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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- -- 1st Prize by Theamazingnater
- plr = game.Players.LocalPlayer
- repeat wait() until plr.Character
- char = plr.Character
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- elseif v.ClassName == "Accessory" then
- v.Handle.Transparency = 1
- end
- end
- char.Head.face.Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- elseif v.ClassName == "Accessory" then
- v.Handle.Transparency = 1
- end
- end
- char.Head.face.Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- elseif v.ClassName == "Accessory" then
- v.Handle.Transparency = 1
- end
- end
- local Disguise = Instance.new("Part",char)
- Disguise.Name = "1st Prize"
- Disguise.Transparency = 1
- Disguise.CanCollide = false
- Disguise.Size = Vector3.new(5.37, 5.44, 0.05)
- local Decal1 = Instance.new("Decal",Disguise)
- Decal1.Face = "Front"
- Decal1.Texture = "rbxassetid://1872929052"
- local Decal2 = Instance.new("Decal",Disguise)
- Decal2.Face = "Back"
- Decal2.Texture = "rbxassetid://1872929052"
- local Weld = Instance.new("Weld",char)
- Weld.Part0 = Disguise
- Weld.Part1 = char.Torso
- local Hug = Instance.new("Sound",char)
- Hug.SoundId = "rbxassetid://1876138935"
- Hug.Volume = 10
- local Lost = Instance.new("Sound",char)
- Lost.SoundId = "rbxassetid://1890059263"
- Lost.Volume = 10
- local Marry = Instance.new("Sound",char)
- Marry.SoundId = "rbxassetid://1876161129"
- Marry.Volume = 10
- local Engine = Instance.new("Sound",char)
- Engine.SoundId = "rbxassetid://1878209413"
- Engine.Volume = 1
- Engine.Looped = true
- Engine:Play()
- Speed = 1
- coroutine.wrap(function()
- while true do
- wait()
- char.Humanoid.WalkSpeed = Speed
- if Speed > 1 then
- Engine.Pitch = Engine.Pitch + 0.01
- end
- if Speed == 1 then
- Engine.Pitch = 1
- end
- end
- end)()
- Disguise.Touched:connect(function(part)
- local human = part.Parent:FindFirstChildOfClass("Humanoid")
- if human and human.Parent.Name ~= char.Name then
- local RootPart = human.Parent.HumanoidRootPart
- local vel = Instance.new("BodyVelocity",RootPart)
- vel.Velocity = RootPart.CFrame.lookVector * 90
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait()
- vel:Destroy()
- random = math.random(1,50)
- if random == 1 then
- Hug:Play()
- elseif random == 2 then
- Marry:Play()
- end
- end
- end)
- local chara = workspace:WaitForChild(plr.Name)
- local human = chara.Humanoid
- local speed = 0
- human.Running:connect(function(s)
- speed = s
- end)
- cananimate = true
- local update = game:GetService("RunService")
- update.RenderStepped:connect(function()
- local ray = Ray.new(chara.Torso.Position, (chara.Torso.Position - Vector3.new(0,9999999,0)).unit * 300)
- local p, position = game.Workspace:FindPartOnRay(ray, char, true, false)
- local dis = (chara.Torso.Position - position).magnitude
- if dis > 3.8 and chara.Torso.Velocity.Y > 0 then
- pose = "Jumping"
- end
- if dis> 3.8 and chara.Torso.Velocity.Y < 0 then
- pose = "Falling"
- end
- if dis < 3.8 and speed == 0 then
- pose = "Standing"
- end
- if dis < 3.8 and speed > 0 then
- pose = "Walking"
- end
- end)
- while true do
- wait()
- if pose == "Standing" and cananimate then
- Speed = 1
- end
- if pose == "Walking" and cananimate then
- Speed = Speed + 0.1
- end
- if pose == "Jumping" and cananimate then
- end
- if pose == "Falling" and cananimate then
- end
- end
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