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Oct 26th, 2018
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  1. -----[]---------[]---------[]------
  2. ---tripp ripp dipp blame heckles---
  3. -----------------------------------
  4. --------------by chun--------------
  5. -----------------------------------
  6. ---credits to rufus for original---
  7. --[[]]-----[[]]-----[[]]-----[[]]--
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,game,owner = owner,game
  10. local RealPlayer = Player
  11. do
  12. print("FE Compatibility code by Mokiros")
  13. script.Parent = Player.Character
  14.  
  15. --RemoteEvent for communicating
  16. local Event = Instance.new("RemoteEvent")
  17. Event.Name = "UserInput_Event"
  18.  
  19. --Fake event to make stuff like Mouse.KeyDown work
  20. local function fakeEvent()
  21. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  22. t.connect = t.Connect
  23. return t
  24. end
  25.  
  26. --Creating fake input objects with fake variables
  27. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  28. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  29. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  30. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  31. end}
  32. --Merged 2 functions into one by checking amount of arguments
  33. CAS.UnbindAction = CAS.BindAction
  34.  
  35. --This function will trigger the events that have been :Connect()'ed
  36. local function te(self,ev,...)
  37. local t = m[ev]
  38. if t and t._fakeEvent and t.Function then
  39. t.Function(...)
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=Player then return end
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. if not io.isMouse then
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = owner
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87. local _rg = game
  88. local function FakeService(t,RealService)
  89. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  90. return setmetatable(t,{
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. })
  100. end
  101. local g = FakeService({
  102. GetService = function(self,s)
  103. return self[s]
  104. end,
  105. Players = FakeService({
  106. owner = FakeService({GetMouse=function(self)return m end},Player)
  107. },"Players"),
  108. UserInputService = FakeService(UIS,"UserInputService"),
  109. ContextActionService = FakeService(CAS,"ContextActionService"),
  110. RunService = FakeService({RenderStepped=game:GetService("RunService").Heartbeat},"RunService")
  111. },game)
  112. rawset(g.Players,"owner",g.Players.owner)
  113. getmetatable(g).__index=function(self,s)
  114. return _rg:GetService(s) or typeof(_rg[s])=="function"
  115. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  116. end
  117. game = g
  118. owner = owner
  119. end
  120. --//====================================================\\--
  121. --|| INJUSTICE BY KILLERZTH_1596
  122. --\\====================================================//--
  123.  
  124. wait(0.2)
  125.  
  126. Player = owner
  127. Character = Player.Character
  128. local txt = Instance.new("BillboardGui", Character)
  129. txt.Adornee = Character.Head
  130. txt.Name = "_status"
  131. txt.Size = UDim2.new(2, 0, 1.2, 0)
  132. txt.StudsOffset = Vector3.new(-9, 10, 0)
  133. local text = Instance.new("TextLabel", txt)
  134. text.Size = UDim2.new(10, 0, 7, 0)
  135. text.FontSize = "Size24"
  136. text.TextScaled = true
  137. text.TextTransparency = 0
  138. text.BackgroundTransparency = 1
  139. text.TextTransparency = 0
  140. text.TextStrokeTransparency = 0
  141. text.Font = "Bodoni"
  142. text.TextStrokeColor3 = Color3.new(1,1,0)
  143. text.Text = "Injustice"
  144.  
  145. Player = owner
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164. Character.Archivable = true
  165. Player:ClearCharacterAppearance()
  166.  
  167. IT = Instance.new
  168. CF = CFrame.new
  169. VT = Vector3.new
  170. RAD = math.rad
  171. C3 = Color3.new
  172. UD2 = UDim2.new
  173. BRICKC = BrickColor.new
  174. ANGLES = CFrame.Angles
  175. EULER = CFrame.fromEulerAnglesXYZ
  176. COS = math.cos
  177. ACOS = math.acos
  178. SIN = math.sin
  179. ASIN = math.asin
  180. ABS = math.abs
  181. MRANDOM = math.random
  182. FLOOR = math.floor
  183.  
  184. --//=================================\\
  185. --|| USEFUL VALUES
  186. --\\=================================//
  187.  
  188. Animation_Speed = 3
  189. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  190. local Speed = 20
  191. local SIZE = 1.4
  192. local Player_Size = 1.4
  193. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  194. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  196. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  197. local DAMAGEMULTIPLIER = 1
  198. local ANIM = "Idle"
  199. local ATTACK = false
  200. local EQUIPPED = false
  201. local HOLD = false
  202. local COMBO = 1
  203. local Rooted = false
  204. local SINE = 0
  205. local KEYHOLD = false
  206. local CHANGE = 2 / Animation_Speed
  207. local WALKINGANIM = false
  208. local VALUE1 = false
  209. local VALUE2 = false
  210. local ROBLOXIDLEANIMATION = IT("Animation")
  211. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  212. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  213. local ATANIM = IT("Animation")
  214. ATANIM.Name = "Attack Animation"
  215. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  216. --ROBLOXIDLEANIMATION.Parent = Humanoid
  217. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  218. WEAPONGUI.Name = "Weapon GUI"
  219. local Weapon = IT("Model")
  220. Weapon.Name = "Adds"
  221. local Effects = IT("Folder", Weapon)
  222. Effects.Name = "Effects"
  223. local ANIMATOR = Humanoid.Animator
  224. local ANIMATE = Character.Animate
  225. local UNANCHOR = true
  226. local CLOCKLOOP = 0
  227. local SONG = 929330882
  228. local CLOCKTARGET = nil
  229. local CLOCKSPEED = 5
  230. script.Parent = WEAPONGUI
  231. local CLONE = Character:Clone()
  232. CLONE.Parent = nil
  233. Character.Archivable = false
  234. local sick = Instance.new("Sound",Torso)
  235. local BOLTSOUNDS = {168586621,168586586,178452241}
  236.  
  237. --//=================================\\
  238. --\\=================================//
  239.  
  240.  
  241. --//=================================\\
  242. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  243. --\\=================================//
  244.  
  245. ArtificialHB = Instance.new("BindableEvent", script)
  246. ArtificialHB.Name = "ArtificialHB"
  247.  
  248. script:WaitForChild("ArtificialHB")
  249.  
  250. frame = Frame_Speed
  251. tf = 0
  252. allowframeloss = false
  253. tossremainder = false
  254. lastframe = tick()
  255. script.ArtificialHB:Fire()
  256.  
  257. game:GetService("RunService").Heartbeat:connect(function(s, p)
  258. tf = tf + s
  259. if tf >= frame then
  260. if allowframeloss then
  261. script.ArtificialHB:Fire()
  262. lastframe = tick()
  263. else
  264. for i = 1, math.floor(tf / frame) do
  265. script.ArtificialHB:Fire()
  266. end
  267. lastframe = tick()
  268. end
  269. if tossremainder then
  270. tf = 0
  271. else
  272. tf = tf - frame * math.floor(tf / frame)
  273. end
  274. end
  275. end)
  276.  
  277. --//=================================\\
  278. --\\=================================//
  279.  
  280. --//=================================\\
  281. --|| SOME FUNCTIONS
  282. --\\=================================//
  283.  
  284. local HATWELD = nil
  285. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  286. PLAYMAINANIM = false
  287. if WhichPose == "Cast1" then
  288. for i=0, Time, 0.1 / Animation_Speed do
  289. Swait()
  290. if Magic == true then
  291. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  292. end
  293. if Gyro ~= nil and Gyro ~= false then
  294. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  295. end
  296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  302. end
  303. elseif WhichPose == "Cast2" then
  304. for i=0, Time, 0.2 / Animation_Speed do
  305. Swait()
  306. if Magic == true then
  307. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Gold".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  308. end
  309. if Gyro ~= nil and Gyro ~= false then
  310. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  311. end
  312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  316. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  318. end
  319. elseif WhichPose == "RightArmUp" then
  320. for i=0, Time, 0.1 / Animation_Speed do
  321. Swait()
  322. if Magic == true then
  323. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  324. end
  325. if Gyro ~= nil and Gyro ~= false then
  326. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  327. end
  328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  334. end
  335. elseif WhichPose == "Taunt" then
  336. for i=0, Time, 0.1 / Animation_Speed do
  337. Swait()
  338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  344. end
  345. HATWELD.Part0 = RightArm
  346. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  347. CreateSound(221057812,Torso,10,1,false)
  348. for i=0, Time*2, 0.1 / Animation_Speed do
  349. Swait()
  350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  356. end
  357. for i=0, Time, 0.1 / Animation_Speed do
  358. Swait()
  359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  365. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  366. end
  367. HATWELD.Part0 = Head
  368. HATWELD.C0 = CF(0,0.35,0)
  369. elseif WhichPose == "Prepare key" then
  370. for i=0, Time, 0.1 / Animation_Speed do
  371. Swait()
  372. if Gyro ~= nil and Gyro ~= false then
  373. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  374. end
  375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  381. end
  382. elseif WhichPose == "Turn key" then
  383. for i=0, Time, 0.1 / Animation_Speed do
  384. Swait()
  385. if Gyro ~= nil and Gyro ~= false then
  386. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  387. end
  388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  394. end
  395. end
  396. PLAYMAINANIM = true
  397. end
  398.  
  399. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  400. function Lightning(Table)
  401. local Color = Table.Color or C3(1,1,1)
  402. local StartPos = Table.Start or Torso.Position
  403. local EndPos = Table.End or Mouse.Hit.p
  404. local SegmentLength = Table.SegmentL or 2
  405. local Thickness = Table.Thickness or 0.1
  406. local Dissapear = Table.DoesFade or false
  407. local Parent = Table.Ignore or Character
  408. local MaxDist = Table.MaxDist or 400
  409. local Branches = Table.Branches or false
  410. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  411. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  412. local LIGHTNINGMODEL = IT("Model",Effects)
  413. LIGHTNINGMODEL.Name = "Lightning"
  414. local LastBolt = nil
  415. for E = 1, DISTANCE do
  416. local ExtraSize = (DISTANCE-E)/15
  417. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  418. PART.Color = Color
  419. MakeForm(PART,"Cyl")
  420. if LastBolt == nil then
  421. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  422. else
  423. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  424. end
  425. LastBolt = PART
  426. if Branches == true then
  427. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  428. if CHOICE == 1 then
  429. local LASTBRANCH = nil
  430. for i = 1, MRANDOM(2,5) do
  431. local ExtraSize2 = ((DISTANCE-E)/25)/i
  432. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  433. PART.Color = Color
  434. MakeForm(PART,"Cyl")
  435. if LASTBRANCH == nil then
  436. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  437. else
  438. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  439. end
  440. LASTBRANCH = PART
  441. end
  442. end
  443. end
  444. end
  445. if Dissapear == true then
  446. coroutine.resume(coroutine.create(function()
  447. for i = 1, 10 do
  448. Swait()
  449. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  450. if c.ClassName == "Part" then
  451. c.Transparency = i/10
  452. end
  453. end
  454. end
  455. LIGHTNINGMODEL:remove()
  456. end))
  457. elseif Dissapear == false then
  458. Debris:AddItem(LIGHTNINGMODEL,0.1)
  459. end
  460. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  461. end
  462.  
  463. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  464. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  465. local mesh = IT("SpecialMesh",wave)
  466. mesh.MeshType = "FileMesh"
  467. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  468. mesh.Scale = SIZE
  469. mesh.Offset = VT(0,0,-SIZE.X/8)
  470. wave.CFrame = CFRAME
  471. coroutine.resume(coroutine.create(function(PART)
  472. for i = 1, WAIT do
  473. Swait()
  474. mesh.Scale = mesh.Scale + GROW
  475. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  476. if DOESROT == true then
  477. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  478. end
  479. wave.Transparency = wave.Transparency + (0.5/WAIT)
  480. if wave.Transparency > 0.99 then
  481. wave:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  488. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  489. local mesh = IT("SpecialMesh",wave)
  490. mesh.MeshType = "FileMesh"
  491. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  492. mesh.Scale = SIZE
  493. --mesh.Offset = VT(0,0,-SIZE.X/8)
  494. wave.CFrame = CFRAME
  495. coroutine.resume(coroutine.create(function(PART)
  496. for i = 1, WAIT do
  497. Swait()
  498. mesh.Scale = mesh.Scale + GROW
  499. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  500. if DOESROT == true then
  501. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  502. end
  503. wave.Transparency = wave.Transparency + (0.5/WAIT)
  504. if wave.Transparency > 0.99 then
  505. wave:remove()
  506. end
  507. end
  508. end))
  509. end
  510.  
  511. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  512. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  513. local mesh = IT("SpecialMesh",wave)
  514. mesh.MeshType = "Sphere"
  515. mesh.Scale = SIZE
  516. mesh.Offset = VT(0,0,0)
  517. wave.CFrame = CFRAME
  518. coroutine.resume(coroutine.create(function(PART)
  519. for i = 1, WAIT do
  520. Swait()
  521. mesh.Scale = mesh.Scale + GROW
  522. wave.Transparency = wave.Transparency + (1/WAIT)
  523. if wave.Transparency > 0.99 then
  524. wave:remove()
  525. end
  526. end
  527. end))
  528. end
  529.  
  530. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  531. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  532. local mesh = IT("SpecialMesh",wave)
  533. mesh.MeshType = "FileMesh"
  534. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  535. mesh.Scale = SIZE
  536. wave.CFrame = CFRAME
  537. coroutine.resume(coroutine.create(function(PART)
  538. for i = 1, WAIT do
  539. Swait()
  540. mesh.Scale = mesh.Scale + GROW
  541. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  542. if DOESROT == true then
  543. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  544. end
  545. wave.Transparency = wave.Transparency + (0.5/WAIT)
  546. if wave.Transparency > 0.99 then
  547. wave:remove()
  548. end
  549. end
  550. end))
  551. end
  552.  
  553. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  554. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  555. end
  556.  
  557. function PositiveAngle(NUMBER)
  558. if NUMBER >= 0 then
  559. NUMBER = 0
  560. end
  561. return NUMBER
  562. end
  563.  
  564. function NegativeAngle(NUMBER)
  565. if NUMBER <= 0 then
  566. NUMBER = 0
  567. end
  568. return NUMBER
  569. end
  570.  
  571. function Swait(NUMBER)
  572. if NUMBER == 0 or NUMBER == nil then
  573. ArtificialHB.Event:wait()
  574. else
  575. for i = 1, NUMBER do
  576. ArtificialHB.Event:wait()
  577. end
  578. end
  579. end
  580.  
  581. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  582. local NEWMESH = IT(MESH)
  583. if MESH == "SpecialMesh" then
  584. NEWMESH.MeshType = MESHTYPE
  585. if MESHID ~= "nil" and MESHID ~= "" then
  586. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  587. end
  588. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  589. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  590. end
  591. end
  592. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  593. NEWMESH.Scale = SCALE
  594. NEWMESH.Parent = PARENT
  595. return NEWMESH
  596. end
  597.  
  598. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  599. local NEWPART = IT("Part")
  600. NEWPART.formFactor = FORMFACTOR
  601. NEWPART.Reflectance = REFLECTANCE
  602. NEWPART.Transparency = TRANSPARENCY
  603. NEWPART.CanCollide = false
  604. NEWPART.Locked = true
  605. NEWPART.Anchored = true
  606. if ANCHOR == false then
  607. NEWPART.Anchored = false
  608. end
  609. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  610. NEWPART.Name = NAME
  611. NEWPART.Size = SIZE
  612. NEWPART.Position = Torso.Position
  613. NEWPART.Material = MATERIAL
  614. NEWPART:BreakJoints()
  615. NEWPART.Parent = PARENT
  616. return NEWPART
  617. end
  618.  
  619. local function weldBetween(a, b)
  620. local weldd = Instance.new("ManualWeld")
  621. weldd.Part0 = a
  622. weldd.Part1 = b
  623. weldd.C0 = CFrame.new()
  624. weldd.C1 = b.CFrame:inverse() * a.CFrame
  625. weldd.Parent = a
  626. return weldd
  627. end
  628.  
  629.  
  630. function QuaternionFromCFrame(cf)
  631. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  632. local trace = m00 + m11 + m22
  633. if trace > 0 then
  634. local s = math.sqrt(1 + trace)
  635. local recip = 0.5 / s
  636. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  637. else
  638. local i = 0
  639. if m11 > m00 then
  640. i = 1
  641. end
  642. if m22 > (i == 0 and m00 or m11) then
  643. i = 2
  644. end
  645. if i == 0 then
  646. local s = math.sqrt(m00 - m11 - m22 + 1)
  647. local recip = 0.5 / s
  648. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  649. elseif i == 1 then
  650. local s = math.sqrt(m11 - m22 - m00 + 1)
  651. local recip = 0.5 / s
  652. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  653. elseif i == 2 then
  654. local s = math.sqrt(m22 - m00 - m11 + 1)
  655. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  656. end
  657. end
  658. end
  659.  
  660. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  661. local xs, ys, zs = x + x, y + y, z + z
  662. local wx, wy, wz = w * xs, w * ys, w * zs
  663. local xx = x * xs
  664. local xy = x * ys
  665. local xz = x * zs
  666. local yy = y * ys
  667. local yz = y * zs
  668. local zz = z * zs
  669. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  670. end
  671.  
  672. function QuaternionSlerp(a, b, t)
  673. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  674. local startInterp, finishInterp;
  675. if cosTheta >= 0.0001 then
  676. if (1 - cosTheta) > 0.0001 then
  677. local theta = ACOS(cosTheta)
  678. local invSinTheta = 1 / SIN(theta)
  679. startInterp = SIN((1 - t) * theta) * invSinTheta
  680. finishInterp = SIN(t * theta) * invSinTheta
  681. else
  682. startInterp = 1 - t
  683. finishInterp = t
  684. end
  685. else
  686. if (1 + cosTheta) > 0.0001 then
  687. local theta = ACOS(-cosTheta)
  688. local invSinTheta = 1 / SIN(theta)
  689. startInterp = SIN((t - 1) * theta) * invSinTheta
  690. finishInterp = SIN(t * theta) * invSinTheta
  691. else
  692. startInterp = t - 1
  693. finishInterp = t
  694. end
  695. end
  696. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  697. end
  698.  
  699. function Clerp(a, b, t)
  700. local qa = {QuaternionFromCFrame(a)}
  701. local qb = {QuaternionFromCFrame(b)}
  702. local ax, ay, az = a.x, a.y, a.z
  703. local bx, by, bz = b.x, b.y, b.z
  704. local _t = 1 - t
  705. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  706. end
  707.  
  708. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  709. local frame = IT("Frame")
  710. frame.BackgroundTransparency = TRANSPARENCY
  711. frame.BorderSizePixel = BORDERSIZEPIXEL
  712. frame.Position = POSITION
  713. frame.Size = SIZE
  714. frame.BackgroundColor3 = COLOR
  715. frame.BorderColor3 = BORDERCOLOR
  716. frame.Name = NAME
  717. frame.Parent = PARENT
  718. return frame
  719. end
  720.  
  721. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  722. local label = IT("TextLabel")
  723. label.BackgroundTransparency = 1
  724. label.Size = UD2(1, 0, 1, 0)
  725. label.Position = UD2(0, 0, 0, 0)
  726. label.TextColor3 = TEXTCOLOR
  727. label.TextStrokeTransparency = STROKETRANSPARENCY
  728. label.TextTransparency = TRANSPARENCY
  729. label.FontSize = TEXTFONTSIZE
  730. label.Font = TEXTFONT
  731. label.BorderSizePixel = BORDERSIZEPIXEL
  732. label.TextStrokeColor3 = C3(1,1,1)
  733. label.TextScaled = false
  734. label.Text = TEXT
  735. label.Name = NAME
  736. label.Parent = PARENT
  737. return label
  738. end
  739.  
  740. function NoOutlines(PART)
  741. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  742. end
  743.  
  744. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  745. local NEWWELD = IT(TYPE)
  746. NEWWELD.Part0 = PART0
  747. NEWWELD.Part1 = PART1
  748. NEWWELD.C0 = C0
  749. NEWWELD.C1 = C1
  750. NEWWELD.Parent = PARENT
  751. return NEWWELD
  752. end
  753.  
  754. local S = IT("Sound")
  755. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  756. local NEWSOUND = nil
  757. coroutine.resume(coroutine.create(function()
  758. NEWSOUND = S:Clone()
  759. NEWSOUND.Parent = PARENT
  760. NEWSOUND.Volume = VOLUME
  761. NEWSOUND.Pitch = PITCH
  762. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  763. NEWSOUND:play()
  764. if DOESLOOP == true then
  765. NEWSOUND.Looped = true
  766. else
  767. repeat wait(1) until NEWSOUND.Playing == false
  768. NEWSOUND:remove()
  769. end
  770. end))
  771. return NEWSOUND
  772. end
  773.  
  774. function CFrameFromTopBack(at, top, back)
  775. local right = top:Cross(back)
  776. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  777. end
  778.  
  779. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  780. function WACKYEFFECT(Table)
  781. local TYPE = (Table.EffectType or "Sphere")
  782. local SIZE = (Table.Size or VT(1,1,1))
  783. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  784. local TRANSPARENCY = (Table.Transparency or 0)
  785. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  786. local CFRAME = (Table.CFrame or Torso.CFrame)
  787. local MOVEDIRECTION = (Table.MoveToPos or nil)
  788. local ROTATION1 = (Table.RotationX or 0)
  789. local ROTATION2 = (Table.RotationY or 0)
  790. local ROTATION3 = (Table.RotationZ or 0)
  791. local MATERIAL = (Table.Material or "Neon")
  792. local COLOR = (Table.Color or C3(1,1,1))
  793. local TIME = (Table.Time or 45)
  794. local SOUNDID = (Table.SoundID or nil)
  795. local SOUNDPITCH = (Table.SoundPitch or nil)
  796. local SOUNDVOLUME = (Table.SoundVolume or nil)
  797. coroutine.resume(coroutine.create(function()
  798. local PLAYSSOUND = false
  799. local SOUND = nil
  800. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  801. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  802. PLAYSSOUND = true
  803. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  804. end
  805. EFFECT.Color = COLOR
  806. local MSH = nil
  807. if TYPE == "Sphere" then
  808. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  809. elseif TYPE == "Block" then
  810. MSH = IT("BlockMesh",EFFECT)
  811. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  812. elseif TYPE == "Wave" then
  813. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  814. elseif TYPE == "Ring" then
  815. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  816. elseif TYPE == "Slash" then
  817. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  818. elseif TYPE == "Round Slash" then
  819. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  820. elseif TYPE == "Swirl" then
  821. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  822. elseif TYPE == "Skull" then
  823. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  824. elseif TYPE == "Crystal" then
  825. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  826. end
  827. if MSH ~= nil then
  828. local MOVESPEED = nil
  829. if MOVEDIRECTION ~= nil then
  830. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  831. end
  832. local GROWTH = SIZE - ENDSIZE
  833. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  834. if TYPE == "Block" then
  835. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  836. else
  837. EFFECT.CFrame = CFRAME
  838. end
  839. for LOOP = 1, TIME+1 do
  840. Swait()
  841. MSH.Scale = MSH.Scale - GROWTH/TIME
  842. if TYPE == "Wave" then
  843. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  844. end
  845. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  846. if TYPE == "Block" then
  847. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  848. else
  849. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  850. end
  851. if MOVEDIRECTION ~= nil then
  852. local ORI = EFFECT.Orientation
  853. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  854. EFFECT.Orientation = ORI
  855. end
  856. end
  857. if PLAYSSOUND == false then
  858. EFFECT:remove()
  859. else
  860. repeat Swait() until SOUND.Playing == false
  861. EFFECT:remove()
  862. end
  863. else
  864. if PLAYSSOUND == false then
  865. EFFECT:remove()
  866. else
  867. repeat Swait() until SOUND.Playing == false
  868. EFFECT:remove()
  869. end
  870. end
  871. end))
  872. end
  873.  
  874. function MakeForm(PART,TYPE)
  875. if TYPE == "Cyl" then
  876. local MSH = IT("CylinderMesh",PART)
  877. elseif TYPE == "Ball" then
  878. local MSH = IT("SpecialMesh",PART)
  879. MSH.MeshType = "Sphere"
  880. elseif TYPE == "Wedge" then
  881. local MSH = IT("SpecialMesh",PART)
  882. MSH.MeshType = "Wedge"
  883. end
  884. end
  885.  
  886. Debris = game:GetService("Debris")
  887.  
  888. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  889. local DIRECTION = CF(StartPos,EndPos).lookVector
  890. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  891. end
  892.  
  893. function turnto(position)
  894. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  895. end
  896.  
  897. --//=================================\\
  898. --|| WEAPON CREATION
  899. --\\=================================//
  900.  
  901. Humanoid.Parent = nil
  902. RootPart.Size = RootPart.Size*SIZE
  903. Torso.Size = Torso.Size*SIZE
  904. RightArm.Size = RightArm.Size*SIZE
  905. RightLeg.Size = RightLeg.Size*SIZE
  906. LeftArm.Size = LeftArm.Size*SIZE
  907. LeftLeg.Size = LeftLeg.Size*SIZE
  908. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  909. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  910. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  911. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  912. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  913. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  914. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  915. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  916. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  917. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  918. Head.Size = Head.Size*SIZE
  919. RootJoint.Parent = RootPart
  920. Neck.Parent = Torso
  921. RightShoulder.Parent = Torso
  922. LeftShoulder.Parent = Torso
  923. RightHip.Parent = Torso
  924. LeftHip.Parent = Torso
  925.  
  926. local top = Instance.new("Shirt")
  927. top.ShirtTemplate = "rbxassetid://338740550"
  928. top.Parent = Character
  929. top.Name = "Cloth"
  930. local bottom = Instance.new("Pants")
  931. bottom.PantsTemplate = "rbxassetid://338750779"
  932. bottom.Parent = Character
  933. bottom.Name = "Cloth"
  934. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  935. PRT.Color = C3(0,0,0)
  936. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  937. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  938. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  939. PRT.Color = C3(0,0,0)
  940. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  941. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  942. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  943. PRT.Color = C3(239/255, 184/255, 56/255)
  944. MakeForm(PRT,"Ball")
  945. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  946. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  947. PRT.Color = C3(239/255, 184/255, 56/255)
  948. MakeForm(PRT,"Ball")
  949. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  950. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  951. PRT.Color = C3(239/255, 184/255, 56/255)
  952. MakeForm(PRT,"Ball")
  953. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  954. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  955. PRT.Color = C3(239/255, 184/255, 56/255)
  956. MakeForm(PRT,"Ball")
  957. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  958. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  959. PRT.Color = C3(239/255, 184/255, 56/255)
  960. MakeForm(PRT,"Ball")
  961. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  962. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  963. PRT.Color = C3(239/255, 184/255, 56/255)
  964. MakeForm(PRT,"Ball")
  965. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  966.  
  967. local LASTPART = Head
  968. for i = 1, 24 do
  969. local MATH = (1-(i/30))
  970. if LASTPART == Head then
  971. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  972. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  973. LASTPART = Horn
  974. Horn.Color = C3(239/255, 184/255, 56/255)
  975. else
  976. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  977. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  978. LASTPART = Horn
  979. Horn.Color = C3(239/255, 184/255, 56/255)
  980. end
  981. end
  982. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  983. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  984. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  985. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  986. MakeForm(PRT,"Cyl")
  987. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  988. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  989. MakeForm(PRT,"Cyl")
  990. PRT.Color = C3(239/255, 184/255, 56/255)
  991. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  992. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  993. MakeForm(RING,"Cyl")
  994. RING.Color = C3(0,0,0)
  995. for i = 1, 12 do
  996. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  997. PRT.Color = C3(0,0,0)
  998. local MSH = IT("BlockMesh",PRT)
  999. MSH.Scale = VT(0.6,1,1)
  1000. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1001. end
  1002. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1003. PRT.Color = C3(0,0,0)
  1004. local MSH = IT("BlockMesh",PRT)
  1005. MSH.Scale = VT(0.4,1,1)
  1006. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1007. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1008. PRT.Color = C3(0,0,0)
  1009. local MSH = IT("BlockMesh",PRT)
  1010. MSH.Scale = VT(0.4,1,1)
  1011. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1012. coroutine.resume(coroutine.create(function()
  1013. while true do
  1014. Swait()
  1015. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1016. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1017. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1018. if CLOCKLOOP <= -150 then
  1019. if VALUE1 == false then
  1020. CLOCKLOOP = 0
  1021. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  1022. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1023. ApplyAoE(HITPOS,10,15,45,75,false)
  1024. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1025. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1026. if CLOCKTARGET ~= nil then
  1027. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1028. if CLOCKTARGET.Torso ~= nil then
  1029. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1030. end
  1031. if CLOCKTARGET.Health == 0 then
  1032. CLOCKTARGET = nil
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038. end))
  1039.  
  1040. for _, c in pairs(Weapon:GetChildren()) do
  1041. if c.ClassName == "Part" then
  1042. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1043. end
  1044. end
  1045.  
  1046. function chatfunc(text)
  1047. local chat = coroutine.wrap(function()
  1048. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1049. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1050. end
  1051. local Bill = Instance.new("BillboardGui",Character)
  1052. Bill.Size = UDim2.new(0,100,0,40)
  1053. Bill.StudsOffset = Vector3.new(0,3,0)
  1054. Bill.Adornee = Character.Head
  1055. Bill.Name = "TalkingBillBoard"
  1056. local Hehe = Instance.new("TextLabel",Bill)
  1057. Hehe.BackgroundTransparency = 1
  1058. Hehe.BorderSizePixel = 0
  1059. Hehe.Text = ""
  1060. Hehe.Font = "Fantasy"
  1061. Hehe.TextSize = 40
  1062. Hehe.TextStrokeTransparency = 0
  1063. Hehe.Size = UDim2.new(1,0,0.5,0)
  1064. coroutine.resume(coroutine.create(function()
  1065. while Hehe ~= nil do
  1066. wait()
  1067. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1068. Hehe.Rotation = math.random(-5,5)
  1069. Hehe.TextColor3 = Color3.new(0,0,0)
  1070. Hehe.TextStrokeColor3 = Color3.new(255,255,0)
  1071. end
  1072. end))
  1073. for i = 1,string.len(text),1 do
  1074. wait()
  1075. Hehe.Text = string.sub(text,1,i)
  1076. end
  1077. wait(1.5)--Re[math.random(1, 93)]
  1078. for i = 0, 1, .025 do
  1079. wait()
  1080. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1081. Hehe.TextStrokeTransparency = i
  1082. Hehe.TextTransparency = i
  1083. end
  1084. Bill:Destroy()
  1085. end)
  1086. chat()
  1087. end
  1088.  
  1089. function onChatted(msg)
  1090. chatfunc(msg)
  1091. end
  1092.  
  1093. Player.Chatted:connect(onChatted)
  1094.  
  1095. chatfunc("fucc dis")
  1096.  
  1097. Neck.Name = "Weld"
  1098. RootJoint.Name = "Weld"
  1099. RightShoulder.Name = "Weld"
  1100. LeftShoulder.Name = "Weld"
  1101. RightHip.Name = "Weld"
  1102. LeftHip.Name = "Weld"
  1103.  
  1104. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  1105. local SKILLFONT = "Fantasy"
  1106. local SKILLTEXTSIZE = 7
  1107.  
  1108. Weapon.Parent = Character
  1109. Humanoid.Parent = Character
  1110.  
  1111. Humanoid.Died:connect(function()
  1112. ATTACK = true
  1113. end)
  1114.  
  1115. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1116. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1117. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1118. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1119. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1120.  
  1121. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Missiles Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1122. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Watch Booster", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1123. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Judgement Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1124. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Injustice Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1125. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Tornado", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1126.  
  1127. --//=================================\\
  1128. --|| DAMAGING
  1129. --\\=================================//
  1130.  
  1131.  
  1132. function killnearest(position,range,maxstrength,direction)
  1133. for i,v in ipairs(workspace:GetChildren()) do
  1134. local body = v:GetChildren()
  1135. for part = 1, #body do
  1136. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1137. if(body[part].Position - position).Magnitude < range then
  1138. if v.ClassName == "Model" then
  1139. --v:BreakJoints()
  1140. end
  1141. local POS = position
  1142. coroutine.resume(coroutine.create(function()
  1143. body[part].Anchored = true
  1144. body[part].Parent = Effects
  1145. body[part].CanCollide = true
  1146. local SIZE = body[part].Size
  1147. body[part].Material = "Neon"
  1148. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1149. for i = 1, 75 do
  1150. Swait()
  1151. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1152. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1153. end
  1154. coroutine.resume(coroutine.create(function()
  1155. while true do
  1156. Swait()
  1157. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1158. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1159. end
  1160. end))
  1161. body[part].Anchored = false
  1162. body[part].Velocity = direction.lookVector*maxstrength
  1163. end))
  1164. end
  1165. end
  1166. end
  1167. if v.ClassName == "Part" then
  1168. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1169. local POS = position
  1170. coroutine.resume(coroutine.create(function()
  1171. v.Anchored = true
  1172. v.Parent = Effects
  1173. local SIZE = v.Size
  1174. v.Material = "Neon"
  1175. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1176. for i = 1, 75 do
  1177. Swait()
  1178. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1179. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1180. end
  1181. coroutine.resume(coroutine.create(function()
  1182. while true do
  1183. Swait()
  1184. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1185. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1186. end
  1187. end))
  1188. v.Anchored = false
  1189. v.Velocity = direction.lookVector*maxstrength
  1190. end))
  1191. end
  1192. end
  1193. end
  1194. end
  1195.  
  1196. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1197. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1198. defence.Name = ("HitBy"..Player.Name)
  1199. game:GetService("Debris"):AddItem(defence, 0.001)
  1200. Damage = Damage * DAMAGEMULTIPLIER
  1201. if Humanoid.Health ~= 0 then
  1202. local CritChance = MRANDOM(1,100)
  1203. if Damage > Humanoid.Health then
  1204. Damage = math.ceil(Humanoid.Health)
  1205. if Damage == 0 then
  1206. Damage = 0.1
  1207. end
  1208. end
  1209. Humanoid.Health = Humanoid.Health - Damage
  1210. end
  1211. end
  1212.  
  1213. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1214. local CHILDREN = workspace:GetDescendants()
  1215. for index, CHILD in pairs(CHILDREN) do
  1216. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1217. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1218. if HUM then
  1219. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1220. if TORSO then
  1221. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1222. if INSTAKILL == true then
  1223. CHILD:BreakJoints()
  1224. else
  1225. local DMG = MRANDOM(MINDMG,MAXDMG)
  1226. ApplyDamage(HUM,DMG,TORSO)
  1227. end
  1228. if FLING > 0 then
  1229. for _, c in pairs(CHILD:GetChildren()) do
  1230. if c:IsA("BasePart") then
  1231. local bv = Instance.new("BodyVelocity")
  1232. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1233. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1234. bv.Parent = c
  1235. Debris:AddItem(bv,0.05)
  1236. end
  1237. end
  1238. end
  1239. end
  1240. end
  1241. end
  1242. end
  1243. end
  1244. end
  1245.  
  1246. function ApplyAoE2(POSITION,RANGE,FLING,BURN)
  1247. local CHILDREN = workspace:GetDescendants()
  1248. for index, CHILD in pairs(CHILDREN) do
  1249. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1250. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1251. if HUM then
  1252. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1253. if TORSO then
  1254. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1255. CHILD:BreakJoints()
  1256. if FLING ~= 0 then
  1257. for _, c in pairs(CHILD:GetChildren()) do
  1258. if c:IsA("BasePart") and c.Transparency == 0 then
  1259. if BURN == true then
  1260. Fire(c)
  1261. end
  1262. local bv = Instance.new("BodyVelocity")
  1263. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1264. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1265. bv.Parent = c
  1266. Debris:AddItem(bv,0.05)
  1267. end
  1268. end
  1269. end
  1270. end
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276.  
  1277. --//=================================\\
  1278. --|| ATTACK FUNCTIONS AND STUFF
  1279. --\\=================================//
  1280.  
  1281. function MagicMissiles()
  1282. ATTACK = true
  1283. Rooted = true
  1284. local SELECTING = true
  1285. local SPOTS = {}
  1286. coroutine.resume(coroutine.create(function()
  1287. local LOOP = 0
  1288. repeat
  1289. LOOP = LOOP + 1
  1290. Swait()
  1291. if LOOP >= 10 then
  1292. LOOP = 0
  1293. for i = 1, #SPOTS do
  1294. if SPOTS[i] ~= nil then
  1295. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1296. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1297. end
  1298. end
  1299. end
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. until SELECTING == false
  1307. Rooted = false
  1308. repeat
  1309. LOOP = LOOP + 1
  1310. Swait()
  1311. if LOOP >= 10 then
  1312. LOOP = 0
  1313. for i = 1, #SPOTS do
  1314. if SPOTS[i] ~= nil then
  1315. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1316. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1317. end
  1318. end
  1319. end
  1320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. until ATTACK == false
  1327. end))
  1328. repeat
  1329. repeat Swait() until HOLD == true
  1330. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1331. if DIST > 65000 then
  1332. DIST = 65000
  1333. end
  1334. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1335. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1336. if HITFLOOR ~= nil then
  1337. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1338. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1339. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1340. end
  1341. repeat Swait() until HOLD == false
  1342. until #SPOTS == 10
  1343. SELECTING = false
  1344. for i = 1, #SPOTS do
  1345. if SPOTS[i] ~= nil then
  1346. local POS = SPOTS[i]
  1347. coroutine.resume(coroutine.create(function()
  1348. local MISSILE = IT("Model",Effects)
  1349. MISSILE.Name = "Missile"
  1350. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2,2,2))
  1351. MakeForm(BASEPART,"Cyl")
  1352. MISSILE.PrimaryPart = BASEPART
  1353. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1354. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2,4,2))
  1355. MakeForm(HEAD,"Ball")
  1356. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1357. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Gold", "Part", VT(2.5,0.1,2.5))
  1358. MakeForm(TAIL,"Cyl")
  1359. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1360. for i = 1, 10 do
  1361. Swait()
  1362. for _, c in pairs(MISSILE:GetChildren()) do
  1363. if c.ClassName == "Part" then
  1364. c.Transparency = c.Transparency - 1/10
  1365. end
  1366. end
  1367. end
  1368. for i = 1, 15*1.5 do
  1369. Swait()
  1370. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1371. end
  1372. ApplyAoE(BASEPART.CFrame.p,2000,3500,4500,7500,false)
  1373. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,1,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1374. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,35,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1375. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1376. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(239/255, 184/255, 56/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1377. MISSILE:remove()
  1378. end))
  1379. end
  1380. end
  1381. wait(0.6)
  1382. ATTACK = false
  1383. Rooted = false
  1384. end
  1385.  
  1386. function TimesUp()
  1387. CLOCKTARGET = nil
  1388. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1389. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1390. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1391. if TORSO then
  1392. ATTACK = true
  1393. Rooted = false
  1394. coroutine.resume(coroutine.create(function()
  1395. repeat
  1396. Swait()
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. until ATTACK == false
  1404. end))
  1405. if Effects:FindFirstChild("NeonDoll") then
  1406. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1407. end
  1408. wait(0.5)
  1409. local FAKECHARACTER = IT("Model",Effects)
  1410. FAKECHARACTER.Name = "NeonDoll"
  1411. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.3,0.3,0.15),false)
  1412. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1413. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1414. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1415. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1416. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1417. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1418. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1419. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false)
  1420. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1421. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.15,0.15),false)
  1422. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1423. CreateSound(201858045, TORS, 5, 0.4, false)
  1424. for i = 1, 150 do
  1425. Swait()
  1426. CLOCKSPEED = 1
  1427. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1428. if c.ClassName == "Part" then
  1429. c.Transparency = c.Transparency - 0.5/150
  1430. end
  1431. end
  1432. end
  1433. CLOCKTARGET = HUM
  1434. coroutine.resume(coroutine.create(function()
  1435. repeat Swait() CLOCKSPEED = 30 until CLOCKTARGET == nil
  1436. for i = 1, 25 do
  1437. Swait()
  1438. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1439. if c.ClassName == "Part" then
  1440. c.Transparency = c.Transparency + 0.5/25
  1441. end
  1442. end
  1443. end
  1444. CLOCKSPEED = 6
  1445. FAKECHARACTER:remove()
  1446. end))
  1447. wait(0.5)
  1448. ATTACK = false
  1449. Rooted = false
  1450. end
  1451. end
  1452. end
  1453.  
  1454. function GoldPunch()
  1455. ATTACK = true
  1456. Rooted = false
  1457. local SPEED = Speed
  1458. Speed = 8
  1459. CreateSound("0", RightArm, 10, 1.1)
  1460. for i=0, 4, 0.1 / Animation_Speed do
  1461. Swait()
  1462. turnto(Mouse.Hit.p)
  1463. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-1/15,-1/15,-1/15))
  1464. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1471. end
  1472. for i=0, 0.15, 0.1 / Animation_Speed do
  1473. Swait()
  1474. turnto(Mouse.Hit.p)
  1475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1479. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. end
  1482. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  1483. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1484. PART.Shape = "Ball"
  1485. local bv = Instance.new("BodyVelocity")
  1486. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1487. bv.velocity = RootPart.CFrame.lookVector*600
  1488. bv.Parent = PART
  1489. bv.Name = "PROJECTILEVELOCITY"
  1490. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5))
  1491. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  1492. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  1493. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Instutional white",VT(2.2,0.6,2.2))
  1494. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1495. coroutine.resume(coroutine.create(function()
  1496. for i = 1, 10 do
  1497. Swait()
  1498. PART.Transparency = PART.Transparency + 0.2/10
  1499. PART.Size = PART.Size + VT(5,5,5)
  1500. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1501. end
  1502. PART:Destroy()
  1503. end))
  1504. for i=0, 1, 0.1 / Animation_Speed do
  1505. Swait()
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1512. end
  1513. Speed = SPEED
  1514. ATTACK = false
  1515. Rooted = false
  1516. end
  1517.  
  1518. function Injustice_Thunder()
  1519. ATTACK = true
  1520. Rooted = false
  1521. local GYRO = IT("BodyGyro",RootPart)
  1522. GYRO.D = 750
  1523. GYRO.P = 20000
  1524. GYRO.MaxTorque = VT(0,40000000,0)
  1525. CreateSound(469345336,Torso,3,2,false)
  1526. Pose("Cast2",1.5,2,true,GYRO)
  1527. coroutine.resume(coroutine.create(function()
  1528. local FRAME = RootPart.CFrame
  1529. for i = 1, 25 do
  1530. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1531. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1532. local Hitpos = LightningTable.End
  1533. ApplyAoE2(Hitpos,20,15)
  1534. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Gold".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1535. for i = 1, 4 do
  1536. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Gold".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1537. end
  1538. wait(0.05)
  1539. end
  1540. end))
  1541. Pose("Cast2",1.5,0.7,true)
  1542. GYRO:remove()
  1543. ATTACK = false
  1544. Rooted = false
  1545. end
  1546.  
  1547. local Handle = nil
  1548. local FORCEWINGS = false
  1549. local Blade = CreatePart(3, Weapon, "Glass", 0, 1, "Really black", "Blade", VT(0.3, 5, 0.3), false)
  1550. MakeForm(Blade, "Pine")
  1551. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1552. function Tornado()
  1553. ATTACK = true
  1554. Rooted = true
  1555. FORCEWINGS = true
  1556. CreateSound(1537955136, Torso, 5, 1, false)
  1557. for i = 1, 15 do
  1558. Swait()
  1559. RootPart.CFrame = RootPart.CFrame * CF(0*SIZE, 0*SIZE, 0.8*SIZE)
  1560. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1564. end
  1565. for i = 0, 0.3, 0.1 / Animation_Speed do
  1566. Swait()
  1567. RootPart.CFrame = RootPart.CFrame * CF(0*SIZE, 0*SIZE, 0.015*SIZE)
  1568. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE - 0.1*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1572. end
  1573. for i = 0, 1, 0.1 / Animation_Speed do
  1574. Swait()
  1575. Grasp.C1 = Clerp(Grasp.C1, CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1576. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE - 0.5*SIZE * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.3*SIZE) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1580. end
  1581. CreateSound(1537955679, Blade, 7, 0.7, false)
  1582. for i = 0, 0.4, 0.1 / Animation_Speed do
  1583. Swait()
  1584. Grasp.C1 = Clerp(Grasp.C1, CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1585. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1589. end
  1590. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Tornado", VT(5, 22.5, 5))
  1591. MakeForm(TORNADOBASE, "Ball")
  1592. TORNADOBASE.Mesh.Scale = VT(1, 8, 1)
  1593. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(0, 0, 0))
  1594. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1595. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Tornado", VT(0, 0, 0))
  1596. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1597. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1598. coroutine.resume(coroutine.create(function()
  1599. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1600. for E = 1, 185 do
  1601. Swait()
  1602. FRAME = FRAME * CF(0, 0, -0.8)
  1603. TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0)
  1604. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0))
  1605. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  1606. for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do
  1607. ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0)
  1608. end
  1609. WACKYEFFECT({
  1610. Time = 5,
  1611. EffectType = "Wave",
  1612. Size = VT(10, 8, 10),
  1613. Size2 = VT(0, 0, 0),
  1614. Transparency = 0,
  1615. Transparency2 = 1,
  1616. CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)),
  1617. MoveToPos = nil,
  1618. RotationX = 0,
  1619. RotationY = 5,
  1620. RotationZ = 0,
  1621. Material = "Neon",
  1622. Color = TORNADOBASE.Color,
  1623. SoundID = nil,
  1624. SoundPitch = MRANDOM(6, 8) / 10,
  1625. SoundVolume = 2
  1626. })
  1627. end
  1628. for i = 1, 15 do
  1629. Swait()
  1630. TORNADOBASE.Transparency = i / 15
  1631. SWIRL.Transparency = i / 15
  1632. SWIRL2.Transparency = i / 15
  1633. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0))
  1634. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0))
  1635. end
  1636. TORNADOBASE:remove()
  1637. SWIRL:remove()
  1638. SWIRL2:remove()
  1639. end))
  1640. for i = 0, 0.2, 0.1 / Animation_Speed do
  1641. Swait()
  1642. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1643. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1647. end
  1648. FORCEWINGS = false
  1649. ATTACK = false
  1650. Rooted = false
  1651. end
  1652.  
  1653.  
  1654. function Taunt()
  1655. ATTACK = true
  1656. local LAUGH = nil
  1657. coroutine.resume(coroutine.create(function()
  1658. repeat
  1659. Swait()
  1660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. until LAUGH ~= nil
  1667. repeat
  1668. Swait()
  1669. LAUGH.Parent = Head
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. until LAUGH.Playing == false
  1677. ATTACK = false
  1678. end))
  1679. wait(0.1)
  1680. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1681. end
  1682.  
  1683. --//=================================\\
  1684. --|| ASSIGN THINGS TO KEYS
  1685. --\\=================================//
  1686.  
  1687. function MouseDown(Mouse)
  1688. HOLD = true
  1689. if ATTACK == false then
  1690. end
  1691. end
  1692.  
  1693. function MouseUp(Mouse)
  1694. HOLD = false
  1695. end
  1696.  
  1697. function KeyDown(Key)
  1698. KEYHOLD = true
  1699. if Key == "z" and ATTACK == false then
  1700. MagicMissiles()
  1701. end
  1702.  
  1703. if Key == "b" and ATTACK == false then
  1704. TimesUp()
  1705. end
  1706.  
  1707. if Key == "c" and ATTACK == false then
  1708. GoldPunch()
  1709. end
  1710.  
  1711. if Key == "v" and ATTACK == false then
  1712. Injustice_Thunder()
  1713. end
  1714.  
  1715. if Key == "x" and ATTACK == false then
  1716. Tornado()
  1717. end
  1718.  
  1719. if Key == "t" and ATTACK == false then
  1720. Taunt()
  1721. end
  1722. end
  1723.  
  1724. function KeyUp(Key)
  1725. KEYHOLD = false
  1726. end
  1727.  
  1728. Mouse.Button1Down:connect(function(NEWKEY)
  1729. MouseDown(NEWKEY)
  1730. end)
  1731. Mouse.Button1Up:connect(function(NEWKEY)
  1732. MouseUp(NEWKEY)
  1733. end)
  1734. Mouse.KeyDown:connect(function(NEWKEY)
  1735. KeyDown(NEWKEY)
  1736. end)
  1737. Mouse.KeyUp:connect(function(NEWKEY)
  1738. KeyUp(NEWKEY)
  1739. end)
  1740.  
  1741. --//=================================\\
  1742. --\\=================================//
  1743.  
  1744.  
  1745. function unanchor()
  1746. if UNANCHOR == true then
  1747. RootPart.Anchored = false
  1748. end
  1749. g = Character:GetChildren()
  1750. for i = 1, #g do
  1751. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1752. g[i].Anchored = false
  1753. end
  1754. end
  1755. g = Weapon:GetChildren()
  1756. for i = 1, #g do
  1757. if g[i].ClassName == "Part" then
  1758. g[i].Anchored = false
  1759. end
  1760. end
  1761. end
  1762.  
  1763.  
  1764. --//=================================\\
  1765. --|| WRAP THE WHOLE SCRIPT UP
  1766. --\\=================================//
  1767.  
  1768. Humanoid.Changed:connect(function(Jump)
  1769. if Jump == "Jump" and (Disable_Jump == true) then
  1770. Humanoid.Jump = false
  1771. end
  1772. end)
  1773.  
  1774. while true do
  1775. Swait()
  1776. script.Parent = WEAPONGUI
  1777. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1778. v:Stop();
  1779. end
  1780. ANIMATE.Parent = nil
  1781. SINE = SINE + CHANGE*1.5
  1782. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1783. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1784. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1785. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1786. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1787. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1788. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1789. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1790. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1791. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1792. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1793. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. end
  1797. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1798. ANIM = "Jump"
  1799. if ATTACK == false then
  1800. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1806. end
  1807. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1808. ANIM = "Fall"
  1809. if ATTACK == false then
  1810. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1814. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1816. end
  1817. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1818. ANIM = "Idle"
  1819. if ATTACK == false then
  1820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1824. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. end
  1827. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1828. ANIM = "Walk"
  1829. if ATTACK == false then
  1830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1836. end
  1837. end
  1838. unanchor()
  1839. Humanoid.MaxHealth = "inf"
  1840. Humanoid.Health = "inf"
  1841. if Rooted == false then
  1842. Disable_Jump = false
  1843. Humanoid.WalkSpeed = Speed
  1844. elseif Rooted == true then
  1845. Disable_Jump = true
  1846. Humanoid.WalkSpeed = 0
  1847. end
  1848. for _, c in pairs(Character:GetChildren()) do
  1849. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1850. c.Material = "Fabric"
  1851. if c:FindFirstChildOfClass("ParticleEmitter") then
  1852. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1853. end
  1854. if c ~= Head then
  1855. c.Color = C3(0,0,0)
  1856. else
  1857. c.Color = C3(0,0,0)
  1858. end
  1859. if c == Head then
  1860. if c:FindFirstChild("face") then
  1861. c.face:remove()
  1862. end
  1863. end
  1864. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1865. c:remove()
  1866. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1867. c:remove()
  1868. end
  1869. end
  1870. sick.SoundId = "rbxassetid://"..SONG
  1871. sick.Looped = true
  1872. sick.Pitch = 1
  1873. sick.Volume = 5
  1874. sick.Parent = Torso
  1875. sick:Resume()
  1876. --sick.Playing = false
  1877. Humanoid.Name = "Injustice = "..Player.Name
  1878. end
  1879.  
  1880. --//=================================\\
  1881. --\\=================================//
  1882.  
  1883.  
  1884.  
  1885.  
  1886.  
  1887. --//====================================================\\--
  1888. --|| END OF SCRIPT
  1889. --\\====================================================//--
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