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- Bolero, Dancer of the Blazing Stars
- Level 4 FIRE Star-Warrior/Glitch/Effect
- 1700/1300
- If you control a Star-Warrior "Dancer" monster: You can Special Summon this card from your hand. If another Star-Warrior "Dancer" monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 Star-Warrior "Dancer" monster from your Deck to your hand. You can only use each effect of "Bolero, Dancer of the Blazing Stars" once per turn.
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- If you Summon a non-Glitch Star-Warrior monster: You take 300 damage.
- Foxtrot, Dancer of the Burning Steps
- Level 3 FIRE Star-Warrior/Glitch/Tuner/Effect
- 1400/1200
- If you control a Star-Warrior "Dancer" monster: You can Special Summon this card from your hand. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that has "Star-Warrior "Dancer" monster" in its text. You can only use each effect of "Foxtrot, Dancer of the Burning Steps" once per turn.
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- If you Summon a non-Glitch Star-Warrior monster: Your opponent draws 1 card.
- Minuet, Dancer of the Whimsical Twirl
- Level 4 WIND Star-Warrior/Glitch/Effect
- 1500/1500
- If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Glitch Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. If this card is sent from your field to the GY: You can decrease your Glitch Cap by 1, and if you do, draw 1 card. You can only use each effect of "Minuet, Dancer of the Whimsical Twirl" once per turn.
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- If you Summon a non-Glitch Star-Warrior monster: Your opponent gains 700 LP.
- Serenade, Dancer of Calming Grace
- Level 4 EARTH Star-Warrior/Glitch/Effect
- 1700/1500
- If you control no monsters: You can Special Summon this card from your hand. If another Star-Warrior "Dancer" monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; halve its ATK. You can only use each effect of "Serenade, Dancer of Calming Grace" once per turn.
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- If you Summon a non-Glitch Star-Warrior monster: Your opponent targets 1 monster they control; that monster gains 1000 ATK until the end of this turn.
- Tango, Dancer of Seduction
- Level 7 DARK Star-Warrior/Synchro/Glitch/Effect
- 2500/1500
- 1 Tuner + 1+ non-Tuner monsters
- Gains ATK equal to your Glitch Cap x 300. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
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- If you Summon a non-Glitch Star-Warrior monster: Your opponent targets 1 monster you control; it loses 1000 ATK until the end of this turn.
- Tempo, Dancer of Changing Pace
- Level 7 LIGHT Star-Warrior/Fusion/Glitch/Effect
- 2500/1500
- 2 Glitch Monsters
- Gains ATK equal to your Glitch Cap x 300. Once per turn: You can target 1 Spell/Trap your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can banish 1 Glitch Card from your GY instead.
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- If you Summon a non-Glitch Star-Warrior monster: Your opponent targets 1 face-up monster you control; negate its effects until the end of this turn.
- Dancer's Ballroom
- Field Spell
- When this card is activated: You can add 1 Star-Warrior "Dancer" monster from your Deck to your hand. If you Normal or Special Summon a Glitch Monster (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Dancer's Ballroom" once per turn. You can only activate 1 "Dancer's Ballroom" per turn.
- Dancer's Prelude
- Quick-Play Spell
- Tribute 1 Star-Warrior "Dancer" monster, then target 2 cards on the field; destroy them. You can only activate 1 "Dancer's Prelude" per turn.
- Dancing Shadows
- Continuous Spell
- You can target 1 Star-Warrior "Dancer" monster in your GY; add it to your hand. You can only use this effect of "Dancing Shadows" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Star-Warrior "Dancer" monster from your hand.
- Dance of the Winds
- Quick-Play Spell
- If you control a Glitch Fusion, Synchro, or Xyz Monster: Target cards your opponent controls, equal to your current Glitch Cap; destroy them. If a Star-Warrior "Dancer" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Spirit's Dance
- Quick-Play Spell
- Apply these effects, in sequence, depending on the type(s) of Star-Warrior "Dancer" monsters you control and in your GY. If your Glitch Cap is 4 or higher, your opponent cannot activate cards or effects in response to this card's activation.
- ● Fusion: Shuffle 1 random card from your opponent's hand into the Deck.
- ● Synchro: Draw 1 card.
- ● Xyz: Change the ATK of 1 non-Glitch Monster on the field to 0.
- You can only activate 1 "Spirit's Dance" per turn.
- Dance Change - 1/3 Time
- Quick-Play Spell
- Target 2 Star-Warrior "Dancer" monsters with different names in your GY; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Glitch Xyz Monster using the Summoned monsters as materials. You can only activate 1 "Dance Change - 1/3 Time" per turn.
- Dance Change - 1/2 Time
- Quick-Play Spell
- Target 2 Star-Warrior "Dancer" monsters with different names in your GY, including a Tuner; Special Summon them. Immediately after this card resolves, Synchro Summon 1 Glitch Synchro Monster using the Summoned monsters as materials. You can only activate 1 "Dance Change - 1/2 Time" per turn.
- Waltz, Dancer of Wild Emotion
- Rank 4 TIME Star-Warrior/Xyz/Glitch/Effect
- 2500/1500
- 2 Level 4 Glitch Monsters
- Gains ATK equal to your Glitch Cap x 300. Once per turn: You can detach 1 material from this card; send 1 random card from your opponent's hand to the GY. If this card would be destroyed by battle or card effect, you can send 1 Glitch Card from your hand to the GY instead.
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- If you Summon a non-Glitch Star-Warrior monster: Your opponent targets 1 face-up monster you control; change its battle position.
- Dancer's Requiem
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a Star-Warrior "Dancer" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. You can only activate 1 "Dancer's Requiem" per turn.
- Dance Instructor
- Normal Spell
- Add 1 Star-Warrior "Dancer" monster from your Deck to your hand. You can only activate 1 "Dance Instructor" per turn.
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