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- extends KinematicBody2D
- class_name Actor
- const FLOOR_NORMAL: = Vector2.UP
- export var speed: = Vector2(300.0, 1000.0)
- export var gravity: = 3000.0
- var velocity: = Vector2.ZERO
- func _physics_process(delta: float) -> void:
- velocity.y += gravity * delta
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