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Apr 20th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --Made by Zalgo_exe.. and the one who made the edit containing boobs.. why.. that's just.. a m a z i n g.. no sarcasm.
  89. wait(0.2)
  90. local Player, Character, Mouse = game:service("Players").TameDoNotClick, game:GetService("Players").TameDoNotClick.Character
  91. local Torso = Character:FindFirstChild("Torso")
  92. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  93. local Humanoid = Character:FindFirstChild("Humanoid")
  94. local Head = Character:FindFirstChild("Head")
  95. local Right_Arm = Character:FindFirstChild("Right Arm")
  96. local Left_Arm = Character:FindFirstChild("Left Arm")
  97. local Right_Leg = Character:FindFirstChild("Right Leg")
  98. local Left_Leg = Character:FindFirstChild("Left Leg")
  99. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  100. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  101. local Right_Hip = Torso:FindFirstChild("Right Hip")
  102. local Left_Hip = Torso:FindFirstChild("Left Hip")
  103. local Neck = Torso:FindFirstChild("Neck")
  104. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  105. local rootJoint = rootPart:FindFirstChild("RootJoint")
  106. local CurrentIdle = "Idling1"
  107. local Degree = 0.0175438596491228
  108. local canremove = false
  109. local debounce = false
  110. local UIService=game:GetService'UserInputService'
  111. _G.SongName = math.random(1,9025232)
  112.  
  113. local Hood = Instance.new("Part",Head)
  114. Hood.Name = "Hood"
  115. Hood.Shape = Enum.PartType.Ball
  116. Hood.CanCollide = false
  117. Hood.BrickColor = BrickColor.new("Medium stone grey")
  118. Hood.Transparency = 0
  119. Hood.Material = "Grass"
  120. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  121. Hood.TopSurface = Enum.SurfaceType.Smooth
  122. Hood.BottomSurface = Enum.SurfaceType.Smooth
  123. local Weld = Instance.new("Weld", Hood)
  124. Weld.Part0 = Head
  125. Weld.Part1 = Hood
  126. Weld.C1 = CFrame.new(0,0,0.6)
  127. HoodMesh = Instance.new("FileMesh",Hood)
  128. HoodMesh.MeshId = "http://www.roblox.com/asset/?id=13520910"
  129. HoodMesh.TextureId = "http://www.roblox.com/asset/?id=1772096775"
  130. HoodMesh.Scale = Vector3.new(1,1,1)
  131.  
  132. local Hair = Instance.new("Part",Head)
  133. Hair.Name = "Hair"
  134. Hair.Shape = Enum.PartType.Ball
  135. Hair.CanCollide = false
  136. Hair.BrickColor = BrickColor.new("Really black")
  137. Hair.Transparency = 0
  138. Hair.Material = "Grass"
  139. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  140. Hair.TopSurface = Enum.SurfaceType.Smooth
  141. Hair.BottomSurface = Enum.SurfaceType.Smooth
  142. local Weld = Instance.new("Weld", Hair)
  143. Weld.Part0 = Head
  144. Weld.Part1 = Hair
  145. Weld.C1 = CFrame.new(0,-0.5,0)
  146. HairMesh = Instance.new("FileMesh",Hair)
  147. HairMesh.MeshId = "http://www.roblox.com/asset/?id=15730710"
  148. HairMesh.TextureId = "http://www.roblox.com/asset/?id=13332337"
  149. HairMesh.Scale = Vector3.new(1.1,1.1,1.1)
  150.  
  151. lit = Instance.new("PointLight",Torso)
  152. lit.Brightness = 0
  153. lit.Range = 3
  154. lit.Color = Color3.fromRGB(180, 128, 255)
  155.  
  156. sin = math.sin
  157. Right_Leg.FormFactor = "Custom";
  158. Left_Leg.FormFactor = "Custom";
  159. rootPart.Archivable = true;
  160. rootJoint.Archivable = true;
  161. c_new = CFrame.new;
  162. c_angles = CFrame.Angles;
  163. i_new = Instance.new
  164. Humanoid:ClearAllChildren();
  165. local isAttacking = false
  166. local isSprinting = false
  167. local Animations = false
  168. local Angle = 0
  169. local Axis = 0
  170. local angleSpeed = 1
  171. local axisSpeed = angleSpeed
  172. local currentAnim
  173. local levetatingheight = 3
  174. local WalkType = "Ground"
  175.  
  176. function Sound(parent,loop,vol,id)
  177. local s = Instance.new('Sound',parent)
  178. s.Looped = loop
  179. s.Volume = vol
  180. s.MaxDistance=200
  181. s.EmitterSize=20
  182. s.SoundId = 'rbxassetid://'..tostring(id)
  183. s:Play()
  184. if loop == false then
  185. wait(s.TimeLength)
  186. s:Destroy()
  187. end
  188. end
  189.  
  190. Sound(rootPart,true,1,708003712)
  191.  
  192. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  193. wld = Instance.new("Weld", wp1)
  194. wld.Part0 = wp0
  195. wld.Part1 = wp1
  196. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  197. return wld
  198. end
  199.  
  200. function noOutline(part)
  201. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  202. end
  203.  
  204. local function Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent)
  205. local partie = i_new("Part",parent)
  206. partie.Name=Name
  207. partie.BrickColor = BrickColor.new(Color)
  208. partie.Material = Material
  209. partie.Shape = Shape
  210. partie.Transparency = Transparency
  211. partie.Size = Size
  212. partie.CFrame = CFrame
  213. partie.CanCollide = CanCollide
  214. partie.Anchored = Anchored
  215. return partie
  216. end
  217.  
  218.  
  219.  
  220. function swait(num)
  221. if num == 0 or num == nil then
  222. game:GetService("RunService").Stepped:wait(0)
  223. else
  224. for i = 0, num do
  225. game:GetService("RunService").Stepped:wait(0)
  226. end
  227. end
  228. end
  229.  
  230. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  231. local mesh = i_new(Mesh)
  232. mesh.Parent = part
  233. if Mesh == "SpecialMesh" then
  234. mesh.MeshType = meshtype
  235. mesh.MeshId = meshid
  236. end
  237. mesh.Offset = offset
  238. mesh.Scale = scale
  239. return mesh
  240. end
  241. transform = false
  242. debounce = false
  243. coughing = false
  244.  
  245. Debris = game:GetService("Debris")
  246.  
  247. local Particle = Instance.new("ParticleEmitter",nil)
  248. Particle.Enabled = false
  249. Particle.LightEmission = 0.2
  250. Particle.Rate = 150
  251. Particle.ZOffset = 1
  252. Particle.Rotation = NumberRange.new(-180, 180)
  253.  
  254. local RINGFIRE = {}
  255.  
  256. function ParticleEmitter(Table)
  257. local PRTCL = Particle:Clone()
  258. local Color1 = Table.Color1 or Color3.new(1,1,1)
  259. local Color2 = Table.Color2 or Color3.new(1,1,1)
  260. local Speed = Table.Speed or 5
  261. local Drag = Table.Drag or 0
  262. local Size1 = Table.Size1 or 1
  263. local Size2 = Table.Size2 or 5
  264. local Lifetime1 = Table.Lifetime1 or 1
  265. local Lifetime2 = Table.Lifetime2 or 1.5
  266. local Parent = Table.Parent or Torso
  267. local Emit = Table.Emit or 100
  268. local Offset = Table.Offset or 360
  269. local Acel = Table.Acel or Vector3.new(0,0,0)
  270. local Enabled = Table.Enabled or false
  271. local Texture = Table.Texture or "281983280"
  272. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  273. local Trans1 = Table.Transparency1 or 0
  274. local Trans2 = Table.Transparency2 or 0
  275. PRTCL.Parent = Parent
  276. PRTCL.RotSpeed = RotS
  277. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  278. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  279. PRTCL.Color = ColorSequence.new(Color1,Color2)
  280. PRTCL.Size = NumberSequence.new(Size1,Size2)
  281. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  282. PRTCL.Speed = NumberRange.new(Speed)
  283. PRTCL.VelocitySpread = Offset
  284. PRTCL.Drag = Drag
  285. PRTCL.Acceleration = Acel
  286. if Enabled == false then
  287. PRTCL:Emit(Emit)
  288. Debris:AddItem(PRTCL,Lifetime2)
  289. else
  290. PRTCL.Enabled = true
  291. end
  292. return PRTCL
  293. end
  294.  
  295. local EYE1 = Instance.new("Attachment",Head)
  296. EYE1.Position = (Vector3.new(0.4, 0.5, -1.195)/2)
  297. local EYE2 = Instance.new("Attachment",Head)
  298. EYE2.Position = (Vector3.new(-0.4, 0.5, -1.195)/2)
  299. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = Vector3.new(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = Color3.fromRGB(180, 128, 255), Color2 = Color3.new(0,0,0), Texture = "1523916715"})
  300. PRTCL.LockedToPart = true
  301. PRTCL.Rate = 185
  302. PRTCL.ZOffset = 0.1
  303. PRTCL.LightEmission = 1
  304. PRTCL.Enabled = false
  305. table.insert(RINGFIRE,PRTCL)
  306. local PRTCL2 = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = Vector3.new(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = Color3.fromRGB(180, 128, 255), Color2 = Color3.new(0,0,0), Texture = "1523916715"})
  307. PRTCL2.LockedToPart = true
  308. PRTCL2.Rate = 185
  309. PRTCL2.ZOffset = 0.1
  310. PRTCL2.LightEmission = 1
  311. PRTCL2.Enabled = false
  312. table.insert(RINGFIRE,PRTCL2)
  313.  
  314. talking = false
  315.  
  316. mouse.KeyDown:connect(function(key)
  317. if key == "e" and transform == false and debounce == false and talking == false then
  318. debounce = true
  319. talking = true
  320. SOU = Instance.new("Sound")
  321. SOU.Parent = Character.Torso
  322. SOU.SoundId = "rbxassetid://1384757081"
  323. SOU.Volume = 15
  324. SOU.Looped = false
  325. SOU.Pitch = 1
  326. SOU.TimePosition = 4.5
  327. SOU:Play()
  328. wait(1.5)
  329. talking = false
  330. HairMesh.TextureId = "http://www.roblox.com/asset/?id=101678162"
  331. Character['Body Colors'].HeadColor=BrickColor.new('Really black')
  332. Character['Body Colors'].TorsoColor=BrickColor.new('Really black')
  333. Character['Body Colors'].RightArmColor=BrickColor.new('Really black')
  334. Character['Body Colors'].LeftArmColor=BrickColor.new('Really black')
  335. Character['Body Colors'].RightLegColor=BrickColor.new('Really black')
  336. Character['Body Colors'].LeftLegColor=BrickColor.new('Really black')
  337. shirt.ShirtTemplate = "rbxassetid://767866442"
  338. pants.PantsTemplate = "rbxassetid://842364401"
  339. coroutine.wrap(function()
  340. wait(7)
  341. for i = 1,100 do
  342. Hair.Transparency = Hair.Transparency + 0.01
  343. wait()
  344. end
  345. end)()
  346. DP = Instance.new("Sound")
  347. DP.Parent = Character.Torso
  348. DP.SoundId = "rbxassetid://244502094"
  349. DP.Volume = 10
  350. DP.Looped = true
  351. DP.Pitch = 1
  352. DP:Play()
  353. q=Instance.new('ParticleEmitter',Head)
  354. q.Rate = 500
  355. q.Speed = NumberRange.new(7)
  356. q.VelocitySpread = 0
  357. q.EmissionDirection = "Front"
  358. q.Lifetime = NumberRange.new(0.1,1)
  359. q.Texture = 'rbxassetid://164417280'
  360. q.Acceleration = Vector3.new(0,-50,0)
  361. q.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.1), NumberSequenceKeypoint.new(1, 0.01, 0.01)})
  362. q.RotSpeed = NumberRange.new(-180, 180)
  363. q.Rotation = NumberRange.new(-360, 360)
  364. q.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  365. coughing = true
  366. wait(10) --28 is the original but it's too long
  367. DP:Stop()
  368. q.Enabled = false
  369. coughing = false
  370. SOU:Stop()
  371. wait(1)
  372. talking = true
  373. PRTCL2.Enabled = true
  374. PRTCL.Enabled = true
  375. HoodMesh.MeshId = "http://www.roblox.com/asset/?id=13520257"
  376. HoodMesh.TextureId = "http://www.roblox.com/asset/?id=558227098"
  377. Head.face.Texture = "rbxassetid://256293532"
  378. Head.face.Color3 = Color3.new(0,0,0)
  379. S = Instance.new("Sound")
  380. S.Parent = Character.Torso
  381. S.SoundId = "rbxassetid://858697889"
  382. S.Volume = 10
  383. S.Looped = false
  384. S.Pitch = 1
  385. S:Play()
  386. wait(2)
  387. talking = false
  388. PRTCL2.Enabled = false
  389. PRTCL.Enabled = false
  390. q:Destroy()
  391. transform = true
  392. end end)
  393.  
  394. mouse.KeyDown:connect(function(key)
  395. if key == "v" and transform == true and PRTCL.Enabled == false and talking == false then
  396. talking = true
  397. lit.Brightness = 1
  398. PRTCL2.Enabled = true
  399. PRTCL.Enabled = true
  400. S = Instance.new("Sound")
  401. S.Parent = Character.Torso
  402. S.SoundId = "rbxassetid://398631872"
  403. S.Volume = 10
  404. S.Looped = false
  405. S.Pitch = 1
  406. S.TimePosition = 2
  407. S:Play()
  408. wait(14)
  409. PRTCL2.Enabled = false
  410. PRTCL.Enabled = false
  411. lit.Brightness = 0
  412. talking = false
  413. end end)
  414.  
  415. laughing = false
  416.  
  417. mouse.KeyDown:connect(function(key)
  418. if key == "r" and transform == true and PRTCL.Enabled == false and talking == false then
  419. talking = true
  420. lit.Brightness = 1
  421. PRTCL2.Enabled = true
  422. PRTCL.Enabled = true
  423. S = Instance.new("Sound")
  424. S.Parent = Character.Torso
  425. S.SoundId = "rbxassetid://177359995"
  426. S.Volume = 10
  427. S.Looped = false
  428. S.Pitch = 1
  429. S:Play()
  430. wait(3.35)
  431. PRTCL2.Enabled = false
  432. PRTCL.Enabled = false
  433. lit.Brightness = 0
  434. talking = false
  435. end end)
  436.  
  437. mouse.KeyDown:connect(function(key)
  438. if key == "t" and transform == true and PRTCL.Enabled == false and talking == false then
  439. talking = true
  440. PRTCL2.Enabled = true
  441. PRTCL.Enabled = true
  442. lit.Brightness = 1
  443. S = Instance.new("Sound")
  444. S.Parent = Character.Torso
  445. S.SoundId = "rbxassetid://858697889"
  446. S.Volume = 10
  447. S.Looped = false
  448. S.Pitch = 1
  449. S:Play()
  450. wait(3.8)
  451. PRTCL2.Enabled = false
  452. PRTCL.Enabled = false
  453. lit.Brightness = 0
  454. talking = false
  455. end end)
  456.  
  457. mouse.KeyDown:connect(function(key)
  458. if key == "y" and transform == true then
  459. S = Instance.new("Sound")
  460. S.Parent = Character.Torso
  461. S.SoundId = "rbxassetid://708003498"
  462. S.Volume = 10
  463. S.Looped = false
  464. S.Pitch = 1
  465. S:Play()
  466. end end)
  467.  
  468. mouse.KeyDown:connect(function(key)
  469. if key == "r" and transform == false and talking == false then
  470. talking = true
  471. S = Instance.new("Sound")
  472. S.Parent = Character.Torso
  473. S.SoundId = "rbxassetid://155074440"
  474. S.Volume = 10
  475. S.Looped = false
  476. S.Pitch = 1
  477. S.TimePosition = 0.4
  478. S:Play()
  479. wait(6)
  480. talking = false
  481. end end)
  482.  
  483. mouse.KeyDown:connect(function(key)
  484. if key == "t" and transform == false and talking == false then
  485. talking = true
  486. S = Instance.new("Sound")
  487. S.Parent = Character.Torso
  488. S.SoundId = "rbxassetid://494478995"
  489. S.Volume = 10
  490. S.Looped = false
  491. S.Pitch = 1
  492. S:Play()
  493. wait(5.04)
  494. talking = false
  495. end end)
  496.  
  497. q1=Instance.new('ParticleEmitter',Head)
  498. q1.Rate = 500
  499. q1.Speed = NumberRange.new(7)
  500. q1.VelocitySpread = 0
  501. q1.EmissionDirection = "Front"
  502. q1.Lifetime = NumberRange.new(0.1,1)
  503. q1.Texture = 'rbxassetid://164417280'
  504. q1.Acceleration = Vector3.new(0,-50,0)
  505. q1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.1), NumberSequenceKeypoint.new(1, 0.01, 0.01)})
  506. q1.RotSpeed = NumberRange.new(-180, 180)
  507. q1.Rotation = NumberRange.new(-360, 360)
  508. q1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  509. q1.Enabled = false
  510.  
  511. mouse.KeyDown:connect(function(key)
  512. if key == "f" and transform == true then
  513. S = Instance.new("Sound")
  514. S.Parent = Character.Torso
  515. S.SoundId = "rbxassetid://176850421"
  516. S.Volume = 10
  517. S.Looped = false
  518. S.Pitch = 1
  519. S:Play()
  520. end end)
  521.  
  522. toggle = false
  523.  
  524. mouse.KeyDown:connect(function(key)
  525. if key == "f" and transform == false and talking == false then
  526. talking = true
  527. S = Instance.new("Sound")
  528. S.Parent = Character.Torso
  529. S.SoundId = "rbxassetid://1765588386"
  530. S.Volume = 10
  531. S.Looped = false
  532. S.Pitch = 1
  533. S:Play()
  534. wait(18.5)
  535. talking = false
  536. end end)
  537.  
  538. mouse.KeyDown:connect(function(key)
  539. if key == "j" and transform == false and talking == false then
  540. talking = true
  541. S = Instance.new("Sound")
  542. S.Parent = Character.Torso
  543. S.SoundId = "rbxassetid://936161138"
  544. S.Volume = 10
  545. S.Looped = false
  546. S.Pitch = 1
  547. S:Play()
  548. wait(24.73)
  549. talking = false
  550. end end)
  551.  
  552. mouse.KeyDown:connect(function(key)
  553. if key == "k" and transform == false and talking == false then
  554. talking = true
  555. S = Instance.new("Sound")
  556. S.Parent = Character.Torso
  557. S.SoundId = "rbxassetid://936159847"
  558. S.Volume = 10
  559. S.Looped = false
  560. S.Pitch = 1
  561. S:Play()
  562. wait(27.22)
  563. talking = false
  564. end end)
  565.  
  566. mouse.KeyDown:connect(function(key)
  567. if key == "l" and transform == false and talking == false then
  568. talking = true
  569. S = Instance.new("Sound")
  570. S.Parent = Character.Torso
  571. S.SoundId = "rbxassetid://936162120"
  572. S.Volume = 10
  573. S.Looped = false
  574. S.Pitch = 1
  575. S:Play()
  576. wait(25.3)
  577. talking = false
  578. end end)
  579.  
  580. mouse.KeyDown:connect(function(key)
  581. if transform == true then
  582.  
  583.  
  584. if key == "x" then
  585. if coughing == false then
  586. coughing = true
  587. HoodMesh.MeshId = "http://www.roblox.com/asset/?id=13520910"
  588. HoodMesh.TextureId = "http://www.roblox.com/asset/?id=1772096775"
  589. q1.Enabled = true
  590. ZZ = Instance.new("Sound")
  591. ZZ.Parent = Character.Torso
  592. ZZ.SoundId = "rbxassetid://244502094"
  593. ZZ.Volume = 10
  594. ZZ.Looped = true
  595. ZZ.Pitch = 1
  596. ZZ:Play()
  597. ZZ2 = Instance.new("Sound")
  598. ZZ2.Parent = Character.Torso
  599. ZZ2.SoundId = "rbxassetid://300046017"
  600. ZZ2.Volume = 2
  601. ZZ2.Looped = true
  602. ZZ2.Pitch = 1
  603. ZZ2:Play()
  604. elseif coughing == true then
  605. coughing = false
  606. HoodMesh.MeshId = "http://www.roblox.com/asset/?id=13520257"
  607. HoodMesh.TextureId = "http://www.roblox.com/asset/?id=558227098"
  608. ZZ:Destroy()
  609. ZZ2:Destroy()
  610. q1.Enabled = false
  611. end
  612. end
  613.  
  614.  
  615. end
  616. end)
  617.  
  618. mouse.KeyDown:connect(function(key)
  619. if key == "m" and talking == false then
  620. talking = true
  621. S = Instance.new("Sound")
  622. S.Parent = Character.Torso
  623. S.SoundId = "rbxassetid://1766163151"
  624. S.Volume = 10
  625. S.Looped = false
  626. S.Pitch = 1
  627. S:Play()
  628. wait(2.38)
  629. talking = false
  630. end end)
  631.  
  632. mouse.KeyDown:connect(function(key)
  633. if key == "n" and talking == false then
  634. talking = true
  635. S = Instance.new("Sound")
  636. S.Parent = Character.Torso
  637. S.SoundId = "rbxassetid://1766162663"
  638. S.Volume = 10
  639. S.Looped = false
  640. S.Pitch = 1
  641. S:Play()
  642. wait(4.13)
  643. talking = false
  644. end end)
  645.  
  646. function findCloseHumanoid(centre, distance)
  647. local tab = {}
  648. for _, child in pairs(game.Workspace:GetChildren()) do
  649. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  650. local vtors = child.Torso
  651. local mag = math.abs((vtors.Position - centre).magnitude)
  652. if distance >= mag then
  653. table.insert(tab, child.Humanoid)
  654. end
  655. end
  656. end
  657. return tab
  658. end
  659.  
  660.  
  661. function onTouch(part)
  662.  
  663. local humanoid = part.Parent:findFirstChild("Humanoid")
  664. local model = part.Parent
  665. local torso = part.Parent:findFirstChild("Torso")
  666. local head = part.Parent:findFirstChild("Head")
  667. local leftleg = part.Parent:findFirstChild("Left Leg")
  668. local rightleg = part.Parent:findFirstChild("Right Leg")
  669. local leftarm = part.Parent:findFirstChild("Left Arm")
  670. local rightarm = part.Parent:findFirstChild("Right Arm")
  671. if humanoid.Health <= 0 then
  672. return
  673. end
  674. if transform == false then
  675. return
  676. end
  677.  
  678. for i, v in pairs(findCloseHumanoid(Torso.Position, 10)) do
  679. humanoid.Health = 0
  680. head.BrickColor = BrickColor.new("Really black")
  681. torso.BrickColor = BrickColor.new("Really black")
  682. leftleg.BrickColor = BrickColor.new("Really black")
  683. rightleg.BrickColor = BrickColor.new("Really black")
  684. rightarm.BrickColor = BrickColor.new("Really black")
  685. leftarm.BrickColor = BrickColor.new("Really black")
  686. torso.Anchored = true
  687.  
  688. e=Instance.new('Part', model)
  689. e.Size = Vector3.new(2.25,2.25,2.25)
  690. e.Transparency = 1
  691. e.Anchored = true
  692. e.CFrame = CFrame.new(head.Position)
  693.  
  694.  
  695. q=Instance.new('ParticleEmitter', e)
  696. q.Rate = 500
  697. q.Speed = NumberRange.new(7)
  698. q.VelocitySpread = 40
  699. q.Lifetime = NumberRange.new(0.1,1)
  700. q.Texture = 'rbxassetid://164417280'
  701. q.Acceleration = Vector3.new(0,-50,0)
  702. q.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.1), NumberSequenceKeypoint.new(1, 0.01, 0.01)})
  703. q.RotSpeed = NumberRange.new(-180, 180)
  704. q.Rotation = NumberRange.new(-360, 360)
  705. q.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  706.  
  707. torso.Anchored = true
  708. rightleg.Anchored = true
  709. leftleg.Anchored = true
  710. rightarm.Anchored = true
  711. leftarm.Anchored = true
  712. ded = Instance.new("Sound")
  713. ded.Parent = torso
  714. ded.SoundId = "rbxassetid://658228911"
  715. ded.Volume = 3
  716. ded.Looped = false
  717. wait()
  718. ded:Play()
  719. end
  720.  
  721. end
  722.  
  723.  
  724.  
  725. Character.Torso.Touched:connect(onTouch)
  726.  
  727. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants
  728. return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  729. end
  730.  
  731. function QuaternionFromCFrame(cf)
  732. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  733. local trace = m00 + m11 + m22
  734. if trace > 0 then
  735. local s = math.sqrt(1 + trace)
  736. local recip = 0.5/s
  737. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  738. else
  739. local i = 0
  740. if m11 > m00 then
  741. i = 1
  742. end
  743. if m22 > (i == 0 and m00 or m11) then
  744. i = 2
  745. end
  746. if i == 0 then
  747. local s = math.sqrt(m00-m11-m22+1)
  748. local recip = 0.5/s
  749. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  750. elseif i == 1 then
  751. local s = math.sqrt(m11-m22-m00+1)
  752. local recip = 0.5/s
  753. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  754. elseif i == 2 then
  755. local s = math.sqrt(m22-m00-m11+1)
  756. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  757. end
  758. end
  759. end
  760.  
  761. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  762. local xs, ys, zs = x + x, y + y, z + z
  763. local wx, wy, wz = w*xs, w*ys, w*zs
  764. local xx = x*xs
  765. local xy = x*ys
  766. local xz = x*zs
  767. local yy = y*ys
  768. local yz = y*zs
  769. local zz = z*zs
  770. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  771. end
  772.  
  773. function QuaternionSlerp(a, b, t)
  774. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  775. local startInterp, finishInterp;
  776. if cosTheta >= 0.0001 then
  777. if (1 - cosTheta) > 0.0001 then
  778. local theta = math.acos(cosTheta)
  779. local invSinTheta = 1/math.sin(theta)
  780. startInterp = math.sin((1-t)*theta)*invSinTheta
  781. finishInterp = math.sin(t*theta)*invSinTheta
  782. else
  783. startInterp = 1-t
  784. finishInterp = t
  785. end
  786. else
  787. if (1+cosTheta) > 0.0001 then
  788. local theta = math.acos(-cosTheta)
  789. local invSinTheta = 1/math.sin(theta)
  790. startInterp = math.sin((t-1)*theta)*invSinTheta
  791. finishInterp = math.sin(t*theta)*invSinTheta
  792. else
  793. startInterp = t-1
  794. finishInterp = t
  795. end
  796. end
  797. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  798. end
  799.  
  800. function clerp(a, b, t)
  801. local qa = {QuaternionFromCFrame(a)}
  802. local qb = {QuaternionFromCFrame(b)}
  803. local ax, ay, az = a.x, a.y, a.z
  804. local bx, by, bz = b.x, b.y, b.z
  805. local _t = 1-t
  806. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  807. end
  808.  
  809. swait()
  810. LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
  811. Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  812. RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
  813. Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  814. LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
  815. Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
  816. RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
  817. Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
  818. Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
  819. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  820. Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
  821.  
  822. for i,v in pairs(Character:GetChildren()) do
  823. if v:IsA('Accoutrement') or v:IsA('Shirt') or v:IsA('Pants') then
  824. v:Destroy()
  825. end
  826. end
  827.  
  828. Head.face.Texture = "rbxassetid://141728515"
  829. Head.face.Color3 = Color3.new(0,0,0)
  830.  
  831. shirt = Instance.new("Shirt",Character)
  832. pants = Instance.new("Pants",Character)
  833. wait()
  834. shirt.ShirtTemplate = "rbxassetid://120471954"
  835. pants.PantsTemplate = "rbxassetid://120471978"
  836.  
  837. Character['Body Colors'].HeadColor=BrickColor.new('Linen')
  838. Character['Body Colors'].TorsoColor=BrickColor.new('Linen')
  839. Character['Body Colors'].RightArmColor=BrickColor.new('Linen')
  840. Character['Body Colors'].LeftArmColor=BrickColor.new('Linen')
  841. Character['Body Colors'].RightLegColor=BrickColor.new('Linen')
  842. Character['Body Colors'].LeftLegColor=BrickColor.new('Linen')
  843.  
  844. Humanoid.DisplayDistanceType='None'
  845.  
  846. sine = 0
  847. change = 1
  848. sprint=false
  849. local punches={
  850. a=false,
  851. b=false,
  852. c=false
  853. }
  854.  
  855. UIService.InputBegan:connect(function(Input,GUIProcessed)
  856. if not GUIProcessed and Input.UserInputType==Enum.UserInputType.MouseButton1 then
  857. if punches.a==false then
  858. punches.a=true wait(.4) punches.a=false
  859. else
  860. punches.a=true
  861. print('a ',punches.a)
  862. if punches.b==false then
  863. punches.b=true wait(.4) punches.b=false
  864. else
  865. punches.b=true
  866. print('b ',punches.b)
  867. if punches.c==false then
  868. punches.c=true wait(.4) punches.c=false
  869. else
  870. punches.c=true
  871. print('c ',punches.c)
  872. print('a ',punches.a,'b ',punches.b,'c ',punches.c)
  873. end
  874. end
  875. end
  876. elseif not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift and transform == true then
  877. sprint=true
  878. end
  879. end)
  880.  
  881. UIService.InputEnded:connect(function(Input,GUIProcessed)
  882. if not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
  883. sprint=false
  884. end
  885. end)
  886.  
  887. Humanoid.Died:connect(function()
  888. q.Enabled = true
  889. S = Instance.new("Sound")
  890. S.Parent = Character.Torso
  891. S.SoundId = "rbxassetid://891043624"
  892. S.Volume = 10
  893. S.Looped = false
  894. S.Pitch = 1
  895. S:Play()
  896. S = Instance.new("Sound")
  897. S.Parent = Character.Torso
  898. S.SoundId = "rbxassetid://429400881"
  899. S.Volume = 5
  900. S.Looped = false
  901. S.Pitch = 1
  902. S:Play()
  903. end)
  904.  
  905. game:GetService("RunService").Stepped:connect(function()
  906. Angle = (Angle % 100) + angleSpeed/10
  907. Axis = (Axis % 100) + axisSpeed/10
  908. walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
  909. jumpVel = Torso.Velocity.Y
  910. sine = change + sine
  911.  
  912. if(Humanoid.Jump) and jumpVel > 1 then
  913. currentAnim = "Jumping"
  914. elseif walkingMagnitude < 2 then
  915. currentAnim = "Idling"
  916. elseif isSprinting == true then
  917. currentAnim = "Sprinting"
  918. elseif walkingMagnitude > 2 then
  919. currentAnim = "Walking"
  920. elseif isAttacking == true then
  921. currentAnim = "Attacking"
  922. end
  923.  
  924. if currentAnim == "Jumping" and Animations == false then
  925. angleSpeed = 2
  926. axisSpeed = 2
  927. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  928. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  929. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  930. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  931. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  932. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  933. elseif currentAnim == "Idling" and Animations == false then
  934. if coughing == false and talking == false then
  935. angleSpeed = 1
  936. axisSpeed = 1
  937. change = 0.5
  938. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/10))/-2, math.sin((-rootPart.RotVelocity.Y/10))/-2), 0.15)
  939. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/10))/2, -math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
  940. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/10))/-2, math.sin((-rootPart.RotVelocity.Y/10))/-2), 0.15)
  941. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/10))/2, -math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
  942. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  943. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
  944. elseif coughing == true then
  945. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, -0.1) * c_angles(math.rad(150), -math.sin((rootPart.RotVelocity.X/10))/-2, math.rad(-55)), 0.15)
  946. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, -0.1) * c_angles(math.rad(150), math.sin((rootPart.RotVelocity.X/10))/2, math.rad(55)), 0.15)
  947. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/10))/-2, math.sin((-rootPart.RotVelocity.Y/10))/-2), 0.15)
  948. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/10))/2, -math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
  949. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  950. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.4, 0.5) * c_angles(math.rad(45), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
  951. elseif talking == true and coughing == false then
  952. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/10))/-2, math.sin((-rootPart.RotVelocity.Y/10))/-2), 0.15)
  953. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/10))/2, -math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
  954. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/10))/-2, math.sin((-rootPart.RotVelocity.Y/10))/-2), 0.15)
  955. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/10))/2, -math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
  956. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  957. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(-math.sin(sine/1.5)/20, math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
  958. end
  959. elseif currentAnim == "Walking" and Animations == false then
  960. if sprint==false then
  961. if coughing == false and talking == false then
  962. angleSpeed = 1
  963. axisSpeed = 1
  964. Humanoid.WalkSpeed = 10
  965. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(-math.sin(sine/4)/8, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5)), 0.15)
  966. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.sin(sine/4)/8, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5)), 0.15)
  967. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/3, math.sin((rootPart.RotVelocity.Y/10))/2, -math.sin((rootPart.RotVelocity.Y/10))/2), 0.15)
  968. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/3, -math.sin((rootPart.RotVelocity.Y/10))/2, math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
  969. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  970. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
  971. elseif coughing == true then
  972. Humanoid.WalkSpeed = 3
  973. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.6, -0.1) * c_angles(math.rad(90), -math.sin((rootPart.RotVelocity.X/10))/-2, math.rad(-60)), 0.15)
  974. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.6, -0.1) * c_angles(math.rad(90), math.sin((rootPart.RotVelocity.X/10))/2, math.rad(60)), 0.15)
  975. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/3, math.sin((rootPart.RotVelocity.Y/10))/2, -math.sin((rootPart.RotVelocity.Y/10))/2), 0.05)
  976. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/3, -math.sin((rootPart.RotVelocity.Y/10))/2, math.sin((-rootPart.RotVelocity.Y/10))/2), 0.05)
  977. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  978. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.4, -0.5) * c_angles(math.rad(-45), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
  979. elseif coughing == false and talking == true then
  980. Humanoid.WalkSpeed = 10
  981. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(-math.sin(sine/4)/8, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5)), 0.15)
  982. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.sin(sine/4)/8, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5)), 0.15)
  983. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/3, math.sin((rootPart.RotVelocity.Y/10))/2, -math.sin((rootPart.RotVelocity.Y/10))/2), 0.15)
  984. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/3, -math.sin((rootPart.RotVelocity.Y/10))/2, math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
  985. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  986. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(-math.sin(sine/1.5)/20, math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
  987. end
  988. else
  989. if coughing == false and talking == false then
  990. angleSpeed = 10
  991. axisSpeed = 10
  992. Humanoid.WalkSpeed = 20
  993. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.55, -0.2) * c_angles(math.rad(90),-math.sin((rootPart.RotVelocity.X/80))/-2, math.sin((rootPart.RotVelocity.Y/2.5))/-2), 0.15)
  994. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  995. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/2, math.sin((rootPart.RotVelocity.Y/10))/1, -math.sin((rootPart.RotVelocity.Y/10))/1), 0.4)
  996. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/2, -math.sin((rootPart.RotVelocity.Y/10))/1, math.sin((-rootPart.RotVelocity.Y/10))/1), 0.4)
  997. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  998. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(-0.1, 1.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(10)), 0.15)
  999. elseif coughing == true then
  1000. Humanoid.WalkSpeed = 8
  1001. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.55, 0) * c_angles(math.rad(-10), -math.sin((rootPart.RotVelocity.X/80))/2, math.sin((rootPart.RotVelocity.Y/2.5))/2), 0.15)
  1002. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.9, -0.1) * c_angles(math.rad(100), math.rad(50), math.rad(50)), 0.15)
  1003. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/2, math.sin((rootPart.RotVelocity.Y/10))/1, -math.sin((rootPart.RotVelocity.Y/10))/1), 0.1)
  1004. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/2, -math.sin((rootPart.RotVelocity.Y/10))/1, math.sin((-rootPart.RotVelocity.Y/10))/1), 0.1)
  1005. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  1006. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(-0.1, 1.5, -0.2) * c_angles(math.rad(-30), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(10)), 0.15)
  1007. elseif coughing == false and talking == true then
  1008. Humanoid.WalkSpeed = 20
  1009. RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.55, -0.2) * c_angles(math.rad(90),-math.sin((rootPart.RotVelocity.X/80))/-2, math.sin((rootPart.RotVelocity.Y/2.5))/-2), 0.15)
  1010. LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  1011. LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/2, math.sin((rootPart.RotVelocity.Y/10))/1, -math.sin((rootPart.RotVelocity.Y/10))/1), 0.4)
  1012. RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/2, -math.sin((rootPart.RotVelocity.Y/10))/1, math.sin((-rootPart.RotVelocity.Y/10))/1), 0.4)
  1013. Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
  1014. Head_Weld.C0 = clerp(Head_Weld.C0, c_new(-0.1, 1.5, 0) * c_angles(-math.sin(sine/1.5)/20, math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(10)), 0.15)
  1015. end
  1016. end
  1017. end
  1018. end)
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