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- //assumes glew is being used
- #pragma once
- #if defined(_DEBUG)
- #ifdef glCreateShader
- #undef glCreateShader
- #define glCreateShader(...) \
- GLEW_GET_FUN(__glewCreateShader)(__VA_ARGS__); gl::errLogAll(0,"");
- #endif /* glCreateShader */
- #endif
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