Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //Nullifies the damage taken through hitting ground.
- nolandDamage = {
- _damage = 0;
- if((_this select 4) != "") then {
- _damage = _this select 2;
- };
- _damage
- };
- { _x addEventHandler ["HandleDamage", { _this call nolandDamage }]; } foreach (units (group player));
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement