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- dragger={};resizer={};do mouse = game:GetService("Players").LocalPlayer:GetMouse();inputService = game:GetService('UserInputService');heartbeat = game:GetService("RunService").Heartbeat;function dragger.new(frame)s, event = pcall(function()return frame.MouseEnter end)if s then frame.Active = true;event:connect(function()input = frame.InputBegan:connect(function(key)if key.UserInputType == Enum.UserInputType.MouseButton1 then objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Quad', 0.1, true);end end end)leave = frame.MouseLeave:connect(function()input:disconnect();leave:disconnect();end)end)end end function resizer.new(p, s)p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()s.Size = UDim2.new(s.Size.X.Scale, s.Size.X.Offset, s.Size.Y.Scale, p.AbsoluteSize.Y);end)end end
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