Gememed

Fe godmode script

Jun 4th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. while wait() do
  152. game.Workspace.NAME.Humanoid.MaxHealth = math.huge
  153. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  154. wait()
  155. forcefield:remove()
  156. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  157. wait()
  158. forcefield:remove()
  159. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  160. wait()
  161. forcefield:remove()
  162. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  163. wait()
  164. forcefield:remove()
  165. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  166. wait()
  167. forcefield:remove()
  168. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  169. wait()
  170. forcefield:remove()
  171. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  172. wait()
  173. forcefield:remove()
  174. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  175. wait()
  176. forcefield:remove()
  177. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  178. wait()
  179. forcefield:remove()
  180. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  181. wait()
  182. forcefield:remove()
  183. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  184. wait()
  185. forcefield:remove()
  186. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  187. wait()
  188. forcefield:remove()
  189. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  190. wait()
  191. forcefield:remove()
  192. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  193. wait()
  194. forcefield:remove()
  195. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  196. wait()
  197. forcefield:remove()
  198. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  199. wait()
  200. forcefield:remove()
  201. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  202. wait()
  203. forcefield:remove()
  204. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  205. wait()
  206. forcefield:remove()
  207. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  208. wait()
  209. forcefield:remove()
  210. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  211. wait()
  212. forcefield:remove()
  213. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  214. wait()
  215. forcefield:remove()
  216. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  217. wait()
  218. forcefield:remove()
  219. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  220. wait()
  221. forcefield:remove()
  222. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  223. wait()
  224. forcefield:remove()
  225. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  226. wait()
  227. forcefield:remove()
  228. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  229. wait()
  230. forcefield:remove()
  231. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  232. wait()
  233. forcefield:remove()
  234. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  235. wait()
  236. forcefield:remove()
  237. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  238. wait()
  239. forcefield:remove()
  240. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  241. wait()
  242. forcefield:remove()
  243. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  244. wait()
  245. forcefield:remove()
  246. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  247. wait()
  248. forcefield:remove()
  249. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  250. wait()
  251. forcefield:remove()
  252. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  253. wait()
  254. forcefield:remove()
  255. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  256. wait()
  257. forcefield:remove()
  258. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  259. wait()
  260. forcefield:remove()
  261. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  262. wait()
  263. forcefield:remove()
  264. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  265. wait()
  266. forcefield:remove()
  267. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  268. wait()
  269. forcefield:remove()
  270. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  271. wait()
  272. forcefield:remove()
  273. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  274. wait()
  275. forcefield:remove()
  276. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  277. wait()
  278. forcefield:remove()
  279. forcefield:remove()
  280. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  281. wait()
  282. forcefield:remove()
  283. forcefield:remove()
  284. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  285. wait()
  286. forcefield:remove()
  287. forcefield:remove()
  288. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  289. wait()
  290. forcefield:remove()
  291. forcefield:remove()
  292. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  293. wait()
  294. forcefield:remove()
  295. forcefield:remove()
  296. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  297. wait()
  298. forcefield:remove()
  299. forcefield:remove()
  300. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  301. wait()
  302. forcefield:remove()
  303. forcefield:remove()
  304. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  305. wait()
  306. forcefield:remove()
  307. forcefield:remove()
  308. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  309. wait()
  310. forcefield:remove()
  311. forcefield:remove()
  312. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  313. wait()
  314. forcefield:remove()
  315. forcefield:remove()
  316. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  317. wait()
  318. forcefield:remove()
  319. forcefield:remove()
  320. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  321. wait()
  322. forcefield:remove()
  323. forcefield:remove()
  324. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  325. wait()
  326. forcefield:remove()
  327. forcefield:remove()
  328. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  329. wait()
  330. forcefield:remove()
  331. forcefield:remove()
  332. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  333. wait()
  334. forcefield:remove()
  335. forcefield:remove()
  336. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  337. wait()
  338. forcefield:remove()
  339. forcefield:remove()
  340. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  341. wait()
  342. forcefield:remove()
  343. forcefield:remove()
  344. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  345. wait()
  346. forcefield:remove()
  347. forcefield:remove()
  348. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  349. wait()
  350. forcefield:remove()
  351. forcefield:remove()
  352. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  353. wait()
  354. forcefield:remove()
  355. forcefield:remove()
  356. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  357. wait()
  358. forcefield:remove()
  359. forcefield:remove()
  360. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  361. wait()
  362. forcefield:remove()
  363. forcefield:remove()
  364. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  365. wait()
  366. forcefield:remove()
  367. forcefield:remove()
  368. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  369. wait()
  370. forcefield:remove()
  371. forcefield:remove()
  372. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  373. wait()
  374. forcefield:remove()
  375. forcefield:remove()
  376. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  377. wait()
  378. forcefield:remove()
  379. forcefield:remove()
  380. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  381. wait()
  382. forcefield:remove()
  383. forcefield:remove()
  384. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  385. wait()
  386. forcefield:remove()
  387. forcefield:remove()
  388. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  389. wait()
  390. forcefield:remove()
  391. forcefield:remove()
  392. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  393. wait()
  394. forcefield:remove()
  395. forcefield:remove()
  396. local forcefield =Instance.new("ForceField",game.Players.LocalPlayer.Character)
  397. wait()
  398. forcefield:remove()
  399. end
  400.  
  401. -- This script is more recommended then the normal god mode scripts...
  402.  
  403. -- But before you use it to enable the god mode go to the very top of the script
  404. -- And change the username where it says "NAME"
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