Rei_Ayanami

MiniGames

Jul 29th, 2023
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  1. /*
  2. Filter Script
  3. Minigames.
  4. www.homehost.net
  5. Tudo para SAMP!
  6. Postado por:
  7. Viitor_Souza
  8. */
  9.  
  10.  
  11. #include <a_samp>
  12.  
  13. #define FILTERSCRIPT
  14.  
  15. //These are the coordinates your player will spawn at if they are still alive at the end of a minigame:
  16.  
  17. #define spawnX 1310.000000
  18. #define spawnY -1370.199951
  19. #define spawnZ 13.500000
  20.  
  21. new playerinminigame[MAX_PLAYERS];
  22.  
  23. new bloodring[15],derbyon,derbyplaying,playercarid[MAX_PLAYERS],playerinderby[MAX_PLAYERS],derbyrank,reward,bloodringfull[15],playerinbloodring[MAX_PLAYERS];
  24.  
  25. new tdmon,tdmplaying,playerintdm[MAX_PLAYERS],tdmrank,redplayers,blueplayers,tdmcolor,oldplayercolor[MAX_PLAYERS];
  26.  
  27. new dmon,dmplaying,playerindm[MAX_PLAYERS],dmrank;
  28.  
  29. new qbloodring[15],qbloodringfull[15],playerinqderby[MAX_PLAYERS],playerinqbloodring[MAX_PLAYERS],qderbyrank,qderbyon,qderbyplaying;
  30.  
  31. new boxon,boxplaying,playerinbox[MAX_PLAYERS],boxrank;
  32.  
  33. new sdon,sdplaying,playerinsd[MAX_PLAYERS],sdrank,sdfirst;
  34.  
  35. new karts[15],kartfull[15],karton,kartplaying,playerinkartrace[MAX_PLAYERS],kartrank,playerinkart[MAX_PLAYERS],currentcheckpoint[MAX_PLAYERS],krtfirst;
  36.  
  37. new nrg[15],nrgfull[15],sron,srplaying,playerinsr[MAX_PLAYERS],srrank,playerinnrg[MAX_PLAYERS],currentracecheckpoint[MAX_PLAYERS],srfirst;
  38.  
  39. new startvar[8];
  40.  
  41. //Timers:
  42.  
  43. new dtimer,dmtimer,tdmtimer,qdtimer,boxtimer,sdtimer,krttimer,srtimer;
  44.  
  45. forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
  46. forward load();
  47.  
  48. forward Spawnbloodrings();// Derby
  49. forward Destroybloodrings();
  50. forward Respawnbloodrings();
  51. forward StartDerby();
  52.  
  53. forward Starttdm();// TeamDM
  54.  
  55. forward Startdm();// LVDM
  56.  
  57. forward Spawnqbloodrings();// Quarry Derby
  58. forward Destroyqbloodrings();
  59. forward Respawnqbloodrings();
  60. forward StartqDerby();
  61.  
  62. forward StartBox();// Boxing Fight
  63.  
  64. forward StartSd();// Skydive
  65. forward EndSd();
  66. forward SdFinish(playerid);
  67.  
  68. forward SpawnKarts();// KartRace
  69. forward DestroyKarts();
  70. forward RespawnKarts();
  71. forward StartKart();
  72. forward KrtFinish();
  73.  
  74. forward SpawnNrgs();// Stadium Race
  75. forward DestroyNrgs();
  76. forward RespawnNrgs();
  77. forward StartSr();
  78. forward SrFinish();
  79.  
  80. forward RewardCalc(playerid,min,max);// General reward calc.
  81.  
  82.  
  83. // Derby cars:
  84. new Float:derbycars[15][4] = {
  85. {-1362.9799,932.8219,1036.0580,9.0890}, // 0
  86. {-1346.4526,935.4996,1036.0889,13.6811}, // 1
  87. {-1335.6995,938.2600,1036.1177,16.8043}, // 2
  88. {-1320.8756,944.9904,1036.2062,27.0307}, // 3
  89. {-1306.8385,953.5919,1036.3212,37.8366}, // 4
  90. {-1353.9670,934.0486,1036.2421,11.5836}, // 5
  91. {-1328.6377,941.0197,1036.3208,18.9670}, // 6
  92. {-1313.9012,948.6513,1036.4198,29.5596}, // 7
  93. {-1501.0956,960.3203,1036.9474,313.0457}, // 8
  94. {-1506.8105,968.1082,1037.0840,304.3027}, // 9
  95. {-1513.0317,976.8713,1037.2457,301.9500}, // 10
  96. {-1516.0858,988.2343,1037.4362,274.5044}, // 11
  97. {-1517.6569,995.6628,1037.5626,272.2782}, // 12
  98. {-1515.1127,1004.8807,1037.6969,262.3869}, // 13
  99. {-1510.7020,1014.6202,1037.8568,249.1825} // 14
  100. };
  101.  
  102.  
  103. // LVDM Spawn places:
  104. new Float:lvdmspawns[15][3] = {
  105. {2297.5220,2484.1804,3.2734}, // 0
  106. {2271.5120,2474.2268,3.2734}, // 1
  107. {2244.7441,2467.5762,3.2734}, // 2
  108. {2248.0867,2448.3484,3.2734}, // 3
  109. {2267.7366,2439.3997,3.2734}, // 4
  110. {2286.3911,2434.0715,3.2734}, // 5
  111. {2302.9141,2441.9189,3.2734}, // 6
  112. {2265.5151,2494.8433,-0.3329}, // 7
  113. {2300.1218,2483.3733,-7.4531}, // 8
  114. {2281.1760,2480.1216,-7.4531}, // 9
  115. {2251.8474,2473.7490,-7.4531}, // 10
  116. {2227.2383,2460.1196,-7.4531}, // 11
  117. {2250.4229,2440.2544,-7.4531}, // 12
  118. {2293.2231,2438.4878,-7.4531}, // 13
  119. {2301.3645,2452.4045,-7.4531} // 14
  120. };
  121.  
  122. // Quarry derby cars:
  123. new Float:qderbycars[15][4] = {
  124. {605.7057,815.2199,-43.1692,350.9785}, // 0
  125. {609.4918,814.6188,-43.1692,350.9785}, // 1
  126. {613.3760,814.0021,-43.1692,350.9785}, // 2
  127. {616.5115,813.5043,-43.1692,350.9785}, // 3
  128. {619.8624,812.9723,-43.1691,350.9785}, // 4
  129. {622.9971,812.4746,-43.1691,350.9785}, // 5
  130. {678.2766,922.8008,-41.0451,115.3092}, // 6
  131. {680.1019,918.9395,-41.0066,115.3092}, // 7
  132. {681.3400,916.3724,-40.6739,115.2029}, // 8
  133. {682.7889,913.2912,-40.3585,115.2062}, // 9
  134. {491.2690,912.7574,-30.6622,248.8228}, // 10
  135. {489.9630,909.3635,-30.6003,248.8228}, // 11
  136. {488.5172,905.6060,-30.5318,248.8228}, // 12
  137. {488.1009,902.4600,-30.4778,262.3300}, // 13
  138. {487.7645,899.9181,-30.4341,262.3300} // 14
  139. };
  140.  
  141. // Karts:
  142. new Float:kartspawns[15][4] = {
  143. {-1366.1909,906.8451,1040.5919,280.3004}, // 0
  144. {-1366.4854,908.3992,1040.2843,280.3004}, // 1
  145. {-1366.8508,910.3288,1039.9022,280.3004}, // 2
  146. {-1367.2168,912.2613,1039.5195,280.3004}, // 3
  147. {-1367.7562,915.1094,1038.9557,280.3004}, // 4
  148. {-1368.4265,918.6667,1038.4503,280.3231}, // 5
  149. {-1368.8036,920.6827,1038.1428,280.3231}, // 6
  150. {-1369.1410,922.4866,1037.8677,280.3231}, // 7
  151. {-1372.5338,921.9490,1037.9705,277.8816}, // 8
  152. {-1372.2379,919.8677,1038.2872,277.8816}, // 9
  153. {-1371.9086,917.5515,1038.6396,277.8816}, // 10
  154. {-1371.6196,915.5192,1038.9486,277.8816}, // 11
  155. {-1371.2595,912.9866,1039.3340,277.8816}, // 12
  156. {-1371.0453,911.4792,1039.5632,277.8816}, // 13
  157. {-1370.6086,908.9531,1040.1785,275.7079} // 14
  158. };
  159.  
  160. new Float:nrgspawns[15][4] = {
  161. {-1436.5146,-595.6609,1055.5591,86.0952},
  162. {-1436.4534,-594.7911,1055.4529,86.1336},
  163. {-1436.3988,-594.0178,1055.3585,86.1336},
  164. {-1436.3256,-592.9784,1055.2316,86.1336},
  165. {-1436.2520,-591.9318,1055.1398,86.1124},
  166. {-1436.1643,-590.6272,1055.0952,86.1436},
  167. {-1436.1060,-589.7750,1055.0508,86.1436},
  168. {-1436.0160,-588.4620,1054.9822,86.1436},
  169. {-1435.9694,-587.7808,1054.9465,86.1436},
  170. {-1435.9060,-586.8561,1054.8982,86.1436},
  171. {-1435.8304,-586.0049,1054.8535,85.9079},
  172. {-1435.7190,-584.4737,1054.7749,85.9079},
  173. {-1435.6482,-583.4991,1054.7249,85.9079},
  174. {-1435.5737,-582.4772,1054.6724,85.9079},
  175. {-1435.4778,-581.1537,1054.5422,85.8982}
  176. };
  177.  
  178. // Kartrace checkpoints:
  179. new Float:kcps[5][3] = {
  180. {-1262.4230,1028.3113,1039.6948},
  181. {-1433.8792,1083.7178,1039.0344},
  182. {-1540.4967,1004.6923,1039.1409},
  183. {-1392.7269,914.2321,1039.8306},
  184. {-1392.7269,914.2321,1039.8306}
  185. };
  186.  
  187. new Float:srcps[10][3] = {
  188. {-1515.0345,-646.2552,1049.8767},
  189. {-1379.9943,-743.5076,1051.6895},
  190. {-1373.9252,-665.4581,1055.8362},
  191. {-1477.3721,-616.7951,1053.4919},
  192. {-1437.9470,-669.4881,1053.0645},
  193. {-1382.3152,-722.2056,1055.6273},
  194. {-1335.7629,-637.1422,1054.2230},
  195. {-1386.6233,-589.4922,1056.3871},
  196. {-1421.6000,-588.1021,1055.8623},
  197. {-1421.6000,-588.1021,1055.8623}
  198. };
  199.  
  200.  
  201. #if defined FILTERSCRIPT
  202.  
  203. public OnFilterScriptInit()
  204. {
  205. SetTimer("load",2000,0);
  206. return 1;
  207. }
  208.  
  209. public OnFilterScriptExit()
  210. {
  211. Destroybloodrings();
  212. Destroyqbloodrings();
  213. DestroyKarts();
  214. DestroyNrgs();
  215. return 1;
  216. }
  217.  
  218. #endif
  219.  
  220. public OnGameModeInit()
  221. {
  222. SetTimer("load",2000,0);
  223. return 1;
  224. }
  225.  
  226. public OnGameModeExit()
  227. {
  228. Destroybloodrings();
  229. Destroyqbloodrings();
  230. DestroyKarts();
  231. DestroyNrgs();
  232. return 1;
  233. }
  234.  
  235. public OnPlayerRequestClass(playerid, classid)
  236. {
  237. return 1;
  238. }
  239.  
  240. public OnPlayerRequestSpawn(playerid)
  241. {
  242. return 1;
  243. }
  244.  
  245. public OnPlayerConnect(playerid)
  246. {
  247. playerinminigame[playerid] = 0; // Checks if a player is in a minigame
  248. playercarid[playerid] = -1; // Car that player currently is in, used to check whether the player is in a derby/race car
  249.  
  250. playerinderby[playerid] = 0; // Derby
  251. playerinbloodring[playerid] = -1;
  252.  
  253. playerintdm[playerid] = 0; // TeamDM
  254.  
  255. playerindm[playerid] = 0; // LVDM
  256.  
  257. playerinqderby[playerid] = 0; // Quarry Derby
  258. playerinqbloodring[playerid] = -1;
  259.  
  260. playerinbox[playerid] = 0; // Boxing Fight
  261.  
  262. playerinkartrace[playerid] = 0; // Kart Race
  263. playerinkart[playerid] = -1;
  264. currentcheckpoint[playerid] = 0;
  265. return 1;
  266. }
  267.  
  268. public OnPlayerDisconnect(playerid, reason)
  269. {
  270. new string[256];
  271. if(playerinderby[playerid] == 1)
  272. {
  273. new DerbyPlayerName[MAX_PLAYER_NAME];
  274. GetPlayerName(playerid, DerbyPlayerName, sizeof(DerbyPlayerName));
  275. format(string, sizeof(string), "%s foi derrubado fora do derby, classificação: %d", DerbyPlayerName, derbyrank);
  276. SendClientMessageToAll(0x33AA33AA, string);
  277. playerinderby[playerid] = 0;
  278. playerinminigame[playerid] = 0;
  279. bloodringfull[playerinbloodring[playerid]] = 0;
  280. playerinbloodring[playerid] = -1;
  281. if(derbyrank <= 2)
  282. {
  283. for(new i=0; i<MAX_PLAYERS; i++)
  284. {
  285. if (IsPlayerConnected(i) && playerinderby[i] == 1)
  286. {
  287. new winnername[256];
  288. GetPlayerName(i,winnername, sizeof(winnername));
  289. RewardCalc(i,100,1000);
  290. format(string, sizeof(string), "%s ganhou o derby e ganhou $%d", winnername, reward);
  291. SendClientMessageToAll(0x33AA33AA, string);
  292. GivePlayerMoney(i,reward);
  293. playerinderby[i] = 0;
  294. playerinminigame[i] = 0;
  295. SetPlayerVirtualWorld(i,0);
  296. SetPlayerInterior(playerid, 0);
  297. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  298. }
  299. }
  300. derbyplaying = 0;
  301. derbyrank = 0;
  302. derbyon = 0;
  303. KillTimer(dtimer);
  304. Respawnbloodrings();
  305. return 1;
  306. }
  307. derbyrank--;
  308. } else if(playerintdm[playerid] == 1) {
  309. new tdmPlayerName[MAX_PLAYER_NAME];
  310. GetPlayerName(playerid, tdmPlayerName, sizeof(tdmPlayerName));
  311. if(GetPlayerColor(playerid) == 0x0000BBAA)
  312. {
  313. format(string, sizeof(string), "%s foi derrubado fora da equipe do DM, a equipe azul", tdmPlayerName);
  314. blueplayers = blueplayers-1;
  315. } else {
  316. format(string, sizeof(string), "%s foi derrubado fora da equipe do DM, a equipe vermelha", tdmPlayerName);
  317. redplayers = redplayers-1;
  318. }
  319. SendClientMessageToAll(0x33AA33AA, string);
  320. playerintdm[playerid] = 0;
  321. playerinminigame[playerid] = 0;
  322. if(tdmrank == 0)
  323. {
  324. tdmplaying = 0;
  325. tdmrank = 0;
  326. tdmon = 0;
  327. KillTimer(tdmtimer);
  328. return 1;
  329. }
  330. if((blueplayers == 0 || redplayers == 0) && tdmplaying == 1)
  331. {
  332. if(blueplayers == 0)
  333. {
  334. format(string, sizeof(string), "Time vermelho venceu o evento DM");
  335. } else if(redplayers == 0)
  336. {
  337. format(string, sizeof(string), "Time azul venceu o evento DM");
  338. }
  339. SendClientMessageToAll(0x33AA33AA, string);
  340. for(new i=0; i<MAX_PLAYERS; i++)
  341. {
  342. if (IsPlayerConnected(i) && playerintdm[i] == 1)
  343. {
  344. playerintdm[i] = 0;
  345. playerinminigame[i] = 0;
  346. SetPlayerVirtualWorld(i,0);
  347. SetPlayerInterior(playerid, 0);
  348. SetPlayerColor(i,oldplayercolor[i]);
  349. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  350. }
  351. }
  352. tdmplaying = 0;
  353. tdmrank = 0;
  354. tdmon = 0;
  355. KillTimer(tdmtimer);
  356. return 1;
  357. }
  358. tdmrank--;
  359. } else if(playerindm[playerid] == 1) {
  360. new dmPlayerName[MAX_PLAYER_NAME];
  361. GetPlayerName(playerid, dmPlayerName, sizeof(dmPlayerName));
  362. format(string, sizeof(string), "%s morreu no evento DM LVDM, Classificação: %d", dmPlayerName, dmrank);
  363. SendClientMessageToAll(0x33AA33AA, string);
  364. playerindm[playerid] = 0;
  365. playerinminigame[playerid] = 0;
  366. if(dmrank <= 2)
  367. {
  368. for(new i=0; i<MAX_PLAYERS; i++)
  369. {
  370. if (IsPlayerConnected(i) && playerindm[i] == 1)
  371. {
  372. new dmwinnername[256];
  373. GetPlayerName(i,dmwinnername, sizeof(dmwinnername));
  374. RewardCalc(i,100,1000);
  375. format(string, sizeof(string), "%s ganhou o LVDM e ganhou $%d", dmwinnername, reward);
  376. SendClientMessageToAll(0x33AA33AA, string);
  377. GivePlayerMoney(i,reward);
  378. playerindm[i] = 0;
  379. playerinminigame[i] = 0;
  380. SetPlayerVirtualWorld(i,0);
  381. SetPlayerInterior(playerid, 0);
  382. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  383. }
  384. }
  385. dmplaying = 0;
  386. dmrank = 0;
  387. dmon = 0;
  388. KillTimer(dmtimer);
  389. return 1;
  390. }
  391. dmrank--;
  392. } else if(playerinqderby[playerid] == 1) {
  393. new DerbyPlayerName[MAX_PLAYER_NAME];
  394. GetPlayerName(playerid, DerbyPlayerName, sizeof(DerbyPlayerName));
  395. format(string, sizeof(string), "%s foi derrubado fora do derby pedreira, classificação: %d", DerbyPlayerName, qderbyrank);
  396. SendClientMessageToAll(0x33AA33AA, string);
  397. playerinqderby[playerid] = 0;
  398. playerinminigame[playerid] = 0;
  399. qbloodringfull[playerinqbloodring[playerid]] = 0;
  400. playerinqbloodring[playerid] = -1;
  401. if(qderbyrank <= 2)
  402. {
  403. for(new i=0; i<MAX_PLAYERS; i++)
  404. {
  405. if (IsPlayerConnected(i) && playerinqderby[i] == 1)
  406. {
  407. new winnername[256];
  408. GetPlayerName(i,winnername, sizeof(winnername));
  409. RewardCalc(i,100,1000);
  410. format(string, sizeof(string), "%s ganhou o evento derby pedreira e ganhou $%d", winnername, reward);
  411. SendClientMessageToAll(0x33AA33AA, string);
  412. GivePlayerMoney(i,reward);
  413. playerinqderby[i] = 0;
  414. playerinminigame[i] = 0;
  415. SetPlayerVirtualWorld(i,0);
  416. SetPlayerInterior(playerid, 0);
  417. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  418. }
  419. }
  420. qderbyplaying = 0;
  421. qderbyrank = 0;
  422. qderbyon = 0;
  423. KillTimer(qdtimer);
  424. Respawnqbloodrings();
  425. return 1;
  426. }
  427. qderbyrank--;
  428. } else if(playerinbox[playerid] == 1) {
  429. new boxPlayerName[MAX_PLAYER_NAME];
  430. GetPlayerName(playerid, boxPlayerName, sizeof(boxPlayerName));
  431. format(string, sizeof(string), "%s foi derrubado fora da luta de boxe, Classificação %d", boxPlayerName, boxrank);
  432. SendClientMessageToAll(0x33AA33AA, string);
  433. playerinbox[playerid] = 0;
  434. playerinminigame[playerid] = 0;
  435. if(boxrank <= 2)
  436. {
  437. for(new i=0; i<MAX_PLAYERS; i++)
  438. {
  439. if (IsPlayerConnected(i) && playerinbox[i] == 1)
  440. {
  441. new boxwinnername[256];
  442. GetPlayerName(i,boxwinnername, sizeof(boxwinnername));
  443. RewardCalc(i,100,1000);
  444. format(string, sizeof(string), "%s ganhou a luta de boxe e ganhou $%d", boxwinnername, reward);
  445. SendClientMessageToAll(0x33AA33AA, string);
  446. GivePlayerMoney(i,reward);
  447. playerinbox[i] = 0;
  448. playerinminigame[i] = 0;
  449. SetPlayerVirtualWorld(i,0);
  450. SetPlayerInterior(playerid, 0);
  451. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  452. }
  453. }
  454. boxplaying = 0;
  455. boxrank = 0;
  456. boxon = 0;
  457. KillTimer(boxtimer);
  458. return 1;
  459. }
  460. boxrank--;
  461. } else if(playerinsd[playerid] == 1) {
  462. new SkydivePlayerName[MAX_PLAYER_NAME];
  463. GetPlayerName(playerid, SkydivePlayerName, sizeof(SkydivePlayerName));
  464. format(string, sizeof(string), "%s foi derrubado fora do skydive", SkydivePlayerName);
  465. SendClientMessageToAll(0x33AA33AA, string);
  466. playerinsd[playerid] = 0;
  467. playerinminigame[playerid] = 0;
  468. if(sdrank <= 1)
  469. {
  470. for(new i=0; i<MAX_PLAYERS; i++)
  471. {
  472. if (IsPlayerConnected(i) && playerinsd[i] == 1)
  473. {
  474. playerinsd[i] = 0;
  475. playerinminigame[i] = 0;
  476. SetPlayerVirtualWorld(i,0);
  477. SetPlayerInterior(playerid, 0);
  478. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  479. }
  480. }
  481. sdplaying = 0;
  482. sdrank = 0;
  483. sdon = 0;
  484. sdfirst = 0;
  485. KillTimer(sdtimer);
  486. return 1;
  487. }
  488. sdrank--;
  489. } else if(playerinkartrace[playerid] == 1) {
  490. new KartPlayerName[MAX_PLAYER_NAME];
  491. GetPlayerName(playerid, KartPlayerName, sizeof(KartPlayerName));
  492. format(string, sizeof(string), "%s foi descartado da corrida de kart", KartPlayerName);
  493. SendClientMessageToAll(0x33AA33AA, string);
  494. playerinkartrace[playerid] = 0;
  495. playerinminigame[playerid] = 0;
  496. kartfull[playerinkart[playerid]] = 0;
  497. playerinkart[playerid] = -1;
  498. if(kartrank <= 1)
  499. {
  500. for(new i=0; i<MAX_PLAYERS; i++)
  501. {
  502. if (IsPlayerConnected(i) && playerinkartrace[i] == 1)
  503. {
  504. playerinkartrace[i] = 0;
  505. playerinminigame[i] = 0;
  506. SetPlayerVirtualWorld(i,0);
  507. SetPlayerInterior(playerid, 0);
  508. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  509. }
  510. }
  511. kartplaying = 0;
  512. kartrank = 0;
  513. karton = 0;
  514. KillTimer(krttimer);
  515. RespawnKarts();
  516. return 1;
  517. }
  518. kartrank--;
  519. } else if(playerinsr[playerid] == 1) {
  520. new SrPlayerName[MAX_PLAYER_NAME];
  521. GetPlayerName(playerid, SrPlayerName, sizeof(SrPlayerName));
  522. format(string, sizeof(string), "%s foi derrubado fora da corrida do estádio", SrPlayerName);
  523. SendClientMessageToAll(0x33AA33AA, string);
  524. playerinsr[playerid] = 0;
  525. playerinminigame[playerid] = 0;
  526. nrgfull[playerinnrg[playerid]] = 0;
  527. playerinnrg[playerid] = -1;
  528. if(kartrank <= 1)
  529. {
  530. for(new i=0; i<MAX_PLAYERS; i++)
  531. {
  532. if (IsPlayerConnected(i) && playerinsr[i] == 1)
  533. {
  534. playerinsr[i] = 0;
  535. playerinminigame[i] = 0;
  536. SetPlayerVirtualWorld(i,0);
  537. SetPlayerInterior(playerid, 0);
  538. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  539. }
  540. }
  541. kartplaying = 0;
  542. kartrank = 0;
  543. karton = 0;
  544. KillTimer(srtimer);
  545. RespawnNrgs();
  546. return 1;
  547. }
  548. srrank--;
  549. }
  550. return 1;
  551. }
  552.  
  553. public OnPlayerSpawn(playerid)
  554. {
  555. return 1;
  556. }
  557.  
  558. public OnPlayerDeath(playerid, killerid, reason)
  559. {
  560. new string[256];
  561. if(playerinderby[playerid] == 1)
  562. {
  563. new DerbyPlayerName[MAX_PLAYER_NAME];
  564. GetPlayerName(playerid, DerbyPlayerName, sizeof(DerbyPlayerName));
  565. format(string, sizeof(string), "%s foi derrubado fora do derby, classificação: %d", DerbyPlayerName, derbyrank);
  566. SendClientMessageToAll(0x33AA33AA, string);
  567. playerinderby[playerid] = 0;
  568. playerinminigame[playerid] = 0;
  569. bloodringfull[playerinbloodring[playerid]] = 0;
  570. playerinbloodring[playerid] = -1;
  571. if(derbyrank <= 2)
  572. {
  573. for(new i=0; i<MAX_PLAYERS; i++)
  574. {
  575. if (IsPlayerConnected(i) && playerinderby[i] == 1)
  576. {
  577. new winnername[256];
  578. GetPlayerName(i,winnername, sizeof(winnername));
  579. RewardCalc(i,100,1000);
  580. format(string, sizeof(string), "%s ganhou o derby e ganhou $%d", winnername, reward);
  581. SendClientMessageToAll(0x33AA33AA, string);
  582. GivePlayerMoney(i,reward);
  583. playerinderby[i] = 0;
  584. playerinminigame[i] = 0;
  585. SetPlayerVirtualWorld(i,0);
  586. SetPlayerInterior(playerid, 0);
  587. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  588. }
  589. }
  590. derbyplaying = 0;
  591. derbyrank = 0;
  592. derbyon = 0;
  593. KillTimer(dtimer);
  594. Respawnbloodrings();
  595. return 1;
  596. }
  597. derbyrank--;
  598. } else if(playerintdm[playerid] == 1) {
  599. new tdmPlayerName[MAX_PLAYER_NAME];
  600. GetPlayerName(playerid, tdmPlayerName, sizeof(tdmPlayerName));
  601. if(GetPlayerColor(playerid) == 0x0000BBAA)
  602. {
  603. format(string, sizeof(string), "%s foi derrubado fora da equipe do DM, a equipe azul", tdmPlayerName);
  604. blueplayers = blueplayers-1;
  605. } else {
  606. format(string, sizeof(string), "%s foi derrubado fora da equipe do DM, a equipe vermelha", tdmPlayerName);
  607. redplayers = redplayers-1;
  608. }
  609. SendClientMessageToAll(0x33AA33AA, string);
  610. playerintdm[playerid] = 0;
  611. playerinminigame[playerid] = 0;
  612. if(tdmrank == 0)
  613. {
  614. tdmplaying = 0;
  615. tdmrank = 0;
  616. tdmon = 0;
  617. KillTimer(tdmtimer);
  618. return 1;
  619. }
  620. if((blueplayers == 0 || redplayers == 0) && tdmplaying == 1)
  621. {
  622. if(blueplayers == 0)
  623. {
  624. format(string, sizeof(string), "Time vermelho ganhou o Evento DM");
  625. } else if(redplayers == 0)
  626. {
  627. format(string, sizeof(string), "Time azul ganhou o Evento DM");
  628. }
  629. SendClientMessageToAll(0x33AA33AA, string);
  630. for(new i=0; i<MAX_PLAYERS; i++)
  631. {
  632. if (IsPlayerConnected(i) && playerintdm[i] == 1)
  633. {
  634. playerintdm[i] = 0;
  635. playerinminigame[i] = 0;
  636. SetPlayerVirtualWorld(i,0);
  637. SetPlayerInterior(playerid, 0);
  638. SetPlayerColor(i,oldplayercolor[i]);
  639. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  640. }
  641. }
  642. tdmplaying = 0;
  643. tdmrank = 0;
  644. tdmon = 0;
  645. KillTimer(tdmtimer);
  646. return 1;
  647. }
  648. tdmrank--;
  649. } else if(playerindm[playerid] == 1) {
  650. new dmPlayerName[MAX_PLAYER_NAME];
  651. GetPlayerName(playerid, dmPlayerName, sizeof(dmPlayerName));
  652. format(string, sizeof(string), "%s foi derrubado no LVDM, Classificação: %d", dmPlayerName, dmrank);
  653. SendClientMessageToAll(0x33AA33AA, string);
  654. playerindm[playerid] = 0;
  655. playerinminigame[playerid] = 0;
  656. if(dmrank <= 2)
  657. {
  658. for(new i=0; i<MAX_PLAYERS; i++)
  659. {
  660. if (IsPlayerConnected(i) && playerindm[i] == 1)
  661. {
  662. new dmwinnername[256];
  663. GetPlayerName(i,dmwinnername, sizeof(dmwinnername));
  664. RewardCalc(i,100,1000);
  665. format(string, sizeof(string), "%s ganhou o LVDM e ganhou $%d", dmwinnername, reward);
  666. SendClientMessageToAll(0x33AA33AA, string);
  667. GivePlayerMoney(i,reward);
  668. playerindm[i] = 0;
  669. playerinminigame[i] = 0;
  670. SetPlayerVirtualWorld(i,0);
  671. SetPlayerInterior(playerid, 0);
  672. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  673. }
  674. }
  675. dmplaying = 0;
  676. dmrank = 0;
  677. dmon = 0;
  678. KillTimer(dmtimer);
  679. return 1;
  680. }
  681. dmrank--;
  682. } else if(playerinqderby[playerid] == 1) {
  683. new DerbyPlayerName[MAX_PLAYER_NAME];
  684. GetPlayerName(playerid, DerbyPlayerName, sizeof(DerbyPlayerName));
  685. format(string, sizeof(string), "%s foi derrubado fora do derby pedreira, classificação: %d", DerbyPlayerName, qderbyrank);
  686. SendClientMessageToAll(0x33AA33AA, string);
  687. playerinqderby[playerid] = 0;
  688. playerinminigame[playerid] = 0;
  689. qbloodringfull[playerinqbloodring[playerid]] = 0;
  690. playerinqbloodring[playerid] = -1;
  691. if(qderbyrank <= 2)
  692. {
  693. for(new i=0; i<MAX_PLAYERS; i++)
  694. {
  695. if (IsPlayerConnected(i) && playerinqderby[i] == 1)
  696. {
  697. new winnername[256];
  698. GetPlayerName(i,winnername, sizeof(winnername));
  699. RewardCalc(i,100,1000);
  700. format(string, sizeof(string), "%s ganhou o derby pedreira e ganhou $%d", winnername, reward);
  701. SendClientMessageToAll(0x33AA33AA, string);
  702. GivePlayerMoney(i,reward);
  703. playerinqderby[i] = 0;
  704. playerinminigame[i] = 0;
  705. SetPlayerVirtualWorld(i,0);
  706. SetPlayerInterior(playerid, 0);
  707. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  708. }
  709. }
  710. qderbyplaying = 0;
  711. qderbyrank = 0;
  712. qderbyon = 0;
  713. KillTimer(qdtimer);
  714. Respawnqbloodrings();
  715. return 1;
  716. }
  717. qderbyrank--;
  718. } else if(playerinbox[playerid] == 1) {
  719. new boxPlayerName[MAX_PLAYER_NAME];
  720. GetPlayerName(playerid, boxPlayerName, sizeof(boxPlayerName));
  721. format(string, sizeof(string), "%s foi derrubado fora da luta de boxe, Classificação: %d", boxPlayerName, boxrank);
  722. SendClientMessageToAll(0x33AA33AA, string);
  723. playerinbox[playerid] = 0;
  724. playerinminigame[playerid] = 0;
  725. if(boxrank <= 2)
  726. {
  727. for(new i=0; i<MAX_PLAYERS; i++)
  728. {
  729. if (IsPlayerConnected(i) && playerinbox[i] == 1)
  730. {
  731. new boxwinnername[256];
  732. GetPlayerName(i,boxwinnername, sizeof(boxwinnername));
  733. RewardCalc(i,100,1000);
  734. format(string, sizeof(string), "%s Ganhou a luta de boxe e ganhou $%d", boxwinnername, reward);
  735. SendClientMessageToAll(0x33AA33AA, string);
  736. GivePlayerMoney(i,reward);
  737. playerinbox[i] = 0;
  738. playerinminigame[i] = 0;
  739. SetPlayerVirtualWorld(i,0);
  740. SetPlayerInterior(playerid, 0);
  741. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  742. }
  743. }
  744. boxplaying = 0;
  745. boxrank = 0;
  746. boxon = 0;
  747. KillTimer(boxtimer);
  748. return 1;
  749. }
  750. boxrank--;
  751. } else if(playerinsd[playerid] == 1) {
  752. new SkydivePlayerName[MAX_PLAYER_NAME];
  753. GetPlayerName(playerid, SkydivePlayerName, sizeof(SkydivePlayerName));
  754. format(string, sizeof(string), "%s foi derrubado fora do skydive", SkydivePlayerName);
  755. SendClientMessageToAll(0x33AA33AA, string);
  756. playerinsd[playerid] = 0;
  757. playerinminigame[playerid] = 0;
  758. if(sdrank <= 1)
  759. {
  760. for(new i=0; i<MAX_PLAYERS; i++)
  761. {
  762. if (IsPlayerConnected(i) && playerinsd[i] == 1)
  763. {
  764. playerinsd[i] = 0;
  765. playerinminigame[i] = 0;
  766. SetPlayerVirtualWorld(i,0);
  767. SetPlayerInterior(playerid, 0);
  768. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  769. }
  770. }
  771. sdplaying = 0;
  772. sdrank = 0;
  773. sdon = 0;
  774. sdfirst = 0;
  775. KillTimer(sdtimer);
  776. return 1;
  777. }
  778. sdrank--;
  779. } else if(playerinkartrace[playerid] == 1) {
  780. new KartPlayerName[MAX_PLAYER_NAME];
  781. GetPlayerName(playerid, KartPlayerName, sizeof(KartPlayerName));
  782. format(string, sizeof(string), "%s foi descartado da corrida de kart", KartPlayerName);
  783. SendClientMessageToAll(0x33AA33AA, string);
  784. playerinkartrace[playerid] = 0;
  785. playerinminigame[playerid] = 0;
  786. kartfull[playerinkart[playerid]] = 0;
  787. playerinkart[playerid] = -1;
  788. if(kartrank <= 1)
  789. {
  790. for(new i=0; i<MAX_PLAYERS; i++)
  791. {
  792. if (IsPlayerConnected(i) && playerinkartrace[i] == 1)
  793. {
  794. playerinkartrace[i] = 0;
  795. playerinminigame[i] = 0;
  796. SetPlayerVirtualWorld(i,0);
  797. SetPlayerInterior(playerid, 0);
  798. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  799. }
  800. }
  801. kartplaying = 0;
  802. kartrank = 0;
  803. karton = 0;
  804. KillTimer(krttimer);
  805. RespawnKarts();
  806. return 1;
  807. }
  808. kartrank--;
  809. } else if(playerinsr[playerid] == 1) {
  810. new SrPlayerName[MAX_PLAYER_NAME];
  811. GetPlayerName(playerid, SrPlayerName, sizeof(SrPlayerName));
  812. format(string, sizeof(string), "%s foi derrubado fora da corrida do estádio", SrPlayerName);
  813. SendClientMessageToAll(0x33AA33AA, string);
  814. playerinsr[playerid] = 0;
  815. playerinminigame[playerid] = 0;
  816. nrgfull[playerinnrg[playerid]] = 0;
  817. playerinnrg[playerid] = -1;
  818. if(kartrank <= 1)
  819. {
  820. for(new i=0; i<MAX_PLAYERS; i++)
  821. {
  822. if (IsPlayerConnected(i) && playerinsr[i] == 1)
  823. {
  824. playerinsr[i] = 0;
  825. playerinminigame[i] = 0;
  826. SetPlayerVirtualWorld(i,0);
  827. SetPlayerInterior(playerid, 0);
  828. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  829. }
  830. }
  831. srplaying = 0;
  832. srrank = 0;
  833. sron = 0;
  834. KillTimer(srtimer);
  835. RespawnNrgs();
  836. return 1;
  837. }
  838. srrank--;
  839. }
  840. return 1;
  841. }
  842.  
  843. public OnVehicleSpawn(vehicleid)
  844. {
  845. return 1;
  846. }
  847.  
  848. public OnVehicleDeath(vehicleid, killerid)
  849. {
  850. return 1;
  851. }
  852.  
  853. public OnPlayerText(playerid, text[])
  854. {
  855. return 1;
  856. }
  857.  
  858. public OnPlayerPrivmsg(playerid, recieverid, text[])
  859. {
  860. return 1;
  861. }
  862.  
  863. public OnPlayerCommandText(playerid, cmdtext[])
  864. {
  865. new cmd[256];
  866. new idx;
  867. new string[256];
  868. new tmp[256];
  869. cmd = strtok(cmdtext, idx);
  870.  
  871. /*if(strcmp(cmd, "/mark", true) == 0)
  872. {
  873. if(playerinminigame[playerid])
  874. {
  875. SendClientMessage(playerid, 0x33AA33AA, "Para prevenir abusos, /marcar e /irmarcar são deficientes em minigames.");
  876. return 1;
  877. }
  878. }
  879.  
  880. if(strcmp(cmd, "/gotomark", true) == 0)
  881. {
  882. if(playerinminigame[playerid])
  883. {
  884. SendClientMessage(playerid, 0x33AA33AA, "To prevent abuse, /mark and /gotomark are disabled in minigames.");
  885. return 1;
  886. }
  887. }*/
  888.  
  889. if(strcmp(cmd, "/minigames", true) == 0)
  890. {
  891. SendClientMessage(playerid, 0x33AA33AA, "______________________________________________________________________________");
  892. SendClientMessage(playerid, 0xFF0000FF, " ");
  893. SendClientMessage(playerid, 0xFF0000FF, "Estes minigames estão disponíveis atualmente:");
  894. SendClientMessage(playerid, 0xFF0000FF, "/derby /teamdm /lvdm /qderby /boxing /sdive /kartrace /srace");
  895. SendClientMessage(playerid, 0xFF0000FF, "Digite /info [nome minigame] para obter mais informações");
  896. SendClientMessage(playerid, 0x33AA33AA, "______________________________________________________________________________");
  897. return 1;
  898. }
  899.  
  900. if(strcmp(cmd, "/info", true) == 0)
  901. {
  902. tmp = strtok(cmdtext, idx);
  903. if(!strlen(tmp))
  904. {
  905. SendClientMessage(playerid,0xFFFF00AA, "USE: /info [nome minigame]");
  906. SendClientMessage(playerid,0xFFFF00AA, "minigames Disponiveis: derby teamdm lvdm qderby boxing sdive kartrace srace");
  907. return 1;
  908. }
  909.  
  910. SendClientMessage(playerid, 0x33AA33AA, "______________________________________________________________________________");
  911. SendClientMessage(playerid, 0xFF0000FF, " ");
  912. if(strcmp(tmp, "derby", true) == 0){
  913. SendClientMessage(playerid, 0xFF0000FF, "Derby: Um derby de destruição em Bloodbowl.");
  914. SendClientMessage(playerid, 0xFF0000FF, "Seu objetivo é destruir todos os outros carros, e manter seu próprio carro intacto.");
  915. }else if(strcmp(tmp, "teamdm", true) == 0){
  916. SendClientMessage(playerid, 0xFF0000FF, "TeamDM: A team deathmatch na área 51, com dois times, vermelho e azul.");
  917. SendClientMessage(playerid, 0xFF0000FF, "Seu objetivo é matar todos da outra equipe.");
  918. }else if(strcmp(tmp, "lvdm", true) == 0){
  919. SendClientMessage(playerid, 0xFF0000FF, "LVDM: um deathmatch na LVPD.");
  920. SendClientMessage(playerid, 0xFF0000FF, "Seu objetivo matar as outras pessoas, e permanecer vivo.");
  921. }else if(strcmp(tmp, "qderby", true) == 0){
  922. SendClientMessage(playerid, 0xFF0000FF, "QDerby: um derby de destruição na pedreira de Las Venturas.");
  923. SendClientMessage(playerid, 0xFF0000FF, "Seu objetivo é destruir todos os outros carros, e manter seu próprio carro intacto.");
  924. }else if(strcmp(tmp, "boxing", true) == 0){
  925. SendClientMessage(playerid, 0xFF0000FF, "Boxe: A morte súbita, sem armas, apenas a luta.");
  926. SendClientMessage(playerid, 0xFF0000FF, "Seu objetivo matar outras pessoas, e permanecer vivo.");
  927. }else if(strcmp(tmp, "sdive", true) == 0){
  928. SendClientMessage(playerid, 0xFF0000FF, "SDive: Um minigame de Skydive");
  929. SendClientMessage(playerid, 0xFF0000FF, "Seu objetivo é o telhado da torre como o primeiro. Você deve permanecer vivo por 2 segundos lá.");
  930. }else if(strcmp(tmp, "kartrace", true) == 0){
  931. SendClientMessage(playerid, 0xFF0000FF, "Kartrace: Uma corrida com karts ao redor do Bloodbowl.");
  932. SendClientMessage(playerid, 0xFF0000FF, "Seu objetivo é conduzir duas voltas no tempo mais rápido.");
  933. }else if(strcmp(tmp, "srace", true) == 0){
  934. SendClientMessage(playerid, 0xFF0000FF, "SRace: A corrida no Estádio do Vice, com a NRG-500.");
  935. SendClientMessage(playerid, 0xFF0000FF, "Seu objetivo é conduzir uma volta no tempo mais rápido.");
  936. }
  937. SendClientMessage(playerid, 0x33AA33AA, "______________________________________________________________________________");
  938. return 1;
  939. }
  940.  
  941. if(strcmp(cmd, "/derby", true) == 0)
  942. {
  943. if(derbyplaying == 1)
  944. {
  945. SendClientMessage(playerid, 0xB4B5B7AA, "O derby já começou");
  946. return 1;
  947. }
  948. if(playerinminigame[playerid] == 1)
  949. {
  950. SendClientMessage(playerid, 0xB4B5B7AA, "Voce já esta em um minigame");
  951. return 1;
  952. }
  953. new pname[256];
  954. GetPlayerName(playerid, pname, 256);
  955. if(derbyon == 0)
  956. {
  957. derbyon = 1;
  958. playerinminigame[playerid] = 1;
  959. playerinderby[playerid] = 1;
  960. derbyrank = 1;
  961. SetPlayerInterior(playerid,15);
  962. SetPlayerVirtualWorld(playerid,7);
  963. SetVehicleVirtualWorld(bloodring[0],7);
  964. bloodringfull[0] = 1;
  965. PutPlayerInVehicle(playerid, bloodring[0], 0);
  966. playerinbloodring[playerid] = 0;
  967. TogglePlayerControllable(playerid, 0);
  968. startvar[0] = 1;
  969. dtimer = SetTimer("StartDerby", 60000, 0);
  970. format(string, sizeof(string), "%s iniciou um derby, você tem um minuto para escrever /derby e juntar-se", pname);//
  971. SendClientMessageToAll(0x33AA33AA,string);
  972. return 1;
  973. } else if(derbyon == 1 && derbyrank < 15) {
  974. playerinminigame[playerid] = 1;
  975. playerinderby[playerid] = 1;
  976. derbyrank++;
  977. SetPlayerInterior(playerid,15);
  978. for(new i=0; i<15; i++)
  979. {
  980. if(bloodringfull[i] == 0)
  981. {
  982. SetPlayerVirtualWorld(playerid,7);
  983. SetVehicleVirtualWorld(bloodring[i],7);
  984. bloodringfull[i] = 1;
  985. PutPlayerInVehicle(playerid, bloodring[i], 0);
  986. TogglePlayerControllable(playerid, 0);
  987. playerinbloodring[playerid] = i;
  988. format(string, sizeof(string), "%s juntou-se ao derby", pname);//
  989. SendClientMessageToAll(0x33AA33AA,string);
  990. return 1;
  991. }
  992. }
  993. } else if(derbyon == 1 && derbyrank >= 15) {
  994. format(string, sizeof(string), "Evento Derby Cheio,Tente na próxima rodada", pname);//
  995. SendClientMessage(playerid,0x33AA33AA,string);
  996. return 1;
  997. }
  998. }
  999.  
  1000. if(strcmp(cmd, "/teamdm", true) == 0)
  1001. {
  1002. if(tdmplaying == 1)
  1003. {
  1004. SendClientMessage(playerid, 0xB4B5B7AA, "O Evento Dm Já Começou");
  1005. return 1;
  1006. }
  1007. if(playerinminigame[playerid] == 1)
  1008. {
  1009. SendClientMessage(playerid, 0xB4B5B7AA, "Você já está em um minigame");
  1010. return 1;
  1011. }
  1012. new pname[256];
  1013. GetPlayerName(playerid, pname, 256);
  1014. if(tdmon == 0)
  1015. {
  1016. tdmon = 1;
  1017. playerintdm[playerid] = 1;
  1018. playerinminigame[playerid] = 1;
  1019. tdmrank = 1;
  1020. TogglePlayerControllable(playerid, 0);
  1021. SetPlayerInterior(playerid,0);
  1022. SetPlayerVirtualWorld(playerid,7);
  1023. SetPlayerPos(playerid,208.8376,1863.5388,13.1406);
  1024. ResetPlayerWeapons(playerid);
  1025. GivePlayerWeapon(playerid,26,50000);
  1026. GivePlayerWeapon(playerid,24,50000);
  1027. GivePlayerWeapon(playerid,31,50000);
  1028. GivePlayerWeapon(playerid,32,50000);
  1029. SetPlayerHealth(playerid,100);
  1030. SetPlayerArmour(playerid,100);
  1031. oldplayercolor[playerid] = GetPlayerColor(playerid);
  1032. SetPlayerColor(playerid,0x0000BBAA);// BLUE
  1033. blueplayers = 1;
  1034. redplayers = 0;
  1035. tdmcolor = 1;
  1036. startvar[1] = 1;
  1037. tdmtimer = SetTimer("Starttdm", 60000, 0);
  1038. format(string, sizeof(string), "%s deu início a um Evento DM, a equipe azul, você tem um minuto para escrever /teamdm e juntar-se", pname);//
  1039. SendClientMessageToAll(0x33AA33AA,string);
  1040. return 1;
  1041. } else if(tdmon == 1 && tdmcolor == 1) {
  1042. playerintdm[playerid] = 1;
  1043. playerinminigame[playerid] = 1;
  1044. tdmrank++;
  1045. TogglePlayerControllable(playerid, 0);
  1046. SetPlayerInterior(playerid,0);
  1047. SetPlayerVirtualWorld(playerid,7);
  1048. SetPlayerPos(playerid,268.6240,1882.8805,-30.0938);
  1049. ResetPlayerWeapons(playerid);
  1050. GivePlayerWeapon(playerid,26,50000);
  1051. GivePlayerWeapon(playerid,24,50000);
  1052. GivePlayerWeapon(playerid,31,50000);
  1053. GivePlayerWeapon(playerid,32,50000);
  1054. SetPlayerHealth(playerid,100);
  1055. SetPlayerArmour(playerid,100);
  1056. oldplayercolor[playerid] = GetPlayerColor(playerid);
  1057. SetPlayerColor(playerid,0xAA3333AA);// RED
  1058. redplayers++;
  1059. tdmcolor = 0;
  1060. format(string, sizeof(string), "%s se juntou à equipe de MS, a equipe vermelha", pname);//
  1061. SendClientMessageToAll(0x33AA33AA,string);
  1062. return 1;
  1063. } else if(tdmon == 1 && tdmcolor == 0) {
  1064. playerintdm[playerid] = 1;
  1065. playerinminigame[playerid] = 1;
  1066. tdmrank++;
  1067. TogglePlayerControllable(playerid, 0);
  1068. SetPlayerInterior(playerid,0);
  1069. SetPlayerVirtualWorld(playerid,7);
  1070. SetPlayerPos(playerid,208.8376,1863.5388,13.1406);
  1071. ResetPlayerWeapons(playerid);
  1072. GivePlayerWeapon(playerid,26,50000);
  1073. GivePlayerWeapon(playerid,24,50000);
  1074. GivePlayerWeapon(playerid,31,50000);
  1075. GivePlayerWeapon(playerid,32,50000);
  1076. SetPlayerHealth(playerid,100);
  1077. SetPlayerArmour(playerid,100);
  1078. oldplayercolor[playerid] = GetPlayerColor(playerid);
  1079. SetPlayerColor(playerid,0x0000BBAA);// BLUE
  1080. blueplayers++;
  1081. tdmcolor = 1;
  1082. format(string, sizeof(string), "%s se juntou à equipe de MS, a equipe azul", pname);//
  1083. SendClientMessageToAll(0x33AA33AA,string);
  1084. return 1;
  1085. }
  1086. }
  1087. if(strcmp(cmd, "/lvdm", true) == 0)
  1088. {
  1089. if(dmplaying == 1)
  1090. {
  1091. SendClientMessage(playerid, 0xB4B5B7AA, "O LVDM já começou");
  1092. return 1;
  1093. }
  1094. if(playerinminigame[playerid] == 1)
  1095. {
  1096. SendClientMessage(playerid, 0xB4B5B7AA, "Você já está em um minigame");
  1097. return 1;
  1098. }
  1099. new pname[256];
  1100. GetPlayerName(playerid, pname, 256);
  1101. if(dmon == 0)
  1102. {
  1103. dmon = 1;
  1104. playerindm[playerid] = 1;
  1105. playerinminigame[playerid] = 1;
  1106. dmrank = 1;
  1107. TogglePlayerControllable(playerid, 0);
  1108. SetPlayerInterior(playerid,0);
  1109. SetPlayerVirtualWorld(playerid,7);
  1110. SetPlayerPos(playerid,lvdmspawns[0][0],lvdmspawns[0][1],lvdmspawns[0][2]);
  1111. ResetPlayerWeapons(playerid);
  1112. GivePlayerWeapon(playerid,26,50000);
  1113. GivePlayerWeapon(playerid,32,50000);
  1114. GivePlayerWeapon(playerid,31,50000);
  1115. SetPlayerHealth(playerid,100);
  1116. SetPlayerArmour(playerid,100);
  1117. startvar[2] = 1;
  1118. dmtimer = SetTimer("Startdm", 60000, 0);
  1119. format(string, sizeof(string), "%s iniciou um LVDM, você tem um minuto para escrever /LVDM e juntar-se", pname);//
  1120. SendClientMessageToAll(0x33AA33AA,string);
  1121. return 1;
  1122. } else if(dmon == 1 && dmrank <= 15) {
  1123. playerindm[playerid] = 1;
  1124. TogglePlayerControllable(playerid, 0);
  1125. SetPlayerInterior(playerid,0);
  1126. SetPlayerVirtualWorld(playerid,7);
  1127. SetPlayerPos(playerid,lvdmspawns[dmrank][0],lvdmspawns[dmrank][1],lvdmspawns[dmrank][2]);
  1128. dmrank++;
  1129. ResetPlayerWeapons(playerid);
  1130. GivePlayerWeapon(playerid,26,50000);
  1131. GivePlayerWeapon(playerid,32,50000);
  1132. GivePlayerWeapon(playerid,31,50000);
  1133. SetPlayerHealth(playerid,100);
  1134. SetPlayerArmour(playerid,100);
  1135. format(string, sizeof(string), "%s foi ao LVDM", pname);//
  1136. SendClientMessageToAll(0x33AA33AA,string);
  1137. return 1;
  1138. } else if(dmon == 1 && dmrank == 16) {
  1139. format(string, sizeof(string), "O LVDM está cheio, espere o próximo LVDM");//
  1140. SendClientMessage(playerid,0x33AA33AA,string);
  1141. }
  1142. }
  1143.  
  1144. if(strcmp(cmd, "/qderby", true) == 0)
  1145. {
  1146. if(qderbyplaying == 1)
  1147. {
  1148. SendClientMessage(playerid, 0xB4B5B7AA, "O derby já começou");
  1149. return 1;
  1150. }
  1151. if(playerinminigame[playerid] == 1)
  1152. {
  1153. SendClientMessage(playerid, 0xB4B5B7AA, "Voce já esta em um minigame");
  1154. return 1;
  1155. }
  1156. new pname[256];
  1157. GetPlayerName(playerid, pname, 256);
  1158. if(qderbyon == 0)
  1159. {
  1160. Respawnqbloodrings();
  1161. qderbyon = 1;
  1162. playerinminigame[playerid] = 1;
  1163. playerinqderby[playerid] = 1;
  1164. qderbyrank = 1;
  1165. SetPlayerInterior(playerid,0);
  1166. SetPlayerVirtualWorld(playerid,7);
  1167. SetVehicleVirtualWorld(qbloodring[0],7);
  1168. qbloodringfull[0] = 1;
  1169. PutPlayerInVehicle(playerid, qbloodring[0], 0);
  1170. playerinqbloodring[playerid] = 0;
  1171. TogglePlayerControllable(playerid, 0);
  1172. startvar[3] = 1;
  1173. qdtimer = SetTimer("StartqDerby", 60000, 0);
  1174. format(string, sizeof(string), "%s iniciou um derby pedreira, você tem um minuto para digitar, /qderby e juntar-se", pname);//
  1175. SendClientMessageToAll(0x33AA33AA,string);
  1176. return 1;
  1177. } else if(qderbyon == 1 && qderbyrank < 15) {
  1178. playerinminigame[playerid] = 1;
  1179. playerinqderby[playerid] = 1;
  1180. qderbyrank++;
  1181. SetPlayerInterior(playerid,0);
  1182. for(new i=0; i<15; i++)
  1183. {
  1184. if(qbloodringfull[i] == 0)
  1185. {
  1186. SetPlayerVirtualWorld(playerid,7);
  1187. SetVehicleVirtualWorld(qbloodring[i],7);
  1188. qbloodringfull[i] = 1;
  1189. PutPlayerInVehicle(playerid, qbloodring[i], 0);
  1190. TogglePlayerControllable(playerid, 0);
  1191. playerinqbloodring[playerid] = i;
  1192. format(string, sizeof(string), "%s foi ao derby pedreira", pname);//
  1193. SendClientMessageToAll(0x33AA33AA,string);
  1194. return 1;
  1195. }
  1196. }
  1197. } else if(qderbyon == 1 && qderbyrank >= 15) {
  1198. format(string, sizeof(string), "O derby pedreira está cheio, espere a próxima rodada", pname);//
  1199. SendClientMessage(playerid,0x33AA33AA,string);
  1200. return 1;
  1201. }
  1202. }
  1203.  
  1204. if(strcmp(cmd, "/boxing", true) == 0)
  1205. {
  1206. if(boxplaying == 1)
  1207. {
  1208. SendClientMessage(playerid, 0xB4B5B7AA, "A luta de boxe já começou");
  1209. return 1;
  1210. }
  1211. if(playerinminigame[playerid] == 1)
  1212. {
  1213. SendClientMessage(playerid, 0xB4B5B7AA, "Você já está em um minigame");
  1214. return 1;
  1215. }
  1216. new pname[256];
  1217. GetPlayerName(playerid, pname, 256);
  1218. if(boxon == 0)
  1219. {
  1220. boxon = 1;
  1221. playerinbox[playerid] = 1;
  1222. playerinminigame[playerid] = 1;
  1223. boxrank = 1;
  1224. TogglePlayerControllable(playerid, 0);
  1225. SetPlayerInterior(playerid,0);
  1226. SetPlayerVirtualWorld(playerid,7);
  1227. SetPlayerPos(playerid,2496.479,-1678.357,6997.348);
  1228. ResetPlayerWeapons(playerid);
  1229. SetPlayerHealth(playerid,50);
  1230. startvar[4] = 1;
  1231. boxtimer = SetTimer("StartBox", 60000, 0);
  1232. format(string, sizeof(string), "%s deu início a uma luta de boxe, você tem um minuto para escrever /boxe e juntar-se", pname);//
  1233. SendClientMessageToAll(0x33AA33AA,string);
  1234. return 1;
  1235. } else if(boxon == 1) {
  1236. playerinbox[playerid] = 1;
  1237. TogglePlayerControllable(playerid, 0);
  1238. SetPlayerInterior(playerid,0);
  1239. SetPlayerVirtualWorld(playerid,7);
  1240. SetPlayerPos(playerid,2496.479,-1678.357,6997.348);
  1241. boxrank++;
  1242. ResetPlayerWeapons(playerid);
  1243. SetPlayerHealth(playerid,50);
  1244. format(string, sizeof(string), "%s juntou-se à luta de boxe", pname);//
  1245. SendClientMessageToAll(0x33AA33AA,string);
  1246. return 1;
  1247. }
  1248. }
  1249. if(strcmp(cmd, "/sdive", true) == 0)
  1250. {
  1251. if(sdplaying == 1)
  1252. {
  1253. SendClientMessage(playerid, 0xB4B5B7AA, "O Skydive já começou");
  1254. return 1;
  1255. }
  1256. if(playerinminigame[playerid] == 1)
  1257. {
  1258. SendClientMessage(playerid, 0xB4B5B7AA, "Você já está em um minigame");
  1259. return 1;
  1260. }
  1261. new pname[256];
  1262. GetPlayerName(playerid, pname, 256);
  1263. if(sdon == 0)
  1264. {
  1265. sdon = 1;
  1266. playerinsd[playerid] = 1;
  1267. playerinminigame[playerid] = 1;
  1268. sdrank = 1;
  1269. sdfirst = 1;
  1270. TogglePlayerControllable(playerid, 0);
  1271. SetPlayerInterior(playerid,0);
  1272. SetPlayerVirtualWorld(playerid,7);
  1273. SetPlayerPos(playerid,-1753.7169,884.6819,1000.000);
  1274. GivePlayerWeapon(playerid,46,1);
  1275. startvar[5] = 1;
  1276. sdtimer = SetTimer("StartSd", 60000, 0);
  1277. SetPlayerRaceCheckpoint(playerid,0,-1753.7169,884.6819,295.8750,-1753.7169,884.6819,290.8750,1);
  1278. format(string, sizeof(string), "%s iniciou um skydive, você tem um minuto para escrever /sdive e juntar-se", pname);//
  1279. SendClientMessageToAll(0x33AA33AA,string);
  1280. return 1;
  1281. } else if(sdon == 1) {
  1282. playerinsd[playerid] = 1;
  1283. TogglePlayerControllable(playerid, 0);
  1284. SetPlayerInterior(playerid,0);
  1285. SetPlayerVirtualWorld(playerid,7);
  1286. SetPlayerPos(playerid,-1753.7169,884.6819,1000.000);
  1287. sdrank++;
  1288. GivePlayerWeapon(playerid,46,1);
  1289. SetPlayerRaceCheckpoint(playerid,0,-1753.7169,884.6819,295.8750,-1753.7169,884.6819,290.8750,1);
  1290. format(string, sizeof(string), "%s foi ao skydive", pname);//
  1291. SendClientMessageToAll(0x33AA33AA,string);
  1292. return 1;
  1293. }
  1294. }
  1295.  
  1296. if(strcmp(cmd, "/kartrace", true) == 0)
  1297. {
  1298. if(kartplaying == 1)
  1299. {
  1300. SendClientMessage(playerid, 0xB4B5B7AA, "A corrida de kart já começou");
  1301. return 1;
  1302. }
  1303. if(playerinminigame[playerid] == 1)
  1304. {
  1305. SendClientMessage(playerid, 0xB4B5B7AA, "Você já está em um minigame");
  1306. return 1;
  1307. }
  1308. new pname[256];
  1309. GetPlayerName(playerid, pname, 256);
  1310. if(karton == 0)
  1311. {
  1312. karton = 1;
  1313. playerinminigame[playerid] = 1;
  1314. playerinkartrace[playerid] = 1;
  1315. kartrank = 1;
  1316. krtfirst = 1;
  1317. currentcheckpoint[playerid] = 0;
  1318. SetPlayerInterior(playerid,15);
  1319. SetPlayerVirtualWorld(playerid,7);
  1320. SetVehicleVirtualWorld(karts[0],7);
  1321. kartfull[0] = 1;
  1322. PutPlayerInVehicle(playerid, karts[0], 0);
  1323. playerinkart[playerid] = 0;
  1324. TogglePlayerControllable(playerid, 0);
  1325. SetPlayerRaceCheckpoint(playerid,0,kcps[0][0],kcps[0][1],kcps[0][2],kcps[1][0],kcps[1][1],kcps[1][2],20);
  1326. startvar[6] = 1;
  1327. krttimer = SetTimer("StartKart", 60000, 0);
  1328. format(string, sizeof(string), "%s deu início a uma corrida de kart, você tem um minuto para escrever / kartrace e juntar-se", pname);//
  1329. SendClientMessageToAll(0x33AA33AA,string);
  1330. return 1;
  1331. } else if(karton == 1 && kartrank < 15) {
  1332. playerinminigame[playerid] = 1;
  1333. playerinkartrace[playerid] = 1;
  1334. kartrank++;
  1335. currentcheckpoint[playerid] = 0;
  1336. SetPlayerInterior(playerid,15);
  1337. for(new i=0; i<15; i++)
  1338. {
  1339. if(kartfull[i] == 0)
  1340. {
  1341. SetPlayerVirtualWorld(playerid,7);
  1342. SetVehicleVirtualWorld(karts[i],7);
  1343. kartfull[i] = 1;
  1344. PutPlayerInVehicle(playerid, karts[i], 0);
  1345. TogglePlayerControllable(playerid, 0);
  1346. SetPlayerRaceCheckpoint(playerid,0,kcps[0][0],kcps[0][1],kcps[0][2],kcps[1][0],kcps[1][1],kcps[1][2],20);
  1347. playerinkart[playerid] = i;
  1348. format(string, sizeof(string), "%s juntou-se a corrida de kart", pname);//
  1349. SendClientMessageToAll(0x33AA33AA,string);
  1350. return 1;
  1351. }
  1352. }
  1353. } else if(karton == 1 && kartrank >= 15) {
  1354. format(string, sizeof(string), "A corrida de kart está cheia, esperar para a próxima rodada", pname);//
  1355. SendClientMessage(playerid,0x33AA33AA,string);
  1356. return 1;
  1357. }
  1358. }
  1359.  
  1360. if(strcmp(cmd, "/srace", true) == 0)
  1361. {
  1362. if(srplaying == 1)
  1363. {
  1364. SendClientMessage(playerid, 0xB4B5B7AA, "A corrida do estádio já começou");
  1365. return 1;
  1366. }
  1367. if(playerinminigame[playerid] == 1)
  1368. {
  1369. SendClientMessage(playerid, 0xB4B5B7AA, "Você já está em um minigame");
  1370. return 1;
  1371. }
  1372. new pname[256];
  1373. GetPlayerName(playerid, pname, 256);
  1374. if(sron == 0)
  1375. {
  1376. sron = 1;
  1377. playerinminigame[playerid] = 1;
  1378. playerinsr[playerid] = 1;
  1379. srrank = 1;
  1380. srfirst = 1;
  1381. currentracecheckpoint[playerid] = 0;
  1382. SetPlayerInterior(playerid,4);
  1383. SetPlayerVirtualWorld(playerid,7);
  1384. SetVehicleVirtualWorld(nrg[0],7);
  1385. nrgfull[0] = 1;
  1386. PutPlayerInVehicle(playerid, nrg[0], 0);
  1387. playerinnrg[playerid] = 0;
  1388. TogglePlayerControllable(playerid, 0);
  1389. SetPlayerRaceCheckpoint(playerid,0,srcps[0][0],srcps[0][1],srcps[0][2],srcps[1][0],srcps[1][1],srcps[1][2],10);
  1390. startvar[7] = 1;
  1391. srtimer = SetTimer("StartSr", 60000, 0);
  1392. format(string, sizeof(string), "%s deu início a corrida do estádio, você tem um minuto para escrever /srace e juntar-se", pname);//
  1393. SendClientMessageToAll(0x33AA33AA,string);
  1394. return 1;
  1395. } else if(sron == 1 && srrank < 15) {
  1396. playerinminigame[playerid] = 1;
  1397. playerinsr[playerid] = 1;
  1398. srrank++;
  1399. currentracecheckpoint[playerid] = 0;
  1400. SetPlayerInterior(playerid,4);
  1401. for(new i=0; i<15; i++)
  1402. {
  1403. if(nrgfull[i] == 0)
  1404. {
  1405. SetPlayerVirtualWorld(playerid,7);
  1406. SetVehicleVirtualWorld(nrg[i],7);
  1407. nrgfull[i] = 1;
  1408. PutPlayerInVehicle(playerid, nrg[i], 0);
  1409. TogglePlayerControllable(playerid, 0);
  1410. SetPlayerRaceCheckpoint(playerid,0,srcps[0][0],srcps[0][1],srcps[0][2],srcps[1][0],srcps[1][1],srcps[1][2],10);
  1411. playerinnrg[playerid] = i;
  1412. format(string, sizeof(string), "%s juntou-se a corrida do estádio", pname);//
  1413. SendClientMessageToAll(0x33AA33AA,string);
  1414. return 1;
  1415. }
  1416. }
  1417. } else if(sron == 1 && srrank >= 15) {
  1418. format(string, sizeof(string), "A corrida do estádio está cheio, espere a próxima rodada", pname);//
  1419. SendClientMessage(playerid,0x33AA33AA,string);
  1420. return 1;
  1421. }
  1422. }
  1423.  
  1424. return 0;
  1425. }
  1426.  
  1427. public OnPlayerInfoChange(playerid)
  1428. {
  1429. return 1;
  1430. }
  1431.  
  1432. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1433. {
  1434. return 1;
  1435. }
  1436.  
  1437. public OnPlayerExitVehicle(playerid, vehicleid)
  1438. {
  1439. return 1;
  1440. }
  1441.  
  1442. public OnPlayerStateChange(playerid, newstate, oldstate)
  1443. {
  1444. if(newstate == 2)
  1445. {
  1446. playercarid[playerid] = GetPlayerVehicleID(playerid);
  1447. }
  1448. if(oldstate == 2)
  1449. {
  1450. if(playerinderby[playerid] || playerinqderby[playerid] || playerinkartrace[playerid] || playerinsr[playerid])
  1451. {
  1452. PutPlayerInVehicle(playerid,playercarid[playerid],0);
  1453. }
  1454. }
  1455. return 1;
  1456. }
  1457.  
  1458. public OnPlayerEnterCheckpoint(playerid)
  1459. {
  1460. return 1;
  1461. }
  1462.  
  1463. public OnPlayerLeaveCheckpoint(playerid)
  1464. {
  1465. return 1;
  1466. }
  1467.  
  1468. public OnPlayerEnterRaceCheckpoint(playerid)
  1469. {
  1470. if(playerinsd[playerid])
  1471. {
  1472. SetTimerEx("SdFinish",2000,0,"i",playerid);
  1473. } else if(playerinkartrace[playerid]) {
  1474. if(currentcheckpoint[playerid] <= 2)
  1475. {
  1476. currentcheckpoint[playerid]++;
  1477. DisablePlayerRaceCheckpoint(playerid);
  1478. SetPlayerRaceCheckpoint(playerid,0,kcps[currentcheckpoint[playerid]][0],kcps[currentcheckpoint[playerid]][1],kcps[currentcheckpoint[playerid]][2],
  1479. kcps[currentcheckpoint[playerid]+1][0],kcps[currentcheckpoint[playerid]+1][1],kcps[currentcheckpoint[playerid]+1][2],20);
  1480. } else if(currentcheckpoint[playerid] >= 3 && currentcheckpoint[playerid] != 7) {
  1481. currentcheckpoint[playerid]++;
  1482. DisablePlayerRaceCheckpoint(playerid);
  1483. SetPlayerRaceCheckpoint(playerid,0,kcps[currentcheckpoint[playerid]-4][0],kcps[currentcheckpoint[playerid]-4][1],
  1484. kcps[currentcheckpoint[playerid]-4][2],kcps[currentcheckpoint[playerid]-3][0],kcps[currentcheckpoint[playerid]-3][1],
  1485. kcps[currentcheckpoint[playerid]-3][2],20);
  1486. } else if(currentcheckpoint[playerid] == 7) {
  1487. if(krtfirst == 1)
  1488. {
  1489. DisablePlayerRaceCheckpoint(playerid);
  1490. new string[256];
  1491. krtfirst++;
  1492. kartrank--;
  1493. new winnername[256];
  1494. GetPlayerName(playerid,winnername, sizeof(winnername));
  1495. RewardCalc(playerid,5000,10000);
  1496. format(string, sizeof(string), "%s ganhou a corrida de kart e ganhou $%d", winnername, reward);
  1497. SendClientMessageToAll(0x33AA33AA, string);
  1498. GivePlayerMoney(playerid,reward);
  1499. playerinkartrace[playerid] = 0;
  1500. playerinminigame[playerid] = 0;
  1501. currentcheckpoint[playerid] = 0;
  1502. SetPlayerVirtualWorld(playerid,0);
  1503. SetPlayerInterior(playerid, 0);
  1504. SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  1505. if(kartrank == 0)
  1506. {
  1507. KrtFinish();
  1508. } else {
  1509. SetTimer("KrtFinish",60000,0);
  1510. }
  1511. } else {
  1512. DisablePlayerRaceCheckpoint(playerid);
  1513. playerinkartrace[playerid] = 0;
  1514. playerinminigame[playerid] = 0;
  1515. currentcheckpoint[playerid] = 0;
  1516. SetPlayerVirtualWorld(playerid,0);
  1517. SetPlayerInterior(playerid, 0);
  1518. SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  1519. if(kartrank == 0)
  1520. {
  1521. KrtFinish();
  1522. } else {
  1523. SetTimer("KrtFinish",60000,0);
  1524. }
  1525. }
  1526. }
  1527. } else if(playerinsr[playerid]) {
  1528. if(currentracecheckpoint[playerid] <= 7)
  1529. {
  1530. currentracecheckpoint[playerid]++;
  1531. DisablePlayerRaceCheckpoint(playerid);
  1532. SetPlayerRaceCheckpoint(playerid,0,srcps[currentracecheckpoint[playerid]][0],srcps[currentracecheckpoint[playerid]][1],
  1533. srcps[currentracecheckpoint[playerid]][2],srcps[currentracecheckpoint[playerid]+1][0],srcps[currentracecheckpoint[playerid]+1][1],
  1534. srcps[currentracecheckpoint[playerid]+1][2],10);
  1535. } else if(currentracecheckpoint[playerid] == 8) {
  1536. if(srfirst == 1)
  1537. {
  1538. DisablePlayerRaceCheckpoint(playerid);
  1539. new string[256];
  1540. srfirst++;
  1541. srrank--;
  1542. new winnername[256];
  1543. GetPlayerName(playerid,winnername, sizeof(winnername));
  1544. RewardCalc(playerid,5000,10000);
  1545. format(string, sizeof(string), "%s ganhou a corrida do estádio e ganhou $%d", winnername, reward);
  1546. SendClientMessageToAll(0x33AA33AA, string);
  1547. GivePlayerMoney(playerid,reward);
  1548. playerinsr[playerid] = 0;
  1549. playerinminigame[playerid] = 0;
  1550. currentracecheckpoint[playerid] = 0;
  1551. SetPlayerVirtualWorld(playerid,0);
  1552. SetPlayerInterior(playerid, 0);
  1553. SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  1554. if(srrank == 0)
  1555. {
  1556. SrFinish();
  1557. } else {
  1558. SetTimer("SrFinish",60000,0);
  1559. }
  1560. } else {
  1561. DisablePlayerRaceCheckpoint(playerid);
  1562. playerinsr[playerid] = 0;
  1563. playerinminigame[playerid] = 0;
  1564. currentracecheckpoint[playerid] = 0;
  1565. SetPlayerVirtualWorld(playerid,0);
  1566. SetPlayerInterior(playerid, 0);
  1567. SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  1568. if(srrank == 0)
  1569. {
  1570. SrFinish();
  1571. } else {
  1572. SetTimer("SrFinish",60000,0);
  1573. }
  1574. }
  1575. }
  1576. }
  1577. return 1;
  1578. }
  1579.  
  1580. public OnPlayerLeaveRaceCheckpoint(playerid)
  1581. {
  1582. return 1;
  1583. }
  1584.  
  1585. public OnRconCommand(cmd[])
  1586. {
  1587. return 1;
  1588. }
  1589.  
  1590. public OnObjectMoved(objectid)
  1591. {
  1592. return 1;
  1593. }
  1594.  
  1595. public OnPlayerObjectMoved(playerid, objectid)
  1596. {
  1597. return 1;
  1598. }
  1599.  
  1600. public OnPlayerPickUpPickup(playerid, pickupid)
  1601. {
  1602. return 1;
  1603. }
  1604.  
  1605. public OnPlayerSelectedMenuRow(playerid, row)
  1606. {
  1607. return 1;
  1608. }
  1609.  
  1610. public OnPlayerExitedMenu(playerid)
  1611. {
  1612. return 1;
  1613. }
  1614.  
  1615. public Spawnbloodrings()
  1616. {
  1617. for(new i=0; i<15; i++)
  1618. {
  1619. bloodring[i] = CreateVehicle(504,derbycars[i][0],derbycars[i][1],derbycars[i][2],derbycars[i][3],-1,-1,-1);
  1620. LinkVehicleToInterior(bloodring[i],15);
  1621. SetVehicleVirtualWorld(bloodring[i],1);
  1622. bloodringfull[i] = 0;
  1623. }
  1624. return 1;
  1625. }
  1626.  
  1627. public Destroybloodrings()
  1628. {
  1629. for(new i=0; i<15; i++)
  1630. {
  1631. DestroyVehicle(bloodring[i]);
  1632. bloodringfull[i] = 0;
  1633. }
  1634. }
  1635.  
  1636. public Respawnbloodrings()
  1637. {
  1638. for(new i=0; i<15; i++)
  1639. {
  1640. SetVehicleToRespawn(bloodring[i]);
  1641. SetVehicleVirtualWorld(bloodring[i],1);
  1642. bloodringfull[i] = 0;
  1643. }
  1644. }
  1645.  
  1646. public Spawnqbloodrings()
  1647. {
  1648. for(new i=0; i<15; i++)
  1649. {
  1650. qbloodring[i] = CreateVehicle(504,qderbycars[i][0],qderbycars[i][1],qderbycars[i][2],qderbycars[i][3],-1,-1,-1);
  1651. SetVehicleVirtualWorld(qbloodring[i],1);
  1652. qbloodringfull[i] = 0;
  1653. }
  1654. return 1;
  1655. }
  1656.  
  1657. public Destroyqbloodrings()
  1658. {
  1659. for(new i=0; i<15; i++)
  1660. {
  1661. DestroyVehicle(qbloodring[i]);
  1662. qbloodringfull[i] = 0;
  1663. }
  1664. }
  1665.  
  1666. public Respawnqbloodrings()
  1667. {
  1668. for(new i=0; i<15; i++)
  1669. {
  1670. SetVehicleToRespawn(qbloodring[i]);
  1671. SetVehicleVirtualWorld(qbloodring[i],1);
  1672. qbloodringfull[i] = 0;
  1673. }
  1674. }
  1675.  
  1676. public SpawnKarts()
  1677. {
  1678. for(new i=0; i<15; i++)
  1679. {
  1680. karts[i] = CreateVehicle(571,kartspawns[i][0],kartspawns[i][1],kartspawns[i][2],kartspawns[i][3],-1,-1,-1);
  1681. LinkVehicleToInterior(karts[i],15);
  1682. SetVehicleVirtualWorld(karts[i],1);
  1683. kartfull[i] = 0;
  1684. }
  1685. return 1;
  1686. }
  1687.  
  1688. public DestroyKarts()
  1689. {
  1690. for(new i=0; i<15; i++)
  1691. {
  1692. DestroyVehicle(karts[i]);
  1693. kartfull[i] = 0;
  1694. }
  1695. }
  1696.  
  1697. public RespawnKarts()
  1698. {
  1699. for(new i=0; i<15; i++)
  1700. {
  1701. SetVehicleToRespawn(karts[i]);
  1702. SetVehicleVirtualWorld(karts[i],1);
  1703. kartfull[i] = 0;
  1704. }
  1705. }
  1706.  
  1707. public SpawnNrgs()
  1708. {
  1709. for(new i=0; i<15; i++)
  1710. {
  1711. nrg[i] = CreateVehicle(522,nrgspawns[i][0],nrgspawns[i][1],nrgspawns[i][2],nrgspawns[i][3],-1,-1,-1);
  1712. LinkVehicleToInterior(nrg[i],4);
  1713. SetVehicleVirtualWorld(nrg[i],1);
  1714. nrgfull[i] = 0;
  1715. }
  1716. return 1;
  1717. }
  1718.  
  1719. public DestroyNrgs()
  1720. {
  1721. for(new i=0; i<15; i++)
  1722. {
  1723. DestroyVehicle(nrg[i]);
  1724. nrgfull[i] = 0;
  1725. }
  1726. }
  1727.  
  1728. public RespawnNrgs()
  1729. {
  1730. for(new i=0; i<15; i++)
  1731. {
  1732. SetVehicleToRespawn(nrg[i]);
  1733. SetVehicleVirtualWorld(nrg[i],1);
  1734. nrgfull[i] = 0;
  1735. }
  1736. }
  1737.  
  1738. strtok(const string[], &index)
  1739. {
  1740. new length = strlen(string);
  1741. while ((index < length) && (string[index] <= ' '))
  1742. {
  1743. index++;
  1744. }
  1745.  
  1746. new offset = index;
  1747. new result[20];
  1748. while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  1749. {
  1750. result[index - offset] = string[index];
  1751. index++;
  1752. }
  1753. result[index - offset] = EOS;
  1754. return result;
  1755. }
  1756.  
  1757. public StartDerby()
  1758. {
  1759. new delay = 1000;
  1760. new string[32];
  1761. if(startvar[0] == 1)
  1762. {
  1763. if( derbyrank <= 1 )
  1764. {
  1765. SendClientMessageToAll(0x33AA33AA, "Derby cancelado. Motivo: jogadores Insuficientes (Minimo = 2)");
  1766. derbyplaying = 0;
  1767. derbyrank = 0;
  1768. derbyon = 0;
  1769. startvar[0] = 0;
  1770. Respawnbloodrings();
  1771. for(new i = 0; i <= MAX_PLAYERS; i++)
  1772. {
  1773. if(IsPlayerConnected(i))
  1774. {
  1775. if (playerinderby[i] == 1)
  1776. {
  1777. playerinderby[i] = 0;
  1778. playerinminigame[i] = 0;
  1779. playerinbloodring[i] = -1;
  1780. SetPlayerVirtualWorld(i,0);
  1781. SetPlayerInterior(i, 0);
  1782. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  1783. TogglePlayerControllable(i, 1);
  1784. }
  1785. }
  1786. }
  1787. return 1;
  1788. }
  1789. format(string, sizeof(string), "~r~3");
  1790. derbyplaying = 1;
  1791. for(new i = 0; i <= MAX_PLAYERS; i++)
  1792. {
  1793. if(IsPlayerConnected(i))
  1794. {
  1795. if (playerinderby[i] == 1)
  1796. {
  1797. GameTextForPlayer(i, string, delay, 6);
  1798. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1799. }
  1800. }
  1801. }
  1802. startvar[0] = 2;
  1803. SetTimer("StartDerby", delay, 0);
  1804. } else if(startvar[0] == 2) {
  1805. format(string, sizeof(string), "~r~2");
  1806. for(new i = 0; i <= MAX_PLAYERS; i++)
  1807. {
  1808. if(IsPlayerConnected(i))
  1809. {
  1810. if (playerinderby[i] == 1)
  1811. {
  1812. GameTextForPlayer(i, string, delay, 6);
  1813. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1814. }
  1815. }
  1816. }
  1817. startvar[0] = 3;
  1818. SetTimer("StartDerby", delay, 0);
  1819. } else if(startvar[0] == 3) {
  1820. format(string, sizeof(string), "~g~1");
  1821. for(new i = 0; i <= MAX_PLAYERS; i++)
  1822. {
  1823. if(IsPlayerConnected(i))
  1824. {
  1825. if (playerinderby[i] == 1)
  1826. {
  1827. GameTextForPlayer(i, string, delay, 6);
  1828. PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  1829. TogglePlayerControllable(i, 1);
  1830. }
  1831. }
  1832. }
  1833. startvar[0] = 0;
  1834. }
  1835. return 1;
  1836. }
  1837.  
  1838. public Starttdm()
  1839. {
  1840. new delay=1000;
  1841. new string[32];
  1842. if(startvar[1] == 1)
  1843. {
  1844. if( tdmrank <= 1 )
  1845. {
  1846. SendClientMessageToAll(0x33AA33AA, "Evento DM cancelado. Motivo: Jogadores Insuficientes.(Minimo = 2)");
  1847. tdmplaying = 0;
  1848. tdmrank = 0;
  1849. tdmon = 0;
  1850. startvar[1] = 0;
  1851. for(new i = 0; i <= MAX_PLAYERS; i++)
  1852. {
  1853. if(IsPlayerConnected(i))
  1854. {
  1855. if (playerintdm[i] == 1)
  1856. {
  1857. playerintdm[i] = 0;
  1858. playerinminigame[i] = 0;
  1859. SetPlayerVirtualWorld(i,0);
  1860. SetPlayerInterior(i, 0);
  1861. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  1862. TogglePlayerControllable(i, 1);
  1863. }
  1864. }
  1865. }
  1866. return 1;
  1867. }
  1868. format(string, sizeof(string), "~r~3");
  1869. tdmplaying = 1;
  1870. for(new i = 0; i <= MAX_PLAYERS; i++)
  1871. {
  1872. if(IsPlayerConnected(i))
  1873. {
  1874. if (playerintdm[i] == 1)
  1875. {
  1876. GameTextForPlayer(i, string, delay, 6);
  1877. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1878. }
  1879. }
  1880. }
  1881. startvar[1] = 2;
  1882. SetTimer("Starttdm", delay, 0);
  1883. } else if(startvar[1] == 2) {
  1884. format(string, sizeof(string), "~r~2");
  1885. for(new i = 0; i <= MAX_PLAYERS; i++)
  1886. {
  1887. if(IsPlayerConnected(i))
  1888. {
  1889. if (playerintdm[i] == 1)
  1890. {
  1891. GameTextForPlayer(i, string, delay, 6);
  1892. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1893. }
  1894. }
  1895. }
  1896. startvar[1] = 3;
  1897. SetTimer("Starttdm", delay, 0);
  1898. } else if(startvar[1] == 3) {
  1899. format(string, sizeof(string), "~g~1!");
  1900. for(new i = 0; i <= MAX_PLAYERS; i++)
  1901. {
  1902. if(IsPlayerConnected(i))
  1903. {
  1904. if (playerintdm[i] == 1)
  1905. {
  1906. GameTextForPlayer(i, string, delay, 6);
  1907. PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  1908. TogglePlayerControllable(i, 1);
  1909. }
  1910. }
  1911. }
  1912. startvar[1] = 0;
  1913. }
  1914. return 1;
  1915. }
  1916.  
  1917. public Startdm()
  1918. {
  1919. if(startvar[2] == 1)
  1920. {
  1921. if( dmrank <= 1 )
  1922. {
  1923. SendClientMessageToAll(0x33AA33AA, "LVDM cancelado. Motivo: Jogadores Insuficientes (Minimo = 2)");
  1924. dmplaying = 0;
  1925. dmrank = 0;
  1926. dmon = 0;
  1927. startvar[2] = 0;
  1928. for(new i = 0; i <= MAX_PLAYERS; i++)
  1929. {
  1930. if(IsPlayerConnected(i))
  1931. {
  1932. if (playerindm[i] == 1)
  1933. {
  1934. playerindm[i] = 0;
  1935. playerinminigame[i] = 0;
  1936. SetPlayerVirtualWorld(i,0);
  1937. SetPlayerInterior(i, 0);
  1938. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  1939. TogglePlayerControllable(i, 1);
  1940. }
  1941. }
  1942. }
  1943. return 1;
  1944. }
  1945. new string[32];
  1946. format(string, sizeof(string), "~r~3");
  1947. new gdelay=1000;
  1948. dmplaying = 1;
  1949. for(new i = 0; i <= MAX_PLAYERS; i++)
  1950. {
  1951. if(IsPlayerConnected(i))
  1952. {
  1953. if (playerindm[i] == 1)
  1954. {
  1955. GameTextForPlayer(i, string, gdelay, 6);
  1956. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1957. }
  1958. }
  1959. }
  1960. startvar[2] = 2;
  1961. SetTimer("Startdm", gdelay, 0);
  1962. } else if(startvar[2] == 2) {
  1963. new string[32];
  1964. format(string, sizeof(string), "~r~2");
  1965. new hdelay=1000;
  1966. for(new i = 0; i <= MAX_PLAYERS; i++)
  1967. {
  1968. if(IsPlayerConnected(i))
  1969. {
  1970. if (playerindm[i] == 1)
  1971. {
  1972. GameTextForPlayer(i, string, hdelay, 6);
  1973. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  1974. }
  1975. }
  1976. }
  1977. startvar[2] = 3;
  1978. SetTimer("Startdm", hdelay, 0);
  1979. } else if(startvar[2] == 3) {
  1980. new rdelay=1000;
  1981. new string[32];
  1982. format(string, sizeof(string), "~g~1!");
  1983. for(new i = 0; i <= MAX_PLAYERS; i++)
  1984. {
  1985. if(IsPlayerConnected(i))
  1986. {
  1987. if (playerindm[i] == 1)
  1988. {
  1989. GameTextForPlayer(i, string, rdelay, 6);
  1990. PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  1991. TogglePlayerControllable(i, 1);
  1992. }
  1993. }
  1994. }
  1995. startvar[2] = 0;
  1996. }
  1997. return 1;
  1998. }
  1999.  
  2000. public StartqDerby()
  2001. {
  2002. if(startvar[3] == 1)
  2003. {
  2004. if( qderbyrank <= 1 )
  2005. {
  2006. SendClientMessageToAll(0x33AA33AA, "derby Pedreira cancelado. Motivo: Jogadores Insuficiente. (Minimo = 2)");
  2007. qderbyplaying = 0;
  2008. qderbyrank = 0;
  2009. qderbyon = 0;
  2010. startvar[3] = 0;
  2011. Respawnqbloodrings();
  2012. for(new i = 0; i <= MAX_PLAYERS; i++)
  2013. {
  2014. if(IsPlayerConnected(i))
  2015. {
  2016. if (playerinqderby[i] == 1)
  2017. {
  2018. playerinqderby[i] = 0;
  2019. playerinminigame[i] = 0;
  2020. playerinqbloodring[i] = -1;
  2021. SetPlayerVirtualWorld(i,0);
  2022. SetPlayerInterior(i, 0);
  2023. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2024. TogglePlayerControllable(i, 1);
  2025. }
  2026. }
  2027. }
  2028. return 1;
  2029. }
  2030. new string[32];
  2031. format(string, sizeof(string), "~r~3");
  2032. new gdelay=1000;
  2033. qderbyplaying = 1;
  2034. for(new i = 0; i <= MAX_PLAYERS; i++)
  2035. {
  2036. if(IsPlayerConnected(i))
  2037. {
  2038. if (playerinqderby[i] == 1)
  2039. {
  2040. GameTextForPlayer(i, string, gdelay, 6);
  2041. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2042. }
  2043. }
  2044. }
  2045. startvar[3] = 2;
  2046. SetTimer("StartqDerby", gdelay, 0);
  2047. } else if(startvar[3] == 2) {
  2048. new string[32];
  2049. format(string, sizeof(string), "~r~2");
  2050. new hdelay=1000;
  2051. for(new i = 0; i <= MAX_PLAYERS; i++)
  2052. {
  2053. if(IsPlayerConnected(i))
  2054. {
  2055. if (playerinqderby[i] == 1)
  2056. {
  2057. GameTextForPlayer(i, string, hdelay, 6);
  2058. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2059. }
  2060. }
  2061. }
  2062. startvar[3] = 3;
  2063. SetTimer("StartqDerby", hdelay, 0);
  2064. } else if(startvar[3] == 3) {
  2065. new rdelay=1000;
  2066. new string[32];
  2067. format(string, sizeof(string), "~g~1!");
  2068. for(new i = 0; i <= MAX_PLAYERS; i++)
  2069. {
  2070. if(IsPlayerConnected(i))
  2071. {
  2072. if (playerinqderby[i] == 1)
  2073. {
  2074. GameTextForPlayer(i, string, rdelay, 6);
  2075. PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2076. TogglePlayerControllable(i, 1);
  2077. }
  2078. }
  2079. }
  2080. startvar[3] = 0;
  2081. }
  2082. return 1;
  2083. }
  2084.  
  2085. public StartBox()
  2086. {
  2087. if(startvar[4] == 1)
  2088. {
  2089. if( boxrank <= 1 )
  2090. {
  2091. SendClientMessageToAll(0x33AA33AA, "luta de boxe cancelada. Motivo: Jogadores Insuficientes. (Minimo = 2)");
  2092. boxplaying = 0;
  2093. boxrank = 0;
  2094. boxon = 0;
  2095. startvar[4] = 0;
  2096. for(new i = 0; i <= MAX_PLAYERS; i++)
  2097. {
  2098. if(IsPlayerConnected(i))
  2099. {
  2100. if (playerinbox[i] == 1)
  2101. {
  2102. playerinbox[i] = 0;
  2103. playerinminigame[i] = 0;
  2104. SetPlayerVirtualWorld(i,0);
  2105. SetPlayerInterior(i, 0);
  2106. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2107. TogglePlayerControllable(i, 1);
  2108. }
  2109. }
  2110. }
  2111. return 1;
  2112. }
  2113. new string[32];
  2114. format(string, sizeof(string), "~r~3");
  2115. new gdelay=1000;
  2116. boxplaying = 1;
  2117. for(new i = 0; i <= MAX_PLAYERS; i++)
  2118. {
  2119. if(IsPlayerConnected(i))
  2120. {
  2121. if (playerinbox[i] == 1)
  2122. {
  2123. GameTextForPlayer(i, string, gdelay, 6);
  2124. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2125. }
  2126. }
  2127. }
  2128. startvar[4] = 2;
  2129. SetTimer("StartBox", gdelay, 0);
  2130. } else if(startvar[4] == 2) {
  2131. new string[32];
  2132. format(string, sizeof(string), "~r~2");
  2133. new hdelay=1000;
  2134. for(new i = 0; i <= MAX_PLAYERS; i++)
  2135. {
  2136. if(IsPlayerConnected(i))
  2137. {
  2138. if (playerinbox[i] == 1)
  2139. {
  2140. GameTextForPlayer(i, string, hdelay, 6);
  2141. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2142. }
  2143. }
  2144. }
  2145. startvar[4] = 3;
  2146. SetTimer("StartBox", hdelay, 0);
  2147. } else if(startvar[4] == 3) {
  2148. new rdelay=1000;
  2149. new string[32];
  2150. format(string, sizeof(string), "~g~1!");
  2151. for(new i = 0; i <= MAX_PLAYERS; i++)
  2152. {
  2153. if(IsPlayerConnected(i))
  2154. {
  2155. if (playerinbox[i] == 1)
  2156. {
  2157. GameTextForPlayer(i, string, rdelay, 6);
  2158. PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2159. TogglePlayerControllable(i, 1);
  2160. }
  2161. }
  2162. }
  2163. startvar[4] = 0;
  2164. }
  2165. return 1;
  2166. }
  2167.  
  2168. public StartSd()
  2169. {
  2170. if(startvar[5] == 1)
  2171. {
  2172. if( sdrank <= 1 )
  2173. {
  2174. SendClientMessageToAll(0x33AA33AA, "Skydive cancelado. Motivo: Jogadores Insuficientes (Minimo = 2)");
  2175. sdplaying = 0;
  2176. sdrank = 0;
  2177. sdon = 0;
  2178. startvar[5] = 0;
  2179. for(new i = 0; i <= MAX_PLAYERS; i++)
  2180. {
  2181. if(IsPlayerConnected(i))
  2182. {
  2183. if (playerinsd[i] == 1)
  2184. {
  2185. playerinsd[i] = 0;
  2186. playerinminigame[i] = 0;
  2187. SetPlayerVirtualWorld(i,0);
  2188. SetPlayerInterior(i, 0);
  2189. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2190. TogglePlayerControllable(i, 1);
  2191. }
  2192. }
  2193. }
  2194. return 1;
  2195. }
  2196. new string[32];
  2197. format(string, sizeof(string), "~r~3");
  2198. new gdelay=1000;
  2199. sdplaying = 1;
  2200. for(new i = 0; i <= MAX_PLAYERS; i++)
  2201. {
  2202. if(IsPlayerConnected(i))
  2203. {
  2204. if (playerinsd[i] == 1)
  2205. {
  2206. GameTextForPlayer(i, string, gdelay, 6);
  2207. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2208. }
  2209. }
  2210. }
  2211. startvar[5] = 2;
  2212. SetTimer("StartSd", gdelay, 0);
  2213. } else if(startvar[5] == 2) {
  2214. new string[32];
  2215. format(string, sizeof(string), "~r~2");
  2216. new hdelay=1000;
  2217. for(new i = 0; i <= MAX_PLAYERS; i++)
  2218. {
  2219. if(IsPlayerConnected(i))
  2220. {
  2221. if (playerinsd[i] == 1)
  2222. {
  2223. GameTextForPlayer(i, string, hdelay, 6);
  2224. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2225. }
  2226. }
  2227. }
  2228. startvar[5] = 3;
  2229. SetTimer("StartSd", hdelay, 0);
  2230. } else if(startvar[5] == 3) {
  2231. new rdelay=1000;
  2232. new string[32];
  2233. format(string, sizeof(string), "~g~1");
  2234. for(new i = 0; i <= MAX_PLAYERS; i++)
  2235. {
  2236. if(IsPlayerConnected(i))
  2237. {
  2238. if (playerinsd[i] == 1)
  2239. {
  2240. GameTextForPlayer(i, string, rdelay, 6);
  2241. PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2242. TogglePlayerControllable(i, 1);
  2243. }
  2244. }
  2245. }
  2246. SetTimer("EndSd",180000,0);
  2247. startvar[5] = 0;
  2248. }
  2249. return 1;
  2250. }
  2251.  
  2252. public EndSd()
  2253. {
  2254. for(new i = 0; i <= MAX_PLAYERS; i++)
  2255. {
  2256. if(IsPlayerConnected(i))
  2257. {
  2258. if (playerinsd[i] == 1)
  2259. {
  2260. playerinsd[i] = 0;
  2261. playerinminigame[i] = 0;
  2262. SetPlayerVirtualWorld(i,0);
  2263. SetPlayerInterior(i, 0);
  2264. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2265. }
  2266. }
  2267. }
  2268. sdplaying = 0;
  2269. sdrank = 0;
  2270. sdon = 0;
  2271. startvar[5] = 0;
  2272. SendClientMessageToAll(0x33AA33AA, "O skydive acabou");
  2273. return 1;
  2274. }
  2275.  
  2276. public StartKart()
  2277. {
  2278. if(startvar[6] == 1) {
  2279. if( kartrank <= 1 )
  2280. {
  2281. SendClientMessageToAll(0x33AA33AA, "corrida de Kart cancelado. Motivo: Jogadores Insuficientes (Minimo = 2)");
  2282. kartplaying = 0;
  2283. kartrank = 0;
  2284. karton = 0;
  2285. startvar[6] = 0;
  2286. RespawnKarts();
  2287. for(new i = 0; i <= MAX_PLAYERS; i++)
  2288. {
  2289. if(IsPlayerConnected(i))
  2290. {
  2291. if (playerinkartrace[i] == 1)
  2292. {
  2293. playerinkartrace[i] = 0;
  2294. playerinminigame[i] = 0;
  2295. playerinkart[i] = -1;
  2296. SetPlayerVirtualWorld(i,0);
  2297. SetPlayerInterior(i, 0);
  2298. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2299. TogglePlayerControllable(i, 1);
  2300. }
  2301. }
  2302. }
  2303. return 1;
  2304. }
  2305. new string[32];
  2306. format(string, sizeof(string), "~r~3");
  2307. new gdelay=1000;
  2308. kartplaying = 1;
  2309. for(new i = 0; i <= MAX_PLAYERS; i++)
  2310. {
  2311. if(IsPlayerConnected(i))
  2312. {
  2313. if (playerinkartrace[i] == 1)
  2314. {
  2315. GameTextForPlayer(i, string, gdelay, 6);
  2316. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2317. }
  2318. }
  2319. }
  2320. startvar[6] = 2;
  2321. SetTimer("StartKart", gdelay, 0);
  2322. } else if(startvar[6] == 2) {
  2323. new string[32];
  2324. format(string, sizeof(string), "~r~2");
  2325. new hdelay=1000;
  2326. for(new i = 0; i <= MAX_PLAYERS; i++)
  2327. {
  2328. if(IsPlayerConnected(i))
  2329. {
  2330. if (playerinkartrace[i] == 1)
  2331. {
  2332. GameTextForPlayer(i, string, hdelay, 6);
  2333. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2334. }
  2335. }
  2336. }
  2337. startvar[6] = 3;
  2338. SetTimer("StartKart", hdelay, 0);
  2339. } else if(startvar[6] == 3) {
  2340. new rdelay=1000;
  2341. new string[32];
  2342. format(string, sizeof(string), "~g~1!");
  2343. for(new i = 0; i <= MAX_PLAYERS; i++)
  2344. {
  2345. if(IsPlayerConnected(i))
  2346. {
  2347. if (playerinkartrace[i] == 1)
  2348. {
  2349. GameTextForPlayer(i, string, rdelay, 6);
  2350. PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2351. TogglePlayerControllable(i, 1);
  2352. }
  2353. }
  2354. }
  2355. SetTimer("KrtFinish",300000,0);
  2356. startvar[6] = 0;
  2357. }
  2358. return 1;
  2359. }
  2360.  
  2361. public StartSr()
  2362. {
  2363. if(startvar[7] == 1)
  2364. {
  2365. if( srrank <= 1 )
  2366. {
  2367. SendClientMessageToAll(0x33AA33AA, "corrida Estádio cancelado. Motivo: Jogadores Insuficientes (Minimo = 2)");
  2368. srplaying = 0;
  2369. srrank = 0;
  2370. sron = 0;
  2371. startvar[7] = 0;
  2372. RespawnNrgs();
  2373. for(new i = 0; i <= MAX_PLAYERS; i++)
  2374. {
  2375. if(IsPlayerConnected(i))
  2376. {
  2377. if (playerinsr[i] == 1)
  2378. {
  2379. playerinsr[i] = 0;
  2380. playerinminigame[i] = 0;
  2381. playerinnrg[i] = -1;
  2382. SetPlayerVirtualWorld(i,0);
  2383. SetPlayerInterior(i, 0);
  2384. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2385. TogglePlayerControllable(i, 1);
  2386. }
  2387. }
  2388. }
  2389. return 1;
  2390. }
  2391. new string[32];
  2392. format(string, sizeof(string), "~r~3");
  2393. new gdelay=1000;
  2394. kartplaying = 1;
  2395. for(new i = 0; i <= MAX_PLAYERS; i++)
  2396. {
  2397. if(IsPlayerConnected(i))
  2398. {
  2399. if (playerinsr[i] == 1)
  2400. {
  2401. GameTextForPlayer(i, string, gdelay, 6);
  2402. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2403. }
  2404. }
  2405. }
  2406. startvar[7] = 2;
  2407. SetTimer("StartSr", gdelay, 0);
  2408. } else if(startvar[7] == 2) {
  2409. new string[32];
  2410. format(string, sizeof(string), "~r~2");
  2411. new hdelay=1000;
  2412. for(new i = 0; i <= MAX_PLAYERS; i++)
  2413. {
  2414. if(IsPlayerConnected(i))
  2415. {
  2416. if (playerinsr[i] == 1)
  2417. {
  2418. GameTextForPlayer(i, string, hdelay, 6);
  2419. PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
  2420. }
  2421. }
  2422. }
  2423. startvar[7] = 3;
  2424. SetTimer("StartSr", hdelay, 0);
  2425. } else if(startvar[7] == 3) {
  2426. new rdelay=1000;
  2427. new string[32];
  2428. format(string, sizeof(string), "~g~1!");
  2429. for(new i = 0; i <= MAX_PLAYERS; i++)
  2430. {
  2431. if(IsPlayerConnected(i))
  2432. {
  2433. if (playerinsr[i] == 1)
  2434. {
  2435. GameTextForPlayer(i, string, rdelay, 6);
  2436. PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
  2437. TogglePlayerControllable(i, 1);
  2438. }
  2439. }
  2440. }
  2441. SetTimer("SrFinish",300000,0);
  2442. startvar[7] = 0;
  2443. }
  2444. return 1;
  2445. }
  2446.  
  2447. public RewardCalc(playerid,min,max)//Originally from PenLS
  2448. {
  2449. reward = (min + (random(max-min)));
  2450. }
  2451.  
  2452. public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
  2453. {
  2454. if(IsPlayerConnected(playerid))
  2455. {
  2456. new Float:oldposx, Float:oldposy, Float:oldposz;
  2457. new Float:tempposx, Float:tempposy, Float:tempposz;
  2458. GetPlayerPos(playerid, oldposx, oldposy, oldposz);
  2459. tempposx = (oldposx -x);
  2460. tempposy = (oldposy -y);
  2461. tempposz = (oldposz -z);
  2462. if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
  2463. {
  2464. return 1;
  2465. }
  2466. }
  2467. return 0;
  2468. }
  2469.  
  2470. public SdFinish(playerid)
  2471. {
  2472. if(playerinsd[playerid] == 1 && PlayerToPoint(5,playerid,-1753.7169,884.6819,295.8750))
  2473. {
  2474. if(sdfirst == 1)
  2475. {
  2476. DisablePlayerRaceCheckpoint(playerid);
  2477. new string[256];
  2478. sdfirst = 0;
  2479. new winnername[256];
  2480. GetPlayerName(playerid,winnername, sizeof(winnername));
  2481. RewardCalc(playerid,5000,10000);
  2482. format(string, sizeof(string), "%s ganhou o SkyDive e ganhou $%d", winnername, reward);
  2483. SendClientMessageToAll(0x33AA33AA, string);
  2484. GivePlayerMoney(playerid,reward);
  2485. playerinsd[playerid] = 0;
  2486. playerinminigame[playerid] = 0;
  2487. SetPlayerVirtualWorld(playerid,0);
  2488. SetPlayerInterior(playerid, 0);
  2489. SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  2490. SetTimer("EndSd",60000,0);
  2491. } else {
  2492. DisablePlayerRaceCheckpoint(playerid);
  2493. playerinsd[playerid] = 0;
  2494. playerinminigame[playerid] = 0;
  2495. SetPlayerVirtualWorld(playerid,0);
  2496. SetPlayerInterior(playerid, 0);
  2497. SetPlayerPos(playerid, spawnX, spawnY, spawnZ);
  2498. }
  2499. }
  2500. }
  2501.  
  2502. public load()
  2503. {
  2504. Spawnbloodrings();
  2505. Spawnqbloodrings();
  2506. SpawnKarts();
  2507. SpawnNrgs();
  2508.  
  2509. CreateObject(975, 213.7231, 1875.3864, 13.8800, 0.0000, 0.0000, 180);// area 51 gate for TeamDM
  2510.  
  2511. // LVDM zone:
  2512. CreateObject(975,2237.232,2453.272,11.353,0.0,0.0,90.000);//Gates
  2513. CreateObject(975,2293.831,2499.356,4.016,0.0,0.0,90.000);
  2514. CreateObject(975,2335.095,2443.816,6.436,0.0,0.0,56.250);
  2515. CreateObject(1225,2242.148,2481.337,2.679,0.0,0.0,0.0);//Explosive barrels
  2516. CreateObject(1225,2249.003,2476.099,2.679,0.0,0.0,0.0);
  2517. CreateObject(1225,2269.786,2485.744,2.679,0.0,0.0,0.0);
  2518. CreateObject(1225,2309.837,2472.542,2.679,0.0,0.0,0.0);
  2519. CreateObject(1225,2296.421,2456.946,2.679,0.0,0.0,0.0);
  2520. CreateObject(1225,2276.625,2436.773,2.679,0.0,0.0,0.0);
  2521. CreateObject(1225,2251.733,2443.828,2.679,0.0,0.0,0.0);
  2522. CreateObject(1225,2335.119,2447.098,5.029,0.0,0.0,0.0);
  2523. CreateObject(1225,2334.300,2446.371,4.971,0.0,0.0,0.0);
  2524. CreateObject(1225,2332.263,2444.455,4.774,0.0,0.0,0.0);
  2525. CreateObject(1225,2333.340,2443.961,5.007,0.0,0.0,0.0);
  2526. CreateObject(1225,2332.409,2441.871,5.056,0.0,0.0,0.0);
  2527. CreateObject(1225,2329.335,2443.138,4.298,0.0,0.0,0.0);
  2528. CreateObject(1225,2328.618,2445.822,4.055,0.0,0.0,0.0);
  2529. CreateObject(1225,2330.095,2446.103,4.320,0.0,0.0,0.0);
  2530. CreateObject(1225,2329.184,2444.807,4.575,0.0,0.0,0.0);
  2531. CreateObject(1556,2294.025,2494.454,3.789,0.0,0.0,-90.000);//Door
  2532.  
  2533. CreateObject(16681,2494.841,-1676.981,7000.000,0.0,0.0,0.0);//Boxing Arena
  2534.  
  2535. /*SendClientMessageToAll(0xFFFF00AA,"Minigames filterscript loaded. Type /minigames for more information.");*/
  2536. }
  2537.  
  2538. public KrtFinish()
  2539. {
  2540. for(new i = 0; i <= MAX_PLAYERS; i++)
  2541. {
  2542. if(IsPlayerConnected(i))
  2543. {
  2544. if (playerinkartrace[i] == 1)
  2545. {
  2546. playerinkartrace[i] = 0;
  2547. playerinminigame[i] = 0;
  2548. SetPlayerVirtualWorld(i,0);
  2549. SetPlayerInterior(i, 0);
  2550. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2551. }
  2552. }
  2553. }
  2554. kartplaying = 0;
  2555. kartrank = 0;
  2556. karton = 0;
  2557. RespawnKarts();
  2558. SendClientMessageToAll(0x33AA33AA, "A corrida de kart acabou");
  2559. return 1;
  2560. }
  2561.  
  2562. public SrFinish()
  2563. {
  2564. for(new i = 0; i <= MAX_PLAYERS; i++)
  2565. {
  2566. if(IsPlayerConnected(i))
  2567. {
  2568. if (playerinsr[i] == 1)
  2569. {
  2570. playerinsr[i] = 0;
  2571. playerinminigame[i] = 0;
  2572. SetPlayerVirtualWorld(i,0);
  2573. SetPlayerInterior(i, 0);
  2574. SetPlayerPos(i, spawnX, spawnY, spawnZ);
  2575. }
  2576. }
  2577. }
  2578. srplaying = 0;
  2579. srrank = 0;
  2580. sron = 0;
  2581. RespawnNrgs();
  2582. SendClientMessageToAll(0x33AA33AA, "A corrida do estádio acabou");
  2583. return 1;
  2584. }
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