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DaOMEGAa32

fe first prize

Aug 15th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. -- 1st Prize by Theamazingnater
  154. plr = game.Players.LocalPlayer
  155. repeat wait() until plr.Character
  156. char = plr.Character
  157.  
  158. for i,v in pairs(char:GetChildren()) do
  159. if v.ClassName == "Part" then
  160. v.Transparency = 1
  161. elseif v.ClassName == "Accessory" then
  162. v.Handle.Transparency = 1
  163. end
  164. end
  165. char.Head.face.Transparency = 1
  166. for i,v in pairs(char:GetChildren()) do
  167. if v.ClassName == "Part" then
  168. v.Transparency = 1
  169. elseif v.ClassName == "Accessory" then
  170. v.Handle.Transparency = 1
  171. end
  172. end
  173. char.Head.face.Transparency = 1
  174. for i,v in pairs(char:GetChildren()) do
  175. if v.ClassName == "Part" then
  176. v.Transparency = 1
  177. elseif v.ClassName == "Accessory" then
  178. v.Handle.Transparency = 1
  179. end
  180. end
  181. local Disguise = Instance.new("Part",char)
  182. Disguise.Name = "1st Prize"
  183. Disguise.Transparency = 1
  184. Disguise.CanCollide = false
  185. Disguise.Size = Vector3.new(5.37, 5.44, 0.05)
  186. local Decal1 = Instance.new("Decal",Disguise)
  187. Decal1.Face = "Front"
  188. Decal1.Texture = "rbxassetid://1872929052"
  189. local Decal2 = Instance.new("Decal",Disguise)
  190. Decal2.Face = "Back"
  191. Decal2.Texture = "rbxassetid://1872929052"
  192. local Weld = Instance.new("Weld",char)
  193. Weld.Part0 = Disguise
  194. Weld.Part1 = char.Torso
  195. local Hug = Instance.new("Sound",char)
  196. Hug.SoundId = "rbxassetid://1876138935"
  197. Hug.Volume = 10
  198. local Lost = Instance.new("Sound",char)
  199. Lost.SoundId = "rbxassetid://1890059263"
  200. Lost.Volume = 10
  201. local Marry = Instance.new("Sound",char)
  202. Marry.SoundId = "rbxassetid://1876161129"
  203. Marry.Volume = 10
  204. local Engine = Instance.new("Sound",char)
  205. Engine.SoundId = "rbxassetid://1878209413"
  206. Engine.Volume = 1
  207. Engine.Looped = true
  208. Engine:Play()
  209. Speed = 1
  210. coroutine.wrap(function()
  211. while true do
  212. wait()
  213. char.Humanoid.WalkSpeed = Speed
  214. if Speed > 1 then
  215. Engine.Pitch = Engine.Pitch + 0.01
  216. end
  217. if Speed == 1 then
  218. Engine.Pitch = 1
  219. end
  220. end
  221. end)()
  222. Disguise.Touched:connect(function(part)
  223. local human = part.Parent:FindFirstChildOfClass("Humanoid")
  224. if human and human.Parent.Name ~= char.Name then
  225. local RootPart = human.Parent.HumanoidRootPart
  226. local vel = Instance.new("BodyVelocity",RootPart)
  227. vel.Velocity = RootPart.CFrame.lookVector * 90
  228. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  229. wait()
  230. vel:Destroy()
  231. random = math.random(1,50)
  232. if random == 1 then
  233. Hug:Play()
  234. elseif random == 2 then
  235. Marry:Play()
  236. end
  237. end
  238. end)
  239. local chara = workspace:WaitForChild(plr.Name)
  240. local human = chara.Humanoid
  241.  
  242. local speed = 0
  243.  
  244. human.Running:connect(function(s)
  245. speed = s
  246. end)
  247. cananimate = true
  248. local update = game:GetService("RunService")
  249. update.RenderStepped:connect(function()
  250. local ray = Ray.new(chara.Torso.Position, (chara.Torso.Position - Vector3.new(0,9999999,0)).unit * 300)
  251. local p, position = game.Workspace:FindPartOnRay(ray, char, true, false)
  252. local dis = (chara.Torso.Position - position).magnitude
  253. if dis > 3.8 and chara.Torso.Velocity.Y > 0 then
  254. pose = "Jumping"
  255. end
  256. if dis> 3.8 and chara.Torso.Velocity.Y < 0 then
  257. pose = "Falling"
  258. end
  259. if dis < 3.8 and speed == 0 then
  260. pose = "Standing"
  261. end
  262. if dis < 3.8 and speed > 0 then
  263. pose = "Walking"
  264. end
  265. end)
  266. while true do
  267. wait()
  268. if pose == "Standing" and cananimate then
  269. Speed = 1
  270. end
  271. if pose == "Walking" and cananimate then
  272. Speed = Speed + 0.1
  273. end
  274. if pose == "Jumping" and cananimate then
  275.  
  276. end
  277. if pose == "Falling" and cananimate then
  278.  
  279. end
  280. end
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