,0,0.325,0),
- Size = UDim2.new(0.2,0,0.34,0),
- Visible = true,
- TextScaled = true,
- TextColor3 = Color3.new(255/255,255/255,255/255),
- TextStrokeTransparency = 1,
- Text = "-"
- }
- VolText = Create("TextLabel"){
- Parent = Main,
- BackgroundColor3 = Color3.new(255/255,255/255,255/255),
- BackgroundTransparency = 1,
- BorderColor3 = Color3.new(27/255,42/255,53/255),
- BorderSizePixel = 0,
- Name = "Volume",
- Position = UDim2.new(0.175,0,0.325,0),
- Size = UDim2.new(0.64,0,0.1,0),
- Visible = true,
- Text = "Volume",
- TextColor3 = Color3.new(255/255,255/255,255/255),
- TextScaled = true,
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency = 0
- }
- VolNum = Create("TextLabel"){
- Parent = Main,
- BackgroundTransparency = 1,
- BorderSizePixel = 0,
- Name = "###",
- Position = UDim2.new(0.175,0,0.45,0),
- Size = UDim2.new(0.64,0,0.2,0),
- TextStrokeTransparency = 0,
- TextColor3 = Color3.new(255/255,255/255,255/255),
- Text = "10",
- TextScaled = true
- }
- HeadphText = Create("TextLabel"){
- Parent = Main,
- BackgroundTransparency = 1,
- BorderSizePixel = 0,
- Name = "Headphones",
- Position = UDim2.new(0.05,0,0.7,0),
- Size = UDim2.new(0.64,0,0.1,0),
- TextStrokeTransparency = 0,
- TextColor3 = Color3.new(255/255,255/255,255/255),
- Text = "Headphones",
- TextScaled = true
- }
- NotesText = Create("TextLabel"){
- Parent = Main,
- BackgroundTransparency = 1,
- BorderSizePixel = 0,
- Name = "Notes",
- Position = UDim2.new(0.05,0,0.85,0),
- Size = UDim2.new(0.64,0,0.1,0),
- TextStrokeTransparency = 0,
- TextColor3 = Color3.new(255/255,255/255,255/255),
- Text = "Notes",
- TextScaled = true
- }
- Check1 = Create("TextButton"){
- Parent = Main,
- BackgroundTransparency = 0.7,
- BackgroundColor3 = Color3.new(50/255,50/255,50/255),
- BorderSizePixel = 5,
- BorderColor3 = Color3.new(0,0,0),
- Name = "Check1",
- Modal = false,
- Position = UDim2.new(0.78,0,0.7,0),
- Size = UDim2.new(0.13,0,0.1,0),
- ZIndex = 2,
- Text = "",
- TextScaled = true,
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency = 1,
- TextColor3 = Color3.new(255/255,255/255,255/255),
- TextWrapped = true
- }
- Check2 = Create("TextButton"){
- Parent = Main,
- BackgroundTransparency = 0.7,
- BackgroundColor3 = Color3.new(50/255,50/255,50/255),
- BorderSizePixel = 5,
- BorderColor3 = Color3.new(0,0,0),
- Name = "Check2",
- Modal = false,
- Position = UDim2.new(0.78,0,0.85,0),
- Size = UDim2.new(0.13,0,0.1,0),
- ZIndex = 2,
- Text = "",
- TextScaled = true,
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency = 1,
- TextColor3 = Color3.new(255/255,255/255,255/255),
- TextWrapped = true
- }
- Checkmark1 = Create("ImageLabel"){
- Parent = Check1,
- Size = UDim2.new(1,0,1,0),
- Position = UDim2.new(0,0,0,0),
- BorderSizePixel = 0,
- BackgroundTransparency = 1,
- Image = "rbxassetid://55565289",
- }
- Checkmark2 = Create("ImageLabel"){
- Parent = Check2,
- Size = UDim2.new(1,0,1,0),
- Position = UDim2.new(0,0,0,0),
- BorderSizePixel = 0,
- BackgroundTransparency = 1,
- Image = "rbxassetid://55565289",
- }
- OpenButton = Create("TextButton"){
- Parent = GUI,
- BackgroundTransparency = 0.7,
- BackgroundColor3 = Color3.new(50/255,50/255,50/255),
- BorderSizePixel = 5,
- BorderColor3 = Color3.new(0,0,0),
- Name = "Open/Close",
- Modal = false,
- Position = UDim2.new(0,0,0.7,0),
- Size = UDim2.new(0.13,0,0.1,0),
- ZIndex = 2,
- Text = "Wubstep",
- TextScaled = true,
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency = 0,
- TextColor3 = Color3.new(255/255,255/255,255/255),
- TextWrapped = true
- }
- local Open = false
- local Debounce = false
- OpenButton.MouseButton1Down:connect(function()
- if Open == false and Debounce == false then
- Debounce = true
- Main:TweenPosition(UDim2.new(0.4, 0, 0.25, 0),"Out","Quad",3,false)
- repeat wait() until Main.Position == UDim2.new(0.4,0,0.25,0)
- wait(0.2)
- Open = true
- Debounce = false
- elseif Open == true and Debounce == false then
- Debounce = true
- Main:TweenPosition(UDim2.new(-1.2, 0, 0.25, 0),"Out","Quad",5,false)
- repeat wait() until Main.Position == UDim2.new(-1.2,0,0.25,0)
- wait(0.2)
- Open = false
- Debounce = false
- end
- end)
- local Volume = 10
- VolumeInc.MouseButton1Down:connect(function()
- if Volume < 10 then
- Volume = Volume + 1
- end
- end)
- VolumeDec.MouseButton1Down:connect(function()
- if Volume > 0 then
- Volume = Volume - 1
- end
- end)
- humanoid.WalkSpeed = 18
- local s = Instance.new('Sound', head)
- s.Volume = Volume
- s.SoundId = "rbxassetid://0" --EG: Music to my ears
- s.Looped = true
- s:play()
- game.Players.LocalPlayer.Chatted:connect(function(message)
- if message:sub(1,4) == "Play" then
- s:Stop()
- s.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
- s:Play()
- end
- end)
- rsc0 = rm.C0
- lsc0 = lm.C0
- neckc0 = neck.C0
- rootc0 = rj.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- speed = 0.25
- angle = 0
- anglespeed = 1
- local Hat = Instance.new('Part', char)
- Hat.FormFactor = 'Custom'
- Hat.Size = Vector3.new(1,1,1)
- Hat.CanCollide = false
- Hat.Locked = true
- Hat.Name = 'Headphones'
- Hat:breakJoints()
- Hat.TopSurface = 0
- Hat.BottomSurface = 0
- local Mesh = Instance.new('SpecialMesh', Hat)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=1051545"
- Mesh.TextureId = "rbxassetid://186142634"
- local Weld = Instance.new('Weld', Hat)
- Weld.Part0 = Hat
- Weld.Part1 = head
- Weld.C1 = CFrame.new(0, .2, 0)
- local HP = true
- local Not = true
- Check1.MouseButton1Down:connect(function()
- if HP == true then
- HP = false
- Hat.Transparency = 0
- Checkmark1.Visible = true
- elseif HP == false then
- HP = true
- Hat.Transparency = 1
- Checkmark1.Visible = false
- end
- end)
- Check2.MouseButton1Down:connect(function()
- if Not == true then
- Not = false
- Checkmark2.Visible = false
- elseif Not == false then
- Not = true
- Checkmark2.Visible = true
- end
- end)
- local SplashEffect = Instance.new('Part')
- Instance.new("CylinderMesh", SplashEffect);
- SplashEffect.Size = Vector3.new(.2,.2,.2)
- SplashEffect.Anchored = true
- SplashEffect.Transparency = 1
- SplashEffect.CanCollide = false
- SplashEffect.Locked = true
- SplashEffect.Material = "Neon"
- local surfacegui = Instance.new('SurfaceGui', SplashEffect)
- surfacegui.Face = 'Top'
- surfacegui.CanvasSize = Vector2.new(800,800)
- local SplashEffectImage = Instance.new('ImageLabel', surfacegui)
- SplashEffectImage.Size = UDim2.new(1,0,1,0)
- SplashEffectImage.Image = "rbxassetid://166139049"
- SplashEffectImage.BackgroundTransparency = 1
- SplashEffectImage.Name = 'Effect'
- SplashEffectImage.ImageColor3 = Color3.new(223/255, 0, 255/255)
- local light = Instance.new('PointLight', SplashEffect)
- local SplashEffect2 = SplashEffect:clone()
- SplashEffect2:ClearAllChildren()
- Instance.new("CylinderMesh", SplashEffect2);
- local surfacegui2 = Instance.new('SurfaceGui', SplashEffect2)
- surfacegui2.Face = 'Top'
- surfacegui2.CanvasSize = Vector2.new(800,800)
- local SplashEffect2Image = Instance.new('ImageLabel', surfacegui2)
- SplashEffect2Image.Size = UDim2.new(1,0,1,0)
- SplashEffect2Image.Image = "rbxassetid://166139049"
- SplashEffect2Image.BackgroundTransparency = 1
- SplashEffect2Image.Name = 'Effect'
- SplashEffect2Image.ImageColor3 = Color3.new(223/255, 0, 255/255)
- local light2 = Instance.new('PointLight', SplashEffect2)
- local Crack = Instance.new('Part')
- Crack.Size = Vector3.new(12, .2, 12)
- Crack.Anchored = true
- Crack.Transparency = 1
- Crack.CanCollide = false
- Images = {"rbxassetid://109516732", "rbxassetid://185526499"}
- local Image = Instance.new('Decal', Crack)
- Image.Face = 'Top'
- local SplashColors = {Color3.new(223/255, 0, 255/255), Color3.new(223/255, 0, 255/255), Color3.new(226/255, 156/255, 210/255), Color3.new(120/255, 91/255, 169/255), Color3.new(8/255, 146/255, 208/255), Color3.new(0,0,1), Color3.new(127/255, 255/255, 212/255)}
- local Splash1cframe
- local Splash2cframe
- function math_pos(float)
- if float < 0 then float = 0 end
- return float
- end
- function math_neg(float)
- if float > 0 then float = 0 end
- return float
- end
- function math_max(float, max)
- if float > max then float = max end
- return float
- end
- function math_min(float, min)
- if float > min then float = min end
- return float
- end
- pchar = char
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.Material = "Neon"
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p.Locked=true
- p:BreakJoints()
- return p
- end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then
- msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = 3
- elseif num == 3 then
- msh = Instance.new("BlockMesh",par)
- elseif num == 4 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = "Torso"
- elseif type(num) == 'string' then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshId = num
- end
- msh.Scale = Vector3.new(x,y,z)
- return msh
- end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,pchar)
- local a2= Part(1,1,1,col2,.5,false,true,pchar)
- local a3= Part(1,1,1,col2,.5,false,true,pchar)
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then
- v.Humanoid.Health=v.Humanoid.Health-dmg
- v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2))
- end
- end
- end
- end
- Spawn(function()
- while true do
- wait()
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))
- a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2))
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- local lasttick
- local Action = false
- local db = false
- cd = false
- mouse.KeyDown:connect(function(k)
- if k:byte() == 32 then
- if not jumped then
- lasttick = tick()
- end
- elseif k:lower() == "c" and db == false and cd == false then
- cd = true
- local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"}
- local Col1 = Colors[math.random(1,#Colors)]
- local Col2 = Colors[math.random(1,#Colors)]
- explosion(Col1,Col2,torso.CFrame,Vector3.new(80,80,80),60,80)
- cd = false
- elseif k:lower() == "f" and db == false then
- db = true
- local Rbx = LoadLibrary("RbxUtility")
- local Cre = Rbx.Create
- local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"}
- local sh = Cre("Part"){
- Parent = char,
- Size = Vector3.new(0.2,0.2,0.2),
- Anchored = true,
- CanCollide = false,
- Material = "Neon",
- BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]),
- CFrame = torso.CFrame
- }
- local msh = Cre("SpecialMesh"){
- MeshType = "Sphere",
- Scale = Vector3.new(0.01,0.01,0.01),
- Parent = sh
- }
- game:GetService("Debris"):AddItem(sh,25)
- coroutine.resume(coroutine.create(function()
- local a = 0
- for i=0,150 do
- game:GetService("RunService").RenderStepped:wait()
- sh.CFrame = torso.CFrame
- msh.Scale = msh.Scale + Vector3.new(math.floor(i/18),math.floor(i/18),math.floor(i/18))
- sh.Transparency = i/150
- a = a + 1
- if a >= 3 then
- a = 0
- sh.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v and v.Name ~= plr.Name and v:FindFirstChild("Humanoid") then
- if v:FindFirstChild("Torso") then
- if (v.Torso.Position - torso.Position).magnitude <= i then
- v:BreakJoints()
- end
- end
- end
- end
- end
- db = false
- end))
- end
- end)
- plr.Chatted:connect(function(msg)
- if msg == "/e dance" or msg == "/emote dance" then
- Action = 'Dancing'
- end
- if msg == "/e dance2" or msg == "/emote dance2" then
- Action = 'Dancing2'
- end
- if msg == "/e dance3" or msg == "/emote dance3" then
- Action = 'Dancing3'
- end
- end)
- local screengui = Instance.new('ScreenGui', plr.PlayerGui)
- screengui.Name = "Vinyl's Effect"
- local frame = Instance.new('ImageLabel', screengui)
- frame.Size = UDim2.new(1,250,1,250)
- frame.Position = UDim2.new(0,-125,0,-125)
- frame.Image = "rbxassetid://186263828"
- frame.BackgroundTransparency = 1
- local parts = Instance.new('Model', char)
- coroutine.resume(coroutine.create(function()
- while true do
- game:GetService("RunService").RenderStepped:wait()
- VolNum.Text = Volume
- s.Volume = Volume
- end
- end))
- local Notes = {}
- game:service'RunService'.RenderStepped:connect(function()
- angle = (angle % 100) + anglespeed/10
- local rscf = rsc0
- local lscf = lsc0
- local rjcf = rootc0
- local ncf = neckc0
- local rlcf = rlc0
- local llcf = llc0
- local jumpray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
- local jumphit, jumppos = workspace:FindPartOnRayWithIgnoreList(jumpray, {char, parts, Crack, SplashEffect, SplashEffect2})
- do --Right leg effect
- local ray = Ray.new(rl.CFrame.p, ((rl.CFrame*CFrame.new(0,-1,0)).p - rl.Position).unit*1)
- local hit,hitz, normal = workspace:FindPartOnRay(ray, char)
- if hit and hit:IsA'BasePart' and hitz then
- if SplashEffect.Parent == nil then
- local COLOR = SplashColors[math.random(1,#SplashColors)];
- SplashEffect.Parent = parts
- SplashEffect.Transparency = 0.2
- SplashEffect.BrickColor = BrickColor.new(COLOR)
- SplashEffect.Size = Vector3.new(.2,.2,.2)
- SplashEffectImage.ImageColor3 = COLOR;
- SplashEffectImage.ImageTransparency = 0
- SplashEffect.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0)
- Splash1cframe = SplashEffect.CFrame
- light.Color = SplashEffectImage.ImageColor3
- light.Brightness = 1
- light.Range = 10
- if Not == true then
- for i = 1, math.random(6,10) do
- local Note = Instance.new('Part', parts)
- Note.CanCollide = false
- Note.Material = "Neon"
- Note.Anchored = true
- Note.CFrame = SplashEffect.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20)
- Note.Color = SplashEffectImage.ImageColor3
- Note.Size = Vector3.new(1,1,1)
- local mesh = Instance.new('SpecialMesh', Note)
- mesh.MeshId = "rbxassetid://1088207"
- mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5)
- table.insert(Notes,Note)
- end
- end
- wait(1)
- SplashEffect.Parent = nil
- Splash1cframe = nil
- end
- end
- end
- do --Left leg effect
- local ray = Ray.new(ll.CFrame.p, ((ll.CFrame*CFrame.new(0,-1,0)).p - ll.Position).unit*1)
- local hit,hitz, normal = workspace:FindPartOnRay(ray, char)
- if hit and hit:IsA'BasePart' and hitz then
- if SplashEffect2.Parent == nil then
- local COLOR = SplashColors[math.random(1,#SplashColors)];
- SplashEffect2.Parent = parts
- SplashEffect2.Transparency = 0.2
- SplashEffect2.BrickColor = BrickColor.new(COLOR)
- SplashEffect2.Size = Vector3.new(.2,.2,.2)
- SplashEffect2Image.ImageColor3 = COLOR;
- SplashEffect2Image.ImageTransparency = 0
- SplashEffect2.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0)
- Splash2cframe = SplashEffect2.CFrame
- light2.Color = SplashEffect2Image.ImageColor3
- light2.Brightness = 1
- light2.Range = 10
- if Not == true then
- for i = 1, math.random(6,10) do
- local Note = Instance.new('Part', parts)
- Note.CanCollide = false
- Note.Material = "Neon"
- Note.Anchored = true
- Note.CFrame = SplashEffect2.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20)
- Note.Color = SplashEffect2Image.ImageColor3
- Note.Size = Vector3.new(1,1,1)
- local mesh = Instance.new('SpecialMesh', Note)
- mesh.MeshId = "rbxassetid://1088207"
- mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5)
- table.insert(Notes,Note)
- end
- end
- wait(1)
- SplashEffect2.Parent = nil
- Splash2cframe = nil
- end
- end
- end
- if Action == 'Dancing' then
- anglespeed = .95
- llcf = llc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2)-.12, 0, -.02)
- rlcf = rlc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2), 0, .02)
- rscf = rsc0 * CFrame.Angles(math.rad(70) - math.asin(math.sin(angle))*1.5, 0, 0)
- lscf = lsc0 * CFrame.Angles(math.rad(10) - math.asin(math.sin(angle))*.45, 0, -.1)
- rjcf = rootc0 * CFrame.new(0, -.2 + -math_neg(math.asin(math.sin(angle))*2), 0) * CFrame.Angles(-math_pos(math.asin(math.sin(angle))*.2), 0, 0)
- ncf = neckc0 * CFrame.Angles(-math_neg(math.asin(math.sin(angle))*.2), 0, 0)
- elseif Action == 'Dancing2' then
- anglespeed = 1.15
- llcf = llc0 * CFrame.new(0, -math_neg(math.sin((angle+2)*2))*.2, math_neg(math.sin((angle+4)*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, -.02)
- rlcf = rlc0 * CFrame.new(0, -math_neg(math.sin(angle*2))*.2, math_neg(math.sin(angle*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, .02)
- rscf = rsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, -.2 + math.abs(math.asin(math.sin(angle)))*.35)
- lscf = lsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, .2 - math.abs(math.asin(math.sin(angle)))*.35)
- rjcf = rootc0 * CFrame.new(0, -.1 + -math_neg(math.sin(angle*2)*.8), 0) * CFrame.Angles(0, 0, 0)
- ncf = neckc0 * CFrame.Angles(-math_neg(math.sin(angle/2)*.2), 0, math.asin(math.sin(angle))*.2)
- elseif Action == 'Dancing3' then
- anglespeed = .95
- rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0) * CFrame.Angles(0,math.asin(math.sin(angle))*.05,0)
- rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.5, -math_pos(-math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.4,0,.075 + -math.asin(math.sin(angle))*.05)
- llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.5, -math_pos(math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.4,0,-.075 + -math.asin(math.sin(angle))*.05)
- rscf = rsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8)
- lscf = lsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8)
- ncf = neckc0 * CFrame.Angles(0,-math.asin(math.sin(angle))*.5,0)
- elseif Action == false then
- if not jumphit then
- anglespeed = 2
- rlcf = rlc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 - math.asin(math.sin(angle))*.05, 0, 0)
- llcf = llc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 + math.asin(math.sin(angle))*.05, 0, 0)
- lscf = lsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) - math.asin(math.sin(angle))*.05, 0, 0)
- rscf = rsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) + math.asin(math.sin(angle))*.05, 0, 0)
- elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < 2 then
- anglespeed = .75
- ncf = neckc0 * CFrame.Angles(math.abs(math.asin(math.sin(angle))*.15), math.asin(math.sin(angle))*.15, 0)
- rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0)
- rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.25, -math_pos(-math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.24,0,.075 + -math.asin(math.sin(angle))*.05)
- llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.25, -math_pos(math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.24,0,-.075 + -math.asin(math.sin(angle))*.05)
- rscf = rsc0 * CFrame.Angles(-math.asin(math.sin(angle))*.25, 0, .015)
- lscf = lsc0 * CFrame.Angles(math.asin(math.sin(angle))*.25, 0, -.015)
- elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then
- anglespeed = 1
- rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.025, .05 - math.cos(angle*2)*.025, 0) * CFrame.Angles(-.15 + -math.abs(math.cos(angle)*.025),math.asin(math.sin(angle))*.025,0)
- rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(math.cos(angle - 0.25)*.3), math_neg(-math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 + math.asin(math.sin(angle))*.4,0,.025 + -math.asin(math.sin(angle))*.025)
- llcf = llc0 * CFrame.new(0, -.05 + math_pos(-math.cos(angle - 0.25)*.3), math_neg(math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 - math.asin(math.sin(angle))*.4,0,-.025 + -math.asin(math.sin(angle))*.025)
- rscf = rsc0 * CFrame.Angles(.5 - math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2)
- lscf = lsc0 * CFrame.Angles(.5 + math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2)
- end
- end
- if SplashEffect.Parent ~= nil then
- if light then
- light.Range = light.Range + 1
- light.Brightness = light.Brightness - .045
- end
- SplashEffect.Size = SplashEffect.Size + Vector3.new(1.25,0,1.25)
- SplashEffectImage.ImageTransparency = SplashEffectImage.ImageTransparency + .045
- SplashEffect.Transparency = SplashEffect.Transparency + .025
- SplashEffect.CFrame = Splash1cframe
- end
- if Crack.Parent ~= nil then
- if Image.Transparency > 1 then Crack.Parent = nil end
- Image.Transparency = Image.Transparency + .045
- end
- if SplashEffect2.Parent ~= nil then
- if light2 then
- light2.Range = light2.Range + 1
- light2.Brightness = light2.Brightness - .045
- end
- SplashEffect2.Size = SplashEffect2.Size + Vector3.new(1.25,0,1.25)
- SplashEffect2Image.ImageTransparency = SplashEffect2Image.ImageTransparency + .045
- SplashEffect2.Transparency = SplashEffect2.Transparency + .025
- SplashEffect2.CFrame = Splash2cframe
- end
- for i,v in pairs(Notes) do
- if v and v:IsA'BasePart' then
- if v.Transparency > 1 then
- v:Destroy()
- table.remove(Notes, i)
- end
- v.CFrame = v.CFrame * CFrame.new(0,0,-.285)
- v.Transparency = v.Transparency + .025
- end
- end
- if Action ~= false then
- if torso.Velocity.magnitude > 2 then
- Action = false
- end
- end
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- end)
- plr.Chatted:connect(function(msg)
- if (msg:sub(1,4) == "/mc ") then
- s:stop();
- s.SoundId = "rbxassetid://"..msg:sub(5);
- s:play();
- elseif msg:lower() == "/mc epicsaxguy" then
- s:stop()
- s.SoundId = "rbxassetid://130775431"
- s:play()
- elseif msg:lower() == "/mc shirushi" then
- s:stop()
- s.SoundId = "rbxassetid://186565262"
- s:play()
- end
- end)
- while true do
- for i = 0,140,15 do
- frame.Size = UDim2.new(1,350 - i,1,350 - i)
- frame.Rotation = 0+math.random()
- frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
- game:service'RunService'.RenderStepped:wait()
- end
- for i = 140,5, -15 do
- frame.Size = UDim2.new(1,350 - i,1,350 - i)
- frame.Rotation = 0+math.random(-10,10)/10
- frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
- game:service'RunService'.RenderStepped:wait()
- end
- for i = 5,25,15 do
- frame.Rotation = 0-math.random()
- frame.Size = UDim2.new(1,350 - i,1,350 - i)
- frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
- game:service'RunService'.RenderStepped:wait()
- end
- for i = 25,0,-15 do
- frame.Rotation = 0+math.random()
- frame.Size = UDim2.new(1,350 - i,1,350 - i)
- frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
- game:service'RunService'.RenderStepped:wait()
- end
- for i = 0,75,-15 do
- frame.Rotation = 0-math.random()
- frame.Size = UDim2.new(1,350 - i,1,350 - i)
- frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
- game:service'RunService'.RenderStepped:wait()
- end
- for i = 75,0,-15 do
- frame.Rotation = 0
- frame.Size = UDim2.new(1,350 - i,1,350 - i)
- frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5)
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end,o1)
- end)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = script
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- spawn(cors[i])
- end
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