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joe201501

Monika Doki Doki but yet it's the normal song

Apr 19th, 2018
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  1. --//====================================================\\--
  2. --|| Monika edit by deivis97
  3. --\\====================================================//--
  4.  
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. char = Player.Character
  11. Humanoid = Character.Humanoid
  12. Mouse = Player:GetMouse()
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. Humanoid.MaxHealth = "inf"
  27. Humanoid.Health = "inf"
  28. Humanoid.JumpPower = 100
  29.  
  30. ----------------------------------------------------------------------
  31.  
  32. local Orin = "http://www.roblox.com/asset/?id=492754352"
  33. Head.face.Texture = Orin
  34. function weld(a, b, acf)
  35. local w = Instance.new("Weld", a)
  36. w.Part0 = a
  37. w.Part1 = b
  38. w.C0 = acf
  39. end
  40. local righteyebrickcolor = "Lime green"
  41. local reye = Instance.new("Part", char)
  42. reye.CanCollide = false
  43. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  44. reye.Material = "Neon"
  45. reye.Size = Vector3.new(.25,.35,.15)
  46. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  47. m1 = Instance.new("SpecialMesh", reye)
  48. m1.MeshType = "Sphere"
  49. m1.Scale = Vector3.new(0.9,0.9,0.9)
  50. reye.Locked = true
  51. reye.Name = "re"
  52.  
  53. local leye = Instance.new("Part", char)
  54. leye.CanCollide = false
  55. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  56. leye.Material = "Neon"
  57. leye.Size = Vector3.new(.25,.35,.15)
  58. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  59. local m = Instance.new("SpecialMesh", leye)
  60. m.MeshType = "Sphere"
  61. m.Scale = Vector3.new(0.9,0.9,0.9)
  62. leye.Locked = true
  63. leye.Name = "le"
  64. for i,v in pairs(char:GetChildren()) do
  65. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  66. v:destroy()
  67. end
  68. end
  69.  
  70. local Hair = Instance.new("Part")
  71. Hair.Parent = char
  72. Hair.Name = "Hair"
  73. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  74. Hair.CFrame = char.Head.CFrame
  75. Hair:BreakJoints()
  76. Hair.CanCollide = false
  77. Hair.BrickColor = BrickColor.new("New Yeller")
  78. Hair.TopSurface = "Smooth"
  79. Hair.BottomSurface = "Smooth"
  80. Weld = Instance.new("Weld")
  81. Weld.Name = "Weld"
  82. Weld.Part0 = char.Head
  83. Weld.Part1 = Hair
  84. Weld.Parent = char.Head
  85. Weld.C0 = CFrame.new(-0.1, -0.71, 0.8)*CFrame.fromEulerAnglesXYZ(0, 3, 0)
  86. Mesh = Instance.new("SpecialMesh")
  87. Mesh.Parent = Hair
  88. Mesh.MeshId = "rbxassetid://731142602"
  89. Mesh.TextureId = "http://www.roblox.com/asset/?id=1332227116"
  90. Mesh.Scale = Vector3.new(0.25, 0.21, 0.2)
  91.  
  92. local Shirt = "rbxassetid://1298116952"
  93. local Pants = "rbxassetid://1340645290"
  94.  
  95. ypcall(function()
  96. shirt = Instance.new("Shirt", char)
  97. shirt.Name = "Shirt"
  98. pants = Instance.new("Pants", char)
  99. pants.Name = "Pants"
  100. char.Shirt.ShirtTemplate = Shirt
  101. char.Pants.PantsTemplate = Pants
  102. end)
  103.  
  104. c = "White"
  105.  
  106. vt=Vector3.new
  107. cf=CFrame.new
  108. euler=CFrame.fromEulerAnglesXYZ
  109. angles=CFrame.Angles
  110.  
  111. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  112. local fp=Instance.new("Part")
  113. fp.formFactor=formfactor
  114. fp.Parent=parent
  115. fp.Reflectance=reflectance
  116. fp.Transparency=transparency
  117. fp.CanCollide=false
  118. fp.Locked=true
  119. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  120. fp.Name=name
  121. fp.Size=size
  122. fp.Position=Character.Torso.Position
  123. fp.Material=material
  124. fp:BreakJoints()
  125. return fp
  126. end
  127.  
  128. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  129. local mesh=Instance.new(Mesh)
  130. mesh.Parent=part
  131. if Mesh=="SpecialMesh" then
  132. mesh.MeshType=meshtype
  133. mesh.MeshId=meshid
  134. end
  135. mesh.Offset=offset
  136. mesh.Scale=scale
  137. return mesh
  138. end
  139.  
  140. function BreakEffect(brickcolor,cframe,x1,y1,z1,Color)
  141. local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5))
  142. prt.Anchored=true
  143. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  144. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  145. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  146. CF=Part.CFrame
  147. Numbb=0
  148. randnumb=math.random()-math.random()
  149. for i=0,1,0.05 do
  150. wait()
  151. CF=CF*cf(0,1,0)
  152. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  153. Part.CFrame=CF*euler(Numbb,0,0)
  154. Part.Transparency=i
  155. Numbb=Numbb+randnumb
  156. end
  157. Part.Parent=nil
  158. end),prt)
  159. end
  160.  
  161.  
  162. --------------------------------------------------------------------------------
  163.  
  164.  
  165. Humanoid.DisplayDistanceType = "None"
  166. if Character:FindFirstChild("Granted") == nil then
  167. kkk = Instance.new("Sound",Character)
  168. kkk.Volume = 999
  169. kkk.PlaybackSpeed = 1
  170. kkk.Pitch = 1
  171. kkk.SoundId = "rbxassetid://1113734859"
  172. kkk:Play()
  173. kkk.Name = "BackgroundMusic"
  174. kkk.Looped = true
  175. local naeeym2 = Instance.new("BillboardGui",Character)
  176. naeeym2.AlwaysOnTop = true
  177. naeeym2.Size = UDim2.new(0,100,0,40)
  178. naeeym2.StudsOffset = Vector3.new(0,3,0)
  179. naeeym2.Adornee = Character.Head
  180. naeeym2.Name = "TalkingBillBoard"
  181. local tecks2 = Instance.new("TextLabel",naeeym2)
  182. tecks2.BackgroundTransparency = 1
  183. tecks2.BorderSizePixel = 0
  184. tecks2.Text = "Monika"
  185. tecks2.Font = "Cartoon"
  186. tecks2.TextSize = 30
  187. tecks2.TextStrokeTransparency = 0
  188. tecks2.TextColor3 = Color3.new(255,0,245)
  189. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  190. tecks2.Size = UDim2.new(1,0,0.5,0)
  191. tecks2.Parent = naeeym2
  192. elseif Character:FindFirstChild("Granted") then
  193. local naeeym2 = Instance.new("BillboardGui",Character)
  194. naeeym2.AlwaysOnTop = true
  195. naeeym2.Size = UDim2.new(0,100,0,40)
  196. naeeym2.StudsOffset = Vector3.new(0,3,0)
  197. naeeym2.Adornee = Character.Head
  198. naeeym2.Name = "TalkingBillBoard"
  199. local tecks2 = Instance.new("TextLabel",naeeym2)
  200. tecks2.BackgroundTransparency = 1
  201. tecks2.BorderSizePixel = 0
  202. tecks2.Text = "Student " .. Character.Name
  203. tecks2.Font = "Bodoni"
  204. tecks2.TextSize = 30
  205. tecks2.TextStrokeTransparency = 0
  206. tecks2.TextColor3 = Color3.new(0,0,0)
  207. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  208. tecks2.Size = UDim2.new(1,0,0.5,0)
  209. tecks2.Parent = naeeym2
  210. end
  211.  
  212. IT = Instance.new
  213. CF = CFrame.new
  214. VT = Vector3.new
  215. RAD = math.rad
  216. C3 = Color3.new
  217. UD2 = UDim2.new
  218. BRICKC = BrickColor.new
  219. ANGLES = CFrame.Angles
  220. EULER = CFrame.fromEulerAnglesXYZ
  221. COS = math.cos
  222. ACOS = math.acos
  223. SIN = math.sin
  224. ASIN = math.asin
  225. ABS = math.abs
  226. MRANDOM = math.random
  227. FLOOR = math.floor
  228.  
  229.  
  230.  
  231.  
  232.  
  233. --//=================================\\
  234. --|| CUSTOMIZATION
  235. --\\=================================//
  236.  
  237. Class_Name = "Monika edit"
  238. Weapon_Name = "Just monika"
  239.  
  240. Custom_Colors = {
  241. Custom_Color_1 = BRICKC("Carnation pink"); --1st color for the weapon.
  242. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  243.  
  244. Custom_Color_3 = BRICKC("Carnation pink"); --Color for the abilities.
  245. Custom_Color_4 = BRICKC("Carnation pink"); --Color for the secondary bar.
  246. Custom_Color_5 = BRICKC("Carnation pink"); --Color for the mana bar.
  247. Custom_Color_6 = BRICKC("Carnation pink"); --Color for the health bar.
  248. Custom_Color_7 = BRICKC("Carnation pink"); --Color for the stun bar.
  249.  
  250. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  251. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  252. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  253. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  254. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  255. }
  256.  
  257. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  258. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  259. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  260. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  261. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  262. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  263.  
  264. Player_Size = 1 --Size of the player.
  265. Animation_Speed = 6
  266. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  267.  
  268. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  269. Enable_Stats = false --Enables or disables stats.
  270. Put_Stats_In_Character = false --Places stats in Character.
  271. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  272. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  273. Enable_Stagger = false --Enables or disables staggering.
  274. Enable_Stun = false --Enables or disables the stun mechanic.
  275. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  276. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  277.  
  278. Start_Equipped = false --Starts the player equipped with their weapon.
  279. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  280. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  281. Disable_Animator = true --Disables the Animator in the humanoid.
  282. Disable_Animate = true --Disables the Animate script in the monicter.
  283. Disable_Moving_Arms = false --Keeps the arms from moving around.
  284. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  285. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  286. Disable_Jump = false --Disables jumping.
  287. Use_HopperBin = true --Uses a hopperbin to do things.
  288.  
  289. Cooldown_1 = 0 --Cooldowns for abilites.
  290. Cooldown_2 = 0
  291. Cooldown_3 = 0
  292. Cooldown_4 = 0
  293. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  294. Skill_2_Mana_Cost = 0
  295. Skill_3_Mana_Cost = 0
  296. Skill_4_Mana_Cost = 0
  297. Max_Mana = 0 --Maximum amount of mana you can have.
  298. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  299. Mana_Name = "Mana" --Name for the mana bar.
  300. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  301. Max_Stun = 1 --Maximum amount of stun you can have.
  302. Recover_Mana = 0 --How much mana you gain.
  303. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  304. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  305. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  306. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  307. Lose_Stun = 0 --How much stun you lose.
  308. Stun_Wait = 0 --Delay between losing stun.
  309. Mana_Wait = 0 --Delay between gaining mana.
  310. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  311. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  312. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  313. Show_Stats = false --Hides or shows stats.
  314. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  315.  
  316. --//=================================\\
  317. --|| END OF CUSTOMIZATION
  318. --\\=================================//
  319.  
  320.  
  321.  
  322.  
  323.  
  324. --//=================================\\
  325. --|| USEFUL VALUES
  326. --\\=================================//
  327.  
  328. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  329. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  330. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  331. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  332. local CO1 = 0
  333. local CO2 = 0
  334. local CO3 = 0
  335. local CO4 = 0
  336. local CHANGEDEFENSE = 0
  337. local CHANGEDAMAGE = 0
  338. local CHANGEMOVEMENT = 0
  339. local ANIM = "Idle"
  340. local ATTACK = false
  341. local EQUIPPED = false
  342. local HOLD = false
  343. local COMBO = 1
  344. local LASTPOINT = nil
  345. local BLCF = nil
  346. local SCFR = nil
  347. local STAGGERHITANIM = false
  348. local STAGGERANIM = false
  349. local STUNANIM = false
  350. local CRITCHANCENUMBER = 0
  351. local IDLENUMBER = 0
  352. local DONUMBER = 0
  353. local HANDIDLE = false
  354. local SINE = 0
  355. local CHANGE = 2 / Animation_Speed
  356. local WALKINGANIM = false
  357. local WALK = 0
  358. local DISABLEJUMPING = false
  359. local HASBEENBLOCKED = false
  360. local STUNDELAYNUMBER = 0
  361. local MANADELAYNUMBER = 0
  362. local SECONDARYMANADELAYNUMBER = 0
  363. local ROBLOXIDLEANIMATION = IT("Animation")
  364. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  365. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  366. --ROBLOXIDLEANIMATION.Parent = Humanoid
  367. local WEAPONGUI = IT("ScreenGui", nil)
  368. WEAPONGUI.Name = "Weapon GUI"
  369. local WEAPONTOOL = IT("HopperBin", nil)
  370. WEAPONTOOL.Name = Weapon_Name
  371. local Weapon = IT("Model")
  372. Weapon.Name = Weapon_Name
  373. local Effects = IT("Folder", Weapon)
  374. Effects.Name = "Effects"
  375. local ANIMATOR = Humanoid.Animator
  376. local ANIMATE = Character.Animate
  377. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  378. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  379. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  380. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  381.  
  382. --//=================================\\
  383. --\\=================================//
  384.  
  385.  
  386.  
  387.  
  388.  
  389. --//=================================\\
  390. --|| STATS
  391. --\\=================================//
  392.  
  393. if Character:FindFirstChild("Stats") ~= nil then
  394. Character:FindFirstChild("Stats").Parent = nil
  395. end
  396.  
  397. local Stats = IT("Folder", nil)
  398. Stats.Name = "Stats"
  399. local ChangeStat = IT("Folder", Stats)
  400. ChangeStat.Name = "ChangeStat"
  401. local Defense = IT("NumberValue", Stats)
  402. Defense.Name = "Defense"
  403. Defense.Value = 1
  404. local Movement = IT("NumberValue", Stats)
  405. Movement.Name = "Movement"
  406. Movement.Value = 1
  407. local Damage = IT("NumberValue", Stats)
  408. Damage.Name = "Damage"
  409. Damage.Value = 1
  410. local Mana = IT("NumberValue", Stats)
  411. Mana.Name = "Mana"
  412. Mana.Value = 0
  413. local SecondaryMana = IT("NumberValue", Stats)
  414. SecondaryMana.Name = "SecondaryMana"
  415. SecondaryMana.Value = 0
  416. local CanCrit = IT("BoolValue", Stats)
  417. CanCrit.Name = "CanCrit"
  418. CanCrit.Value = false
  419. local CritChance = IT("NumberValue", Stats)
  420. CritChance.Name = "CritChance"
  421. CritChance.Value = 20
  422. local CanPenetrateArmor = IT("BoolValue", Stats)
  423. CanPenetrateArmor.Name = "CanPenetrateArmor"
  424. CanPenetrateArmor.Value = false
  425. local AntiTeamKill = IT("BoolValue", Stats)
  426. AntiTeamKill.Name = "AntiTeamKill"
  427. AntiTeamKill.Value = false
  428. local Rooted = IT("BoolValue", Stats)
  429. Rooted.Name = "Rooted"
  430. Rooted.Value = false
  431. local Block = IT("BoolValue", Stats)
  432. Block.Name = "Block"
  433. Block.Value = false
  434. local RecentEnemy = IT("ObjectValue", Stats)
  435. RecentEnemy.Name = "RecentEnemy"
  436. RecentEnemy.Value = nil
  437. local StaggerHit = IT("BoolValue", Stats)
  438. StaggerHit.Name = "StaggerHit"
  439. StaggerHit.Value = false
  440. local Stagger = IT("BoolValue", Stats)
  441. Stagger.Name = "Stagger"
  442. Stagger.Value = false
  443. local Stun = IT("BoolValue", Stats)
  444. Stun.Name = "Stun"
  445. Stun.Value = false
  446. local StunValue = IT("NumberValue", Stats)
  447. StunValue.Name = "StunValue"
  448. StunValue.Value = 0
  449.  
  450. if Enable_Stats == true and Put_Stats_In_Character == true then
  451. Stats.Parent = Character
  452. end
  453.  
  454. --//=================================\\
  455. --\\=================================//
  456.  
  457.  
  458.  
  459.  
  460.  
  461. --//=================================\\
  462. --|| DEBUFFS / BUFFS
  463. --\\=================================//
  464.  
  465. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  466. DEFENSECHANGE1.Name = "ChangeDefense"
  467. DEFENSECHANGE1.Value = 0
  468.  
  469. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  470. MOVEMENTCHANGE1.Name = "ChangeMovement"
  471. MOVEMENTCHANGE1.Value = 0
  472.  
  473. --//=================================\\
  474. --\\=================================//
  475.  
  476.  
  477.  
  478.  
  479.  
  480. --//=================================\\
  481. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  482. --\\=================================//
  483.  
  484. ArtificialHB = Instance.new("BindableEvent", script)
  485. ArtificialHB.Name = "ArtificialHB"
  486.  
  487. script:WaitForChild("ArtificialHB")
  488.  
  489. frame = Frame_Speed
  490. tf = 0
  491. allowframeloss = false
  492. tossremainder = false
  493. lastframe = tick()
  494. script.ArtificialHB:Fire()
  495.  
  496. game:GetService("RunService").Heartbeat:connect(function(s, p)
  497. tf = tf + s
  498. if tf >= frame then
  499. if allowframeloss then
  500. script.ArtificialHB:Fire()
  501. lastframe = tick()
  502. else
  503. for i = 1, math.floor(tf / frame) do
  504. script.ArtificialHB:Fire()
  505. end
  506. lastframe = tick()
  507. end
  508. if tossremainder then
  509. tf = 0
  510. else
  511. tf = tf - frame * math.floor(tf / frame)
  512. end
  513. end
  514. end)
  515.  
  516. --//=================================\\
  517. --\\=================================//
  518.  
  519.  
  520.  
  521.  
  522.  
  523. --//=================================\\
  524. --|| SOME FUNCTIONS
  525. --\\=================================//
  526.  
  527. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  528. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  529. end
  530.  
  531. function PositiveAngle(NUMBER)
  532. if NUMBER >= 0 then
  533. NUMBER = 0
  534. end
  535. return NUMBER
  536. end
  537.  
  538. function NegativeAngle(NUMBER)
  539. if NUMBER <= 0 then
  540. NUMBER = 0
  541. end
  542. return NUMBER
  543. end
  544.  
  545. function Swait(NUMBER)
  546. if NUMBER == 0 or NUMBER == nil then
  547. ArtificialHB.Event:wait()
  548. else
  549. for i = 1, NUMBER do
  550. ArtificialHB.Event:wait()
  551. end
  552. end
  553. end
  554.  
  555. function QuaternionFromCFrame(cf)
  556. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  557. local trace = m00 + m11 + m22
  558. if trace > 0 then
  559. local s = math.sqrt(1 + trace)
  560. local recip = 0.5 / s
  561. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  562. else
  563. local i = 0
  564. if m11 > m00 then
  565. i = 1
  566. end
  567. if m22 > (i == 0 and m00 or m11) then
  568. i = 2
  569. end
  570. if i == 0 then
  571. local s = math.sqrt(m00 - m11 - m22 + 1)
  572. local recip = 0.5 / s
  573. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  574. elseif i == 1 then
  575. local s = math.sqrt(m11 - m22 - m00 + 1)
  576. local recip = 0.5 / s
  577. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  578. elseif i == 2 then
  579. local s = math.sqrt(m22 - m00 - m11 + 1)
  580. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  581. end
  582. end
  583. end
  584.  
  585. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  586. local xs, ys, zs = x + x, y + y, z + z
  587. local wx, wy, wz = w * xs, w * ys, w * zs
  588. local xx = x * xs
  589. local xy = x * ys
  590. local xz = x * zs
  591. local yy = y * ys
  592. local yz = y * zs
  593. local zz = z * zs
  594. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  595. end
  596.  
  597. function QuaternionSlerp(a, b, t)
  598. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  599. local startInterp, finishInterp;
  600. if cosTheta >= 0.0001 then
  601. if (1 - cosTheta) > 0.0001 then
  602. local theta = ACOS(cosTheta)
  603. local invSinTheta = 1 / SIN(theta)
  604. startInterp = SIN((1 - t) * theta) * invSinTheta
  605. finishInterp = SIN(t * theta) * invSinTheta
  606. else
  607. startInterp = 1 - t
  608. finishInterp = t
  609. end
  610. else
  611. if (1 + cosTheta) > 0.0001 then
  612. local theta = ACOS(-cosTheta)
  613. local invSinTheta = 1 / SIN(theta)
  614. startInterp = SIN((t - 1) * theta) * invSinTheta
  615. finishInterp = SIN(t * theta) * invSinTheta
  616. else
  617. startInterp = t - 1
  618. finishInterp = t
  619. end
  620. end
  621. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  622. end
  623.  
  624. function Clerp(a, b, t)
  625. local qa = {QuaternionFromCFrame(a)}
  626. local qb = {QuaternionFromCFrame(b)}
  627. local ax, ay, az = a.x, a.y, a.z
  628. local bx, by, bz = b.x, b.y, b.z
  629. local _t = 1 - t
  630. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  631. end
  632.  
  633. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  634. local frame = IT("Frame")
  635. frame.BackgroundTransparency = TRANSPARENCY
  636. frame.BorderSizePixel = BORDERSIZEPIXEL
  637. frame.Position = POSITION
  638. frame.Size = SIZE
  639. frame.BackgroundColor3 = COLOR
  640. frame.BorderColor3 = BORDERCOLOR
  641. frame.Name = NAME
  642. frame.Parent = PARENT
  643. return frame
  644. end
  645.  
  646. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  647. local label = IT("TextLabel")
  648. label.BackgroundTransparency = 1
  649. label.Size = UD2(1, 0, 1, 0)
  650. label.Position = UD2(0, 0, 0, 0)
  651. label.TextColor3 = C3(255, 255, 255)
  652. label.TextStrokeTransparency = STROKETRANSPARENCY
  653. label.TextTransparency = TRANSPARENCY
  654. label.FontSize = TEXTFONTSIZE
  655. label.Font = TEXTFONT
  656. label.BorderSizePixel = BORDERSIZEPIXEL
  657. label.TextScaled = true
  658. label.Text = TEXT
  659. label.Name = NAME
  660. label.Parent = PARENT
  661. return label
  662. end
  663.  
  664. function NoOutlines(PART)
  665. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  666. end
  667.  
  668. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  669. local NEWPART = IT("Part")
  670. NEWPART.formFactor = FORMFACTOR
  671. NEWPART.Reflectance = REFLECTANCE
  672. NEWPART.Transparency = TRANSPARENCY
  673. NEWPART.CanCollide = false
  674. NEWPART.Locked = true
  675. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  676. NEWPART.Name = NAME
  677. NEWPART.Size = SIZE
  678. NEWPART.Position = Torso.Position
  679. NoOutlines(NEWPART)
  680. NEWPART.Material = MATERIAL
  681. NEWPART:BreakJoints()
  682. NEWPART.Parent = PARENT
  683. return NEWPART
  684. end
  685.  
  686. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  687. local NEWMESH = IT(MESH)
  688. if MESH == "SpecialMesh" then
  689. NEWMESH.MeshType = MESHTYPE
  690. if MESHID ~= "nil" and MESHID ~= "" then
  691. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  692. end
  693. end
  694. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  695. NEWMESH.Scale = Vector3.new(1,1,1)
  696. NEWMESH.Parent = PARENT
  697. PARENT.Reflectance = 1
  698. PARENT.Transparency = 1
  699. return NEWMESH
  700. end
  701.  
  702. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  703. local NEWWELD = IT(TYPE)
  704. NEWWELD.Part0 = PART0
  705. NEWWELD.Part1 = PART1
  706. NEWWELD.C0 = C0
  707. NEWWELD.C1 = C1
  708. NEWWELD.Parent = PARENT
  709. return NEWWELD
  710. end
  711.  
  712. function CreateSound(ID, PARENT, VOLUME, PITCH)
  713. coroutine.resume(coroutine.create(function()
  714. local NEWSOUND = IT("Sound", PARENT)
  715. NEWSOUND.Volume = VOLUME
  716. NEWSOUND.Pitch = PITCH
  717. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  718. Swait()
  719. NEWSOUND:play()
  720. game:GetService("Debris"):AddItem(NEWSOUND, 100)
  721. end))
  722. end
  723.  
  724. function CFrameFromTopBack(at, top, back)
  725. local right = top:Cross(back)
  726. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  727. end
  728.  
  729. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  730. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  731. local CURRENTPOSITION = POSITION1
  732. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  733. coroutine.resume(coroutine.create(function()
  734. for i = 1, MULTIPLIERTIME do
  735. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  736. LIGHTNINGPART.Anchored = true
  737. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  738. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  739. if MULTIPLIERTIME == i then
  740. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  741. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  742. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  743. else
  744. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  745. end
  746. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  747. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  748. coroutine.resume(coroutine.create(function()
  749. while LIGHTNINGPART.Transparency ~= 1 do
  750. --local StartTransparency = tra
  751. for i=0, 1, LASTINGTIME do
  752. Swait()
  753. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  754. end
  755. end
  756. end))
  757. Swait(LIGHTNINGDELAY / Animation_Speed)
  758. end
  759. end))
  760. end
  761.  
  762. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  763. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  764. EFFECTPART.Anchored = true
  765. EFFECTPART.CFrame = CFRAME
  766. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  767. game:GetService("Debris"):AddItem(EFFECTPART, 50)
  768. coroutine.resume(coroutine.create(function(PART, MESH)
  769. for i = 0, 1, delay do
  770. Swait()
  771. PART.CFrame = PART.CFrame * ROTATION
  772. PART.Transparency = i
  773. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  774. end
  775. PART.Parent = nil
  776. end), EFFECTPART, EFFECTMESH)
  777. end
  778.  
  779. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  780. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  781. EFFECTPART.Anchored = true
  782. EFFECTPART.CFrame = CFRAME
  783. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  784. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  785. coroutine.resume(coroutine.create(function(PART, MESH)
  786. for i = 0, 1, delay do
  787. Swait()
  788. PART.CFrame = PART.CFrame * ROTATION
  789. PART.Transparency = i
  790. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  791. end
  792. PART.Parent = nil
  793. end), EFFECTPART, EFFECTMESH)
  794. end
  795.  
  796. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  797. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  798. EFFECTPART.Anchored = true
  799. EFFECTPART.CFrame = CFRAME
  800. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  801. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  802. coroutine.resume(coroutine.create(function(PART, MESH)
  803. for i = 0, 1, delay do
  804. Swait()
  805. PART.CFrame = PART.CFrame * ROTATION
  806. PART.Transparency = i
  807. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  808. end
  809. PART.Parent = nil
  810. end), EFFECTPART, EFFECTMESH)
  811. end
  812.  
  813. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  814. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  815. EFFECTPART.Anchored = true
  816. EFFECTPART.CFrame = CFRAME
  817. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  818. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  819. coroutine.resume(coroutine.create(function(PART, MESH)
  820. for i = 0, 1, delay do
  821. Swait()
  822. PART.CFrame = PART.CFrame * ROTATION
  823. PART.Transparency = i
  824. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  825. end
  826. PART.Parent = nil
  827. end), EFFECTPART, EFFECTMESH)
  828. end
  829.  
  830. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  831. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  832. EFFECTPART.Anchored = true
  833. EFFECTPART.CFrame = CFRAME
  834. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  835. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  836. coroutine.resume(coroutine.create(function(PART, MESH)
  837. for i = 0, 1, delay do
  838. Swait()
  839. PART.CFrame = PART.CFrame * ROTATION
  840. PART.Transparency = i
  841. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  842. end
  843. PART.Parent = nil
  844. end), EFFECTPART, EFFECTMESH)
  845. end
  846.  
  847. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  848. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  849. EFFECTPART.Anchored = true
  850. EFFECTPART.CFrame = CFRAME
  851. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  852. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  853. coroutine.resume(coroutine.create(function(PART, MESH)
  854. for i = 0, 1, delay do
  855. Swait()
  856. PART.CFrame = PART.CFrame * ROTATION
  857. PART.Transparency = i
  858. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  859. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  860. end
  861. PART.Parent = nil
  862. end), EFFECTPART, EFFECTMESH)
  863. end
  864.  
  865. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  866. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  867. EFFECTPART.Anchored = true
  868. EFFECTPART.CFrame = CFRAME
  869. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  870. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  871. coroutine.resume(coroutine.create(function(PART, MESH)
  872. for i = 0, 1, delay do
  873. Swait()
  874. PART.CFrame = PART.CFrame * ROTATION
  875. PART.Transparency = i
  876. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  877. end
  878. PART.Parent = nil
  879. end), EFFECTPART, EFFECTMESH)
  880. end
  881.  
  882. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  883. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  884. EFFECTPART.Anchored = true
  885. EFFECTPART.CFrame = CFRAME
  886. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  887. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  888. coroutine.resume(coroutine.create(function(PART, MESH)
  889. for i = 0, 10, delay do
  890. Swait()
  891. PART.CFrame = PART.CFrame * Head.CFrame
  892. PART.Transparency = 0
  893. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  894. end
  895. --PART.Parent = nil
  896. end), EFFECTPART, EFFECTMESH)
  897. end
  898.  
  899. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  900. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  901. EFFECTPART.Anchored = true
  902. EFFECTPART.CFrame = CFRAME
  903. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  904. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  905. coroutine.resume(coroutine.create(function(PART, MESH)
  906. for i = 0, 1, delay do
  907. Swait()
  908. PART.CFrame = PART.CFrame * ROTATION
  909. PART.Transparency = i
  910. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  911. end
  912. PART.Parent = nil
  913. end), EFFECTPART, EFFECTMESH)
  914. end
  915.  
  916. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  917. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  918. EFFECTPART.Anchored = true
  919. EFFECTPART.CFrame = CFRAME
  920. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  921. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  922. coroutine.resume(coroutine.create(function(PART, MESH)
  923. for i = 0, 1, delay do
  924. Swait()
  925. PART.CFrame = PART.CFrame * Vector3.new(0,0,0)
  926. PART.Transparency = i
  927. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  928. end
  929. PART.Parent = nil
  930. end), EFFECTPART, EFFECTMESH)
  931. end
  932.  
  933. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  934. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  935. EFFECTPART.Anchored = true
  936. EFFECTPART.CFrame = CFRAME
  937. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  938. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  939. coroutine.resume(coroutine.create(function(PART, MESH)
  940. for i = 0, 1, delay do
  941. Swait()
  942. PART.CFrame = PART.CFrame * Head.CFrame
  943. PART.Transparency = i
  944. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  945. end
  946. PART.Parent = nil
  947. end), EFFECTPART, EFFECTMESH)
  948. end
  949.  
  950. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  951. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  952. EFFECTPART.Anchored = true
  953. EFFECTPART.CFrame = CFRAME
  954. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  955. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  956. coroutine.resume(coroutine.create(function(PART, MESH)
  957. for i = 0, 1, delay do
  958. Swait()
  959. PART.CFrame = PART.CFrame * ROTATION
  960. PART.Transparency = i
  961. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  962. end
  963. PART.Parent = nil
  964. end), EFFECTPART, EFFECTMESH)
  965. end
  966.  
  967. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  968. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  969. EFFECTPART.Anchored = true
  970. EFFECTPART.CFrame = CFRAME
  971. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  972. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  973. coroutine.resume(coroutine.create(function(PART, MESH)
  974. for i = 0, 1, delay do
  975. Swait()
  976. PART.CFrame = PART.CFrame * ROTATION
  977. PART.Transparency = i
  978. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  979. end
  980. PART.Parent = nil
  981. end), EFFECTPART, EFFECTMESH)
  982. end
  983.  
  984. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  985. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  986. EFFECTPART.Anchored = true
  987. EFFECTPART.CFrame = CFRAME
  988. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  989. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  990. local XVALUE = MRANDOM()
  991. local YVALUE = MRANDOM()
  992. local ZVALUE = MRANDOM()
  993. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  994. for i = 0, 1, delay do
  995. Swait()
  996. PART.CFrame = PART.CFrame * ROTATION
  997. PART.Transparency = i
  998. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  999. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1000. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1001. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1002. end
  1003. PART.Parent = nil
  1004. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1005. end
  1006.  
  1007. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1008. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1009. if MAGNITUDECFRAME > (1 / 100) then
  1010. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1011. EFFECTPART.Anchored = true
  1012. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1013. local THEMESHTYPE = "BlockMesh"
  1014. if MESHTYPE == "Cylinder" then
  1015. THEMESHTYPE = "CylinderMesh"
  1016. end
  1017. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1018. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1019. coroutine.resume(coroutine.create(function(PART, MESH)
  1020. for i = 0, 1, delay do
  1021. Swait()
  1022. PART.CFrame = PART.CFrame * ROTATION
  1023. PART.Transparency = i
  1024. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1025. end
  1026. PART.Parent = nil
  1027. end), EFFECTPART, EFFECTMESH)
  1028. end
  1029. end
  1030.  
  1031. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1032. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1033. EFFECTPART.Anchored = true
  1034. EFFECTPART.CFrame = CFRAME
  1035. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1036. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1037. local THELASTPOINT = CFRAME
  1038. coroutine.resume(coroutine.create(function(PART)
  1039. for i = 1, DURATION do
  1040. Swait()
  1041. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1042. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1043. THELASTPOINT = PART.CFrame
  1044. end
  1045. PART.Parent = nil
  1046. end), EFFECTPART)
  1047. end
  1048.  
  1049. --local list={}
  1050. function Triangle(Color, Material, a, b, c, delay)
  1051. local edge1 = (c - a):Dot((b - a).unit)
  1052. local edge2 = (a - b):Dot((c - b).unit)
  1053. local edge3 = (b - c):Dot((a - c).unit)
  1054. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1055. a, b, c=a, b, c
  1056. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1057. a, b, c=b, c, a
  1058. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1059. a, b, c=c, a, b
  1060. else
  1061. assert(false, "unreachable")
  1062. end
  1063. local len1 = (c - a):Dot((b - a).unit)
  1064. local len2 = (b - a).magnitude - len1
  1065. local width = (a + (b - a).unit * len1 - c).magnitude
  1066. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1067. if len1 > 1 / 100 then
  1068. local sz = VT(0.2, width, len1)
  1069. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1070. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1071. w1.Anchored = true
  1072. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1073. coroutine.resume(coroutine.create(function()
  1074. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1075. Swait()
  1076. w1.Transparency = i
  1077. end
  1078. w1.Parent = nil
  1079. end))
  1080. game:GetService("Debris"):AddItem(w1, 10)
  1081. --table.insert(list, w1)
  1082. end
  1083. if len2 > 1 / 100 then
  1084. local sz = VT(0.2, width, len2)
  1085. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1086. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1087. w2.Anchored = true
  1088. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1089. coroutine.resume(coroutine.create(function()
  1090. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1091. Swait()
  1092. w2.Transparency = i
  1093. end
  1094. w2.Parent = nil
  1095. end))
  1096. game:GetService("Debris"):AddItem(w2, 10)
  1097. --table.insert(list, w2)
  1098. end
  1099. --return unpack(list)
  1100. end
  1101.  
  1102. --[[Usage:
  1103. local Pos = Part
  1104. local Offset = Part.CFrame * CF(0, 0, 0)
  1105. local Color = "Institutional white"
  1106. local Material = "Neon"
  1107. local TheDelay = 0.01
  1108. local Height = 4
  1109. BLCF = Offset
  1110. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1111. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1112. if a then game:GetService("Debris"):AddItem(a, 1) end
  1113. if b then game:GetService("Debris"):AddItem(b, 1) end
  1114. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1115. if a then game:GetService("Debris"):AddItem(a, 1) end
  1116. if b then game:GetService("Debris"):AddItem(b, 1) end
  1117. SCFR = BLCF
  1118. elseif not SCFR then
  1119. SCFR = BLCF
  1120. end
  1121. --
  1122. BLCF = nil
  1123. SCFR = nil
  1124. --]]
  1125.  
  1126. --//=================================\\
  1127. --\\=================================//
  1128.  
  1129.  
  1130.  
  1131. local function weldBetween(a, b)
  1132. local weldd = Instance.new("ManualWeld")
  1133. weldd.Part0 = a
  1134. weldd.Part1 = b
  1135. weldd.C0 = CFrame.new()
  1136. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1137. weldd.Parent = a
  1138. return weldd
  1139. end
  1140.  
  1141.  
  1142. --//=================================\\
  1143. --|| RESIZE PLAYER
  1144. --\\=================================//
  1145.  
  1146. if Player_Size ~= 1 then
  1147. RootPart.Size = RootPart.Size * Player_Size
  1148. Torso.Size = Torso.Size * Player_Size
  1149. Head.Size = Head.Size * Player_Size
  1150. RightArm.Size = RightArm.Size * Player_Size
  1151. LeftArm.Size = LeftArm.Size * Player_Size
  1152. RightLeg.Size = RightLeg.Size * Player_Size
  1153. LeftLeg.Size = LeftLeg.Size * Player_Size
  1154. RootJoint.Parent = RootPart
  1155. Neck.Parent = Torso
  1156. RightShoulder.Parent = Torso
  1157. LeftShoulder.Parent = Torso
  1158. RightHip.Parent = Torso
  1159. LeftHip.Parent = Torso
  1160.  
  1161. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1162. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1163. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1164. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1165. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1166. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1167. if Disable_Moving_Arms == false then
  1168. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1169. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1170. else
  1171. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1172. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1173. end
  1174. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1175. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1176. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1177. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1178. end
  1179.  
  1180.  
  1181. --//=================================\\
  1182. --\\=================================//
  1183.  
  1184.  
  1185.  
  1186.  
  1187.  
  1188. --//=================================\\
  1189. --|| WEAPON CREATION
  1190. --\\=================================//
  1191.  
  1192. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Carnation pink", "Handle", VT(0, 0, 0))
  1193. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1194. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1195.  
  1196. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Hitbox", VT(0, 0, 0))
  1197. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1198.  
  1199. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Effect Part", VT(0, 0, 0))
  1200. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1201.  
  1202. if Player_Size ~= 1 then
  1203. for _, v in pairs (Weapon:GetChildren()) do
  1204. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1205. local p1 = v.Part1
  1206. v.Part1 = nil
  1207. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1208. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1209. v.Part1 = p1
  1210. elseif v.ClassName == "Part" then
  1211. for _, b in pairs (v:GetChildren()) do
  1212. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1213. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1214. end
  1215. end
  1216. end
  1217. end
  1218. end
  1219.  
  1220. for _, c in pairs(Weapon:GetChildren()) do
  1221. if c.ClassName == "Part" then
  1222. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1223. end
  1224. end
  1225.  
  1226. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1227. HandleWeld.Part0 = RightArm
  1228. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1229. end
  1230.  
  1231. Weapon.Parent = Character
  1232.  
  1233. Humanoid.Died:connect(function()
  1234. ATTACK = true
  1235. end)
  1236.  
  1237. print(Class_Name.." loaded.")
  1238.  
  1239. --//=================================\\
  1240. --\\=================================//
  1241.  
  1242.  
  1243.  
  1244.  
  1245.  
  1246. --//=================================\\
  1247. --|| DAMAGE FUNCTIONS
  1248. --\\=================================//
  1249.  
  1250. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1251. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1252. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1253. local BODYGYRO = IT("BodyGyro", STATPART)
  1254. local BODYPOSITION = IT("BodyPosition", STATPART)
  1255. BODYPOSITION.P = 2000
  1256. BODYPOSITION.D = 100
  1257. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1258. if LABELTYPE == "Normal" then
  1259. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1260. elseif LABELTYPE == "Debuff" then
  1261. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1262. elseif LABELTYPE == "Interruption" then
  1263. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1264. end
  1265. game:GetService("Debris"):AddItem(STATPART ,5)
  1266. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1267. BILLBOARDGUI.Adornee = STATPART
  1268. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1269. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1270. BILLBOARDGUI.AlwaysOnTop = false
  1271. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1272. TEXTLABEL.BackgroundTransparency = 1
  1273. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1274. TEXTLABEL.Text = TEXT
  1275. TEXTLABEL.Font = "SourceSans"
  1276. TEXTLABEL.FontSize="Size42"
  1277. TEXTLABEL.TextColor3 = COLOR
  1278. TEXTLABEL.TextStrokeTransparency = 0
  1279. TEXTLABEL.TextScaled = true
  1280. TEXTLABEL.TextWrapped = true
  1281. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1282. wait(0.2)
  1283. for i=1, 5 do
  1284. wait()
  1285. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1286. end
  1287. wait(1.2)
  1288. for i=1, 5 do
  1289. wait()
  1290. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1291. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1292. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1293. end
  1294. THEPART.Parent = nil
  1295. end),STATPART, BODYPOSITION, TEXTLABEL)
  1296. end
  1297.  
  1298. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1299. if LOCATION:FindFirstChild("Stats") ~= nil then
  1300. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1301. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1302. return
  1303. end
  1304. end
  1305. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1306. local NewStatChange = IT("NumberValue")
  1307. NewStatChange.Value = AMOUNT
  1308. if STAT == "Defense" then
  1309. NewStatChange.Name = "ChangeDefense"
  1310. elseif STAT == "Damage" then
  1311. NewStatChange.Name = "ChangeDamage"
  1312. elseif STAT == "Movement" then
  1313. NewStatChange.Name = "ChangeMovement"
  1314. end
  1315. if SHOWTHESTAT == true then
  1316. if AMOUNT < 0 then
  1317. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1318. elseif AMOUNT > 0 then
  1319. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1320. end
  1321. end
  1322. if DURATION ~= nil and DURATION ~= 0 then
  1323. local StatDuration = IT("NumberValue")
  1324. StatDuration.Name = "Duration"
  1325. StatDuration.Value = DURATION
  1326. StatDuration.Parent = NewStatChange
  1327. end
  1328. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1329. end
  1330. end
  1331. end
  1332.  
  1333. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1334. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1335. if HIT.Parent == nil then
  1336. return
  1337. end
  1338. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1339. for _, v in pairs(HIT.Parent:GetChildren()) do
  1340. if v:IsA("Humanoid") then
  1341. HITHUMANOID = v
  1342. end
  1343. end
  1344. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1345. StaggerHit.Value = true
  1346. if Play_Hitbox_Hit_Sound == true then
  1347. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1348. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1349. end
  1350. end
  1351. return
  1352. end
  1353. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1354. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1355. end
  1356. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1357. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1358. end
  1359. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1360. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1361. if HIT.Parent.DebounceHit.Value == true then
  1362. return
  1363. end
  1364. end
  1365. if AntiTeamKill.Value == true then
  1366. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1367. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1368. return
  1369. end
  1370. end
  1371. end
  1372. if HITEVENWHENDEAD == false then
  1373. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1374. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1375. return
  1376. end
  1377. end
  1378. end
  1379. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1380. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1381. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1382. end
  1383. end
  1384. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1385. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1386. if STAGGER == true and Enable_Stagger == true then
  1387. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1388. end
  1389. end
  1390. end
  1391. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1392. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1393. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1394. HASBEENBLOCKED = true
  1395. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1396. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1397. if RANGED ~= true then
  1398. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1399. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1400. end
  1401. end
  1402. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1403. BlockDebounce.Name = "BlockDebounce"
  1404. BlockDebounce.Value = true
  1405. if RANGED ~= true then
  1406. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1407. else
  1408. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1409. end
  1410. end
  1411. if RANGED ~= true and Enable_Stagger == true then
  1412. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1413. Stagger.Value = true
  1414. end
  1415. return
  1416. end
  1417. end
  1418. end
  1419. if DECREASETHESTAT ~= nil then
  1420. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1421. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1422. end
  1423. end
  1424. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1425. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1426. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1427. if CanPenetrateArmor.Value == true then
  1428. DAMAGE = DAMAGE
  1429. else
  1430. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1431. end
  1432. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1433. DAMAGE = DAMAGE
  1434. end
  1435. end
  1436. if CanCrit.Value == true then
  1437. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1438. if CRITCHANCENUMBER == 1 then
  1439. DAMAGE = DAMAGE * 2
  1440. end
  1441. end
  1442. DAMAGE = math.floor(DAMAGE)
  1443. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1444. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1445. StaggerHit.Value = true
  1446. end
  1447. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1448. end
  1449. elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1450. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1451. end
  1452. end
  1453. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1454. HITHUMANOID.MaxHealth = 100
  1455. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1456. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1457. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1458. else
  1459. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1460. end
  1461. elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1462. HITHUMANOID.MaxHealth = 100
  1463. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1464. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1465. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1466. else
  1467. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1468. end
  1469. elseif DAMAGE == 100 then
  1470. local part = Instance.new("Part")
  1471. part.Anchored = true
  1472. part.CanCollide = false
  1473. part.Transparency = 1
  1474. part.CFrame = HIT.CFrame
  1475. part.Parent = Effects
  1476. game:GetService("Debris"):AddItem(part, 5)
  1477. for i = 1, 15 do
  1478. BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("White"))
  1479. end
  1480. CreateSound("215395073", part, 1, 1)
  1481. StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char deleted", C3(225/255, 0/255, 0/255))
  1482. HIT.Parent:remove()
  1483. elseif DAMAGE == 0 then
  1484. CreateSound("260433557", HIT, 1, 1)
  1485. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Script broken", C3(0/255, 0/255, 0/255))
  1486. h = HIT.Parent:GetChildren()
  1487. for i = 1, #h do
  1488. if h[i].ClassName == "Part" then
  1489. h[i].Anchored = true
  1490. elseif h[i].ClassName == "Script" then
  1491. h[i]:Destroy()
  1492. end
  1493. end
  1494. elseif DAMAGE == 1 then
  1495. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char file backup", C3(0/255, 255/255, 0/255))
  1496. HITHUMANOID.MaxHealth = "inf"
  1497. HITHUMANOID.Health = "inf"
  1498. for i = 1, 5 do
  1499. BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Carnation pink"))
  1500. end
  1501. elseif DAMAGE == 2 then
  1502. if game.Players:FindFirstChild(HIT.Parent.Name) then
  1503. local granted = script:Clone()
  1504. HITHUMANOID.MaxHealth = "inf"
  1505. HITHUMANOID.Health = "inf"
  1506. g = Instance.new("Folder")
  1507. g.Parent = HIT.Parent
  1508. g.Name = "Granted"
  1509. granted.Parent = HIT.Parent.Torso
  1510. granted.Disabled = false
  1511. CreateSound("3264923", HIT, 1, 1)
  1512. CreateSound("814168787", HIT, 1, 1)
  1513. end
  1514. end
  1515. if TYPE == "Normal" then
  1516. local vp = IT("BodyVelocity")
  1517. vp.P=500
  1518. vp.maxForce = VT(math.huge, 0, math.huge)
  1519. if KNOCKBACKTYPE == 1 then
  1520. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1521. elseif KNOCKBACKTYPE == 2 then
  1522. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1523. end
  1524. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1525. vp.Parent = HIT--.Parent.Torso
  1526. end
  1527. game:GetService("Debris"):AddItem(vp, 0.5)
  1528. end
  1529. HASBEENBLOCKED = false
  1530. RecentEnemy.Value = HIT.Parent
  1531. local DebounceHit = IT("BoolValue", HIT.Parent)
  1532. DebounceHit.Name = "DebounceHit"
  1533. DebounceHit.Value = true
  1534. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1535. end
  1536. end
  1537.  
  1538. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1539. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1540. for _, c in pairs(workspace:GetChildren()) do
  1541. local HUMANOID = c:FindFirstChild("Humanoid")
  1542. local HEAD = nil
  1543. if HUMANOID ~= nil then
  1544. for _, d in pairs(c:GetChildren()) do
  1545. if d.ClassName == "Model" and RANGED ~= true then
  1546. HEAD = d:FindFirstChild("Hitbox")
  1547. if HEAD ~= nil then
  1548. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1549. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1550. if Play_Hitbox_Hit_Sound == true then
  1551. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1552. HitRefpart.Anchored = true
  1553. HitRefpart.CFrame = CF(HEAD.Position)
  1554. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1555. end
  1556. if Enable_Stagger_Hit == true then
  1557. StaggerHit.Value = true
  1558. end
  1559. end
  1560. end
  1561. elseif d:IsA"BasePart" then
  1562. HEAD = d
  1563. if HEAD ~= nil then
  1564. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1565. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1566. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1567. end
  1568. end
  1569. end
  1570. end
  1571. end
  1572. end
  1573. end
  1574.  
  1575. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1576. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1577. if Player.Neutral == true then
  1578. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1579. end
  1580. for _, c in pairs(workspace:GetChildren()) do
  1581. local HUMANOID = c:FindFirstChild("Humanoid")
  1582. local THEHEAD = nil
  1583. if HUMANOID ~= nil then
  1584. if c:FindFirstChild("Torso") ~= nil then
  1585. THEHEAD = c:FindFirstChild("Torso")
  1586. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1587. THEHEAD = c:FindFirstChild("UpperTorso")
  1588. end
  1589. if THEHEAD ~= nil then
  1590. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1591. print("yes 1")
  1592. if APPLYTOOTHERSINSTEAD == true then
  1593. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1594. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1595. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1596. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1597. end
  1598. end
  1599. end
  1600. elseif APPLYTOOTHERSINSTEAD == false then
  1601. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1602. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1603. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1604. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1605. end
  1606. end
  1607. end
  1608. end
  1609. end
  1610. end
  1611. end
  1612. end
  1613.  
  1614. --//=================================\\
  1615. --\\=================================//
  1616.  
  1617.  
  1618.  
  1619.  
  1620.  
  1621. --//=================================\\
  1622. --|| WEAPON GUI
  1623. --\\=================================//
  1624.  
  1625. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1626. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1627. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1628.  
  1629. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1630. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1631. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1632.  
  1633. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1634. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1635. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1636.  
  1637. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1638. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1639. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1640.  
  1641. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1642. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1643.  
  1644. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1645. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1646.  
  1647. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1648. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1649.  
  1650. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1651. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1652. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1653. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1654.  
  1655. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1656. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1657. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1658. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1659.  
  1660. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1661. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1662. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1663. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1664.  
  1665. if Enable_Gui == true then
  1666. WEAPONGUI.Parent = PlayerGui
  1667. end
  1668.  
  1669. if Enable_Stats == true and Show_Stats == true then
  1670. DEFENSEFRAME.Parent = WEAPONGUI
  1671. DAMAGEFRAME.Parent = WEAPONGUI
  1672. MOVEMENTFRAME.Parent = WEAPONGUI
  1673. end
  1674.  
  1675. if Enable_Secondary_Bar == true then
  1676. SECONDARYMANABAR.Parent = WEAPONGUI
  1677. end
  1678.  
  1679. if Enable_Abilities == true then
  1680. SKILL1FRAME.Parent = WEAPONGUI
  1681. SKILL2FRAME.Parent = WEAPONGUI
  1682. SKILL3FRAME.Parent = WEAPONGUI
  1683. SKILL4FRAME.Parent = WEAPONGUI
  1684. end
  1685.  
  1686. if Enable_Stun == true then
  1687. STUNFRAME.Parent = WEAPONGUI
  1688. end
  1689.  
  1690. function UpdateGUI()
  1691. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1692. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1693. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1694. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1695. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1696. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1697. if Enable_Abilities == true then
  1698. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1699. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1700. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1701. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1702. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1703. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1704. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1705. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1706. end
  1707. if Enable_Stats == true and Show_Stats == true then
  1708. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1709. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1710. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1711. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1712. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1713. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1714. end
  1715. if Enable_Stun == true then
  1716. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1717. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1718. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1719. end
  1720. if Enable_Secondary_Bar == true then
  1721. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1722. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1723. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1724. end
  1725. end
  1726.  
  1727. if Enable_Gui == true then
  1728. UpdateGUI()
  1729. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1730. if v.ClassName == "Frame" then
  1731. for _, b in pairs (v:GetChildren()) do
  1732. if b.ClassName == "TextLabel" then
  1733. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1734. wait(Menu_Update_Speed)
  1735. for i = 1, 0, -0.1 do
  1736. Swait()
  1737. THETEXTLABEL.TextTransparency = i
  1738. THETEXTLABEL.TextStrokeTransparency = i
  1739. end
  1740. THETEXTLABEL.TextTransparency = 0
  1741. THETEXTLABEL.TextStrokeTransparency = 0
  1742. end), b)
  1743. end
  1744. end
  1745. end
  1746. end
  1747. end
  1748.  
  1749. --//=================================\\
  1750. --\\=================================//
  1751.  
  1752.  
  1753.  
  1754.  
  1755.  
  1756. --//=================================\\
  1757. --|| SKILL FUNCTIONS
  1758. --\\=================================//
  1759.  
  1760. function UpdateSkillsAndStuff()
  1761. if Mana_Regen_Mode == "1" then
  1762. if Mana.Value >= Max_Mana then
  1763. Mana.Value = Max_Mana
  1764. elseif Mana.Value < 0 then
  1765. Mana.Value = 0
  1766. else
  1767. if MANADELAYNUMBER <= Mana_Wait then
  1768. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1769. else
  1770. MANADELAYNUMBER = 0
  1771. Mana.Value = Mana.Value + Recover_Mana
  1772. end
  1773. end
  1774. elseif Mana_Regen_Mode == "2" then
  1775. if Mana.Value <= Max_Mana then
  1776. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1777. elseif Mana.Value >= Max_Mana then
  1778. Mana.Value = Max_Mana
  1779. elseif Mana.Value < 0 then
  1780. Mana.Value = 0
  1781. end
  1782. end
  1783. if Enable_Secondary_Bar == true then
  1784. if Secondary_Mana_Regen_Mode == "1" then
  1785. if SecondaryMana.Value >= Max_Secondary_Mana then
  1786. SecondaryMana.Value = Max_Secondary_Mana
  1787. elseif SecondaryMana.Value < 0 then
  1788. SecondaryMana.Value = 0
  1789. else
  1790. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1791. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1792. else
  1793. SECONDARYMANADELAYNUMBER = 0
  1794. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1795. end
  1796. end
  1797. elseif Secondary_Mana_Regen_Mode == "2" then
  1798. if SecondaryMana.Value <= Max_Secondary_Mana then
  1799. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1800. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1801. SecondaryMana.Value = Max_Secondary_Mana
  1802. elseif SecondaryMana.Value < 0 then
  1803. SecondaryMana.Value = 0
  1804. end
  1805. end
  1806. else
  1807. SecondaryMana.Value = 0
  1808. end
  1809. if Enable_Stun == true then
  1810. if Stun_Lose_Mode == "1" then
  1811. if StunValue.Value > Max_Stun then
  1812. StunValue.Value = Max_Stun
  1813. elseif StunValue.Value <= 0 then
  1814. StunValue.Value = 0
  1815. else
  1816. if STUNDELAYNUMBER <= Stun_Wait then
  1817. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1818. else
  1819. STUNDELAYNUMBER = 0
  1820. StunValue.Value = StunValue.Value - Lose_Stun
  1821. end
  1822. end
  1823. elseif Stun_Lose_Mode == "2" then
  1824. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1825. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1826. elseif StunValue.Value > Max_Stun then
  1827. StunValue.Value = Max_Stun
  1828. elseif StunValue.Value <= 0 then
  1829. StunValue.Value = 0
  1830. end
  1831. end
  1832. else
  1833. StunValue.Value = 0
  1834. end
  1835. if Enable_Abilities == true then
  1836. if CO1 <= Cooldown_1 then
  1837. CO1 = CO1 + (1 / 30) / Animation_Speed
  1838. elseif CO1 >= Cooldown_1 then
  1839. CO1 = Cooldown_1
  1840. end
  1841. if CO2 <= Cooldown_2 then
  1842. CO2 = CO2 + (1 / 30) / Animation_Speed
  1843. elseif CO2 >= Cooldown_2 then
  1844. CO2 = Cooldown_2
  1845. end
  1846. if CO3 <= Cooldown_3 then
  1847. CO3 = CO3 + (1 / 30) / Animation_Speed
  1848. elseif CO3 >= Cooldown_3 then
  1849. CO3 = Cooldown_3
  1850. end
  1851. if CO4 <= Cooldown_4 then
  1852. CO4 = CO4 + (1 / 30) / Animation_Speed
  1853. elseif CO4 >= Cooldown_4 then
  1854. CO4 = Cooldown_4
  1855. end
  1856. end
  1857. end
  1858.  
  1859. --//=================================\\
  1860. --\\=================================//
  1861.  
  1862.  
  1863. function NewEffect(cframe,name,colour,meshid,texture,scale)
  1864. local part = Instance.new("Part")
  1865. part.Size = Vector3.new(1,1,1)
  1866. part.CFrame = cframe
  1867. part.Name = "Part"
  1868. part.BrickColor = colour
  1869. part.Parent = Effects
  1870. part.Anchored = true
  1871. part.CanCollide = false
  1872. local emesh = Instance.new("SpecialMesh")
  1873. emesh.MeshId = meshid
  1874. emesh.TextureId = texture
  1875. emesh.Parent = part
  1876. emesh.Scale = scale
  1877. end
  1878.  
  1879.  
  1880. --//=================================\\
  1881. --|| ATTACK FUNCTIONS AND STUFF
  1882. --\\=================================//
  1883.  
  1884. function StaggerHitAnimation()
  1885. ATTACK = true
  1886. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1887. for i = 1, MRANDOM(2, 4) do
  1888. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1889. end
  1890. end
  1891. for i = 0, 1, 0.1 / Animation_Speed do
  1892. Swait()
  1893. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1897. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1899. if Stagger.Value == true or Stun.Value == true then
  1900. break
  1901. end
  1902. end
  1903. ATTACK = false
  1904. end
  1905.  
  1906. function StaggerAnimation()
  1907. ATTACK = true
  1908. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1909. for i = 1, MRANDOM(2, 4) do
  1910. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1911. end
  1912. end
  1913. DISABLEJUMPING = true
  1914. COMBO = 1
  1915. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  1916. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  1917. STAGGERVELOCITY.P = 500
  1918. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  1919. if Rooted.Value == false then
  1920. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  1921. end
  1922. for i = 0, 1, 0.35 / Animation_Speed do
  1923. Swait()
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  1930. end
  1931. for i = 0, 1, 0.2 / Animation_Speed do
  1932. Swait()
  1933. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  1939. end
  1940. STAGGERVELOCITY.Parent = nil
  1941. for i = 1, 50 * Animation_Speed do
  1942. Swait()
  1943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  1949. end
  1950. DISABLEJUMPING = false
  1951. ATTACK = false
  1952. end
  1953.  
  1954. function StunAnimation()
  1955. ATTACK = true
  1956. DISABLEJUMPING = true
  1957. COMBO = 1
  1958. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  1959. for i = 0, 1, 0.3 / Animation_Speed do
  1960. Swait()
  1961. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1967. end
  1968. for i = 0, 1, 0.3 / Animation_Speed do
  1969. Swait()
  1970. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1976. end
  1977. for i = 0, 1, 0.3 / Animation_Speed do
  1978. Swait()
  1979. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  1981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1983. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  1984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  1985. end
  1986. for i = 1, 70 * Animation_Speed do
  1987. Swait()
  1988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1994. end
  1995. for i = 0, 1, 0.2 / Animation_Speed do
  1996. Swait()
  1997. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  1998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2001. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2003. end
  2004. DISABLEJUMPING = false
  2005. ATTACK = false
  2006. end
  2007.  
  2008. function EAbility()
  2009. ATTACK = true
  2010. ATTACK = false
  2011. end
  2012.  
  2013. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2014. local POS1 = POSITION1
  2015. local POS2 = POSITION2
  2016. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2017. local FIREBALLSPEED = SPEED * Player_Size
  2018. local FIREBALLDURATION = DURATION
  2019. local FIREBALLCOLORS = {"White", "Carnation pink"}
  2020. local FIREBALLHITSOUNDS = {"438666542"}
  2021. coroutine.resume(coroutine.create(function()
  2022. repeat
  2023. Swait()
  2024. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2025. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2026. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 10, SIZE / 10, SIZE / 10, 0.1)
  2027. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2028. FIREBALLDURATION = 0
  2029. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  2030. FireballHitRefpart.Anchored = true
  2031. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2032. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2033. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 15, MRANDOM(14, 16) / 10)
  2034. for i = 1, MRANDOM(4, 8) do
  2035. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2036. end
  2037. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2038. MagicBlock("Carnation pink", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2039. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2040. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 45, 70, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2041. else
  2042. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2043. end
  2044. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2045. end))
  2046. end
  2047.  
  2048. function project()
  2049. ATTACK = true
  2050. for i=0, 1, 0.1 / Animation_Speed do
  2051. Swait()
  2052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2058. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2059. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2060. break
  2061. end
  2062. end
  2063. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2064. ShootFireball((CFrame.new(Head.Position.X + math.random(-12,12),Head.Position.Y + 12,Head.Position.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 70, 2.1, 5, 10)
  2065. for i=0, 1, 0.1 / Animation_Speed*5 do
  2066. Swait()
  2067. local Pos = HitboxPart
  2068. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2069. local Color = "Cyan"
  2070. local Material = "Neon"
  2071. local TheDelay = 0.01
  2072. local Height = 6.2 * Player_Size
  2073. BLCF = Offset
  2074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2080. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2081. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2082. break
  2083. end
  2084. local FIREEFFECTCOLORS = {"White", "White"}
  2085. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2086. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2087. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2088. end
  2089. BLCF = nil
  2090. SCFR = nil
  2091. ATTACK = false
  2092. end
  2093.  
  2094. function serverbless()
  2095. Humanoid.WalkSpeed = 0
  2096. ATTACK = true
  2097. kkk:Pause()
  2098. for i=0, 1, 0.1 / Animation_Speed do
  2099. Swait()
  2100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2106. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2107. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2108. break
  2109. end
  2110. end
  2111. CreateSound("146224091", Character, 10, 1)
  2112. wait(25)
  2113. SIZE = 25
  2114. MagicBlock("Sea green", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2115. MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2116. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2117. CreateSound("971126018",workspace, 1.2, MRANDOM(7, 9) / 10)
  2118. for i=0, 1, 0.1 / Animation_Speed*5 do
  2119. Swait()
  2120. local Pos = HitboxPart
  2121. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2122. local Color = "Cyan"
  2123. local Material = "Neon"
  2124. local TheDelay = 0.01
  2125. local Height = 6.2 * Player_Size
  2126. BLCF = Offset
  2127. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2131. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2133. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2134. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2135. break
  2136. end
  2137. end
  2138. BLCF = nil
  2139. SCFR = nil
  2140. ATTACK = false
  2141. kkk:Play()
  2142. Humanoid.WalkSpeed = 20
  2143. end
  2144.  
  2145. function Attack1()
  2146. ATTACK = true
  2147. for i=0, 1, 0.1 / Animation_Speed do
  2148. Swait()
  2149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2153. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2155. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2156. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2157. break
  2158. end
  2159. end
  2160. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2161. for i=0, 1, 0.1 / Animation_Speed*5 do
  2162. Swait()
  2163. local Pos = HitboxPart
  2164. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2165. local Color = "Cyan"
  2166. local Material = "Neon"
  2167. local TheDelay = 0.01
  2168. local Height = 6.2 * Player_Size
  2169. BLCF = Offset
  2170. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2174. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2176. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2177. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2178. break
  2179. end
  2180. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2181. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 50, 70, 500, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2182. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2183. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2184. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2185. end
  2186. BLCF = nil
  2187. SCFR = nil
  2188. ATTACK = false
  2189. end
  2190.  
  2191. function Attack2()
  2192. ATTACK = true
  2193. for i=0, 1, 0.1 / Animation_Speed do
  2194. Swait()
  2195. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2199. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2201. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2202. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2203. break
  2204. end
  2205. end
  2206. CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10)
  2207. for i=0, 1, 0.1 / Animation_Speed*5 do
  2208. Swait()
  2209. local Pos = HitboxPart
  2210. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2211. local Color = "Cyan"
  2212. local Material = "Neon"
  2213. local TheDelay = 0.01
  2214. local Height = 6.2 * Player_Size
  2215. BLCF = Offset
  2216. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2220. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2222. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2223. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2224. break
  2225. end
  2226. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2227. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2228. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2229. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2230. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2231. end
  2232. BLCF = nil
  2233. SCFR = nil
  2234. ATTACK = false
  2235. end
  2236.  
  2237. function Attack3()
  2238. ATTACK = true
  2239. for i=0, 1, 0.1 / Animation_Speed do
  2240. Swait()
  2241. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2245. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2247. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2248. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2249. break
  2250. end
  2251. end
  2252. CreateSound("260433487",Head, 1.2, MRANDOM(7, 9) / 10)
  2253. for i=0, 1, 0.1 / Animation_Speed*5 do
  2254. Swait()
  2255. local Pos = HitboxPart
  2256. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2257. local Color = "Cyan"
  2258. local Material = "Neon"
  2259. local TheDelay = 0.01
  2260. local Height = 6.2 * Player_Size
  2261. BLCF = Offset
  2262. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2266. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2268. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2269. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2270. break
  2271. end
  2272. local FIREEFFECTCOLORS = {"Steel blue", "Carnation pink"}
  2273. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 0, 0,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2274. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2275. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2276. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2277. end
  2278. BLCF = nil
  2279. SCFR = nil
  2280. ATTACK = false
  2281. end
  2282.  
  2283. function Attack4()
  2284. ATTACK = true
  2285. for i=0, 1, 0.1 / Animation_Speed do
  2286. Swait()
  2287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2291. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2293. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2294. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2295. break
  2296. end
  2297. end
  2298. CreateSound("319467359",Head, 1.2, MRANDOM(7, 9) / 10)
  2299. for i=0, 1, 0.1 / Animation_Speed*5 do
  2300. Swait()
  2301. local Pos = HitboxPart
  2302. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2303. local Color = "Cyan"
  2304. local Material = "Neon"
  2305. local TheDelay = 0.01
  2306. local Height = 6.2 * Player_Size
  2307. BLCF = Offset
  2308. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2312. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2314. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2315. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2316. break
  2317. end
  2318. local FIREEFFECTCOLORS = {"Sea green", "Carnation pink"}
  2319. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2320. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2321. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2322. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2323. end
  2324. BLCF = nil
  2325. SCFR = nil
  2326. ATTACK = false
  2327. end
  2328.  
  2329. function grant()
  2330. ATTACK = true
  2331. for i=0, 1, 0.1 / Animation_Speed do
  2332. Swait()
  2333. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2337. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2339. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2340. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2341. break
  2342. end
  2343. end
  2344. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2345. for i=0, 1, 0.1 / Animation_Speed*5 do
  2346. Swait()
  2347. local Pos = HitboxPart
  2348. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2349. local Color = "Cyan"
  2350. local Material = "Neon"
  2351. local TheDelay = 0.01
  2352. local Height = 6.2 * Player_Size
  2353. BLCF = Offset
  2354. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2358. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2360. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2361. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2362. break
  2363. end
  2364. local FIREEFFECTCOLORS = {"White", "White"}
  2365. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 10, false, 2, 2, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2366. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2367. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2368. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2369. end
  2370. BLCF = nil
  2371. SCFR = nil
  2372. ATTACK = false
  2373. end
  2374.  
  2375. function ray()
  2376. ATTACK = true
  2377. local FIREEFFECTCOLORS = {"Carnation pink", "White", "Maroon"}
  2378. for i=0, 1, 0.1 / Animation_Speed do
  2379. Swait()
  2380. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2381. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2386. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2388. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2389. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2390. break
  2391. end
  2392. end
  2393. local framed = CFrame.new(Mouse.hit.p.X,Mouse.hit.p.Y+250,Mouse.hit.p.Z)
  2394. local cloud = NewEffect(framed,"Cloud",BrickColor.new("Dark stone grey"),"http://www.roblox.com/asset/?id=111820358","",Vector3.new(1000,150,1000))
  2395. CreateSound("199978087", workspace, 10, MRANDOM(9, 11) / 10)
  2396. MagicBlock("Carnation pink", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2397. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2398. MagicBlock("Maroon", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2399. for i=0, 1, 0.1 / Animation_Speed do
  2400. Swait()
  2401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2405. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2407. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2408. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2412. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2414. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]--
  2415. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2416. break
  2417. end
  2418. end
  2419. wait(1)
  2420. CreateSound("438666077", workspace, 10, MRANDOM(8, 12) / 10)
  2421. wait(0.3)
  2422. --CreateSound("444667859", workspace, 10, MRANDOM(4, 6) / 10)
  2423. local cm = Instance.new("CylinderMesh")
  2424. local cm2 = cm:Clone()
  2425. local death = Instance.new("Part")
  2426. death.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2427. death.Material = "Neon"
  2428. death.BrickColor = BrickColor.new("Carnation pink")
  2429. death.Size = Vector3.new(25,600,25)
  2430. death.Transparency = 0.25
  2431. death.Parent = Effects
  2432. death.CanCollide = false
  2433. death.Anchored = true
  2434. cm.Parent = death
  2435. local death2 = Instance.new("Part")
  2436. death2.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2437. death2.Material = "Neon"
  2438. death2.BrickColor = BrickColor.new("White")
  2439. death2.Size = Vector3.new(27,600,27)
  2440. death2.Parent = Effects
  2441. death2.CanCollide = false
  2442. death2.Anchored = true
  2443. cm2.Parent = death2
  2444. local exp = Instance.new("Part")
  2445. exp.Parent = Effects
  2446. exp.Size = Vector3.new(1,1,1)
  2447. exp.Anchored = true
  2448. exp.Transparency = 0
  2449. exp.CanCollide = false
  2450. exp.CFrame = death.CFrame
  2451. exp.BrickColor = BrickColor.new("Carnation pink")
  2452. exp.Material = "Neon"
  2453. local meshe = Instance.new("SpecialMesh")
  2454. meshe.MeshType = "Sphere"
  2455. meshe.Parent = exp
  2456. meshe.Scale = Vector3.new(0.8,0.8,0.8)
  2457. local exp2 = Instance.new("Part")
  2458. exp2.Parent = Effects
  2459. exp2.Size = Vector3.new(1,1,1)
  2460. exp2.Anchored = true
  2461. exp2.Transparency = 0.25
  2462. exp2.CanCollide = false
  2463. exp2.CFrame = death.CFrame
  2464. exp2.BrickColor = BrickColor.new("White")
  2465. exp2.Material = "Neon"
  2466. local meshe2 = Instance.new("SpecialMesh")
  2467. meshe2.MeshType = "Sphere"
  2468. meshe2.Parent = exp2
  2469. meshe2.Scale = Vector3.new(1,1,1)
  2470. local shockwave = Instance.new("Part")
  2471. shockwave.CanCollide = false
  2472. shockwave.Anchored = true
  2473. shockwave.Parent = Effects
  2474. shockwave.BrickColor = BrickColor.new("Carnation pink")
  2475. local meshg = Instance.new("SpecialMesh")
  2476. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2477. meshg.Parent = shockwave
  2478. meshg.Scale = Vector3.new(3, 12, 3)
  2479. meshg.Offset = Vector3.new(0,0,-3)
  2480. shockwave.CFrame = death.CFrame
  2481. SIZE = 25
  2482. for size = 1, 45 do
  2483. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, exp, 120, false, 100, 100, MRANDOM(35, 50), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2484. MagicBlock("White", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2485. MagicBlock("Carnation pink", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2486. meshe.Scale = meshe.Scale + Vector3.new(6,6,6)
  2487. exp.Transparency = exp.Transparency + (1/45)
  2488. meshe2.Scale = meshe2.Scale + Vector3.new(6,6,6)
  2489. exp2.Transparency = exp2.Transparency + (1/45)
  2490. cm.Scale = cm.Scale - Vector3.new(1/45,0,1/45)
  2491. cm2.Scale = cm2.Scale - Vector3.new(1/45,0,1/45)
  2492. shockwave.Transparency = shockwave.Transparency + 1/45
  2493. meshg.Scale = meshg.Scale + Vector3.new(8,3,8)
  2494. wait(0.025)
  2495. end
  2496. exp:Destroy()
  2497. exp2:Destroy()
  2498. death:Destroy()
  2499. death2:Destroy()
  2500. wait(1.2)
  2501. Effects:ClearAllChildren()
  2502. ATTACK = false
  2503. end
  2504.  
  2505. function Move1()
  2506. ATTACK = true
  2507. ATTACK = false
  2508. end
  2509.  
  2510. function Move2()
  2511. ATTACK = true
  2512. ATTACK = false
  2513. end
  2514.  
  2515. function Move3()
  2516. ATTACK = true
  2517. ATTACK = false
  2518. end
  2519.  
  2520. function Move4()
  2521. ATTACK = true
  2522. ATTACK = false
  2523. end
  2524.  
  2525. --//=================================\\
  2526. --\\=================================//
  2527.  
  2528.  
  2529.  
  2530.  
  2531.  
  2532. --//=================================\\
  2533. --|| SET THINGS UP
  2534. --\\=================================//
  2535.  
  2536. if Start_Equipped == true then
  2537. ATTACK = true
  2538. EQUIPPED = true
  2539. if Disable_Animate == true then
  2540. ANIMATE.Parent = nil
  2541. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2542. IDLEANIMATION:Play()
  2543. end
  2544. if Disable_Animator == true then
  2545. ANIMATOR.Parent = nil
  2546. end
  2547. if Disable_Moving_Arms == true then
  2548. RSH = Torso["Right Shoulder"]
  2549. LSH = Torso["Left Shoulder"]
  2550. RSH.Parent = nil
  2551. LSH.Parent = nil
  2552. if Use_Motors_Instead_Of_Welds == true then
  2553. RightShoulder = IT("Motor")
  2554. LeftShoulder = IT("Motor")
  2555. else
  2556. RightShoulder = IT("Weld")
  2557. LeftShoulder = IT("Weld")
  2558. end
  2559. RightShoulder.Name = "Right Shoulder"
  2560. RightShoulder.Part0 = Torso
  2561. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2562. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2563. RightShoulder.Part1 = Character["Right Arm"]
  2564. RightShoulder.Parent = Torso
  2565. LeftShoulder.Name = "Left Shoulder"
  2566. LeftShoulder.Part0 = Torso
  2567. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2568. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2569. LeftShoulder.Part1 = Character["Left Arm"]
  2570. LeftShoulder.Parent = Torso
  2571. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2572. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2573. end
  2574. if Start_Equipped_With_Equipped_Animation == true then
  2575. Swait()
  2576. end
  2577. ATTACK = false
  2578. end
  2579.  
  2580. --//=================================\\
  2581. --\\=================================//
  2582.  
  2583.  
  2584.  
  2585.  
  2586.  
  2587. --//=================================\\
  2588. --|| ASSIGN THINGS TO KEYS
  2589. --\\=================================//
  2590.  
  2591. Humanoid.Changed:connect(function(Jump)
  2592. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2593. Humanoid.Jump = false
  2594. end
  2595. end)
  2596.  
  2597. function MouseDown(Mouse)
  2598. if ATTACK == true or EQUIPPED == false then
  2599. return
  2600. end
  2601. HOLD = true
  2602. Attack1()
  2603. end
  2604. coroutine.resume(coroutine.create(function()
  2605. for i=1, 50 do
  2606. if ATTACK == false then
  2607. Swait()
  2608. end
  2609. end
  2610. if ATTACK == false then
  2611. COMBO = 1
  2612. end
  2613. end))
  2614.  
  2615. function unanchor()
  2616. g = Character:GetChildren()
  2617. for i = 1, #g do
  2618. if g[i].ClassName == "Part" then
  2619. g[i].Anchored = false
  2620. end
  2621. end
  2622. end
  2623.  
  2624. function MouseUp(Mouse)
  2625. HOLD = false
  2626. end
  2627.  
  2628. function KeyDown(Key)
  2629. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  2630. ATTACK = true
  2631. COMBO = 1
  2632. if EQUIPPED == false then
  2633. EQUIPPED = true
  2634. if Disable_Animate == true then
  2635. ANIMATE.Parent = nil
  2636. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2637. IDLEANIMATION:Play()
  2638. end
  2639. if Disable_Animator == true then
  2640. ANIMATOR.Parent = nil
  2641. end
  2642. Swait()
  2643. elseif EQUIPPED == true then
  2644. end
  2645. ATTACK = false
  2646. end
  2647. if Key == "e" and EQUIPPED == true and ATTACK == false then
  2648. Attack2()
  2649. end
  2650. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost and Character:FindFirstChild("Granted") == nil then
  2651. ray()
  2652. end
  2653. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  2654. Attack3()
  2655. end
  2656. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  2657. project()
  2658. end
  2659. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  2660. Attack4()
  2661. end
  2662. if Key == "q" and Character:FindFirstChild("Granted") == nil then
  2663. --grant()
  2664. end
  2665. if Key == "" then
  2666. CreateSound("1285760020", Head, 5, 1)
  2667. end
  2668. if Key == "6" then
  2669. serverbless()
  2670. end
  2671. if Key == "5" then
  2672. CreateSound("165487479", Head, 5, 0.9)
  2673. end
  2674. if Key == "4" then
  2675. CreateSound("660244878", Head, 5, 0.9)
  2676. end
  2677. if Key == "3" then
  2678. CreateSound("1285760020", Head, 5, 1)
  2679. end
  2680. if Key == "" then
  2681. CreateSound("907329044", Head, 5, 0.9)
  2682. end
  2683. if Key == "2" then
  2684. CreateSound("1035350628", Head, 5, 0.9)
  2685. end
  2686. if Key == "m" then
  2687. Humanoid.MaxHealth = "inf"
  2688. Humanoid.Health = "inf"
  2689. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2690. unanchor()
  2691. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2692. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2693. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2694. end
  2695. end
  2696.  
  2697.  
  2698. function KeyUp(Key)
  2699. end
  2700.  
  2701. if Use_HopperBin == false then
  2702.  
  2703. Mouse.Button1Down:connect(function(NEWKEY)
  2704. MouseDown(NEWKEY)
  2705. end)
  2706. Mouse.Button1Up:connect(function(NEWKEY)
  2707. MouseUp(NEWKEY)
  2708. end)
  2709. Mouse.KeyDown:connect(function(NEWKEY)
  2710. KeyDown(NEWKEY)
  2711. end)
  2712. Mouse.KeyUp:connect(function(NEWKEY)
  2713. KeyUp(NEWKEY)
  2714. end)
  2715.  
  2716. elseif Use_HopperBin == true then
  2717. WEAPONTOOL.Parent = Backpack
  2718. script.Parent = WEAPONTOOL
  2719. function SelectTool(Mouse)
  2720. Mouse.Button1Down:connect(function()
  2721. MouseDown(Mouse)
  2722. end)
  2723. Mouse.Button1Up:connect(function()
  2724. MouseUp(Mouse)
  2725. end)
  2726. Mouse.KeyDown:connect(KeyDown)
  2727. Mouse.KeyUp:connect(KeyUp)
  2728. end
  2729. function DeselectTool(Mouse)
  2730. end
  2731. WEAPONTOOL.Selected:connect(SelectTool)
  2732. WEAPONTOOL.Deselected:connect(DeselectTool)
  2733. end
  2734.  
  2735. --//=================================\\
  2736. --\\=================================//
  2737.  
  2738.  
  2739.  
  2740. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2741. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2742.  
  2743. while true do
  2744. Swait()
  2745. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  2746. HitboxPart.Name = "NilHitbox"
  2747. else
  2748. HitboxPart.Name = "Hitbox"
  2749. end
  2750. if Enable_Gui == true then
  2751. UpdateGUI()
  2752. end
  2753. UpdateSkillsAndStuff()
  2754. if Walkspeed_Depends_On_Movement_Value == true then
  2755. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  2756. Humanoid.WalkSpeed = 0
  2757. else
  2758. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  2759. end
  2760. end
  2761. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  2762. StunValue.Value = 0
  2763. Stun.Value = true
  2764. end
  2765. if Enable_Stagger_Hit == true then
  2766. if StaggerHit.Value == true and STAGGERHITANIM == false then
  2767. coroutine.resume(coroutine.create(function()
  2768. STAGGERHITANIM = true
  2769. while ATTACK == true do
  2770. Swait()
  2771. end
  2772. StaggerHitAnimation()
  2773. StaggerHit.Value = false
  2774. STAGGERHITANIM = false
  2775. end))
  2776. end
  2777. else
  2778. StaggerHit.Value = false
  2779. end
  2780. if Enable_Stagger == true then
  2781. if Stagger.Value == true and STAGGERANIM == false then
  2782. coroutine.resume(coroutine.create(function()
  2783. STAGGERANIM = true
  2784. while ATTACK == true do
  2785. Swait()
  2786. end
  2787. StaggerAnimation()
  2788. Stagger.Value = false
  2789. STAGGERANIM = false
  2790. end))
  2791. end
  2792. else
  2793. Stagger.Value = false
  2794. end
  2795. if Enable_Stun == true then
  2796. if Stun.Value == true and STUNANIM == false then
  2797. coroutine.resume(coroutine.create(function()
  2798. StunValue.Value = 0
  2799. STUNANIM = true
  2800. while ATTACK == true do
  2801. Swait()
  2802. end
  2803. StunAnimation()
  2804. Stun.Value = false
  2805. STUNANIM = false
  2806. end))
  2807. end
  2808. else
  2809. StunValue.Value = 0
  2810. Stun.Value = false
  2811. end
  2812. if DONUMBER >= .5 then
  2813. HANDIDLE = true
  2814. elseif DONUMBER <= 0 then
  2815. HANDIDLE = false
  2816. end
  2817. if HANDIDLE == false then
  2818. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  2819. else
  2820. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  2821. end
  2822. if ATTACK == false then
  2823. IDLENUMBER = IDLENUMBER + 1
  2824. else
  2825. IDLENUMBER = 0
  2826. end
  2827. if Enable_Stats == true then
  2828. for _, v in pairs (ChangeStat:GetChildren()) do
  2829. if v:FindFirstChild("Duration") ~= nil then
  2830. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  2831. if v:FindFirstChild("Duration").Value <= 0 then
  2832. v.Parent = nil
  2833. end
  2834. end
  2835. if v.Name == "ChangeDefense" then
  2836. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  2837. elseif v.Name == "ChangeDamage" then
  2838. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  2839. elseif v.Name == "ChangeMovement" then
  2840. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  2841. end
  2842. end
  2843. Defense.Value = 1 + (CHANGEDEFENSE)
  2844. if Defense.Value <= 0.01 then
  2845. Defense.Value = 0.01
  2846. end
  2847. Damage.Value = 1 + (CHANGEDAMAGE)
  2848. if Damage.Value <= 0 then
  2849. Damage.Value = 0
  2850. end
  2851. Movement.Value = 1 + (CHANGEMOVEMENT)
  2852. if Movement.Value <= 0 then
  2853. Movement.Value = 0
  2854. end
  2855. CHANGEDEFENSE = 0
  2856. CHANGEDAMAGE = 0
  2857. CHANGEMOVEMENT = 0
  2858. end
  2859. SINE = SINE + CHANGE
  2860. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2861. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2862. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2863. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2864. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2865. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  2866. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2867. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2868. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2869. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2870. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  2871. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2872. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2873. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2874. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2875. end
  2876. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2877. ANIM = "Jump"
  2878. if EQUIPPED == true and ATTACK == false then
  2879. Humanoid.WalkSpeed = 150
  2880. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2884. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2886. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2887. end
  2888. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2889. ANIM = "Fall"
  2890. if EQUIPPED == true and ATTACK == false then
  2891. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2895. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2897. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2898. end
  2899. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2900. ANIM = "Idle"
  2901. if EQUIPPED == true and ATTACK == false then
  2902. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.02 * math.cos(SINE / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2905. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(.9, 0.7, -0.7) * angles(math.rad(90 - 1 * math.cos(SINE / 8)), math.rad(0), math.rad(-50)), 0.1)
  2906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-.9, 0.7, -0.5) * angles(math.rad(70 - 1 * math.cos(SINE / 8)), math.rad(-7), math.rad(70)), 0.1)
  2907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.02 * math.cos(SINE / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * math.cos(SINE / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2909. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  2910. end
  2911. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2912. ANIM = "Walk"
  2913. WALK = WALK + 1 / Animation_Speed
  2914. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2915. WALK = 0
  2916. if WALKINGANIM == true then
  2917. WALKINGANIM = false
  2918. elseif WALKINGANIM == false then
  2919. WALKINGANIM = true
  2920. end
  2921. end
  2922. if EQUIPPED == true and ATTACK == false then
  2923. Humanoid.WalkSpeed = 20
  2924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2928. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2930. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2931. end
  2932. end
  2933.  
  2934. end
  2935.  
  2936. player = game:GetService("Players").LocalPlayer
  2937. moni = player.Character
  2938.  
  2939. mo = moni:GetChildren()
  2940. for i = 1, #mo do
  2941. if mo[i].Name == "Torso" then
  2942. mo[i].roblox.Transparency = 0
  2943. elseif mo[i].Name == "Head" then
  2944. mo[i].face.Transparency = 0
  2945. mo[i].Transparency = 0
  2946. elseif mo[i].ClassName == "Accessory" or mo[i].ClassName == "Shirt" or mo[i].ClassName == "Pants" or mo[i].ClassName == "ShirtGraphic" then
  2947. mo[i]:Destroy()
  2948. end
  2949. end
  2950. moni.Humanoid.Died:connect(function()
  2951. local sky = Instance.new('Sky', game:GetService'Lighting')
  2952. sky.SkyboxBk = "rbxassetid://166574023"
  2953. sky.SkyboxDn = "rbxassetid://166574122"
  2954. sky.SkyboxFt = "rbxassetid://1340693961"
  2955. sky.SkyboxLf = "rbxassetid://166574084"
  2956. sky.SkyboxRt = "rbxassetid://166574092"
  2957. sky.SkyboxUp = "rbxassetid://166574066"
  2958. game.Lighting.OutdoorAmbient = Color3.new(0,0,0)
  2959. game.Lighting.TimeOfDay = "08:00:00"
  2960. game.Lighting.FogColor = Color3.new(0,0,0)
  2961. game.Lighting.FogEnd = 800
  2962. local ex = Instance.new("Explosion",game.Workspace)
  2963. ex.Position = moni.Torso.Position
  2964. ex.Visible = false
  2965. ex.BlastRadius = 999999999999999999999999
  2966. ex.BlastPressure = 9999999999999999999999999
  2967. end)
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