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- local message = ":luau"
- local textchatservice = game:GetService("TextChatService").TextChannels.RBXGeneral
- local Welcome = "Hi this a luau bot Beta v1 execution " .. identifyexecutor() .. " some function are not implemented for now. commands ':luau (code)' "
- local commands = "We do not support loadstring for now... since it tagging in the roblox chat > :luau DEX, :luau yield, :luau spy"
- local SCRIPT = ""
- -- add more script if you want
- local dex = "https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"
- local yield = "https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"
- local spy = "https://github.com/exxtremestuffs/SimpleSpySource/raw/master/SimpleSpy.lua"
- --[[local BindableEvent = Instance.new"BindableEvent"
- BindableEvent.Name = "GetMessageEvent"
- BindableEvent.Parent = workspace
- BindableEvent.Event:Connect(function(MSG)
- SCRIPT = tostring(MSG)
- local s,err = pcall(function()
- loadstring(SCRIPT)()
- print(MSG .. " " .. SCRIPT)
- end)
- if not s then textchatservice:SendAsync("error in your script. : " .. err) end
- end)]]
- textchatservice:SendAsync(Welcome)
- textchatservice:SendAsync(commands)
- --textchatservice:SendAsync(tostring(BindableEvent).. " is loaded...")
- textchatservice:SendAsync("loading...")
- wait(2)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v~=game.Players.LocalPlayer then
- v.Chatted:Connect(function(msg)
- if string.sub(msg,1, #message) == message then
- local MESSAGE = string.sub(msg, #message + 2)
- if MESSAGE == "DEX" then
- SCRIPT = dex
- elseif MESSAGE == "yield" then
- SCRIPT = yield
- elseif MESSAGE == "spy" then
- SCRIPT=spy
- else
- SCRIPT = MESSAGE
- end
- print(SCRIPT)
- local s,err = pcall(function()
- if SCRIPT == dex or SCRIPT == spy or SCRIPT == yield then
- loadstring(game:HttpGet(SCRIPT))()
- textchatservice:SendAsync("Loadstring Script Executed with no error.")
- else
- loadstring(SCRIPT)()
- textchatservice:SendAsync("Script Executed with no error.")
- end
- end)
- if not s then
- textchatservice:SendAsync("error in your script. : " .. err)
- end
- end
- end)
- end
- end
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