ProlExploiter

Blue Saber

Nov 26th, 2017
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  1. local plr = game.Players.LocalPlayer
  2.  
  3. local char = plr.Character
  4.  
  5. animate = char:findFirstChild("Animate")
  6.  
  7. animate:Destroy()
  8.  
  9.  
  10.  
  11. local par = script and script.Parent or char
  12.  
  13. pcall(function()
  14.  
  15. par.Pandas:Destroy()
  16.  
  17. end)
  18.  
  19. if script then
  20.  
  21. script.Name = "Pandas"
  22.  
  23. end
  24.  
  25. local m = Instance.new("Model",char)
  26.  
  27. m.Name = "Pandas"
  28.  
  29.  
  30.  
  31. function weld(a,b,c,d)
  32.  
  33. local w = Instance.new("Weld",a)
  34.  
  35. w.Part0 = a
  36.  
  37. w.Part1 = b
  38.  
  39. w.C0 = c or CFrame.new()
  40.  
  41. w.C1 = d or CFrame.new()
  42.  
  43. return w
  44.  
  45. end
  46.  
  47.  
  48.  
  49. local part = Instance.new("Part")
  50.  
  51. part.Material = "SmoothPlastic"
  52.  
  53. part.TopSurface,part.BottomSurface = 0,0
  54.  
  55. part.FormFactor = "Custom"
  56.  
  57. part.Size = Vector3.new(.2,.2,.2)
  58.  
  59. part:BreakJoints()
  60.  
  61. part.TopSurface = "SmoothNoOutlines"
  62.  
  63. part.BottomSurface = "SmoothNoOutlines"
  64.  
  65. part.RightSurface = "SmoothNoOutlines"
  66.  
  67. part.LeftSurface = "SmoothNoOutlines"
  68.  
  69. part.CanCollide = false
  70.  
  71.  
  72.  
  73. do
  74.  
  75. local function CFrameFromTopBack(at, top, back)
  76.  
  77. local right = top:Cross(back)
  78.  
  79. return CFrame.new(at.x, at.y, at.z,
  80.  
  81. right.x, top.x, back.x,
  82.  
  83. right.y, top.y, back.y,
  84.  
  85. right.z, top.z, back.z)
  86.  
  87. end
  88.  
  89.  
  90.  
  91. function Triangle(a, b, c)
  92.  
  93. local edg1 = (c-a):Dot((b-a).unit)
  94.  
  95. local edg2 = (a-b):Dot((c-b).unit)
  96.  
  97. local edg3 = (b-c):Dot((a-c).unit)
  98.  
  99. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  100.  
  101. a, b, c = a, b, c
  102.  
  103. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  104.  
  105. a, b, c = b, c, a
  106.  
  107. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  108.  
  109. a, b, c = c, a, b
  110.  
  111. else
  112.  
  113. assert(false, "unreachable")
  114.  
  115. end
  116.  
  117.  
  118.  
  119. local len1 = (c-a):Dot((b-a).unit)
  120.  
  121. local len2 = (b-a).magnitude - len1
  122.  
  123. local width = (a + (b-a).unit*len1 - c).magnitude
  124.  
  125.  
  126.  
  127. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  128.  
  129.  
  130.  
  131. local list = {}
  132.  
  133.  
  134.  
  135. if len1 > 0.01 then
  136.  
  137. local w1 = Instance.new('WedgePart', m)
  138.  
  139. w1.Material = "SmoothPlastic"
  140.  
  141. w1.TopSurface = "SmoothNoOutlines"
  142.  
  143. w1.BottomSurface = "SmoothNoOutlines"
  144.  
  145. w1.RightSurface = "SmoothNoOutlines"
  146.  
  147. w1.LeftSurface = "SmoothNoOutlines"
  148.  
  149. w1.TopSurface,w1.BottomSurface = 0,0
  150.  
  151. w1.FormFactor = 'Custom'
  152.  
  153. w1.BrickColor = part.BrickColor
  154.  
  155. w1.Transparency = part.Transparency
  156.  
  157. w1.Reflectance = part.Reflectance
  158.  
  159. w1.Material = part.Material
  160.  
  161. w1.CanCollide = part.CanCollide
  162.  
  163. local sz = Vector3.new(0.2, width, len1)
  164.  
  165. w1.Size = sz
  166.  
  167. local sp = Instance.new("SpecialMesh",w1)
  168.  
  169. sp.MeshType = "Wedge"
  170.  
  171. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  172.  
  173. w1:BreakJoints()
  174.  
  175. w1.Anchored = true
  176.  
  177. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  178.  
  179. table.insert(list,w1)
  180.  
  181. end
  182.  
  183.  
  184.  
  185. if len2 > 0.01 then
  186.  
  187. local w2 = Instance.new('WedgePart', m)
  188.  
  189. w2.Material = "SmoothPlastic"
  190.  
  191.  
  192.  
  193. w2.TopSurface = "SmoothNoOutlines"
  194.  
  195. w2.BottomSurface = "SmoothNoOutlines"
  196.  
  197. w2.RightSurface = "SmoothNoOutlines"
  198.  
  199. w2.LeftSurface = "SmoothNoOutlines"
  200.  
  201. w2.TopSurface,w2.BottomSurface = 0,0
  202.  
  203. w2.FormFactor = 'Custom'
  204.  
  205. w2.BrickColor = part.BrickColor
  206.  
  207. w2.Transparency = part.Transparency
  208.  
  209. w2.Reflectance = part.Reflectance
  210.  
  211. w2.Material = part.Material
  212.  
  213. w2.CanCollide = part.CanCollide
  214.  
  215. local sz = Vector3.new(0.2, width, len2)
  216.  
  217. w2.Size = sz
  218.  
  219. local sp = Instance.new("SpecialMesh",w2)
  220.  
  221. sp.MeshType = "Wedge"
  222.  
  223. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  224.  
  225. w2:BreakJoints()
  226.  
  227. w2.Anchored = true
  228.  
  229. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  230.  
  231. table.insert(list,w2)
  232.  
  233. end
  234.  
  235. return unpack(list)
  236.  
  237. end
  238.  
  239.  
  240.  
  241. function WeldTriangle(p, a, b, c)
  242.  
  243. local edg1 = (c-a):Dot((b-a).unit)
  244.  
  245. local edg2 = (a-b):Dot((c-b).unit)
  246.  
  247. local edg3 = (b-c):Dot((a-c).unit)
  248.  
  249. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  250.  
  251. a, b, c = a, b, c
  252.  
  253. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  254.  
  255. a, b, c = b, c, a
  256.  
  257. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  258.  
  259. a, b, c = c, a, b
  260.  
  261. else
  262.  
  263. assert(false, "unreachable")
  264.  
  265. end
  266.  
  267.  
  268.  
  269. local len1 = (c-a):Dot((b-a).unit)
  270.  
  271. local len2 = (b-a).magnitude - len1
  272.  
  273. local width = (a + (b-a).unit*len1 - c).magnitude
  274.  
  275.  
  276.  
  277. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  278.  
  279.  
  280.  
  281. if len1 > 0.01 then
  282.  
  283. local w1 = Instance.new('WedgePart', m)
  284.  
  285. w1.Material = "SmoothPlastic"
  286.  
  287. w1.TopSurface = "SmoothNoOutlines"
  288.  
  289. w1.BottomSurface = "SmoothNoOutlines"
  290.  
  291. w1.RightSurface = "SmoothNoOutlines"
  292.  
  293. w1.LeftSurface = "SmoothNoOutlines"
  294.  
  295. w1.Material = "SmoothPlastic"
  296.  
  297. w1.TopSurface,w1.BottomSurface = 0,0
  298.  
  299. w1.FormFactor = 'Custom'
  300.  
  301. w1.BrickColor = part.BrickColor
  302.  
  303. w1.Transparency = part.Transparency
  304.  
  305. w1.Reflectance = part.Reflectance
  306.  
  307. w1.Material = part.Material
  308.  
  309. w1.CanCollide = part.CanCollide
  310.  
  311. local sz = Vector3.new(0.2, width, len1)
  312.  
  313. w1.Size = sz
  314.  
  315. local sp = Instance.new("SpecialMesh",w1)
  316.  
  317. sp.MeshType = "Wedge"
  318.  
  319. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  320.  
  321. w1:BreakJoints()
  322.  
  323. weld(p,w1,maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2))
  324.  
  325. end
  326.  
  327.  
  328.  
  329. if len2 > 0.01 then
  330.  
  331. local w2 = Instance.new('WedgePart', m)
  332.  
  333. w2.Material = "SmoothPlastic"
  334.  
  335. w2.TopSurface = "SmoothNoOutlines"
  336.  
  337. w2.BottomSurface = "SmoothNoOutlines"
  338.  
  339. w2.RightSurface = "SmoothNoOutlines"
  340.  
  341. w2.LeftSurface = "SmoothNoOutlines"
  342.  
  343.  
  344. w2.TopSurface,w2.BottomSurface = 0,0
  345.  
  346. w2.FormFactor = 'Custom'
  347.  
  348. w2.BrickColor = part.BrickColor
  349.  
  350. w2.Transparency = part.Transparency
  351.  
  352. w2.Reflectance = part.Reflectance
  353.  
  354. w2.Material = part.Material
  355.  
  356. w2.CanCollide = part.CanCollide
  357.  
  358. local sz = Vector3.new(0.2, width, len2)
  359.  
  360. w2.Size = sz
  361.  
  362. local sp = Instance.new("SpecialMesh",w2)
  363.  
  364. sp.MeshType = "Wedge"
  365.  
  366. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  367.  
  368. w2:BreakJoints()
  369.  
  370. weld(p,w2,maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2))
  371.  
  372. end
  373.  
  374. end
  375.  
  376. end
  377.  
  378.  
  379.  
  380. function newpart()
  381.  
  382. local p = part:Clone()
  383.  
  384. p.Parent = m
  385.  
  386. return p
  387.  
  388. end
  389.  
  390.  
  391.  
  392. local h = newpart()
  393.  
  394. h.Transparency = 1
  395.  
  396. local griphand = CFrame.new(0,-.95,0)
  397.  
  398. local grip = weld(char["Right Arm"],h,CFrame.new(0,-.95,0),CFrame.Angles(math.pi/2,0,math.pi/2))
  399.  
  400.  
  401.  
  402.  
  403.  
  404. part.BrickColor = BrickColor.new("Really blue")
  405.  
  406. for i=0,1,.1 do
  407.  
  408. local s = math.abs(i-.5)*2
  409.  
  410. local x = newpart()
  411.  
  412. x.Size = Vector3.new(.35-.1*s,.2,.2)
  413.  
  414. x.Material = "SmoothPlastic"
  415.  
  416. local sp = Instance.new("SpecialMesh",x)
  417.  
  418. sp.MeshType = "Sphere"
  419.  
  420. sp.Scale = Vector3.new(1,1,.85)
  421.  
  422. weld(h,x,CFrame.new(0,-.5+1*i,0) * CFrame.Angles(0,0,.35))
  423.  
  424. end
  425.  
  426.  
  427.  
  428.  
  429.  
  430.  
  431.  
  432. local n = 3892026
  433.  
  434. for i in plr.Name:gmatch(".") do
  435.  
  436. n = n + i:byte()
  437.  
  438. end
  439.  
  440. math.randomseed(n) math.random() math.random() math.random()
  441.  
  442.  
  443.  
  444. local themeColor = BrickColor.new ("Really blue")
  445.  
  446. local themeRef = .01
  447.  
  448.  
  449.  
  450. math.randomseed(tick()) math.random() math.random() math.random()
  451.  
  452.  
  453.  
  454. local metalColor = BrickColor.new("Really black")
  455.  
  456. local metalRef = .5
  457.  
  458. local bladeColor = BrickColor.new("Really black")
  459.  
  460. local bladeRef = .4
  461.  
  462.  
  463.  
  464. part.BrickColor = metalColor
  465.  
  466. part.Reflectance = metalRef
  467.  
  468. local x = newpart()
  469.  
  470. x.Size = Vector3.new(.2,.2,.2)
  471.  
  472. Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,7,.6)
  473.  
  474. weld(h,x,CFrame.new(.035,0,0))
  475.  
  476. local x = newpart()
  477.  
  478. x.Size = Vector3.new(.2,.2,.2)
  479.  
  480. Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,7,.6)
  481.  
  482. weld(h,x,CFrame.new(-.035,0,0))
  483.  
  484. local x = newpart()
  485.  
  486. x.Size = Vector3.new(.2,.2,.2)
  487.  
  488. Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,7,.6)
  489.  
  490. weld(h,x,CFrame.new(0,0,0))
  491.  
  492.  
  493.  
  494. local x = newpart()
  495.  
  496. x.Size = Vector3.new(.34,.2,.34)
  497.  
  498. Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.6,1)
  499.  
  500. weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  501.  
  502.  
  503.  
  504. part.BrickColor = BrickColor.new("Really blue")
  505.  
  506. local x = newpart()
  507.  
  508. x.Size = Vector3.new(.28,.2,.28)
  509.  
  510. Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.605,1)
  511.  
  512. weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  513.  
  514.  
  515.  
  516. part.BrickColor = metalColor
  517.  
  518. local x = newpart()
  519.  
  520. x.Size = Vector3.new(.27,.2,.27)
  521.  
  522. Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.61,1)
  523.  
  524. weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  525.  
  526.  
  527.  
  528. part.BrickColor = BrickColor.new("Really blue")
  529.  
  530. local x = newpart()
  531.  
  532. x.Size = Vector3.new(.2,.2,.2)
  533.  
  534. Instance.new("BlockMesh",x).Scale = Vector3.new(1.2,.615,.2)
  535.  
  536. weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  537.  
  538. local x = newpart()
  539.  
  540. x.Size = Vector3.new(.2,.2,.2)
  541.  
  542. Instance.new("BlockMesh",x).Scale = Vector3.new(.2,.613,1.2)
  543.  
  544. weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  545.  
  546. local x = newpart()
  547.  
  548. x.Size = Vector3.new(.2,.2,.2)
  549.  
  550. Instance.new("BlockMesh",x).Scale = Vector3.new(.1,.612,.72)
  551.  
  552. weld(h,x,CFrame.new(.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  553.  
  554. local x = newpart()
  555.  
  556. x.Size = Vector3.new(.2,.2,.2)
  557.  
  558. Instance.new("BlockMesh",x).Scale = Vector3.new(.1,.612,.72)
  559.  
  560. weld(h,x,CFrame.new(-.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  561.  
  562. local x = newpart()
  563.  
  564. x.Size = Vector3.new(.2,.2,.2)
  565.  
  566. Instance.new("BlockMesh",x).Scale = Vector3.new(.72,.611,.1)
  567.  
  568. weld(h,x,CFrame.new(0,-.75+.065,0)*CFrame.Angles(math.pi/2,0,0))
  569.  
  570. local x = newpart()
  571.  
  572. x.Size = Vector3.new(.2,.2,.2)
  573.  
  574. Instance.new("BlockMesh",x).Scale = Vector3.new(.72,.611,.1)
  575.  
  576. weld(h,x,CFrame.new(0,-.75-.065,0)*CFrame.Angles(math.pi/2,0,0))
  577.  
  578.  
  579.  
  580.  
  581.  
  582. part.BrickColor = themeColor
  583.  
  584. part.Reflectance = themeRef
  585.  
  586. local x = newpart()
  587.  
  588. x.Size = Vector3.new(.2,.2,.2)
  589.  
  590. Instance.new("BlockMesh",x).Scale = Vector3.new(1.16,.619,.16)
  591.  
  592. weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  593.  
  594. local x = newpart()
  595.  
  596. x.Size = Vector3.new(.2,.2,.2)
  597.  
  598. Instance.new("BlockMesh",x).Scale = Vector3.new(.16,.618,1.16)
  599.  
  600. weld(h,x,CFrame.new(0,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  601.  
  602. local x = newpart()
  603.  
  604. x.Size = Vector3.new(.2,.2,.2)
  605.  
  606. Instance.new("BlockMesh",x).Scale = Vector3.new(.06,.617,.68)
  607.  
  608. weld(h,x,CFrame.new(.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  609.  
  610. local x = newpart()
  611.  
  612. x.Size = Vector3.new(.2,.2,.2)
  613.  
  614. Instance.new("BlockMesh",x).Scale = Vector3.new(.06,.617,.68)
  615.  
  616. weld(h,x,CFrame.new(-.065,-.75,0)*CFrame.Angles(math.pi/2,0,0))
  617.  
  618. local x = newpart()
  619.  
  620. x.Size = Vector3.new(.2,.2,.2)
  621.  
  622. Instance.new("BlockMesh",x).Scale = Vector3.new(.68,.616,.06)
  623.  
  624. weld(h,x,CFrame.new(0,-.75+.065,0)*CFrame.Angles(math.pi/2,0,0))
  625.  
  626. local x = newpart()
  627.  
  628. x.Size = Vector3.new(.2,.2,.2)
  629.  
  630. Instance.new("BlockMesh",x).Scale = Vector3.new(.68,.616,.06)
  631.  
  632. weld(h,x,CFrame.new(0,-.75-.065,0)*CFrame.Angles(math.pi/2,0,0))
  633.  
  634. local x = newpart()
  635.  
  636. x.Size = Vector3.new(.345,.2,.345)
  637.  
  638. Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.1,1)
  639.  
  640. weld(h,x,CFrame.new(0,-.75,.049)*CFrame.Angles(math.pi/2,0,0))
  641.  
  642. local x = newpart()
  643.  
  644. x.Size = Vector3.new(.345,.2,.345)
  645.  
  646. Instance.new("CylinderMesh",x).Scale = Vector3.new(1,.1,1)
  647.  
  648. weld(h,x,CFrame.new(0,-.75,-.049)*CFrame.Angles(math.pi/2,0,0))
  649.  
  650.  
  651.  
  652. part.BrickColor = metalColor
  653.  
  654. part.Reflectance = metalRef
  655.  
  656.  
  657.  
  658. local c = CFrame.new(0.035,.52,0)
  659.  
  660. for i=0,1,.2 do
  661.  
  662. local s = 1-math.abs(i-.5)*2
  663.  
  664. local x = newpart()
  665.  
  666. x.Size = Vector3.new(.2,.2,.2)
  667.  
  668. Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
  669.  
  670. local c2 = c*CFrame.new(-.06,0,0)*CFrame.Angles(0,0,-s*.65)*CFrame.new(.06,.05,0)
  671.  
  672. weld(h,x,c2)
  673.  
  674. c = c2*CFrame.new(0,0.05,0)
  675.  
  676. end
  677.  
  678. local x = newpart()
  679.  
  680. x.Size = Vector3.new(.2,.2,.2)
  681.  
  682. local sp = Instance.new("SpecialMesh",x)
  683.  
  684. sp.MeshType = "Sphere"
  685.  
  686. sp.Scale = Vector3.new(.6,.6,.6)
  687.  
  688. weld(h,x,c)
  689.  
  690.  
  691.  
  692. local c = CFrame.new(-0.035,.52,0)
  693.  
  694. for i=0,1,.2 do
  695.  
  696. local s = 1-math.abs(i-.5)*2
  697.  
  698. local x = newpart()
  699.  
  700. x.Size = Vector3.new(.2,.2,.2)
  701.  
  702. Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
  703.  
  704. local c2 = c*CFrame.new(.06,0,0)*CFrame.Angles(0,0,s*.65)*CFrame.new(-.06,.05,0)
  705.  
  706. weld(h,x,c2)
  707.  
  708. c = c2*CFrame.new(0,0.05,0)
  709.  
  710. end
  711.  
  712. local x = newpart()
  713.  
  714. x.Size = Vector3.new(.2,.2,.2)
  715.  
  716. local sp = Instance.new("SpecialMesh",x)
  717.  
  718. sp.MeshType = "Sphere"
  719.  
  720. sp.Scale = Vector3.new(.6,.6,.6)
  721.  
  722. weld(h,x,c)
  723.  
  724.  
  725.  
  726. local c = CFrame.new(0,.555,0)
  727.  
  728. for i=0,1,.2 do
  729.  
  730. local s = 1-math.abs(i-.5)*2
  731.  
  732. local x = newpart()
  733.  
  734. x.Size = Vector3.new(.2,.2,.2)
  735.  
  736. Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
  737.  
  738. local c2 = c*CFrame.new(.06,0,0)*CFrame.Angles(0,0,s*.65)*CFrame.new(-.06,.05,0)
  739.  
  740. weld(h,x,c2)
  741.  
  742. c = c2*CFrame.new(0,0.05,0)
  743.  
  744. end
  745.  
  746. local x = newpart()
  747.  
  748. x.Size = Vector3.new(.2,.2,.2)
  749.  
  750. local sp = Instance.new("SpecialMesh",x)
  751.  
  752. sp.MeshType = "Sphere"
  753.  
  754. sp.Scale = Vector3.new(.6,.6,.6)
  755.  
  756. weld(h,x,c)
  757.  
  758.  
  759.  
  760. local c = CFrame.new(0,.555,0)
  761.  
  762. for i=0,1,.2 do
  763.  
  764. local s = 1-math.abs(i-.5)*2
  765.  
  766. local x = newpart()
  767.  
  768. x.Size = Vector3.new(.2,.2,.2)
  769.  
  770. Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
  771.  
  772. local c2 = c*CFrame.new(-.06,0,0)*CFrame.Angles(0,0,-s*.65)*CFrame.new(.06,.05,0)
  773.  
  774. weld(h,x,c2)
  775.  
  776. c = c2*CFrame.new(0,0.05,0)
  777.  
  778. end
  779.  
  780. local x = newpart()
  781.  
  782. x.Size = Vector3.new(.2,.2,.2)
  783.  
  784. local sp = Instance.new("SpecialMesh",x)
  785.  
  786. sp.MeshType = "Sphere"
  787.  
  788. sp.Scale = Vector3.new(.6,.6,.6)
  789.  
  790. weld(h,x,c)
  791.  
  792.  
  793.  
  794. local c = CFrame.new(0,1.02825,0) * CFrame.Angles(0,0,math.pi)
  795.  
  796. for i=0,1,.2 do
  797.  
  798. local s = 1-math.abs(i-.5)*2
  799.  
  800. local x = newpart()
  801.  
  802. x.Size = Vector3.new(.2,.2,.2)
  803.  
  804. Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
  805.  
  806. local c2 = c*CFrame.new(.06,0,0)*CFrame.Angles(0,0,s*.65)*CFrame.new(-.06,.05,0)
  807.  
  808. weld(h,x,c2)
  809.  
  810. c = c2*CFrame.new(0,0.05,0)
  811.  
  812. end
  813.  
  814.  
  815.  
  816. local c = CFrame.new(0,1.02825,0) * CFrame.Angles(0,0,math.pi)
  817.  
  818. for i=0,1,.2 do
  819.  
  820. local s = 1-math.abs(i-.5)*2
  821.  
  822. local x = newpart()
  823.  
  824. x.Size = Vector3.new(.2,.2,.2)
  825.  
  826. Instance.new("CylinderMesh",x).Scale = Vector3.new(.6,.5,.6)
  827.  
  828. local c2 = c*CFrame.new(-.06,0,0)*CFrame.Angles(0,0,-s*.65)*CFrame.new(.06,.05,0)
  829.  
  830. weld(h,x,c2)
  831.  
  832. c = c2*CFrame.new(0,0.05,0)
  833.  
  834. end
  835.  
  836.  
  837.  
  838. local x = newpart()
  839.  
  840. x.Size = Vector3.new(.2,.2,.2)
  841.  
  842. local sp = Instance.new("SpecialMesh",x)
  843.  
  844. sp.MeshType = "Sphere"
  845.  
  846. sp.Scale = Vector3.new(.6,1.5,.6)
  847.  
  848. weld(h,x,CFrame.new(0,1.02825,0))
  849.  
  850.  
  851.  
  852. part.BrickColor = themeColor
  853.  
  854. part.Reflectance = themeRef
  855.  
  856. local x = newpart()
  857.  
  858. x.Size = Vector3.new(.2,.2,.2)
  859.  
  860. Instance.new("BlockMesh",x).Scale = Vector3.new(.6,.6,.5)
  861.  
  862. weld(h,x,CFrame.new(0,.791625,0)*CFrame.Angles(0,0,math.pi/4))
  863.  
  864.  
  865.  
  866. local x = newpart()
  867.  
  868. x.Size = Vector3.new(.2,4,.2)
  869.  
  870. Instance.new("BlockMesh",x).Scale = Vector3.new(.15,1,.225)
  871.  
  872. weld(h,x,CFrame.new(0,2.9,0))
  873.  
  874.  
  875.  
  876. local x = newpart()
  877.  
  878. x.Size = Vector3.new(.2,.2,.2)
  879.  
  880. local sp = Instance.new("SpecialMesh",x)
  881.  
  882. sp.MeshType = "Cylinder"
  883.  
  884. sp.Scale = Vector3.new(.22,.15,.15)
  885.  
  886. weld(h,x,CFrame.new(0,4.9,0)*CFrame.Angles(0,math.pi/2,0))
  887.  
  888.  
  889.  
  890. part.BrickColor = BrickColor.new("Really blue")
  891.  
  892.  
  893.  
  894. local x = newpart()
  895.  
  896. x.Size = Vector3.new(.2,4,.2)
  897.  
  898. Instance.new("BlockMesh",x).Scale = Vector3.new(.175,1,.21)
  899.  
  900. weld(h,x,CFrame.new(0,2.9,0))
  901.  
  902.  
  903.  
  904. local x = newpart()
  905.  
  906. x.Size = Vector3.new(.2,.2,.2)
  907.  
  908. local sp = Instance.new("SpecialMesh",x)
  909.  
  910. sp.MeshType = "Cylinder"
  911.  
  912. sp.Scale = Vector3.new(.215,.175,.175)
  913.  
  914. weld(h,x,CFrame.new(0,4.9,0)*CFrame.Angles(0,math.pi/2,0))
  915.  
  916.  
  917.  
  918. part.BrickColor = bladeColor
  919.  
  920. part.Reflectance = bladeRef
  921.  
  922. local x = newpart()
  923.  
  924. x.Size = Vector3.new(.25,4,.2)
  925.  
  926. Instance.new("BlockMesh",x).Scale = Vector3.new(1,1,.2)
  927.  
  928. weld(h,x,CFrame.new(0,2.85,0))
  929.  
  930. local blade = x
  931.  
  932.  
  933.  
  934. local x = newpart()
  935.  
  936. x.Size = Vector3.new(.2,.25,.25)
  937.  
  938. local sp = Instance.new("SpecialMesh",x)
  939.  
  940. sp.MeshType = "Wedge"
  941.  
  942. sp.Scale = Vector3.new(.2,1,.5)
  943.  
  944. weld(h,x,CFrame.new(-.0625,4.975,0) * CFrame.Angles(0,math.pi/2,0))
  945.  
  946.  
  947.  
  948. local x = newpart()
  949.  
  950. x.Size = Vector3.new(.2,.25,.25)
  951.  
  952. local sp = Instance.new("SpecialMesh",x)
  953.  
  954. sp.MeshType = "Wedge"
  955.  
  956. sp.Scale = Vector3.new(.2,1,.5)
  957.  
  958. weld(h,x,CFrame.new(.0625,4.975,0) * CFrame.Angles(0,-math.pi/2,0))
  959.  
  960. part.BrickColor = BrickColor.new("Really blue")
  961.  
  962. part.Reflectance = .6
  963.  
  964.  
  965. Lite = Instance.new ("PointLight")
  966.  
  967. Lite.Range = 10
  968.  
  969. Lite.Enabled = true
  970.  
  971. Lite.Brightness = 5
  972.  
  973. Lite.Color = Color3.new (0,0,255)
  974.  
  975. Lite.Parent = x
  976.  
  977.  
  978.  
  979.  
  980.  
  981.  
  982.  
  983. local x = newpart()
  984.  
  985. x.Size = Vector3.new(4,.2,.2)
  986.  
  987. local sp = Instance.new("SpecialMesh",x)
  988.  
  989. sp.MeshType = "Wedge"
  990.  
  991. sp.Scale = Vector3.new(1,.5,.1)
  992.  
  993. weld(h,x,CFrame.new(.175,2.85,-.01) * CFrame.Angles(0,0,-math.pi/2))
  994.  
  995.  
  996.  
  997. local x = newpart()
  998.  
  999. x.Size = Vector3.new(4,.2,.2)
  1000.  
  1001. local sp = Instance.new("SpecialMesh",x)
  1002.  
  1003. sp.MeshType = "Wedge"
  1004.  
  1005. sp.Scale = Vector3.new(1,.5,.1)
  1006.  
  1007. weld(h,x,CFrame.new(.175,2.85,.01) * CFrame.Angles(math.pi,0,-math.pi/2))
  1008.  
  1009.  
  1010.  
  1011. local x = newpart()
  1012.  
  1013. x.Size = Vector3.new(4,.2,.2)
  1014.  
  1015. local sp = Instance.new("SpecialMesh",x)
  1016.  
  1017. sp.MeshType = "Wedge"
  1018.  
  1019. sp.Scale = Vector3.new(1,.5,.1)
  1020.  
  1021. weld(h,x,CFrame.new(-.175,2.85,-.01) * CFrame.Angles(math.pi,math.pi,-math.pi/2))
  1022.  
  1023.  
  1024.  
  1025. local x = newpart()
  1026.  
  1027. x.Size = Vector3.new(4,.2,.2)
  1028.  
  1029. local sp = Instance.new("SpecialMesh",x)
  1030.  
  1031. sp.MeshType = "Wedge"
  1032.  
  1033. sp.Scale = Vector3.new(1,.5,.1)
  1034.  
  1035. weld(h,x,CFrame.new(-.175,2.85,.01) * CFrame.Angles(0,math.pi,-math.pi/2))
  1036.  
  1037.  
  1038.  
  1039. local tip = Vector3.new(0,5.4,0)
  1040.  
  1041.  
  1042.  
  1043. WeldTriangle(h,Vector3.new(.125,4.85,-.02),Vector3.new(0,5.1,-.02),Vector3.new(.225,4.85,0))
  1044.  
  1045. WeldTriangle(h,tip,Vector3.new(0,5.1,-.02),Vector3.new(.225,4.85,0))
  1046.  
  1047.  
  1048.  
  1049. WeldTriangle(h,Vector3.new(.125,4.85,.02),Vector3.new(0,5.1,.02),Vector3.new(.225,4.85,0))
  1050.  
  1051. WeldTriangle(h,tip,Vector3.new(0,5.1,.02),Vector3.new(.225,4.85,0))
  1052.  
  1053.  
  1054.  
  1055. WeldTriangle(h,Vector3.new(-.125,4.85,-.02),Vector3.new(0,5.1,-.02),Vector3.new(-.225,4.85,0))
  1056.  
  1057. WeldTriangle(h,tip,Vector3.new(0,5.1,-.02),Vector3.new(-.225,4.85,0))
  1058.  
  1059.  
  1060.  
  1061. WeldTriangle(h,Vector3.new(-.125,4.85,.02),Vector3.new(0,5.1,.02),Vector3.new(-.225,4.85,0))
  1062.  
  1063. WeldTriangle(h,tip,Vector3.new(0,5.1,.02),Vector3.new(-.225,4.85,0))
  1064.  
  1065.  
  1066.  
  1067.  
  1068.  
  1069. --CFrame.new(.9,1.9,.54) * CFrame.Angles(-math.pi/2,0,math.pi/2) * CFrame.Angles(.58,.04,-.05) * CFrame.Angles(0,0,math.pi)
  1070.  
  1071.  
  1072.  
  1073. do
  1074.  
  1075. local function QuaternionFromCFrame(cf)
  1076.  
  1077. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1078.  
  1079. local trace = m00 + m11 + m22
  1080.  
  1081. if trace > 0 then
  1082.  
  1083. local s = math.sqrt(1 + trace)
  1084.  
  1085. local recip = 0.5/s
  1086.  
  1087. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1088.  
  1089. else
  1090.  
  1091. local i = 0
  1092.  
  1093. if m11 > m00 then
  1094.  
  1095. i = 1
  1096.  
  1097. end
  1098.  
  1099. if m22 > (i == 0 and m00 or m11) then
  1100.  
  1101. i = 2
  1102.  
  1103. end
  1104.  
  1105. if i == 0 then
  1106.  
  1107. local s = math.sqrt(m00-m11-m22+1)
  1108.  
  1109. local recip = 0.5/s
  1110.  
  1111. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1112.  
  1113. elseif i == 1 then
  1114.  
  1115. local s = math.sqrt(m11-m22-m00+1)
  1116.  
  1117. local recip = 0.5/s
  1118.  
  1119. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1120.  
  1121. elseif i == 2 then
  1122.  
  1123. local s = math.sqrt(m22-m00-m11+1)
  1124.  
  1125. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1126.  
  1127. end
  1128.  
  1129. end
  1130.  
  1131. end
  1132.  
  1133. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1134.  
  1135. local xs, ys, zs = x + x, y + y, z + z
  1136.  
  1137. local wx, wy, wz = w*xs, w*ys, w*zs
  1138.  
  1139. local xx = x*xs
  1140.  
  1141. local xy = x*ys
  1142.  
  1143. local xz = x*zs
  1144.  
  1145. local yy = y*ys
  1146.  
  1147. local yz = y*zs
  1148.  
  1149. local zz = z*zs
  1150.  
  1151. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1152.  
  1153. end
  1154.  
  1155. local function QuaternionSlerp(a, b, t)
  1156.  
  1157. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1158.  
  1159. local startInterp, finishInterp;
  1160.  
  1161. if cosTheta >= 0.0001 then
  1162.  
  1163. if (1 - cosTheta) > 0.0001 then
  1164.  
  1165. local theta = math.acos(cosTheta)
  1166.  
  1167. local invSinTheta = 1/math.sin(theta)
  1168.  
  1169. startInterp = math.sin((1-t)*theta)*invSinTheta
  1170.  
  1171. finishInterp = math.sin(t*theta)*invSinTheta
  1172.  
  1173. else
  1174.  
  1175. startInterp = 1-t
  1176.  
  1177. finishInterp = t
  1178.  
  1179. end
  1180.  
  1181. else
  1182.  
  1183. if (1+cosTheta) > 0.0001 then
  1184.  
  1185. local theta = math.acos(-cosTheta)
  1186.  
  1187. local invSinTheta = 1/math.sin(theta)
  1188.  
  1189. startInterp = math.sin((t-1)*theta)*invSinTheta
  1190.  
  1191. finishInterp = math.sin(t*theta)*invSinTheta
  1192.  
  1193. else
  1194.  
  1195. startInterp = t-1
  1196.  
  1197. finishInterp = t
  1198.  
  1199. end
  1200.  
  1201. end
  1202.  
  1203. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1204.  
  1205. end
  1206.  
  1207. function clerp(a,b,t)
  1208.  
  1209. local qa = {QuaternionFromCFrame(a)}
  1210.  
  1211. local qb = {QuaternionFromCFrame(b)}
  1212.  
  1213. local ax, ay, az = a.x, a.y, a.z
  1214.  
  1215. local bx, by, bz = b.x, b.y, b.z
  1216.  
  1217. local _t = 1-t
  1218.  
  1219. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1220.  
  1221. end
  1222.  
  1223. end
  1224.  
  1225.  
  1226.  
  1227. local run = game:GetService("RunService")
  1228.  
  1229. local doing = {}
  1230.  
  1231. function ctween(weld,prop,cfr,time,skipwait,stopafter)
  1232.  
  1233. local function doit()
  1234.  
  1235. local timeused = 0
  1236.  
  1237. local bgn = weld[prop]
  1238.  
  1239. doing[weld] = doing[weld] or {}
  1240.  
  1241. local now = tick()
  1242.  
  1243. doing[weld][prop] = now
  1244.  
  1245. stopafter = math.min(stopafter or time,time)
  1246.  
  1247. repeat
  1248.  
  1249. local i = (tick()-now)/time
  1250.  
  1251. weld[prop] = clerp(bgn,cfr,i)
  1252.  
  1253. until ((tick()-now) >= stopafter or doing[weld][prop] ~= now or not run.Stepped:wait())
  1254.  
  1255. weld[prop] = cfr
  1256.  
  1257. return doing[weld][prop] == now
  1258.  
  1259. end
  1260.  
  1261. if not skipwait then return doit()
  1262.  
  1263. else coroutine.wrap(doit)() end
  1264.  
  1265. end
  1266.  
  1267.  
  1268.  
  1269.  
  1270. function playSound(id,parent,volume,pitch)
  1271. local sound = Instance.new("Sound",parent or workspace)
  1272. sound.SoundId = "http://www.roblox.com/asset?id="..id
  1273. sound.Volume = volume or 1
  1274. sound.Pitch = pitch or 1
  1275. coroutine.wrap(function()
  1276. wait()
  1277. sound:Play()
  1278. wait(10)
  1279. sound:Stop()
  1280. sound:Destroy()
  1281. end)()
  1282. return sound
  1283. end
  1284.  
  1285.  
  1286.  
  1287.  
  1288.  
  1289. local mouse = plr:GetMouse()
  1290.  
  1291. local equipped = true
  1292.  
  1293. local enabled = true
  1294.  
  1295. local torso = char:WaitForChild("Torso")
  1296.  
  1297. local ra = char["Right Arm"]
  1298.  
  1299. local la = char["Left Arm"]
  1300.  
  1301.  
  1302.  
  1303. local RS = torso:FindFirstChild("aRS")
  1304.  
  1305. local LS = torso:FindFirstChild("aLS")
  1306.  
  1307. function checkShoulders()
  1308.  
  1309. if not RS or not RS.Parent then
  1310.  
  1311. RS = torso["Right Shoulder"]:Clone()
  1312.  
  1313. RS.Name = "aRS"
  1314.  
  1315. RS.Part0,RS.Part1 = nil,nil
  1316.  
  1317. RS.DesiredAngle,RS.MaxVelocity,RS.CurrentAngle = 0,0,0
  1318.  
  1319. RS.Parent = torso
  1320.  
  1321. end
  1322.  
  1323. if not LS or not LS.Parent then
  1324.  
  1325. LS = torso["Left Shoulder"]:Clone()
  1326.  
  1327. LS.Name = "aLS"
  1328.  
  1329. LS.Part0,LS.Part1 = nil,nil
  1330.  
  1331. LS.DesiredAngle,LS.MaxVelocity,LS.CurrentAngle = 0,0,0
  1332.  
  1333. LS.Parent = torso
  1334.  
  1335. end
  1336.  
  1337. end
  1338.  
  1339. checkShoulders()
  1340.  
  1341. local rs,ls = torso["Right Shoulder"],torso["Left Shoulder"]
  1342.  
  1343. rs.Part0,rs.Part1,ls.Part0,ls.Part1 = nil,nil,nil,nil
  1344.  
  1345. RS.Part0,RS.Part1,LS.Part0,LS.Part1 = torso,ra,torso,la
  1346.  
  1347. RS.C0,RS.C1,LS.C0,LS.C1 = rs.C0,rs.C1,ls.C0,ls.C1
  1348.  
  1349.  
  1350.  
  1351.  
  1352.  
  1353. local gripback = CFrame.new(.1,-.65,-.3) * CFrame.Angles(1.1,.2,-.5)
  1354.  
  1355. local ridle = rs.C0 * CFrame.Angles(-.2,.05,.1)
  1356.  
  1357. local lidle = ls.C0 * CFrame.Angles(-.2,-.05,-.1)
  1358.  
  1359.  
  1360.  
  1361. function unEquip()
  1362.  
  1363. if not enabled or not equipped then return end
  1364.  
  1365. enabled = false
  1366.  
  1367. equipped = false
  1368.  
  1369. grip.C0 = griphand
  1370.  
  1371. ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,.8,0),.5,true)
  1372.  
  1373. wait(.3)
  1374.  
  1375. ctween(grip,"C0",gripback,.2,true)
  1376.  
  1377. wait(.25)
  1378.  
  1379. ctween(LS,"C0",ls.C0*CFrame.Angles(0,0,.35),.1,true)
  1380.  
  1381. ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,1.05,0),.2,true)
  1382.  
  1383. wait(.1)
  1384.  
  1385. ctween(LS,"C0",ls.C0,.3,true)
  1386.  
  1387. grip.C0 = torso.CFrame:toObjectSpace(h.CFrame) * grip.C1
  1388.  
  1389. grip.Part0 = torso
  1390.  
  1391. ctween(grip,"C0",CFrame.new(1.4,1.6,.52) * CFrame.Angles(-math.pi/2,0,math.pi/2) * CFrame.Angles(.7,.07,-.05) * CFrame.Angles(0,0,math.pi),.2,true)
  1392.  
  1393. wait(.1)
  1394.  
  1395. ctween(RS,"C0",rs.C0,.5)
  1396.  
  1397. wait()
  1398.  
  1399.  
  1400. enabled = true
  1401.  
  1402. end
  1403.  
  1404.  
  1405.  
  1406. function equip()
  1407.  
  1408. if not enabled or equipped then return end
  1409.  
  1410. enabled = false
  1411.  
  1412. equipped = true
  1413.  
  1414. checkShoulders()
  1415.  
  1416. rs.Part0,rs.Part1,ls.Part0,ls.Part1 = nil,nil,nil,nil
  1417.  
  1418. RS.Part0,RS.Part1,LS.Part0,LS.Part1 = torso,ra,torso,la
  1419.  
  1420. RS.C0,RS.C1,LS.C0,LS.C1 = rs.C0,rs.C1,ls.C0,ls.C1
  1421.  
  1422. ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,1.05,0),.5,true)
  1423.  
  1424. wait(.4)
  1425.  
  1426. ctween(LS,"C0",ls.C0*CFrame.Angles(0,0,.3),.15,true)
  1427.  
  1428. wait(.1)
  1429.  
  1430. grip.C0 = ra.CFrame:toObjectSpace(h.CFrame) * grip.C1
  1431.  
  1432. grip.Part0 = ra
  1433.  
  1434. ctween(grip,"C0",griphand,.4,true)
  1435.  
  1436. wait(.05)
  1437.  
  1438. ctween(LS,"C0",ls.C0,.4,true)
  1439.  
  1440. ctween(RS,"C0",rs.C0*CFrame.Angles(.1,0,3.1)*CFrame.Angles(0,.8,0),.3)
  1441.  
  1442. ctween(RS,"C0",rs.C0,.3)
  1443.  
  1444. wait()
  1445.  
  1446. enabled = true
  1447.  
  1448. end
  1449.  
  1450.  
  1451.  
  1452. local walking = false
  1453.  
  1454. if char:FindFirstChild("Humanoid") then
  1455.  
  1456. char.Humanoid.Running:connect(function(s)
  1457.  
  1458. walking = s > 0
  1459.  
  1460. end)
  1461.  
  1462. end
  1463.  
  1464.  
  1465.  
  1466. local noidle = false
  1467.  
  1468. local bg = torso:FindFirstChild("aBG") or Instance.new("BodyGyro",torso)
  1469.  
  1470. bg.maxTorque = Vector3.new()
  1471.  
  1472. bg.cframe = torso.CFrame
  1473.  
  1474. bg.Name = "aBG"
  1475.  
  1476. bg.D =60
  1477.  
  1478. local bgb = CFrame.new()
  1479.  
  1480. local sline = false
  1481.  
  1482.  
  1483.  
  1484. game:GetService("RunService").Stepped:connect((function()
  1485.  
  1486. if equipped then
  1487.  
  1488. bg.maxTorque = Vector3.new(1,1,1)*4e3
  1489.  
  1490. bg.cframe = clerp(bg.cframe,CFrame.new(torso.Position,torso.Position+workspace.CurrentCamera.CoordinateFrame.lookVector*Vector3.new(1,0,1))*bgb,.6)
  1491.  
  1492. else
  1493.  
  1494. bg.maxTorque = Vector3.new()
  1495.  
  1496. end
  1497.  
  1498. if enabled and not noidle then
  1499.  
  1500. local i1 = math.sin(tick())
  1501.  
  1502. local i2 = math.sin(tick()*10)
  1503.  
  1504. RS.C0 = clerp(RS.C0,ridle * CFrame.Angles(.03*i1+(walking and .08 or 0),.01*i1+(walking and i2*.2 or 0),.01*i1+(walking and i2*.7-.05 or 0)),.2)
  1505.  
  1506. LS.C0 = clerp(LS.C0,lidle * CFrame.Angles(.03*i1+(walking and .08 or 0),-.01*i1+(walking and i2*.2 or 0),-.01*i1+(walking and i2*.9+.2 or 0)),.2)
  1507.  
  1508. end
  1509.  
  1510. if sline then
  1511.  
  1512. local blcf = blade.CFrame*CFrame.new(-.125,.2,0)
  1513.  
  1514. if scfr and (blade.Position-scfr.p).magnitude > .1 then
  1515.  
  1516. part.Transparency = .8
  1517.  
  1518. part.BrickColor = BrickColor.new("Really red")
  1519.  
  1520. part.Reflectance = .0
  1521.  
  1522. local h = 4.7
  1523.  
  1524. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1525.  
  1526. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1527.  
  1528. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1529.  
  1530. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1531.  
  1532. scfr = blcf
  1533.  
  1534. elseif not scfr then
  1535.  
  1536. scfr = blcf
  1537.  
  1538. end
  1539.  
  1540. else
  1541.  
  1542. scfr = nil
  1543.  
  1544. end
  1545.  
  1546. end))
  1547.  
  1548.  
  1549.  
  1550. local combo = 0
  1551.  
  1552. local combolast = 0
  1553.  
  1554.  
  1555.  
  1556.  
  1557.  
  1558. local pushaway = 0
  1559.  
  1560. local damage = 0
  1561.  
  1562.  
  1563.  
  1564. blade.Touched:connect((function(hit)
  1565.  
  1566. if hit:IsDescendantOf(char) then return end
  1567.  
  1568.  
  1569.  
  1570. for i,v in pairs(hit.Parent:GetChildren()) do
  1571.  
  1572. if v:IsA("Humanoid") then
  1573.  
  1574. v:TakeDamage(damage)
  1575.  
  1576. elseif v.Name == "Torso" and v:IsA("Part") then
  1577.  
  1578. local d = (v.Position-torso.Position).unit * pushaway / 20
  1579.  
  1580. if NLS then
  1581.  
  1582. --NLS(("for i=1,20 do wait(1/30) script.Parent.CFrame = script.Parent.CFrame + Vector3.new(%d,%d,%d) end script:Destroy()"):format(d.X,d.Y,d.Z),v)
  1583.  
  1584. end
  1585.  
  1586. end
  1587.  
  1588. end
  1589.  
  1590.  
  1591.  
  1592. end))
  1593.  
  1594.  
  1595.  
  1596.  
  1597.  
  1598.  
  1599.  
  1600. mouse.KeyDown:connect((function(key)
  1601.  
  1602. if not enabled then return end
  1603.  
  1604. if key == "q" then
  1605.  
  1606. (equipped and unEquip or equip)()
  1607.  
  1608. end
  1609.  
  1610. if key == "r" and equipped then
  1611.  
  1612. playSound(154965962,x,1,1)
  1613.  
  1614. enabled = false
  1615.  
  1616. local cf = torso.CFrame
  1617.  
  1618. damage = 40
  1619.  
  1620. pushaway = 20
  1621.  
  1622. for i=1,2 do
  1623.  
  1624. ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,1.5) * CFrame.Angles(0,1,0),.05,true)
  1625.  
  1626. ctween(torso,"CFrame",cf*CFrame.new(0,0,-1) * CFrame.Angles(0,-2,0),.05)
  1627.  
  1628. ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,2)* CFrame.Angles(0,1,0),.05,true)
  1629.  
  1630. ctween(torso,"CFrame",cf*CFrame.new(0,0,-2) * CFrame.Angles(0,-3.5,0),.05)
  1631.  
  1632. ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,2)* CFrame.Angles(0,1,0),.05,true)
  1633.  
  1634. ctween(torso,"CFrame",cf*CFrame.new(0,0,-3) * CFrame.Angles(0,-5.5,0),.05)
  1635.  
  1636. ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,1.5)* CFrame.Angles(0,1.6,0)*CFrame.Angles(0,0,-1),.05,true)
  1637.  
  1638. sline = true
  1639.  
  1640. ctween(torso,"CFrame",cf*CFrame.new(0,0,-4) * CFrame.Angles(0,-5.8,0),.05)
  1641.  
  1642. ctween(RS,"C0",rs.C0*CFrame.Angles(.2,0,1.2)* CFrame.Angles(0,1.6,0)*CFrame.Angles(0,0,-1.9),.1,true)
  1643.  
  1644. ctween(torso,"CFrame",cf*CFrame.new(0,0,-5) * CFrame.Angles(0,-7.7,0),.1)
  1645.  
  1646. sline = false
  1647.  
  1648. playSound(154965962,x,1,1)
  1649.  
  1650. cf = cf * CFrame.new(0,0,-5)
  1651. end
  1652.  
  1653. wait(.05)
  1654.  
  1655. damage = 0
  1656.  
  1657. pushaway = 0
  1658.  
  1659. sline = false
  1660.  
  1661. enabled = true
  1662.  
  1663.  
  1664.  
  1665. end
  1666.  
  1667. if key == "e" and equipped then
  1668.  
  1669. playSound(154965962,x,1,1)
  1670.  
  1671. enabled = false
  1672.  
  1673. if combo > 0 and tick() > combolast + 1 then
  1674.  
  1675. combo = 0
  1676.  
  1677. end
  1678.  
  1679. local cnow = combo
  1680.  
  1681. combo = combo + 1
  1682.  
  1683. if combo == 3 then
  1684.  
  1685. combo = 0
  1686.  
  1687. end
  1688.  
  1689. damage = 20
  1690.  
  1691. pushaway = 10
  1692.  
  1693. if cnow == 0 then
  1694.  
  1695. ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.5) * CFrame.Angles(-.2,-.2,0),.1)
  1696.  
  1697. ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,3) * CFrame.Angles(-.2,-.2,0),.1)
  1698.  
  1699. bgb = CFrame.Angles(0,.5,0)
  1700.  
  1701. sline = true
  1702.  
  1703. ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.6) * CFrame.Angles(.5,-.3,0),.1)
  1704.  
  1705. wait(.05)
  1706.  
  1707. enabled = true
  1708.  
  1709. combolast = tick()
  1710.  
  1711. noidle = true
  1712.  
  1713. sline = false
  1714.  
  1715. damage,pushaway = 0,0
  1716.  
  1717. local l = ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.3) * CFrame.Angles(.6,-.5,0),.3)
  1718.  
  1719. if l then
  1720.  
  1721. noidle = false
  1722.  
  1723. bgb = CFrame.Angles(0,0,0)
  1724.  
  1725. end
  1726.  
  1727. elseif cnow == 1 then
  1728.  
  1729. bgb = CFrame.Angles(0,.4,0)
  1730.  
  1731. ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.5) * CFrame.Angles(.7,.7,0),.07)
  1732.  
  1733. ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.3) * CFrame.Angles(.8,.8,0),.07)
  1734.  
  1735. bgb = CFrame.Angles(0,-.6,0)
  1736.  
  1737. sline = true
  1738.  
  1739. ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1) * CFrame.Angles(-.9,1.5,0)*CFrame.Angles(0,0,-.7),.1)
  1740.  
  1741. wait(.05)
  1742.  
  1743. enabled = true
  1744.  
  1745. combolast = tick()
  1746.  
  1747. noidle = true
  1748.  
  1749. sline = false
  1750.  
  1751. damage,pushaway = 0,0
  1752.  
  1753. local l = ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.4) * CFrame.Angles(-.5,.8,0),.3)
  1754.  
  1755. if l then
  1756.  
  1757. noidle = false
  1758.  
  1759. bgb = CFrame.Angles(0,0,0)
  1760.  
  1761. end
  1762.  
  1763. elseif cnow == 2 then
  1764.  
  1765. bgb = CFrame.Angles(0,-.1,0)
  1766.  
  1767. ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.5) * CFrame.Angles(.1,-.1,0),.1)
  1768.  
  1769. ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,3) * CFrame.Angles(.1,-.1,0),.1)
  1770.  
  1771. bgb = CFrame.Angles(0,.1,0)
  1772.  
  1773. sline = true
  1774.  
  1775. ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,1.3) * CFrame.Angles(.1,.3,0),.05)
  1776.  
  1777. ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,-.2) * CFrame.Angles(.1,.5,0),.05)
  1778.  
  1779. wait(.1)
  1780.  
  1781. enabled = true
  1782.  
  1783. combolast = tick()
  1784.  
  1785. noidle = true
  1786.  
  1787. sline = false
  1788.  
  1789. damage,pushaway = 0,0
  1790.  
  1791. local l = ctween(RS,"C0",rs.C0 * CFrame.Angles(0,0,.3) * CFrame.Angles(-.3,.2,0),.3)
  1792.  
  1793. if l then
  1794.  
  1795. noidle = false
  1796.  
  1797. bgb = CFrame.Angles(0,0,0)
  1798.  
  1799. end
  1800.  
  1801. end
  1802.  
  1803. end
  1804.  
  1805. end))
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