avivavivb

test

Feb 4th, 2018
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  1. owner,name = "ththth00","Dancer"
  2. ply = game.Players[owner]
  3. char = ply.Character
  4. pcall(function() char:FindFirstChild("legetd"):Remove() char:FindFirstChild("Belt"):Remove() end)
  5. m = Instance.new("Model",char) m.Name = "legetd"
  6. if script.Parent.className ~= 'HopperBin' then
  7. hop = Instance.new("HopperBin",game.Players[owner].Backpack)
  8. hop.Name = name
  9. script.Parent = hop
  10. script.Name = "Function"
  11. end
  12. hop = script.Parent
  13.  
  14. debris = game:GetService("Debris")
  15.  
  16. cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
  17. floatforce = 196.25
  18.  
  19. torso = char.Torso
  20. attacking = false
  21. track = false
  22.  
  23. rs = torso["Right Shoulder"]
  24. ls = torso["Left Shoulder"]
  25. rh = torso["Right Hip"]
  26. lh = torso["Right Hip"]
  27. neck = torso["Neck"]
  28. rw,lw = nil,nil
  29. rhw,lhw = nil,nil
  30. local orgc1 = rs.C1
  31.  
  32. rarm = char["Right Arm"]
  33. larm = char["Left Arm"]
  34. rleg = char["Right Leg"]
  35. lleg = char["Left Leg"]
  36.  
  37. normposr = cfn(1.5,.5,0)
  38. normposl = cfn(-1.5,.5,0)
  39. normposr2 = cfn(.5,-1.5,0)
  40. normposl2 = cfn(-.5,-1.5,0)
  41. normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
  42.  
  43. holdpos = normposr*ang(math.pi/2,0,0)
  44. holdpos2 = normposl*ang(math.pi/2,0,0)
  45.  
  46.  
  47. T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  48. if typee ~= nil then
  49. c = Instance.new("WedgePart",m)
  50. else
  51. c = Instance.new("Part",m)
  52. end
  53. c.TopSurface,c.BottomSurface = 0,0
  54. c.Locked = true
  55. c.formFactor = "Custom"
  56. c.Size = Vector3.new(x,y,z)
  57. if color ~= "random" then
  58. c.BrickColor = BrickColor.new(color)
  59. else c.BrickColor = BrickColor:random() end
  60. c.Transparency = transparency
  61. c.CanCollide = cancollide
  62. if anchored ~= nil then c.Anchored = anchored end
  63. if parent ~= nil then c.Parent = parent end
  64. return c
  65.  
  66. end
  67. ,
  68. ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
  69. ,
  70. ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
  71. w = Instance.new("Motor",m)
  72. if parent ~= nil then w.Parent = parent end
  73. w.Part0,w.Part1 = part0,part1
  74. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  75. return w
  76. end
  77. ,
  78. ["BG"] = function(parent)
  79. local c = Instance.new("BodyGyro",parent)
  80. c.P = 20e+003
  81. c.cframe = parent.CFrame
  82. c.maxTorque = Vector3.new(c.P,c.P,c.P)
  83. return c
  84. end
  85. ,
  86. ["BP"] = function(parent,position)
  87. local bp = Instance.new("BodyPosition",parent)
  88. bp.maxForce = Vector3.new()*math.huge
  89. bp.position = position
  90. return bp
  91. end
  92. ,
  93. ["F"] = function(parent,size,heat,color,secondcolor,enabled)
  94. f = Instance.new("Fire",parent)
  95. f.Size = size
  96. f.Heat = heat
  97. if enabled ~= nil then f.Enabled = enabled end
  98. if color ~= nil then f.Color = BrickColor.new(color).Color end
  99. if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
  100. return f
  101. end
  102. ,
  103. ["FM"] = function(parent,meshid,x,y,z,meshtexture)
  104. if meshid == "cylinder" then
  105. mesh = Instance.new("CylinderMesh",parent)
  106. mesh.Scale = Vector3.new(x,y,z)
  107. return mesh
  108. else
  109. mesh = Instance.new("SpecialMesh",parent)
  110.  
  111. if meshid ~= "sphere" then
  112. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  113. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  114. end
  115.  
  116. else mesh.MeshType = 3 end
  117.  
  118. mesh.Scale = Vector3.new(x,y,z)
  119.  
  120. if meshtexture ~= nil then
  121. if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
  122. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  123.  
  124. end
  125.  
  126. return mesh
  127. end
  128. end,
  129. ["Dec"] = function(parent,face,id,transparency)
  130. c = Instance.new("Decal",parent)
  131. c.Face = face
  132. c.Texture = id
  133. if transparency then c.Transparency = transparency end
  134. return c
  135. end,
  136. ["S"] = function(id,pitch,volume)
  137. found = false
  138. for i,v in pairs(char.Head:children()) do
  139. if v:IsA("Sound") and v.Name == id and not found then
  140. v.Pitch = pitch
  141. if volume then v.Volume = volume end
  142. v:Play()
  143. found = true
  144. return v
  145. end
  146. end
  147. end
  148. }
  149.  
  150. ------MESHIDS---
  151. meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
  152. ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
  153. ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
  154. ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
  155. ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549}---some meshids
  156. textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153}
  157. -----------------
  158. soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
  159. ['midas'] = 17385513,['splut'] = 16950449,['guitar'] = 1089407,['spark'] = 12555594,['knife'] = 1369159,
  160. ['awakenking'] = 8610025,['entertainer'] = 27697267,['chrono'] = 1280463
  161. }
  162. for i,v in pairs(char.Head:children()) do for _,q in pairs(soundids) do if v.Name == q then v:Remove() end end end
  163. for i,v in pairs(soundids) do
  164. sound = Instance.new("Sound")
  165. sound.SoundId = "http://www.roblox.com/asset/?id="..v
  166. sound.Name = i
  167. sound.Parent = char.Head
  168. end
  169.  
  170. lock = {["R"] =
  171. function(a)
  172. if a == 1 then
  173. rabrick = T.P(1,1,1,"White",1,false,false)
  174. rw = T.W(rabrick,torso,1.5,.5,0,0,0,0)
  175. T.W(rarm,rabrick,0,-.5,0,0,0,0)
  176. elseif a == 2 then
  177. rlbrick = T.P(1,1,1,"White",1,false,false)
  178. rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0)
  179. T.W(rleg,rlbrick,0,-.5,0,0,0,0)
  180. elseif a == 0 then
  181. rs.Parent = torso
  182. rw.Parent = nil
  183. rabrick:Destroy() rabrick = nil
  184. elseif a == -1 then
  185. rhw.Parent = nil
  186. rh.Parent = torso
  187. rlbrick:Destroy() rlbrick = nil
  188. end
  189. end
  190. , ["L"] = function(a)
  191. if a == 1 then
  192. labrick = T.P(1,1,1,"White",1,false,false)
  193. lw = T.W(labrick,torso,-1.5,.5,0,0,0,0)
  194. T.W(larm,labrick,0,-.5,0,0,0,0)
  195. elseif a == 2 then
  196. llbrick = T.P(1,1,1,"White",1,false,false)
  197. lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0)
  198. T.W(lleg,llbrick,0,-.5,0,0,0,0)
  199. elseif a == 0 then
  200. ls.Parent = torso
  201. lw.Parent = nil
  202. labrick:Destroy() labrick = nil
  203. elseif a == -1 then
  204. lhw.Parent = nil
  205. lh.Parent = torso
  206. llbrick:Destroy() llbrick = nil
  207. end
  208. end}
  209.  
  210.  
  211. M = {["R"] = function(a,b) return math.random(a,b) end,
  212. ["Cos"] = function(a) return math.cos(a) end,
  213. ["Sin"] = function(a) return math.sin(a) end,
  214. ["D"] = function(a) return math.rad(a) end
  215. }
  216.  
  217. r = .5
  218.  
  219. function spin()
  220. lock.R(1) lock.L(1)
  221.  
  222. for i = -90,50,25 do
  223. wait()
  224. rw.C1 = holdpos*ang(M.D(i),0,0)
  225. lw.C1 = holdpos2*ang(M.D(i),0,0)
  226. end
  227. snd = T.S('chrono',1,100)
  228. holding = true
  229. selectbox = Instance.new("SelectionBox",ply.PlayerGui)
  230. while holding do
  231. for i = 310,50,-25 do
  232. wait()
  233. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  234. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  235. end
  236.  
  237. for i = 50,310,25 do
  238. wait()
  239. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  240. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  241. end
  242. end
  243.  
  244. for i = 310,0,-25 do
  245. wait()
  246. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  247. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  248. end
  249. for i = 50,-90,25 do
  250. wait()
  251. rw.C1 = holdpos*ang(M.D(i),0,0)
  252. lw.C1 = holdpos2*ang(M.D(i),0,0)
  253. end
  254. lock.R(0) lock.L(0)
  255. snd:Stop()
  256. end
  257.  
  258. wspeed = char.Humanoid.WalkSpeed
  259.  
  260. r = .7 r2 = .3
  261. function spin2()
  262. T.S('sensa',2)
  263. lock.R(1) lock.L(1) lock.R(2) lock.L(2)
  264. lhw.C1 = normposl2*ang(M.D(-30),0,0)
  265. rhw.C1 = normposr2*ang(M.D(-30),0,0)
  266. char.Humanoid.WalkSpeed = 50
  267. neck.C0 = normposn*ang(M.D(-40),0,0)
  268. for i = -90,50,25 do
  269. wait()
  270. rw.C1 = holdpos*ang(M.D(i),0,0)
  271. lw.C1 = holdpos2*ang(M.D(i),0,0)
  272. end
  273. holding = true
  274.  
  275. local cons = {rarm.Touched:connect(function() T.S('splut',1.8) end),
  276. larm.Touched:connect(function() T.S('splut',1.8) end)}
  277.  
  278. -------LOOP---
  279. while holding do
  280. for i = 310,0,-60 do
  281. wait()
  282. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  283. lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r)
  284. end
  285. for i = 0,310,60 do
  286. wait()
  287. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  288. lw.C1 = holdpos2*ang(-M.Cos(M.D(i))*r,0,-M.Sin(M.D(i))*r)
  289. end
  290.  
  291. end
  292. -------LOOP---
  293. neck.C0 = normposn
  294. char.Humanoid.WalkSpeed = wspeed
  295. lock.R(-1) lock.L(-1)
  296. for i = 310,0,-25 do
  297. wait()
  298. rw.C1 = holdpos*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  299. lw.C1 = holdpos2*ang(M.Cos(M.D(i))*r,0,M.Sin(M.D(i))*r)
  300. end
  301. for i = 50,-90,25 do
  302. wait()
  303. rw.C1 = holdpos*ang(M.D(i),0,0)
  304. lw.C1 = holdpos2*ang(M.D(i),0,0)
  305. end
  306. for i,v in pairs(cons) do v:disconnect() end
  307. lock.R(0) lock.L(0)
  308. end
  309.  
  310. prev,prev2 = holdpos*ang(math.pi/2,0,M.D(40)),holdpos2*ang(math.pi/2,0,M.D(-40))
  311.  
  312. function jump()
  313. -------JUMP-----
  314. lock.R(2) lock.L(2)
  315. char.Humanoid.Jump = true
  316. lhw.C1 = normposl2*ang(0,0,M.D(-40)) rhw.C1 = normposr2*ang(0,0,M.D(40))
  317. bd = Instance.new("BodyForce",torso) bd.force = v3n(0,floatforce+3,0)
  318. wait(1)
  319. lock.R(-1) lock.L(-1)
  320. bd:Remove()
  321. -------JUMP-----
  322. end
  323. function headbang()
  324. lock.R(1) lock.L(1)
  325. holding = true
  326. while holding do
  327. for i = 0,40,10 do
  328. wait()
  329. neck.C0 = normposn*ang(M.D(i),0,0)
  330. rw.C1 = prev*ang(M.D(-i),0,0)
  331. lw.C1 = prev2*ang(M.D(-i),0,0)
  332. end
  333. T.S('guitar',1)
  334. local p = T.P(1,1,1,'New Yeller',0,false,false)
  335. p.CFrame = cfn(char.Head.Position+torso.CFrame.lookVector*1,char.Head.Position+torso.CFrame.lookVector*2)
  336. T.FM(p,'ring',3,3,1)
  337. Instance.new("BodyForce",p).force = torso.CFrame.lookVector*30 + v3n(0,p:GetMass()*floatforce,0)
  338. delay(.5,function() for i = 3,30 do wait() p.Mesh.Scale = v3n(i,i,1) p.Transparency = i/30 end p:Remove() end)
  339. for i = 40,0,-10 do
  340. wait()
  341. neck.C0 = normposn*ang(M.D(i),0,0)
  342. rw.C1 = prev*ang(M.D(-i),0,0)
  343. lw.C1 = prev2*ang(M.D(-i),0,0)
  344. end
  345. end
  346. lock.R(0) lock.L(0)
  347. end
  348. hum = char.Humanoid
  349. restbp = nil
  350. restbg = nil
  351. function rest()
  352. if not restbp then
  353. lock.R(1) lock.L(1) lock.R(2) lock.L(2)
  354. tyu = cfn(.2,.2,-.2)
  355. tyu1 = cfn(-.2,.2,-.2)
  356. tyu2 = cfn(-.1,.2,-.2)
  357. rw.C1 = (holdpos*tyu1)*ang(M.D(100),0,M.D(-30))
  358. lw.C1 = (holdpos2*tyu)*ang(M.D(100),0,M.D(30))
  359. neck.C0 = normposn*ang(M.D(20),0,0)
  360. lhw.C1 = (normposr2*tyu2)*ang(M.D(20),0,M.D(-20))
  361. rhw.C1 = (normposl2)*ang(M.D(5),0,M.D(10))
  362.  
  363. pos = torso.CFrame
  364. restbp = T.BP(torso,pos.p)
  365. cloud = T.P(5,2,5,'White',.5,false,false) T.FM(cloud,'cloud',5,2,5)
  366. cloud.Position = pos.p
  367. T.W(cloud,torso,0,0,.8,-math.pi/2,0,0)
  368.  
  369. T.C(function()
  370. while wait() do
  371. for i = 0,.5,.05 do
  372. restbp.position = pos.p+v3n(0,i,0)
  373. wait(.2)
  374. end
  375. for i = .5,0,-.05 do
  376. restbp.position = pos.p+v3n(0,i,0)
  377. wait(.2)
  378. end
  379. end
  380. end)
  381.  
  382. restbg = T.BG(torso)
  383. restbg.cframe = pos*ang(math.pi/2,0,0)
  384. hum.PlatformStand = true
  385. else
  386. hum.PlatformStand = false
  387. for i = -1,0 do lock.R(i) lock.L(i) end
  388. cloud:Remove()
  389. restbp:Remove()
  390. restbg:Remove()
  391. neck.C0 = normposn
  392. torso.CFrame = pos
  393. restbp,restbg = nil,nil
  394.  
  395. end
  396. end
  397.  
  398. function spaas(position,radius,number,color)
  399.  
  400. mode = Instance.new("Model",m)
  401. for i = 1,3 do
  402. pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  403. mag = (position-pos).magnitude
  404.  
  405. col = color or 'Toothpaste'
  406. local laz = T.P(.1,mag,.1,col,0,false,true,mode)
  407.  
  408. T.FM(laz,'cylinder',.3,1,.3)
  409. laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
  410.  
  411. cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
  412. pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  413. mag2 = (cframe-pos2).magnitude
  414. local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
  415. T.FM(laz2,'cylinder',.3,1,.3)
  416. laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
  417.  
  418. previo = laz2
  419. for i = 1,number do
  420. cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
  421. pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  422. mag2 = (cframe-pos2).magnitude
  423.  
  424. local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
  425. T.FM(laz2,'cylinder',.3,1,.3)
  426. laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
  427.  
  428. previo = laz2
  429. end
  430.  
  431. end
  432. debris:AddItem(mode,.1)
  433. end
  434.  
  435. function lazors()
  436. holding = true
  437.  
  438. while holding do
  439. T.S('spark',1)
  440. spaas(torso.Position,1,3)
  441. wait()
  442. end
  443. end
  444.  
  445. dolls = {}
  446. function doll()
  447. local doll = Instance.new("Model",m)
  448. doll.Name = 'Claydoll'
  449. table.insert(dolls,doll)
  450. col = 'White'
  451.  
  452. p = T.P(2,2,1,col,0,true,false,doll) p.Position = torso.Position+torso.CFrame.lookVector*5 p.Name = 'Torso'
  453. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Arm'
  454. T.W(p2,p,1.5,0,0,0,0,0)
  455. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Arm'
  456. T.W(p2,p,-1.5,0,0,0,0,0)
  457. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Right Leg'
  458. T.W(p2,p,-.5,-2,0,0,0,0)
  459. p2 = T.P(1,2,1,col,0,true,false,doll) p2.Name = 'Left Leg'
  460. T.W(p2,p,.5,-2,0,0,0,0)
  461. p2 = T.P(1,1,1,col,0,true,false,doll) p2.Name = 'Head'
  462. T.W(p2,p,0,1.5,0,0,0,0) Instance.new("SpecialMesh",p2).Scale = v3n(1.25,1.25,1.25)
  463. end
  464.  
  465. function spare()
  466. lock.R(1)
  467. local ball = T.P(1,1,1,'Deep blue',1,true,false) ball.Shape = 0
  468. ball.Touched:connect(function(hit)
  469. for i,v in pairs(dolls) do if hit.Parent == v then
  470. ball:BreakJoints()
  471. T.W(ball,v.Torso,0,0,0,0,0,0)
  472. Instance.new("Humanoid",v)
  473. T.S('midas',1)
  474. T.C(function()
  475. local ef = T.P(1,1,1,'New Yeller',0,false,true)
  476. ef.CFrame = ball.CFrame
  477. local msh = T.FM(ef,'sphere',1,1,1)
  478. for i = 1,30 do
  479. msh.Scale = v3n(i,i,i)
  480. ef.Transparency = i/30
  481. wait()
  482. end
  483. ef:Remove()
  484. end)
  485. end end
  486. end)
  487.  
  488. wld = T.W(ball,rarm,0,-1,0,0,0,0)
  489. rw.C1 = holdpos*cfn(0,.5,0)
  490. for i = 1,0,-.05 do wait() ball.Transparency = i end
  491. rw.C1 = holdpos*cfn(0,-.3,0)
  492. wait()
  493. wld:Remove()
  494. Instance.new("BodyForce",ball).force = torso.CFrame.lookVector*4 + v3n(0,ball:GetMass()*floatforce,0)
  495. T.C(function(hit)
  496. while wait(.5) do
  497. if ball.Parent == nil then break end
  498. for i = 1,3 do
  499. spaas(ball.Position,1,3,'New Yeller')
  500. wait()
  501. end
  502. end
  503. end)
  504. wait(.3) lock.R(0)
  505. end
  506.  
  507. function grab(a,b,speed)
  508. if speed then c = speed else c = 5 end
  509. local er,er2,er3
  510. if b == 1 then er,er2,er3 = 0,40,c
  511. elseif b == 0 then er,er2,er3 = 40,0,-c
  512. end
  513.  
  514. for i = er,er2,er3 do
  515. wait()
  516.  
  517. if a == 1 then
  518. lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40)))
  519. elseif a == 2 then
  520. rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40)))
  521. elseif a == 3 then
  522. lw.C1 = normposl*ang(M.D(-i),0,M.D(i/(50/40)))
  523. rw.C1 = normposr*ang(M.D(-i),0,M.D(-i/(50/40)))
  524. end
  525.  
  526. end
  527. end
  528.  
  529. afro = nil
  530. function disco()
  531. foundhat = false
  532. for i,v in pairs(char:children()) do if v:IsA("Hat") then foundhat = true end end
  533. lock.R(1) lock.L(1)
  534. if foundhat or afro then
  535. for i = 0,180,20 do
  536. wait()
  537. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  538. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  539. end
  540. wait(.1)
  541. neck.C0 = normposn
  542. if afro then
  543. headweld = afroweld
  544. headweld.Part1 = rarm
  545.  
  546. headweld.C1 = cfn(0,-1.5,0)
  547. else
  548. headweld = char.Head.HeadWeld
  549. headweld.Part0 = rarm
  550.  
  551. headweld.C0 = cfn(0,-1.5,0)
  552. end
  553. for i = 180,0,-20 do
  554. wait()
  555. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  556. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  557. end
  558. grab(2,1,10)
  559. headweld:Remove()
  560. wait(.3)
  561. grab(2,0,10)
  562. if afro then afro = nil lock.R(0) lock.L(0) return end
  563. end
  564. if not afro then
  565. grab(2,1,10)
  566. afro = T.P(1,1,1,'Brown',0,false,false)
  567. msh = T.FM(afro,11412443,1,1,1,55078516)
  568. afroweld = T.W(afro,rarm,0,-1.5,0,0,math.pi,0)
  569. grab(2,0,10)
  570.  
  571. for i = 0,180,20 do
  572. wait()
  573. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  574. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  575. end
  576.  
  577. afroweld.Part1 = char.Head
  578. afroweld.C1 = cfn(0,.9,0)
  579. rw.C1 = holdpos*ang(M.D(90),0,0)
  580. for i = 180,0,-20 do
  581. wait()
  582. rw.C1 = normposr*ang(M.D(i),0,M.D(i/(180/-20)))
  583. neck.C0 = normposn*ang(0,M.D(i/(180/-20)),0)
  584. end
  585. end
  586. lock.R(0) lock.L(0)
  587. end
  588.  
  589. function teleport(mouse)
  590. char:MoveTo(mouse.hit.p)
  591. end
  592.  
  593. klist = {
  594. {'f',function() headbang() end,''},
  595. {'q',function() spin2() end,''},
  596. {'e',function() spin() end,''},
  597. {'c',function() rest() end},
  598. {'r',function() lazors() end,''},
  599. {'g',function() spare() end},
  600. {'v',function() disco() end},
  601. {'t',function(a) teleport(a) end},
  602. {'h',function() doll() end}
  603. }
  604.  
  605. function bowl() return end
  606.  
  607. hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
  608. hop.Selected:connect(function(mouse)
  609. mouse.Button1Up:connect(function() holding = false end)
  610. mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
  611. mouse.KeyDown:connect(function(key) if attacking then return end
  612. for i,v in pairs(klist) do
  613. if key == v[1] then attacking = true v[2](mouse) attacking = false end
  614. end
  615. end)
  616.  
  617. mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end)
  618. end)
  619. --medifire
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