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- --Metal Wings Gifted by TheRedAngel, Regular Script!
- me = game.Players.LocalPlayer
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Wings"
- script.Parent = h
- end
- bin = script.Parent
- function weld(w, p, p0, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function prop(part, parent, collide, tran, ref, x, y, z, color)
- part.Parent = parent
- part.formFactor = 0
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part:BreakJoints()
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- mesh.MeshType = type
- end
- wings = Instance.new("Model",me.Character)
- wings.Name = "Wings"
- torso = me.Character.Torso
- rarm = me.Character["Right Arm"]
- larm = me.Character["Left Arm"]
- main = Instance.new("Part")
- prop(main,wings,false,0,0.06,2,1,2,"Dark grey")
- mainmesh = Instance.new("SpecialMesh")
- mesh(mainmesh,main,0.9,0.4,0.75,"Torso")
- tweld = Instance.new("Weld")
- weld(tweld,torso,torso,main,-1.57,0,0,0,0,-0.7)
- wing1 = Instance.new("Part")
- prop(wing1,wings,false,0,0.1,1,1,2,"Dark grey")
- wingmesh1 = Instance.new("SpecialMesh")
- mesh(wingmesh1,wing1,1,0.65,1.2,"Brick")
- ww1 = Instance.new("Weld")
- weld(ww1,main,main,wing1,0,0,0,1,0,0)
- wing2 = Instance.new("Part")
- prop(wing2,wings,false,0,0.1,1,1,2,"Dark grey")
- wingmesh2 = Instance.new("SpecialMesh")
- mesh(wingmesh2,wing2,1,0.65,1.2,"Brick")
- ww2 = Instance.new("Weld")
- weld(ww2,main,main,wing2,0,0,0,-1,0,0)
- wing2b = Instance.new("Part")
- prop(wing2b,wings,false,0,0.1,1,2,3,"Dark grey")
- wingmesh2b = Instance.new("SpecialMesh")
- mesh(wingmesh2b,wing2b,0.4,1.4,1.4,"Wedge")
- ww2b = Instance.new("Weld")
- weld(ww2b,main,main,wing2b,-math.pi/2,0,math.pi/2,-3,0,-0.25)
- wing1b = Instance.new("Part")
- prop(wing1b,wings,false,0,0.1,1,2,3,"Dark grey")
- wingmesh1b = Instance.new("SpecialMesh")
- mesh(wingmesh1b,wing1b,0.4,1.4,1.4,"Wedge")
- ww1b = Instance.new("Weld")
- weld(ww1b,main,main,wing1b,-math.pi/2,0,-math.pi/2,3,0,-0.25)
- thrust1 = Instance.new("Part")
- prop(thrust1, wings, false, 0, 0.1, 1, 2, 1, "Dark grey")
- tme1 = Instance.new("SpecialMesh")
- mesh(tme1,thrust1,0.8,1,0.8,"Head")
- tw1 = Instance.new("Weld")
- weld(tw1, wing1b, wing1b, thrust1, 0, 0, 0, 0, 0, 0)
- thrust2 = Instance.new("Part")
- prop(thrust2, wings, false, 0, 0.1, 1, 2, 1, "Dark grey")
- tme2 = Instance.new("SpecialMesh")
- mesh(tme2,thrust2,0.8,1,0.8,"Head")
- tw2 = Instance.new("Weld")
- weld(tw2, wing2b, wing2b, thrust2, 0, 0, 0, 0, 0, 0)
- fire1 = Instance.new("Fire",thrust1)
- fire1.Heat = 25
- fire1.Size = 2
- fire1.Enabled = false
- fire2 = Instance.new("Fire",thrust2)
- fire2.Heat = 25
- fire2.Size = 2
- fire2.Enabled = false
- hold = false
- using = false
- speed = 0
- maxspeed = 700
- bin.Selected:connect(function(mouse)
- speed = 0
- mouse.Button1Down:connect(function()
- if using == false then
- hold = true
- using = true
- me.Character.Humanoid.PlatformStand = true
- bg = Instance.new("BodyGyro",main)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bv = Instance.new("BodyVelocity",main)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bg.cframe = CFrame.new(main.Position, mouse.Hit.p)
- bv.velocity = main.CFrame.lookVector * speed
- fire1.Enabled = true
- fire2.Enabled = true
- while hold do
- wait()
- speed = speed + 5
- if speed >= maxspeed then
- speed = maxspeed
- end
- bg.cframe = CFrame.new(main.Position, mouse.Hit.p)
- bv.velocity = main.CFrame.lookVector * speed
- end
- end
- end)
- mouse.Button1Up:connect(function()
- hold = false
- me.Character.Humanoid.PlatformStand = false
- fire1.Enabled = false
- fire2.Enabled = false
- for i = speed, 0, -30 do
- wait()
- speed = i
- bv.velocity = main.CFrame.lookVector * speed
- end
- bg.Parent = torso
- bg.cframe = CFrame.new(torso.Position, torso.Position + Vector3.new(3,0,0))
- wait(0.5)
- bv:remove()
- wait(2)
- bg:remove()
- using = false
- end)
- end)
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