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- zombie = Instance.new("Model",game.Workspace.Base)
- zombie.Name = "Zombie"
- zombie.PrimaryPart = Head
- head = Instance.new("Part",zombie)
- head.FormFactor = Enum.FormFactor.Symmetric
- head.TopSurface = Enum.SurfaceType.Smooth
- head.Size = Vector3.new(2,1,1)
- head.Name = "Head"
- head.CFrame = CFrame.new(-66.198753356934,4.5,95.520622253418) * CFrame.Angles(6.7765554944347e-022, -0.010215221904218, -5.1195956983979e-022)
- head.BrickColor = BrickColor.new("Medium green")
- head.Friction = 0.30000001192093
- mesh = Instance.new("SpecialMesh",head)
- mesh.Scale = Vector3.new(1.25,1.25,1.25)
- face = Instance.new("Decal",head)
- face.Name = "face"
- torso = Instance.new("Part",zombie)
- torso.RightParamB = 0
- torso.FormFactor = Enum.FormFactor.Symmetric
- torso.LeftSurface = Enum.SurfaceType.Weld
- torso.RightParamA = 0
- torso.LeftParamB = 0
- torso.Size = Vector3.new(2,2,1)
- torso.Name = "Torso"
- torso.CFrame = CFrame.new(-66.198753356934,3,95.520622253418) * CFrame.Angles(6.7765554944347e-022, -0.010215221904218, -5.1195956983979e-022)
- torso.RightSurface = Enum.SurfaceType.Weld
- torso.BrickColor = BrickColor.new("Reddish brown")
- torso.Friction = 0.30000001192093
- torso.LeftParamA = 0
- left_leg = Instance.new("Part",zombie)
- left_leg.FormFactor = Enum.FormFactor.Symmetric
- left_leg.CanCollide = false
- left_leg.Size = Vector3.new(1,2,1)
- left_leg.Name = "Left Leg"
- left_leg.CFrame = CFrame.new(-66.69873046875,1,95.515518188477) * CFrame.Angles(6.7765554944347e-022, -0.010215221904218, -5.1195956983979e-022)
- left_leg.BrickColor = BrickColor.new("Reddish brown")
- left_leg.Friction = 0.30000001192093
- left_leg.BottomSurface = Enum.SurfaceType.Smooth
- right_leg = Instance.new("Part",zombie)
- right_leg.FormFactor = Enum.FormFactor.Symmetric
- right_leg.CanCollide = false
- right_leg.Size = Vector3.new(1,2,1)
- right_leg.Name = "Right Leg"
- right_leg.CFrame = CFrame.new(-65.698776245117,1,95.525726318359) * CFrame.Angles(6.7765554944347e-022, -0.010215221904218, -5.1195956983979e-022)
- right_leg.BrickColor = BrickColor.new("Reddish brown")
- right_leg.Friction = 0.30000001192093
- right_leg.BottomSurface = Enum.SurfaceType.Smooth
- humanoid = Instance.new("Humanoid",zombie)
- humanoid.Torso = Torso
- humanoid.RightLeg = Right Leg
- zarm = Instance.new("Part",zombie)
- zarm.FormFactor = Enum.FormFactor.Symmetric
- zarm.TopSurface = Enum.SurfaceType.Smooth
- zarm.Size = Vector3.new(2,1,1)
- zarm.Name = "zarm"
- zarm.CFrame = CFrame.new(-67.693565368652,3.5,95.005325317383) * CFrame.Angles(5.0795849560129e-020, 1.560583114624, -5.0115580748009e-020)
- zarm.BrickColor = BrickColor.new("Medium green")
- zarm.Friction = 0.30000001192093
- zarm.BottomSurface = Enum.SurfaceType.Smooth
- zarm = Instance.new("Part",zombie)
- zarm.FormFactor = Enum.FormFactor.Symmetric
- zarm.TopSurface = Enum.SurfaceType.Smooth
- zarm.Size = Vector3.new(2,1,1)
- zarm.Name = "zarm"
- zarm.CFrame = CFrame.new(-64.693725585938,3.5,95.035972595215) * CFrame.Angles(5.0795849560129e-020, 1.560583114624, -5.0115580748009e-020)
- zarm.BrickColor = BrickColor.new("Medium green")
- zarm.Friction = 0.30000001192093
- zarm.BottomSurface = Enum.SurfaceType.Smooth
- isnz = Instance.new("ObjectValue",zombie)
- isnz.Name = "IsNZ"
- mode = Instance.new("IntValue",zombie)
- mode.Name = "Mode"
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