Wweroblox12121212

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May 10th, 2017
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  1. -- params : ...
  2. --some gay shit in skylight
  3. --basically just a passive glitch without clicking or anything.
  4. Model = Instance.new("Model", game.Workspace)
  5. Model.Name = "ShadowFigs"
  6. Model.ChildAdded:connect(function(Child)
  7.  
  8. wait(0.2)
  9. if Child.Name == "ShadowClone" and Child.Name ~= "HoverBlocks" then
  10. local Light = Instance.new("PointLight", Child.Torso)
  11. Light.Color = Color3.new(1, 1, 1)
  12. Light.Range = 10
  13. Light.Brightness = 2
  14. Light.Shadows = true
  15. for t = 1, 5 do
  16. wait(0.1)
  17. for i = 1, #Child:GetChildren() do
  18. Child:GetChildren()[i].Transparency = t / 10 + 0.5
  19. end
  20. end
  21. Child:remove()
  22. end
  23. end
  24. )
  25. Parts = {"Head", "Torso", "Left Arm", "Left Leg", "Right Arm", "Right Leg"}
  26. repeat
  27. wait()
  28. until game.Players.LocalPlayer
  29. Plr = game.Players.LocalPlayer
  30. PlrChildren = Plr:GetChildren()
  31. Plr.Character.Humanoid.WalkSpeed = 32
  32. for i = 1, #PlrChildren do
  33. print(PlrChildren[i])
  34. end
  35. do
  36. while 1 do
  37. Posit = Plr.Character.HumanoidRootPart.Position
  38. wait(0.1)
  39. if Plr.Character.HumanoidRootPart.Position == Posit or Plr.Character.Humanoid.WalkSpeed == 32 then
  40. Set = Instance.new("Model", game.Workspace.ShadowFigs)
  41. Set.Name = "ShadowClone"
  42. for i = 1, #Parts do
  43. PartClone = Plr.Character[Parts[i]]:Clone()
  44. RotationX = math.rad(Plr.Character[Parts[i]].Rotation.X)
  45. RotationY = math.rad(Plr.Character[Parts[i]].Rotation.Y)
  46. RotationZ = math.rad(Plr.Character[Parts[i]].Rotation.Z)
  47. PartClone.CFrame = CFrame.new(Plr.Character[Parts[i]].Position) * CFrame.Angles(RotationX, RotationY, RotationZ)
  48. PartClone.Parent = Set
  49. PartClone.Anchored = true
  50. PartClone.CanCollide = false
  51. PartClone.Transparency = 0.7
  52. PartClone.Material = "Neon"
  53. PartClone.BrickColor = BrickColor.new("Really black")
  54. if PartClone.Name == "Head" or PartClone.Name == "Torso" then
  55. Children = PartClone:GetChildren()
  56. for i = 1, #Children do
  57. if Children[i].ClassName ~= "Mesh" and Children[i].ClassName ~= "SpecialMesh" then
  58. Children[i]:remove()
  59. end
  60. end
  61. end
  62. end
  63. end
  64. end
  65. end
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