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Pyramids TD Concept

Feb 20th, 2013
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  1. Pyramids (Tower Defense)
  2.  
  3. Player builds pyramids (towers) to stop creeps from stealing their treasure (gems or whatever that are carried away) from a main temple/base area. Each Treasure represents a life and when all are removed, the player loses. Treasure can be reclaimed by clicking it once the creep carrying it dies and drops it.
  4.  
  5. Each map has a set path which creeps follow. Player gets a small amount of starting gold to build towers and earns more gold per kill.
  6.  
  7. The Player gains exp for each kill and completing maps, each time the player levels up they can pick a new perk/upgrade from the upgrades tree (each perk unlocks the next one in its branch). Max player level is 25 (level 25 is also required to unlock final map/level and complete the game)
  8.  
  9. ===========================================================================================================
  10.  
  11. Towers - Towers are placed around the creep path and attack creeps in range
  12.  
  13. Pyramid of Earth - Fires stone projectiles, high damage, single target, small % to stun enemy
  14. Pyramid of Fire - Fires fireballs, splash damage to nearby enemies, moderate damage
  15. Pyramid of Water - AoE damage, low damage, slows enemies it hits
  16. Pyramid of Thunder - Insta Hit, Strikes multiple targets, low damage
  17. Pyramid of Plagues - Single Target, poisons enemies (Damage over Time), no hit damage
  18. Pyramid of The Dead - No attack, allows player to place melee units on path which attack creeps.
  19.  
  20. ===========================================================================================================
  21.  
  22. Perks/Upgrades
  23.  
  24. Path of Kings - Affects the player/overall gameplay (mastery perk requires level 5+)
  25.  
  26. Temple Defenses - Enemies take X damage upon entering the Pharaoh's temple/base.
  27. Cursed Treasure - Any enemy carrying treasure takes Y damage every second.
  28. Pharaoh's Riches - Player starts each map with 1 extra treasure/life and +500 gold.
  29. Mastery of Kings - Enemies carrying treasure now take even more damage every second.
  30. -------------------
  31. Path of Earth - Affects Pyramid of Earth towers (mastery perk requires level 10+)
  32.  
  33. Earth Efficiency - All Pyramid of Earth towers are 10% cheaper to buy & upgrade
  34. Strength of Stone - All Pyramid of Earth towers get a 5% damage bonus
  35. Will of the Earth - Increases the range of all Pyramid of Earth towers by 10%
  36. Mastery of Earth - Damage bonus increases to 10% and Stun Chance is massively increased
  37. -------------------
  38. Path of Fire - Affects Pyramid of Fire towers (mastery perk requires level 13+)
  39.  
  40. Fire Efficiency - All PoF towers are 10% to cheaper buy & upgrade
  41. Power of Flames - All PoF towers get a 5% bonus to damage
  42. Infernal Power - PoF towers get a 5% bonus to attack speed and splash radius is increased.
  43. Mastery of Fire - PoF Towers now have a AoE "burn" effect damaging creeps in range.
  44. -------------------
  45. Path of Water - Affects Pyramid of Water Towers (mastery perk requires level 15+)
  46.  
  47. Water Efficiency - All PoW towers are 10% to cheaper buy & upgrade
  48. Power of the Nile - All PoW towers get a 5% bonus to damage
  49. Force of the Waves - Attacks by the PoW tower slow enemies more and for longer
  50. Mastery of Water - Massively increases the range of PoW towers
  51. -------------------
  52. Path of Thunder - Affects Pyramid of Thunder Towers (mastery perk requires level 20+)
  53.  
  54. Thunder Efficiency - All PoT towers are 10% to cheaper buy & upgrade
  55. Wrath of the Storm - All PoT towers get a 5% bonus to damage
  56. Chained Lightning - Number of Targets PoT towers can hit per attack increases to 5
  57. Mastery of Thunder - Damage bonus increases to 10% and Number of Targets increases to 8.
  58. -------------------
  59. Path of Plagues - Affects Pyramid of Plagues Towers (mastery perk requires level 23+)
  60.  
  61. Plague Efficiency - All PoP towers are 10% to cheaper buy & upgrade
  62. Potent Suffering - Increases damage over time of poisoned creeps slightly
  63. Lasting Affliction - Increases duration of poison effect.
  64. Mastery of Plagues - Poison effect never wears off, damage of time increases.
  65.  
  66. -------------------
  67. Path of Death - Affects Pyramid of Plagues Towers (mastery perk requires level 25)
  68.  
  69. Death Efficiency - All Melee Units are 10% cheaper to buy
  70. Touch of Death - All Melee Units get a 5% bonus to damage
  71. Unholy Armour - All Melee Units get a 25% health bonus
  72. Mastery of Death - All Melee units are 25% cheaper to buy
  73. -------------------
  74. Melee Units
  75.  
  76. Skeleton - Cheap Unit, low damage, low health.
  77. Mummy - More expensive unit, high damage, moderate health
  78. Sphinx - Unlocked with Mastery of Death perk, huge health, medium damage
  79. --------------------------------
  80.  
  81. Enemy Ideas
  82. -------------------
  83.  
  84. Scarab Beetles
  85. Giant Scarab Beetle (boss maybe)
  86. Snakes
  87. Scorpions & Giant Scorpions
  88.  
  89. --------------------------------
  90.  
  91. Award Ideas -
  92.  
  93. Reach Player Level X - (5,10,15,20)
  94.  
  95. Complete Each Map with atleast 1 treasure
  96. Complete Each Map with atleast 3 treasures
  97. Complete Each Map with atleast all treasures
  98.  
  99. Complete a Map without any treasures being touched
  100.  
  101. Get X Kills with Pyramid of X (50,100,500,1000,5000,etc)
  102. Kill X Creeps across all maps (100,500,1000,5000,10000,50000)
  103.  
  104. Unlock half of all the awards (rewards an extra upgrade point)
  105. Unlock All of the awards (rewards an extra upgrade point)
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