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- game.Players.LocalPlayer.Character.Humanoid:ChangeState('Jumping')
- game.Players.LocalPlayer.Character.Head.Anchored = true
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- game.Players.LocalPlayer.Character['Left Leg'].Anchored = true
- game.Players.LocalPlayer.Character['Right Leg'].Anchored = true
- game.Players.LocalPlayer.Character['Left Arm'].Anchored = true
- game.Players.LocalPlayer.Character['Right Arm'].Anchored = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
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