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- -- made by 1ndrew for the people who like snipers lol
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- CylinderMesh4 = Instance.new("CylinderMesh")
- Part5 = Instance.new("Part")
- CylinderMesh6 = Instance.new("CylinderMesh")
- Part7 = Instance.new("Part")
- CylinderMesh8 = Instance.new("CylinderMesh")
- Part9 = Instance.new("Part")
- CylinderMesh10 = Instance.new("CylinderMesh")
- Part11 = Instance.new("Part")
- CylinderMesh12 = Instance.new("CylinderMesh")
- Part13 = Instance.new("Part")
- CylinderMesh14 = Instance.new("CylinderMesh")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- BlockMesh18 = Instance.new("BlockMesh")
- Part19 = Instance.new("Part")
- BlockMesh20 = Instance.new("BlockMesh")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- Part25 = Instance.new("Part")
- BlockMesh26 = Instance.new("BlockMesh")
- Part27 = Instance.new("Part")
- CylinderMesh28 = Instance.new("CylinderMesh")
- Part29 = Instance.new("Part")
- BlockMesh30 = Instance.new("BlockMesh")
- Part31 = Instance.new("Part")
- BlockMesh32 = Instance.new("BlockMesh")
- Part33 = Instance.new("Part")
- CylinderMesh34 = Instance.new("CylinderMesh")
- Part35 = Instance.new("Part")
- CylinderMesh36 = Instance.new("CylinderMesh")
- Part37 = Instance.new("Part")
- BlockMesh38 = Instance.new("BlockMesh")
- Part39 = Instance.new("Part")
- CylinderMesh40 = Instance.new("CylinderMesh")
- Part41 = Instance.new("Part")
- SpecialMesh42 = Instance.new("SpecialMesh")
- Part43 = Instance.new("Part")
- CylinderMesh44 = Instance.new("CylinderMesh")
- Part45 = Instance.new("Part")
- BlockMesh46 = Instance.new("BlockMesh")
- Part47 = Instance.new("Part")
- BlockMesh48 = Instance.new("BlockMesh")
- Part49 = Instance.new("Part")
- BlockMesh50 = Instance.new("BlockMesh")
- Part51 = Instance.new("Part")
- BlockMesh52 = Instance.new("BlockMesh")
- Part53 = Instance.new("Part")
- BlockMesh54 = Instance.new("BlockMesh")
- Part55 = Instance.new("Part")
- BlockMesh56 = Instance.new("BlockMesh")
- Part57 = Instance.new("Part")
- BlockMesh58 = Instance.new("BlockMesh")
- Part59 = Instance.new("Part")
- BlockMesh60 = Instance.new("BlockMesh")
- Part61 = Instance.new("Part")
- CylinderMesh62 = Instance.new("CylinderMesh")
- Part63 = Instance.new("Part")
- BlockMesh64 = Instance.new("BlockMesh")
- Part65 = Instance.new("Part")
- SpecialMesh66 = Instance.new("SpecialMesh")
- Part67 = Instance.new("Part")
- SpecialMesh68 = Instance.new("SpecialMesh")
- Part69 = Instance.new("Part")
- BlockMesh70 = Instance.new("BlockMesh")
- Part71 = Instance.new("Part")
- SpecialMesh72 = Instance.new("SpecialMesh")
- Part73 = Instance.new("Part")
- BlockMesh74 = Instance.new("BlockMesh")
- Part75 = Instance.new("Part")
- BlockMesh76 = Instance.new("BlockMesh")
- Part77 = Instance.new("Part")
- SpecialMesh78 = Instance.new("SpecialMesh")
- Part79 = Instance.new("Part")
- CylinderMesh80 = Instance.new("CylinderMesh")
- LocalScript81 = Instance.new("LocalScript")
- SpecialMesh82 = Instance.new("SpecialMesh")
- SpecialMesh83 = Instance.new("SpecialMesh")
- Part84 = Instance.new("Part")
- BlockMesh85 = Instance.new("BlockMesh")
- Part86 = Instance.new("Part")
- CylinderMesh87 = Instance.new("CylinderMesh")
- Part88 = Instance.new("Part")
- SpecialMesh89 = Instance.new("SpecialMesh")
- Part90 = Instance.new("Part")
- BlockMesh91 = Instance.new("BlockMesh")
- Part92 = Instance.new("Part")
- BlockMesh93 = Instance.new("BlockMesh")
- Part94 = Instance.new("Part")
- BlockMesh95 = Instance.new("BlockMesh")
- Part96 = Instance.new("Part")
- Sound97 = Instance.new("Sound")
- Sound98 = Instance.new("Sound")
- Part99 = Instance.new("Part")
- BlockMesh100 = Instance.new("BlockMesh")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- BlockMesh103 = Instance.new("BlockMesh")
- Part104 = Instance.new("Part")
- SpecialMesh105 = Instance.new("SpecialMesh")
- Part106 = Instance.new("Part")
- CylinderMesh107 = Instance.new("CylinderMesh")
- Part108 = Instance.new("Part")
- CylinderMesh109 = Instance.new("CylinderMesh")
- Part110 = Instance.new("Part")
- BlockMesh111 = Instance.new("BlockMesh")
- Part112 = Instance.new("Part")
- BlockMesh113 = Instance.new("BlockMesh")
- Part114 = Instance.new("Part")
- BlockMesh115 = Instance.new("BlockMesh")
- Part116 = Instance.new("Part")
- BlockMesh117 = Instance.new("BlockMesh")
- Part118 = Instance.new("Part")
- BlockMesh119 = Instance.new("BlockMesh")
- Part120 = Instance.new("Part")
- CylinderMesh121 = Instance.new("CylinderMesh")
- Part122 = Instance.new("Part")
- Decal123 = Instance.new("Decal")
- BlockMesh124 = Instance.new("BlockMesh")
- Part125 = Instance.new("Part")
- SpecialMesh126 = Instance.new("SpecialMesh")
- Part127 = Instance.new("Part")
- CylinderMesh128 = Instance.new("CylinderMesh")
- Part129 = Instance.new("Part")
- SpecialMesh130 = Instance.new("SpecialMesh")
- Part131 = Instance.new("Part")
- CylinderMesh132 = Instance.new("CylinderMesh")
- Part133 = Instance.new("Part")
- CylinderMesh134 = Instance.new("CylinderMesh")
- Part135 = Instance.new("Part")
- SpecialMesh136 = Instance.new("SpecialMesh")
- Part137 = Instance.new("Part")
- BlockMesh138 = Instance.new("BlockMesh")
- Part139 = Instance.new("Part")
- SpecialMesh140 = Instance.new("SpecialMesh")
- Part141 = Instance.new("Part")
- Decal142 = Instance.new("Decal")
- BlockMesh143 = Instance.new("BlockMesh")
- Part144 = Instance.new("Part")
- BlockMesh145 = Instance.new("BlockMesh")
- Part146 = Instance.new("Part")
- SpecialMesh147 = Instance.new("SpecialMesh")
- LocalScript148 = Instance.new("LocalScript")
- LocalScript149 = Instance.new("LocalScript")
- LocalScript150 = Instance.new("LocalScript")
- LocalScript151 = Instance.new("LocalScript")
- NumberValue152 = Instance.new("NumberValue")
- NumberValue153 = Instance.new("NumberValue")
- PointLight154 = Instance.new("PointLight")
- Smoke155 = Instance.new("Smoke")
- Smoke156 = Instance.new("Smoke")
- ScreenGui157 = Instance.new("ScreenGui")
- Frame158 = Instance.new("Frame")
- TextLabel159 = Instance.new("TextLabel")
- Frame160 = Instance.new("Frame")
- TextLabel161 = Instance.new("TextLabel")
- Frame162 = Instance.new("Frame")
- TextLabel163 = Instance.new("TextLabel")
- Tool0.Name = "AS-50"
- Tool0.Parent = mas
- Part1.Parent = Tool0
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.BrickColor = BrickColor.new("Dark stone grey")
- Part1.Rotation = Vector3.new(-90, -8.42000008, -90)
- Part1.Anchored = true
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.Size = Vector3.new(1, 1, 1)
- Part1.CFrame = CFrame.new(43.900856, 3.36741734, 13.2759838, 4.47034836e-08, 0.989220142, -0.146437109, 1.25064503e-09, 0.146437287, 0.989219725, 0.999999762, 0, 7.4505806e-09)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Position = Vector3.new(43.900856, 3.36741734, 13.2759838)
- Part1.Orientation = Vector3.new(-81.5800018, -90, 0)
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(0.190476194, 0.523809552, 0.142857149)
- SpecialMesh2.MeshType = Enum.MeshType.Wedge
- SpecialMesh2.Scale = Vector3.new(0.190476194, 0.523809552, 0.142857149)
- Part3.Parent = Tool0
- Part3.Material = Enum.Material.SmoothPlastic
- Part3.BrickColor = BrickColor.new("Dark stone grey")
- Part3.Rotation = Vector3.new(91.9599991, -89.5, 106.959999)
- Part3.Anchored = true
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.Size = Vector3.new(1, 1, 1)
- Part3.CFrame = CFrame.new(44.3145943, 3.28606224, 13.5169811, -0.00257126987, -0.0084332414, -0.999961555, 0.258806467, 0.965888917, -0.00881160889, 0.965925574, -0.258818865, -0.000301063061)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part3.Position = Vector3.new(44.3145943, 3.28606224, 13.5169811)
- Part3.Orientation = Vector3.new(0.5, -90.0199966, 15)
- Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh4.Parent = Part3
- CylinderMesh4.Scale = Vector3.new(0.190476194, 0.190476194, 0.142857149)
- CylinderMesh4.Scale = Vector3.new(0.190476194, 0.190476194, 0.142857149)
- Part5.Parent = Tool0
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.BrickColor = BrickColor.new("Dark stone grey")
- Part5.Rotation = Vector3.new(89.9799957, -89.5, 104.979996)
- Part5.Anchored = true
- Part5.FormFactor = Enum.FormFactor.Symmetric
- Part5.Size = Vector3.new(1, 1, 1)
- Part5.CFrame = CFrame.new(44.3164291, 3.0790689, 13.5719814, -0.00225636363, -0.00843323395, -0.99996227, 0.258809358, 0.965888917, -0.00873009488, 0.965925694, -0.258818924, 3.15904617e-06)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part5.Position = Vector3.new(44.3164291, 3.0790689, 13.5719814)
- Part5.Orientation = Vector3.new(0.5, -90, 15)
- Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh6.Parent = Part5
- CylinderMesh6.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149)
- CylinderMesh6.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149)
- Part7.Parent = Tool0
- Part7.Material = Enum.Material.SmoothPlastic
- Part7.BrickColor = BrickColor.new("Black")
- Part7.Rotation = Vector3.new(90, 0.50999999, 90)
- Part7.Anchored = true
- Part7.FormFactor = Enum.FormFactor.Symmetric
- Part7.Size = Vector3.new(1, 1, 1)
- Part7.CFrame = CFrame.new(46.8223305, 4.12125826, 13.2759762, 2.98023224e-08, -0.999961376, 0.00882340223, 5.2280793e-08, -0.00882354565, -0.999961019, 0.999999821, 7.4505806e-08, 5.00585884e-08)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part7.Position = Vector3.new(46.8223305, 4.12125826, 13.2759762)
- Part7.Orientation = Vector3.new(89.4899979, 90, 180)
- Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh8.Parent = Part7
- CylinderMesh8.Scale = Vector3.new(0.247619033, 0.304761946, 0.309523821)
- CylinderMesh8.Scale = Vector3.new(0.247619033, 0.304761946, 0.309523821)
- Part9.Parent = Tool0
- Part9.Material = Enum.Material.SmoothPlastic
- Part9.BrickColor = BrickColor.new("Black")
- Part9.Rotation = Vector3.new(90, 0.50999999, 90)
- Part9.Anchored = true
- Part9.FormFactor = Enum.FormFactor.Symmetric
- Part9.Size = Vector3.new(1, 1, 1)
- Part9.CFrame = CFrame.new(46.5453529, 4.11881495, 13.2759781, 2.98023224e-08, -0.999961376, 0.00882340223, 5.2280793e-08, -0.00882354565, -0.999961019, 0.999999821, 7.4505806e-08, 5.00585884e-08)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Position = Vector3.new(46.5453529, 4.11881495, 13.2759781)
- Part9.Orientation = Vector3.new(89.4899979, 90, 180)
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh10.Parent = Part9
- CylinderMesh10.Scale = Vector3.new(0.190476194, 0.095238097, 0.238095239)
- CylinderMesh10.Scale = Vector3.new(0.190476194, 0.095238097, 0.238095239)
- Part11.Parent = Tool0
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.BrickColor = BrickColor.new("Dark stone grey")
- Part11.Rotation = Vector3.new(91.9599991, -89.5, 106.959999)
- Part11.Anchored = true
- Part11.FormFactor = Enum.FormFactor.Symmetric
- Part11.Size = Vector3.new(1, 1, 1)
- Part11.CFrame = CFrame.new(44.3121681, 3.56205773, 13.4429855, -0.00257126987, -0.00843323767, -0.999961674, 0.258806467, 0.965888977, -0.00881163031, 0.965925574, -0.258818895, -0.000301003456)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part11.Position = Vector3.new(44.3121681, 3.56205773, 13.4429855)
- Part11.Orientation = Vector3.new(0.5, -90.0199966, 15)
- Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh12.Parent = Part11
- CylinderMesh12.Scale = Vector3.new(0.095238097, 0.952380955, 0.142857149)
- CylinderMesh12.Scale = Vector3.new(0.095238097, 0.952380955, 0.142857149)
- Part13.Parent = Tool0
- Part13.Material = Enum.Material.SmoothPlastic
- Part13.BrickColor = BrickColor.new("Black")
- Part13.Rotation = Vector3.new(180, 0, -90.5099945)
- Part13.Anchored = true
- Part13.FormFactor = Enum.FormFactor.Symmetric
- Part13.Size = Vector3.new(1, 2, 1)
- Part13.CFrame = CFrame.new(46.0453529, 4.11440325, 13.2759762, -0.00882340223, 0.999961376, -2.98023224e-08, 0.999961019, 0.00882354565, -5.2280793e-08, -5.00585884e-08, -7.4505806e-08, -0.999999821)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part13.Position = Vector3.new(46.0453529, 4.11440325, 13.2759762)
- Part13.Orientation = Vector3.new(0, -180, 89.4899979)
- Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh14.Parent = Part13
- CylinderMesh14.Scale = Vector3.new(0.128571421, 0.976190448, 0.171428561)
- CylinderMesh14.Scale = Vector3.new(0.128571421, 0.976190448, 0.171428561)
- Part15.Parent = Tool0
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.BrickColor = BrickColor.new("Black")
- Part15.Rotation = Vector3.new(0, 0, -179.48999)
- Part15.Anchored = true
- Part15.FormFactor = Enum.FormFactor.Symmetric
- Part15.Size = Vector3.new(1, 1, 1)
- Part15.CFrame = CFrame.new(44.6416206, 4.07801676, 13.1809845, -0.999961376, 0.00882340223, 2.98023224e-08, -0.00882354565, -0.999961019, 5.2280793e-08, 7.4505806e-08, 5.00585884e-08, 0.999999821)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part15.Position = Vector3.new(44.6416206, 4.07801676, 13.1809845)
- Part15.Orientation = Vector3.new(0, 0, -179.48999)
- Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh16.Parent = Part15
- SpecialMesh16.Scale = Vector3.new(0.857142866, 0.095238097, 0.095238097)
- SpecialMesh16.MeshType = Enum.MeshType.Wedge
- SpecialMesh16.Scale = Vector3.new(0.857142866, 0.095238097, 0.095238097)
- Part17.Parent = Tool0
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.BrickColor = BrickColor.new("Black")
- Part17.Rotation = Vector3.new(180, 0, 59.4899979)
- Part17.Anchored = true
- Part17.FormFactor = Enum.FormFactor.Symmetric
- Part17.Size = Vector3.new(1, 1, 1)
- Part17.CFrame = CFrame.new(45.9404793, 4.21449089, 13.2759819, 0.507622004, -0.861580014, -2.98023224e-08, -0.861579716, -0.507622004, -5.2280793e-08, -1.49011612e-08, 7.4505806e-08, -0.999999821)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part17.Position = Vector3.new(45.9404793, 4.21449089, 13.2759819)
- Part17.Orientation = Vector3.new(0, -180, -120.509995)
- Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh18.Parent = Part17
- BlockMesh18.Scale = Vector3.new(0.142857149, 0.0476190485, 0.095238097)
- BlockMesh18.Scale = Vector3.new(0.142857149, 0.0476190485, 0.095238097)
- Part19.Parent = Tool0
- Part19.Material = Enum.Material.SmoothPlastic
- Part19.BrickColor = BrickColor.new("Black")
- Part19.Rotation = Vector3.new(180, 0, 89.4899979)
- Part19.Anchored = true
- Part19.FormFactor = Enum.FormFactor.Symmetric
- Part19.Size = Vector3.new(1, 1, 1)
- Part19.CFrame = CFrame.new(44.6167793, 4.17280054, 13.2759819, 0.00882340223, -0.999961376, -2.98023224e-08, -0.999961019, -0.00882354565, -5.2280793e-08, 5.00585884e-08, 7.4505806e-08, -0.999999821)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part19.Position = Vector3.new(44.6167793, 4.17280054, 13.2759819)
- Part19.Orientation = Vector3.new(0, -180, -90.5099945)
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh20.Parent = Part19
- BlockMesh20.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- BlockMesh20.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- Part21.Parent = Tool0
- Part21.Material = Enum.Material.SmoothPlastic
- Part21.BrickColor = BrickColor.new("Black")
- Part21.Rotation = Vector3.new(180, 0, 179.48999)
- Part21.Anchored = true
- Part21.FormFactor = Enum.FormFactor.Symmetric
- Part21.Size = Vector3.new(1, 1, 1)
- Part21.CFrame = CFrame.new(44.6399422, 4.26801682, 13.3719864, -0.999961376, -0.00882340223, -2.98023224e-08, -0.00882354565, 0.999961019, -5.2280793e-08, 7.4505806e-08, -5.00585884e-08, -0.999999821)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part21.Position = Vector3.new(44.6399422, 4.26801682, 13.3719864)
- Part21.Orientation = Vector3.new(0, -180, -0.50999999)
- Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh22.Parent = Part21
- SpecialMesh22.Scale = Vector3.new(0.857142866, 0.095238097, 0.095238097)
- SpecialMesh22.MeshType = Enum.MeshType.Wedge
- SpecialMesh22.Scale = Vector3.new(0.857142866, 0.095238097, 0.095238097)
- Part23.Parent = Tool0
- Part23.Material = Enum.Material.SmoothPlastic
- Part23.BrickColor = BrickColor.new("Black")
- Part23.Rotation = Vector3.new(180, 0, -0.50999999)
- Part23.Anchored = true
- Part23.FormFactor = Enum.FormFactor.Symmetric
- Part23.Size = Vector3.new(1, 1, 1)
- Part23.CFrame = CFrame.new(44.6416206, 4.07801485, 13.3719864, 0.999961376, 0.00882340223, -2.98023224e-08, 0.00882354565, -0.999961019, -5.2280793e-08, -7.4505806e-08, 5.00585884e-08, -0.999999821)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part23.Position = Vector3.new(44.6416206, 4.07801485, 13.3719864)
- Part23.Orientation = Vector3.new(0, -180, 179.48999)
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.Scale = Vector3.new(0.857142866, 0.095238097, 0.095238097)
- SpecialMesh24.MeshType = Enum.MeshType.Wedge
- SpecialMesh24.Scale = Vector3.new(0.857142866, 0.095238097, 0.095238097)
- Part25.Parent = Tool0
- Part25.Material = Enum.Material.SmoothPlastic
- Part25.BrickColor = BrickColor.new("Black")
- Part25.Rotation = Vector3.new(180, 0, 89.4899979)
- Part25.Anchored = true
- Part25.FormFactor = Enum.FormFactor.Symmetric
- Part25.Size = Vector3.new(1, 1, 1)
- Part25.CFrame = CFrame.new(45.4970474, 4.26157951, 13.27598, 0.00882340223, -0.999961376, -2.98023224e-08, -0.999961019, -0.00882354565, -5.2280793e-08, 5.00585884e-08, 7.4505806e-08, -0.999999821)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part25.Position = Vector3.new(45.4970474, 4.26157951, 13.27598)
- Part25.Orientation = Vector3.new(0, -180, -90.5099945)
- Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh26.Parent = Part25
- BlockMesh26.Scale = Vector3.new(0.0476190485, 0.857142866, 0.095238097)
- BlockMesh26.Scale = Vector3.new(0.0476190485, 0.857142866, 0.095238097)
- Part27.Parent = Tool0
- Part27.Material = Enum.Material.SmoothPlastic
- Part27.BrickColor = BrickColor.new("Dark stone grey")
- Part27.Rotation = Vector3.new(89.9799957, -89.5, 74.9799957)
- Part27.Anchored = true
- Part27.FormFactor = Enum.FormFactor.Symmetric
- Part27.Size = Vector3.new(1, 1, 1)
- Part27.CFrame = CFrame.new(44.3164291, 3.0790689, 12.9759789, 0.00228366256, -0.00851032138, -0.999961734, -0.25880897, 0.9658885, -0.00881163031, 0.965925753, 0.258818954, 3.17394733e-06)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part27.Position = Vector3.new(44.3164291, 3.0790689, 12.9759789)
- Part27.Orientation = Vector3.new(0.5, -90, -15)
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh28.Parent = Part27
- CylinderMesh28.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149)
- CylinderMesh28.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149)
- Part29.Parent = Tool0
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Black")
- Part29.Rotation = Vector3.new(0, 0, -14.4899998)
- Part29.Anchored = true
- Part29.FormFactor = Enum.FormFactor.Symmetric
- Part29.Size = Vector3.new(1, 1, 1)
- Part29.CFrame = CFrame.new(42.9845848, 3.50834107, 13.2529869, 0.968172073, 0.250286341, 2.98023224e-08, -0.250286132, 0.968171895, 8.57110827e-09, -2.98023224e-08, -2.23517418e-08, 0.999999821)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part29.Position = Vector3.new(42.9845848, 3.50834107, 13.2529869)
- Part29.Orientation = Vector3.new(0, 0, -14.4899998)
- Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh30.Parent = Part29
- BlockMesh30.Scale = Vector3.new(0.238095239, 0.476190478, 0.238095239)
- BlockMesh30.Scale = Vector3.new(0.238095239, 0.476190478, 0.238095239)
- Part31.Parent = Tool0
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Black")
- Part31.Rotation = Vector3.new(90, 0.50999999, 90)
- Part31.Anchored = true
- Part31.FormFactor = Enum.FormFactor.Symmetric
- Part31.Size = Vector3.new(1, 1, 1)
- Part31.CFrame = CFrame.new(44.2597885, 4.1696496, 13.2759819, 2.98023224e-08, -0.999961376, 0.00882340223, 5.2280793e-08, -0.00882354565, -0.999961019, 0.999999821, 7.4505806e-08, 5.00585884e-08)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part31.Position = Vector3.new(44.2597885, 4.1696496, 13.2759819)
- Part31.Orientation = Vector3.new(89.4899979, 90, 180)
- Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh32.Parent = Part31
- BlockMesh32.Scale = Vector3.new(0.285714298, 0.095238097, 0.095238097)
- BlockMesh32.Scale = Vector3.new(0.285714298, 0.095238097, 0.095238097)
- Part33.Parent = Tool0
- Part33.Material = Enum.Material.SmoothPlastic
- Part33.BrickColor = BrickColor.new("Dark stone grey")
- Part33.Rotation = Vector3.new(-90, 89.5, -180)
- Part33.Anchored = true
- Part33.FormFactor = Enum.FormFactor.Symmetric
- Part33.Size = Vector3.new(1, 1, 1)
- Part33.CFrame = CFrame.new(44.3079758, 4.0370698, 13.2759819, -0.00882340129, 2.98023224e-08, 0.999961376, 0.999961019, 8.56847659e-09, 0.0088236127, -6.75208867e-09, 0.999999821, -7.4505806e-08)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part33.Position = Vector3.new(44.3079758, 4.0370698, 13.2759819)
- Part33.Orientation = Vector3.new(-0.50999999, 90, 90)
- Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh34.Parent = Part33
- CylinderMesh34.Scale = Vector3.new(0.142857149, 0.238095239, 0.190476194)
- CylinderMesh34.Scale = Vector3.new(0.142857149, 0.238095239, 0.190476194)
- Part35.Parent = Tool0
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.BrickColor = BrickColor.new("Black")
- Part35.Rotation = Vector3.new(180, 0, -90.5099945)
- Part35.Anchored = true
- Part35.FormFactor = Enum.FormFactor.Symmetric
- Part35.Size = Vector3.new(1, 1, 1)
- Part35.CFrame = CFrame.new(44.3074265, 4.09906816, 13.2759819, -0.00882340223, 0.999961376, -2.98023224e-08, 0.999961019, 0.00882354565, -5.2280793e-08, -5.00585884e-08, -7.4505806e-08, -0.999999821)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part35.Position = Vector3.new(44.3074265, 4.09906816, 13.2759819)
- Part35.Orientation = Vector3.new(0, -180, 89.4899979)
- Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh36.Parent = Part35
- CylinderMesh36.Scale = Vector3.new(0.238095239, 0.190476194, 0.285714298)
- CylinderMesh36.Scale = Vector3.new(0.238095239, 0.190476194, 0.285714298)
- Part37.Parent = Tool0
- Part37.Material = Enum.Material.SmoothPlastic
- Part37.BrickColor = BrickColor.new("Black")
- Part37.Rotation = Vector3.new(90, 0.50999999, 90)
- Part37.Anchored = true
- Part37.FormFactor = Enum.FormFactor.Symmetric
- Part37.Size = Vector3.new(1, 1, 1)
- Part37.CFrame = CFrame.new(44.4257813, 4.17111444, 13.2759876, 2.98023224e-08, -0.999961376, 0.00882340223, 5.2280793e-08, -0.00882354565, -0.999961019, 0.999999821, 7.4505806e-08, 5.00585884e-08)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part37.Position = Vector3.new(44.4257813, 4.17111444, 13.2759876)
- Part37.Orientation = Vector3.new(89.4899979, 90, 180)
- Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh38.Parent = Part37
- BlockMesh38.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- BlockMesh38.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- Part39.Parent = Tool0
- Part39.Material = Enum.Material.SmoothPlastic
- Part39.BrickColor = BrickColor.new("Dark stone grey")
- Part39.Rotation = Vector3.new(89.9799957, -89.5, 74.9799957)
- Part39.Anchored = true
- Part39.FormFactor = Enum.FormFactor.Symmetric
- Part39.Size = Vector3.new(1, 1, 1)
- Part39.CFrame = CFrame.new(44.3121681, 3.56205773, 13.1049824, 0.00228366256, -0.00851032138, -0.999961734, -0.25880897, 0.9658885, -0.00881163031, 0.965925753, 0.258818954, 3.17394733e-06)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part39.Position = Vector3.new(44.3121681, 3.56205773, 13.1049824)
- Part39.Orientation = Vector3.new(0.5, -90, -15)
- Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh40.Parent = Part39
- CylinderMesh40.Scale = Vector3.new(0.095238097, 0.952380955, 0.142857149)
- CylinderMesh40.Scale = Vector3.new(0.095238097, 0.952380955, 0.142857149)
- Part41.Parent = Tool0
- Part41.Material = Enum.Material.SmoothPlastic
- Part41.BrickColor = BrickColor.new("Black")
- Part41.Rotation = Vector3.new(-90, -0.50999999, -90)
- Part41.Anchored = true
- Part41.FormFactor = Enum.FormFactor.Symmetric
- Part41.Size = Vector3.new(1, 1, 1)
- Part41.CFrame = CFrame.new(43.8337479, 3.83286452, 13.2759857, 2.98023224e-08, 0.999961376, -0.00882340223, 5.2280793e-08, 0.00882354565, 0.999961019, 0.999999821, -7.4505806e-08, -5.00585884e-08)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part41.Position = Vector3.new(43.8337479, 3.83286452, 13.2759857)
- Part41.Orientation = Vector3.new(-89.4899979, -90, 0)
- Part41.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh42.Parent = Part41
- SpecialMesh42.Scale = Vector3.new(0.285714298, 0.761904776, 0.285714298)
- SpecialMesh42.MeshType = Enum.MeshType.Wedge
- SpecialMesh42.Scale = Vector3.new(0.285714298, 0.761904776, 0.285714298)
- Part43.Parent = Tool0
- Part43.Material = Enum.Material.SmoothPlastic
- Part43.BrickColor = BrickColor.new("Black")
- Part43.Rotation = Vector3.new(90, 0.50999999, 90)
- Part43.Anchored = true
- Part43.FormFactor = Enum.FormFactor.Symmetric
- Part43.Size = Vector3.new(1, 1, 1)
- Part43.CFrame = CFrame.new(45.9503708, 4.11356401, 13.2759781, 2.98023224e-08, -0.999961376, 0.00882340223, 5.2280793e-08, -0.00882354565, -0.999961019, 0.999999821, 7.4505806e-08, 5.00585884e-08)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part43.Position = Vector3.new(45.9503708, 4.11356401, 13.2759781)
- Part43.Orientation = Vector3.new(89.4899979, 90, 180)
- Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh44.Parent = Part43
- CylinderMesh44.Scale = Vector3.new(0.190476194, 0.142857149, 0.238095239)
- CylinderMesh44.Scale = Vector3.new(0.190476194, 0.142857149, 0.238095239)
- Part45.Parent = Tool0
- Part45.Material = Enum.Material.SmoothPlastic
- Part45.BrickColor = BrickColor.new("Black")
- Part45.Rotation = Vector3.new(180, 0, 89.4899979)
- Part45.Anchored = true
- Part45.FormFactor = Enum.FormFactor.Symmetric
- Part45.Size = Vector3.new(1, 1, 1)
- Part45.CFrame = CFrame.new(44.9977608, 4.17616129, 13.2759819, 0.00882340223, -0.999961376, -2.98023224e-08, -0.999961019, -0.00882354565, -5.2280793e-08, 5.00585884e-08, 7.4505806e-08, -0.999999821)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part45.Position = Vector3.new(44.9977608, 4.17616129, 13.2759819)
- Part45.Orientation = Vector3.new(0, -180, -90.5099945)
- Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh46.Parent = Part45
- BlockMesh46.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- BlockMesh46.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- Part47.Parent = Tool0
- Part47.Material = Enum.Material.SmoothPlastic
- Part47.BrickColor = BrickColor.new("Black")
- Part47.Rotation = Vector3.new(90, 0.50999999, 90)
- Part47.Anchored = true
- Part47.FormFactor = Enum.FormFactor.Symmetric
- Part47.Size = Vector3.new(1, 1, 1)
- Part47.CFrame = CFrame.new(44.9977608, 4.17616129, 13.2759819, 2.98023224e-08, -0.999961376, 0.00882340223, 5.2280793e-08, -0.00882354565, -0.999961019, 0.999999821, 7.4505806e-08, 5.00585884e-08)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part47.Position = Vector3.new(44.9977608, 4.17616129, 13.2759819)
- Part47.Orientation = Vector3.new(89.4899979, 90, 180)
- Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh48.Parent = Part47
- BlockMesh48.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- BlockMesh48.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- Part49.Parent = Tool0
- Part49.Material = Enum.Material.SmoothPlastic
- Part49.BrickColor = BrickColor.new("Black")
- Part49.Rotation = Vector3.new(180, 0, 89.4899979)
- Part49.Anchored = true
- Part49.FormFactor = Enum.FormFactor.Symmetric
- Part49.Size = Vector3.new(1, 1, 1)
- Part49.CFrame = CFrame.new(44.8067665, 4.1744771, 13.2759838, 0.00882340223, -0.999961376, -2.98023224e-08, -0.999961019, -0.00882354565, -5.2280793e-08, 5.00585884e-08, 7.4505806e-08, -0.999999821)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part49.Position = Vector3.new(44.8067665, 4.1744771, 13.2759838)
- Part49.Orientation = Vector3.new(0, -180, -90.5099945)
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh50.Parent = Part49
- BlockMesh50.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- BlockMesh50.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- Part51.Parent = Tool0
- Part51.Material = Enum.Material.SmoothPlastic
- Part51.BrickColor = BrickColor.new("Black")
- Part51.Rotation = Vector3.new(180, 0, 89.4899979)
- Part51.Anchored = true
- Part51.FormFactor = Enum.FormFactor.Symmetric
- Part51.Size = Vector3.new(1, 1, 1)
- Part51.CFrame = CFrame.new(44.2597885, 4.1696496, 13.2759819, 0.00882340223, -0.999961376, -2.98023224e-08, -0.999961019, -0.00882354565, -5.2280793e-08, 5.00585884e-08, 7.4505806e-08, -0.999999821)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Position = Vector3.new(44.2597885, 4.1696496, 13.2759819)
- Part51.Orientation = Vector3.new(0, -180, -90.5099945)
- Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh52.Parent = Part51
- BlockMesh52.Scale = Vector3.new(0.285714298, 0.095238097, 0.095238097)
- BlockMesh52.Scale = Vector3.new(0.285714298, 0.095238097, 0.095238097)
- Part53.Parent = Tool0
- Part53.Material = Enum.Material.SmoothPlastic
- Part53.BrickColor = BrickColor.new("Black")
- Part53.Rotation = Vector3.new(180, 0, 89.4899979)
- Part53.Anchored = true
- Part53.FormFactor = Enum.FormFactor.Symmetric
- Part53.Size = Vector3.new(1, 1, 1)
- Part53.CFrame = CFrame.new(44.4257813, 4.17111444, 13.2759876, 0.00882340223, -0.999961376, -2.98023224e-08, -0.999961019, -0.00882354565, -5.2280793e-08, 5.00585884e-08, 7.4505806e-08, -0.999999821)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part53.Position = Vector3.new(44.4257813, 4.17111444, 13.2759876)
- Part53.Orientation = Vector3.new(0, -180, -90.5099945)
- Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh54.Parent = Part53
- BlockMesh54.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- BlockMesh54.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- Part55.Parent = Tool0
- Part55.Material = Enum.Material.SmoothPlastic
- Part55.BrickColor = BrickColor.new("Dark stone grey")
- Part55.Rotation = Vector3.new(180, 0, 171.580002)
- Part55.Anchored = true
- Part55.FormFactor = Enum.FormFactor.Symmetric
- Part55.Size = Vector3.new(1, 1, 1)
- Part55.CFrame = CFrame.new(43.8551521, 3.6740365, 13.2759857, -0.989220381, -0.146437287, -2.08616257e-07, -0.146437451, 0.989220023, -5.86756563e-08, 1.1920929e-07, -5.21540642e-08, -0.999999762)
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part55.Position = Vector3.new(43.8551521, 3.6740365, 13.2759857)
- Part55.Orientation = Vector3.new(0, -180, -8.42000008)
- Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh56.Parent = Part55
- BlockMesh56.Scale = Vector3.new(0.523809552, 0.476190478, 0.190476194)
- BlockMesh56.Scale = Vector3.new(0.523809552, 0.476190478, 0.190476194)
- Part57.Parent = Tool0
- Part57.Material = Enum.Material.SmoothPlastic
- Part57.BrickColor = BrickColor.new("Black")
- Part57.Rotation = Vector3.new(90, 0.50999999, 90)
- Part57.Anchored = true
- Part57.FormFactor = Enum.FormFactor.Symmetric
- Part57.Size = Vector3.new(1, 1, 1)
- Part57.CFrame = CFrame.new(44.6167793, 4.17280054, 13.2759819, 2.98023224e-08, -0.999961376, 0.00882340223, 5.2280793e-08, -0.00882354565, -0.999961019, 0.999999821, 7.4505806e-08, 5.00585884e-08)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part57.Position = Vector3.new(44.6167793, 4.17280054, 13.2759819)
- Part57.Orientation = Vector3.new(89.4899979, 90, 180)
- Part57.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh58.Parent = Part57
- BlockMesh58.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- BlockMesh58.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- Part59.Parent = Tool0
- Part59.Material = Enum.Material.SmoothPlastic
- Part59.BrickColor = BrickColor.new("Black")
- Part59.Rotation = Vector3.new(90, 0.50999999, 90)
- Part59.Anchored = true
- Part59.FormFactor = Enum.FormFactor.Symmetric
- Part59.Size = Vector3.new(1, 1, 1)
- Part59.CFrame = CFrame.new(44.8067665, 4.1744771, 13.2759838, 2.98023224e-08, -0.999961376, 0.00882340223, 5.2280793e-08, -0.00882354565, -0.999961019, 0.999999821, 7.4505806e-08, 5.00585884e-08)
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part59.Position = Vector3.new(44.8067665, 4.1744771, 13.2759838)
- Part59.Orientation = Vector3.new(89.4899979, 90, 180)
- Part59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh60.Parent = Part59
- BlockMesh60.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- BlockMesh60.Scale = Vector3.new(0.285714298, 0.142857149, 0.095238097)
- Part61.Parent = Tool0
- Part61.Material = Enum.Material.SmoothPlastic
- Part61.BrickColor = BrickColor.new("Dark stone grey")
- Part61.Rotation = Vector3.new(89.9799957, -89.5, 74.9799957)
- Part61.Anchored = true
- Part61.FormFactor = Enum.FormFactor.Symmetric
- Part61.Size = Vector3.new(1, 1, 1)
- Part61.CFrame = CFrame.new(44.3145981, 3.28606224, 13.0309792, 0.00228366256, -0.00851032138, -0.999961734, -0.25880897, 0.9658885, -0.00881163031, 0.965925753, 0.258818954, 3.17394733e-06)
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.TopSurface = Enum.SurfaceType.Smooth
- Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part61.Position = Vector3.new(44.3145981, 3.28606224, 13.0309792)
- Part61.Orientation = Vector3.new(0.5, -90, -15)
- Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh62.Parent = Part61
- CylinderMesh62.Scale = Vector3.new(0.190476194, 0.190476194, 0.142857149)
- CylinderMesh62.Scale = Vector3.new(0.190476194, 0.190476194, 0.142857149)
- Part63.Name = "Block"
- Part63.Parent = Tool0
- Part63.Material = Enum.Material.SmoothPlastic
- Part63.BrickColor = BrickColor.new("Black")
- Part63.Rotation = Vector3.new(0, 0, 120.509995)
- Part63.Anchored = true
- Part63.FormFactor = Enum.FormFactor.Symmetric
- Part63.Size = Vector3.new(1, 1, 1)
- Part63.CFrame = CFrame.new(43.2292633, 3.66051531, 13.2759857, -0.507622063, -0.861580074, 2.08616257e-07, 0.861579716, -0.507622063, 9.01171404e-09, 7.4505806e-08, 1.34110451e-07, 0.999999762)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part63.Position = Vector3.new(43.2292633, 3.66051531, 13.2759857)
- Part63.Orientation = Vector3.new(0, 0, 120.509995)
- Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh64.Parent = Part63
- BlockMesh64.Scale = Vector3.new(0.142857149, 0.0380952395, 0.0476190485)
- BlockMesh64.Scale = Vector3.new(0.142857149, 0.0380952395, 0.0476190485)
- Part65.Name = "Ring"
- Part65.Parent = Tool0
- Part65.Material = Enum.Material.SmoothPlastic
- Part65.BrickColor = BrickColor.new("Black")
- Part65.Rotation = Vector3.new(180, 0, -0.50999999)
- Part65.Anchored = true
- Part65.FormFactor = Enum.FormFactor.Symmetric
- Part65.Size = Vector3.new(1, 1, 1)
- Part65.CFrame = CFrame.new(43.2161179, 3.6743989, 13.2759895, 0.999961376, 0.00882340223, -2.98023224e-08, 0.00882354565, -0.999961019, -5.2280793e-08, -7.4505806e-08, 5.00585884e-08, -0.999999821)
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part65.Position = Vector3.new(43.2161179, 3.6743989, 13.2759895)
- Part65.Orientation = Vector3.new(0, -180, 179.48999)
- Part65.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh66.Parent = Part65
- SpecialMesh66.MeshId = "http://www.roblox.com/asset/?id=3270017"
- SpecialMesh66.Scale = Vector3.new(0.285714298, 0.238095239, 0.238095239)
- SpecialMesh66.MeshType = Enum.MeshType.FileMesh
- SpecialMesh66.Scale = Vector3.new(0.285714298, 0.238095239, 0.238095239)
- Part67.Parent = Tool0
- Part67.Material = Enum.Material.SmoothPlastic
- Part67.BrickColor = BrickColor.new("Black")
- Part67.Rotation = Vector3.new(180, 0, 179.48999)
- Part67.Anchored = true
- Part67.FormFactor = Enum.FormFactor.Symmetric
- Part67.Size = Vector3.new(3, 1, 1)
- Part67.CFrame = CFrame.new(42.9022293, 4.22868347, 13.3949871, -0.999961376, -0.00882340223, -2.98023224e-08, -0.00882354565, 0.999961019, -5.2280793e-08, 7.4505806e-08, -5.00585884e-08, -0.999999821)
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part67.Position = Vector3.new(42.9022293, 4.22868347, 13.3949871)
- Part67.Orientation = Vector3.new(0, -180, -0.50999999)
- Part67.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh68.Parent = Part67
- SpecialMesh68.Scale = Vector3.new(0.873015881, 0.142857149, 0.0476190485)
- SpecialMesh68.MeshType = Enum.MeshType.Wedge
- SpecialMesh68.Scale = Vector3.new(0.873015881, 0.142857149, 0.0476190485)
- Part69.Parent = Tool0
- Part69.Material = Enum.Material.SmoothPlastic
- Part69.BrickColor = BrickColor.new("Black")
- Part69.Rotation = Vector3.new(0, 0, 0.50999999)
- Part69.Anchored = true
- Part69.FormFactor = Enum.FormFactor.Symmetric
- Part69.Size = Vector3.new(1, 1, 1)
- Part69.CFrame = CFrame.new(43.0007858, 3.82551551, 13.2759895, 0.999961376, -0.00882340223, 2.98023224e-08, 0.00882354565, 0.999961019, 5.2280793e-08, -7.4505806e-08, -5.00585884e-08, 0.999999821)
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part69.Position = Vector3.new(43.0007858, 3.82551551, 13.2759895)
- Part69.Orientation = Vector3.new(0, 0, 0.50999999)
- Part69.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh70.Parent = Part69
- BlockMesh70.Scale = Vector3.new(0.90476191, 0.285714298, 0.285714298)
- BlockMesh70.Scale = Vector3.new(0.90476191, 0.285714298, 0.285714298)
- Part71.Parent = Tool0
- Part71.Material = Enum.Material.SmoothPlastic
- Part71.BrickColor = BrickColor.new("Black")
- Part71.Rotation = Vector3.new(-90, 89.5, -90)
- Part71.Anchored = true
- Part71.FormFactor = Enum.FormFactor.Symmetric
- Part71.Size = Vector3.new(1, 1, 1)
- Part71.CFrame = CFrame.new(42.8595505, 3.62425089, 13.2289867, 2.98023224e-08, 0.00882340223, 0.999961376, 5.2280793e-08, -0.999961019, 0.00882354565, 0.999999821, 5.00585884e-08, -7.4505806e-08)
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part71.Position = Vector3.new(42.8595505, 3.62425089, 13.2289867)
- Part71.Orientation = Vector3.new(-0.50999999, 90, 180)
- Part71.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh72.Parent = Part71
- SpecialMesh72.Scale = Vector3.new(0.190476194, 0.142857149, 0.142857149)
- SpecialMesh72.MeshType = Enum.MeshType.Wedge
- SpecialMesh72.Scale = Vector3.new(0.190476194, 0.142857149, 0.142857149)
- Part73.Parent = Tool0
- Part73.Material = Enum.Material.SmoothPlastic
- Part73.BrickColor = BrickColor.new("Black")
- Part73.Rotation = Vector3.new(0, 0, 0.50999999)
- Part73.Anchored = true
- Part73.FormFactor = Enum.FormFactor.Symmetric
- Part73.Size = Vector3.new(2, 1, 1)
- Part73.CFrame = CFrame.new(43.3796806, 4.06687975, 13.2759838, 0.999961376, -0.00882340223, 2.98023224e-08, 0.00882354565, 0.999961019, 5.2280793e-08, -7.4505806e-08, -5.00585884e-08, 0.999999821)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part73.Position = Vector3.new(43.3796806, 4.06687975, 13.2759838)
- Part73.Orientation = Vector3.new(0, 0, 0.50999999)
- Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh74.Parent = Part73
- BlockMesh74.Scale = Vector3.new(0.833333313, 0.190476194, 0.285714298)
- BlockMesh74.Scale = Vector3.new(0.833333313, 0.190476194, 0.285714298)
- Part75.Parent = Tool0
- Part75.Material = Enum.Material.SmoothPlastic
- Part75.BrickColor = BrickColor.new("Black")
- Part75.Rotation = Vector3.new(-90, 89.5, 90)
- Part75.Anchored = true
- Part75.FormFactor = Enum.FormFactor.Symmetric
- Part75.Size = Vector3.new(1, 1, 1)
- Part75.CFrame = CFrame.new(41.7413521, 3.52837205, 13.3569927, -2.98023224e-08, -0.00882340223, 0.999961376, -5.2280793e-08, 0.999961019, 0.00882354565, -0.999999821, -5.00585884e-08, -7.4505806e-08)
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part75.Position = Vector3.new(41.7413521, 3.52837205, 13.3569927)
- Part75.Orientation = Vector3.new(-0.50999999, 90, 0)
- Part75.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh76.Parent = Part75
- BlockMesh76.Scale = Vector3.new(0.142857149, 0.476190478, 0.190476194)
- BlockMesh76.Scale = Vector3.new(0.142857149, 0.476190478, 0.190476194)
- Part77.Parent = Tool0
- Part77.Material = Enum.Material.SmoothPlastic
- Part77.BrickColor = BrickColor.new("Black")
- Part77.Rotation = Vector3.new(0, 0, 0.50999999)
- Part77.Anchored = true
- Part77.FormFactor = Enum.FormFactor.Symmetric
- Part77.Size = Vector3.new(3, 1, 1)
- Part77.CFrame = CFrame.new(42.9022293, 4.22868347, 13.156992, 0.999961376, -0.00882340223, 2.98023224e-08, 0.00882354565, 0.999961019, 5.2280793e-08, -7.4505806e-08, -5.00585884e-08, 0.999999821)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part77.Position = Vector3.new(42.9022293, 4.22868347, 13.156992)
- Part77.Orientation = Vector3.new(0, 0, 0.50999999)
- Part77.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh78.Parent = Part77
- SpecialMesh78.Scale = Vector3.new(0.873015881, 0.142857149, 0.0476190485)
- SpecialMesh78.MeshType = Enum.MeshType.Wedge
- SpecialMesh78.Scale = Vector3.new(0.873015881, 0.142857149, 0.0476190485)
- Part79.Name = "SmokePart"
- Part79.Parent = Tool0
- Part79.Material = Enum.Material.SmoothPlastic
- Part79.BrickColor = BrickColor.new("Really black")
- Part79.Rotation = Vector3.new(90, 0.50999999, -90)
- Part79.Anchored = true
- Part79.FormFactor = Enum.FormFactor.Symmetric
- Part79.Size = Vector3.new(1, 1, 1)
- Part79.CFrame = CFrame.new(47.0313301, 4.12310266, 13.2759762, -2.98023224e-08, 0.999961376, 0.00882340223, -5.2280793e-08, 0.00882354565, -0.999961019, -0.999999821, -7.4505806e-08, 5.00585884e-08)
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part79.Position = Vector3.new(47.0313301, 4.12310266, 13.2759762)
- Part79.Orientation = Vector3.new(89.4899979, 90, 0)
- Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh80.Parent = Part79
- CylinderMesh80.Offset = Vector3.new(0, -0.0185714271, 0)
- CylinderMesh80.Scale = Vector3.new(0.133333325, 0.0190476198, 0.099999994)
- CylinderMesh80.Scale = Vector3.new(0.133333325, 0.0190476198, 0.099999994)
- LocalScript81.Name = "Arms"
- LocalScript81.Parent = Tool0
- table.insert(cors,sandbox(LocalScript81,function()
- sp = script.Parent
- Mesh = false -- If true will load BC 2.0 Arm meshes as well.
- Shirt = true -- If true will load the user's shirt to the arms as well
- function onEquipped(mouse)
- local Player = game:GetService("Players").LocalPlayer
- local Cam = game.Workspace.CurrentCamera
- local Arms = Instance.new("Model")
- Arms.Name = "Arms"
- Arms.Parent = Cam
- if Shirt == true then
- local Humanoid = Instance.new("Humanoid")
- Humanoid.MaxHealth = 0
- Humanoid.Health = 0
- Humanoid.Name = ""
- Humanoid.Parent = Arms
- --Packages bro
- for i,v in ipairs(Player.Character:GetChildren()) do
- if v.className == "CharacterMesh" or v.className == "Shirt" then
- baws = v:clone()
- baws.Parent = Arms
- else
- end
- end
- end
- local RightArm = Player.Character:FindFirstChild("Right Arm"):clone()
- RightArm.Name = "Right Arm"
- RightArm.Transparency = 0
- RightArm.CanCollide = false
- RightArm.TopSurface = 0
- RightArm.BottomSurface = 0
- local w = Instance.new("Weld")
- w.Part0 = RightArm
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new()
- w.C1 = CFrame.new()
- w.Parent = RightArm
- RightArm.Parent = Arms
- local LeftArm = Player.Character:FindFirstChild("Left Arm"):clone()
- LeftArm.Name = "Left Arm"
- LeftArm.Transparency = 0
- LeftArm.CanCollide = false
- LeftArm.TopSurface = 0
- LeftArm.BottomSurface = 0
- local w = Instance.new("Weld")
- w.Part0 = LeftArm
- w.Part1 = Player.Character:FindFirstChild("Left Arm")
- w.C0 = CFrame.new()
- w.C1 = CFrame.new()
- w.Parent = LeftArm
- LeftArm.Parent = Arms
- if Mesh ~= false then
- local LeftArmMesh = script:FindFirstChild("LeftArm")
- LeftArmMesh.Parent = LeftArm
- local RightArmMesh = script:FindFirstChild("RightArm")
- RightArmMesh.Parent = RightArm
- else end
- end
- function onUnequipped(mouse)
- local Player = game:GetService("Players").LocalPlayer
- local Cam = script.Parent
- for _, Model in pairs(game.Workspace.CurrentCamera:GetChildren()) do
- if Model.Name == "Arms" then
- Model:remove()
- else end
- end
- end
- sp.Equipped:connect(onEquipped)
- sp.Unequipped:connect(onUnequipped)
- end))
- SpecialMesh82.Name = "LeftArm"
- SpecialMesh82.Parent = LocalScript81
- SpecialMesh82.MeshId = "http://www.roblox.com/asset/?id=27111419"
- SpecialMesh82.Scale = Vector3.new(1, 0.800000012, 0.800000012)
- SpecialMesh82.MeshType = Enum.MeshType.FileMesh
- SpecialMesh82.Scale = Vector3.new(1, 0.800000012, 0.800000012)
- SpecialMesh83.Name = "RightArm"
- SpecialMesh83.Parent = LocalScript81
- SpecialMesh83.MeshId = "http://www.roblox.com/asset/?id=27111864"
- SpecialMesh83.Scale = Vector3.new(1, 0.800000012, 0.800000012)
- SpecialMesh83.MeshType = Enum.MeshType.FileMesh
- SpecialMesh83.Scale = Vector3.new(1, 0.800000012, 0.800000012)
- Part84.Parent = Tool0
- Part84.Material = Enum.Material.SmoothPlastic
- Part84.BrickColor = BrickColor.new("Black")
- Part84.Rotation = Vector3.new(0, 0, 0.50999999)
- Part84.Anchored = true
- Part84.FormFactor = Enum.FormFactor.Symmetric
- Part84.Size = Vector3.new(1, 1, 1)
- Part84.CFrame = CFrame.new(42.164299, 4.10315943, 13.2759953, 0.999961376, -0.00882340223, 2.98023224e-08, 0.00882354565, 0.999961019, 5.2280793e-08, -7.4505806e-08, -5.00585884e-08, 0.999999821)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part84.Position = Vector3.new(42.164299, 4.10315943, 13.2759953)
- Part84.Orientation = Vector3.new(0, 0, 0.50999999)
- Part84.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh85.Parent = Part84
- BlockMesh85.Scale = Vector3.new(0.761904776, 0.095238097, 0.285714298)
- BlockMesh85.Scale = Vector3.new(0.761904776, 0.095238097, 0.285714298)
- Part86.Parent = Tool0
- Part86.Material = Enum.Material.SmoothPlastic
- Part86.BrickColor = BrickColor.new("Dark stone grey")
- Part86.Rotation = Vector3.new(0, 0, 0.50999999)
- Part86.Anchored = true
- Part86.FormFactor = Enum.FormFactor.Symmetric
- Part86.Size = Vector3.new(1, 1, 1)
- Part86.CFrame = CFrame.new(41.74366, 3.2663765, 13.3569965, 0.999961257, -0.00882334076, 1.552701e-05, 0.00882356055, 0.999961019, 1.27967297e-07, -1.55419111e-05, 1.0477379e-08, 0.999999881)
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part86.Position = Vector3.new(41.74366, 3.2663765, 13.3569965)
- Part86.Orientation = Vector3.new(0, 0, 0.50999999)
- Part86.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh87.Parent = Part86
- CylinderMesh87.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149)
- CylinderMesh87.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149)
- Part88.Parent = Tool0
- Part88.Material = Enum.Material.SmoothPlastic
- Part88.BrickColor = BrickColor.new("Black")
- Part88.Rotation = Vector3.new(0, 0, 0.50999999)
- Part88.Anchored = true
- Part88.FormFactor = Enum.FormFactor.Symmetric
- Part88.Size = Vector3.new(1, 1, 1)
- Part88.CFrame = CFrame.new(44.6399422, 4.26801682, 13.1809845, 0.999961376, -0.00882340223, 2.98023224e-08, 0.00882354565, 0.999961019, 5.2280793e-08, -7.4505806e-08, -5.00585884e-08, 0.999999821)
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part88.Position = Vector3.new(44.6399422, 4.26801682, 13.1809845)
- Part88.Orientation = Vector3.new(0, 0, 0.50999999)
- Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh89.Parent = Part88
- SpecialMesh89.Scale = Vector3.new(0.857142866, 0.095238097, 0.095238097)
- SpecialMesh89.MeshType = Enum.MeshType.Wedge
- SpecialMesh89.Scale = Vector3.new(0.857142866, 0.095238097, 0.095238097)
- Part90.Parent = Tool0
- Part90.Material = Enum.Material.SmoothPlastic
- Part90.BrickColor = BrickColor.new("Black")
- Part90.Rotation = Vector3.new(0, 0, 0.50999999)
- Part90.Anchored = true
- Part90.FormFactor = Enum.FormFactor.Symmetric
- Part90.Size = Vector3.new(3, 1, 1)
- Part90.CFrame = CFrame.new(42.9022331, 4.22868347, 13.2759876, 0.999961376, -0.00882340223, 2.98023224e-08, 0.00882354565, 0.999961019, 5.2280793e-08, -7.4505806e-08, -5.00585884e-08, 0.999999821)
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part90.Position = Vector3.new(42.9022331, 4.22868347, 13.2759876)
- Part90.Orientation = Vector3.new(0, 0, 0.50999999)
- Part90.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh91.Parent = Part90
- BlockMesh91.Scale = Vector3.new(0.873015881, 0.142857149, 0.190476194)
- BlockMesh91.Scale = Vector3.new(0.873015881, 0.142857149, 0.190476194)
- Part92.Parent = Tool0
- Part92.Material = Enum.Material.SmoothPlastic
- Part92.BrickColor = BrickColor.new("Black")
- Part92.Rotation = Vector3.new(0, 0, 0.50999999)
- Part92.Anchored = true
- Part92.FormFactor = Enum.FormFactor.Symmetric
- Part92.Size = Vector3.new(1, 1, 1)
- Part92.CFrame = CFrame.new(41.6899948, 3.90895104, 13.2759933, 0.999961376, -0.00882340223, 2.98023224e-08, 0.00882354565, 0.999961019, 5.2280793e-08, -7.4505806e-08, -5.00585884e-08, 0.999999821)
- Part92.BottomSurface = Enum.SurfaceType.Smooth
- Part92.TopSurface = Enum.SurfaceType.Smooth
- Part92.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part92.Position = Vector3.new(41.6899948, 3.90895104, 13.2759933)
- Part92.Orientation = Vector3.new(0, 0, 0.50999999)
- Part92.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh93.Parent = Part92
- BlockMesh93.Scale = Vector3.new(0.190476194, 0.476190478, 0.285714298)
- BlockMesh93.Scale = Vector3.new(0.190476194, 0.476190478, 0.285714298)
- Part94.Parent = Tool0
- Part94.Material = Enum.Material.SmoothPlastic
- Part94.BrickColor = BrickColor.new("Black")
- Part94.Rotation = Vector3.new(-90, -0.50999999, -90)
- Part94.Anchored = true
- Part94.FormFactor = Enum.FormFactor.Symmetric
- Part94.Size = Vector3.new(1, 1, 1)
- Part94.CFrame = CFrame.new(42.1668167, 3.81815505, 13.2759933, 2.98023224e-08, 0.999961376, -0.00882340223, 5.2280793e-08, 0.00882354565, 0.999961019, 0.999999821, -7.4505806e-08, -5.00585884e-08)
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part94.Position = Vector3.new(42.1668167, 3.81815505, 13.2759933)
- Part94.Orientation = Vector3.new(-89.4899979, -90, 0)
- Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh95.Parent = Part94
- BlockMesh95.Scale = Vector3.new(0.190476194, 0.761904776, 0.190476194)
- BlockMesh95.Scale = Vector3.new(0.190476194, 0.761904776, 0.190476194)
- Part96.Name = "Handle"
- Part96.Parent = Tool0
- Part96.Material = Enum.Material.SmoothPlastic
- Part96.BrickColor = BrickColor.new("Black")
- Part96.Transparency = 1
- Part96.Rotation = Vector3.new(0, -89.9700012, 0)
- Part96.Anchored = true
- Part96.CanCollide = false
- Part96.FormFactor = Enum.FormFactor.Custom
- Part96.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part96.CFrame = CFrame.new(42.9982109, 3.48203349, 13.262455, 2.98023224e-08, 0, -0.999999821, 0, 1, 0, 0.999999821, 0, 2.98023224e-08)
- Part96.BottomSurface = Enum.SurfaceType.Smooth
- Part96.TopSurface = Enum.SurfaceType.Smooth
- Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part96.Position = Vector3.new(42.9982109, 3.48203349, 13.262455)
- Part96.Orientation = Vector3.new(0, -90, 0)
- Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Sound97.Name = "Reload"
- Sound97.Parent = Part96
- Sound97.SoundId = "http://www.roblox.com/asset?id=142491708"
- Sound97.Volume = 1
- Sound98.Name = "Shoot"
- Sound98.Parent = Part96
- Sound98.SoundId = "http://www.roblox.com/asset?id=151299298"
- Sound98.Volume = 1
- Part99.Parent = Tool0
- Part99.Material = Enum.Material.SmoothPlastic
- Part99.BrickColor = BrickColor.new("Black")
- Part99.Rotation = Vector3.new(-76.3699951, -89.9700012, -76.7599945)
- Part99.Anchored = true
- Part99.FormFactor = Enum.FormFactor.Custom
- Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.832499802)
- Part99.CFrame = CFrame.new(43.4501266, 4.3461113, 13.2828465, 2.98023224e-08, 1.26659856e-07, -0.999999821, 4.31001945e-09, 0.99999994, 1.2293458e-07, 0.999999821, -4.31009362e-09, 2.98023224e-08)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part99.Position = Vector3.new(43.4501266, 4.3461113, 13.2828465)
- Part99.Orientation = Vector3.new(0, -90, 0)
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh100.Parent = Part99
- BlockMesh100.Offset = Vector3.new(0, -0.015625, 0)
- BlockMesh100.Scale = Vector3.new(0.78125, 0.46875, 1)
- BlockMesh100.Scale = Vector3.new(0.78125, 0.46875, 1)
- Part101.Name = "AimPart"
- Part101.Parent = Tool0
- Part101.Material = Enum.Material.SmoothPlastic
- Part101.BrickColor = BrickColor.new("Black")
- Part101.Transparency = 1
- Part101.Rotation = Vector3.new(0, -89.9700012, 0)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Custom
- Part101.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part101.CFrame = CFrame.new(42.5441666, 4.48509216, 13.274374, 2.98023224e-08, 0, -0.999999821, 0, 1, 0, 0.999999821, 0, 2.98023224e-08)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part101.Position = Vector3.new(42.5441666, 4.48509216, 13.274374)
- Part101.Orientation = Vector3.new(0, -90, 0)
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part102.Parent = Tool0
- Part102.Material = Enum.Material.SmoothPlastic
- Part102.BrickColor = BrickColor.new("Black")
- Part102.Rotation = Vector3.new(180, 0, 89.4899979)
- Part102.Anchored = true
- Part102.FormFactor = Enum.FormFactor.Symmetric
- Part102.Size = Vector3.new(1, 1, 1)
- Part102.CFrame = CFrame.new(43.3294907, 4.31345606, 13.2759857, 0.00882340223, -0.999961376, -2.98023224e-08, -0.999961019, -0.00882354565, -5.2280793e-08, 5.00585884e-08, 7.4505806e-08, -0.999999821)
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part102.Position = Vector3.new(43.3294907, 4.31345606, 13.2759857)
- Part102.Orientation = Vector3.new(0, -180, -90.5099945)
- Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh103.Parent = Part102
- BlockMesh103.Scale = Vector3.new(0.0476190485, 1.28571427, 0.095238097)
- BlockMesh103.Scale = Vector3.new(0.0476190485, 1.28571427, 0.095238097)
- Part104.Parent = Tool0
- Part104.Material = Enum.Material.SmoothPlastic
- Part104.BrickColor = BrickColor.new("Black")
- Part104.Rotation = Vector3.new(-71.5699997, -89.9700012, -72.2600021)
- Part104.Anchored = true
- Part104.FormFactor = Enum.FormFactor.Custom
- Part104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part104.CFrame = CFrame.new(44.04673, 4.48623943, 13.2789001, 2.98023224e-08, 9.31322433e-08, -0.999999821, -4.63518113e-14, 0.99999994, 8.94069672e-08, 0.999999821, -5.15143483e-14, 2.98023224e-08)
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part104.Position = Vector3.new(44.04673, 4.48623943, 13.2789001)
- Part104.Orientation = Vector3.new(0, -90, 0)
- Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh105.Parent = Part104
- SpecialMesh105.MeshId = "http://www.roblox.com/asset/?id=3270017"
- SpecialMesh105.Scale = Vector3.new(0.203125, 0.203125, 1.5625)
- SpecialMesh105.MeshType = Enum.MeshType.FileMesh
- SpecialMesh105.Scale = Vector3.new(0.203125, 0.203125, 1.5625)
- Part106.Parent = Tool0
- Part106.Material = Enum.Material.SmoothPlastic
- Part106.BrickColor = BrickColor.new("Dark stone grey")
- Part106.Reflectance = 0.050000000745058
- Part106.Transparency = 0.75
- Part106.Rotation = Vector3.new(90, 0, -90)
- Part106.Anchored = true
- Part106.FormFactor = Enum.FormFactor.Custom
- Part106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part106.CFrame = CFrame.new(42.9666557, 4.48632288, 13.2788982, -2.98023224e-08, 0.999999821, -3.72528963e-09, 4.63518113e-14, 3.7252903e-09, -0.99999994, -0.999999821, -2.98023224e-08, 4.63518113e-14)
- Part106.BottomSurface = Enum.SurfaceType.Smooth
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part106.Position = Vector3.new(42.9666557, 4.48632288, 13.2788982)
- Part106.Orientation = Vector3.new(89.9799957, -90, 0)
- Part106.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh107.Parent = Part106
- CylinderMesh107.Scale = Vector3.new(0.78125, 0.0249999985, 0.78125)
- CylinderMesh107.Scale = Vector3.new(0.78125, 0.0249999985, 0.78125)
- Part108.Parent = Tool0
- Part108.Material = Enum.Material.SmoothPlastic
- Part108.BrickColor = BrickColor.new("Dark stone grey")
- Part108.Reflectance = 0.050000000745058
- Part108.Transparency = 0.75
- Part108.Rotation = Vector3.new(90, 0, -90)
- Part108.Anchored = true
- Part108.FormFactor = Enum.FormFactor.Custom
- Part108.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part108.CFrame = CFrame.new(44.1791725, 4.48653221, 13.2788982, -2.98023224e-08, 0.999999821, -3.72528963e-09, 4.63518113e-14, 3.7252903e-09, -0.99999994, -0.999999821, -2.98023224e-08, 4.63518113e-14)
- Part108.BottomSurface = Enum.SurfaceType.Smooth
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part108.Position = Vector3.new(44.1791725, 4.48653221, 13.2788982)
- Part108.Orientation = Vector3.new(89.9799957, -90, 0)
- Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh109.Parent = Part108
- CylinderMesh109.Scale = Vector3.new(1.09375, 0.0249999985, 1.09375)
- CylinderMesh109.Scale = Vector3.new(1.09375, 0.0249999985, 1.09375)
- Part110.Parent = Tool0
- Part110.Material = Enum.Material.SmoothPlastic
- Part110.BrickColor = BrickColor.new("Black")
- Part110.Rotation = Vector3.new(0, 0, 180)
- Part110.Anchored = true
- Part110.FormFactor = Enum.FormFactor.Custom
- Part110.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part110.CFrame = CFrame.new(43.3816795, 4.48636532, 13.2008953, -0.999999821, -3.72526188e-09, -2.98023224e-08, -3.7252903e-09, -0.99999994, 1.90757714e-06, -2.98023224e-08, 1.90757737e-06, 0.999999821)
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part110.Position = Vector3.new(43.3816795, 4.48636532, 13.2008953)
- Part110.Orientation = Vector3.new(0, 0, -180)
- Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh111.Parent = Part110
- BlockMesh111.Offset = Vector3.new(0, 0, 0.0390625)
- BlockMesh111.Scale = Vector3.new(0.0234375, 0.0234375, 0.299999982)
- BlockMesh111.Scale = Vector3.new(0.0234375, 0.0234375, 0.299999982)
- Part112.Parent = Tool0
- Part112.Material = Enum.Material.SmoothPlastic
- Part112.BrickColor = BrickColor.new("Black")
- Part112.Rotation = Vector3.new(0, 0, 180)
- Part112.Anchored = true
- Part112.FormFactor = Enum.FormFactor.Custom
- Part112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part112.CFrame = CFrame.new(43.3816757, 4.48636532, 13.3569012, -0.999999821, -3.72526188e-09, -2.98023224e-08, -3.7252903e-09, -0.99999994, 1.90757714e-06, -2.98023224e-08, 1.90757737e-06, 0.999999821)
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part112.Position = Vector3.new(43.3816757, 4.48636532, 13.3569012)
- Part112.Orientation = Vector3.new(0, 0, -180)
- Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh113.Parent = Part112
- BlockMesh113.Offset = Vector3.new(0, 0, -0.0390625)
- BlockMesh113.Scale = Vector3.new(0.0234375, 0.0234375, 0.299999982)
- BlockMesh113.Scale = Vector3.new(0.0234375, 0.0234375, 0.299999982)
- Part114.Parent = Tool0
- Part114.Material = Enum.Material.SmoothPlastic
- Part114.BrickColor = BrickColor.new("Black")
- Part114.Rotation = Vector3.new(0, 0, 180)
- Part114.Anchored = true
- Part114.FormFactor = Enum.FormFactor.Custom
- Part114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part114.CFrame = CFrame.new(43.3821945, 4.41533375, 13.2789001, -0.999999821, -3.72526188e-09, -2.98023224e-08, -3.7252903e-09, -0.99999994, 1.90757714e-06, -2.98023224e-08, 1.90757737e-06, 0.999999821)
- Part114.BottomSurface = Enum.SurfaceType.Smooth
- Part114.TopSurface = Enum.SurfaceType.Smooth
- Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part114.Position = Vector3.new(43.3821945, 4.41533375, 13.2789001)
- Part114.Orientation = Vector3.new(0, 0, -180)
- Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh115.Parent = Part114
- BlockMesh115.Offset = Vector3.new(0, -0.03125, 0)
- BlockMesh115.Scale = Vector3.new(0.0234375, 0.3125, 0.0234375)
- BlockMesh115.Scale = Vector3.new(0.0234375, 0.3125, 0.0234375)
- Part116.Parent = Tool0
- Part116.Material = Enum.Material.SmoothPlastic
- Part116.BrickColor = BrickColor.new("Black")
- Part116.Rotation = Vector3.new(0, 0, 180)
- Part116.Anchored = true
- Part116.FormFactor = Enum.FormFactor.Custom
- Part116.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part116.CFrame = CFrame.new(43.3820305, 4.66844416, 13.2788944, -0.999999821, -3.72526188e-09, -2.98023224e-08, -3.7252903e-09, -0.99999994, 1.90757714e-06, -2.98023224e-08, 1.90757737e-06, 0.999999821)
- Part116.BottomSurface = Enum.SurfaceType.Smooth
- Part116.TopSurface = Enum.SurfaceType.Smooth
- Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part116.Position = Vector3.new(43.3820305, 4.66844416, 13.2788944)
- Part116.Orientation = Vector3.new(0, 0, -180)
- Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh117.Parent = Part116
- BlockMesh117.Offset = Vector3.new(0, 0.181250006, 0)
- BlockMesh117.Scale = Vector3.new(0, 0.0078125, 0.515625)
- BlockMesh117.Scale = Vector3.new(0, 0.0078125, 0.515625)
- Part118.Parent = Tool0
- Part118.Material = Enum.Material.SmoothPlastic
- Part118.BrickColor = BrickColor.new("Black")
- Part118.Rotation = Vector3.new(0, 0, 180)
- Part118.Anchored = true
- Part118.FormFactor = Enum.FormFactor.Custom
- Part118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part118.CFrame = CFrame.new(43.3819237, 4.63642883, 13.2788982, -0.999999821, -3.72526188e-09, -2.98023224e-08, -3.7252903e-09, -0.99999994, 1.90757714e-06, -2.98023224e-08, 1.90757737e-06, 0.999999821)
- Part118.BottomSurface = Enum.SurfaceType.Smooth
- Part118.TopSurface = Enum.SurfaceType.Smooth
- Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part118.Position = Vector3.new(43.3819237, 4.63642883, 13.2788982)
- Part118.Orientation = Vector3.new(0, 0, -180)
- Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh119.Parent = Part118
- BlockMesh119.Offset = Vector3.new(0, 0.140625, 0)
- BlockMesh119.Scale = Vector3.new(0, 0.515625, 0.0078125)
- BlockMesh119.Scale = Vector3.new(0, 0.515625, 0.0078125)
- Part120.Parent = Tool0
- Part120.Material = Enum.Material.SmoothPlastic
- Part120.BrickColor = BrickColor.new("Really red")
- Part120.Rotation = Vector3.new(0, 0, 90)
- Part120.Anchored = true
- Part120.FormFactor = Enum.FormFactor.Custom
- Part120.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part120.CFrame = CFrame.new(43.382122, 4.69944954, 13.2788963, 9.31321438e-08, -0.999999821, -2.98023224e-08, 0.99999994, 8.94069672e-08, 1.90757714e-06, -1.90757737e-06, -2.98023224e-08, 0.999999821)
- Part120.BottomSurface = Enum.SurfaceType.Smooth
- Part120.TopSurface = Enum.SurfaceType.Smooth
- Part120.Color = Color3.new(1, 0, 0)
- Part120.Position = Vector3.new(43.382122, 4.69944954, 13.2788963)
- Part120.Orientation = Vector3.new(0, 0, 90)
- Part120.Color = Color3.new(1, 0, 0)
- CylinderMesh121.Parent = Part120
- CylinderMesh121.Offset = Vector3.new(-0.212500006, 0, 0)
- CylinderMesh121.Scale = Vector3.new(0.0390625, 0.015625, 0.0390625)
- CylinderMesh121.Scale = Vector3.new(0.0390625, 0.015625, 0.0390625)
- Part122.Parent = Tool0
- Part122.Material = Enum.Material.SmoothPlastic
- Part122.BrickColor = BrickColor.new("Black")
- Part122.Rotation = Vector3.new(-76.3699951, -89.9700012, -76.7599945)
- Part122.Anchored = true
- Part122.FormFactor = Enum.FormFactor.Custom
- Part122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part122.CFrame = CFrame.new(43.0969048, 4.38327122, 13.2789001, 2.98023224e-08, 1.2665987e-07, -0.999999821, 4.30989822e-09, 0.99999994, 1.2293458e-07, 0.999999821, -4.30985203e-09, 2.98023224e-08)
- Part122.BottomSurface = Enum.SurfaceType.Smooth
- Part122.TopSurface = Enum.SurfaceType.Smooth
- Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part122.Position = Vector3.new(43.0969048, 4.38327122, 13.2789001)
- Part122.Orientation = Vector3.new(0, -90, 0)
- Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal123.Parent = Part122
- Decal123.Texture = "http://www.roblox.com/asset/?id=65628034"
- Decal123.Face = Enum.NormalId.Bottom
- BlockMesh124.Parent = Part122
- BlockMesh124.Offset = Vector3.new(0, 0.00937500037, 0)
- BlockMesh124.Scale = Vector3.new(0.781249821, 0.25, 0.31249997)
- BlockMesh124.Scale = Vector3.new(0.781249821, 0.25, 0.31249997)
- Part125.Parent = Tool0
- Part125.Material = Enum.Material.SmoothPlastic
- Part125.BrickColor = BrickColor.new("Black")
- Part125.Rotation = Vector3.new(-76.3699951, -89.9700012, -76.7599945)
- Part125.Anchored = true
- Part125.FormFactor = Enum.FormFactor.Custom
- Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part125.CFrame = CFrame.new(43.2882195, 4.47464943, 13.2788944, 2.98023224e-08, 1.26659856e-07, -0.999999821, 4.31001945e-09, 0.99999994, 1.2293458e-07, 0.999999821, -4.31009362e-09, 2.98023224e-08)
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part125.Position = Vector3.new(43.2882195, 4.47464943, 13.2788944)
- Part125.Orientation = Vector3.new(0, -90, 0)
- Part125.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh126.Parent = Part125
- SpecialMesh126.MeshId = "http://www.roblox.com/asset/?id=3270017"
- SpecialMesh126.Scale = Vector3.new(0.171875, 0.171875, 0.703125)
- SpecialMesh126.MeshType = Enum.MeshType.FileMesh
- SpecialMesh126.Scale = Vector3.new(0.171875, 0.171875, 0.703125)
- Part127.Parent = Tool0
- Part127.Material = Enum.Material.SmoothPlastic
- Part127.BrickColor = BrickColor.new("Black")
- Part127.Rotation = Vector3.new(-76.3699951, -89.9700012, -166.759995)
- Part127.Anchored = true
- Part127.FormFactor = Enum.FormFactor.Custom
- Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part127.CFrame = CFrame.new(43.2876358, 4.48664761, 13.1538963, -1.26659984e-07, 2.98023224e-08, -0.999999821, -0.99999994, 1.91189179e-06, 1.2293458e-07, 1.91189156e-06, 0.999999821, 2.98023224e-08)
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part127.Position = Vector3.new(43.2876358, 4.48664761, 13.1538963)
- Part127.Orientation = Vector3.new(0, -90, -90)
- Part127.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh128.Parent = Part127
- CylinderMesh128.Scale = Vector3.new(0.78125, 0.60937494, 0.78125)
- CylinderMesh128.Scale = Vector3.new(0.78125, 0.60937494, 0.78125)
- Part129.Parent = Tool0
- Part129.Material = Enum.Material.SmoothPlastic
- Part129.BrickColor = BrickColor.new("Black")
- Part129.Rotation = Vector3.new(-76.3699951, -89.9700012, -76.7599945)
- Part129.Anchored = true
- Part129.FormFactor = Enum.FormFactor.Custom
- Part129.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part129.CFrame = CFrame.new(43.4359055, 4.4860363, 13.2789001, 2.98023224e-08, 1.26659856e-07, -0.999999821, 4.31001945e-09, 0.99999994, 1.2293458e-07, 0.999999821, -4.31009362e-09, 2.98023224e-08)
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part129.Position = Vector3.new(43.4359055, 4.4860363, 13.2789001)
- Part129.Orientation = Vector3.new(0, -90, 0)
- Part129.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh130.Parent = Part129
- SpecialMesh130.MeshId = "http://www.roblox.com/asset/?id=3270017"
- SpecialMesh130.Scale = Vector3.new(0.15625, 0.15625, 6.25)
- SpecialMesh130.MeshType = Enum.MeshType.FileMesh
- SpecialMesh130.Scale = Vector3.new(0.15625, 0.15625, 6.25)
- Part131.Parent = Tool0
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.BrickColor = BrickColor.new("Black")
- Part131.Rotation = Vector3.new(-76.3699951, -89.9700012, -76.7599945)
- Part131.Anchored = true
- Part131.FormFactor = Enum.FormFactor.Custom
- Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part131.CFrame = CFrame.new(43.2879868, 4.61169147, 13.2789021, 2.98023224e-08, 1.26659856e-07, -0.999999821, 4.31001945e-09, 0.99999994, 1.2293458e-07, 0.999999821, -4.31009362e-09, 2.98023224e-08)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part131.Position = Vector3.new(43.2879868, 4.61169147, 13.2789021)
- Part131.Orientation = Vector3.new(0, -90, 0)
- Part131.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh132.Parent = Part131
- CylinderMesh132.Scale = Vector3.new(0.5859375, 0.46875, 0.5859375)
- CylinderMesh132.Scale = Vector3.new(0.5859375, 0.46875, 0.5859375)
- Part133.Parent = Tool0
- Part133.Material = Enum.Material.SmoothPlastic
- Part133.BrickColor = BrickColor.new("Black")
- Part133.Rotation = Vector3.new(-76.3699951, -89.9700012, -166.759995)
- Part133.Anchored = true
- Part133.FormFactor = Enum.FormFactor.Custom
- Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part133.CFrame = CFrame.new(43.2876396, 4.48664761, 13.4038982, -1.26659984e-07, 2.98023224e-08, -0.999999821, -0.99999994, 1.91189179e-06, 1.2293458e-07, 1.91189156e-06, 0.999999821, 2.98023224e-08)
- Part133.BottomSurface = Enum.SurfaceType.Smooth
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part133.Position = Vector3.new(43.2876396, 4.48664761, 13.4038982)
- Part133.Orientation = Vector3.new(0, -90, -90)
- Part133.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh134.Parent = Part133
- CylinderMesh134.Scale = Vector3.new(0.78125, 0.60937494, 0.78125)
- CylinderMesh134.Scale = Vector3.new(0.78125, 0.60937494, 0.78125)
- Part135.Parent = Tool0
- Part135.Material = Enum.Material.SmoothPlastic
- Part135.BrickColor = BrickColor.new("Black")
- Part135.Rotation = Vector3.new(-71.5699997, -89.9700012, -72.2600021)
- Part135.Anchored = true
- Part135.FormFactor = Enum.FormFactor.Custom
- Part135.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part135.CFrame = CFrame.new(43.0970879, 4.47431946, 13.2788982, 2.98023224e-08, 9.31322433e-08, -0.999999821, -4.63518113e-14, 0.99999994, 8.94069672e-08, 0.999999821, -5.15143483e-14, 2.98023224e-08)
- Part135.BottomSurface = Enum.SurfaceType.Smooth
- Part135.TopSurface = Enum.SurfaceType.Smooth
- Part135.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part135.Position = Vector3.new(43.0970879, 4.47431946, 13.2788982)
- Part135.Orientation = Vector3.new(0, -90, 0)
- Part135.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh136.Parent = Part135
- SpecialMesh136.MeshId = "http://www.roblox.com/asset/?id=3270017"
- SpecialMesh136.Scale = Vector3.new(0.234375, 0.234375, 0.546875)
- SpecialMesh136.MeshType = Enum.MeshType.FileMesh
- SpecialMesh136.Scale = Vector3.new(0.234375, 0.234375, 0.546875)
- Part137.Parent = Tool0
- Part137.Material = Enum.Material.SmoothPlastic
- Part137.BrickColor = BrickColor.new("Black")
- Part137.Rotation = Vector3.new(-76.3699951, -89.9700012, -76.7599945)
- Part137.Anchored = true
- Part137.FormFactor = Enum.FormFactor.Custom
- Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.59375)
- Part137.CFrame = CFrame.new(43.3510818, 4.35538292, 13.2788982, 2.98023224e-08, 1.26659856e-07, -0.999999821, 4.31001945e-09, 0.99999994, 1.2293458e-07, 0.999999821, -4.31009362e-09, 2.98023224e-08)
- Part137.BottomSurface = Enum.SurfaceType.Smooth
- Part137.TopSurface = Enum.SurfaceType.Smooth
- Part137.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part137.Position = Vector3.new(43.3510818, 4.35538292, 13.2788982)
- Part137.Orientation = Vector3.new(0, -90, 0)
- Part137.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh138.Parent = Part137
- BlockMesh138.Scale = Vector3.new(0.78125, 0.15625, 1)
- BlockMesh138.Scale = Vector3.new(0.78125, 0.15625, 1)
- Part139.Parent = Tool0
- Part139.Material = Enum.Material.SmoothPlastic
- Part139.BrickColor = BrickColor.new("Black")
- Part139.Rotation = Vector3.new(-71.5699997, -89.9700012, -72.2600021)
- Part139.Anchored = true
- Part139.FormFactor = Enum.FormFactor.Custom
- Part139.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part139.CFrame = CFrame.new(43.6034012, 4.47464943, 13.2789001, 2.98023224e-08, 9.31322433e-08, -0.999999821, -4.63518113e-14, 0.99999994, 8.94069672e-08, 0.999999821, -5.15143483e-14, 2.98023224e-08)
- Part139.BottomSurface = Enum.SurfaceType.Smooth
- Part139.TopSurface = Enum.SurfaceType.Smooth
- Part139.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part139.Position = Vector3.new(43.6034012, 4.47464943, 13.2789001)
- Part139.Orientation = Vector3.new(0, -90, 0)
- Part139.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh140.Parent = Part139
- SpecialMesh140.MeshId = "http://www.roblox.com/asset/?id=3270017"
- SpecialMesh140.Scale = Vector3.new(0.234375, 0.234375, 0.546875)
- SpecialMesh140.MeshType = Enum.MeshType.FileMesh
- SpecialMesh140.Scale = Vector3.new(0.234375, 0.234375, 0.546875)
- Part141.Parent = Tool0
- Part141.Material = Enum.Material.SmoothPlastic
- Part141.BrickColor = BrickColor.new("Black")
- Part141.Rotation = Vector3.new(-76.3699951, -89.9700012, -76.7599945)
- Part141.Anchored = true
- Part141.FormFactor = Enum.FormFactor.Custom
- Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part141.CFrame = CFrame.new(43.6042252, 4.3835659, 13.2788982, 2.98023224e-08, 1.2665987e-07, -0.999999821, 4.30989822e-09, 0.99999994, 1.2293458e-07, 0.999999821, -4.30985203e-09, 2.98023224e-08)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part141.Position = Vector3.new(43.6042252, 4.3835659, 13.2788982)
- Part141.Orientation = Vector3.new(0, -90, 0)
- Part141.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Decal142.Parent = Part141
- Decal142.Texture = "http://www.roblox.com/asset/?id=65628034"
- Decal142.Face = Enum.NormalId.Bottom
- BlockMesh143.Parent = Part141
- BlockMesh143.Offset = Vector3.new(0, 0.00937500037, 0)
- BlockMesh143.Scale = Vector3.new(0.781249821, 0.25, 0.31249997)
- BlockMesh143.Scale = Vector3.new(0.781249821, 0.25, 0.31249997)
- Part144.Parent = Tool0
- Part144.Material = Enum.Material.SmoothPlastic
- Part144.BrickColor = BrickColor.new("Black")
- Part144.Rotation = Vector3.new(-76.3699951, -89.9700012, -76.7599945)
- Part144.Anchored = true
- Part144.FormFactor = Enum.FormFactor.Custom
- Part144.Size = Vector3.new(0.200000003, 0.200000003, 0.832499802)
- Part144.CFrame = CFrame.new(43.3654709, 4.3088522, 13.2789001, 2.98023224e-08, 1.26659856e-07, -0.999999821, 4.31001945e-09, 0.99999994, 1.2293458e-07, 0.999999821, -4.31009362e-09, 2.98023224e-08)
- Part144.BottomSurface = Enum.SurfaceType.Smooth
- Part144.TopSurface = Enum.SurfaceType.Smooth
- Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part144.Position = Vector3.new(43.3654709, 4.3088522, 13.2789001)
- Part144.Orientation = Vector3.new(0, -90, 0)
- Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh145.Parent = Part144
- BlockMesh145.Offset = Vector3.new(0, -0.015625, 0)
- BlockMesh145.Scale = Vector3.new(0.78125, 0.46875, 1)
- BlockMesh145.Scale = Vector3.new(0.78125, 0.46875, 1)
- Part146.Parent = Tool0
- Part146.Material = Enum.Material.SmoothPlastic
- Part146.BrickColor = BrickColor.new("Black")
- Part146.Rotation = Vector3.new(-71.5699997, -89.9700012, -72.2600021)
- Part146.Anchored = true
- Part146.FormFactor = Enum.FormFactor.Custom
- Part146.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part146.CFrame = CFrame.new(43.8159447, 4.48623943, 13.2788963, 2.98023224e-08, 9.31322433e-08, -0.999999821, -4.63518113e-14, 0.99999994, 8.94069672e-08, 0.999999821, -5.15143483e-14, 2.98023224e-08)
- Part146.BottomSurface = Enum.SurfaceType.Smooth
- Part146.TopSurface = Enum.SurfaceType.Smooth
- Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part146.Position = Vector3.new(43.8159447, 4.48623943, 13.2788963)
- Part146.Orientation = Vector3.new(0, -90, 0)
- Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh147.Parent = Part146
- SpecialMesh147.MeshId = "http://www.roblox.com/asset/?id=3270017"
- SpecialMesh147.Scale = Vector3.new(0.203125, 0.203125, 1.5625)
- SpecialMesh147.MeshType = Enum.MeshType.FileMesh
- SpecialMesh147.Scale = Vector3.new(0.203125, 0.203125, 1.5625)
- LocalScript148.Name = "BackGun"
- LocalScript148.Parent = Tool0
- table.insert(cors,sandbox(LocalScript148,function()
- --made by alextomcool!!!---Edited by Sparttan.
- --to use: put in type of gun: barrel point left, barrel point right or bull-pup(main hande is in the middle of the gun)
- --step 2: put in what type of wepoan it is: assult rifle or pistol(there will be more)
- --to do list: make it easyer to modife how it weld's.
- guntype = 1--1 is assult rifle, 2 is bullpup, 3 is pistol, 4 is knife
- weldmode = 3--1 is barrel point upper-left, 2 is barrel pointing upper-right, 3 is barrel point lower-left and 4 is barrel point lower-right
- -------(note: if it is pistol or knife then 1 is on right leg, 2 is on left leg, 3 is in the back of your pants and 4 is in the front of your pants)
- model = nil--gun model, that is
- distance = 0.75--this is the distance between the part(torso/leg) and the gun. DON'T MAKE negitive
- rotation = 45--this is the turning in degrees.
- --this area is mode more for someone who's already good at gun's. please do not get mad at me if you don't understand what's under here
- y = 0--this is what's added to the current y value. positive number's make it go down. negative make's it go up
- x = 0--this is what's added to the x value(it's really the z value but it look's like the x value when on your back). positive number's make it go left. negative make's it go right
- -------------------------------------------------------------------------------------------------------------------------------------------------------------------
- --I suggest not doing anything else under here. All you should have to change is the weldmode and guntype.
- --guntype 1 and weldmode 1 is for assault. guntype 3 and weldmode 1 is pistol position.
- --Those are what I have done so far so give me time so I can edit them into the correct position.
- -------------------------------------------------------------------------------------------------------------------------------------------------------------------
- parts = {}
- local n = 1
- --can i have my
- function on(mouse)
- if model == nil then
- n = 1
- local m = Instance.new("Model")
- local all = script.Parent:GetChildren()
- for i = 1, #all do
- if all[i].className == "Part" then
- parts[n] = all[i].Transparency
- local brick = all[i]:clone()
- brick.Parent = m
- n = n +1
- end
- end
- wait()
- if model == nil then
- local weld = script:FindFirstChild("Weld2")
- if weld ~= nil then
- local new = weld:clone()
- new.Disabled = false
- new.Parent = m
- m.Name = script.Parent.Name
- m.Parent = script.Parent.Parent
- model = m
- local handle = model:FindFirstChild("Handle")
- if handle ~= nil then
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- if guntype == 1 then
- local torso = model.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- if weldmode == 1 then--barrel pointing upper-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2), 0)
- elseif weldmode == 2 then--barrel pointing upper-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2 ) *-1, 0)
- elseif weldmode == 3 then--barrel pointing upside-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, -0.1+y, 0.2 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2), -1.5)
- elseif weldmode == 4 then--barrel pointing upside-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25+y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2 +rotation) *-1.1, 1)
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- elseif guntype == 2 then--BullPup
- local torso = model.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- if weldmode == 1 then--barrel pointing upper-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.25+y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2, 0)
- elseif weldmode == 2 then--barrel pointing upper-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2 *-1, 0)
- elseif weldmode == 3 then--barrel pointing upside-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2, 0)
- elseif weldmode == 4 then--barrel pointing upside-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2 *-1, 0)
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- elseif guntype == 3 then--pistol
- local lleg = model.Parent:FindFirstChild("Left Leg")
- local rleg = model.Parent:FindFirstChild("Right Leg")
- if lleg ~= nil and rleg ~= nil then
- if weldmode == 1 then--pistol on right leg
- local w = Instance.new("Weld")
- w.Part0 = rleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
- elseif weldmode == 2 then--pistol on left leg
- local w = Instance.new("Weld")
- w.Part0 = lleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
- elseif weldmode == 3 then--knife in pant's back, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2, 0)
- elseif weldmode == 4 then--knife in pant's front, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2 *-1, 0)
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- elseif guntype == 4 then--knife
- local lleg = model.Parent:FindFirstChild("Left Leg")
- local rleg = model.Parent:FindFirstChild("Right Leg")
- local torso = model.Parent:FindFirstChild("Torso")
- if lleg ~= nil and rleg ~= nil and torso ~= nil then
- if weldmode == 1 then--pistol on right leg
- local w = Instance.new("Weld")
- w.Part0 = rleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
- elseif weldmode == 2 then--pistol on left leg
- local w = Instance.new("Weld")
- w.Part0 = lleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
- elseif weldmode == 3 then--knife in pant's back, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2, 0)
- elseif weldmode == 4 then--knife in pant's front, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2 *-1, 0)
- end
- end
- end
- end
- end
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- if model ~= nil then
- n = 1
- local all = model:GetChildren()
- for i = 1, #all do
- if all[i].className == "Part" then
- all[i].Transparency = 1
- end
- end
- end
- end
- --check
- function off(mouse)
- if model ~= nil then
- n = 1
- local all = model:GetChildren()
- for i = 1, #all do
- if all[i].className == "Part" then
- all[i].Transparency = parts[n]
- local Do = true
- if Do then
- Do = false--dude!
- n = n +1
- end
- end
- end
- end
- end
- --please?
- script.Parent.Equipped:connect(on)
- script.Parent.Unequipped:connect(off)
- end))
- LocalScript149.Name = "Weld2"
- LocalScript149.Parent = LocalScript148
- LocalScript149.Disabled = true
- table.insert(cors,sandbox(LocalScript149,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- local yes = true
- if yes then
- yes = false
- Get(script.Parent)
- end
- function onDied()
- script.Parent.Parent = nil
- end
- h = script.Parent.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- h.Died:connect(onDied)
- end
- end))
- LocalScript150.Name = "Weld2"
- LocalScript150.Parent = Tool0
- LocalScript150.Disabled = true
- table.insert(cors,sandbox(LocalScript150,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- local yes = true
- if yes then
- yes = false
- Get(script.Parent)
- end
- function onDied()
- script.Parent.Parent = nil
- end
- h = script.Parent.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- h.Died:connect(onDied)
- end
- end))
- LocalScript151.Name = "Gun_Script"
- LocalScript151.Parent = Tool0
- table.insert(cors,sandbox(LocalScript151,function()
- wait(0.5)
- --Made by YouTubes--
- --Edit settings below--
- local Tool = script.Parent
- local Settings = {
- Range = 5000
- ,Spread = 10
- ,Damage = {100, 100}
- ,HeadShotDamage = {100, 100}
- ,Bullets = 1
- ,FireRate = 1.2
- ,Automatic = false
- ,AntiTK = true
- ,ImpactDuration = 3
- --Reload
- ,ReloadKey = "R"
- ,ReloadTime = 2.5
- ,Ammo = 8
- ,IncludeChamberedBullet = true
- --Gui
- ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
- --Arms
- ,OneHanded = false
- ,FakeArms = true
- ,FakeArmTransparency = 1
- ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
- ,LeftPos = CFrame.new(.8, 1, 0.2) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
- ,AimPart = Tool.AimPart
- ,AimPartOffset = CFrame.new()
- ,AimGripOffset = Vector3.new(0, 0, 0)
- ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
- ,AimAnim = {
- Enabled = false
- ,Frames = 50
- ,Time = 0.1
- }
- ,ChangeFOV = {true, 20}
- ,SpreadReduction = 5
- --Weld
- ,Weld = true
- --Mouse
- ,Icons = {
- Idle = "rbxassetid://70288585"
- ,Fire1 = "rbxassetid://70288578"
- ,Fire2 = "rbxassetid://70288572"
- ,Fire3 = "rbxassetid://70288578"
- ,Reload = "rbxassetid://70288599"
- ,Aim = "rbxasset://textures/Blank.png"
- }
- ,FireMouseAnimTime = 0.15
- --Recoil
- ,Recoil = math.rad(4)
- --Smoke
- ,Smoke = true
- ,SmokePart = Tool.SmokePart
- ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
- --Sprint
- ,Sprint = true
- ,SprintSpeed = 25
- ,SprintKey = "0"
- ,SprintSpreadIncrease = 40
- ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
- --Other
- ,DropHats = true
- }
- --Do not edit below this lign--
- local Orig_Spread = Settings.Spread
- local Orig_Grip = Tool.GripPos
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Camera = Workspace.CurrentCamera
- local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
- local Gui, CanUpdateGui = nil, true
- local Sprinting, Equipped
- function Update_Gui()
- if Gui and CanUpdateGui then
- Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
- end
- end
- local Welded
- if Settings.Weld then
- Delay(0, function()
- local weldC0s = {}
- for i, v in pairs(Tool:GetChildren()) do
- if v:IsA("BasePart") and v ~= Tool.Handle then
- table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
- v.Anchored = false
- end
- end
- Tool.Handle.Anchored = false
- local welds = {}
- Tool.Equipped:connect(function()
- for i, v in ipairs(welds) do
- v.Part1 = nil
- v:Destroy()
- end
- for i, v in ipairs(weldC0s) do
- if v[1] and v[2] then
- local w = Instance.new("Weld", Tool.Handle)
- w.Part0 = Tool.Handle
- w.Part1 = v[1]
- w.C0 = v[2]
- table.insert(welds, w)
- end
- end
- end)
- wait()
- Welded = true
- end)
- end
- local Left_Weld, Right_Weld
- Ammo.Changed:connect(Update_Gui)
- StoredAmmo.Changed:connect(Update_Gui)
- Settings.Range = math.min(Settings.Range, 999)
- local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
- Ignore_Model.Name = "Ray_Ignore"
- local Ray_Ignore = {Character, Ignore_Model, Camera}
- Character.Humanoid.Died:connect(function()
- Tool.Parent = Player.Backpack
- end)
- function Fire(Mouse)
- local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
- local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
- local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
- if Hit and Hit.Parent:FindFirstChild("Humanoid") then
- local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
- if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
- return
- end
- local Humanoid = Hit.Parent.Humanoid
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- game.Debris:AddItem(c, 3)
- c.Parent = Humanoid
- if Hit.Name == "Head" then
- Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
- else
- Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
- end
- elseif Hit then
- local Hit_Part = Instance.new("Part", Ignore_Model)
- Hit_Part.FormFactor = "Custom"
- Hit_Part.TopSurface = 0
- Hit_Part.BottomSurface = 0
- Hit_Part.Anchored = true
- Hit_Part.CanCollide = false
- Hit_Part.Size = Vector3.new()
- Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- Hit_Part.BrickColor = BrickColor.new("Black")
- game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
- if not Hit.Anchored then
- local w = Instance.new("Weld", Hit_Part)
- w.Part0 = Hit
- w.Part1 = Hit_Part
- w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
- Hit_Part.Anchored = false
- end
- if Hit.Parent:IsA("Hat") and Settings.DropHats then
- Hit.Parent.Parent = workspace
- game.Debris:AddItem(Hit, 3)
- end
- end
- end
- local Can_Shoot = true
- local Reloading = false
- local First_Person = false
- local Mouse_Held
- Tool.Equipped:connect(function(Mouse)
- Equipped = true
- if Settings.Weld and not Welded then
- wait()
- Tool.Parent = Player.Backpack
- end
- Character = Player.Character
- if Gui then
- return
- end
- Ray_Ignore = {Character, Ignore_Model, Camera}
- Mouse.Icon = Settings.Icons.Idle
- Gui = script.Gui:Clone()
- Gui.Parent = Player.PlayerGui
- Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
- Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
- CanUpdateGui = true
- Update_Gui()
- Mouse.Button1Down:connect(function()
- if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
- Mouse_Held = true
- while true do
- Can_Shoot = false
- Delay(0, function()
- local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
- if not Aiming then
- Mouse.Icon = Settings.Icons.Fire1
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire2
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire3
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Idle
- end
- end)
- if Settings.Smoke then
- for i, v in pairs(Settings.Smokes) do
- local s = v[1]:Clone()
- s.Parent = Settings.SmokePart
- s.Enabled = true
- game.Debris:AddItem(s, v[2])
- if v[3] then
- Delay(v[3], function()
- s.Enabled = false
- end)
- end
- end
- end
- for _ = 1, Settings.Bullets do
- pcall(function() Fire(Mouse) end)
- end
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
- if Tool.Handle:FindFirstChild("Shoot") then
- Tool.Handle.Shoot:Play()
- end
- Ammo.Value = Ammo.Value - 1
- wait(Settings.FireRate)
- if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
- break
- end
- end
- Can_Shoot = true
- elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
- Tool.Handle.Click:Play()
- end
- end)
- Mouse.Button1Up:connect(function()
- Mouse_Held = false
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
- if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
- return
- end
- Can_Shoot = false
- Reloading = true
- local TextLabel = Gui.Frame.AmmoDisplay
- Delay(0, function()
- CanUpdateGui = false
- TextLabel.Text = "Reloading."
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "Reloading.."
- end
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "Reloading..."
- end
- end)
- if Tool.Handle:FindFirstChild("Reload") then
- Tool.Handle.Reload:Play()
- end
- Mouse.Icon = Settings.Icons.Reload
- wait(Settings.ReloadTime)
- Mouse.Icon = Settings.Icons.Idle
- CanUpdateGui = true
- local m = Settings.Ammo
- if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
- m = m + 1
- end
- if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
- Ammo.Value = Ammo.Value + StoredAmmo.Value
- StoredAmmo.Value = 0
- else
- StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
- Ammo.Value = m
- end
- Can_Shoot = true
- Reloading = false
- elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
- Sprinting = true
- Character.Humanoid.WalkSpeed = Settings.SprintSpeed
- Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- if Key:upper() == Settings.SprintKey:upper() and Sprinting then
- Sprinting = false
- Character.Humanoid.WalkSpeed = 16
- Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- end)
- Mouse.Button2Down:connect(function()
- if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
- Aiming = true
- Mouse.Icon = Settings.Icons.Aim
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
- Left_Weld.C1 = Settings.LeftAimPos
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- Tool.GripPos = Orig_Grip + Settings.AimGripOffset
- Settings.Spread = Settings.Spread - Settings.SpreadReduction
- end
- end)
- Mouse.Button2Up:connect(function()
- if Aiming then
- Mouse.Icon = Settings.Icons.Idle
- Tool.GripPos = Orig_Grip
- Right_Weld.C1 = Settings.RightPos
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- Settings.Spread = Settings.Spread + Settings.SpreadReduction
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- wait(0.25)
- Aiming = false
- end
- end)
- wait()
- Camera.Changed:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- Mouse.Idle:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- while wait() and Equipped do
- if Sprinting then
- Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- elseif not Aiming then
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
- Mouse.TargetFilter = nil
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- end
- end
- end)
- local Arms_Made
- local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
- Tool.Equipped:connect(function(Mouse)
- if Character and not Arms_Made then
- Arms_Made = true
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1 = nil
- Left_Weld = Instance.new("Weld", Torso)
- Left_Weld.Name = "Left_Weld"
- Left_Weld.Part0 = Character.Head
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- if not Settings.OneHanded then
- Torso["Left Shoulder"].Part1 = nil
- Left_Weld.Part1 = Character["Left Arm"]
- end
- Right_Weld = Instance.new("Weld", Torso)
- Right_Weld.Name = "Right_Weld"
- Right_Weld.Part0 = Character.Head
- Right_Weld.Part1 = Character["Right Arm"]
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- Right_Weld.C1 = Settings.RightPos
- end
- if Settings.FakeArms and not Fake_Arm_Right then
- Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
- Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
- Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
- local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
- for i = 1, 2 do
- local w = Instance.new("Weld", fakeArms[i])
- w.Part0 = Character[fakeArms[i].Name]
- w.Part1 = fakeArms[i]
- fakeArms[i].Transparency = Settings.FakeArmTransparency
- end
- Fake_Arm_Model = Instance.new("Model", Camera)
- Fake_Arm_Right.Parent = Fake_Arm_Model
- if not Settings.OneHanded then
- Fake_Arm_Left.Parent = Fake_Arm_Model
- end
- Fake_Arm_Model.Name = "FakeArms"
- if Settings.CharacterMeshes then
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
- v:Clone().Parent = Fake_Arm_Model
- end
- end
- end
- if Character:FindFirstChild("Shirt") then
- Instance.new("Humanoid", Fake_Arm_Model)
- Character.Shirt:Clone().Parent = Fake_Arm_Model
- else
- local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
- Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
- local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
- Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
- end
- end
- end)
- Tool.Unequipped:connect(function()
- Equipped = false
- Tool.GripPos = Orig_Grip
- Aiming = false
- Settings.Spread = Orig_Spread
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- if Gui then
- Gui:Destroy()
- Gui = nil
- end
- for i, v in pairs(Tool.Handle:GetChildren()) do
- if v:IsA("Sound") then
- v:Stop()
- end
- end
- if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
- Fake_Arm_Model:Destroy()
- Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
- end
- if Character and Left_Weld and Right_Weld then
- Arms_Made = false
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
- Left_Weld:Destroy()
- Right_Weld:Destroy()
- end
- Sprinting = false
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Humanoid.WalkSpeed = 16
- end)
- end))
- NumberValue152.Name = "Ammo"
- NumberValue152.Parent = LocalScript151
- NumberValue152.Value = 31
- NumberValue153.Name = "StoredAmmo"
- NumberValue153.Parent = LocalScript151
- NumberValue153.Value = 400
- PointLight154.Name = "Flash"
- PointLight154.Parent = LocalScript151
- PointLight154.Color = Color3.new(0.772549, 0.384314, 0)
- PointLight154.Brightness = 10
- PointLight154.Range = 10
- PointLight154.Shadows = true
- PointLight154.Color = Color3.new(0.772549, 0.384314, 0)
- Smoke155.Parent = LocalScript151
- Smoke155.Size = 0.25
- Smoke155.Color = Color3.new(0.372549, 0.372549, 0.372549)
- Smoke155.Enabled = false
- Smoke155.Opacity = 0.25999999046326
- Smoke155.RiseVelocity = 4
- Smoke155.Color = Color3.new(0.372549, 0.372549, 0.372549)
- Smoke156.Name = "Smoke1"
- Smoke156.Parent = LocalScript151
- Smoke156.Size = 0.10000000149012
- Smoke156.Color = Color3.new(1, 0.6, 0.2)
- Smoke156.Enabled = false
- Smoke156.Opacity = 0.40000000596046
- Smoke156.Color = Color3.new(1, 0.6, 0.2)
- ScreenGui157.Name = "Gui"
- ScreenGui157.Parent = LocalScript151
- Frame158.Parent = ScreenGui157
- Frame158.Transparency = 0.5
- Frame158.Size = UDim2.new(0, 120, 0, 35)
- Frame158.Position = UDim2.new(1, -150, 1, -44)
- Frame158.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- Frame158.BackgroundTransparency = 0.5
- Frame158.BorderSizePixel = 3
- TextLabel159.Name = "AmmoDisplay"
- TextLabel159.Parent = Frame158
- TextLabel159.Transparency = 1
- TextLabel159.Size = UDim2.new(1, 0, 1, 0)
- TextLabel159.Text = ""
- TextLabel159.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel159.BackgroundTransparency = 1
- TextLabel159.Font = Enum.Font.SourceSansBold
- TextLabel159.FontSize = Enum.FontSize.Size24
- TextLabel159.TextColor3 = Color3.new(0, 0, 0)
- TextLabel159.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel159.TextStrokeTransparency = 0.5
- TextLabel159.TextXAlignment = Enum.TextXAlignment.Right
- Frame160.Parent = ScreenGui157
- Frame160.Transparency = 0.5
- Frame160.Size = UDim2.new(0, 126, 0, 10)
- Frame160.Position = UDim2.new(1, -153, 1, -62)
- Frame160.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- Frame160.BackgroundTransparency = 0.5
- Frame160.BorderSizePixel = 3
- TextLabel161.Name = "Caliber"
- TextLabel161.Parent = Frame160
- TextLabel161.Transparency = 1
- TextLabel161.Size = UDim2.new(1, 0, 1, 0)
- TextLabel161.Text = "Made by 1ndrew"
- TextLabel161.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel161.BackgroundTransparency = 1
- TextLabel161.Font = Enum.Font.SourceSansBold
- TextLabel161.FontSize = Enum.FontSize.Size12
- TextLabel161.TextColor3 = Color3.new(0, 0, 0)
- TextLabel161.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel161.TextStrokeTransparency = 0.5
- TextLabel161.TextXAlignment = Enum.TextXAlignment.Right
- Frame162.Parent = ScreenGui157
- Frame162.Transparency = 0.5
- Frame162.Size = UDim2.new(0, 126, 0, 40)
- Frame162.Position = UDim2.new(1, -153, 1, -109)
- Frame162.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- Frame162.BackgroundTransparency = 0.5
- Frame162.BorderSizePixel = 3
- TextLabel163.Name = "Accessories"
- TextLabel163.Parent = Frame162
- TextLabel163.Transparency = 1
- TextLabel163.Size = UDim2.new(1, 0, 1, 0)
- TextLabel163.Text = "AS-50"
- TextLabel163.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel163.BackgroundTransparency = 1
- TextLabel163.Font = Enum.Font.SourceSansBold
- TextLabel163.FontSize = Enum.FontSize.Size14
- TextLabel163.TextColor3 = Color3.new(0, 0, 0)
- TextLabel163.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
- TextLabel163.TextStrokeTransparency = 0.5
- TextLabel163.TextXAlignment = Enum.TextXAlignment.Right
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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