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QUEST GLITCHER EDITv3

Jan 15th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by EzzyCrafts")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. warn("GUEST GLITCHER CORE LOADED")
  175. warn("All of what I did took a long time")
  176. warn("I don't want people to leak, Only leaked on my channel.")
  177. warn("UPDATE: NEW HALO AND TRAILS AND MUSIC, ENJOY!")
  178. warn("Please enjoy it. CREDITS: DerpzTehNugget for some of the animations and some coding with attacks.")
  179. warn("-EzzyCrafts (Poison Resistance)")
  180. plr = game.Players.LocalPlayer
  181. char = plr.Character
  182. hum = char.Humanoid
  183. local cam = game.Workspace.CurrentCamera
  184. Camera = cam
  185. local CamInterrupt = false
  186. local TwoD = false
  187. local TargetInfo = {nil, nil}
  188. cam.CameraType = "Custom"
  189. t = char.Torso
  190. h = char.Head
  191. ra = char["Right Arm"]
  192. la = char["Left Arm"]
  193. rl = char["Right Leg"]
  194. ll = char["Left Leg"]
  195. tors = char.Torso
  196. lleg = char["Left Leg"]
  197. root = char.HumanoidRootPart
  198. hed = char.Head
  199. rleg = char["Right Leg"]
  200. rarm = char["Right Arm"]
  201. larm = char["Left Arm"]
  202. radian = math.rad
  203. random = math.random
  204. Vec3 = Vector3.new
  205. Inst = Instance.new
  206. cFrame = CFrame.new
  207. Euler = CFrame.fromEulerAnglesXYZ
  208. vt = Vector3.new
  209. bc = BrickColor.new
  210. br = BrickColor.random
  211. it = Instance.new
  212. cf = CFrame.new
  213. local Booleans = {CamFollow = true, GyroUse = true}
  214. function lerp(object, newCFrame, alpha)
  215. return object:lerp(newCFrame, alpha)
  216. end
  217.  
  218. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  219. ff.Visible = false
  220.  
  221.  
  222. local Directer = Inst("BodyGyro", root)
  223. Directer.MaxTorque = Vec3(0, 0, 0)
  224. Directer.P = 600000
  225. local CPart = Inst("Part")
  226. CPart.Anchored = true
  227. CPart.CanCollide = false
  228. CPart.Locked = true
  229. CPart.Transparency = 1
  230. local rainbowmode = false
  231. local chaosmode = false
  232. kan = Instance.new("Sound", char)
  233. kan.Volume = 1.98
  234. kan.TimePosition = 0
  235. kan.PlaybackSpeed = 1
  236. kan.Pitch = 1.1
  237. kan.SoundId = "rbxassetid://1564523997"
  238. kan.Name = "wrecked"
  239. kan.Looped = true
  240. kan:Play()
  241. function newTheme(ID, timepos, pitch, vol)
  242. local kanz = kan
  243. kanz.PlaybackSpeed = pitch
  244. kanz.Pitch = pitch
  245. kanz.SoundId = ID
  246. kanz.Name = "Guest's Theme(s)"
  247. kanz.Looped = true
  248. end
  249. function CameraShake(Times, Power, PlayerTarget)
  250. coroutine.resume(coroutine.create(function()
  251. FV = Instance.new("BoolValue", PlayerTarget)
  252. FV.Name = "CameraShake"
  253. for ShakeNum = 1, Times do
  254. swait()
  255. local ef = Power
  256. if ef >= 1 then
  257. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  258. else
  259. ef = Power * 10
  260. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  261. end
  262. end
  263. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  264. FV:Destroy()
  265. end))
  266. end
  267. function CameraEnshaking(Length, Intensity)
  268. coroutine.resume(coroutine.create(function()
  269. local intensity = 1 * Intensity
  270. local rotM = 0.01 * Intensity
  271. for i = 0, Length, 0.1 do
  272. swait()
  273. intensity = intensity - 0.05 * Intensity / Length
  274. rotM = rotM - 5.0E-4 * Intensity / Length
  275. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  276. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  277. end
  278. Humanoid.CameraOffset = Vec3(0, 0, 0)
  279. end))
  280. end
  281. function CamShake(Part, Distan, Power, Times)
  282. local de = Part.Position
  283. for i, v in pairs(workspace:children()) do
  284. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  285. for _, c in pairs(v:children()) do
  286. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  287. do
  288. local Noob = v.Humanoid
  289. if Noob ~= nil then
  290. coroutine.resume(coroutine.create(function()
  291. FV = Instance.new("BoolValue", Noob)
  292. FV.Name = "CameraShake"
  293. for ShakeNum = 1, Times do
  294. swait()
  295. local ef = Power
  296. if ef >= 1 then
  297. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  298. else
  299. ef = Power * 10
  300. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  301. end
  302. end
  303. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  304. FV:Destroy()
  305. end))
  306. CameraShake(Times, Power, Noob)
  307. end
  308. end
  309. end
  310. end
  311. end
  312. end
  313. end
  314. function chatfunc(text, color)
  315. local chat = coroutine.wrap(function()
  316. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  317. Character:FindFirstChild("TalkingBillBoard"):destroy()
  318. end
  319. local naeeym2 = Instance.new("BillboardGui", Character)
  320. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  321. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  322. naeeym2.Adornee = Character.Head
  323. naeeym2.Name = "TalkingBillBoard"
  324. local tecks2 = Instance.new("TextLabel", naeeym2)
  325. tecks2.BackgroundTransparency = 1
  326. tecks2.BorderSizePixel = 0
  327. tecks2.Text = ""
  328. tecks2.Font = "Antique"
  329. tecks2.TextSize = 30
  330. tecks2.TextStrokeTransparency = 0
  331. tecks2.TextColor3 = color
  332. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  333. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  334. local tecks3 = Instance.new("TextLabel", naeeym2)
  335. tecks3.BackgroundTransparency = 1
  336. tecks3.BorderSizePixel = 0
  337. tecks3.Text = ""
  338. tecks3.Font = "Antique"
  339. tecks3.TextSize = 30
  340. tecks3.TextStrokeTransparency = 0
  341. tecks3.TextColor3 = Color3.new(0, 0, 0)
  342. tecks3.TextStrokeColor3 = color
  343. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  344. coroutine.resume(coroutine.create(function()
  345. while true do
  346. swait(1)
  347. if chaosmode == true then
  348. tecks2.TextColor3 = BrickColor.random().Color
  349. tecks3.TextStrokeColor3 = BrickColor.random().Color
  350. end
  351. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  352. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  353. tecks2.Rotation = math.random(-5, 5)
  354. tecks3.Rotation = math.random(-5, 5)
  355. end
  356. end))
  357. for i = 1, string.len(text) do
  358. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  359. tecks2.Text = string.sub(text, 1, i)
  360. tecks3.Text = string.sub(text, 1, i)
  361. swait(1)
  362. end
  363. wait(1)
  364. local randomrot = math.random(1, 2)
  365. if randomrot == 1 then
  366. for i = 1, 50 do
  367. swait()
  368. tecks2.Rotation = tecks2.Rotation - 0.75
  369. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  370. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  371. tecks3.Rotation = tecks2.Rotation + 0.75
  372. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  373. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  374. end
  375. elseif randomrot == 2 then
  376. for i = 1, 50 do
  377. swait()
  378. tecks2.Rotation = tecks2.Rotation + 0.75
  379. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  380. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  381. tecks3.Rotation = tecks2.Rotation - 0.75
  382. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  383. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  384. end
  385. end
  386. naeeym2:Destroy()
  387. end)
  388. chat()
  389. end
  390. local Create = LoadLibrary("RbxUtility").Create
  391. CFuncs = {
  392. Part = {
  393. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  394. local Part = Create("Part")({
  395. Parent = Parent,
  396. Reflectance = Reflectance,
  397. Transparency = Transparency,
  398. CanCollide = false,
  399. Locked = true,
  400. BrickColor = BrickColor.new(tostring(BColor)),
  401. Name = Name,
  402. Size = Size,
  403. Material = Material
  404. })
  405. RemoveOutlines(Part)
  406. return Part
  407. end
  408. },
  409. Mesh = {
  410. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  411. local Msh = Create(Mesh)({
  412. Parent = Part,
  413. Offset = OffSet,
  414. Scale = Scale
  415. })
  416. if Mesh == "SpecialMesh" then
  417. Msh.MeshType = MeshType
  418. Msh.MeshId = MeshId
  419. end
  420. return Msh
  421. end
  422. },
  423. Mesh = {
  424. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  425. local Msh = Create(Mesh)({
  426. Parent = Part,
  427. Offset = OffSet,
  428. Scale = Scale
  429. })
  430. if Mesh == "SpecialMesh" then
  431. Msh.MeshType = MeshType
  432. Msh.MeshId = MeshId
  433. end
  434. return Msh
  435. end
  436. },
  437. Weld = {
  438. Create = function(Parent, Part0, Part1, C0, C1)
  439. local Weld = Create("Weld")({
  440. Parent = Parent,
  441. Part0 = Part0,
  442. Part1 = Part1,
  443. C0 = C0,
  444. C1 = C1
  445. })
  446. return Weld
  447. end
  448. },
  449. Sound = {
  450. Create = function(id, par, vol, pit)
  451. coroutine.resume(coroutine.create(function()
  452. local S = Create("Sound")({
  453. Volume = vol,
  454. Pitch = pit or 1,
  455. SoundId = id,
  456. Parent = par or workspace
  457. })
  458. wait()
  459. S:play()
  460. game:GetService("Debris"):AddItem(S, 10)
  461. end))
  462. end
  463. },
  464. LongSound = {
  465. Create = function(id, par, vol, pit)
  466. coroutine.resume(coroutine.create(function()
  467. local S = Create("Sound")({
  468. Volume = vol,
  469. Pitch = pit or 1,
  470. SoundId = id,
  471. Parent = par or workspace
  472. })
  473. wait()
  474. S:play()
  475. game:GetService("Debris"):AddItem(S, 30)
  476. end))
  477. end
  478. },
  479. ["ParticleEmitter"] = {
  480. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  481. local fp = Create("ParticleEmitter"){
  482. Parent = Parent,
  483. Color = ColorSequence.new(Color1, Color2),
  484. LightEmission = LightEmission,
  485. Size = Size,
  486. Texture = Texture,
  487. Transparency = Transparency,
  488. ZOffset = ZOffset,
  489. Acceleration = Accel,
  490. Drag = Drag,
  491. LockedToPart = LockedToPart,
  492. VelocityInheritance = VelocityInheritance,
  493. EmissionDirection = EmissionDirection,
  494. Enabled = Enabled,
  495. Lifetime = LifeTime,
  496. Rate = Rate,
  497. Rotation = Rotation,
  498. RotSpeed = RotSpeed,
  499. Speed = Speed,
  500. VelocitySpread = VelocitySpread,
  501. }
  502. return fp
  503. end;
  504. };
  505.  
  506. CreateTemplate = {
  507.  
  508. };
  509. }
  510.  
  511.  
  512.  
  513. New = function(Object, Parent, Name, Data)
  514. local Object = Instance.new(Object)
  515. for Index, Value in pairs(Data or {}) do
  516. Object[Index] = Value
  517. end
  518. Object.Parent = Parent
  519. Object.Name = Name
  520. return Object
  521. end
  522. tl1 = Instance.new('Trail',wed)
  523. tl1.Attachment0 = A0
  524. tl1.Attachment1 = A1
  525. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  526. tl1.LightEmission = 1
  527. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  528. tl1.Color = ColorSequence.new(BrickColor.new('Crimson').Color)
  529. tl1.Lifetime = 0.6
  530. local halocolor = BrickColor.new("Pastel light blue")
  531. local halocolor2 = BrickColor.new("Cool yellow")
  532. local starcolor = BrickColor.new("Bright yellow")
  533. local lunacolor = BrickColor.new("Navy blue")
  534. local lunacolor2 = BrickColor.new("Bright blue")
  535. local wepcolor = BrickColor.new("Really black")
  536. local maincolor = BrickColor.new("Really black")
  537. local m = Instance.new("Model",char)
  538. local m2 = Instance.new("Model",char)
  539. local m3 = Instance.new("Model",char)
  540. local mw1 = Instance.new("Model",char)
  541. local mw2 = Instance.new("Model",char)
  542. local extrawingmod1 = Instance.new("Model",char)
  543. local extrawingmod2 = Instance.new("Model",char)
  544. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  545. local p = Instance.new("Part")
  546. p.TopSurface = 0
  547. p.BottomSurface = 0
  548. p.Parent = parent
  549. p.Size = Vector3.new(0.1,0.1,0.1)
  550. p.Transparency = transparency
  551. p.Reflectance = reflectance
  552. p.CanCollide = false
  553. p.Locked = true
  554. p.BrickColor = brickcolor
  555. p.Material = material
  556. return p
  557. end
  558. function CreateMesh(parent,meshtype,x1,y1,z1)
  559. local mesh = Instance.new("SpecialMesh",parent)
  560. mesh.MeshType = meshtype
  561. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  562. return mesh
  563. end
  564. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  565. local mesh = Instance.new("SpecialMesh",parent)
  566. mesh.MeshType = "FileMesh"
  567. mesh.MeshId = meshid
  568. mesh.Scale = Vector3.new(x1,y1,z1)
  569. return mesh
  570. end
  571. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  572. local mesh = Instance.new("SpecialMesh",parent)
  573. mesh.MeshType = "FileMesh"
  574. mesh.MeshId = meshid
  575. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  576. mesh.Scale = Vector3.new(x1,y1,z1)
  577. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  578. return mesh
  579. end
  580. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  581. local weld = Instance.new("Weld")
  582. weld.Parent = parent
  583. weld.Part0 = part0
  584. weld.Part1 = part1
  585. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  586. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  587. return weld
  588. end
  589. local secondchar = Instance.new("Model",char)
  590. local GhostCol = BrickColor.new("Really red")
  591. local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
  592. CreateMesh(sectors,"Brick",2*8,2*8,1*8)
  593. local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  594. local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  595. CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
  596. local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  597. local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  598. CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
  599. local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  600. local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  601. CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
  602. local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  603. local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  604. CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
  605. local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  606. local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
  607. CreateMesh(seched,"Brick",1*8,1*8,1*8)
  608. local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  609. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  610. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  611. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  612. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  613. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  614. CreateMesh(handle,"Brick",0,0,0)
  615. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  616. local valuaring = 10
  617. for i = 0, 49 do
  618. valuaring = valuaring + 10
  619. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  620. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  621. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  622. end
  623. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  624. CreateMesh(handle,"Brick",0,0,0)
  625. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  626. local valuaring = 10
  627. for i = 0, 49 do
  628. valuaring = valuaring + 10
  629. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  630. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  631. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  632. end
  633. local handle = CreateParta(m,1,1,"Neon",maincolor)
  634. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  635. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  636. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  637. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  638. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  639. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  640. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  641. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  642. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  643. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  644. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  645. A0 = Instance.new('Attachment',wed)
  646. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  647. CreateMesh(wed,"Wedge",0.05,0.5,3)
  648. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  649. A1 = Instance.new('Attachment',wed)
  650. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  651. CreateMesh(wed,"Wedge",0.05,3,0.5)
  652. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  653.  
  654. tl1 = Instance.new('Trail',wed)
  655. tl1.Attachment0 = A0
  656. tl1.Attachment1 = A1
  657. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  658. tl1.LightEmission = 1
  659. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  660. tl1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  661. tl1.Lifetime = 0.6
  662.  
  663.  
  664. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  665. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  666. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  667.  
  668. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  669. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  670. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  671. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  672. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  673. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  674. A0 = Instance.new('Attachment',wed)
  675. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  676. CreateMesh(wed,"Wedge",0.05,0.5,3)
  677. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  678. A1 = Instance.new('Attachment',wed)
  679. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  680. CreateMesh(wed,"Wedge",0.05,3,0.5)
  681. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  682.  
  683. tl2 = Instance.new('Trail',wed)
  684. tl2.Attachment0 = A0
  685. tl2.Attachment1 = A1
  686. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  687. tl2.LightEmission = 1
  688. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  689. tl2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  690. tl2.Lifetime = 0.6
  691.  
  692. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  693. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  694. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  695.  
  696. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  697. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  698. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  699. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  700. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  701. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  702. A0 = Instance.new('Attachment',wed)
  703. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  704. CreateMesh(wed,"Wedge",0.05,0.5,3)
  705. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  706. A1 = Instance.new('Attachment',wed)
  707. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  708. CreateMesh(wed,"Wedge",0.05,3,0.5)
  709. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  710.  
  711. tl3 = Instance.new('Trail',wed)
  712. tl3.Attachment0 = A0
  713. tl3.Attachment1 = A1
  714. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  715. tl3.LightEmission = 1
  716. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  717. tl3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  718. tl3.Lifetime = 0.6
  719.  
  720. tl1.Enabled = false
  721. tl2.Enabled = false
  722. tl3.Enabled = false
  723. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  724. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  725. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  726.  
  727. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  728. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  729. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  730. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  731. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  732. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  733. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  734. CreateMesh(wed,"Wedge",0.05,0.5,3)
  735. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  736. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  737. CreateMesh(wed,"Wedge",0.05,3,0.5)
  738. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  739.  
  740. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  741. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  742. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  743.  
  744. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  745. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  746. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  747. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  748. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  749. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  750. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  751. CreateMesh(wed,"Wedge",0.05,0.5,3)
  752. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  753. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  754. CreateMesh(wed,"Wedge",0.05,3,0.5)
  755. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  756.  
  757. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  758. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  759. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  760.  
  761. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  762. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  763. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  764. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  765. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  766. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  767. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  768. CreateMesh(wed,"Wedge",0.05,0.5,3)
  769. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  770. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  771. CreateMesh(wed,"Wedge",0.05,3,0.5)
  772. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  773.  
  774. -- Right wing.
  775.  
  776. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  777. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  778. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  779.  
  780. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  781. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  782. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  783. A0 = Instance.new('Attachment',wed)
  784. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  785. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  786. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  787. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  788. CreateMesh(wed,"Wedge",0.05,0.5,3)
  789. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  790. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  791. CreateMesh(wed,"Wedge",0.05,3,0.5)
  792. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  793. A1 = Instance.new('Attachment',wed)
  794.  
  795. tr1 = Instance.new('Trail',wed)
  796. tr1.Attachment0 = A0
  797. tr1.Attachment1 = A1
  798. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  799. tr1.LightEmission = 1
  800. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  801. tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  802. tr1.Lifetime = 0.6
  803.  
  804. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  805. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  806. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  807.  
  808. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  809. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  810. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811. A0 = Instance.new('Attachment',wed)
  812. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  813. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  814. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  815. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  816. CreateMesh(wed,"Wedge",0.05,0.5,3)
  817. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  818. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  819. CreateMesh(wed,"Wedge",0.05,3,0.5)
  820. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  821. A1 = Instance.new('Attachment',wed)
  822.  
  823. tr2 = Instance.new('Trail',wed)
  824. tr2.Attachment0 = A0
  825. tr2.Attachment1 = A1
  826. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  827. tr2.LightEmission = 1
  828. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  829. tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  830. tr2.Lifetime = 0.6
  831.  
  832. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  833. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  834. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835.  
  836. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  837. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  838. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839. A0 = Instance.new('Attachment',wed)
  840. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  841. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  842. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  844. CreateMesh(wed,"Wedge",0.05,0.5,3)
  845. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  847. CreateMesh(wed,"Wedge",0.05,3,0.5)
  848. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849. A1 = Instance.new('Attachment',wed)
  850.  
  851. tr3 = Instance.new('Trail',wed)
  852. tr3.Attachment0 = A0
  853. tr3.Attachment1 = A1
  854. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  855. tr3.LightEmission = 1
  856. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  857. tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  858. tr3.Lifetime = 0.6
  859.  
  860.  
  861. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  862. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  863. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  864.  
  865. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  866. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  867. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  868. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  869. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  870. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,0.5,3)
  873. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,3,0.5)
  876. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877.  
  878. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  879. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  880. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881.  
  882. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  883. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  884. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  886. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  887. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  889. CreateMesh(wed,"Wedge",0.05,0.5,3)
  890. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  891. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  892. CreateMesh(wed,"Wedge",0.05,3,0.5)
  893. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  894.  
  895. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  896. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  897. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898.  
  899. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  900. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  901. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  903. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  904. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  906. CreateMesh(wed,"Wedge",0.05,0.5,3)
  907. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  909. CreateMesh(wed,"Wedge",0.05,3,0.5)
  910. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911.  
  912. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  913. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  914. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  916. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  917. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  919. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  920. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921.  
  922.  
  923. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  924. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  925. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926.  
  927. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  928. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  929. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930.  
  931.  
  932.  
  933. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  934. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  935. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936.  
  937. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  938. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  939. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940.  
  941. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  942. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  943. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944.  
  945. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  946. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  947. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  949. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  950. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951.  
  952. --- second ring
  953.  
  954. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  955. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  956. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  958. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  959. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  961. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  962. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963.  
  964. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  965. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  966. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967.  
  968. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  969. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  970. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971.  
  972.  
  973.  
  974. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  975. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  976. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977.  
  978. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  979. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  980. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981.  
  982. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  983. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  984. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985.  
  986. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  987. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  988. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  990. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  991. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  992.  
  993.  
  994.  
  995. for i, v in pairs(m:GetChildren()) do
  996. if v:IsA("Part") then
  997. v.BrickColor = BrickColor.new("Really black")
  998. v.Material = "Glass"
  999. end
  1000. end
  1001. for i, v in pairs(m2:GetChildren()) do
  1002. if v:IsA("Part") then
  1003. v.BrickColor = BrickColor.new("Crimson")
  1004. v.Material = "Granite"
  1005. end
  1006. end
  1007. for i, v in pairs(m3:GetChildren()) do
  1008. if v:IsA("Part") then
  1009. v.BrickColor = BrickColor.new("Really red")
  1010. v.Material = "Neon"
  1011. end
  1012. end
  1013. for i, v in pairs(mw2:GetChildren()) do
  1014. if v:IsA("Part") then
  1015. v.BrickColor = BrickColor.new("Really red")
  1016. v.Material = "Neon"
  1017. end
  1018. end
  1019. for i, v in pairs(mw1:GetChildren()) do
  1020. if v:IsA("Part") then
  1021. v.Transparency = 1
  1022. v.BrickColor = BrickColor.new("Really red")
  1023. v.Material = "Neon"
  1024. end
  1025. end
  1026. for i, v in pairs(extrawingmod1:GetChildren()) do
  1027. if v:IsA("Part") then
  1028. v.Transparency = 1
  1029. v.BrickColor = BrickColor.new("White")
  1030. v.Material = "Neon"
  1031. end
  1032. end
  1033. for i, v in pairs(extrawingmod2:GetChildren()) do
  1034. if v:IsA("Part") then
  1035. v.Transparency = 1
  1036. v.BrickColor = BrickColor.new("White")
  1037. v.Material = "Neon"
  1038. end
  1039. end
  1040. local MAINRUINCOLOR = BrickColor.new("Really red")
  1041.  
  1042. function RemoveOutlines(part)
  1043. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1044. end
  1045. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1046. local Part = Create("Part")({
  1047. Parent = Parent,
  1048. Reflectance = Reflectance,
  1049. Transparency = Transparency,
  1050. CanCollide = false,
  1051. Locked = true,
  1052. BrickColor = BrickColor.new(tostring(BColor)),
  1053. Name = Name,
  1054. Size = Size,
  1055. Material = Material
  1056. })
  1057. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1058. RemoveOutlines(Part)
  1059. return Part
  1060. end
  1061. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1062. local Msh = Create(Mesh)({
  1063. Parent = Part,
  1064. Offset = OffSet,
  1065. Scale = Scale
  1066. })
  1067. if Mesh == "SpecialMesh" then
  1068. Msh.MeshType = MeshType
  1069. Msh.MeshId = MeshId
  1070. end
  1071. return Msh
  1072. end
  1073. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1074. local Weld = Create("Weld")({
  1075. Parent = Parent,
  1076. Part0 = Part0,
  1077. Part1 = Part1,
  1078. C0 = C0,
  1079. C1 = C1
  1080. })
  1081. return Weld
  1082. end
  1083.  
  1084. Player = game:GetService("Players").LocalPlayer
  1085. Character = Player.Character
  1086. PlayerGui = Player.PlayerGui
  1087. Backpack = Player.Backpack
  1088. Torso = Character.Torso
  1089. Head = Character.Head
  1090. Humanoid = Character.Humanoid
  1091. m = Instance.new("Model", Character)
  1092. LeftArm = Character["Left Arm"]
  1093. LeftLeg = Character["Left Leg"]
  1094. RightArm = Character["Right Arm"]
  1095. RightLeg = Character["Right Leg"]
  1096. LS = Torso["Left Shoulder"]
  1097. LH = Torso["Left Hip"]
  1098. RS = Torso["Right Shoulder"]
  1099. RH = Torso["Right Hip"]
  1100. Face = Head.face
  1101. Neck = Torso.Neck
  1102. it = Instance.new
  1103. attacktype = 1
  1104. vt = Vector3.new
  1105. cf = CFrame.new
  1106. euler = CFrame.fromEulerAnglesXYZ
  1107. angles = CFrame.Angles
  1108. cloaked = false
  1109. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1110. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1111. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1112. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1113. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1114. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1115. RootPart = Character.HumanoidRootPart
  1116. RootJoint = RootPart.RootJoint
  1117. RootCF = euler(-1.57, 0, 3.14)
  1118. attack = false
  1119. attackdebounce = false
  1120. deb = false
  1121. equipped = true
  1122. hand = false
  1123. MMouse = nil
  1124. combo = 0
  1125. mana = 0
  1126. trispeed = 0.2
  1127. attackmode = "none"
  1128. local idle = 0
  1129. local Anim = "Idle"
  1130. local Effects = {}
  1131. local gun = false
  1132. local shoot = false
  1133. local sine = 0
  1134. local change = 1
  1135. player = nil
  1136. local toggleTag = true
  1137. local txt = Instance.new("BillboardGui", Head)
  1138. txt.Adornee = nil
  1139. txt.Name = "NameDetect"
  1140. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1141. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  1142. local text = Instance.new("TextLabel", txt)
  1143. text.Size = UDim2.new(5, 0, 3.5, 0)
  1144. text.FontSize = "Size8"
  1145. text.TextScaled = true
  1146. text.TextTransparency = 0
  1147. text.BackgroundTransparency = 1
  1148. text.TextTransparency = 0
  1149. text.TextStrokeTransparency = 0
  1150. text.Font = "Antique"
  1151. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  1152. text.TextColor3 = Color3.new(0, 0, 0)
  1153. text.Text = ""
  1154. function RecolorTextAndRename(name, col1, col2)
  1155. text.TextStrokeColor3 = col2
  1156. text.TextColor3 = col1
  1157. text.Text = name
  1158. end
  1159. mouse = Player:GetMouse()
  1160. RSH, LSH = nil, nil
  1161. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1162. RW.Name = "Right Shoulder"
  1163. LW.Name = "Left Shoulder"
  1164. LH = Torso["Left Hip"]
  1165. RH = Torso["Right Hip"]
  1166. TorsoColor = Torso.BrickColor
  1167. function NoOutline(Part)
  1168. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1169. end
  1170. Player=owner
  1171. Character=Player.Character
  1172. PlayerGui=Player.PlayerGui
  1173. Backpack=Player.Backpack
  1174. Torso=Character.Torso
  1175. Head=Character.Head
  1176. Humanoid=Character.Humanoid
  1177. m=Instance.new('Model',Character)
  1178. LeftArm=Character["Left Arm"]
  1179. LeftLeg=Character["Left Leg"]
  1180. RightArm=Character["Right Arm"]
  1181. RightLeg=Character["Right Leg"]
  1182. LS=Torso["Left Shoulder"]
  1183. LH=Torso["Left Hip"]
  1184. RS=Torso["Right Shoulder"]
  1185. RH=Torso["Right Hip"]
  1186. Face = Head.face
  1187. Neck=Torso.Neck
  1188. it=Instance.new
  1189. attacktype=1
  1190. vt=Vector3.new
  1191. cf=CFrame.new
  1192. euler=CFrame.fromEulerAnglesXYZ
  1193. angles=CFrame.Angles
  1194. cloaked=false
  1195. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1196. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1197. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  1198. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  1199. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  1200. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  1201. RootPart=Character.HumanoidRootPart
  1202. RootJoint=RootPart.RootJoint
  1203. RootCF=euler(-1.57,0,3.14)
  1204. attack = false
  1205. attackdebounce = false
  1206. deb=false
  1207. equipped=true
  1208. hand=false
  1209. MMouse=nil
  1210. combo=0
  1211. mana=0
  1212. trispeed=.2
  1213. attackmode='none'
  1214. local idle=0
  1215. local Anim="Idle"
  1216. local Effects={}
  1217. local gun=false
  1218. local shoot=false
  1219. local sine = 0
  1220. local change = 1
  1221. player=nil
  1222.  
  1223. local toggleTag = true
  1224. local txt = Instance.new("BillboardGui", Head)
  1225. txt.Adornee = nil
  1226. txt.Name = "NameDetect"
  1227. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1228. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  1229. local text = Instance.new("TextLabel", txt)
  1230. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  1231. text.FontSize = "Size8"
  1232. text.TextScaled = true
  1233. text.TextTransparency = 0
  1234. text.BackgroundTransparency = 1
  1235. text.TextTransparency = 0
  1236. text.TextStrokeTransparency = 0
  1237. text.Font = "Fantasy"
  1238. text.TextStrokeColor3 = Color3.new(1,0,0)
  1239. text.TextColor3 = Color3.new(0,0,0)
  1240. text.Text = "EDIT BY MICHEAL2358"
  1241.  
  1242. function RecolorTextAndRename(name,col1,col2)
  1243. text.TextStrokeColor3 = col2
  1244. text.TextColor3 = col1
  1245. text.Text = name
  1246. end
  1247. --save shoulders
  1248. RSH, LSH=nil, nil
  1249. --welds
  1250. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  1251. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  1252. LH=Torso["Left Hip"]
  1253. RH=Torso["Right Hip"]
  1254. TorsoColor=Torso.BrickColor
  1255. function NoOutline(Part)
  1256. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1257. end
  1258. player=Player
  1259. ch=Character
  1260. RSH=ch.Torso["Right Shoulder"]
  1261. LSH=ch.Torso["Left Shoulder"]
  1262. --
  1263. RSH.Parent=nil
  1264. LSH.Parent=nil
  1265. --
  1266. RW.Name="Right Shoulder"
  1267. RW.Part0=ch.Torso
  1268. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1269. RW.C1=cf(0, 0.5, 0)
  1270. RW.Part1=ch["Right Arm"]
  1271. RW.Parent=ch.Torso
  1272. --
  1273. LW.Name="Left Shoulder"
  1274. LW.Part0=ch.Torso
  1275. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1276. LW.C1=cf(0, 0.5, 0)
  1277. LW.Part1=ch["Left Arm"]
  1278. LW.Parent=ch.Torso
  1279.  
  1280. local Stats=Instance.new("BoolValue")
  1281. Stats.Name="Stats"
  1282. Stats.Parent=Character
  1283. local Atk=Instance.new("NumberValue")
  1284. Atk.Name="Damage"
  1285. Atk.Parent=Stats
  1286. Atk.Value=1
  1287. local Def=Instance.new("NumberValue")
  1288. Def.Name="Defense"
  1289. Def.Parent=Stats
  1290. Def.Value=1
  1291. local Speed=Instance.new("NumberValue")
  1292. Speed.Name="Speed"
  1293. Speed.Parent=Stats
  1294. Speed.Value=1
  1295. local Mvmt=Instance.new("NumberValue")
  1296. Mvmt.Name="Movement"
  1297. Mvmt.Parent=Stats
  1298. Mvmt.Value=1
  1299.  
  1300. local donum=0
  1301.  
  1302. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1303. local fp=it("Part")
  1304. fp.formFactor=formfactor
  1305. fp.Parent=parent
  1306. fp.Reflectance=reflectance
  1307. fp.Transparency=transparency
  1308. fp.CanCollide=false
  1309. fp.Locked=true
  1310. fp.BrickColor=brickcolor
  1311. fp.Name=name
  1312. fp.Size=size
  1313. fp.Position=Torso.Position
  1314. NoOutline(fp)
  1315. fp.Material="SmoothPlastic"
  1316. fp:BreakJoints()
  1317. return fp
  1318. end
  1319.  
  1320. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1321. local mesh=it(Mesh)
  1322. mesh.Parent=part
  1323. if Mesh=="SpecialMesh" then
  1324. mesh.MeshType=meshtype
  1325. if meshid~="nil" then
  1326. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1327. end
  1328. end
  1329. mesh.Offset=offset
  1330. mesh.Scale=scale
  1331. return mesh
  1332. end
  1333.  
  1334. function weld(parent,part0,part1,c0)
  1335. local weld=it("Weld")
  1336. weld.Parent=parent
  1337. weld.Part0=part0
  1338. weld.Part1=part1
  1339. weld.C0=c0
  1340. return weld
  1341. end
  1342.  
  1343. local Color1=Torso.BrickColor
  1344.  
  1345. local bodvel=Instance.new("BodyVelocity")
  1346. local bg=Instance.new("BodyGyro")
  1347.  
  1348. function swait(num)
  1349. if num==0 or num==nil then
  1350. game:service'RunService'.Stepped:wait(0)
  1351. else
  1352. for i=0,num do
  1353. game:service'RunService'.Stepped:wait(0)
  1354. end
  1355. end
  1356. end
  1357.  
  1358. local r = 255
  1359. local g = 0
  1360. local b = 0
  1361. coroutine.resume(coroutine.create(function()
  1362. while wait() do
  1363. for i = 0, 254/5 do
  1364. swait()
  1365. g = g + 5
  1366. end
  1367. for i = 0, 254/5 do
  1368. swait()
  1369. r = r - 5
  1370. end
  1371. for i = 0, 254/5 do
  1372. swait()
  1373. b = b + 5
  1374. end
  1375. for i = 0, 254/5 do
  1376. swait()
  1377. g = g - 5
  1378. end
  1379. for i = 0, 254/5 do
  1380. swait()
  1381. r = r + 5
  1382. end
  1383. for i = 0, 254/5 do
  1384. swait()
  1385. b = b - 5
  1386. end
  1387. end
  1388. end))
  1389.  
  1390.  
  1391. so = function(id,par,vol,pit)
  1392. coroutine.resume(coroutine.create(function()
  1393. local sou = Instance.new("Sound",par or workspace)
  1394. sou.Volume=vol
  1395. sou.Pitch=pit or 1
  1396. sou.SoundId=id
  1397. swait()
  1398. sou:play()
  1399. game:GetService("Debris"):AddItem(sou,6)
  1400. end))
  1401. end
  1402.  
  1403. function clerp(a,b,t)
  1404. local qa = {QuaternionFromCFrame(a)}
  1405. local qb = {QuaternionFromCFrame(b)}
  1406. local ax, ay, az = a.x, a.y, a.z
  1407. local bx, by, bz = b.x, b.y, b.z
  1408. local _t = 1-t
  1409. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1410. end
  1411.  
  1412. function QuaternionFromCFrame(cf)
  1413. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1414. local trace = m00 + m11 + m22
  1415. if trace > 0 then
  1416. local s = math.sqrt(1 + trace)
  1417. local recip = 0.5/s
  1418. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1419. else
  1420. local i = 0
  1421. if m11 > m00 then
  1422. i = 1
  1423. end
  1424. if m22 > (i == 0 and m00 or m11) then
  1425. i = 2
  1426. end
  1427. if i == 0 then
  1428. local s = math.sqrt(m00-m11-m22+1)
  1429. local recip = 0.5/s
  1430. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1431. elseif i == 1 then
  1432. local s = math.sqrt(m11-m22-m00+1)
  1433. local recip = 0.5/s
  1434. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1435. elseif i == 2 then
  1436. local s = math.sqrt(m22-m00-m11+1)
  1437. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1438. end
  1439. end
  1440. end
  1441.  
  1442. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1443. local xs, ys, zs = x + x, y + y, z + z
  1444. local wx, wy, wz = w*xs, w*ys, w*zs
  1445. local xx = x*xs
  1446. local xy = x*ys
  1447. local xz = x*zs
  1448. local yy = y*ys
  1449. local yz = y*zs
  1450. local zz = z*zs
  1451. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1452. end
  1453.  
  1454. function QuaternionSlerp(a, b, t)
  1455. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1456. local startInterp, finishInterp;
  1457. if cosTheta >= 0.0001 then
  1458. if (1 - cosTheta) > 0.0001 then
  1459. local theta = math.acos(cosTheta)
  1460. local invSinTheta = 1/math.sin(theta)
  1461. startInterp = math.sin((1-t)*theta)*invSinTheta
  1462. finishInterp = math.sin(t*theta)*invSinTheta
  1463. else
  1464. startInterp = 1-t
  1465. finishInterp = t
  1466. end
  1467. else
  1468. if (1+cosTheta) > 0.0001 then
  1469. local theta = math.acos(-cosTheta)
  1470. local invSinTheta = 1/math.sin(theta)
  1471. startInterp = math.sin((t-1)*theta)*invSinTheta
  1472. finishInterp = math.sin(t*theta)*invSinTheta
  1473. else
  1474. startInterp = t-1
  1475. finishInterp = t
  1476. end
  1477. end
  1478. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1479. end
  1480.  
  1481. local function CFrameFromTopBack(at, top, back)
  1482. local right = top:Cross(back)
  1483. return CFrame.new(at.x, at.y, at.z,
  1484. right.x, top.x, back.x,
  1485. right.y, top.y, back.y,
  1486. right.z, top.z, back.z)
  1487. end
  1488.  
  1489. function Triangle(a, b, c)
  1490. local edg1 = (c-a):Dot((b-a).unit)
  1491. local edg2 = (a-b):Dot((c-b).unit)
  1492. local edg3 = (b-c):Dot((a-c).unit)
  1493. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1494. a, b, c = a, b, c
  1495. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1496. a, b, c = b, c, a
  1497. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1498. a, b, c = c, a, b
  1499. else
  1500. assert(false, "unreachable")
  1501. end
  1502.  
  1503. local len1 = (c-a):Dot((b-a).unit)
  1504. local len2 = (b-a).magnitude - len1
  1505. local width = (a + (b-a).unit*len1 - c).magnitude
  1506.  
  1507. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1508.  
  1509. local list = {}
  1510.  
  1511. if len1 > 0.01 then
  1512. local w1 = Instance.new('WedgePart', m)
  1513. game:GetService("Debris"):AddItem(w1,5)
  1514. w1.Material = "SmoothPlastic"
  1515. w1.FormFactor = 'Custom'
  1516. w1.BrickColor = BrickColor.new("Really red")
  1517. w1.Transparency = 0
  1518. w1.Reflectance = 0
  1519. w1.Material = "SmoothPlastic"
  1520. w1.CanCollide = false
  1521. local l1 = Instance.new("PointLight",w1)
  1522. l1.Color = Color3.new(170,0,0)
  1523. NoOutline(w1)
  1524. local sz = Vector3.new(0.2, width, len1)
  1525. w1.Size = sz
  1526. local sp = Instance.new("SpecialMesh",w1)
  1527. sp.MeshType = "Wedge"
  1528. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1529. w1:BreakJoints()
  1530. w1.Anchored = true
  1531. w1.Parent = workspace
  1532. w1.Transparency = 0.7
  1533. table.insert(Effects,{w1,"Disappear",.01})
  1534. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1535. table.insert(list,w1)
  1536. end
  1537.  
  1538. if len2 > 0.01 then
  1539. local w2 = Instance.new('WedgePart', m)
  1540. game:GetService("Debris"):AddItem(w2,5)
  1541. w2.Material = "SmoothPlastic"
  1542. w2.FormFactor = 'Custom'
  1543. w2.BrickColor = BrickColor.new("Really red")
  1544. w2.Transparency = 0
  1545. w2.Reflectance = 0
  1546. w2.Material = "SmoothPlastic"
  1547. w2.CanCollide = false
  1548. local l2 = Instance.new("PointLight",w2)
  1549. l2.Color = Color3.new(170,0,0)
  1550. NoOutline(w2)
  1551. local sz = Vector3.new(0.2, width, len2)
  1552. w2.Size = sz
  1553. local sp = Instance.new("SpecialMesh",w2)
  1554. sp.MeshType = "Wedge"
  1555. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1556. w2:BreakJoints()
  1557. w2.Anchored = true
  1558. w2.Parent = workspace
  1559. w2.Transparency = 0.7
  1560. table.insert(Effects,{w2,"Disappear",.01})
  1561. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1562. table.insert(list,w2)
  1563. end
  1564. return unpack(list)
  1565. end
  1566. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1567. if hit.Parent == nil then
  1568. return
  1569. end
  1570. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1571. for _, v in pairs(hit.Parent:children()) do
  1572. if v:IsA("Humanoid") then
  1573. h = v
  1574. end
  1575. end
  1576. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1577. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1578. return
  1579. end
  1580. local c = Create("ObjectValue")({
  1581. Name = "creator",
  1582. Value = owner,
  1583. Parent = h
  1584. })
  1585. game:GetService("Debris"):AddItem(c, 0.5)
  1586. if HitSound ~= nil and HitPitch ~= nil then
  1587. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1588. end
  1589. local Damage = math.random(minim, maxim)
  1590. local blocked = false
  1591. local block = hit.Parent:findFirstChild("Block")
  1592. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1593. blocked = true
  1594. block.Value = block.Value - 1
  1595. print(block.Value)
  1596. end
  1597. if blocked == false then
  1598. HitHealth = h.Health
  1599. h.Health = h.Health - Damage
  1600. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1601. print("gained kill")
  1602. end
  1603. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1604. else
  1605. h.Health = h.Health - Damage / 2
  1606. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1607. end
  1608. if Type == "Knockdown" then
  1609. local hum = hit.Parent.Humanoid
  1610. hum.PlatformStand = true
  1611. coroutine.resume(coroutine.create(function(HHumanoid)
  1612. swait(1)
  1613. HHumanoid.PlatformStand = false
  1614. end), hum)
  1615. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1616. local bodvol = Create("BodyVelocity")({
  1617. velocity = angle * knockback,
  1618. P = 5000,
  1619. maxForce = Vector3.new(8000, 8000, 8000),
  1620. Parent = hit
  1621. })
  1622. local rl = Create("BodyAngularVelocity")({
  1623. P = 3000,
  1624. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1625. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1626. Parent = hit
  1627. })
  1628. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1629. game:GetService("Debris"):AddItem(rl, 0.5)
  1630. elseif Type == "Normal" then
  1631. local vp = Create("BodyVelocity")({
  1632. P = 500,
  1633. maxForce = Vector3.new(math.huge, 0, math.huge),
  1634. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1635. })
  1636. if knockback > 0 then
  1637. vp.Parent = hit.Parent.Head
  1638. end
  1639. game:GetService("Debris"):AddItem(vp, 0.5)
  1640. elseif Type == "Up" then
  1641. local bodyVelocity = Create("BodyVelocity")({
  1642. velocity = Vector3.new(0, 20, 0),
  1643. P = 5000,
  1644. maxForce = Vector3.new(8000, 8000, 8000),
  1645. Parent = hit
  1646. })
  1647. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1648. local bodyVelocity = Create("BodyVelocity")({
  1649. velocity = Vector3.new(0, 20, 0),
  1650. P = 5000,
  1651. maxForce = Vector3.new(8000, 8000, 8000),
  1652. Parent = hit
  1653. })
  1654. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1655. elseif Type == "Leech" then
  1656. local hum = hit.Parent.Humanoid
  1657. if hum ~= nil then
  1658. for i = 0, 2 do
  1659. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1660. end
  1661. Humanoid.Health = Humanoid.Health + 10
  1662. end
  1663. elseif Type == "UpKnock" then
  1664. local hum = hit.Parent.Humanoid
  1665. hum.PlatformStand = true
  1666. if hum ~= nil then
  1667. hitr = true
  1668. end
  1669. coroutine.resume(coroutine.create(function(HHumanoid)
  1670. swait(5)
  1671. HHumanoid.PlatformStand = false
  1672. hitr = false
  1673. end), hum)
  1674. local bodyVelocity = Create("BodyVelocity")({
  1675. velocity = Vector3.new(0, 20, 0),
  1676. P = 5000,
  1677. maxForce = Vector3.new(8000, 8000, 8000),
  1678. Parent = hit
  1679. })
  1680. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1681. local bodyVelocity = Create("BodyVelocity")({
  1682. velocity = Vector3.new(0, 20, 0),
  1683. P = 5000,
  1684. maxForce = Vector3.new(8000, 8000, 8000),
  1685. Parent = hit
  1686. })
  1687. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1688. elseif Type == "Snare" then
  1689. local bp = Create("BodyPosition")({
  1690. P = 2000,
  1691. D = 100,
  1692. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1693. position = hit.Parent.Torso.Position,
  1694. Parent = hit.Parent.Torso
  1695. })
  1696. game:GetService("Debris"):AddItem(bp, 1)
  1697. elseif Type == "Slashnare" then
  1698. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1699. for i = 1, math.random(4, 5) do
  1700. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1701. end
  1702. local bp = Create("BodyPosition")({
  1703. P = 2000,
  1704. D = 100,
  1705. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1706. position = hit.Parent.Torso.Position,
  1707. Parent = hit.Parent.Torso
  1708. })
  1709. game:GetService("Debris"):AddItem(bp, 1)
  1710. elseif Type == "Spike" then
  1711. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1712. local bp = Create("BodyPosition")({
  1713. P = 2000,
  1714. D = 100,
  1715. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1716. position = hit.Parent.Torso.Position,
  1717. Parent = hit.Parent.Torso
  1718. })
  1719. game:GetService("Debris"):AddItem(bp, 1)
  1720. elseif Type == "Freeze" then
  1721. local BodPos = Create("BodyPosition")({
  1722. P = 50000,
  1723. D = 1000,
  1724. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1725. position = hit.Parent.Torso.Position,
  1726. Parent = hit.Parent.Torso
  1727. })
  1728. local BodGy = Create("BodyGyro")({
  1729. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1730. P = 20000,
  1731. Parent = hit.Parent.Torso,
  1732. cframe = hit.Parent.Torso.CFrame
  1733. })
  1734. hit.Parent.Torso.Anchored = true
  1735. coroutine.resume(coroutine.create(function(Part)
  1736. swait(1.5)
  1737. Part.Anchored = false
  1738. end), hit.Parent.Torso)
  1739. game:GetService("Debris"):AddItem(BodPos, 3)
  1740. game:GetService("Debris"):AddItem(BodGy, 3)
  1741. end
  1742. local debounce = Create("BoolValue")({
  1743. Name = "DebounceHit",
  1744. Parent = hit.Parent,
  1745. Value = true
  1746. })
  1747. game:GetService("Debris"):AddItem(debounce, Delay)
  1748. c = Instance.new("ObjectValue")
  1749. c.Name = "creator"
  1750. c.Value = Player
  1751. c.Parent = h
  1752. game:GetService("Debris"):AddItem(c, 0.5)
  1753. end
  1754. end
  1755. function ShowDamage(Pos, Text, Time, Color)
  1756. local Rate = 0.03333333333333333
  1757. local Pos = Pos or Vector3.new(0, 0, 0)
  1758. local Text = Text or ""
  1759. local Time = Time or 2
  1760. local Color = Color or Color3.new(1, 0, 1)
  1761. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1762. EffectPart.Anchored = true
  1763. local BillboardGui = Create("BillboardGui")({
  1764. Size = UDim2.new(3, 0, 3, 0),
  1765. Adornee = EffectPart,
  1766. Parent = EffectPart
  1767. })
  1768. local TextLabel = Create("TextLabel")({
  1769. BackgroundTransparency = 1,
  1770. Size = UDim2.new(1, 0, 1, 0),
  1771. Text = Text,
  1772. TextColor3 = Color,
  1773. TextScaled = true,
  1774. Font = Enum.Font.ArialBold,
  1775. Parent = BillboardGui
  1776. })
  1777. game.Debris:AddItem(EffectPart, Time + 0.1)
  1778. EffectPart.Parent = game:GetService("Workspace")
  1779. delay(0, function()
  1780. local Frames = Time / Rate
  1781. for Frame = 1, Frames do
  1782. wait(Rate)
  1783. local Percent = Frame / Frames
  1784. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1785. TextLabel.TextTransparency = Percent
  1786. end
  1787. if EffectPart and EffectPart.Parent then
  1788. EffectPart:Destroy()
  1789. end
  1790. end)
  1791. end
  1792. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1793. for _, c in pairs(workspace:children()) do
  1794. local hum = c:findFirstChildOfClass("Humanoid")
  1795. if hum ~= nil then
  1796. local head = c:findFirstChild("Head")
  1797. if head ~= nil then
  1798. local targ = head.Position - Part.Position
  1799. local mag = targ.magnitude
  1800. if magni >= mag and c.Name ~= Player.Name then
  1801. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1802. end
  1803. end
  1804. end
  1805. end
  1806. end
  1807.  
  1808. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1809. for _, c in pairs(workspace:children()) do
  1810. local hum = c:findFirstChild("Humanoid")
  1811. if hum ~= nil then
  1812. local head = c:findFirstChild("Torso")
  1813. if head ~= nil then
  1814. local targ = head.Position - Part.Position
  1815. local mag = targ.magnitude
  1816. if magni >= mag and c.Name ~= Player.Name then
  1817. MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  1818. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end
  1824.  
  1825. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1826. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1827. end
  1828.  
  1829. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1830. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1831. prt.Anchored=true
  1832. prt.CFrame=cframe
  1833. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1834. --http://www.roblox.com/asset/?id=4770560
  1835. game:GetService("Debris"):AddItem(prt,2)
  1836. CF=prt.CFrame
  1837. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1838. for i=0,1,0.2 do
  1839. wait()
  1840. Part.CFrame=CF*cf(0,0,-0.4)
  1841. end
  1842. for i=0,1,delay do
  1843. wait()
  1844. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1845. Mesh.Scale=Mesh.Scale
  1846. end
  1847. for i=0,1,0.1 do
  1848. wait()
  1849. Part.Transparency=i
  1850. end
  1851. Part.Parent=nil
  1852. end),prt,msh,CF)
  1853. end
  1854.  
  1855. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1856. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1857. prt.Anchored=true
  1858. prt.Material = "Neon"
  1859. prt.CFrame=cframe
  1860. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1861. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1862. game:GetService("Debris"):AddItem(prt,5)
  1863. coroutine.resume(coroutine.create(function(Part,Mesh)
  1864. for i=0,1,delay do
  1865. swait()
  1866. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1867. Part.Transparency=i
  1868. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1869. end
  1870. Part.Parent=nil
  1871. end),prt,msh)
  1872. end
  1873.  
  1874. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1875. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1876. prt.Anchored=true
  1877. prt.Material = "Neon"
  1878. prt.CFrame=cframe
  1879. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1880. game:GetService("Debris"):AddItem(prt,5)
  1881. coroutine.resume(coroutine.create(function(Part,Mesh)
  1882. local rtype = rottype
  1883. for i=0,1,delay do
  1884. swait()
  1885. if rtype == 1 then
  1886. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1887. elseif rtype == 2 then
  1888. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1889. end
  1890. Part.Transparency=i
  1891. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1892. end
  1893. Part.Parent=nil
  1894. end),prt,msh)
  1895. end
  1896.  
  1897. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1898. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1899. prt.Anchored=true
  1900. prt.CFrame=cframe
  1901. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1902. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1903. game:GetService("Debris"):AddItem(prt,5)
  1904. coroutine.resume(coroutine.create(function(Part,Mesh)
  1905. for i=0,1,delay do
  1906. wait()
  1907. Part.Transparency=i
  1908. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1909. end
  1910. Part.Parent=nil
  1911. end),prt,msh)
  1912. end
  1913.  
  1914. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1915. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1916. prt.Anchored=true
  1917. prt.Material = "Neon"
  1918. prt.CFrame=cframe
  1919. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1920. game:GetService("Debris"):AddItem(prt,5)
  1921. coroutine.resume(coroutine.create(function(Part,Mesh)
  1922. local rtype = rottype
  1923. for i=0,1,delay do
  1924. swait()
  1925. if rtype == 1 then
  1926. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1927. elseif rtype == 2 then
  1928. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1929. end
  1930. Part.Transparency=i
  1931. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1932. end
  1933. Part.Parent=nil
  1934. end),prt,msh)
  1935. end
  1936.  
  1937. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1938. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1939. prt.Anchored=true
  1940. prt.Material = "Neon"
  1941. prt.CFrame=cframe
  1942. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1943. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1944. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1945. game:GetService("Debris"):AddItem(prt,5)
  1946. coroutine.resume(coroutine.create(function(Part,Mesh)
  1947. local rtype = rottype
  1948. for i=0,1,delay do
  1949. swait()
  1950. if rtype == 1 then
  1951. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1952. elseif rtype == 2 then
  1953. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1954. end
  1955. dec.Transparency=i
  1956. dec2.Transparency=i
  1957. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1958. end
  1959. Part.Parent=nil
  1960. end),prt,msh)
  1961. end
  1962.  
  1963. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1964. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1965. prt.Anchored=true
  1966. prt.Material = "Neon"
  1967. prt.CFrame=cframe
  1968. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1969. game:GetService("Debris"):AddItem(prt,5)
  1970. coroutine.resume(coroutine.create(function(Part,Mesh)
  1971. local rtype = rottype
  1972. for i=0,1,delay do
  1973. swait()
  1974. if rtype == 1 then
  1975. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1976. elseif rtype == 2 then
  1977. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1978. end
  1979. prt.Transparency=i
  1980. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1981. end
  1982. Part.Parent=nil
  1983. end),prt,msh)
  1984. end
  1985.  
  1986. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1987. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1988. prt.Anchored=true
  1989. prt.Material = "Neon"
  1990. prt.CFrame=cframe
  1991. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1992. game:GetService("Debris"):AddItem(prt,5)
  1993. coroutine.resume(coroutine.create(function(Part,Mesh)
  1994. local rtype = rottype
  1995. for i=0,1,delay do
  1996. swait()
  1997. if rtype == 1 then
  1998. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1999. elseif rtype == 2 then
  2000. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  2001. end
  2002. prt.Transparency=i
  2003. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  2004. end
  2005. Part.Parent=nil
  2006. end),prt,msh)
  2007. end
  2008.  
  2009. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  2010. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2011. prt.Anchored=true
  2012. prt.Material = "Neon"
  2013. prt.CFrame=cframe
  2014. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2015. game:GetService("Debris"):AddItem(prt,5)
  2016. coroutine.resume(coroutine.create(function(Part,Mesh)
  2017. local rtype = rottype
  2018. for i=0,1,delay do
  2019. swait()
  2020. if rtype == 1 then
  2021. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2022. elseif rtype == 2 then
  2023. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2024. end
  2025. prt.Transparency=i
  2026. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  2027. end
  2028. Part.Parent=nil
  2029. end),prt,msh)
  2030. end
  2031.  
  2032. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  2033. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2034. prt.Anchored=true
  2035. prt.Material = "Neon"
  2036. prt.CFrame=cframe
  2037. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2038. game:GetService("Debris"):AddItem(prt,5)
  2039. coroutine.resume(coroutine.create(function(Part,Mesh)
  2040. local rtype = rottype
  2041. for i=0,1,delay do
  2042. swait()
  2043. if rtype == 1 then
  2044. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2045. elseif rtype == 2 then
  2046. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2047. end
  2048. prt.Transparency=i
  2049. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2050. end
  2051. Part.Parent=nil
  2052. end),prt,msh)
  2053. end
  2054.  
  2055. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2056. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2057. prt.Anchored=false
  2058. prt.CFrame=cframe
  2059. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2060. local wld=weld(prt,prt,Parent,cframe)
  2061. game:GetService("Debris"):AddItem(prt,5)
  2062. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2063. for i=0,1,delay do
  2064. wait()
  2065. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  2066. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2067. Part.Transparency=i
  2068. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2069. end
  2070. Part.Parent=nil
  2071. end),prt,msh,wld)
  2072. end
  2073.  
  2074. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2075. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2076. prt.Anchored=false
  2077. prt.CFrame=cframe
  2078. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2079. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  2080. game:GetService("Debris"):AddItem(prt,5)
  2081. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2082. for i=0,1,delay do
  2083. wait()
  2084. Weld.C0=euler(i*20,0,0)
  2085. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2086. Part.Transparency=i
  2087. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2088. end
  2089. Part.Parent=nil
  2090. end),prt,msh,wld)
  2091. end
  2092.  
  2093. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2094. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2095. prt.Anchored=true
  2096. prt.CFrame=cframe
  2097. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2098. game:GetService("Debris"):AddItem(prt,2)
  2099. coroutine.resume(coroutine.create(function(Part,Mesh)
  2100. for i=0,1,delay do
  2101. wait()
  2102. Part.CFrame=Part.CFrame
  2103. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2104. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2105. prt2.Anchored=true
  2106. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2107. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  2108. game:GetService("Debris"):AddItem(prt2,2)
  2109. coroutine.resume(coroutine.create(function(Part,Mesh)
  2110. for i=0,1,0.1 do
  2111. wait()
  2112. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  2113. end
  2114. Part.Parent=nil
  2115. end),prt2,msh2)
  2116. end
  2117. for i=0,1,delay*2 do
  2118. wait()
  2119. Part.CFrame=Part.CFrame
  2120. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  2121. end
  2122. Part.Parent=nil
  2123. end),prt,msh)
  2124. end
  2125.  
  2126. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2127. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2128. prt.Anchored=true
  2129. prt.CFrame=cframe
  2130. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2131. game:GetService("Debris"):AddItem(prt,2)
  2132. coroutine.resume(coroutine.create(function(Part,Mesh)
  2133. for i=0,1,delay do
  2134. wait()
  2135. Part.CFrame=Part.CFrame
  2136. Part.Transparency=i
  2137. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2138. end
  2139. Part.Parent=nil
  2140. end),prt,msh)
  2141. end
  2142.  
  2143. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2144. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2145. prt.Anchored=true
  2146. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2147. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2148. game:GetService("Debris"):AddItem(prt,2)
  2149. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2150. CF=Part.CFrame
  2151. Numbb=0
  2152. randnumb=math.random()/10
  2153. rand1=math.random()/10
  2154. for i=0,1,rand1 do
  2155. wait()
  2156. CF=CF*cf(0,math.random()/2,0)
  2157. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2158. Part.CFrame=CF*euler(Numbb,0,0)
  2159. Part.Transparency=i
  2160. Numbb=Numbb+randnumb
  2161. end
  2162. Part.Parent=nil
  2163. end),prt,CF,Numbb,randnumb)
  2164. end
  2165.  
  2166. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2167. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2168. prt.Anchored=true
  2169. prt.CFrame=cframe
  2170. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2171. game:GetService("Debris"):AddItem(prt,5)
  2172. coroutine.resume(coroutine.create(function(Part,Mesh)
  2173. for i=0,1,delay do
  2174. wait()
  2175. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2176. Part.Transparency=i
  2177. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2178. end
  2179. Part.Parent=nil
  2180. end),prt,msh)
  2181. end
  2182.  
  2183. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2184. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2185. prt.Anchored=true
  2186. prt.CFrame=cframe
  2187. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2188. game:GetService("Debris"):AddItem(prt,2)
  2189. coroutine.resume(coroutine.create(function(Part,Mesh)
  2190. for i=0,1,delay do
  2191. wait()
  2192. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2193. Part.Transparency=i
  2194. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2195. end
  2196. Part.Parent=nil
  2197. end),prt,msh)
  2198. end
  2199.  
  2200. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2201. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2202. prt.Anchored=true
  2203. prt.CFrame=cframe*cf(x,y,z)
  2204. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2205. game:GetService("Debris"):AddItem(prt,5)
  2206. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2207. local num=math.random()
  2208. local num2=math.random(-3,2)+math.random()
  2209. local numm=0
  2210. for i=0,1,delay*2 do
  2211. swait()
  2212. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2213. Part.Transparency=i
  2214. numm=numm+0.01
  2215. end
  2216. Part.Parent=nil
  2217. Mesh.Parent=nil
  2218. end),prt,msh,x,y,z)
  2219. end
  2220.  
  2221. function dmgstart(dmg,what)
  2222. hitcon = what.Touched:connect(function(hit)
  2223. local hum = hit.Parent:FindFirstChild("Humanoid")
  2224. if hum and not hum:IsDescendantOf(Character) then
  2225. hum:TakeDamage(dmg)
  2226. end
  2227. end)
  2228. end
  2229.  
  2230. function dmgstop()
  2231. hitcon:disconnect()
  2232. end
  2233.  
  2234. function Cloak()
  2235. Face.Parent=nil
  2236. cloaked=true
  2237. for _,v in pairs(Torso.Parent:children()) do
  2238. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2239. coroutine.resume(coroutine.create(function()
  2240. for i=0,1,0.2 do
  2241. wait()
  2242. v.Transparency=i
  2243. end
  2244. v.Transparency=1
  2245. end))
  2246. end
  2247. if v.className=="Hat" then
  2248. hatp=v.Handle
  2249. coroutine.resume(coroutine.create(function(derp)
  2250. for i=0,1,0.2 do
  2251. wait()
  2252. derp.Transparency=i
  2253. end
  2254. derp.Transparency=1
  2255. end),hatp)
  2256. end
  2257. end
  2258. for _,v in pairs(m:children()) do
  2259. if v.className=="Part" then
  2260. coroutine.resume(coroutine.create(function()
  2261. for i=0,1,0.2 do
  2262. wait()
  2263. v.Transparency=i
  2264. end
  2265. v.Transparency=1
  2266. end))
  2267. end
  2268. end
  2269. end
  2270.  
  2271. function UnCloak()
  2272. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  2273. Face.Parent=Head
  2274. cloaked=false
  2275. for _,v in pairs(Torso.Parent:children()) do
  2276. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2277. coroutine.resume(coroutine.create(function()
  2278. for i=0,1,0.1 do
  2279. wait()
  2280. v.Transparency=v.Transparency-0.1
  2281. end
  2282. v.Transparency=0
  2283. end))
  2284. end
  2285. if v.className=="Hat" then
  2286. hatp=v.Handle
  2287. coroutine.resume(coroutine.create(function(derp)
  2288. for i=0,1,0.1 do
  2289. wait()
  2290. derp.Transparency=derp.Transparency-0.1
  2291. end
  2292. derp.Transparency=0
  2293. end),hatp)
  2294. end
  2295. end
  2296. for _,v in pairs(m:children()) do
  2297. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  2298. coroutine.resume(coroutine.create(function()
  2299. for i=0,1,0.1 do
  2300. wait()
  2301. v.Transparency=v.Transparency-0.1
  2302. end
  2303. v.Transparency=0
  2304. end))
  2305. v.Transparency=0
  2306. end
  2307. end
  2308. end
  2309.  
  2310. local origcolor = BrickColor.new("Pastel light blue")
  2311. ---- This section of explosions.
  2312. function Explode(rad,par,pitch,vol,mindam,maxdam)
  2313. local expart = Instance.new("Part",char)
  2314. local expart2 = Instance.new("Part",char)
  2315. local rin = Instance.new("Part",char)
  2316. local rin2 = Instance.new("Part",char)
  2317. local partMesh = Instance.new("SpecialMesh",expart)
  2318. partMesh.MeshType = "Sphere"
  2319. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2320. partMesh2.MeshType = "Sphere"
  2321. local partMesh3 = Instance.new("SpecialMesh",rin)
  2322. partMesh3.MeshType = "Brick"
  2323. local partMesh4 = Instance.new("SpecialMesh",rin2)
  2324. partMesh4.MeshType = "Brick"
  2325. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  2326. partMesh.Scale = vt(rad,rad,rad)
  2327. expart.Size = vt(1,1,1)
  2328. expart.Transparency = 0
  2329. expart.Anchored = true
  2330. expart.Material = "Neon"
  2331. expart.BrickColor = bc("White")
  2332. expart.CFrame = par.CFrame
  2333. partMesh2.Scale = vt(rad,rad,rad)
  2334. expart2.Size = vt(1.15,1.15,1.15)
  2335. expart2.Transparency = 0.5
  2336. expart2.Anchored = true
  2337. expart2.Material = "Neon"
  2338. expart2.BrickColor = par.BrickColor
  2339. expart2.CFrame = par.CFrame
  2340. rin.Size = vt(1.15,1.15,1.15)
  2341. rin.Transparency = 1
  2342. rin.Anchored = true
  2343. rin.Material = "Neon"
  2344. rin.BrickColor = par.BrickColor
  2345. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2346. rin2.Size = vt(1.15,1.15,1.15)
  2347. rin2.Transparency = 1
  2348. rin2.Anchored = true
  2349. rin2.Material = "Neon"
  2350. rin2.BrickColor = par.BrickColor
  2351. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2352. partMesh3.Scale = vt(0,1,0)
  2353. partMesh4.Scale = vt(0,1,0)
  2354. local dec2 = Instance.new("Decal", rin)
  2355. dec2.Face = "Top"
  2356. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2357. dec2.Parent = rin
  2358. local dec2b = dec2:Clone()
  2359. dec2b.Face = "Bottom"
  2360. dec2b.Parent = rin
  2361.  
  2362. local dec2a = Instance.new("Decal", rin2)
  2363. dec2a.Face = "Top"
  2364. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2365. dec2a.Parent = rin2
  2366. local dec2ab = dec2a:Clone()
  2367. dec2ab.Face = "Bottom"
  2368. dec2ab.Parent = rin2
  2369. expart.CanCollide = false
  2370. expart2.CanCollide = false
  2371. rin.CanCollide = false
  2372. rin2.CanCollide = false
  2373. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  2374. local value = 1*rad/6.5
  2375. for i = 0, 199 do
  2376. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2377. expart.CFrame = expart.CFrame
  2378. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2379. expart2.CFrame = expart.CFrame
  2380. value = value - 0.035*rad/30
  2381. if value < 7.5 then
  2382. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  2383. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  2384. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  2385. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  2386. end
  2387. if value < 0 then
  2388. dec2.Transparency = dec2.Transparency + 0.025
  2389. dec2a.Transparency = dec2a.Transparency + 0.025
  2390. dec2b.Transparency = dec2b.Transparency + 0.025
  2391. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2392. expart.Transparency = expart.Transparency + 0.025
  2393. expart2.Transparency = expart2.Transparency + 0.025
  2394. rin.Transparency = rin.Transparency + 0.025
  2395. rin2.Transparency = rin2.Transparency + 0.025
  2396. end
  2397. swait()
  2398. end
  2399. game:GetService("Debris"):AddItem(expart, 1)
  2400. game:GetService("Debris"):AddItem(expart2, 1)
  2401. game:GetService("Debris"):AddItem(rin, 1)
  2402. game:GetService("Debris"):AddItem(rin2, 1)
  2403. end
  2404.  
  2405. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  2406. local expart = Instance.new("Part",char)
  2407. local expart2 = Instance.new("Part",char)
  2408. local partMesh = Instance.new("SpecialMesh",expart)
  2409. partMesh.MeshType = "Sphere"
  2410. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2411. partMesh2.MeshType = "Sphere"
  2412. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  2413. partMesh.Scale = vt(rad,rad,rad)
  2414. expart.Size = vt(1,1,1)
  2415. expart.Transparency = 0
  2416. expart.Anchored = true
  2417. expart.Material = "Neon"
  2418. expart.BrickColor = bc("White")
  2419. expart.CFrame = par.CFrame
  2420. partMesh2.Scale = vt(rad,rad,rad)
  2421. expart2.Size = vt(1.15,1.15,1.15)
  2422. expart2.Transparency = 0.5
  2423. expart2.Anchored = true
  2424. expart2.Material = "Neon"
  2425. expart2.BrickColor = par.BrickColor
  2426. expart2.CFrame = par.CFrame
  2427. expart.CanCollide = false
  2428. expart2.CanCollide = false
  2429. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  2430. local value = 1*rad/6.5
  2431. for i = 0, 75 do
  2432. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2433. expart.CFrame = expart.CFrame
  2434. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2435. expart2.CFrame = expart.CFrame
  2436. value = value - 0.035*rad/5
  2437. if value < 0 then
  2438. value = 0
  2439. expart.Transparency = expart.Transparency + 0.05
  2440. expart2.Transparency = expart2.Transparency + 0.05
  2441. end
  2442. swait()
  2443. end
  2444. game:GetService("Debris"):AddItem(expart, 1)
  2445. game:GetService("Debris"):AddItem(expart2, 1)
  2446. end
  2447.  
  2448. function AreaDanger(rad,par,mindam,maxdam)
  2449. local expart = Instance.new("Part",char)
  2450. local partMesh = Instance.new("SpecialMesh",expart)
  2451. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2452. partMesh.MeshType = "Sphere"
  2453. partMesh.Scale = vt(rad,rad,rad)
  2454. expart.Size = vt(1,1,1)
  2455. expart.Transparency = 0.5
  2456. expart.Anchored = true
  2457. expart.Material = "Neon"
  2458. expart.CanCollide = false
  2459. expart.BrickColor = par.BrickColor
  2460. expart.CFrame = par.CFrame
  2461. local value = 1*rad/5
  2462. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  2463. for i = 0, 14 do
  2464. wait()
  2465. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2466. expart.CFrame = expart.CFrame
  2467. value = value - 0.035*rad
  2468. if value < 0 then
  2469. value = 0
  2470. end
  2471. end
  2472. wait(0.25)
  2473. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  2474. wait(0.5)
  2475. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  2476. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  2477. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2478. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  2479. for i = 0, 14 do
  2480. wait()
  2481. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2482. expart.CFrame = expart.CFrame
  2483. value = value - 0.035*rad/2
  2484. end
  2485. expart.Transparency = 1
  2486. game:GetService("Debris"):AddItem(expart, 5)
  2487. end
  2488.  
  2489. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  2490. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  2491. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  2492. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  2493. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2494. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  2495. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  2496. for i = 0, 24 do
  2497. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  2498. end
  2499. for i = 0, 24 do
  2500. local expart = Instance.new("Part",char)
  2501. expart.Transparency = 1
  2502. expart.Anchored = true
  2503. expart.CanCollide = false
  2504. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  2505. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  2506. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2507. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  2508. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  2509. for i = 0, 9 do
  2510. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  2511. end
  2512. game:GetService("Debris"):AddItem(expart, 2)
  2513. wait(0.1)
  2514. end
  2515. end
  2516.  
  2517. function EXterPlosion(par)
  2518. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  2519. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  2520. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  2521. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2522. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  2523. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  2524. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  2525. for i = 0, 24 do
  2526. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  2527. end
  2528. for i = 0, 24 do
  2529. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  2530. end
  2531. end
  2532. ----
  2533.  
  2534.  
  2535. function ring(type,pos,scale,value)
  2536. local type = type
  2537. local rng = Instance.new("Part",char)
  2538. rng.Anchored = true
  2539. rng.BrickColor = origcolor
  2540. rng.CanCollide = false
  2541. rng.FormFactor = 3
  2542. rng.Name = "Ring"
  2543. rng.Size = Vector3.new(1, 1, 1)
  2544. rng.Transparency = 0
  2545. rng.TopSurface = 0
  2546. rng.BottomSurface = 0
  2547. rng.CFrame = pos
  2548. local rngm = Instance.new("SpecialMesh", rng)
  2549. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2550. rngm.Scale = scale
  2551. local scaler2 = 1
  2552. if type == "Add" then
  2553. scaler2 = 1*value
  2554. elseif type == "Divide" then
  2555. scaler2 = 1/value
  2556. end
  2557. coroutine.resume(coroutine.create(function()
  2558. for i = 0,10,0.1 do
  2559. swait()
  2560. if type == "Add" then
  2561. scaler2 = scaler2 - 0.01*value
  2562. elseif type == "Divide" then
  2563. scaler2 = scaler2 - 0.01/value
  2564. end
  2565. rng.Transparency = rng.Transparency + 0.01
  2566. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2567. end
  2568. rng:Destroy()
  2569. end))
  2570. end
  2571.  
  2572.  
  2573. function wave(type,pos,scale,value)
  2574. local type = type
  2575. local rng = Instance.new("Part",char)
  2576. rng.Anchored = true
  2577. rng.BrickColor = origcolor
  2578. rng.CanCollide = false
  2579. rng.FormFactor = 3
  2580. rng.Name = "Ring"
  2581. rng.Size = Vector3.new(1, 1, 1)
  2582. rng.Transparency = 0
  2583. rng.TopSurface = 0
  2584. rng.BottomSurface = 0
  2585. rng.CFrame = pos
  2586. local rngm = Instance.new("SpecialMesh", rng)
  2587. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2588. rngm.Scale = scale
  2589. local scaler2 = 1
  2590. if type == "Add" then
  2591. scaler2 = 1*value
  2592. elseif type == "Divide" then
  2593. scaler2 = 1/value
  2594. end
  2595. coroutine.resume(coroutine.create(function()
  2596. for i = 0,10,0.1 do
  2597. swait()
  2598. if type == "Add" then
  2599. scaler2 = scaler2 - 0.01*value
  2600. elseif type == "Divide" then
  2601. scaler2 = scaler2 - 0.01/value
  2602. end
  2603. rng.Transparency = rng.Transparency + 0.01
  2604. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2605. end
  2606. rng:Destroy()
  2607. end))
  2608. end
  2609.  
  2610. function wind(type,pos,scale,value,speed)
  2611. local type = type
  2612. local rng = Instance.new("Part",char)
  2613. rng.Anchored = true
  2614. rng.BrickColor = origcolor
  2615. rng.CanCollide = false
  2616. rng.FormFactor = 3
  2617. rng.Name = "Ring"
  2618. rng.Size = Vector3.new(1, 1, 1)
  2619. rng.Transparency = 0
  2620. rng.TopSurface = 0
  2621. rng.BottomSurface = 0
  2622. rng.CFrame = pos
  2623. local rngm = Instance.new("SpecialMesh", rng)
  2624. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2625. rngm.Scale = scale
  2626. local scaler2 = 1
  2627. if type == "Add" then
  2628. scaler2 = 1*value
  2629. elseif type == "Divide" then
  2630. scaler2 = 1/value
  2631. end
  2632. coroutine.resume(coroutine.create(function()
  2633. for i = 0,10,0.1 do
  2634. swait()
  2635. if type == "Add" then
  2636. scaler2 = scaler2 - 0.01*value
  2637. elseif type == "Divide" then
  2638. scaler2 = scaler2 - 0.01/value
  2639. end
  2640. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2641. rng.Transparency = rng.Transparency + 0.01
  2642. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2643. end
  2644. rng:Destroy()
  2645. end))
  2646. end
  2647.  
  2648. function groundwind(type,pos,scale,value,speed)
  2649. local type = type
  2650. local rng = Instance.new("Part",char)
  2651. rng.Anchored = true
  2652. rng.BrickColor = origcolor
  2653. rng.CanCollide = false
  2654. rng.FormFactor = 3
  2655. rng.Name = "Ring"
  2656. rng.Size = Vector3.new(1, 1, 1)
  2657. rng.Transparency = 0
  2658. rng.TopSurface = 0
  2659. rng.BottomSurface = 0
  2660. rng.CFrame = pos
  2661. local rngm = Instance.new("SpecialMesh", rng)
  2662. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2663. rngm.Scale = scale
  2664. local scaler2 = 1
  2665. if type == "Add" then
  2666. scaler2 = 1*value
  2667. elseif type == "Divide" then
  2668. scaler2 = 1/value
  2669. end
  2670. coroutine.resume(coroutine.create(function()
  2671. for i = 0,10,0.1 do
  2672. swait()
  2673. if type == "Add" then
  2674. scaler2 = scaler2 - 0.01*value
  2675. elseif type == "Divide" then
  2676. scaler2 = scaler2 - 0.01/value
  2677. end
  2678. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2679. rng.Transparency = rng.Transparency + 0.01
  2680. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
  2681. end
  2682. rng:Destroy()
  2683. end))
  2684. end
  2685.  
  2686. function CameraManager()
  2687. if TwoD and not CamInterrupt then
  2688. if Humanoid.Health > 0 then
  2689. Camera.CameraSubject = Humanoid
  2690. Camera.CameraType = "Scriptable"
  2691. Humanoid.AutoRotate = false
  2692. if Booleans.GyroUse then
  2693. Directer.MaxTorque = Vec3(0, huge, 0)
  2694. else
  2695. Directer.MaxTorque = Vec3(0, 0, 0)
  2696. end
  2697. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2698. if Booleans.CamFollow then
  2699. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2700. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2701. else
  2702. CPart.Position = RootPart.Position
  2703. end
  2704. else
  2705. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2706. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2707. end
  2708. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2709. else
  2710. Camera.CameraSubject = Humanoid
  2711. Camera.CameraType = "Custom"
  2712. Controller.Disabled = false
  2713. end
  2714. end
  2715. end
  2716.  
  2717. function sphere(bonuspeed,type,pos,scale,value,color)
  2718. local type = type
  2719. local rng = Instance.new("Part",char)
  2720. rng.Anchored = true
  2721. rng.BrickColor = color
  2722. rng.CanCollide = false
  2723. rng.FormFactor = 3
  2724. rng.Name = "Ring"
  2725. rng.Material = "Neon"
  2726. rng.Size = Vector3.new(1, 1, 1)
  2727. rng.Transparency = 0
  2728. rng.TopSurface = 0
  2729. rng.BottomSurface = 0
  2730. rng.CFrame = pos
  2731. local rngm = Instance.new("SpecialMesh", rng)
  2732. rngm.MeshType = "Sphere"
  2733. rngm.Scale = scale
  2734. if rainbowmode == true then
  2735. rng.Color = Color3.new(r/255,g/255,b/255)
  2736. end
  2737. local scaler2 = 1
  2738. if type == "Add" then
  2739. scaler2 = 1*value
  2740. elseif type == "Divide" then
  2741. scaler2 = 1/value
  2742. end
  2743. coroutine.resume(coroutine.create(function()
  2744. for i = 0,10/bonuspeed,0.1 do
  2745. swait()
  2746. if rainbowmode == true then
  2747. rng.Color = Color3.new(r/255,g/255,b/255)
  2748. end
  2749. if type == "Add" then
  2750. scaler2 = scaler2 - 0.01*value/bonuspeed
  2751. elseif type == "Divide" then
  2752. scaler2 = scaler2 - 0.01/value*bonuspeed
  2753. end
  2754. if chaosmode == true then
  2755. rng.BrickColor = BrickColor.random()
  2756. end
  2757. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2758. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2759. end
  2760. rng:Destroy()
  2761. end))
  2762. end
  2763.  
  2764. function spherew(bonuspeed,type,pos,scale,value,color)
  2765. local type = type
  2766. local rng = Instance.new("Part", workspace)
  2767. rng.Anchored = true
  2768. rng.BrickColor = color
  2769. rng.CanCollide = false
  2770. rng.FormFactor = 3
  2771. rng.Name = "Ring"
  2772. rng.Material = "Neon"
  2773. rng.Size = Vector3.new(1, 1, 1)
  2774. rng.Transparency = 0
  2775. rng.TopSurface = 0
  2776. rng.BottomSurface = 0
  2777. rng.CFrame = pos
  2778. local rngm = Instance.new("SpecialMesh", rng)
  2779. rngm.MeshType = "Sphere"
  2780. rngm.Scale = scale
  2781. if rainbowmode == true then
  2782. rng.Color = Color3.new(r/255,g/255,b/255)
  2783. end
  2784. local scaler2 = 1
  2785. if type == "Add" then
  2786. scaler2 = 1*value
  2787. elseif type == "Divide" then
  2788. scaler2 = 1/value
  2789. end
  2790. coroutine.resume(coroutine.create(function()
  2791. for i = 0,10/bonuspeed,0.1 do
  2792. swait()
  2793. if rainbowmode == true then
  2794. rng.Color = Color3.new(r/255,g/255,b/255)
  2795. end
  2796. if type == "Add" then
  2797. scaler2 = scaler2 - 0.01*value/bonuspeed
  2798. elseif type == "Divide" then
  2799. scaler2 = scaler2 - 0.01/value*bonuspeed
  2800. end
  2801. if chaosmode == true then
  2802. rng.BrickColor = BrickColor.random()
  2803. end
  2804. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2805. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2806. end
  2807. rng:Destroy()
  2808. end))
  2809. end
  2810.  
  2811. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2812. local type = type
  2813. local rng = Instance.new("Part",char)
  2814. rng.Anchored = true
  2815. rng.BrickColor = color
  2816. rng.CanCollide = false
  2817. rng.FormFactor = 3
  2818. rng.Name = "Ring"
  2819. rng.Material = "Neon"
  2820. rng.Size = Vector3.new(1, 1, 1)
  2821. rng.Transparency = 0
  2822. rng.TopSurface = 0
  2823. rng.BottomSurface = 0
  2824. rng.CFrame = pos
  2825. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2826. local rngm = Instance.new("SpecialMesh", rng)
  2827. rngm.MeshType = "Brick"
  2828. rngm.Scale = vt(x1,y1,z1)
  2829. if rainbowmode == true then
  2830. rng.Color = Color3.new(r/255,g/255,b/255)
  2831. end
  2832. local scaler2 = 0
  2833. local speeder = FastSpeed/10
  2834. if type == "Add" then
  2835. scaler2 = 1*value
  2836. elseif type == "Divide" then
  2837. scaler2 = 1/value
  2838. end
  2839. coroutine.resume(coroutine.create(function()
  2840. for i = 0,10/bonuspeed,0.1 do
  2841. swait()
  2842. if rainbowmode == true then
  2843. rng.Color = Color3.new(r/255,g/255,b/255)
  2844. end
  2845. if type == "Add" then
  2846. scaler2 = scaler2 - 0.01*value/bonuspeed
  2847. elseif type == "Divide" then
  2848. scaler2 = scaler2 - 0.01/value*bonuspeed
  2849. end
  2850. if chaosmode == true then
  2851. rng.BrickColor = BrickColor.random()
  2852. end
  2853. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  2854. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2855. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2856. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2857. end
  2858. rng:Destroy()
  2859. end))
  2860. end
  2861.  
  2862. function sphereMKw(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2863. local type = type
  2864. local rng = Instance.new("Part", workspace)
  2865. rng.Anchored = true
  2866. rng.BrickColor = color
  2867. rng.CanCollide = false
  2868. rng.FormFactor = 3
  2869. rng.Name = "Ring"
  2870. rng.Material = "Neon"
  2871. rng.Size = Vector3.new(1, 1, 1)
  2872. rng.Transparency = 0
  2873. rng.TopSurface = 0
  2874. rng.BottomSurface = 0
  2875. rng.CFrame = pos
  2876. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2877. local rngm = Instance.new("SpecialMesh", rng)
  2878. rngm.MeshType = "Sphere"
  2879. rngm.Scale = vt(x1,y1,z1)
  2880. if rainbowmode == true then
  2881. rng.Color = Color3.new(r/255,g/255,b/255)
  2882. end
  2883. local scaler2 = 1
  2884. local speeder = FastSpeed
  2885. if type == "Add" then
  2886. scaler2 = 1*value
  2887. elseif type == "Divide" then
  2888. scaler2 = 1/value
  2889. end
  2890. coroutine.resume(coroutine.create(function()
  2891. for i = 0,10/bonuspeed,0.1 do
  2892. swait()
  2893. if rainbowmode == true then
  2894. rng.Color = Color3.new(r/255,g/255,b/255)
  2895. end
  2896. if type == "Add" then
  2897. scaler2 = scaler2 - 0.01*value/bonuspeed
  2898. elseif type == "Divide" then
  2899. scaler2 = scaler2 - 0.01/value*bonuspeed
  2900. end
  2901. if chaosmode == true then
  2902. rng.BrickColor = BrickColor.random()
  2903. end
  2904. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2905. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2906. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2907. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  2908. end
  2909. rng:Destroy()
  2910. end))
  2911. end
  2912. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2913. local type = type
  2914. local rng = Instance.new("Part",char)
  2915. rng.Anchored = true
  2916. rng.BrickColor = color
  2917. rng.CanCollide = false
  2918. rng.FormFactor = 3
  2919. rng.Name = "Ring"
  2920. rng.Material = "Neon"
  2921. rng.Size = Vector3.new(1, 1, 1)
  2922. rng.Transparency = 0
  2923. rng.TopSurface = 0
  2924. rng.BottomSurface = 0
  2925. rng.CFrame = pos
  2926. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2927. local rngm = Instance.new("SpecialMesh", rng)
  2928. rngm.MeshType = "Sphere"
  2929. rngm.Scale = vt(x1,y1,z1)
  2930. if rainbowmode == true then
  2931. rng.Color = Color3.new(r/255,g/255,b/255)
  2932. end
  2933. local scaler2 = 1
  2934. local speeder = FastSpeed
  2935. if type == "Add" then
  2936. scaler2 = 1*value
  2937. elseif type == "Divide" then
  2938. scaler2 = 1/value
  2939. end
  2940. coroutine.resume(coroutine.create(function()
  2941. for i = 0,10/bonuspeed,0.1 do
  2942. swait()
  2943. if rainbowmode == true then
  2944. rng.Color = Color3.new(r/255,g/255,b/255)
  2945. end
  2946. if type == "Add" then
  2947. scaler2 = scaler2 - 0.01*value/bonuspeed
  2948. elseif type == "Divide" then
  2949. scaler2 = scaler2 - 0.01/value*bonuspeed
  2950. end
  2951. if chaosmode == true then
  2952. rng.BrickColor = BrickColor.random()
  2953. end
  2954. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2955. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2956. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2957. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  2958. end
  2959. rng:Destroy()
  2960. end))
  2961. end
  2962.  
  2963.  
  2964. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2965. local type = type
  2966. local rng = Instance.new("Part",char)
  2967. rng.Anchored = true
  2968. rng.BrickColor = color
  2969. rng.CanCollide = false
  2970. rng.FormFactor = 3
  2971. rng.Name = "Ring"
  2972. rng.Material = "Neon"
  2973. rng.Size = Vector3.new(1, 1, 1)
  2974. rng.Transparency = 1
  2975. rng.TopSurface = 0
  2976. rng.BottomSurface = 0
  2977. rng.CFrame = pos
  2978. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2979. local rngm = Instance.new("SpecialMesh", rng)
  2980. rngm.MeshType = "Sphere"
  2981. rngm.Scale = vt(x1,y1,z1)
  2982. if rainbowmode == true then
  2983. rng.Color = Color3.new(r/255,g/255,b/255)
  2984. end
  2985. local scaler2 = 1
  2986. local speeder = FastSpeed
  2987. if type == "Add" then
  2988. scaler2 = 1*value
  2989. elseif type == "Divide" then
  2990. scaler2 = 1/value
  2991. end
  2992. coroutine.resume(coroutine.create(function()
  2993. for i = 0,10/bonuspeed,0.1 do
  2994. swait()
  2995. if rainbowmode == true then
  2996. rng.Color = Color3.new(r/255,g/255,b/255)
  2997. end
  2998. if type == "Add" then
  2999. scaler2 = scaler2 - 0.01*value/bonuspeed
  3000. elseif type == "Divide" then
  3001. scaler2 = scaler2 - 0.01/value*bonuspeed
  3002. end
  3003. if chaosmode == true then
  3004. rng.BrickColor = BrickColor.random()
  3005. end
  3006. speeder = speeder - 0.01*FastSpeed*bonuspeed
  3007. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3008. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  3009. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  3010. end
  3011. rng:Destroy()
  3012. end))
  3013. end
  3014.  
  3015. function dmg(dude)
  3016. if dude.Name ~= Character then
  3017. local bgf = Instance.new("BodyGyro",dude.Head)
  3018. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  3019. local val = Instance.new("BoolValue",dude)
  3020. val.Name = "IsHit"
  3021. local ds = coroutine.wrap(function()
  3022. dude:WaitForChild("Head"):BreakJoints()
  3023. wait(0.5)
  3024. targetted = nil
  3025. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
  3026. coroutine.resume(coroutine.create(function()
  3027. for i, v in pairs(dude:GetChildren()) do
  3028. if v:IsA("Accessory") then
  3029. v:Destroy()
  3030. end
  3031. if v:IsA("Humanoid") then
  3032. v:Destroy()
  3033. end
  3034. if v:IsA("CharacterMesh") then
  3035. v:Destroy()
  3036. end
  3037. if v:IsA("Model") then
  3038. v:Destroy()
  3039. end
  3040. if v:IsA("Part") or v:IsA("MeshPart") then
  3041. for x, o in pairs(v:GetChildren()) do
  3042. if o:IsA("Decal") then
  3043. o:Destroy()
  3044. end
  3045. end
  3046. coroutine.resume(coroutine.create(function()
  3047. v.Material = "Neon"
  3048. v.CanCollide = false
  3049. local bld = Instance.new("ParticleEmitter",v)
  3050. bld.LightEmission = 1
  3051. bld.Texture = "rbxassetid://284205403"
  3052. bld.Color = ColorSequence.new(Color3.new(1,1,1))
  3053. bld.Rate = 50
  3054. bld.Lifetime = NumberRange.new(1)
  3055. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  3056. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3057. bld.Speed = NumberRange.new(0,0)
  3058. bld.VelocitySpread = 50000
  3059. bld.Rotation = NumberRange.new(-500,500)
  3060. bld.RotSpeed = NumberRange.new(-500,500)
  3061. local sbs = Instance.new("BodyPosition", v)
  3062. sbs.P = 3000
  3063. sbs.D = 1000
  3064. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3065. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  3066. v.Color = Color3.new(1,1,1)
  3067. coroutine.resume(coroutine.create(function()
  3068. for i = 0, 49 do
  3069. swait(1)
  3070. v.Transparency = v.Transparency + 0.02
  3071. end
  3072. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1)
  3073. bld.Speed = NumberRange.new(1,5)
  3074. bld.Acceleration = vt(0,10,0)
  3075. wait(0.5)
  3076. bld.Enabled = false
  3077. wait(3)
  3078. v:Destroy()
  3079. dude:Destroy()
  3080. end))
  3081. end))
  3082. end
  3083. end
  3084. end))
  3085. end)
  3086. ds()
  3087. end
  3088. end
  3089.  
  3090.  
  3091. function FindNearestHead(Position, Distance, SinglePlayer)
  3092. if SinglePlayer then
  3093. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  3094. end
  3095. local List = {}
  3096. for i, v in pairs(workspace:GetChildren()) do
  3097. if v:IsA("Model") then
  3098. if v:findFirstChild("Head") then
  3099. if v ~= Character then
  3100. if (v.Head.Position - Position).magnitude <= Distance then
  3101. table.insert(List, v)
  3102. end
  3103. end
  3104. end
  3105. end
  3106. end
  3107. return List
  3108. end
  3109.  
  3110. function FaceMouse()
  3111. Cam = workspace.CurrentCamera
  3112. return {
  3113. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  3114. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3115. }
  3116. end
  3117.  
  3118. function FaceMouse2()
  3119. Cam = workspace.CurrentCamera
  3120. return {
  3121. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  3122. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3123. }
  3124. end
  3125.  
  3126. local ModeOfGlitch = 1
  3127. -- Functions are ready.
  3128. local storehumanoidWS = 16
  3129.  
  3130. function Blink()
  3131. for i = 0, 14 do
  3132. PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
  3133. end
  3134. sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  3135. RootPart.CFrame = mouse.Hit *CFrame.new(0,2,0)
  3136. CameraEnshaking(2,10)
  3137. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 20)) do
  3138. if v:FindFirstChild('Head') then
  3139. end
  3140. end
  3141. for i = 0, 14 do
  3142. PixelBlock(3,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,MAINRUINCOLOR,0)
  3143. end
  3144. sphere(10,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  3145. end
  3146.  
  3147. function ExtinctiveHeartbreak()
  3148. local targetted = nil
  3149. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3150. targetted = mouse.Target.Parent
  3151. end
  3152. if targetted ~= nil then
  3153. attack = true
  3154. CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
  3155. for i = 0, 9 do
  3156. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
  3157. end
  3158. for i = 0, 24 do
  3159. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
  3160. end
  3161. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
  3162. local originalpos = root.CFrame
  3163. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0,-2,2)
  3164. for i = 0, 9 do
  3165. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
  3166. end
  3167. for i = 0, 24 do
  3168. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
  3169. end
  3170. hum.WalkSpeed = 0
  3171. targetted.Head.Anchored = true
  3172. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
  3173. for i = 0,2,0.1 do
  3174. swait()
  3175. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  3176. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  3177. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  3178. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  3179. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  3180. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(60)),.4)
  3181. end
  3182. coroutine.resume(coroutine.create(function()
  3183. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  3184. bld.LightEmission = 0.1
  3185. bld.Texture = "rbxassetid://284205403"
  3186. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  3187. bld.Rate = 500
  3188. bld.Lifetime = NumberRange.new(1)
  3189. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  3190. bld.Acceleration = vt(0,-25,0)
  3191. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3192. bld.Speed = NumberRange.new(10,50)
  3193. bld.EmissionDirection = "Front"
  3194. bld.VelocitySpread = 25
  3195. bld.Rotation = NumberRange.new(-500,500)
  3196. bld.RotSpeed = NumberRange.new(-500,500)
  3197. end))
  3198. coroutine.resume(coroutine.create(function()
  3199. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
  3200. bld.LightEmission = 0.1
  3201. bld.Texture = "rbxassetid://284205403"
  3202. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  3203. bld.Rate = 500
  3204. bld.Lifetime = NumberRange.new(1)
  3205. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  3206. bld.Acceleration = vt(0,-25,0)
  3207. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3208. bld.Speed = NumberRange.new(10,50)
  3209. bld.EmissionDirection = "Front"
  3210. bld.VelocitySpread = 25
  3211. bld.Rotation = NumberRange.new(-500,500)
  3212. bld.RotSpeed = NumberRange.new(-500,500)
  3213. end))
  3214. CameraEnshaking(5,5)
  3215. game:GetService("Debris"):AddItem(bld,3)
  3216. dmg(targetted)
  3217. CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Head, 1,1)
  3218. for i = 0,1,0.1 do
  3219. swait()
  3220. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  3221. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  3222. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  3223. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  3224. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  3225. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0),math.rad(-80)),.8)
  3226. end
  3227. CFuncs["Sound"].Create("rbxassetid://847061203", root, 2.5,1)
  3228. for i = 0, 9 do
  3229. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
  3230. end
  3231. for i = 0, 24 do
  3232. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
  3233. end
  3234. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
  3235. root.CFrame = originalpos
  3236. for i = 0, 9 do
  3237. sphereMK(3,0.25,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,10,-0.01,BrickColor.new("Really red"),0)
  3238. end
  3239. for i = 0, 24 do
  3240. PixelBlock(1,math.random(4,8),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.06,BrickColor.new("Really red"),0)
  3241. end
  3242. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("Really red"))
  3243. bld.Enabled = false
  3244. attack = false
  3245. hum.WalkSpeed = storehumanoidWS
  3246. end
  3247. end
  3248. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3249. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3250. prt.Anchored = true
  3251. prt.CFrame = cframe
  3252. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  3253. game:GetService("Debris"):AddItem(prt, 2)
  3254. coroutine.resume(coroutine.create(function(Part, Mesh)
  3255. for i = 0, 1, delay do
  3256. wait()
  3257. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  3258. Part.Transparency = i
  3259. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  3260. end
  3261. Part.Parent = nil
  3262. end), prt, msh)
  3263. end
  3264. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  3265. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  3266. prt.Anchored = true
  3267. prt.CFrame = cframe * cf(x, y, z)
  3268. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  3269. game:GetService("Debris"):AddItem(prt, 5)
  3270. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  3271. local num = math.random()
  3272. local num2 = math.random(-3, 2) + math.random()
  3273. local numm = 0
  3274. for i = 0, 1, delay * 2 do
  3275. swait()
  3276. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  3277. Part.Transparency = i
  3278. numm = numm + 0.01
  3279. end
  3280. Part.Parent = nil
  3281. Mesh.Parent = nil
  3282. end), prt, msh, x, y, z)
  3283. end
  3284. function dmgstart(dmg, what)
  3285. hitcon = what.Touched:connect(function(hit)
  3286. local hum = hit.Parent:FindFirstChild("Humanoid")
  3287. if hum and not hum:IsDescendantOf(Character) then
  3288. hum:TakeDamage(dmg)
  3289. end
  3290. end)
  3291. end
  3292. function dmgstop()
  3293. hitcon:disconnect()
  3294. end
  3295. function Cloak()
  3296. Face.Parent = nil
  3297. cloaked = true
  3298. for _, v in pairs(Torso.Parent:children()) do
  3299. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  3300. coroutine.resume(coroutine.create(function()
  3301. for i = 0, 1, 0.2 do
  3302. wait()
  3303. v.Transparency = i
  3304. end
  3305. v.Transparency = 1
  3306. end))
  3307. end
  3308. if v.className == "Hat" then
  3309. hatp = v.Handle
  3310. coroutine.resume(coroutine.create(function(derp)
  3311. for i = 0, 1, 0.2 do
  3312. wait()
  3313. derp.Transparency = i
  3314. end
  3315. derp.Transparency = 1
  3316. end), hatp)
  3317. end
  3318. end
  3319. for _, v in pairs(m:children()) do
  3320. if v.className == "Part" then
  3321. coroutine.resume(coroutine.create(function()
  3322. for i = 0, 1, 0.2 do
  3323. wait()
  3324. v.Transparency = i
  3325. end
  3326. v.Transparency = 1
  3327. end))
  3328. end
  3329. end
  3330. end
  3331. function UnCloak()
  3332. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  3333. Face.Parent = Head
  3334. cloaked = false
  3335. for _, v in pairs(Torso.Parent:children()) do
  3336. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  3337. coroutine.resume(coroutine.create(function()
  3338. for i = 0, 1, 0.1 do
  3339. wait()
  3340. v.Transparency = v.Transparency - 0.1
  3341. end
  3342. v.Transparency = 0
  3343. end))
  3344. end
  3345. if v.className == "Hat" then
  3346. hatp = v.Handle
  3347. coroutine.resume(coroutine.create(function(derp)
  3348. for i = 0, 1, 0.1 do
  3349. wait()
  3350. derp.Transparency = derp.Transparency - 0.1
  3351. end
  3352. derp.Transparency = 0
  3353. end), hatp)
  3354. end
  3355. end
  3356. for _, v in pairs(m:children()) do
  3357. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  3358. coroutine.resume(coroutine.create(function()
  3359. for i = 0, 1, 0.1 do
  3360. wait()
  3361. v.Transparency = v.Transparency - 0.1
  3362. end
  3363. v.Transparency = 0
  3364. end))
  3365. v.Transparency = 0
  3366. end
  3367. end
  3368. end
  3369. local origcolor = BrickColor.new("Pastel light blue")
  3370. function Explode(rad, par, pitch, vol, mindam, maxdam)
  3371. local expart = Instance.new("Part", char)
  3372. local expart2 = Instance.new("Part", char)
  3373. local rin = Instance.new("Part", char)
  3374. local rin2 = Instance.new("Part", char)
  3375. local partMesh = Instance.new("SpecialMesh", expart)
  3376. partMesh.MeshType = "Sphere"
  3377. local partMesh2 = Instance.new("SpecialMesh", expart2)
  3378. partMesh2.MeshType = "Sphere"
  3379. local partMesh3 = Instance.new("SpecialMesh", rin)
  3380. partMesh3.MeshType = "Brick"
  3381. local partMesh4 = Instance.new("SpecialMesh", rin2)
  3382. partMesh4.MeshType = "Brick"
  3383. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  3384. partMesh.Scale = vt(rad, rad, rad)
  3385. expart.Size = vt(1, 1, 1)
  3386. expart.Transparency = 0
  3387. expart.Anchored = true
  3388. expart.Material = "Neon"
  3389. expart.BrickColor = bc("White")
  3390. expart.CFrame = par.CFrame
  3391. partMesh2.Scale = vt(rad, rad, rad)
  3392. expart2.Size = vt(1.15, 1.15, 1.15)
  3393. expart2.Transparency = 0.5
  3394. expart2.Anchored = true
  3395. expart2.Material = "Neon"
  3396. expart2.BrickColor = par.BrickColor
  3397. expart2.CFrame = par.CFrame
  3398. rin.Size = vt(1.15, 1.15, 1.15)
  3399. rin.Transparency = 1
  3400. rin.Anchored = true
  3401. rin.Material = "Neon"
  3402. rin.BrickColor = par.BrickColor
  3403. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  3404. rin2.Size = vt(1.15, 1.15, 1.15)
  3405. rin2.Transparency = 1
  3406. rin2.Anchored = true
  3407. rin2.Material = "Neon"
  3408. rin2.BrickColor = par.BrickColor
  3409. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  3410. partMesh3.Scale = vt(0, 1, 0)
  3411. partMesh4.Scale = vt(0, 1, 0)
  3412. local dec2 = Instance.new("Decal", rin)
  3413. dec2.Face = "Top"
  3414. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  3415. dec2.Parent = rin
  3416. local dec2b = dec2:Clone()
  3417. dec2b.Face = "Bottom"
  3418. dec2b.Parent = rin
  3419. local dec2a = Instance.new("Decal", rin2)
  3420. dec2a.Face = "Top"
  3421. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  3422. dec2a.Parent = rin2
  3423. local dec2ab = dec2a:Clone()
  3424. dec2ab.Face = "Bottom"
  3425. dec2ab.Parent = rin2
  3426. expart.CanCollide = false
  3427. expart2.CanCollide = false
  3428. rin.CanCollide = false
  3429. rin2.CanCollide = false
  3430. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  3431. local value = 1 * rad / 6.5
  3432. for i = 0, 199 do
  3433. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3434. expart.CFrame = expart.CFrame
  3435. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  3436. expart2.CFrame = expart.CFrame
  3437. value = value - 0.035 * rad / 30
  3438. if value < 7.5 then
  3439. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  3440. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  3441. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  3442. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  3443. end
  3444. if value < 0 then
  3445. dec2.Transparency = dec2.Transparency + 0.025
  3446. dec2a.Transparency = dec2a.Transparency + 0.025
  3447. dec2b.Transparency = dec2b.Transparency + 0.025
  3448. dec2ab.Transparency = dec2ab.Transparency + 0.025
  3449. expart.Transparency = expart.Transparency + 0.025
  3450. expart2.Transparency = expart2.Transparency + 0.025
  3451. rin.Transparency = rin.Transparency + 0.025
  3452. rin2.Transparency = rin2.Transparency + 0.025
  3453. end
  3454. swait()
  3455. end
  3456. game:GetService("Debris"):AddItem(expart, 1)
  3457. game:GetService("Debris"):AddItem(expart2, 1)
  3458. game:GetService("Debris"):AddItem(rin, 1)
  3459. game:GetService("Debris"):AddItem(rin2, 1)
  3460. end
  3461. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  3462. local expart = Instance.new("Part", char)
  3463. local expart2 = Instance.new("Part", char)
  3464. local partMesh = Instance.new("SpecialMesh", expart)
  3465. partMesh.MeshType = "Sphere"
  3466. local partMesh2 = Instance.new("SpecialMesh", expart2)
  3467. partMesh2.MeshType = "Sphere"
  3468. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  3469. partMesh.Scale = vt(rad, rad, rad)
  3470. expart.Size = vt(1, 1, 1)
  3471. expart.Transparency = 0
  3472. expart.Anchored = true
  3473. expart.Material = "Neon"
  3474. expart.BrickColor = bc("White")
  3475. expart.CFrame = par.CFrame
  3476. partMesh2.Scale = vt(rad, rad, rad)
  3477. expart2.Size = vt(1.15, 1.15, 1.15)
  3478. expart2.Transparency = 0.5
  3479. expart2.Anchored = true
  3480. expart2.Material = "Neon"
  3481. expart2.BrickColor = par.BrickColor
  3482. expart2.CFrame = par.CFrame
  3483. expart.CanCollide = false
  3484. expart2.CanCollide = false
  3485. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  3486. local value = 1 * rad / 6.5
  3487. for i = 0, 75 do
  3488. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3489. expart.CFrame = expart.CFrame
  3490. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  3491. expart2.CFrame = expart.CFrame
  3492. value = value - 0.035 * rad / 5
  3493. if value < 0 then
  3494. value = 0
  3495. expart.Transparency = expart.Transparency + 0.05
  3496. expart2.Transparency = expart2.Transparency + 0.05
  3497. end
  3498. swait()
  3499. end
  3500. game:GetService("Debris"):AddItem(expart, 1)
  3501. game:GetService("Debris"):AddItem(expart2, 1)
  3502. end
  3503. function AreaDanger(rad, par, mindam, maxdam)
  3504. local expart = Instance.new("Part", char)
  3505. local partMesh = Instance.new("SpecialMesh", expart)
  3506. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  3507. partMesh.MeshType = "Sphere"
  3508. partMesh.Scale = vt(rad, rad, rad)
  3509. expart.Size = vt(1, 1, 1)
  3510. expart.Transparency = 0.5
  3511. expart.Anchored = true
  3512. expart.Material = "Neon"
  3513. expart.CanCollide = false
  3514. expart.BrickColor = par.BrickColor
  3515. expart.CFrame = par.CFrame
  3516. local value = 1 * rad / 5
  3517. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  3518. for i = 0, 14 do
  3519. wait()
  3520. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3521. expart.CFrame = expart.CFrame
  3522. value = value - 0.035 * rad
  3523. if value < 0 then
  3524. value = 0
  3525. end
  3526. end
  3527. wait(0.25)
  3528. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  3529. wait(0.5)
  3530. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  3531. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  3532. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  3533. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  3534. for i = 0, 14 do
  3535. wait()
  3536. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  3537. expart.CFrame = expart.CFrame
  3538. value = value - 0.035 * rad / 2
  3539. end
  3540. expart.Transparency = 1
  3541. game:GetService("Debris"):AddItem(expart, 5)
  3542. end
  3543. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  3544. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  3545. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  3546. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  3547. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  3548. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  3549. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  3550. for i = 0, 24 do
  3551. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  3552. end
  3553. for i = 0, 24 do
  3554. local expart = Instance.new("Part", char)
  3555. expart.Transparency = 1
  3556. expart.Anchored = true
  3557. expart.CanCollide = false
  3558. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  3559. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  3560. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  3561. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  3562. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  3563. for i = 0, 9 do
  3564. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  3565. end
  3566. game:GetService("Debris"):AddItem(expart, 2)
  3567. wait(0.1)
  3568. end
  3569. end
  3570. function EXterPlosion(par)
  3571. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  3572. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  3573. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  3574. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  3575. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  3576. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  3577. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  3578. for i = 0, 24 do
  3579. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  3580. end
  3581. for i = 0, 24 do
  3582. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  3583. end
  3584. end
  3585. function ring(type, pos, scale, value)
  3586. local type = type
  3587. local rng = Instance.new("Part", char)
  3588. rng.Anchored = true
  3589. rng.BrickColor = origcolor
  3590. rng.CanCollide = false
  3591. rng.FormFactor = 3
  3592. rng.Name = "Ring"
  3593. rng.Size = Vector3.new(1, 1, 1)
  3594. rng.Transparency = 0
  3595. rng.TopSurface = 0
  3596. rng.BottomSurface = 0
  3597. rng.CFrame = pos
  3598. local rngm = Instance.new("SpecialMesh", rng)
  3599. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3600. rngm.Scale = scale
  3601. local scaler2 = 1
  3602. if type == "Add" then
  3603. scaler2 = 1 * value
  3604. elseif type == "Divide" then
  3605. scaler2 = 1 / value
  3606. end
  3607. coroutine.resume(coroutine.create(function()
  3608. for i = 0, 10, 0.1 do
  3609. swait()
  3610. if type == "Add" then
  3611. scaler2 = scaler2 - 0.01 * value
  3612. elseif type == "Divide" then
  3613. scaler2 = scaler2 - 0.01 / value
  3614. end
  3615. rng.Transparency = rng.Transparency + 0.01
  3616. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  3617. end
  3618. rng:Destroy()
  3619. end))
  3620. end
  3621. function wave(type, pos, scale, value)
  3622. local type = type
  3623. local rng = Instance.new("Part", char)
  3624. rng.Anchored = true
  3625. rng.BrickColor = origcolor
  3626. rng.CanCollide = false
  3627. rng.FormFactor = 3
  3628. rng.Name = "Ring"
  3629. rng.Size = Vector3.new(1, 1, 1)
  3630. rng.Transparency = 0
  3631. rng.TopSurface = 0
  3632. rng.BottomSurface = 0
  3633. rng.CFrame = pos
  3634. local rngm = Instance.new("SpecialMesh", rng)
  3635. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3636. rngm.Scale = scale
  3637. local scaler2 = 1
  3638. if type == "Add" then
  3639. scaler2 = 1 * value
  3640. elseif type == "Divide" then
  3641. scaler2 = 1 / value
  3642. end
  3643. coroutine.resume(coroutine.create(function()
  3644. for i = 0, 10, 0.1 do
  3645. swait()
  3646. if type == "Add" then
  3647. scaler2 = scaler2 - 0.01 * value
  3648. elseif type == "Divide" then
  3649. scaler2 = scaler2 - 0.01 / value
  3650. end
  3651. rng.Transparency = rng.Transparency + 0.01
  3652. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  3653. end
  3654. rng:Destroy()
  3655. end))
  3656. end
  3657. function wind(type, pos, scale, value, speed)
  3658. local type = type
  3659. local rng = Instance.new("Part", char)
  3660. rng.Anchored = true
  3661. rng.BrickColor = origcolor
  3662. rng.CanCollide = false
  3663. rng.FormFactor = 3
  3664. rng.Name = "Ring"
  3665. rng.Size = Vector3.new(1, 1, 1)
  3666. rng.Transparency = 0
  3667. rng.TopSurface = 0
  3668. rng.BottomSurface = 0
  3669. rng.CFrame = pos
  3670. local rngm = Instance.new("SpecialMesh", rng)
  3671. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3672. rngm.Scale = scale
  3673. local scaler2 = 1
  3674. if type == "Add" then
  3675. scaler2 = 1 * value
  3676. elseif type == "Divide" then
  3677. scaler2 = 1 / value
  3678. end
  3679. coroutine.resume(coroutine.create(function()
  3680. for i = 0, 10, 0.1 do
  3681. swait()
  3682. if type == "Add" then
  3683. scaler2 = scaler2 - 0.01 * value
  3684. elseif type == "Divide" then
  3685. scaler2 = scaler2 - 0.01 / value
  3686. end
  3687. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  3688. rng.Transparency = rng.Transparency + 0.01
  3689. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  3690. end
  3691. rng:Destroy()
  3692. end))
  3693. end
  3694. function groundwind(type, pos, scale, value, speed)
  3695. local type = type
  3696. local rng = Instance.new("Part", char)
  3697. rng.Anchored = true
  3698. rng.BrickColor = origcolor
  3699. rng.CanCollide = false
  3700. rng.FormFactor = 3
  3701. rng.Name = "Ring"
  3702. rng.Size = Vector3.new(1, 1, 1)
  3703. rng.Transparency = 0
  3704. rng.TopSurface = 0
  3705. rng.BottomSurface = 0
  3706. rng.CFrame = pos
  3707. local rngm = Instance.new("SpecialMesh", rng)
  3708. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3709. rngm.Scale = scale
  3710. local scaler2 = 1
  3711. if type == "Add" then
  3712. scaler2 = 1 * value
  3713. elseif type == "Divide" then
  3714. scaler2 = 1 / value
  3715. end
  3716. coroutine.resume(coroutine.create(function()
  3717. for i = 0, 10, 0.1 do
  3718. swait()
  3719. if type == "Add" then
  3720. scaler2 = scaler2 - 0.01 * value
  3721. elseif type == "Divide" then
  3722. scaler2 = scaler2 - 0.01 / value
  3723. end
  3724. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  3725. rng.Transparency = rng.Transparency + 0.01
  3726. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  3727. end
  3728. rng:Destroy()
  3729. end))
  3730. end
  3731. function CameraManager()
  3732. if TwoD and not CamInterrupt then
  3733. if Humanoid.Health > 0 then
  3734. Camera.CameraSubject = Humanoid
  3735. Camera.CameraType = "Scriptable"
  3736. Humanoid.AutoRotate = false
  3737. if Booleans.GyroUse then
  3738. Directer.MaxTorque = Vec3(0, huge, 0)
  3739. else
  3740. Directer.MaxTorque = Vec3(0, 0, 0)
  3741. end
  3742. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  3743. if Booleans.CamFollow then
  3744. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  3745. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  3746. else
  3747. CPart.Position = RootPart.Position
  3748. end
  3749. else
  3750. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  3751. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  3752. end
  3753. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  3754. else
  3755. Camera.CameraSubject = Humanoid
  3756. Camera.CameraType = "Custom"
  3757. end
  3758. end
  3759. end
  3760. function sphere(bonuspeed, type, pos, scale, value, color)
  3761. local type = type
  3762. local rng = Instance.new("Part", char)
  3763. rng.Anchored = true
  3764. rng.BrickColor = color
  3765. rng.CanCollide = false
  3766. rng.FormFactor = 3
  3767. rng.Name = "Ring"
  3768. rng.Material = "Neon"
  3769. rng.Size = Vector3.new(1, 1, 1)
  3770. rng.Transparency = 0
  3771. rng.TopSurface = 0
  3772. rng.BottomSurface = 0
  3773. rng.CFrame = pos
  3774. local rngm = Instance.new("SpecialMesh", rng)
  3775. rngm.MeshType = "Sphere"
  3776. rngm.Scale = scale
  3777. if rainbowmode == true then
  3778. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3779. end
  3780. local scaler2 = 1
  3781. if type == "Add" then
  3782. scaler2 = 1 * value
  3783. elseif type == "Divide" then
  3784. scaler2 = 1 / value
  3785. end
  3786. coroutine.resume(coroutine.create(function()
  3787. for i = 0, 10 / bonuspeed, 0.1 do
  3788. swait()
  3789. if rainbowmode == true then
  3790. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3791. end
  3792. if type == "Add" then
  3793. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3794. elseif type == "Divide" then
  3795. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3796. end
  3797. if chaosmode == true then
  3798. rng.BrickColor = BrickColor.random()
  3799. end
  3800. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  3801. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  3802. end
  3803. rng:Destroy()
  3804. end))
  3805. end
  3806. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  3807. local type = type
  3808. local rng = Instance.new("Part", char)
  3809. rng.Anchored = true
  3810. rng.BrickColor = color
  3811. rng.CanCollide = false
  3812. rng.FormFactor = 3
  3813. rng.Name = "Ring"
  3814. rng.Material = "Neon"
  3815. rng.Size = Vector3.new(1, 1, 1)
  3816. rng.Transparency = 0
  3817. rng.TopSurface = 0
  3818. rng.BottomSurface = 0
  3819. rng.CFrame = pos
  3820. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  3821. local rngm = Instance.new("SpecialMesh", rng)
  3822. rngm.MeshType = "Sphere"
  3823. rngm.Scale = vt(x1, y1, z1)
  3824. if rainbowmode == true then
  3825. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3826. end
  3827. local scaler2 = 1
  3828. local speeder = FastSpeed
  3829. if type == "Add" then
  3830. scaler2 = 1 * value
  3831. elseif type == "Divide" then
  3832. scaler2 = 1 / value
  3833. end
  3834. coroutine.resume(coroutine.create(function()
  3835. for i = 0, 10 / bonuspeed, 0.1 do
  3836. swait()
  3837. if rainbowmode == true then
  3838. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3839. end
  3840. if type == "Add" then
  3841. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3842. elseif type == "Divide" then
  3843. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3844. end
  3845. if chaosmode == true then
  3846. rng.BrickColor = BrickColor.random()
  3847. end
  3848. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  3849. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  3850. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  3851. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  3852. end
  3853. rng:Destroy()
  3854. end))
  3855. end
  3856. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  3857. local type = type
  3858. local rng = Instance.new("Part", char)
  3859. rng.Anchored = true
  3860. rng.BrickColor = color
  3861. rng.CanCollide = false
  3862. rng.FormFactor = 3
  3863. rng.Name = "Ring"
  3864. rng.Material = "Neon"
  3865. rng.Size = Vector3.new(1, 1, 1)
  3866. rng.Transparency = 1
  3867. rng.TopSurface = 0
  3868. rng.BottomSurface = 0
  3869. rng.CFrame = pos
  3870. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  3871. local rngm = Instance.new("SpecialMesh", rng)
  3872. rngm.MeshType = "Sphere"
  3873. rngm.Scale = vt(x1, y1, z1)
  3874. if rainbowmode == true then
  3875. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3876. end
  3877. local scaler2 = 1
  3878. local speeder = FastSpeed
  3879. if type == "Add" then
  3880. scaler2 = 1 * value
  3881. elseif type == "Divide" then
  3882. scaler2 = 1 / value
  3883. end
  3884. coroutine.resume(coroutine.create(function()
  3885. for i = 0, 10 / bonuspeed, 0.1 do
  3886. swait()
  3887. if rainbowmode == true then
  3888. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  3889. end
  3890. if type == "Add" then
  3891. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3892. elseif type == "Divide" then
  3893. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3894. end
  3895. if chaosmode == true then
  3896. rng.BrickColor = BrickColor.random()
  3897. end
  3898. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  3899. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  3900. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  3901. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  3902. end
  3903. rng:Destroy()
  3904. end))
  3905. end
  3906. function dmg(dude)
  3907. if dude.Name ~= Character then
  3908. local bgf = Instance.new("BodyGyro", dude.Head)
  3909. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  3910. local val = Instance.new("BoolValue", dude)
  3911. val.Name = "IsHit"
  3912. local ds = coroutine.wrap(function()
  3913. dude:WaitForChild("Head"):BreakJoints()
  3914. wait(0.5)
  3915. targetted = nil
  3916. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  3917. coroutine.resume(coroutine.create(function()
  3918. for i, v in pairs(dude:GetChildren()) do
  3919. if v:IsA("Accessory") then
  3920. v:Destroy()
  3921. end
  3922. if v:IsA("Humanoid") then
  3923. v:Destroy()
  3924. end
  3925. if v:IsA("CharacterMesh") then
  3926. v:Destroy()
  3927. end
  3928. if v:IsA("Model") then
  3929. v:Destroy()
  3930. end
  3931. if v:IsA("Part") or v:IsA("MeshPart") then
  3932. for x, o in pairs(v:GetChildren()) do
  3933. if o:IsA("Decal") then
  3934. o:Destroy()
  3935. end
  3936. end
  3937. coroutine.resume(coroutine.create(function()
  3938. v.Material = "Neon"
  3939. v.CanCollide = false
  3940. local bld = Instance.new("ParticleEmitter",v)
  3941. bld.LightEmission = 1
  3942. bld.Texture = "rbxassetid://284205403"
  3943. bld.Color = ColorSequence.new(Color3.new(1,1,1))
  3944. bld.Rate = 50
  3945. bld.Lifetime = NumberRange.new(1)
  3946. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  3947. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3948. bld.Speed = NumberRange.new(0,0)
  3949. bld.VelocitySpread = 50000
  3950. bld.Rotation = NumberRange.new(-500,500)
  3951. bld.RotSpeed = NumberRange.new(-500,500)
  3952. local sbs = Instance.new("BodyPosition", v)
  3953. sbs.P = 3000
  3954. sbs.D = 1000
  3955. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3956. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  3957. v.Color = Color3.new(1,1,1)
  3958. coroutine.resume(coroutine.create(function()
  3959. for i = 0, 49 do
  3960. swait(1)
  3961. v.Transparency = v.Transparency + 0.02
  3962. end
  3963. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1)
  3964. bld.Speed = NumberRange.new(1,5)
  3965. bld.Acceleration = vt(0,10,0)
  3966. wait(0.5)
  3967. bld.Enabled = false
  3968. wait(3)
  3969. v:Destroy()
  3970. dude:Destroy()
  3971. end))
  3972. end))
  3973. end
  3974. end
  3975. end))
  3976. end)
  3977. ds()
  3978. end
  3979. end
  3980.  
  3981.  
  3982. function FindNearestHead(Position, Distance, SinglePlayer)
  3983. if SinglePlayer then
  3984. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  3985. end
  3986. local List = {}
  3987. for i, v in pairs(workspace:GetChildren()) do
  3988. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  3989. table.insert(List, v)
  3990. end
  3991. end
  3992. return List
  3993. end
  3994. function FaceMouse()
  3995. Cam = workspace.CurrentCamera
  3996. return {
  3997. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  3998. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3999. }
  4000. end
  4001. function FaceMouse2()
  4002. Cam = workspace.CurrentCamera
  4003. return {
  4004. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  4005. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  4006. }
  4007. end
  4008. local ModeOfGlitch = 1
  4009. local storehumanoidWS = 16
  4010. function ExtinctiveHeartbreak()
  4011. local targetted
  4012. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  4013. targetted = mouse.Target.Parent
  4014. end
  4015. if targetted ~= nil then
  4016. attack = true
  4017. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  4018. for i = 0, 9 do
  4019. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4020. end
  4021. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4022. local originalpos = root.CFrame
  4023. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  4024. for i = 0, 9 do
  4025. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4026. end
  4027. hum.WalkSpeed = 0
  4028. targetted.Head.Anchored = true
  4029. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4030. for i = 0, 2, 0.1 do
  4031. swait()
  4032. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  4033. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  4034. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  4035. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  4036. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  4037. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  4038. end
  4039. coroutine.resume(coroutine.create(function()
  4040. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  4041. bld.LightEmission = 0.1
  4042. bld.Texture = "rbxassetid://284205403"
  4043. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  4044. bld.Rate = 500
  4045. bld.Lifetime = NumberRange.new(1)
  4046. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  4047. bld.Acceleration = vt(0,-25,0)
  4048. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4049. bld.Speed = NumberRange.new(10,50)
  4050. bld.EmissionDirection = "Front"
  4051. bld.VelocitySpread = 25
  4052. bld.Rotation = NumberRange.new(-500,500)
  4053. bld.RotSpeed = NumberRange.new(-500,500)
  4054. end))
  4055. coroutine.resume(coroutine.create(function()
  4056. bld = Instance.new("ParticleEmitter",targetted:WaitForChild("UpperTorso"))
  4057. bld.LightEmission = 0.1
  4058. bld.Texture = "rbxassetid://284205403"
  4059. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  4060. bld.Rate = 500
  4061. bld.Lifetime = NumberRange.new(1)
  4062. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  4063. bld.Acceleration = vt(0,-25,0)
  4064. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4065. bld.Speed = NumberRange.new(10,50)
  4066. bld.EmissionDirection = "Front"
  4067. bld.VelocitySpread = 25
  4068. bld.Rotation = NumberRange.new(-500,500)
  4069. bld.RotSpeed = NumberRange.new(-500,500)
  4070. end))
  4071. CameraEnshaking(5, 5)
  4072. game:GetService("Debris"):AddItem(bld, 3)
  4073. dmg(targetted)
  4074. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  4075. for i = 0, 1, 0.1 do
  4076. swait()
  4077. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  4078. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  4079. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  4080. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  4081. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  4082. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  4083. end
  4084. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  4085. for i = 0, 9 do
  4086. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4087. end
  4088. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4089. root.CFrame = originalpos
  4090. for i = 0, 9 do
  4091. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  4092. end
  4093. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  4094. bld.Enabled = false
  4095. attack = false
  4096. hum.WalkSpeed = storehumanoidWS
  4097. end
  4098. end
  4099. function PureBomb()
  4100. attack = true
  4101. local orb = Instance.new("Part", char)
  4102. orb.Anchored = true
  4103. orb.BrickColor = BrickColor.new("Toothpaste")
  4104. orb.CanCollide = false
  4105. orb.FormFactor = 3
  4106. orb.Name = "Ring"
  4107. orb.Material = "Neon"
  4108. orb.Size = Vector3.new(1, 1, 1)
  4109. orb.Transparency = 0
  4110. orb.TopSurface = 0
  4111. orb.BottomSurface = 0
  4112. local orbm = Instance.new("SpecialMesh", orb)
  4113. orbm.MeshType = "Sphere"
  4114. orbm.Name = "SizeMesh"
  4115. orbm.Scale = vt(0, 0, 0)
  4116. local scaled = 0.1
  4117. local posid = 0
  4118. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  4119. for i = 0, 5, 0.1 do
  4120. swait()
  4121. scaled = scaled - 0.001
  4122. posid = posid - scaled
  4123. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  4124. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  4125. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  4126. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  4127. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  4128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4129. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4130. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  4131. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  4132. end
  4133. for i = 0, 2, 0.1 do
  4134. swait()
  4135. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  4136. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  4137. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  4138. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  4139. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  4140. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  4141. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  4142. end
  4143. coroutine.resume(coroutine.create(function()
  4144. orb.Anchored = false
  4145. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  4146. local a = Instance.new("Part", workspace)
  4147. a.Name = "Direction"
  4148. a.Anchored = true
  4149. a.BrickColor = bc("Bright red")
  4150. a.Material = "Neon"
  4151. a.Transparency = 1
  4152. a.CanCollide = false
  4153. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  4154. local ignore = orb
  4155. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4156. a.BottomSurface = 10
  4157. a.TopSurface = 10
  4158. local distance = (orb.CFrame.p - position).magnitude
  4159. a.Size = Vector3.new(0.1, 0.1, 0.1)
  4160. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  4161. orb.CFrame = a.CFrame
  4162. a:Destroy()
  4163. local bv = Instance.new("BodyVelocity")
  4164. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4165. bv.velocity = orb.CFrame.lookVector * 125
  4166. bv.Parent = orb
  4167. local hitted = false
  4168. game:GetService("Debris"):AddItem(orb, 15)
  4169. wait()
  4170. local hit = orb.Touched:connect(function(hit)
  4171. if hitted == false then
  4172. hitted = true
  4173. CameraEnshaking(10, 2.5)
  4174. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  4175. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  4176. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  4177. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  4178. for i = 0, 9 do
  4179. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  4180. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  4181. end
  4182. orb.Anchored = true
  4183. orb.Transparency = 1
  4184. wait(8)
  4185. orb:Destroy()
  4186. end
  4187. end)
  4188. end))
  4189. for i = 0, 1, 0.1 do
  4190. swait()
  4191. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  4192. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  4193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  4194. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  4195. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  4196. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  4197. end
  4198. attack = false
  4199. end
  4200. function ChaosGroundStrike()
  4201. attack = true
  4202. for i = 0, 2, 0.1 do
  4203. swait()
  4204. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4205. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4206. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4207. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4208. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  4209. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  4210. end
  4211. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  4212. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  4213. CameraEnshaking(4, 12)
  4214. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  4215. if v:FindFirstChild("Head") then
  4216. dmg(v)
  4217. end
  4218. end
  4219. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  4220. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  4221. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  4222. for i = 0, 2, 0.1 do
  4223. swait()
  4224. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4225. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4226. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4227. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4228. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4229. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4230. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  4231. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  4232. end
  4233. attack = false
  4234. end
  4235. function ChaosBegone()
  4236. attack = true
  4237. chatfunc("Why won't you people..", BrickColor.random().Color)
  4238. for i = 0, 10, 0.1 do
  4239. swait()
  4240. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4241. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4242. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4243. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4244. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  4245. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  4246. end
  4247. chatfunc("DIE?!", BrickColor.random().Color)
  4248. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  4249. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  4250. CameraEnshaking(5, 25)
  4251. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  4252. if v:FindFirstChild("Head") then
  4253. dmg(v)
  4254. end
  4255. end
  4256. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  4257. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  4258. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  4259. for i = 0, 3, 0.1 do
  4260. swait()
  4261. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4262. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4263. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4264. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4265. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4266. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4267. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4268. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4269. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  4270. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  4271. end
  4272. attack = false
  4273. end
  4274. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  4275. local orb = Instance.new("Part", char)
  4276. orb.Anchored = true
  4277. orb.BrickColor = color
  4278. orb.CanCollide = false
  4279. orb.FormFactor = 3
  4280. orb.Name = "Ring"
  4281. orb.Material = "Neon"
  4282. orb.Size = Vector3.new(1, 1, 1)
  4283. orb.Transparency = 0
  4284. orb.TopSurface = 0
  4285. orb.BottomSurface = 0
  4286. local orbm = Instance.new("SpecialMesh", orb)
  4287. orbm.MeshType = "Sphere"
  4288. orb.CFrame = positted
  4289. orbm.Name = "SizeMesh"
  4290. orbm.Scale = vt(1, 1, 1)
  4291. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  4292. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  4293. coroutine.resume(coroutine.create(function()
  4294. wait(timer)
  4295. CameraEnshaking(3, ShakePower)
  4296. orb.Transparency = 1
  4297. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  4298. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  4299. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  4300. wait(3)
  4301. orb:Destroy()
  4302. end))
  4303. end
  4304. function orb_spawn(positted, timer)
  4305. local randomcol = math.random(1, 2)
  4306. local orb = Instance.new("Part", char)
  4307. orb.Anchored = true
  4308. if randomcol == 1 then
  4309. orb.BrickColor = BrickColor.new("White")
  4310. elseif randomcol == 2 then
  4311. orb.BrickColor = BrickColor.new("Really black")
  4312. end
  4313. orb.CanCollide = false
  4314. orb.FormFactor = 3
  4315. orb.Name = "Ring"
  4316. orb.Material = "Neon"
  4317. orb.Size = Vector3.new(1, 1, 1)
  4318. orb.Transparency = 0
  4319. orb.TopSurface = 0
  4320. orb.BottomSurface = 0
  4321. local orbm = Instance.new("SpecialMesh", orb)
  4322. orbm.MeshType = "Sphere"
  4323. orb.CFrame = positted
  4324. orbm.Name = "SizeMesh"
  4325. orbm.Scale = vt(1, 1, 1)
  4326. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  4327. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  4328. for i = 0, 2 do
  4329. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  4330. end
  4331. coroutine.resume(coroutine.create(function()
  4332. wait(timer)
  4333. CameraEnshaking(3, 2)
  4334. orb.Transparency = 1
  4335. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  4336. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  4337. for i = 0, 4 do
  4338. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  4339. end
  4340. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  4341. wait(3)
  4342. orb:Destroy()
  4343. end))
  4344. end
  4345. function scattercorrupt()
  4346. attack = true
  4347. local rot = 0
  4348. local randomrotations = math.random(1, 2)
  4349. local lookv = 2.5
  4350. local power = 5
  4351. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  4352. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  4353. for i = 0, 9 do
  4354. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  4355. end
  4356. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  4357. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  4358. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  4359. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  4360. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  4361. local hite = Instance.new("Part", char)
  4362. hite.Anchored = true
  4363. hite.CanCollide = false
  4364. hite.FormFactor = 3
  4365. hite.Name = "Ring"
  4366. hite.Material = "Neon"
  4367. hite.Size = Vector3.new(1, 1, 1)
  4368. hite.Transparency = 1
  4369. hite.TopSurface = 0
  4370. hite.BottomSurface = 0
  4371. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  4372. local rem = Instance.new("Part", char)
  4373. rem.Anchored = true
  4374. rem.CanCollide = false
  4375. rem.FormFactor = 3
  4376. rem.Name = "Ring"
  4377. rem.Material = "Neon"
  4378. rem.Size = Vector3.new(1, 1, 1)
  4379. rem.Transparency = 1
  4380. rem.TopSurface = 0
  4381. rem.BottomSurface = 0
  4382. rem.CFrame = hite.CFrame
  4383. local rem2 = rem:Clone()
  4384. rem2.Parent = char
  4385. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4386. local rem3 = rem:Clone()
  4387. rem3.Parent = char
  4388. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  4389. local rem4 = rem:Clone()
  4390. rem4.Parent = char
  4391. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  4392. hite:Destroy()
  4393. coroutine.resume(coroutine.create(function()
  4394. for i = 0, 24 do
  4395. swait(1)
  4396. if randomrotations == 1 then
  4397. rot = rot + 1
  4398. elseif randomrotations == 2 then
  4399. rot = rot - 1
  4400. end
  4401. power = power + 0.5
  4402. lookv = lookv + 7.5
  4403. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  4404. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4405. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  4406. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  4407. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4408. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4409. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4410. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  4411. end
  4412. end))
  4413. attack = false
  4414. end
  4415. function yinyangi()
  4416. attack = true
  4417. for i = 0, 2, 0.1 do
  4418. swait()
  4419. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4420. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4421. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4422. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4423. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4424. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4425. end
  4426. local bv = Instance.new("BodyVelocity")
  4427. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4428. bv.velocity = root.CFrame.lookVector * 175
  4429. bv.Parent = root
  4430. for Rotations = 0, 9 do
  4431. for i = 0, 1, 0.5 do
  4432. swait()
  4433. bv.velocity = root.CFrame.lookVector * 175
  4434. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4435. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4436. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  4437. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4438. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4439. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4440. end
  4441. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4442. for i = 0, 1, 0.5 do
  4443. swait()
  4444. bv.velocity = root.CFrame.lookVector * 175
  4445. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4446. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4447. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  4448. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4449. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4450. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4451. end
  4452. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4453. for i = 0, 1, 0.5 do
  4454. swait()
  4455. bv.velocity = root.CFrame.lookVector * 175
  4456. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4457. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4458. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  4459. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4460. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4461. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4462. end
  4463. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4464. for i = 0, 1, 0.5 do
  4465. swait()
  4466. bv.velocity = root.CFrame.lookVector * 175
  4467. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  4468. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  4469. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  4470. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  4471. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  4472. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4473. end
  4474. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  4475. end
  4476. bv:Destroy()
  4477. attack = false
  4478. end
  4479. function Wip()
  4480. attack = true
  4481. local rngb = Instance.new("Part", char)
  4482. rngb.Anchored = true
  4483. rngb.BrickColor = origcolor
  4484. rngb.CanCollide = false
  4485. rngb.FormFactor = 3
  4486. rngb.Name = "Ring"
  4487. rngb.Material = "Neon"
  4488. rngb.Size = Vector3.new(1, 0.05, 1)
  4489. rngb.Transparency = 1
  4490. rngb.TopSurface = 0
  4491. rngb.BottomSurface = 0
  4492. local rngmb = Instance.new("SpecialMesh", rngb)
  4493. rngmb.MeshType = "Brick"
  4494. rngmb.Name = "SizeMesh"
  4495. rngmb.Scale = vt(0, 1, 0)
  4496. local orb = rngb:Clone()
  4497. orb.Parent = char
  4498. orb.Transparency = 0
  4499. orb.BrickColor = BrickColor.new("White")
  4500. orb.Size = vt(1, 1, 1)
  4501. local orbmish = orb.SizeMesh
  4502. orbmish.Scale = vt(0, 0, 0)
  4503. orbmish.MeshType = "Sphere"
  4504. local orbe = rngb:Clone()
  4505. orbe.Parent = char
  4506. orbe.Transparency = 0.5
  4507. orbe.BrickColor = BrickColor.new("New Yeller")
  4508. orbe.Size = vt(1, 1, 1)
  4509. local orbmish2 = orbe.SizeMesh
  4510. orbmish2.Scale = vt(0, 0, 0)
  4511. orbmish2.MeshType = "Sphere"
  4512. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  4513. rngb:Destroy()
  4514. for i = 0, 5, 0.1 do
  4515. swait()
  4516. if rainbowmode == true then
  4517. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  4518. end
  4519. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4520. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4521. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4522. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4523. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  4524. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4525. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  4526. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  4527. RootPart.CFrame = FaceMouse()[1]
  4528. end
  4529. orbe.Transparency = 1
  4530. orb.Transparency = 1
  4531. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  4532. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  4533. local a = Instance.new("Part", Character)
  4534. a.Name = "Direction"
  4535. a.Anchored = true
  4536. a.BrickColor = bc("White")
  4537. a.Material = "Neon"
  4538. a.Transparency = 0
  4539. a.Shape = "Cylinder"
  4540. a.CanCollide = false
  4541. local a2 = Instance.new("Part", Character)
  4542. a2.Name = "Direction"
  4543. a2.Anchored = true
  4544. a2.BrickColor = bc("New Yeller")
  4545. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  4546. a2.Material = "Neon"
  4547. a2.Transparency = 0.5
  4548. a2.Shape = "Cylinder"
  4549. a2.CanCollide = false
  4550. local ba = Instance.new("Part", Character)
  4551. ba.Name = "HitDirect"
  4552. ba.Anchored = true
  4553. ba.BrickColor = bc("Really black")
  4554. ba.Material = "Neon"
  4555. ba.Transparency = 1
  4556. ba.CanCollide = false
  4557. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4558. local ignore = Character
  4559. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4560. a.BottomSurface = 10
  4561. a.TopSurface = 10
  4562. a2.BottomSurface = 10
  4563. a2.TopSurface = 10
  4564. local distance = (orb.CFrame.p - position).magnitude
  4565. a.Size = Vector3.new(distance, 1, 1)
  4566. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4567. a2.Size = Vector3.new(distance, 1, 1)
  4568. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4569. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4570. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4571. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4572. game:GetService("Debris"):AddItem(a, 20)
  4573. game:GetService("Debris"):AddItem(a2, 20)
  4574. game:GetService("Debris"):AddItem(ba, 20)
  4575. local msh = Instance.new("SpecialMesh", a)
  4576. msh.MeshType = "Cylinder"
  4577. msh.Scale = vt(1, 25, 25)
  4578. local msh2 = Instance.new("SpecialMesh", a2)
  4579. msh2.MeshType = "Cylinder"
  4580. msh2.Scale = vt(1, 30, 30)
  4581. for i = 0, 10, 0.1 do
  4582. swait()
  4583. CameraEnshaking(1, 5)
  4584. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  4585. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4586. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4587. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4588. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4589. distance = (orb.CFrame.p - position).magnitude
  4590. if typrot == 1 then
  4591. rotation = rotation + 2.5
  4592. elseif typrot == 2 then
  4593. rotation = rotation - 2.5
  4594. end
  4595. RootPart.CFrame = FaceMouse()[1]
  4596. a.Size = Vector3.new(distance, 1, 1)
  4597. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4598. a2.Size = Vector3.new(distance, 1, 1)
  4599. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4600. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4601. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4602. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4603. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  4604. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  4605. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  4606. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  4607. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  4608. end
  4609. a:Destroy()
  4610. a2:Destroy()
  4611. ba:Destroy()
  4612. orb:Destroy()
  4613. orbe:Destroy()
  4614. attack = false
  4615. end
  4616. function UniversalSpark()
  4617. attack = true
  4618. local rngb = Instance.new("Part", char)
  4619. rngb.Anchored = true
  4620. rngb.BrickColor = origcolor
  4621. rngb.CanCollide = false
  4622. rngb.FormFactor = 3
  4623. rngb.Name = "Ring"
  4624. rngb.Material = "Neon"
  4625. rngb.Size = Vector3.new(1, 0.05, 1)
  4626. rngb.Transparency = 1
  4627. rngb.TopSurface = 0
  4628. rngb.BottomSurface = 0
  4629. local rngmb = Instance.new("SpecialMesh", rngb)
  4630. rngmb.MeshType = "Brick"
  4631. rngmb.Name = "SizeMesh"
  4632. rngmb.Scale = vt(0, 1, 0)
  4633. local orb = rngb:Clone()
  4634. orb.Parent = char
  4635. orb.Transparency = 0
  4636. orb.BrickColor = BrickColor.new("White")
  4637. orb.Size = vt(1, 1, 1)
  4638. local orbmish = orb.SizeMesh
  4639. orbmish.Scale = vt(0, 0, 0)
  4640. orbmish.MeshType = "Sphere"
  4641. local orbe = rngb:Clone()
  4642. orbe.Parent = char
  4643. orbe.Transparency = 0.5
  4644. orbe.BrickColor = BrickColor.new("New Yeller")
  4645. orbe.Size = vt(1, 1, 1)
  4646. local orbmish2 = orbe.SizeMesh
  4647. orbmish2.Scale = vt(0, 0, 0)
  4648. orbmish2.MeshType = "Sphere"
  4649. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  4650. rngb:Destroy()
  4651. for i = 0, 5, 0.1 do
  4652. swait()
  4653. if rainbowmode == true then
  4654. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  4655. end
  4656. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4657. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  4658. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4659. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4660. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  4661. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4662. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  4663. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  4664. RootPart.CFrame = FaceMouse()[1]
  4665. end
  4666. orbe.Transparency = 1
  4667. orb.Transparency = 1
  4668. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  4669. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  4670. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  4671. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  4672. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  4673. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  4674. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  4675. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  4676. local xd = Instance.new("Sound", char)
  4677. xd.SoundId = "rbxassetid://445796828"
  4678. xd.Pitch = 0.75
  4679. xd.Looped = true
  4680. xd.Volume = 1.25
  4681. xd:Play()
  4682. local a = Instance.new("Part", Character)
  4683. a.Name = "Direction"
  4684. a.Anchored = true
  4685. a.BrickColor = bc("Alder")
  4686. a.Color = MAINRUINCOLOR.Color
  4687. a.Material = "Neon"
  4688. a.Transparency = 0.5
  4689. a.Shape = "Cylinder"
  4690. a.CanCollide = false
  4691. local a2 = Instance.new("Part", Character)
  4692. a2.Name = "Direction"
  4693. a2.Anchored = true
  4694. a2.BrickColor = bc("New Yeller")
  4695. a2.Color = MAINRUINCOLOR.Color
  4696. a2.Material = "Neon"
  4697. a2.Transparency = 0.5
  4698. a2.Shape = "Cylinder"
  4699. a2.CanCollide = false
  4700. local ba = Instance.new("Part", Character)
  4701. ba.Name = "HitDirect"
  4702. ba.Anchored = true
  4703. ba.BrickColor = bc("Really black")
  4704. ba.Material = "Neon"
  4705. ba.Transparency = 1
  4706. ba.CanCollide = false
  4707. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4708. local ignore = Character
  4709. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4710. a.BottomSurface = 10
  4711. a.TopSurface = 10
  4712. a2.BottomSurface = 10
  4713. a2.TopSurface = 10
  4714. local distance = (orb.CFrame.p - position).magnitude
  4715. a.Size = Vector3.new(distance, 1, 1)
  4716. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4717. a2.Size = Vector3.new(distance, 1, 1)
  4718. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4719. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4720. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4721. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4722. game:GetService("Debris"):AddItem(a, 60)
  4723. game:GetService("Debris"):AddItem(a2, 60)
  4724. game:GetService("Debris"):AddItem(ba, 60)
  4725. local outerscale = 0
  4726. local msh = Instance.new("SpecialMesh", a)
  4727. msh.MeshType = "Cylinder"
  4728. msh.Scale = vt(1, 0, 0)
  4729. local msh2 = Instance.new("SpecialMesh", a2)
  4730. msh2.MeshType = "Cylinder"
  4731. msh2.Scale = vt(1, 0, 0)
  4732. for i = 0, 2, 0.1 do
  4733. swait()
  4734. CameraEnshaking(1, 1)
  4735. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  4736. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  4737. outerscale = outerscale - 0.015
  4738. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4739. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4740. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4741. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4742. distance = (orb.CFrame.p - position).magnitude
  4743. if typrot == 1 then
  4744. rotation = rotation + 2.5
  4745. elseif typrot == 2 then
  4746. rotation = rotation - 2.5
  4747. end
  4748. RootPart.CFrame = FaceMouse()[1]
  4749. a.Size = Vector3.new(distance, 1, 1)
  4750. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4751. a2.Size = Vector3.new(distance, 1, 1)
  4752. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4753. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4754. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4755. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4756. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4757. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4758. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4759. end
  4760. for z = 0, 2 do
  4761. for i = 0, 4, 0.1 do
  4762. swait()
  4763. CameraEnshaking(1, 1)
  4764. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  4765. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  4766. outerscale = outerscale + 0.015
  4767. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4768. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4769. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4770. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4771. distance = (orb.CFrame.p - position).magnitude
  4772. if typrot == 1 then
  4773. rotation = rotation + 2.5
  4774. elseif typrot == 2 then
  4775. rotation = rotation - 2.5
  4776. end
  4777. RootPart.CFrame = FaceMouse()[1]
  4778. a.Size = Vector3.new(distance, 1, 1)
  4779. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4780. a2.Size = Vector3.new(distance, 1, 1)
  4781. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4782. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4783. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4784. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4785. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4786. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4787. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4788. end
  4789. for i = 0, 4, 0.1 do
  4790. swait()
  4791. CameraEnshaking(1, 1)
  4792. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  4793. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  4794. outerscale = outerscale - 0.015
  4795. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4796. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4797. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4798. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4799. distance = (orb.CFrame.p - position).magnitude
  4800. if typrot == 1 then
  4801. rotation = rotation + 2.5
  4802. elseif typrot == 2 then
  4803. rotation = rotation - 2.5
  4804. end
  4805. RootPart.CFrame = FaceMouse()[1]
  4806. a.Size = Vector3.new(distance, 1, 1)
  4807. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4808. a2.Size = Vector3.new(distance, 1, 1)
  4809. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4810. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4811. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4812. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4813. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4814. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4815. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4816. end
  4817. end
  4818. for i = 0, 4, 0.1 do
  4819. swait()
  4820. CameraEnshaking(1, 1)
  4821. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  4822. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  4823. xd.Volume = xd.Volume - 0.025
  4824. a.Transparency = a.Transparency + 0.025
  4825. a2.Transparency = a2.Transparency + 0.025
  4826. outerscale = outerscale - 0.015
  4827. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4828. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  4829. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  4830. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4831. distance = (orb.CFrame.p - position).magnitude
  4832. if typrot == 1 then
  4833. rotation = rotation + 2.5
  4834. elseif typrot == 2 then
  4835. rotation = rotation - 2.5
  4836. end
  4837. RootPart.CFrame = FaceMouse()[1]
  4838. a.Size = Vector3.new(distance, 1, 1)
  4839. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4840. a2.Size = Vector3.new(distance, 1, 1)
  4841. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4842. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  4843. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4844. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  4845. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4846. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  4847. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  4848. end
  4849. xd:Destroy()
  4850. a:Destroy()
  4851. a2:Destroy()
  4852. ba:Destroy()
  4853. orb:Destroy()
  4854. orbe:Destroy()
  4855. attack = false
  4856. end
  4857. function resetmode()
  4858. rainbowmode = false
  4859. chaosmode = false
  4860. RecolorTextAndRename("Unknown Guest", Color3.new(0, 0, 0), Color3.new(0, 0, 0.4))
  4861. ModeOfGlitch = 1
  4862. storehumanoidWS = 16
  4863. for i, v in pairs(mw2:GetChildren()) do
  4864. if v:IsA("Part") then
  4865. v.BrickColor = BrickColor.new("Really black")
  4866. v.Material = "Neon"
  4867. end
  4868. end
  4869. for i, v in pairs(mw1:GetChildren()) do
  4870. if v:IsA("Part") then
  4871. v.Transparency = 1
  4872. v.BrickColor = BrickColor.new("Really red")
  4873. v.Material = "Neon"
  4874. end
  4875. end
  4876. MAINRUINCOLOR = BrickColor.new("Really blue")
  4877. hum.WalkSpeed = 16
  4878. newTheme("rbxassetid://919231299", 0, 1.1, 10)
  4879. for i, v in pairs(m:GetChildren()) do
  4880. if v:IsA("Part") then
  4881. v.BrickColor = BrickColor.new("Navy blue")
  4882. v.Material = "Glass"
  4883. end
  4884. end
  4885. for i, v in pairs(m2:GetChildren()) do
  4886. if v:IsA("Part") then
  4887. v.BrickColor = BrickColor.new("Crimson")
  4888. v.Material = "Granite"
  4889. end
  4890. end
  4891. for i, v in pairs(m3:GetChildren()) do
  4892. if v:IsA("Part") then
  4893. v.BrickColor = BrickColor.new("Navy blue")
  4894. v.Material = "Neon"
  4895. end
  4896. end
  4897. for i, v in pairs(extrawingmod1:GetChildren()) do
  4898. if v:IsA("Part") then
  4899. v.Transparency = 0.5
  4900. v.BrickColor = BrickColor.new("Crimson")
  4901. v.Material = "Neon"
  4902. end
  4903. end
  4904. for i, v in pairs(extrawingmod2:GetChildren()) do
  4905. if v:IsA("Part") then
  4906. v.Transparency = 1
  4907. v.BrickColor = BrickColor.new("White")
  4908. v.Material = "Neon"
  4909. end
  4910. end
  4911. end
  4912. function attackone()
  4913. attack = true
  4914. for i = 0, 1, 0.1 do
  4915. swait()
  4916. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  4917. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  4918. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  4919. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  4920. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  4921. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  4922. end
  4923. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  4924. local hitb = Instance.new("Part", char)
  4925. hitb.Anchored = true
  4926. hitb.CanCollide = false
  4927. hitb.FormFactor = 3
  4928. hitb.Name = "Ring"
  4929. hitb.Material = "Neon"
  4930. hitb.Size = Vector3.new(1, 1, 1)
  4931. hitb.Transparency = 1
  4932. hitb.TopSurface = 0
  4933. hitb.BottomSurface = 0
  4934. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  4935. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  4936. hitb:Destroy()
  4937. for i = 0, 1, 0.1 do
  4938. swait()
  4939. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  4940. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  4941. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  4942. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  4943. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  4944. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  4945. end
  4946. attack = false
  4947. end
  4948. function attacktwo()
  4949. attack = true
  4950. for i = 0, 1, 0.1 do
  4951. swait()
  4952. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  4953. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  4954. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  4955. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  4956. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  4957. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  4958. end
  4959. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  4960. local hitb = Instance.new("Part", char)
  4961. hitb.Anchored = true
  4962. hitb.CanCollide = false
  4963. hitb.FormFactor = 3
  4964. hitb.Name = "Ring"
  4965. hitb.Material = "Neon"
  4966. hitb.Size = Vector3.new(1, 1, 1)
  4967. hitb.Transparency = 1
  4968. hitb.TopSurface = 0
  4969. hitb.BottomSurface = 0
  4970. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  4971. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  4972. hitb:Destroy()
  4973. for i = 0, 1, 0.1 do
  4974. swait()
  4975. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  4976. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  4977. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  4978. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  4979. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  4980. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  4981. end
  4982. attack = false
  4983. end
  4984. function attackthree()
  4985. attack = true
  4986. for i = 0, 1, 0.1 do
  4987. swait()
  4988. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  4989. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  4990. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  4991. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4992. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  4993. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  4994. end
  4995. local distlook = 5
  4996. for i = 0, 4 do
  4997. swait(2)
  4998. CameraEnshaking(2, 3)
  4999. local hite = Instance.new("Part", char)
  5000. hite.Anchored = true
  5001. hite.CanCollide = false
  5002. hite.FormFactor = 3
  5003. hite.Name = "Ring"
  5004. hite.Material = "Neon"
  5005. hite.Size = Vector3.new(1, 1, 1)
  5006. hite.Transparency = 1
  5007. hite.TopSurface = 0
  5008. hite.BottomSurface = 0
  5009. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  5010. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  5011. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  5012. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  5013. for i = 0, 2 do
  5014. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  5015. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  5016. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  5017. end
  5018. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  5019. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  5020. game:GetService("Debris"):AddItem(hite, 5)
  5021. distlook = distlook + 10
  5022. end
  5023. attack = false
  5024. end
  5025. local attacktype = 1
  5026. mouse.Button1Down:connect(function()
  5027. if attack == false and attacktype == 1 then
  5028. attacktype = 2
  5029. attackone()
  5030. elseif attack == false and attacktype == 2 then
  5031. attacktype = 3
  5032. attacktwo()
  5033. elseif attack == false and attacktype == 3 then
  5034. attacktype = 1
  5035. attackthree()
  5036. elseif attack == false and attacktype == 4 then
  5037. attacktype = 1
  5038. end
  5039. end)
  5040. mouse.KeyDown:connect(function(k)
  5041. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  5042. ModeOfGlitch = 2
  5043. storehumanoidWS = 16
  5044. hum.WalkSpeed = 16
  5045. rainbowmode = false
  5046. chaosmode = false
  5047. RecolorTextAndRename("Starry Guest", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  5048. newTheme("rbxassetid://621367124", 20.25, 1.1, 1)
  5049. MAINRUINCOLOR = BrickColor.new("Deep blue")
  5050. for i, v in pairs(mw2:GetChildren()) do
  5051. if v:IsA("Part") then
  5052. v.BrickColor = MAINRUINCOLOR
  5053. v.Material = "Neon"
  5054. end
  5055. end
  5056. for i, v in pairs(mw1:GetChildren()) do
  5057. if v:IsA("Part") then
  5058. v.Transparency = 0.5
  5059. v.BrickColor = BrickColor.new("Toothpaste")
  5060. v.Material = "Neon"
  5061. end
  5062. end
  5063. for i, v in pairs(m:GetChildren()) do
  5064. if v:IsA("Part") then
  5065. v.BrickColor = BrickColor.new("White")
  5066. v.Material = "Ice"
  5067. end
  5068. end
  5069. for i, v in pairs(m2:GetChildren()) do
  5070. if v:IsA("Part") then
  5071. v.BrickColor = BrickColor.new("Deep blue")
  5072. v.Material = "Glass"
  5073. end
  5074. end
  5075. for i, v in pairs(m3:GetChildren()) do
  5076. if v:IsA("Part") then
  5077. v.BrickColor = BrickColor.new("Really blue")
  5078. v.Material = "Neon"
  5079. end
  5080. end
  5081. for i, v in pairs(extrawingmod1:GetChildren()) do
  5082. if v:IsA("Part") then
  5083. v.Transparency = 1
  5084. v.BrickColor = BrickColor.new("White")
  5085. v.Material = "Neon"
  5086. end
  5087. end
  5088. for i, v in pairs(extrawingmod2:GetChildren()) do
  5089. if v:IsA("Part") then
  5090. v.Transparency = 1
  5091. v.BrickColor = BrickColor.new("White")
  5092. v.Material = "Neon"
  5093. end
  5094. end
  5095. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  5096. resetmode()
  5097. end
  5098. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  5099. ModeOfGlitch = 3
  5100. storehumanoidWS = 100
  5101. hum.WalkSpeed = 80
  5102. rainbowmode = false
  5103. chaosmode = false
  5104. RecolorTextAndRename("STRANGER", Color3.new(0.4, 0, 0), Color3.new(0, 0, 0.4))
  5105. newTheme("rbxassetid://879189331", 0.8, 1, 0.8)
  5106. MAINRUINCOLOR = BrickColor.new("Really red")
  5107. for i, v in pairs(mw2:GetChildren()) do
  5108. if v:IsA("Part") then
  5109. v.BrickColor = MAINRUINCOLOR
  5110. v.Material = "Neon"
  5111. end
  5112. end
  5113. for i, v in pairs(mw1:GetChildren()) do
  5114. if v:IsA("Part") then
  5115. v.Transparency = 0
  5116. v.BrickColor = MAINRUINCOLOR
  5117. v.Material = "Neon"
  5118. end
  5119. end
  5120. for i, v in pairs(m:GetChildren()) do
  5121. if v:IsA("Part") then
  5122. v.BrickColor = BrickColor.new("Black")
  5123. v.Material = "Ice"
  5124. end
  5125. end
  5126. for i, v in pairs(m2:GetChildren()) do
  5127. if v:IsA("Part") then
  5128. v.BrickColor = BrickColor.new("Crimson")
  5129. v.Material = "Glass"
  5130. end
  5131. end
  5132. for i, v in pairs(m3:GetChildren()) do
  5133. if v:IsA("Part") then
  5134. v.BrickColor = BrickColor.new("Crimson")
  5135. v.Material = "Neon"
  5136. end
  5137. end
  5138. for i, v in pairs(extrawingmod1:GetChildren()) do
  5139. if v:IsA("Part") then
  5140. v.Transparency = 0.4
  5141. v.BrickColor = BrickColor.new("Really red")
  5142. v.Material = "Neon"
  5143. end
  5144. end
  5145. for i, v in pairs(extrawingmod2:GetChildren()) do
  5146. if v:IsA("Part") then
  5147. v.Transparency = 0
  5148. v.BrickColor = BrickColor.new("White")
  5149. v.Material = "Neon"
  5150. end
  5151. end
  5152. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  5153. resetmode()
  5154. end
  5155. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  5156. ModeOfGlitch = 4
  5157. storehumanoidWS = 16
  5158. hum.WalkSpeed = 16
  5159. rainbowmode = false
  5160. chaosmode = true
  5161. RecolorTextAndRename("Hated", Color3.new(0, 0, 0), BrickColor.random().Color)
  5162. newTheme("rbxassetid://660801673", 0, 0.8, 10)
  5163. MAINRUINCOLOR = BrickColor.new("Really red")
  5164. for i, v in pairs(mw2:GetChildren()) do
  5165. if v:IsA("Part") then
  5166. v.BrickColor = MAINRUINCOLOR
  5167. v.Material = "Neon"
  5168. end
  5169. end
  5170. for i, v in pairs(mw1:GetChildren()) do
  5171. if v:IsA("Part") then
  5172. v.Transparency = 0.75
  5173. v.BrickColor = BrickColor.random()
  5174. v.Material = "Neon"
  5175. end
  5176. end
  5177. for i, v in pairs(m:GetChildren()) do
  5178. if v:IsA("Part") then
  5179. v.BrickColor = BrickColor.new("Really blue")
  5180. v.Material = "Neon"
  5181. end
  5182. end
  5183. for i, v in pairs(m2:GetChildren()) do
  5184. if v:IsA("Part") then
  5185. v.BrickColor = BrickColor.random()
  5186. v.Material = "Neon"
  5187. end
  5188. end
  5189. for i, v in pairs(m3:GetChildren()) do
  5190. if v:IsA("Part") then
  5191. v.BrickColor = BrickColor.new("Really red")
  5192. v.Material = "Neon"
  5193. end
  5194. end
  5195. for i, v in pairs(extrawingmod1:GetChildren()) do
  5196. if v:IsA("Part") then
  5197. v.Transparency = 0.6
  5198. v.BrickColor = BrickColor.new("Really blue")
  5199. v.Material = "Neon"
  5200. end
  5201. end
  5202. for i, v in pairs(extrawingmod2:GetChildren()) do
  5203. if v:IsA("Part") then
  5204. v.Transparency = 0
  5205. v.BrickColor = BrickColor.new("Really red")
  5206. v.Material = "Neon"
  5207. end
  5208. end
  5209. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  5210. resetmode()
  5211. end
  5212. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  5213. ModeOfGlitch = 5
  5214.  
  5215. storehumanoidWS = 16
  5216. hum.WalkSpeed = 16
  5217. rainbowmode = false
  5218. chaosmode = false
  5219. RecolorTextAndRename("COMMANDO", Color3.new(0, 0, 0), Color3.new(0, 0, 0))
  5220. newTheme("rbxassetid://1839295426", 20.25, 1.1, 1)
  5221. ModeOfGlitch = 1
  5222. MAINRUINCOLOR = BrickColor.new("Really black")
  5223. for i, v in pairs(mw2:GetChildren()) do
  5224. if v:IsA("Part") then
  5225. v.BrickColor = MAINRUINCOLOR
  5226. v.Material = "Neon"
  5227. end
  5228. end
  5229. for i, v in pairs(mw1:GetChildren()) do
  5230. if v:IsA("Part") then
  5231. v.Transparency = 0
  5232. v.BrickColor = MAINRUINCOLOR
  5233. v.Material = "Neon"
  5234. end
  5235. end
  5236. for i, v in pairs(m:GetChildren()) do
  5237. if v:IsA("Part") then
  5238. v.BrickColor = BrickColor.new("Really black")
  5239. v.Material = "Ice"
  5240. end
  5241. end
  5242. for i, v in pairs(m2:GetChildren()) do
  5243. if v:IsA("Part") then
  5244. v.BrickColor = BrickColor.new("Really black")
  5245. v.Material = "Ice"
  5246. end
  5247. end
  5248. for i, v in pairs(m3:GetChildren()) do
  5249. if v:IsA("Part") then
  5250. v.BrickColor = BrickColor.new("Really black")
  5251. v.Material = "Neon"
  5252. end
  5253. end
  5254. for i, v in pairs(extrawingmod1:GetChildren()) do
  5255. if v:IsA("Part") then
  5256. v.Transparency = 0.4
  5257. v.BrickColor = BrickColor.new("Really black")
  5258. v.Material = "Neon"
  5259. end
  5260. end
  5261. for i, v in pairs(extrawingmod2:GetChildren()) do
  5262. if v:IsA("Part") then
  5263. v.Transparency = 0.4
  5264. v.BrickColor = BrickColor.new("Really black")
  5265. v.Material = "Neon"
  5266. end
  5267. end
  5268. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  5269. resetmode()
  5270. end
  5271. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  5272. ModeOfGlitch = 6
  5273. storehumanoidWS = 75
  5274. hum.WalkSpeed = 75
  5275. rainbowmode = false
  5276. chaosmode = false
  5277. RecolorTextAndRename("Justice Guest", Color3.new(0, 0, 0.1), Color3.new(0, 0, 1))
  5278. newTheme("rbxassetid://1146120545", 0, 1.2, 1)
  5279. MAINRUINCOLOR = BrickColor.new("Really black")
  5280. for i, v in pairs(mw2:GetChildren()) do
  5281. if v:IsA("Part") then
  5282. v.BrickColor = BrickColor.new("Navy blue")
  5283. v.Material = "Neon"
  5284. end
  5285. end
  5286. for i, v in pairs(mw1:GetChildren()) do
  5287. if v:IsA("Part") then
  5288. v.Transparency = 0
  5289. v.BrickColor = BrickColor.new("Deep blue")
  5290. v.Material = "Neon"
  5291. end
  5292. end
  5293. for i, v in pairs(m:GetChildren()) do
  5294. if v:IsA("Part") then
  5295. v.BrickColor = BrickColor.new("Navy blue")
  5296. v.Material = "Ice"
  5297. end
  5298. end
  5299. for i, v in pairs(m2:GetChildren()) do
  5300. if v:IsA("Part") then
  5301. v.BrickColor = BrickColor.new("Deep blue")
  5302. v.Material = "Ice"
  5303. end
  5304. end
  5305. for i, v in pairs(m3:GetChildren()) do
  5306. if v:IsA("Part") then
  5307. v.BrickColor = BrickColor.new("Navy blue")
  5308. v.Material = "Neon"
  5309. end
  5310. end
  5311. for i, v in pairs(extrawingmod1:GetChildren()) do
  5312. if v:IsA("Part") then
  5313. v.Transparency = 0.7
  5314. v.BrickColor = BrickColor.new("Deep blue")
  5315. v.Material = "Neon"
  5316. end
  5317. end
  5318. for i, v in pairs(extrawingmod2:GetChildren()) do
  5319. if v:IsA("Part") then
  5320. v.Transparency = 0.7
  5321. v.BrickColor = BrickColor.new("Navy blue")
  5322. v.Material = "Neon"
  5323. end
  5324. end
  5325.  
  5326.  
  5327. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  5328. resetmode()
  5329. end
  5330. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  5331. ModeOfGlitch = 6127843
  5332. storehumanoidWS = 50
  5333. hum.WalkSpeed = 50
  5334. rainbowmode = true
  5335. chaosmode = false
  5336. RecolorTextAndRename("The Last Hope", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  5337. newTheme("rbxassetid://1504604335", 0, 1.25, 1)
  5338. MAINRUINCOLOR = BrickColor.new("White")
  5339. for i, v in pairs(mw2:GetChildren()) do
  5340. if v:IsA("Part") then
  5341. v.BrickColor = MAINRUINCOLOR
  5342. v.Material = "Neon"
  5343. end
  5344. end
  5345. for i, v in pairs(mw1:GetChildren()) do
  5346. if v:IsA("Part") then
  5347. v.Transparency = 0
  5348. v.BrickColor = MAINRUINCOLOR
  5349. v.Material = "Neon"
  5350. end
  5351. end
  5352. for i, v in pairs(m:GetChildren()) do
  5353. if v:IsA("Part") then
  5354. v.BrickColor = BrickColor.new("White")
  5355. v.Material = "Neon"
  5356. end
  5357. end
  5358. for i, v in pairs(m2:GetChildren()) do
  5359. if v:IsA("Part") then
  5360. v.BrickColor = BrickColor.new("White")
  5361. v.Material = "Neon"
  5362. end
  5363. end
  5364. for i, v in pairs(m3:GetChildren()) do
  5365. if v:IsA("Part") then
  5366. v.BrickColor = BrickColor.new("White")
  5367. v.Material = "Neon"
  5368. end
  5369. end
  5370. for i, v in pairs(extrawingmod1:GetChildren()) do
  5371. if v:IsA("Part") then
  5372. v.Transparency = 1
  5373. v.BrickColor = BrickColor.new("White")
  5374. v.Material = "Neon"
  5375. end
  5376. end
  5377. for i, v in pairs(extrawingmod2:GetChildren()) do
  5378. if v:IsA("Part") then
  5379. v.Transparency = 1
  5380. v.BrickColor = BrickColor.new("White")
  5381. v.Material = "Neon"
  5382. end
  5383. end
  5384. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  5385. resetmode()
  5386. end
  5387. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  5388. ModeOfGlitch = 1000000
  5389. storehumanoidWS = 100
  5390. hum.WalkSpeed = 100
  5391. rainbowmode = false
  5392. chaosmode = false
  5393. RecolorTextAndRename("CATASTROPHE", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  5394. newTheme("rbxassetid://361039297", 0, 1.2, 1)
  5395. MAINRUINCOLOR = BrickColor.new("Purlpe")
  5396. for i, v in pairs(mw2:GetChildren()) do
  5397. if v:IsA("Part") then
  5398. v.BrickColor = MAINRUINCOLOR
  5399. v.Material = "Neon"
  5400. end
  5401. end
  5402. for i, v in pairs(mw1:GetChildren()) do
  5403. if v:IsA("Part") then
  5404. v.Transparency = 0
  5405. v.BrickColor = MAINRUINCOLOR
  5406. v.Material = "Neon"
  5407. end
  5408. end
  5409. for i, v in pairs(m:GetChildren()) do
  5410. if v:IsA("Part") then
  5411. v.Color = Color3.new(0, 0, 0.3)
  5412. v.Material = "Neon"
  5413. end
  5414. end
  5415. for i, v in pairs(m2:GetChildren()) do
  5416. if v:IsA("Part") then
  5417. v.Color = Color3.new(0, 0, 0.5)
  5418. v.Material = "Neon"
  5419. end
  5420. end
  5421. for i, v in pairs(m3:GetChildren()) do
  5422. if v:IsA("Part") then
  5423. v.Color = Color3.new(0, 0, 0.7)
  5424. v.Material = "Neon"
  5425. end
  5426. end
  5427. for i, v in pairs(extrawingmod1:GetChildren()) do
  5428. if v:IsA("Part") then
  5429. v.Transparency = 0
  5430. v.Color = Color3.new(0, 0, 0.9)
  5431. v.Material = "Neon"
  5432. end
  5433. end
  5434. for i, v in pairs(extrawingmod2:GetChildren()) do
  5435. if v:IsA("Part") then
  5436. v.Transparency = 0
  5437. v.Color = Color3.new(0.6, 0, 0)
  5438. v.Material = "Neon"
  5439. end
  5440. end
  5441. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  5442. resetmode()
  5443. end
  5444. if k == "h" and attack == false and ModeOfGlitch ~= 1000000 then
  5445. ModeOfGlitch = 1000000
  5446. storehumanoidWS = 100
  5447. hum.WalkSpeed = 100
  5448. rainbowmode = false
  5449. chaosmode = false
  5450. RecolorTextAndRename("The Godly Guest", Color3.new(85, 25, 1), Color3.new(26, 27, 60))
  5451. newTheme("rbxassetid://614032233", 0, 1.2, 1)
  5452. MAINRUINCOLOR = BrickColor.new("Crimson")
  5453. for i, v in pairs(mw2:GetChildren()) do
  5454. if v:IsA("Part") then
  5455. v.BrickColor = MAINRUINCOLOR
  5456. v.Material = "Neon"
  5457. end
  5458. end
  5459. for i, v in pairs(mw1:GetChildren()) do
  5460. if v:IsA("Part") then
  5461. v.Transparency = 0
  5462. v.BrickColor = MAINRUINCOLOR
  5463. v.Material = "Neon"
  5464. end
  5465. end
  5466. for i, v in pairs(m:GetChildren()) do
  5467. if v:IsA("Part") then
  5468. v.Color = Color3.new(0, 0, 0.6)
  5469. v.Material = "Neon"
  5470. end
  5471. end
  5472. for i, v in pairs(m2:GetChildren()) do
  5473. if v:IsA("Part") then
  5474. v.Color = Color3.new(0, 0, 0.5)
  5475. v.Material = "Neon"
  5476. end
  5477. end
  5478. for i, v in pairs(m3:GetChildren()) do
  5479. if v:IsA("Part") then
  5480. v.Color = Color3.new(0, 0, 0.7)
  5481. v.Material = "Neon"
  5482. end
  5483. end
  5484. for i, v in pairs(extrawingmod1:GetChildren()) do
  5485. if v:IsA("Part") then
  5486. v.Transparency = 0
  5487. v.Color = Color3.new(0, 0, 0.9)
  5488. v.Material = "Neon"
  5489. end
  5490. end
  5491. for i, v in pairs(extrawingmod2:GetChildren()) do
  5492. if v:IsA("Part") then
  5493. v.Transparency = 0
  5494. v.Color = Color3.new(0.6, 0, 0)
  5495. v.Material = "Neon"
  5496. end
  5497. end
  5498. elseif k == "h" and attack == false and ModeOfGlitch == 1000000 then
  5499. resetmode()
  5500. end
  5501. if k == "n" and attack == false and ModeOfGlitch ~= 3 then
  5502. ModeOfGlitch = 2
  5503. storehumanoidWS = 16
  5504. hum.WalkSpeed = 60
  5505. rainbowmode = false
  5506. chaosmode = false
  5507. RecolorTextAndRename("Silly Guest", Color3.new(0.4, 0, 0), Color3.new(0, 0, 0.4))
  5508. newTheme("rbxassetid://621367124", 58.15, 1.2,2)
  5509. MAINRUINCOLOR = BrickColor.new("Navy blue")
  5510. for i, v in pairs(mw2:GetChildren()) do
  5511. if v:IsA("Part") then
  5512. v.BrickColor = MAINRUINCOLOR
  5513. v.Material = "Neon"
  5514. end
  5515. end
  5516. for i, v in pairs(mw1:GetChildren()) do
  5517. if v:IsA("Part") then
  5518. v.Transparency = 0
  5519. v.BrickColor = MAINRUINCOLOR
  5520. v.Material = "Neon"
  5521. end
  5522. end
  5523. for i, v in pairs(m:GetChildren()) do
  5524. if v:IsA("Part") then
  5525. v.BrickColor = BrickColor.new("Black")
  5526. v.Material = "Ice"
  5527. end
  5528. end
  5529. for i, v in pairs(m2:GetChildren()) do
  5530. if v:IsA("Part") then
  5531. v.BrickColor = BrickColor.new("Navy blue")
  5532. v.Material = "Glass"
  5533. end
  5534. end
  5535. for i, v in pairs(m3:GetChildren()) do
  5536. if v:IsA("Part") then
  5537. v.BrickColor = BrickColor.new("Navy blue")
  5538. v.Material = "Neon"
  5539. end
  5540. end
  5541. for i, v in pairs(extrawingmod1:GetChildren()) do
  5542. if v:IsA("Part") then
  5543. v.Transparency = 0
  5544. v.BrickColor = BrickColor.new("Royal blue")
  5545. v.Material = "Neon"
  5546. end
  5547. end
  5548. for i, v in pairs(extrawingmod2:GetChildren()) do
  5549. if v:IsA("Part") then
  5550. v.Transparency = 0
  5551. v.BrickColor = BrickColor.new("White")
  5552. v.Material = "Neon"
  5553. end
  5554. end
  5555. elseif k == "n" and attack == false and ModeOfGlitch == 3 then
  5556. resetmode()
  5557. end
  5558. if k == "v" and attack == false and ModeOfGlitch ~= 5 then
  5559. ModeOfGlitch = 5
  5560.  
  5561. storehumanoidWS = 16
  5562. hum.WalkSpeed = 16
  5563. rainbowmode = false
  5564. chaosmode = false
  5565. RecolorTextAndRename("Distorted Guest", Color3.new(0, 0, 0.1), Color3.new(1, 1, 1))
  5566. newTheme("rbxassetid://660801673", 10, 1.1, 3.2)
  5567. ModeOfGlitch = 1
  5568. MAINRUINCOLOR = BrickColor.new("Crimson")
  5569. for i, v in pairs(mw2:GetChildren()) do
  5570. if v:IsA("Part") then
  5571. v.BrickColor = MAINRUINCOLOR
  5572. v.Material = "Neon"
  5573. end
  5574. end
  5575. for i, v in pairs(mw1:GetChildren()) do
  5576. if v:IsA("Part") then
  5577. v.Transparency = 0
  5578. v.BrickColor = MAINRUINCOLOR
  5579. v.Material = "Neon"
  5580. end
  5581. end
  5582. for i, v in pairs(m:GetChildren()) do
  5583. if v:IsA("Part") then
  5584. v.BrickColor = BrickColor.new("Black")
  5585. v.Material = "Ice"
  5586. end
  5587. end
  5588. for i, v in pairs(m2:GetChildren()) do
  5589. if v:IsA("Part") then
  5590. v.BrickColor = BrickColor.new("Really black")
  5591. v.Material = "Ice"
  5592. end
  5593. end
  5594. for i, v in pairs(m3:GetChildren()) do
  5595. if v:IsA("Part") then
  5596. v.BrickColor = BrickColor.new("Really black")
  5597. v.Material = "Neon"
  5598. end
  5599. end
  5600. for i, v in pairs(extrawingmod1:GetChildren()) do
  5601. if v:IsA("Part") then
  5602. v.Transparency = 0.4
  5603. v.BrickColor = BrickColor.new("Dark stone gray")
  5604. v.Material = "Neon"
  5605. end
  5606. end
  5607. for i, v in pairs(extrawingmod2:GetChildren()) do
  5608. if v:IsA("Part") then
  5609. v.Transparency = 0.9
  5610. v.BrickColor = BrickColor.new("Dark stone gray")
  5611. v.Material = "Neon"
  5612. end
  5613. end
  5614. elseif k == "v" and attack == false and ModeOfGlitch == 5 then
  5615. resetmode()
  5616. end
  5617. if k == "g" and attack == false and ModeOfGlitch ~= 4 then
  5618. ModeOfGlitch = 4
  5619. storehumanoidWS = 16
  5620. hum.WalkSpeed = 18
  5621. rainbowmode = false
  5622. chaosmode = false
  5623. RecolorTextAndRename("Solar Guest", Color3.new(0, 0, 0), BrickColor.random().Color)
  5624. newTheme("rbxassetid://486598641", 0, 0.8, 10)
  5625. MAINRUINCOLOR = BrickColor.new("Bright yellow")
  5626. for i, v in pairs(mw2:GetChildren()) do
  5627. if v:IsA("Part") then
  5628. v.BrickColor = MAINRUINCOLOR
  5629. v.Material = "Neon"
  5630. end
  5631. end
  5632. for i, v in pairs(mw1:GetChildren()) do
  5633. if v:IsA("Part") then
  5634. v.Transparency = 0.75
  5635. v.BrickColor = BrickColor.random()
  5636. v.Material = "Neon"
  5637. end
  5638. end
  5639. for i, v in pairs(m:GetChildren()) do
  5640. if v:IsA("Part") then
  5641. v.BrickColor = BrickColor.new("White")
  5642. v.Material = "Neon"
  5643. end
  5644. end
  5645. for i, v in pairs(m2:GetChildren()) do
  5646. if v:IsA("Part") then
  5647. v.BrickColor = BrickColor.random()
  5648. v.Material = "Neon"
  5649. end
  5650. end
  5651. for i, v in pairs(m3:GetChildren()) do
  5652. if v:IsA("Part") then
  5653. v.BrickColor = BrickColor.new("Really red")
  5654. v.Material = "Neon"
  5655. end
  5656. end
  5657. for i, v in pairs(extrawingmod1:GetChildren()) do
  5658. if v:IsA("Part") then
  5659. v.Transparency = 0.6
  5660. v.BrickColor = BrickColor.new("Bright yellow")
  5661. v.Material = "Neon"
  5662. end
  5663. end
  5664. for i, v in pairs(extrawingmod2:GetChildren()) do
  5665. if v:IsA("Part") then
  5666. v.Transparency = 0.6
  5667. v.BrickColor = BrickColor.new("Bright yellow")
  5668. v.Material = "Neon"
  5669. end
  5670. end
  5671. elseif k == "g" and attack == false and ModeOfGlitch == 4 then
  5672. resetmode()
  5673. end
  5674. if k == "j" and attack == false and ModeOfGlitch ~= 5 then
  5675. ModeOfGlitch = 5
  5676.  
  5677. storehumanoidWS = 16
  5678. hum.WalkSpeed = 80
  5679. rainbowmode = false
  5680. chaosmode = false
  5681. RecolorTextAndRename("Ultra Instinct Guest", Color3.new(0, 0, 0.1), Color3.new(1, 1, 1))
  5682. newTheme("rbxassetid://1870463259", 10, 1.1, 3.2)
  5683. ModeOfGlitch = 1
  5684. MAINRUINCOLOR = BrickColor.new("White")
  5685. for i, v in pairs(mw2:GetChildren()) do
  5686. if v:IsA("Part") then
  5687. v.BrickColor = MAINRUINCOLOR
  5688. v.Material = "Neon"
  5689. end
  5690. end
  5691. for i, v in pairs(mw1:GetChildren()) do
  5692. if v:IsA("Part") then
  5693. v.Transparency = 0
  5694. v.BrickColor = MAINRUINCOLOR
  5695. v.Material = "Neon"
  5696. end
  5697. end
  5698. for i, v in pairs(m:GetChildren()) do
  5699. if v:IsA("Part") then
  5700. v.BrickColor = BrickColor.new("White")
  5701. v.Material = "Ice"
  5702. end
  5703. end
  5704. for i, v in pairs(m2:GetChildren()) do
  5705. if v:IsA("Part") then
  5706. v.BrickColor = BrickColor.new("Pearl")
  5707. v.Material = "Ice"
  5708. end
  5709. end
  5710. for i, v in pairs(m3:GetChildren()) do
  5711. if v:IsA("Part") then
  5712. v.BrickColor = BrickColor.new("Pearl")
  5713. v.Material = "Neon"
  5714. end
  5715. end
  5716. for i, v in pairs(extrawingmod1:GetChildren()) do
  5717. if v:IsA("Part") then
  5718. v.Transparency = 0.4
  5719. v.BrickColor = BrickColor.new("White")
  5720. v.Material = "Neon"
  5721. end
  5722. end
  5723. for i, v in pairs(extrawingmod2:GetChildren()) do
  5724. if v:IsA("Part") then
  5725. v.Transparency = 0.9
  5726. v.BrickColor = BrickColor.new("White")
  5727. v.Material = "Neon"
  5728. end
  5729. end
  5730. elseif k == "j" and attack == false and ModeOfGlitch == 5 then
  5731. resetmode()
  5732. end
  5733. if k == "k" and attack == false and ModeOfGlitch ~= 1000000 then
  5734. ModeOfGlitch = 1000000
  5735. storehumanoidWS = 100
  5736. hum.WalkSpeed = 150
  5737. rainbowmode = false
  5738. chaosmode = false
  5739. RecolorTextAndRename("BIG BLACK", Color3.new(117, 0, 0), Color3.new(117, 0, 0))
  5740. newTheme("rbxassetid://1494452913", 1.1, 1, 1)
  5741. MAINRUINCOLOR = BrickColor.new("Dark")
  5742. for i, v in pairs(mw2:GetChildren()) do
  5743. if v:IsA("Part") then
  5744. v.BrickColor = MAINRUINCOLOR
  5745. v.Material = "Neon"
  5746. end
  5747. end
  5748. for i, v in pairs(mw1:GetChildren()) do
  5749. if v:IsA("Part") then
  5750. v.Transparency = 0
  5751. v.BrickColor = MAINRUINCOLOR
  5752. v.Material = "Neon"
  5753. end
  5754. end
  5755. for i, v in pairs(m:GetChildren()) do
  5756. if v:IsA("Part") then
  5757. v.Color = Color3.new(0, 0, 0)
  5758. v.Material = "Neon"
  5759. end
  5760. end
  5761. for i, v in pairs(m2:GetChildren()) do
  5762. if v:IsA("Part") then
  5763. v.Color = Color3.new(0, 0, 0)
  5764. v.Material = "Neon"
  5765. end
  5766. end
  5767. for i, v in pairs(m3:GetChildren()) do
  5768. if v:IsA("Part") then
  5769. v.Color = Color3.new(0, 0, 0)
  5770. v.Material = "Neon"
  5771. end
  5772. end
  5773. for i, v in pairs(extrawingmod1:GetChildren()) do
  5774. if v:IsA("Part") then
  5775. v.Transparency = 0
  5776. v.Color = Color3.new(0, 0, 0.0)
  5777. v.Material = "Neon"
  5778. end
  5779. end
  5780. for i, v in pairs(extrawingmod2:GetChildren()) do
  5781. if v:IsA("Part") then
  5782. v.Transparency = 0
  5783. v.Color = Color3.new(0, 0, 0)
  5784. v.Material = "Neon"
  5785. end
  5786. end
  5787. elseif k == "k" and attack == false and ModeOfGlitch == 1000000 then
  5788. resetmode()
  5789. end
  5790. if k == "l" and toggleTag == true then
  5791. toggleTag = true
  5792. text.TextTransparency = 0
  5793. text.TextStrokeTransparency = 0
  5794. elseif k == "l" and toggleTag == true then
  5795. toggleTag = false
  5796. text.TextTransparency = 0.2
  5797. text.TextStrokeTransparency = 0.2
  5798. end
  5799. if k == "z" and attack == false and ModeOfGlitch == 1 then
  5800. ExtinctiveHeartbreak()
  5801. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  5802. PureBomb()
  5803. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  5804. scattercorrupt()
  5805. wait(5)
  5806. ChaosGroundStrike()
  5807. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  5808. ChaosGroundStrike()
  5809. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  5810. ExtinctiveHeartBreak()
  5811. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  5812. UniversalSpark()
  5813. elseif k == "m" and attack == false and ModeOfGlitch == 1000000 then
  5814. scattercorrupt()
  5815. wait(1)
  5816. yinyangi()
  5817. elseif k == "m" and attack == false and ModeOfGlitch == 5 then
  5818. scattercorrupt()
  5819. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  5820. yinyangi()
  5821. elseif k == "b" and attack == false and ModeOfGlitch == 5 then
  5822. Wip()
  5823. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  5824. Wip()
  5825. elseif k == "x" and attack == false and ModeOfGlitch == 1000000 then
  5826. ChaosBegone()
  5827. wait(5)
  5828. ChaosGroundStrike()
  5829.  
  5830. end
  5831. if k == "m" and attack == false and ModeOfGlitch == 4 then
  5832. ChaosBegone()
  5833. end
  5834. end)
  5835. coroutine.resume(coroutine.create(function()
  5836. while true do
  5837. swait(2)
  5838. if rainbowmode == true or ModeOfGlitch == 6 then
  5839. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  5840. end
  5841. end
  5842. end))
  5843. coroutine.resume(coroutine.create(function()
  5844. while true do
  5845. swait(0.5)
  5846. if ModeOfGlitch == 1000000 then
  5847. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  5848. end
  5849. end
  5850. end))
  5851. coroutine.resume(coroutine.create(function()
  5852. while true do
  5853. swait(2)
  5854. if chaosmode == true then
  5855. RecolorTextAndRename("Hateful Guest", Color3.new(0, 0, 0), BrickColor.random().Color)
  5856. for i, v in pairs(mw1:GetChildren()) do
  5857. if v:IsA("Part") then
  5858. v.Transparency = 0.75
  5859. v.BrickColor = BrickColor.random()
  5860. v.Material = "Neon"
  5861. end
  5862. end
  5863. for i, v in pairs(m2:GetChildren()) do
  5864. if v:IsA("Part") then
  5865. v.BrickColor = BrickColor.random()
  5866. v.Material = "Neon"
  5867. end
  5868. end
  5869. end
  5870. end
  5871. end))
  5872. Humanoid.Name = "GUESTGLITCHER_REMAKE"
  5873. Humanoid.MaxHealth = math.huge
  5874. Humanoid.Health = math.huge
  5875. Instance.new("ForceField", char).Visible = false
  5876. Humanoid.Animator.Parent = nil
  5877. idleanim = 0.4
  5878. while true do
  5879. if rainbowmode == true then
  5880. RecolorTextAndRename("Hopeful Guest", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  5881. MAINRUINCOLOR = BrickColor.new("White")
  5882. for i, v in pairs(m:GetChildren()) do
  5883. if v:IsA("Part") then
  5884. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5885. end
  5886. end
  5887. for i, v in pairs(m2:GetChildren()) do
  5888. if v:IsA("Part") then
  5889. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5890. end
  5891. end
  5892. for i, v in pairs(m3:GetChildren()) do
  5893. if v:IsA("Part") then
  5894. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5895. end
  5896. end
  5897. for i, v in pairs(mw1:GetChildren()) do
  5898. if v:IsA("Part") then
  5899. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5900. v.Material = "Neon"
  5901. end
  5902. end
  5903. for i, v in pairs(mw2:GetChildren()) do
  5904. if v:IsA("Part") then
  5905. v.Color = Color3.new(r / 255, g / 255, b / 255)
  5906. v.Material = "Neon"
  5907. end
  5908. end
  5909. end
  5910. CameraManager()
  5911. swait()
  5912. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  5913. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  5914. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  5915. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  5916. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  5917. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  5918. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  5919. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  5920. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  5921. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  5922. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  5923. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  5924. sine = sine + change
  5925. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  5926. local velderp = RootPart.Velocity.y
  5927. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  5928. if equipped == true or equipped == false then
  5929. if attack == false then
  5930. idle = idle + 1
  5931. else
  5932. idle = 0
  5933. end
  5934. if not (idle >= 500) or attack == false then
  5935. end
  5936. if RootPart.Velocity.y > 1 and hitfloor == nil then
  5937. Anim = "Jump"
  5938. if attack == false then
  5939. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5940. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  5941. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  5942. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  5943. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  5944. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  5945. end
  5946. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  5947. Anim = "Fall"
  5948. if attack == false then
  5949. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5950. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  5951. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5952. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5953. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  5954. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  5955. end
  5956. elseif torvel < 1 and hitfloor ~= nil then
  5957. Anim = "Idle"
  5958. if attack == false then
  5959. if ModeOfGlitch == 1 then
  5960. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(1), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  5961. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  5962. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.2)
  5963. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  5964. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  5965. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  5966. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  5967. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  5968. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  5969. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  5970. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  5971. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  5972. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  5973. elseif ModeOfGlitch == 3 then
  5974. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 - 1 * math.cos(sine / 34))),.1)
  5975. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(20),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5976. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-20)),.1)
  5977. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(10 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(20)),.1)
  5978. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(math.random(5,15)),math.rad(-5),math.rad(15 + 7.5 * math.cos(sine / 12.5))),.1)
  5979. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(15 - 15 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465)))*angles(math.rad(math.random(5,15)),math.rad(5),math.rad(-15 - 7.5 * math.cos(sine / 12.5))),.1)
  5980. elseif ModeOfGlitch == 4 then
  5981. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  5982. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  5983. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  5984. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  5985. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  5986. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  5987. elseif ModeOfGlitch == 5 then
  5988. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5989. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5990. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  5991. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  5992. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1)
  5993. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.1 * math.cos(sine / 28),0.45)*angles(math.rad(-30),math.rad(0),math.rad(30)),.1)
  5994. elseif ModeOfGlitch == 6 then
  5995. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  5996. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  5997. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  5998. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  5999. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  6000. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  6001. elseif ModeOfGlitch == 1000000 then
  6002. RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
  6003. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
  6004. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-40)),.1)
  6005. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(40)),.1)
  6006. RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(-100 - 2.5 * math.cos(sine / 28))),.1)
  6007. LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 28))),.1)
  6008. end
  6009. end
  6010. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  6011. Anim = "Walk"
  6012. if attack == false then
  6013. if ModeOfGlitch == 1 then
  6014. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  6015. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  6016. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  6017. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  6018. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  6019. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  6020. elseif ModeOfGlitch == 4 then
  6021. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  6022. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  6023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  6024. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  6025. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  6026. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  6027. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  6028. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  6029. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  6030. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  6031. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  6032. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  6033. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  6034. end
  6035. end
  6036. elseif torvel >= 22 and hitfloor ~= nil then
  6037. Anim = "Run"
  6038. if attack == false then
  6039. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  6040. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  6041. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  6042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  6043. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  6044. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  6045. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  6046. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  6047. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  6048. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  6049. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  6050. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  6051. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  6052. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  6053. end
  6054. end
  6055. end
  6056. end
  6057. end
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