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- Pyramids (Tower Defense)
- Player builds pyramids (towers) to stop creeps from stealing their treasure (gems or whatever that are carried away) from a main temple/base area. Each Treasure represents a life and when all are removed, the player loses. Treasure can be reclaimed by clicking it once the creep carrying it dies and drops it.
- Each map has a set path which creeps follow. Player gets a small amount of starting gold to build towers and earns more gold per kill.
- The Player gains exp for each kill and completing maps, each time the player levels up they can pick a new perk/upgrade from the upgrades tree (each perk unlocks the next one in its branch). Max player level is 25 (level 25 is also required to unlock final map/level and complete the game)
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- Towers - Towers are placed around the creep path and attack creeps in range
- Pyramid of Earth - Fires stone projectiles, high damage, single target, small % to stun enemy
- Pyramid of Fire - Fires fireballs, splash damage to nearby enemies, moderate damage
- Pyramid of Water - AoE damage, low damage, slows enemies it hits
- Pyramid of Thunder - Insta Hit, Strikes multiple targets, low damage
- Pyramid of Plagues - Single Target, poisons enemies (Damage over Time), no hit damage
- Pyramid of The Dead - No attack, allows player to place melee units on path which attack creeps.
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- Perks/Upgrades
- Path of Kings - Affects the player/overall gameplay (mastery perk requires level 5+)
- Temple Defenses - Enemies take X damage upon entering the Pharaoh's temple/base.
- Cursed Treasure - Any enemy carrying treasure takes Y damage every second.
- Pharaoh's Riches - Player starts each map with 1 extra treasure/life and +500 gold.
- Mastery of Kings - Enemies carrying treasure now take even more damage every second.
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- Path of Earth - Affects Pyramid of Earth towers (mastery perk requires level 10+)
- Earth Efficiency - All Pyramid of Earth towers are 10% cheaper to buy & upgrade
- Strength of Stone - All Pyramid of Earth towers get a 5% damage bonus
- Will of the Earth - Increases the range of all Pyramid of Earth towers by 10%
- Mastery of Earth - Damage bonus increases to 10% and Stun Chance is massively increased
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- Path of Fire - Affects Pyramid of Fire towers (mastery perk requires level 13+)
- Fire Efficiency - All PoF towers are 10% to cheaper buy & upgrade
- Power of Flames - All PoF towers get a 5% bonus to damage
- Infernal Power - PoF towers get a 5% bonus to attack speed and splash radius is increased.
- Mastery of Fire - PoF Towers now have a AoE "burn" effect damaging creeps in range.
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- Path of Water - Affects Pyramid of Water Towers (mastery perk requires level 15+)
- Water Efficiency - All PoW towers are 10% to cheaper buy & upgrade
- Power of the Nile - All PoW towers get a 5% bonus to damage
- Force of the Waves - Attacks by the PoW tower slow enemies more and for longer
- Mastery of Water - Massively increases the range of PoW towers
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- Path of Thunder - Affects Pyramid of Thunder Towers (mastery perk requires level 20+)
- Thunder Efficiency - All PoT towers are 10% to cheaper buy & upgrade
- Wrath of the Storm - All PoT towers get a 5% bonus to damage
- Chained Lightning - Number of Targets PoT towers can hit per attack increases to 5
- Mastery of Thunder - Damage bonus increases to 10% and Number of Targets increases to 8.
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- Path of Plagues - Affects Pyramid of Plagues Towers (mastery perk requires level 23+)
- Plague Efficiency - All PoP towers are 10% to cheaper buy & upgrade
- Potent Suffering - Increases damage over time of poisoned creeps slightly
- Lasting Affliction - Increases duration of poison effect.
- Mastery of Plagues - Poison effect never wears off, damage of time increases.
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- Path of Death - Affects Pyramid of Plagues Towers (mastery perk requires level 25)
- Death Efficiency - All Melee Units are 10% cheaper to buy
- Touch of Death - All Melee Units get a 5% bonus to damage
- Unholy Armour - All Melee Units get a 25% health bonus
- Mastery of Death - All Melee units are 25% cheaper to buy
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- Melee Units
- Skeleton - Cheap Unit, low damage, low health.
- Mummy - More expensive unit, high damage, moderate health
- Sphinx - Unlocked with Mastery of Death perk, huge health, medium damage
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- Enemy Ideas
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- Scarab Beetles
- Giant Scarab Beetle (boss maybe)
- Snakes
- Scorpions & Giant Scorpions
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- Award Ideas -
- Reach Player Level X - (5,10,15,20)
- Complete Each Map with atleast 1 treasure
- Complete Each Map with atleast 3 treasures
- Complete Each Map with atleast all treasures
- Complete a Map without any treasures being touched
- Get X Kills with Pyramid of X (50,100,500,1000,5000,etc)
- Kill X Creeps across all maps (100,500,1000,5000,10000,50000)
- Unlock half of all the awards (rewards an extra upgrade point)
- Unlock All of the awards (rewards an extra upgrade point)
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