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- ###############################################################################
- # Graphics Options
- ###############################################################################
- # internal rendering resolution of the game
- # higher values will decrease performance
- renderWidth 1920
- renderHeight 1080
- # The display width/height
- # 0 means use the same resolution as renderWidth/Height
- # (use for downscaling - if in doubt, leave at 0)
- presentWidth 0
- presentHeight 0
- ############# Anti Aliasing
- # AA toggle and quality setting
- # 0 = off (best performance, worst IQ)
- # 1 = low
- # 2 = medium
- # 3 = high
- # 4 = ultra (worst performance, best IQ)
- aaQuality 0
- # AA type
- # either "SMAA" or "FXAA"
- aaType SMAA
- ############# Ambient Occlusion
- # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
- # 0 = off
- # 1 = low
- # 2 = medium
- # 3 = high
- ssaoStrength 0
- # Set SSAO scale
- # 1 = high quality (default)
- # 2 = lower quality, lower impact on performance
- # 3 = lowest quality, lowest impact on performance
- ssaoScale 1
- # Determine the type of AO used
- # "VSSAO" = Volumetric SSAO (default, suggested)
- # "HBAO" = Horizon-Based Ambient Occlusion
- # "SCAO" = VSSAO + HBAO
- # VSSAO and HBAO types have a different effect and similar performance
- # SCAO combines both, with a higher performance impact
- ssaoType VSSAO
- ############# Depth of field
- # Depth of Field resolution override, possible values:
- # 0 = no change from default (DoF pyramid starts at 512x360)
- # 540 = DoF pyramid starts at 960x540
- # 810 = DoF pyramid starts at 1440x810
- # 1080 = DoF pyramid starts at 1920x1080
- # 2160 = DoF pyramid starts at 3840x2160
- # higher values will decrease performance
- # do NOT set this to the same value as your vertical rendering resolution!
- dofOverrideResolution 540
- # Depth of Field scaling override (NOT RECOMMENDED)
- # 0 = DoF scaling enabled (default, recommended)
- # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
- disableDofScaling 0
- # Depth of field additional blur
- # allows you to use high DoF resolutions and still get the originally intended effect
- # suggested values:
- # o (off) at default DoF resolution
- # 0 or 1 at 540 DoF resolution
- # 1 or 2 above that
- # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
- dofBlurAmount 1
- ############# Framerate
- # Enable variable framerate (up to 60)
- # NOTE:
- # - this requires in-memory modification of game code, and may get you banned from GFWL
- # - there may be unintended side-effects in terms of gameplay
- # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
- # - in some instances, collision detection may fail. Avoid sliding down ladders
- # Use this at your own risk!
- # 0 = no changes to game code
- # 1 = unlock the frame rate
- unlockFPS 0
- # FPS limit, only used with unlocked framerate
- # do not set this much higher than 60, this will lead to various issues with the engine
- FPSlimit 60
- # FPS threshold
- # DSfix will dynamically disable AA if your framerate drops below this value
- # and re-enable it once it has normalized (with a bit of hysteresis thresholding)
- FPSthreshold 28
- ############# Filtering
- # texture filtering override
- # 0 = no change
- # 1 = enable some bilinear filtering (use only if you need it!)
- # 2 = full AF override (may degrade performance)
- # if in doubt, leave this at 0
- filteringOverride 0
- ###############################################################################
- # HUD options
- ###############################################################################
- # Enable HUD modifications
- # 0 = off (default) - none of the options below will do anything!
- # 1 = on
- enableHudMod 0
- # Remove the weapon icons from the HUD
- # (you can see which weapons you have equipped from your character model)
- enableMinimalHud 1
- # Scale down HuD, examples:
- # 1.0 = original scale
- # 0.75 = 75% of the original size
- hudScaleFactor 0.75
- # Set opacity for different elements of the HUD
- # 1.0 = fully opaque
- # 0.0 = fully transparent
- # Top left: health bars, stamina bar, humanity counter, status indicators
- hudTopLeftOpacity 0.8f
- # Bottom left: item indicators & counts
- hudBottomLeftOpacity 0.75f
- # Bottom right: soul count
- hudBottomRightOpacity 0.5f
- ###############################################################################
- # Window & Mouse Cursor Options
- ###############################################################################
- # borderless fullscreen mode
- # make sure to select windowed mode in the game settings for this to work!
- # 0 = disable
- # 1 = enable
- borderlessFullscreen 0
- # disable cursor at startup
- # 0 = no change
- # 1 = off at start
- disableCursor 0
- # capture cursor (do not allow it to leave the window)
- # 0 = don't capture
- # 1 = capture
- # (this also works if the cursor is not visible)
- captureCursor 0
- ###############################################################################
- # Save Game Backup Options
- ###############################################################################
- # enables save game backups
- # 0 = no backups
- # 1 = backups enabled
- # backups are stored in the save folder, as "[timestamp]_[original name].bak"
- enableBackups 0
- # backup interval in seconds (1500 = 25 minutes)
- # (minimum setting 600)
- backupInterval 1500
- # maximum amount of backups, older ones will be deleted
- maxBackups 10
- ###############################################################################
- # Texture Override Options
- ###############################################################################
- # enables texture dumping
- # you *only* need this if you want to create your own override textures
- # textures will be dumped to "dsfix\tex_override\[hash].tga"
- enableTextureDumping 0
- # enables texture override
- # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
- # will cause a small slowdown during texture loading!
- enableTextureOverride 0
- ###############################################################################
- # Other Options
- ###############################################################################
- # skip the intro logos
- # this should now be slightly more stable, but should still be
- # the first thing to disable in case you experience any problems
- skipIntro 0
- # change the screenshot directory
- # default: . (current directory)
- # example: C:\Users\Peter\Pictures
- # directory must exist!
- screenshotDir .
- # override the in-game language
- # none = no override
- # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
- # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
- # this does not work in Windows XP!
- overrideLanguage none
- # Dinput dll chaining
- # if you want to use another dinput8.dll wrapper together
- # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
- dinput8dllWrapper none
- # dsmfix.dll
- # D3D adapter override
- # -1 = no override
- # N = use adapter N
- # this setting is for multiple (non-SLI/crossfire) GPUs
- # everyone else should leave it at -1
- d3dAdapterOverride -1
- # Log level - 0 to 11, higher numbers mean more logging
- # only enable for debugging
- logLevel 0
- ###############################################################################
- # The settings below are not yet ready to use!!
- ###############################################################################
- # You can only set either forceFullscreen or forceWindowed (or neither)
- # 0 = off, 1 = on
- forceWindowed 0
- forceFullscreen 0
- # turn on/off Vsync
- enableVsync 0
- # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
- fullscreenHz 60
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