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Sep 9th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -- [[[
  7. --000000[[====================================================================================\\
  8. --000000[[ DEIVIS97 EDIT
  9. --000000[[====================================================================================//
  10. -- [[[
  11.  
  12. wait(0.2)
  13.  
  14.  
  15.  
  16. Player = game:GetService("Players").LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character.Humanoid
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36. Torso.Transparency = 1
  37. local sick = Instance.new("Sound",Character)
  38. sick.SoundId = "rbxassetid://196739738"
  39. sick.Looped = true
  40. sick.Pitch = 1
  41. sick.Volume = 10
  42. sick:Play()
  43.  
  44. IT = Instance.new
  45. CF = CFrame.new
  46. VT = Vector3.new
  47. RAD = math.rad
  48. C3 = Color3.new
  49. UD2 = UDim2.new
  50. BRICKC = BrickColor.new
  51. ANGLES = CFrame.Angles
  52. EULER = CFrame.fromEulerAnglesXYZ
  53. COS = math.cos
  54. ACOS = math.acos
  55. SIN = math.sin
  56. ASIN = math.asin
  57. ABS = math.abs
  58. MRANDOM = math.random
  59. FLOOR = math.floor
  60.  
  61. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  62. local NEWMESH = IT(MESH)
  63. if MESH == "SpecialMesh" then
  64. NEWMESH.MeshType = MESHTYPE
  65. if MESHID ~= "nil" and MESHID ~= "" then
  66. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  67. end
  68. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  69. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  70. end
  71. end
  72. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  73. NEWMESH.Scale = SCALE
  74. NEWMESH.Parent = PARENT
  75. return NEWMESH
  76. end
  77.  
  78. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  79. local NEWPART = IT("Part")
  80. NEWPART.formFactor = FORMFACTOR
  81. NEWPART.Reflectance = REFLECTANCE
  82. NEWPART.Transparency = TRANSPARENCY
  83. NEWPART.CanCollide = false
  84. NEWPART.Locked = true
  85. NEWPART.Anchored = true
  86. if ANCHOR == false then
  87. NEWPART.Anchored = false
  88. end
  89. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  90. NEWPART.Name = NAME
  91. NEWPART.Size = SIZE
  92. NEWPART.Position = Torso.Position
  93. NEWPART.Material = MATERIAL
  94. NEWPART:BreakJoints()
  95. NEWPART.Parent = PARENT
  96. return NEWPART
  97. end
  98.  
  99. --//=================================\\
  100. --|| CUSTOMIZATION
  101. --\\=================================//
  102.  
  103. Class_Name = "Template"
  104. Weapon_Name = "Add-ons"
  105.  
  106. Custom_Colors = {
  107. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  108. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  109.  
  110. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  111. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  112. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  113. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  114. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  115.  
  116. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  117. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  118. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  119. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  120. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  121. }
  122.  
  123.  
  124. Player_Size = 1 --Size of the player.
  125. Animation_Speed = 3
  126. Animation_Speed2 = 1
  127. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  128.  
  129. local Speed = 16
  130. local Effects2 = {}
  131.  
  132. --//=================================\\
  133. --|| END OF CUSTOMIZATION
  134. --\\=================================//
  135.  
  136. local function weldBetween(a, b)
  137. local weldd = Instance.new("ManualWeld")
  138. weldd.Part0 = a
  139. weldd.Part1 = b
  140. weldd.C0 = CFrame.new()
  141. weldd.C1 = b.CFrame:inverse() * a.CFrame
  142. weldd.Parent = a
  143. return weldd
  144. end
  145.  
  146. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  147. local acs = Instance.new("Part")
  148. acs.CanCollide = false
  149. acs.Anchored = false
  150. acs.Size = Vector3.new(0,0,0)
  151. acs.CFrame = attachmentpart.CFrame
  152. acs.Parent = Character
  153. acs.BrickColor = color
  154. local meshs = Instance.new("SpecialMesh")
  155. meshs.MeshId = mesh
  156. meshs.TextureId = texture
  157. meshs.Parent = acs
  158. meshs.Scale = scale
  159. meshs.Offset = offset
  160. weldBetween(attachmentpart,acs)
  161. end
  162.  
  163. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  164. if TYPE == "Gem" then
  165. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  166. acs.Anchored = false
  167. acs.CanCollide = false
  168. acs.CFrame = PART.CFrame
  169. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  170. weldBetween(PART,acs)
  171. elseif TYPE == "Skull" then
  172. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  173. acs.Anchored = false
  174. acs.CanCollide = false
  175. acs.CFrame = PART.CFrame
  176. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  177. weldBetween(PART,acs)
  178. elseif TYPE == "Eye" then
  179. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  180. acs.Anchored = false
  181. acs.CanCollide = false
  182. acs.CFrame = PART.CFrame
  183. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  184. weldBetween(PART,acs)
  185. end
  186. end
  187.  
  188. --//=================================\\
  189. --|| USEFUL VALUES
  190. --\\=================================//
  191.  
  192. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  193. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  194. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  195. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  196. local CHANGEDEFENSE = 0
  197. local CHANGEDAMAGE = 0
  198. local CHANGEMOVEMENT = 0
  199. local ANIM = "Idle"
  200. local ATTACK = false
  201. local EQUIPPED = false
  202. local HOLD = false
  203. local COMBO = 1
  204. local Rooted = false
  205. local SINE = 0
  206. local KEYHOLD = false
  207. local CHANGE = 2 / Animation_Speed
  208. local WALKINGANIM = false
  209. local WALK = 0
  210. local VALUE1 = false
  211. local VALUE2 = false
  212. local ROBLOXIDLEANIMATION = IT("Animation")
  213. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  214. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  215. --ROBLOXIDLEANIMATION.Parent = Humanoid
  216. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  217. WEAPONGUI.Name = "Weapon GUI"
  218. local Weapon = IT("Model")
  219. Weapon.Name = Weapon_Name
  220. local Effects = IT("Folder", Weapon)
  221. Effects.Name = "Effects"
  222. local ANIMATOR = Humanoid.Animator
  223. local ANIMATE = Character.Animate
  224. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  225. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  226. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  227. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  228. local CASTSOUNDS = {"1369158","2974000","2974249"}
  229. local BOLTSOUNDS = {"821439273","224339201","168586586"}
  230. local TORNADOSOUND = "362395087"
  231. local UNANCHOR = true
  232.  
  233. local SKILLTEXTCOLOR = C3(0,255,255)
  234.  
  235. --//=================================\\
  236. --\\=================================//
  237.  
  238.  
  239. --//=================================\\
  240. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  241. --\\=================================//
  242.  
  243. ArtificialHB = Instance.new("BindableEvent", script)
  244. ArtificialHB.Name = "ArtificialHB"
  245.  
  246. script:WaitForChild("ArtificialHB")
  247.  
  248. frame = Frame_Speed
  249. tf = 0
  250. allowframeloss = false
  251. tossremainder = false
  252. lastframe = tick()
  253. script.ArtificialHB:Fire()
  254.  
  255. game:GetService("RunService").Heartbeat:connect(function(s, p)
  256. tf = tf + s
  257. if tf >= frame then
  258. if allowframeloss then
  259. script.ArtificialHB:Fire()
  260. lastframe = tick()
  261. else
  262. for i = 1, math.floor(tf / frame) do
  263. script.ArtificialHB:Fire()
  264. end
  265. lastframe = tick()
  266. end
  267. if tossremainder then
  268. tf = 0
  269. else
  270. tf = tf - frame * math.floor(tf / frame)
  271. end
  272. end
  273. end)
  274.  
  275. --//=================================\\
  276. --\\=================================//
  277.  
  278.  
  279.  
  280.  
  281.  
  282. --//=================================\\
  283. --|| SOME FUNCTIONS
  284. --\\=================================//
  285.  
  286. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  287. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  288. end
  289.  
  290. function PositiveAngle(NUMBER)
  291. if NUMBER >= 0 then
  292. NUMBER = 0
  293. end
  294. return NUMBER
  295. end
  296.  
  297. function NegativeAngle(NUMBER)
  298. if NUMBER <= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303.  
  304. function Swait(NUMBER)
  305. if NUMBER == 0 or NUMBER == nil then
  306. ArtificialHB.Event:wait()
  307. else
  308. for i = 1, NUMBER do
  309. ArtificialHB.Event:wait()
  310. end
  311. end
  312. end
  313.  
  314. function QuaternionFromCFrame(cf)
  315. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  316. local trace = m00 + m11 + m22
  317. if trace > 0 then
  318. local s = math.sqrt(1 + trace)
  319. local recip = 0.5 / s
  320. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  321. else
  322. local i = 0
  323. if m11 > m00 then
  324. i = 1
  325. end
  326. if m22 > (i == 0 and m00 or m11) then
  327. i = 2
  328. end
  329. if i == 0 then
  330. local s = math.sqrt(m00 - m11 - m22 + 1)
  331. local recip = 0.5 / s
  332. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  333. elseif i == 1 then
  334. local s = math.sqrt(m11 - m22 - m00 + 1)
  335. local recip = 0.5 / s
  336. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  337. elseif i == 2 then
  338. local s = math.sqrt(m22 - m00 - m11 + 1)
  339. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  340. end
  341. end
  342. end
  343.  
  344. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  345. local xs, ys, zs = x + x, y + y, z + z
  346. local wx, wy, wz = w * xs, w * ys, w * zs
  347. local xx = x * xs
  348. local xy = x * ys
  349. local xz = x * zs
  350. local yy = y * ys
  351. local yz = y * zs
  352. local zz = z * zs
  353. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  354. end
  355.  
  356. function QuaternionSlerp(a, b, t)
  357. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  358. local startInterp, finishInterp;
  359. if cosTheta >= 0.0001 then
  360. if (1 - cosTheta) > 0.0001 then
  361. local theta = ACOS(cosTheta)
  362. local invSinTheta = 1 / SIN(theta)
  363. startInterp = SIN((1 - t) * theta) * invSinTheta
  364. finishInterp = SIN(t * theta) * invSinTheta
  365. else
  366. startInterp = 1 - t
  367. finishInterp = t
  368. end
  369. else
  370. if (1 + cosTheta) > 0.0001 then
  371. local theta = ACOS(-cosTheta)
  372. local invSinTheta = 1 / SIN(theta)
  373. startInterp = SIN((t - 1) * theta) * invSinTheta
  374. finishInterp = SIN(t * theta) * invSinTheta
  375. else
  376. startInterp = t - 1
  377. finishInterp = t
  378. end
  379. end
  380. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  381. end
  382.  
  383. function Clerp(a, b, t)
  384. local qa = {QuaternionFromCFrame(a)}
  385. local qb = {QuaternionFromCFrame(b)}
  386. local ax, ay, az = a.x, a.y, a.z
  387. local bx, by, bz = b.x, b.y, b.z
  388. local _t = 1 - t
  389. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  390. end
  391.  
  392. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  393. local frame = IT("Frame")
  394. frame.BackgroundTransparency = TRANSPARENCY
  395. frame.BorderSizePixel = BORDERSIZEPIXEL
  396. frame.Position = POSITION
  397. frame.Size = SIZE
  398. frame.BackgroundColor3 = COLOR
  399. frame.BorderColor3 = BORDERCOLOR
  400. frame.Name = NAME
  401. frame.Parent = PARENT
  402. return frame
  403. end
  404.  
  405. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  406. local label = IT("TextLabel")
  407. label.BackgroundTransparency = 1
  408. label.Size = UD2(1, 0, 1, 0)
  409. label.Position = UD2(0, 0, 0, 0)
  410. label.TextColor3 = TEXTCOLOR
  411. label.TextStrokeTransparency = STROKETRANSPARENCY
  412. label.TextTransparency = TRANSPARENCY
  413. label.FontSize = TEXTFONTSIZE
  414. label.Font = TEXTFONT
  415. label.BorderSizePixel = BORDERSIZEPIXEL
  416. label.TextScaled = false
  417. label.Text = TEXT
  418. label.Name = NAME
  419. label.Parent = PARENT
  420. return label
  421. end
  422.  
  423. function NoOutlines(PART)
  424. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  425. end
  426.  
  427.  
  428. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  429. local NEWWELD = IT(TYPE)
  430. NEWWELD.Part0 = PART0
  431. NEWWELD.Part1 = PART1
  432. NEWWELD.C0 = C0
  433. NEWWELD.C1 = C1
  434. NEWWELD.Parent = PARENT
  435. return NEWWELD
  436. end
  437.  
  438. function CreateSound(ID, PARENT, VOLUME, PITCH)
  439. local NEWSOUND = nil
  440. coroutine.resume(coroutine.create(function()
  441. NEWSOUND = IT("Sound", PARENT)
  442. NEWSOUND.Volume = VOLUME
  443. NEWSOUND.Pitch = PITCH
  444. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  445. NEWSOUND:play()
  446. game:GetService("Debris"):AddItem(NEWSOUND, 20)
  447. end))
  448. return NEWSOUND
  449. end
  450.  
  451. function CFrameFromTopBack(at, top, back)
  452. local right = top:Cross(back)
  453. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  454. end
  455.  
  456. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  457. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  458. local mesh = IT("SpecialMesh",wave)
  459. mesh.MeshType = "FileMesh"
  460. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  461. mesh.Scale = SIZE
  462. mesh.Offset = VT(0,0,-SIZE.X/8)
  463. wave.CFrame = CFRAME
  464. coroutine.resume(coroutine.create(function(PART)
  465. for i = 1, WAIT do
  466. Swait()
  467. mesh.Scale = mesh.Scale + GROW
  468. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  469. if DOESROT == true then
  470. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  471. end
  472. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  473. if wave.Transparency > 0.99 then
  474. wave:remove()
  475. end
  476. end
  477. end))
  478. end
  479.  
  480. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  481. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  482. local mesh = IT("SpecialMesh",wave)
  483. mesh.MeshType = "FileMesh"
  484. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  485. mesh.Scale = SIZE
  486. mesh.Offset = VT(0,0,-SIZE.X/8)
  487. wave.CFrame = CFRAME
  488. coroutine.resume(coroutine.create(function(PART)
  489. for i = 1, WAIT do
  490. Swait()
  491. mesh.Scale = mesh.Scale + GROW
  492. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  493. if DOESROT == true then
  494. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  495. end
  496. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  497. if wave.Transparency > 0.99 then
  498. wave:remove()
  499. end
  500. end
  501. end))
  502. end
  503.  
  504. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  505. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  506. local mesh = IT("SpecialMesh",wave)
  507. mesh.MeshType = "FileMesh"
  508. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  509. mesh.Scale = SIZE
  510. mesh.Offset = VT(0,0,-SIZE.X/8)
  511. wave.CFrame = CFRAME
  512. coroutine.resume(coroutine.create(function(PART)
  513. for i = 1, WAIT do
  514. Swait()
  515. mesh.Scale = mesh.Scale + GROW
  516. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  517. if DOESROT == true then
  518. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  519. end
  520. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  521. if wave.Transparency > 0.99 then
  522. wave:remove()
  523. end
  524. end
  525. end))
  526. end
  527.  
  528. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  529. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  530. local mesh = IT("SpecialMesh",wave)
  531. mesh.MeshType = "FileMesh"
  532. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  533. mesh.Scale = SIZE
  534. mesh.Offset = VT(0,0,-SIZE.X/8)
  535. wave.CFrame = CFRAME
  536. coroutine.resume(coroutine.create(function(PART)
  537. for i = 1, WAIT do
  538. Swait()
  539. mesh.Scale = mesh.Scale + GROW
  540. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  541. if DOESROT == true then
  542. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  543. end
  544. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  545. if wave.Transparency > 0.99 then
  546. wave:remove()
  547. end
  548. end
  549. end))
  550. end
  551.  
  552. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  553. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  554. local mesh = IT("SpecialMesh",wave)
  555. mesh.MeshType = "FileMesh"
  556. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  557. mesh.Scale = SIZE
  558. wave.CFrame = CFRAME
  559. coroutine.resume(coroutine.create(function(PART)
  560. for i = 1, WAIT do
  561. Swait()
  562. mesh.Scale = mesh.Scale + GROW
  563. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  564. if DOESROT == true then
  565. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  566. end
  567. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  568. if wave.Transparency > 0.99 then
  569. wave:remove()
  570. end
  571. end
  572. end))
  573. end
  574.  
  575. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  576. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  577. local mesh = IT("SpecialMesh",wave)
  578. mesh.MeshType = "FileMesh"
  579. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  580. mesh.Scale = SIZE
  581. wave.CFrame = CFRAME
  582. coroutine.resume(coroutine.create(function(PART)
  583. for i = 1, WAIT do
  584. Swait()
  585. mesh.Scale = mesh.Scale + GROW
  586. if DOESROT == true then
  587. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  588. end
  589. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  590. if wave.Transparency > 0.99 then
  591. wave:remove()
  592. end
  593. end
  594. end))
  595. end
  596.  
  597. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  598. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  599. local mesh = IT("SpecialMesh",wave)
  600. mesh.MeshType = "FileMesh"
  601. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  602. mesh.Scale = SIZE
  603. mesh.Offset = VT(0,0,0)
  604. wave.CFrame = CFRAME
  605. coroutine.resume(coroutine.create(function(PART)
  606. for i = 1, WAIT do
  607. Swait()
  608. mesh.Scale = mesh.Scale + GROW
  609. if DOESROT == true then
  610. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  611. end
  612. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  613. if wave.Transparency > 0.99 then
  614. wave:remove()
  615. end
  616. end
  617. end))
  618. end
  619.  
  620. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  621. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  622. local mesh = IT("SpecialMesh",wave)
  623. mesh.MeshType = "Sphere"
  624. mesh.Scale = SIZE
  625. mesh.Offset = VT(0,0,0)
  626. wave.CFrame = CFRAME
  627. coroutine.resume(coroutine.create(function(PART)
  628. for i = 1, WAIT do
  629. Swait()
  630. mesh.Scale = mesh.Scale + GROW
  631. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  632. if wave.Transparency > 0.99 then
  633. wave:remove()
  634. end
  635. end
  636. end))
  637. end
  638.  
  639. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  640. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  641. wave.CFrame = CFRAME
  642. coroutine.resume(coroutine.create(function(PART)
  643. for i = 1, WAIT do
  644. Swait()
  645. wave.Size = wave.Size + GROW
  646. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  647. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  648. if wave.Transparency > 0.99 then
  649. wave:remove()
  650. end
  651. end
  652. end))
  653. end
  654.  
  655. function MakeForm(PART,TYPE)
  656. if TYPE == "Cyl" then
  657. local MSH = IT("CylinderMesh",PART)
  658. elseif TYPE == "Ball" then
  659. local MSH = IT("SpecialMesh",PART)
  660. MSH.MeshType = "Sphere"
  661. elseif TYPE == "Wedge" then
  662. local MSH = IT("SpecialMesh",PART)
  663. MSH.MeshType = "Wedge"
  664. end
  665. end
  666.  
  667. function CheckTableForString(Table, String)
  668. for i, v in pairs(Table) do
  669. if string.find(string.lower(String), string.lower(v)) then
  670. return true
  671. end
  672. end
  673. return false
  674. end
  675.  
  676. function CheckIntangible(Hit)
  677. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  678. if Hit and Hit.Parent then
  679. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  680. return true
  681. end
  682. end
  683. return false
  684. end
  685.  
  686. Debris = game:GetService("Debris")
  687.  
  688. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  689. local Direction = CFrame.new(StartPos, Vec).lookVector
  690. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  691. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  692. if RayHit and CheckIntangible(RayHit) then
  693. if DelayIfHit then
  694. wait()
  695. end
  696. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  697. end
  698. return RayHit, RayPos, RayNormal
  699. end
  700.  
  701. function turnto(position)
  702. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  703. end
  704.  
  705. --//=================================\\
  706. --|| SPEECH
  707. --\\=================================//
  708.  
  709. function chatfunc(text,waitt)
  710. local chat = coroutine.wrap(function()
  711. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  712. Character:FindFirstChild("TalkingBillBoard"):destroy()
  713. end
  714. local naeeym2 = Instance.new("BillboardGui",Character)
  715. naeeym2.Size = UDim2.new(0,100,0,40)
  716. naeeym2.StudsOffset = Vector3.new(0,5,0)
  717. naeeym2.Adornee = Character.Head
  718. naeeym2.Name = "TalkingBillBoard"
  719. naeeym2.AlwaysOnTop = true
  720. local tecks2 = Instance.new("TextLabel",naeeym2)
  721. tecks2.BackgroundTransparency = 1
  722. tecks2.BorderSizePixel = 0
  723. tecks2.Text = ""
  724. tecks2.Font = "SciFi"
  725. tecks2.TextSize = 30
  726. tecks2.TextStrokeTransparency = 1
  727. tecks2.TextColor3 = SKILLTEXTCOLOR
  728. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  729. tecks2.Size = UDim2.new(1,0,0.5,0)
  730. for i = 1,string.len(text),1 do
  731. tecks2.Text = string.sub(text,1,i)
  732. Swait()
  733. end
  734. wait(waitt)
  735. coroutine.resume(coroutine.create(function()
  736. for i = 1, 10 do
  737. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  738. Swait()
  739. end
  740. naeeym2:Destroy()
  741. end))
  742. end)
  743. chat()
  744. end
  745.  
  746. --//=================================\\
  747. --|| WEAPON CREATION
  748. --\\=================================//
  749.  
  750. function CreateGauntlet(LIMB,ROT,OFFSET)
  751. local FIST = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.025,2.025,1.025),false)
  752. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LIMB, FIST, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753. FIST.CanCollide = true
  754. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.075,0.25,1.075),false)
  755. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,0.15,1.1),false)
  757. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. --ALL OF THE 04--
  759. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.5,0.5),false)
  760. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  761. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
  762. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  765.  
  766. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  767. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  768. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  769. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  770. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  771. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,2.065,1.065),false)
  773. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/4, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  774. MakeForm(part,"Wedge")
  775. -----------------
  776. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.45,0.45),false)
  777. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
  779. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  780. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
  781. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  782.  
  783. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.075,2.075,1.075),false)
  784. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3.5, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  785. MakeForm(part,"Wedge")
  786. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,2.1,1.1),false)
  787. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3, 0.1, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  788. MakeForm(part,"Wedge")
  789. end
  790.  
  791. CreateGauntlet(RightArm,180,0.3)
  792. CreateGauntlet(LeftArm,0,-0.3)
  793. CreateGauntlet(RightLeg,180,0.3)
  794. CreateGauntlet(LeftLeg,0,-0.3)
  795.  
  796. function CreateTorso(LIMB,ROT,OFFSET)
  797. local FIST = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(2,2,1),false)
  798. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LIMB, FIST, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  799. FIST.CanCollide = true
  800.  
  801. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.5,1.2),false)
  802. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,1.2),false)
  804. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,1.2),false)
  806. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  807.  
  808. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(2.065,0.025,1.065),false)
  809. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  810. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(2.065,0.025,1.065),false)
  811. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(2.065,0.025,1.065),false)
  813. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  814. -----------------
  815. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.25,0.45,0.45),false)
  816. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  817. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.25,0.2,0.2),false)
  818. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, -0.5, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  819. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.25,0.2,0.2),false)
  820. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0.01, 0.5, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  821.  
  822. end
  823.  
  824. CreateTorso(Torso,360,-0.3)
  825.  
  826.  
  827. for _, c in pairs(Weapon:GetChildren()) do
  828. if c.ClassName == "Part" then
  829. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  830. end
  831. end
  832.  
  833. Weapon.Parent = Character
  834.  
  835. Humanoid.Died:connect(function()
  836. ATTACK = true
  837. end)
  838.  
  839. print(Class_Name.." loaded.")
  840.  
  841. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  842. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  843. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  844.  
  845. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Turret cannon", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  846. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Shield pulse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  847. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[1-8] Switch stance", C3(255,0,0), 6, "SciFi", 0, 2, 1, "Text 3")
  848.  
  849. --//=================================\\
  850. --|| DAMAGE FUNCTIONS
  851. --\\=================================//
  852.  
  853. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  854. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  855. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  856. local BODYGYRO = IT("BodyGyro", STATPART)
  857. local BODYPOSITION = IT("BodyPosition", STATPART)
  858. BODYPOSITION.P = 2000
  859. BODYPOSITION.D = 100
  860. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  861. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  862. game:GetService("Debris"):AddItem(STATPART ,5)
  863. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  864. BILLBOARDGUI.Adornee = STATPART
  865. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  866. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  867. BILLBOARDGUI.AlwaysOnTop = true
  868. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  869. TEXTLABEL.BackgroundTransparency = 1
  870. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  871. TEXTLABEL.Text = TEXT
  872. TEXTLABEL.Font = "SciFi"
  873. TEXTLABEL.FontSize="Size42"
  874. TEXTLABEL.TextColor3 = COLOR
  875. TEXTLABEL.TextStrokeTransparency = 1
  876. TEXTLABEL.TextScaled = true
  877. TEXTLABEL.TextWrapped = true
  878. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  879. if LABELTYPE == "Normal" then
  880. for i = 1, 20 do
  881. Swait()
  882. STATPART.Position = STATPART.Position + VT(0, (10-i)/10 ,0)
  883. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  884. end
  885. elseif LABELTYPE == "Debuff" then
  886. for i = 1, 20 do
  887. Swait()
  888. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  889. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  890. end
  891. elseif LABELTYPE == "Shock" then
  892. local ORIGIN = STATPART.Position
  893. for i = 1, 20 do
  894. Swait()
  895. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  896. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  897. end
  898. end
  899. THEPART.Parent = nil
  900. end),STATPART, BODYPOSITION, TEXTLABEL)
  901. end
  902.  
  903.  
  904. --//=================================\\
  905. --|| DAMAGING
  906. --\\=================================//
  907.  
  908. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  909. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  910. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  911. local dmg = math.random(min,max)
  912. if humanoid.Health > 0 then
  913. if beserk == true then
  914. humanoid.Health = 0
  915. else
  916. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  917. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  918. if math.random(1,100) < critrate+1 then
  919. humanoid.Health = humanoid.Health - dmg*critmultiplier
  920. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  921. else
  922. humanoid.Health = humanoid.Health - dmg
  923. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  924. end
  925. local defence = Instance.new("BoolValue",hit.Parent)
  926. defence.Name = ("HitBy"..Player.Name)
  927. game:GetService("Debris"):AddItem(defence, 0.1)
  928. end
  929. end
  930. end
  931. end
  932.  
  933. function AoEWarp(position,radius)
  934. for i,v in ipairs(workspace:GetChildren()) do
  935. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  936. local body = v:GetChildren()
  937. for part = 1, #body do
  938. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  939. if(body[part].Position - position).Magnitude < radius then
  940. if v.ClassName == "Model" then
  941. if v:FindFirstChild("Humanoid") then
  942. if v.Humanoid.Health ~= 0 then
  943. if body[part].Position.Y < position.Y+12 then
  944. print("Got "..v.Name)
  945. local defence = Instance.new("BoolValue",v)
  946. defence.Name = ("HitBy"..Player.Name)
  947. game:GetService("Debris"):AddItem(defence, 0.01)
  948. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  949. Warp(TORSO)
  950. end
  951. end
  952. end
  953. end
  954. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  955. end
  956. end
  957. end
  958. end
  959. end
  960. end
  961.  
  962. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  963. local dmg = math.random(min,max)
  964. for i,v in ipairs(workspace:GetChildren()) do
  965. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  966. local body = v:GetChildren()
  967. for part = 1, #body do
  968. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  969. if(body[part].Position - position).Magnitude < radius then
  970. if v.ClassName == "Model" then
  971. if v:FindFirstChild("Humanoid") then
  972. if v.Humanoid.Health ~= 0 then
  973. if CanBeDodgedByJumping == true then
  974. if body[part].Position.Y < position.Y+5 then
  975. if math.random(1,100) < critrate+1 then
  976. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  977. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  978. else
  979. v.Humanoid.Health = v.Humanoid.Health - dmg
  980. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  981. end
  982. local defence = Instance.new("BoolValue",v)
  983. defence.Name = ("HitBy"..Player.Name)
  984. game:GetService("Debris"):AddItem(defence, 0.1)
  985. end
  986. else
  987. if beserk == true then
  988. v.Humanoid.Health = 0
  989. end
  990. if math.random(1,100) < critrate+1 then
  991. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  992. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  993. else
  994. v.Humanoid.Health = v.Humanoid.Health - dmg
  995. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  996. end
  997. local defence = Instance.new("BoolValue",v)
  998. defence.Name = ("HitBy"..Player.Name)
  999. game:GetService("Debris"):AddItem(defence, 0.1)
  1000. end
  1001. end
  1002. end
  1003. end
  1004. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1005. end
  1006. end
  1007. end
  1008. if v.ClassName == "Part" then
  1009. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1010. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1011. end
  1012. end
  1013. end
  1014. end
  1015. end
  1016.  
  1017. function AoEStun(POS,RANGE,LAST,TYPE)
  1018. for i,v in ipairs(workspace:GetChildren()) do
  1019. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1020. local body = v:GetChildren()
  1021. for part = 1, #body do
  1022. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1023. if(body[part].Position - POS).Magnitude < RANGE then
  1024. if v.ClassName == "Model" then
  1025. if v:FindFirstChild("Humanoid") then
  1026. if v.Humanoid.Health ~= 0 then
  1027. if TYPE == "Stun" then
  1028. Stun(v.Humanoid,LAST)
  1029. elseif TYPE == "Freeze" then
  1030. Freeze(v.Humanoid,LAST)
  1031. end
  1032. local defence = Instance.new("BoolValue",v)
  1033. defence.Name = ("StunnedBy"..Player.Name)
  1034. game:GetService("Debris"):AddItem(defence, 0.1)
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end
  1040. end
  1041. end
  1042. end
  1043. end
  1044.  
  1045. function Warp(Victim)
  1046. print("Warping "..Victim.Name.."...")
  1047. Victim.Anchored = true
  1048. coroutine.resume(coroutine.create(function()
  1049. local GUI,GUI2 = CreateGUICircle(Victim)
  1050. CreateSound("1208650519", Victim, 10, 1)
  1051. for i = 1, 200 do
  1052. Swait()
  1053. GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
  1054. GUI2.Rotation = GUI2.Rotation + 2
  1055. end
  1056. CastWarpOutlines(Victim.Parent)
  1057. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1058. CreateSound("1177785010", Victim, 10, 1)
  1059. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1060. if HUMANOID ~= nil then
  1061. local dmg = MRANDOM(75,95)
  1062. HUMANOID.Health = HUMANOID.Health - dmg
  1063. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1064. end
  1065. for i = 1, 50 do
  1066. Swait()
  1067. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1068. GUI2.Rotation = GUI2.Rotation - 8
  1069. end
  1070. Victim.Anchored = false
  1071. GUI:remove()
  1072. end))
  1073. end
  1074.  
  1075. function Stun(HUMANOID,LAST)
  1076. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1077. HUMANOID.PlatformStand = true
  1078. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1079. defence.Name = ("StunnedBy"..Player.Name)
  1080. game:GetService("Debris"):AddItem(defence, LAST)
  1081. if HUMANOID.Parent:FindFirstChild("Head") then
  1082. StatLabel("Shock", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1083. end
  1084. coroutine.resume(coroutine.create(function()
  1085. Swait(LAST*100)
  1086. HUMANOID.PlatformStand = false
  1087. end))
  1088. end
  1089. end
  1090.  
  1091. function Freeze(HUMANOID,LAST)
  1092. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1093. local q = HUMANOID.Parent:GetChildren()
  1094. for i = 1, #q do
  1095. local bob = q[i]
  1096. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1097. if bob.Transparency < 1 then
  1098. bob.Anchored = true
  1099. local icelayer = bob:Clone()
  1100. icelayer.Parent = bob
  1101. icelayer.Material = "Ice"
  1102. icelayer.CanCollide = false
  1103. icelayer.BrickColor = BRICKC"Steel blue"
  1104. icelayer.Transparency = 0.5
  1105. icelayer.CFrame = bob.CFrame
  1106. icelayer.Name = "Ice"
  1107. icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  1108. if icelayer:FindFirstChildOfClass("Decal") then
  1109. icelayer:FindFirstChildOfClass("Decal"):remove()
  1110. end
  1111. end
  1112. end
  1113. end
  1114. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1115. defence.Name = ("StunnedBy"..Player.Name)
  1116. game:GetService("Debris"):AddItem(defence, LAST)
  1117. if HUMANOID.Parent:FindFirstChild("Head") then
  1118. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3))
  1119. end
  1120. coroutine.resume(coroutine.create(function()
  1121. Swait(LAST*100)
  1122. local q = HUMANOID.Parent:GetChildren()
  1123. for i = 1, #q do
  1124. local bob = q[i]
  1125. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1126. if bob.Transparency < 1 then
  1127. bob.Anchored = false
  1128. bob.Ice:remove()
  1129. end
  1130. end
  1131. end
  1132. end))
  1133. end
  1134. end
  1135.  
  1136. function killnearest(position,range,maxstrength)
  1137. for i,v in ipairs(workspace:GetChildren()) do
  1138. local body = v:GetChildren()
  1139. for part = 1, #body do
  1140. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1141. if(body[part].Position - position).Magnitude < range then
  1142. table.insert(Effects2,{body[part],"Evaporate",0.005,2,2,2,2})
  1143. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1144. end
  1145. end
  1146. end
  1147. if v.ClassName == "Part" then
  1148. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1149. table.insert(Effects2,{v,"Evaporate",0.005,2,2,2,2})
  1150. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1151. end
  1152. end
  1153. end
  1154. end
  1155.  
  1156. --//=================================\\
  1157. --|| ATTACK FUNCTIONS AND STUFF
  1158. --\\=================================//
  1159.  
  1160. function Stance1()
  1161. VALUE1 = 1
  1162. SKILL1TEXT.Text = "[Z] Turret cannon"
  1163. SKILL2TEXT.Text = "[X] Shield pulse"
  1164. sick.SoundId = "rbxassetid://196739738"
  1165. local wep = Weapon:GetChildren()
  1166. for part = 1, #wep do
  1167. if wep[part].ClassName == "Part" then
  1168. local P = wep[part]
  1169. if P.Name == "01-Type" then
  1170. P.Material = "Granite"
  1171. P.BrickColor = BRICKC"Pearl"
  1172. elseif P.Name == "02-Type" then
  1173. P.Material = "Metal"
  1174. P.BrickColor = BRICKC"Pearl"
  1175. elseif P.Name == "03-Type" then
  1176. P.Material = "Metal"
  1177. P.BrickColor = BRICKC"Really black"
  1178. elseif P.Name == "04-Type" then
  1179. P.Material = "Neon"
  1180. P.BrickColor = BRICKC"Pearl"
  1181. end
  1182. end
  1183. end
  1184. end
  1185.  
  1186. function Stance2()
  1187. VALUE1 = 2
  1188. SKILL1TEXT.Text = "[Z] Fireball"
  1189. SKILL2TEXT.Text = "[X] Fire field"
  1190. sick.SoundId = "rbxassetid://253050461"
  1191. local wep = Weapon:GetChildren()
  1192. for part = 1, #wep do
  1193. if wep[part].ClassName == "Part" then
  1194. local P = wep[part]
  1195. if P.Name == "01-Type" then
  1196. P.Material = "Granite"
  1197. P.BrickColor = BRICKC"Deep orange"
  1198. elseif P.Name == "02-Type" then
  1199. P.Material = "Metal"
  1200. P.BrickColor = BRICKC"Maroon"
  1201. elseif P.Name == "03-Type" then
  1202. P.Material = "Metal"
  1203. P.BrickColor = BRICKC"Really black"
  1204. elseif P.Name == "04-Type" then
  1205. P.Material = "Neon"
  1206. P.BrickColor = BRICKC"CGA brown"
  1207. end
  1208. end
  1209. end
  1210. end
  1211.  
  1212. function Stance3()
  1213. VALUE1 = 3
  1214. SKILL1TEXT.Text = "[Z] Icicle storm"
  1215. SKILL2TEXT.Text = "[X] Frost breath"
  1216. sick.SoundId = "rbxassetid://306681534"
  1217. local wep = Weapon:GetChildren()
  1218. for part = 1, #wep do
  1219. if wep[part].ClassName == "Part" then
  1220. local P = wep[part]
  1221. if P.Name == "01-Type" then
  1222. P.Material = "Marble"
  1223. P.BrickColor = BRICKC"Medium stone grey"
  1224. elseif P.Name == "02-Type" then
  1225. P.Material = "Neon"
  1226. P.BrickColor = BRICKC"Cyan"
  1227. elseif P.Name == "03-Type" then
  1228. P.Material = "Metal"
  1229. P.BrickColor = BRICKC"Cyan"
  1230. elseif P.Name == "04-Type" then
  1231. P.Material = "Ice"
  1232. P.BrickColor = BRICKC"Steel blue"
  1233. end
  1234. end
  1235. end
  1236. end
  1237.  
  1238. function Stance4()
  1239. VALUE1 = 4
  1240. SKILL1TEXT.Text = "[Z] Shriek"
  1241. SKILL2TEXT.Text = "[X] Bloodbath"
  1242. sick.SoundId = "rbxassetid://866334508"
  1243. local wep = Weapon:GetChildren()
  1244. for part = 1, #wep do
  1245. if wep[part].ClassName == "Part" then
  1246. local P = wep[part]
  1247. if P.Name == "01-Type" then
  1248. P.Material = "Cobblestone"
  1249. P.BrickColor = BRICKC"Really black"
  1250. elseif P.Name == "02-Type" then
  1251. P.Material = "Metal"
  1252. P.BrickColor = BRICKC"Maroon"
  1253. elseif P.Name == "03-Type" then
  1254. P.Material = "Metal"
  1255. P.BrickColor = BRICKC"Black"
  1256. elseif P.Name == "04-Type" then
  1257. P.Material = "Neon"
  1258. P.BrickColor = BRICKC"Really red"
  1259. end
  1260. end
  1261. end
  1262. end
  1263.  
  1264. function Stance5()
  1265. VALUE1 = 5
  1266. SKILL1TEXT.Text = "[Z] Rock throw"
  1267. SKILL2TEXT.Text = "[X] Earth tremor"
  1268. sick.SoundId = "rbxassetid://395520245"
  1269. local wep = Weapon:GetChildren()
  1270. for part = 1, #wep do
  1271. if wep[part].ClassName == "Part" then
  1272. local P = wep[part]
  1273. if P.Name == "01-Type" then
  1274. P.Material = "Cobblestone"
  1275. P.BrickColor = BRICKC"Rust"
  1276. elseif P.Name == "02-Type" then
  1277. P.Material = "Cobblestone"
  1278. P.BrickColor = BRICKC"CGA brown"
  1279. elseif P.Name == "03-Type" then
  1280. P.Material = "Marble"
  1281. P.BrickColor = BRICKC"Black"
  1282. elseif P.Name == "04-Type" then
  1283. P.Material = "Slate"
  1284. P.BrickColor = BRICKC"Pine cone"
  1285. end
  1286. end
  1287. end
  1288. end
  1289.  
  1290. function Stance6()
  1291. VALUE1 = 6
  1292. SKILL1TEXT.Text = "[Z] Radiant void"
  1293. SKILL2TEXT.Text = "[X] Void warp"
  1294. sick.SoundId = "rbxassetid://601021377"
  1295. local wep = Weapon:GetChildren()
  1296. for part = 1, #wep do
  1297. if wep[part].ClassName == "Part" then
  1298. local P = wep[part]
  1299. if P.Name == "01-Type" then
  1300. P.Material = "Granite"
  1301. P.BrickColor = BRICKC"Royal purple"
  1302. elseif P.Name == "02-Type" then
  1303. P.Material = "Slate"
  1304. P.BrickColor = BRICKC"Really black"
  1305. elseif P.Name == "03-Type" then
  1306. P.Material = "Metal"
  1307. P.BrickColor = BRICKC"Black"
  1308. elseif P.Name == "04-Type" then
  1309. P.Material = "Neon"
  1310. P.BrickColor = BRICKC"Royal purple"
  1311. end
  1312. end
  1313. end
  1314. end
  1315.  
  1316. function Stance7()
  1317. VALUE1 = 7
  1318. SKILL1TEXT.Text = "[Z] Divine glow"
  1319. SKILL2TEXT.Text = "[X] Divine evaporation"
  1320. sick.SoundId = "rbxassetid://965804171"
  1321. local wep = Weapon:GetChildren()
  1322. for part = 1, #wep do
  1323. if wep[part].ClassName == "Part" then
  1324. local P = wep[part]
  1325. if P.Name == "01-Type" then
  1326. P.Material = "Neon"
  1327. P.BrickColor = BRICKC"Stone grey"
  1328. elseif P.Name == "02-Type" then
  1329. P.Material = "Granite"
  1330. P.BrickColor = BRICKC"Gold"
  1331. elseif P.Name == "03-Type" then
  1332. P.Material = "Metal"
  1333. P.BrickColor = BRICKC"Gold"
  1334. elseif P.Name == "04-Type" then
  1335. P.Material = "Granite"
  1336. P.BrickColor = BRICKC"New Yeller"
  1337. end
  1338. end
  1339. end
  1340. end
  1341.  
  1342. function Stance8()
  1343. VALUE1 = 8
  1344. SKILL1TEXT.Text = "[Z] Leaf Storm"
  1345. SKILL2TEXT.Text = "[X] Leaf Field"
  1346. sick.SoundId = "rbxassetid://630020632"
  1347. local wep = Weapon:GetChildren()
  1348. for part = 1, #wep do
  1349. if wep[part].ClassName == "Part" then
  1350. local P = wep[part]
  1351. if P.Name == "01-Type" then
  1352. P.Material = "Granite"
  1353. P.BrickColor = BRICKC"1020"
  1354. elseif P.Name == "02-Type" then
  1355. P.Material = "Slate"
  1356. P.BrickColor = BRICKC"Really black"
  1357. elseif P.Name == "03-Type" then
  1358. P.Material = "Metal"
  1359. P.BrickColor = BRICKC"Shamrock"
  1360. elseif P.Name == "04-Type" then
  1361. P.Material = "Neon"
  1362. P.BrickColor = BRICKC"1020"
  1363. end
  1364. end
  1365. end
  1366. end
  1367.  
  1368. function Stance9()
  1369. VALUE1 = 9
  1370. SKILL1TEXT.Text = "[Z] Meteor"
  1371. SKILL2TEXT.Text = "[X] Selfexplosion"
  1372. sick.SoundId = "rbxassetid://1384301003"
  1373. local wep = Weapon:GetChildren()
  1374. for part = 1, #wep do
  1375. if wep[part].ClassName == "Part" then
  1376. local P = wep[part]
  1377. if P.Name == "01-Type" then
  1378. P.Material = "Granite"
  1379. P.BrickColor = BRICKC"Really black"
  1380. elseif P.Name == "02-Type" then
  1381. P.Material = "Neon"
  1382. P.BrickColor = BRICKC"Toothpaste"
  1383. elseif P.Name == "03-Type" then
  1384. P.Material = "Metal"
  1385. P.BrickColor = BRICKC"Really black"
  1386. elseif P.Name == "04-Type" then
  1387. P.Material = "Neon"
  1388. P.BrickColor = BRICKC"Toothpaste"
  1389. end
  1390. end
  1391. end
  1392. end
  1393.  
  1394.  
  1395. function createfireball(size,explosionsize,pos,velocity)
  1396. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  1397. local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
  1398. local FIREBALL = IT("Part",Effects)
  1399. FIREBALL.Shape = "Ball"
  1400. FIREBALL.Size = VT(size,size,size)
  1401. FIREBALL.Material = "Neon"
  1402. FIREBALL.CFrame = CF(pos)
  1403. FIREBALL.Transparency = 1
  1404. local bv = Instance.new("BodyVelocity")
  1405. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1406. bv.velocity = velocity
  1407. bv.Parent = FIREBALL
  1408. bv.Name = "MOVE"
  1409. local HIT = false
  1410. local harm = FIREBALL.Touched:Connect(function(hit)
  1411. if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then
  1412. HIT = true
  1413. coroutine.resume(coroutine.create(function()
  1414. FIREBALL.Anchored = true
  1415. FIREBALL.CanCollide = false
  1416. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1)
  1417. AoEDamage(FIREBALL.Position,explosionsize*2,45,65,25,false,3,2,false,true)
  1418. MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3,3,3),0)
  1419. MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3.5,3.5,3.5),0)
  1420. Swait(250)
  1421. FIREBALL:remove()
  1422. end))
  1423. end
  1424. end)
  1425. coroutine.resume(coroutine.create(function()
  1426. repeat
  1427. Swait()
  1428. MagicSphere(VT(size,size,size),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-size/15,-size/15,-size/15),0)
  1429. until HIT == true
  1430. end))
  1431. return FIREBALL
  1432. end
  1433.  
  1434. function AttackTemplate()
  1435. ATTACK = true
  1436. Rooted = false
  1437. for i=0, 1, 0.1 / Animation_Speed do
  1438. Swait()
  1439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445. end
  1446. ATTACK = false
  1447. Rooted = false
  1448. end
  1449.  
  1450. local asd = Instance.new("ParticleEmitter")
  1451. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1452. asd.LightEmission = .1
  1453. asd.Size = NumberSequence.new(0.2)
  1454. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1455. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1456. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1457. asd.Transparency = bbb
  1458. asd.Size = aaa
  1459. asd.ZOffset = .9
  1460. asd.Acceleration = Vector3.new(0, -15, 0)
  1461. asd.LockedToPart = false
  1462. asd.EmissionDirection = "Back"
  1463. asd.Lifetime = NumberRange.new(1, 2)
  1464. asd.Rotation = NumberRange.new(-100, 100)
  1465. asd.RotSpeed = NumberRange.new(-100, 100)
  1466. asd.Speed = NumberRange.new(25,35)
  1467. asd.Enabled = false
  1468. asd.VelocitySpread = 15
  1469.  
  1470. function getbloody(victim,amount)
  1471. local PART = IT("Part",Effects)
  1472. PART.Transparency = 1
  1473. PART.Size = victim.Size
  1474. PART.Anchored = true
  1475. PART.CanCollide = false
  1476. PART.CFrame = CF(victim.Position,Torso.Position)
  1477. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1478. Debris:AddItem(PART,5)
  1479. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1480. local prtcl = asd:Clone()
  1481. prtcl.Parent = PART
  1482. prtcl:Emit(amount*10)
  1483. end
  1484.  
  1485. function CreateMagicCircle()
  1486. local sinkhole = IT("Part")
  1487. sinkhole.Size = VT(0,0,0)
  1488. sinkhole.Parent = Effects
  1489. sinkhole.Material = "Neon"
  1490. sinkhole.Color = C3(0,0,0)
  1491. sinkhole.Anchored = true
  1492. sinkhole.CanCollide = false
  1493. sinkhole.Transparency = 1
  1494. local decal = IT("Decal",sinkhole)
  1495. decal.Face = "Top"
  1496. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  1497. local decal2 = IT("Decal",sinkhole)
  1498. decal2.Face = "Bottom"
  1499. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  1500. return sinkhole
  1501. end
  1502.  
  1503. function CreateLeafMagicCircle()
  1504. local sinkhole = IT("Part")
  1505. sinkhole.Size = VT(0,0,0)
  1506. sinkhole.Parent = Effects
  1507. sinkhole.Material = "Neon"
  1508. sinkhole.Color = C3(0,0,0)
  1509. sinkhole.Anchored = true
  1510. sinkhole.CanCollide = false
  1511. sinkhole.Transparency = 1
  1512. local decal = IT("Decal",sinkhole)
  1513. decal.Face = "Top"
  1514. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1515. local decal2 = IT("Decal",sinkhole)
  1516. decal2.Face = "Bottom"
  1517. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1518. return sinkhole
  1519. end
  1520.  
  1521. function CreateGUICircle(TARGET)
  1522. local GUI = Instance.new("BillboardGui",Character)
  1523. GUI.Size = UDim2.new(0,0,0,0)
  1524. GUI.Adornee = TARGET
  1525. local GUI2 = IT("ImageLabel",GUI)
  1526. GUI2.BackgroundTransparency = 1
  1527. GUI2.BorderSizePixel = 0
  1528. GUI2.Size = UDim2.new(1,0,1,0)
  1529. GUI2.SizeConstraint = "RelativeYY"
  1530. GUI.AlwaysOnTop = true
  1531. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  1532. return GUI,GUI2
  1533. end
  1534.  
  1535. function CastWarpOutlines(TARGET)
  1536. coroutine.resume(coroutine.create(function()
  1537. local T = TARGET:GetChildren()
  1538. for i = 1, # T do
  1539. local child = T[i]
  1540. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  1541. local clone = child:Clone()
  1542. clone.Parent = Effects
  1543. clone.Anchored = true
  1544. clone.CanCollide = false
  1545. clone:ClearAllChildren()
  1546. clone.CFrame = child.CFrame
  1547. if clone.Name == "Head" then
  1548. if TARGET:FindFirstChildOfClass("MeshPart") == nil then
  1549. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  1550. end
  1551. end
  1552. if clone.ClassName == "MeshPart" then
  1553. clone.TextureID = ""
  1554. end
  1555. clone.BrickColor = BRICKC"Black"
  1556. clone.Material = "Neon"
  1557. coroutine.resume(coroutine.create(function()
  1558. for i = 1, 200 do
  1559. Swait()
  1560. clone.Transparency = clone.Transparency + 0.005
  1561. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  1562. end
  1563. clone:remove()
  1564. end))
  1565. end
  1566. end
  1567. end))
  1568. end
  1569.  
  1570. --Z MOVES--
  1571.  
  1572. function TurretCannon()
  1573. ATTACK = true
  1574. Rooted = false
  1575. for i=0, 2, 0.1 / Animation_Speed do
  1576. Swait()
  1577. turnto(Mouse.Hit.p)
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1584. end
  1585. Rooted = true
  1586. local TURRETS = {RightArm,LeftArm}
  1587. local soundeffect = IT("Sound",Torso)
  1588. soundeffect.SoundId = "rbxassetid://337638956"
  1589. soundeffect.Looped = true
  1590. soundeffect.Volume = 1
  1591. soundeffect.Playing = true
  1592. repeat
  1593. Swait()
  1594. turnto(Mouse.Hit.p)
  1595. local TURRET = TURRETS[MRANDOM(1,#TURRETS)]
  1596. MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"New Yeller",VT(0.3,0.3,0.3),0)
  1597. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
  1598. BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1599. local bv = Instance.new("BodyVelocity")
  1600. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1601. bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300
  1602. bv.Parent = BULLET
  1603. bv.Name = "PROJECTILEVELOCITY"
  1604. MakeForm(BULLET,"Ball")
  1605. local BOO = BULLET.Touched:Connect(function(hit)
  1606. dealdamage(hit,5,8,5,false,2,3)
  1607. end)
  1608. table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
  1609. until KEYHOLD == false
  1610. soundeffect:remove()
  1611. ATTACK = false
  1612. Rooted = false
  1613. end
  1614.  
  1615. function Meteor()
  1616. ATTACK = true
  1617. Rooted = false
  1618. for i=0, 2, 0.1 / Animation_Speed do
  1619. Swait()
  1620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1626. end
  1627. local ROCK = IT("Part",Effects)
  1628. ROCK.CFrame = RightArm.CFrame * CF(0,-1.3,0)
  1629. ROCK.Size = VT(25,25,25)
  1630. ROCK.Material = "Neon"
  1631. ROCK.Transparency = 1
  1632. ROCK.BrickColor = BRICKC"Crimson"
  1633. local WELD = weldBetween(RightArm,ROCK)
  1634. ROCK.CanCollide = false
  1635. for i = 1, 10 do
  1636. Swait()
  1637. ROCK.Transparency = ROCK.Transparency - 0.1
  1638. end
  1639. for i=0, 0.2, 0.1 / Animation_Speed do
  1640. Swait()
  1641. turnto(Mouse.Hit.p)
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1648. end
  1649. WELD:remove()
  1650. coroutine.resume(coroutine.create(function()
  1651. local POS = ROCK.Position
  1652. ROCK.Anchored = true
  1653. local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0)
  1654. local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0)
  1655. for i = 0, 1, 0.07 do
  1656. Swait()
  1657. ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i))
  1658. end
  1659. ROCK.Anchored = false
  1660. ROCK.CanCollide = true
  1661. CreateWave(VT(40,40,40),25,CF(ROCK.Position),false,0,"Really black",VT(60,60,60),0.5)
  1662. AoEDamage(ROCK.Position,9999,9999,9999,9999,false,12,3,true)
  1663. Swait(500)
  1664. ROCK.Anchored = true
  1665. ROCK.CanCollide = false
  1666. for i = 1, 10 do
  1667. Swait()
  1668. ROCK.Transparency = ROCK.Transparency + 0.5
  1669. end
  1670. ROCK:remove()
  1671. end))
  1672. for i=0, 1.6, 0.1 / Animation_Speed do
  1673. Swait()
  1674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1680. end
  1681. ATTACK = false
  1682. Rooted = false
  1683. end
  1684.  
  1685. function Fireball()
  1686. ATTACK = true
  1687. Rooted = true
  1688. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  1689. CreateSound("169445572", RightArm, 2, 1.6)
  1690. for i=0, 5, 0.1 / Animation_Speed2 do
  1691. Swait()
  1692. MagicSphere(VT(2,2,2),35,RightArm.CFrame*CF(0,-1,0),FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-2/35,-2/35,-2/35),0.6)
  1693. turnto(Mouse.Hit.p)
  1694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1700. end
  1701. local aimpos = Mouse.Hit.p
  1702. createfireball(2,8,RightArm.CFrame * CF(0,-2,0).p,CF(RightArm.CFrame * CF(0,-2,0).p,aimpos).lookVector*100)
  1703. for i=0, 1.5, 0.1 / Animation_Speed2 do
  1704. Swait()
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1711. end
  1712. ATTACK = false
  1713. Rooted = false
  1714. end
  1715.  
  1716. function IcicleStorm()
  1717. ATTACK = true
  1718. Rooted = false
  1719. local BulletHolder = IT("Folder",Weapon)
  1720. BulletHolder.Name = "Bullets"
  1721. game:GetService("Debris"):AddItem(BulletHolder, 30)
  1722. for i=0, 3, 0.1 / Animation_Speed do
  1723. Swait()
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1730. end
  1731. CreateSound("333476017", Torso, 10, 1)
  1732. for i = 1, 25 do
  1733. Swait()
  1734. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1735. coroutine.resume(coroutine.create(function()
  1736. local gem = IT("Part",BulletHolder)
  1737. gem.Size = VT(0.2,0.2,0.2)
  1738. gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(25,50),math.random(-25,25))
  1739. gem.Anchored = true
  1740. gem.BrickColor = BRICKC"Steel blue"
  1741. local Cys = Instance.new("SpecialMesh", gem)
  1742. Cys.MeshType = "FileMesh"
  1743. Cys.MeshId = "rbxassetid://9756362"
  1744. Cys.Scale = Vector3.new(2,2,2)
  1745. end))
  1746. end
  1747. local IceHitSounds = {
  1748. "338594737",
  1749. "338594687",
  1750. "338594666",
  1751. "338594648",
  1752. "338594606",
  1753. "338594574",
  1754. "338594556",
  1755. "338594524",
  1756. "338594467"
  1757. }
  1758. coroutine.resume(coroutine.create(function()
  1759. q = BulletHolder:GetChildren()
  1760. for i = 1, #q do
  1761. Swait()
  1762. turnto(Mouse.Hit.p)
  1763. local bullet = q[i]
  1764. local bv = Instance.new("BodyVelocity")
  1765. bullet.Mesh.Scale = VT(2,2,5)
  1766. bullet.CFrame = CF(bullet.Position,Mouse.Hit.p)
  1767. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1768. bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*500
  1769. bv.Parent = bullet
  1770. bv.Name = "DASH"
  1771. bullet.Anchored = false
  1772. local paw = bullet.Touched:Connect(function(hit)
  1773. if bullet.Anchored == false then
  1774. CreateSound(IceHitSounds[math.random(1, #IceHitSounds)], bullet, 3, 1)
  1775. local cframe = bullet.CFrame
  1776. bullet.Anchored = true
  1777. table.insert(Effects2,{bullet,"Block1",0.015,0,0,0,2})
  1778. AoEDamage(bullet.Position,5,15,15,0,false,5,3,false)
  1779. if MRANDOM(1,45) == 1 then
  1780. AoEStun(bullet.Position,5,5,"Freeze")
  1781. end
  1782. end
  1783. end)
  1784. end
  1785. end))
  1786. ATTACK = false
  1787. Rooted = false
  1788. end
  1789.  
  1790. function Shriek()
  1791. ATTACK = true
  1792. Rooted = false
  1793. for i=0, 1, 0.1 / Animation_Speed do
  1794. Swait()
  1795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , -0.8, -0.2) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1801. end
  1802. Rooted = true
  1803. CreateSound("439369949", Effects, 10, 1)
  1804. for i=0, 3, 0.1 / Animation_Speed do
  1805. Swait()
  1806. MagicSphere(VT(2,2,2),5,Head.CFrame,"Pearl",VT(35,35,35),0.97)
  1807. AoEDamage(Head.Position,65,3,5,4,false,12,3,false)
  1808. AoEStun(Head.Position,65,2,"Stun")
  1809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)),1 / Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 1 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.2) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1815. end
  1816. ATTACK = false
  1817. Rooted = false
  1818. end
  1819.  
  1820. function clerp(a, b, t)
  1821. return a:lerp(b, t)
  1822. end
  1823.  
  1824. function newBezier(startpos, pos2, pos3, endpos, t)
  1825. local A = clerp(startpos, pos2, t)
  1826. local B = clerp(pos2, pos3, t)
  1827. local C = clerp(pos3, endpos, t)
  1828. local lerp1 = clerp(A, B, t)
  1829. local lerp2 = clerp(B, C, t)
  1830. local cubic = clerp(lerp1, lerp2, t)
  1831. return cubic
  1832. end
  1833.  
  1834. function RockThrow()
  1835. ATTACK = true
  1836. Rooted = false
  1837. for i=0, 2, 0.1 / Animation_Speed do
  1838. Swait()
  1839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1845. end
  1846. local ROCK = IT("Part",Effects)
  1847. ROCK.CFrame = RightArm.CFrame * CF(0,-1.3,0)
  1848. ROCK.Size = VT(1.2,1.2,1.2)
  1849. ROCK.Material = "Cobblestone"
  1850. ROCK.Transparency = 1
  1851. ROCK.BrickColor = BRICKC"Pine Cone"
  1852. local WELD = weldBetween(RightArm,ROCK)
  1853. ROCK.CanCollide = false
  1854. for i = 1, 10 do
  1855. Swait()
  1856. ROCK.Transparency = ROCK.Transparency - 0.1
  1857. end
  1858. for i=0, 0.2, 0.1 / Animation_Speed do
  1859. Swait()
  1860. turnto(Mouse.Hit.p)
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1867. end
  1868. WELD:remove()
  1869. coroutine.resume(coroutine.create(function()
  1870. local POS = ROCK.Position
  1871. ROCK.Anchored = true
  1872. local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0)
  1873. local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0)
  1874. for i = 0, 1, 0.07 do
  1875. Swait()
  1876. ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i))
  1877. end
  1878. ROCK.Anchored = false
  1879. ROCK.CanCollide = true
  1880. CreateWave(VT(1,1,1),25,CF(ROCK.Position),false,0,"Pearl",VT(1,0.2,1),0.5)
  1881. AoEDamage(ROCK.Position,5,35,55,4,false,12,3,true)
  1882. Swait(500)
  1883. ROCK.Anchored = true
  1884. ROCK.CanCollide = false
  1885. for i = 1, 10 do
  1886. Swait()
  1887. ROCK.Transparency = ROCK.Transparency + 0.1
  1888. end
  1889. ROCK:remove()
  1890. end))
  1891. for i=0, 1.6, 0.1 / Animation_Speed do
  1892. Swait()
  1893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1899. end
  1900. ATTACK = false
  1901. Rooted = false
  1902. end
  1903.  
  1904. function RadiantVoid()
  1905. ATTACK = true
  1906. Rooted = true
  1907. for i=0, 1, 0.1 / Animation_Speed do
  1908. Swait()
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1915. end
  1916. local RING = CreateMagicCircle()
  1917. RING.CFrame = CF(RootPart.Position)*CF(0,-2.8,0)
  1918. CreateSound("1208650519", Torso, 10, 1)
  1919. for i = 1, 200 do
  1920. Swait()
  1921. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/15),RAD(0))
  1922. RING.Size = RING.Size + VT(1,0,1)
  1923. end
  1924. AoEWarp(RING.Position,RING.Size.X/2)
  1925. coroutine.resume(coroutine.create(function()
  1926. Swait(75)
  1927. for i = 1, 50 do
  1928. Swait()
  1929. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(-i/2),RAD(0))
  1930. RING.Size = RING.Size - VT(4,0,4)
  1931. end
  1932. RING:remove()
  1933. end))
  1934. ATTACK = false
  1935. Rooted = false
  1936. end
  1937.  
  1938. function DivineGlow()
  1939. ATTACK = true
  1940. Rooted = true
  1941. for i=0, 2, 0.1 / Animation_Speed do
  1942. Swait()
  1943. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,0.5),0.5)
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1950. end
  1951. CreateSound("3264923", Torso, 10, 3)
  1952. coroutine.resume(coroutine.create(function()
  1953. local FRAME = Torso.CFrame
  1954. MagicSphere(VT(3,3,3),450,FRAME,"New Yeller",VT(-3/550,-3/550,-3/550),0)
  1955. for i = 1, 450 do
  1956. Swait()
  1957. MagicSphere(VT(0.2,0.2,0.2),15,CF(FRAME*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,FRAME.p),"New Yeller",VT(0.001,0.001,2.5),0.5)
  1958. AoEDamage(FRAME.p,35,3,5,-5,false,12,3,false)
  1959. end
  1960. MagicSphere(VT(6,6,6),70,FRAME,"New Yeller",VT(1,1,1),0)
  1961. MagicSphere(VT(5,5,5),70,FRAME,"Pearl",VT(1,1,1),0.5)
  1962. AoEDamage(FRAME.p,55,45,45,-5,false,2,30,false)
  1963. end))
  1964. ATTACK = false
  1965. Rooted = false
  1966. end
  1967.  
  1968.  
  1969. --X MOVES--
  1970.  
  1971. function ShieldPulse()
  1972. ATTACK = true
  1973. Rooted = false
  1974. for i=0, 1, 0.1 / Animation_Speed do
  1975. Swait()
  1976. turnto(Mouse.Hit.p)
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1983. end
  1984. local shield = IT("Part",Effects)
  1985. shield.CFrame = RootPart.CFrame * CF(0,0,-3)
  1986. shield.Size = VT(0.2,0.2,0.2)
  1987. shield.Anchored = true
  1988. shield.Material = "Neon"
  1989. shield.Color = C3(1,1,1)
  1990. shield.Transparency = 0.5
  1991. repeat
  1992. Swait()
  1993. turnto(Mouse.Hit.p)
  1994. shield.CFrame = RootPart.CFrame * CF(0,0,-3)
  1995. shield.Size = shield.Size + VT(0.07,0.07,0)
  1996. until KEYHOLD == false
  1997. local bv = Instance.new("BodyVelocity")
  1998. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1999. bv.velocity = RootPart.CFrame.lookVector*300
  2000. bv.Parent = shield
  2001. shield.Anchored = false
  2002. shield.CanCollide = false
  2003. bv.Name = "PROJECTILEVELOCITY"
  2004. local BOO = shield.Touched:Connect(function(hit)
  2005. dealdamage(hit,55,75,5,false,2,3)
  2006. end)
  2007. Debris:AddItem(shield,5)
  2008. ATTACK = false
  2009. Rooted = false
  2010. end
  2011.  
  2012. function FireField()
  2013. ATTACK = true
  2014. Rooted = true
  2015. for i=0, 1.5, 0.1 / Animation_Speed*3 do
  2016. Swait()
  2017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2021. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2023. end
  2024. CreateSound("217767125", LeftArm, 10, 1)
  2025. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  2026. coroutine.resume(coroutine.create(function()
  2027. local CFRAME = RootPart.CFrame * CF(0,-3.4,0)
  2028. for i = 1, 450 do
  2029. Swait()
  2030. AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true)
  2031. MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8)
  2032. end
  2033. end))
  2034. for i=0, 1.5, 0.1 / Animation_Speed do
  2035. Swait()
  2036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2040. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2042. end
  2043. ATTACK = false
  2044. Rooted = false
  2045. end
  2046.  
  2047. function FrostBreath()
  2048. ATTACK = true
  2049. Rooted = true
  2050. for i=0, 2, 0.1 / Animation_Speed do
  2051. Swait()
  2052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2058. end
  2059. CreateSound("976606790", Head, 10, 2)
  2060. local IceColors = {"Steel blue","Cyan","Pastel blue-green"}
  2061. for i=0, 4, 0.1 / Animation_Speed do
  2062. Swait()
  2063. for i = 1, 6 do
  2064. AoEStun(Head.CFrame * CF(0,-0.4,-i*3).p,i*3,35,"Freeze")
  2065. CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/15,i/10,i/15),0.7)
  2066. CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/10,i/10,i/10),0.7)
  2067. end
  2068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-22)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2074. end
  2075. ATTACK = false
  2076. Rooted = false
  2077. end
  2078.  
  2079. function Bloodbath()
  2080. local HASSTARTED = false
  2081. local target = nil
  2082. local targettorso = nil
  2083. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2084. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  2085. target = Mouse.Target.Parent.Humanoid
  2086. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  2087. end
  2088. end
  2089. if target ~= nil then
  2090. CreateSound("305685800", Head, 10, 1)
  2091. targettorso.Anchored = true
  2092. HASSTARTED = true
  2093. ATTACK = true
  2094. Rooted = true
  2095. CastWarpOutlines(Character)
  2096. RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
  2097. coroutine.resume(coroutine.create(function()
  2098. Swait(10*100)
  2099. if HASSTARTED == true then
  2100. ATTACK = false
  2101. Rooted = false
  2102. UNANCHOR = true
  2103. end
  2104. end))
  2105. UNANCHOR = false
  2106. RootPart.Anchored = true
  2107. coroutine.resume(coroutine.create(function()
  2108. for i=0, 3, 0.1 / Animation_Speed do
  2109. Swait()
  2110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
  2111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
  2112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  2113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  2114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2116. end
  2117. for i=0, 3, 0.1 / Animation_Speed do
  2118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
  2119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  2120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2124. end
  2125. getbloody(targettorso,25)
  2126. Swait(5)
  2127. targettorso:remove()
  2128. Swait(15)
  2129. ATTACK = false
  2130. Rooted = false
  2131. HASSTARTED = false
  2132. UNANCHOR = true
  2133. end))
  2134. end
  2135. end
  2136.  
  2137. function EarthTremor()
  2138. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2139. if HITFLOOR ~= nil then
  2140. ATTACK = true
  2141. Rooted = true
  2142. for i=0, 2, 0.1 / Animation_Speed do
  2143. Swait()
  2144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.3 / Animation_Speed)
  2150. end
  2151. for i=0, 0.3, 0.1 / Animation_Speed do
  2152. Swait()
  2153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
  2158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
  2159. end
  2160. CreateSound("438666141", RightLeg, 5, 1)
  2161. local sinkhole = IT("Part")
  2162. sinkhole.Size = VT(35,0,35)
  2163. sinkhole.Parent = Effects
  2164. sinkhole.Material = "Neon"
  2165. sinkhole.Color = C3(0,0,0)
  2166. sinkhole.Anchored = true
  2167. sinkhole.CanCollide = false
  2168. sinkhole.Transparency = 1
  2169. local decal = IT("Decal",sinkhole)
  2170. decal.Face = "Top"
  2171. decal.Texture = "http://www.roblox.com/asset/?id=29268434"
  2172. decal.Transparency = 1
  2173. sinkhole.CFrame = CF(RightLeg.Position)*CF(0,-0.75,0)
  2174. AoEDamage(RightLeg.Position,35,15,25,4,false,32,7,true)
  2175. coroutine.resume(coroutine.create(function()
  2176. for i = 1, 5 do
  2177. Swait()
  2178. decal.Transparency = decal.Transparency - 0.2
  2179. end
  2180. Swait(500)
  2181. for i = 1, 5 do
  2182. Swait()
  2183. decal.Transparency = decal.Transparency + 0.2
  2184. end
  2185. sinkhole:remove()
  2186. end))
  2187. for i=0, 1, 0.1 / Animation_Speed do
  2188. Swait()
  2189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
  2194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
  2195. end
  2196. ATTACK = false
  2197. Rooted = false
  2198. end
  2199. end
  2200.  
  2201. function VoidWarp()
  2202. local HASSTARTED = false
  2203. local target = nil
  2204. local targettorso = nil
  2205. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2206. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  2207. target = Mouse.Target.Parent.Humanoid
  2208. targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  2209. end
  2210. end
  2211. if target ~= nil then
  2212. ATTACK = true
  2213. Rooted = true
  2214. for i=0, 1.5, 0.1 / Animation_Speed do
  2215. Swait()
  2216. if targettorso ~= nil then
  2217. turnto(targettorso.Position)
  2218. end
  2219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2225. end
  2226. if targettorso ~= nil then
  2227. local GUI,GUI3 = CreateGUICircle(targettorso)
  2228. local GUI2,GUI4 = CreateGUICircle(Torso)
  2229. CreateSound("1208650519", targettorso, 10, 1)
  2230. CreateSound("1208650519", Torso, 10, 1)
  2231. targettorso.Anchored = true
  2232. for i = 1, 200 do
  2233. Swait()
  2234. GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
  2235. GUI2.Size = GUI.Size
  2236. GUI3.Rotation = GUI3.Rotation + 2
  2237. GUI4.Rotation = GUI4.Rotation - 2
  2238. end
  2239. if targettorso ~= nil then
  2240. CastWarpOutlines(targettorso.Parent)
  2241. CastWarpOutlines(Character)
  2242. local TFrame = Torso.CFrame
  2243. local TTFrame = targettorso.CFrame
  2244. Torso.CFrame = TTFrame
  2245. targettorso.CFrame = TFrame
  2246. local HUMANOID = targettorso.Parent:FindFirstChildOfClass("Humanoid")
  2247. local dmg = MRANDOM(75,95)
  2248. HUMANOID.Health = HUMANOID.Health - dmg
  2249. StatLabel("Normal", targettorso.CFrame * CF(0, 0 + (targettorso.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  2250. CreateSound("1177785010", targettorso, 10, 1)
  2251. CreateSound("1177785010", Torso, 10, 1)
  2252. HASSTARTED = true
  2253. coroutine.resume(coroutine.create(function()
  2254. for i = 1, 50 do
  2255. Swait()
  2256. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  2257. GUI2.Size = GUI.Size
  2258. GUI3.Rotation = GUI3.Rotation - 8
  2259. GUI4.Rotation = GUI4.Rotation + 8
  2260. end
  2261. GUI:remove()
  2262. GUI2:remove()
  2263. targettorso.Anchored = false
  2264. end))
  2265. end
  2266. if HASSTARTED == false then
  2267. GUI:remove()
  2268. GUI2:remove()
  2269. end
  2270. end
  2271. ATTACK = false
  2272. Rooted = false
  2273. end
  2274. end
  2275.  
  2276. function DivineEvaporation()
  2277. ATTACK = true
  2278. Rooted = false
  2279. for i=0, 6, 0.1 / Animation_Speed do
  2280. Swait()
  2281. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,1),0)
  2282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2288. end
  2289. CreateSound("3264923", Torso, 10, 1)
  2290. for i = 1, 50 do
  2291. MagicSphere(VT(0.2,0.2,0.2),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.005,0.005,0.1),0)
  2292. end
  2293. MagicSphere(VT(20,20,20),50,Torso.CFrame,"New Yeller",VT(0,0,0),0.9)
  2294. killnearest(Torso.Position,15,5)
  2295. ATTACK = false
  2296. Rooted = false
  2297. end
  2298.  
  2299. function Selfexplosion()
  2300. ATTACK = true
  2301. Rooted = false
  2302. for i=0, 6, 0.1 / Animation_Speed do
  2303. Swait()
  2304. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Toothpaste",VT(0.001,0.001,1),0)
  2305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2311. end
  2312. CreateSound("3264923", Torso, 10, 1)
  2313. for i = 99, 100 do
  2314. MagicSphere(VT(5,5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really black",VT(0.005,0.005,0.1),0)
  2315. end
  2316. MagicSphere(VT(10,10,10),50,Torso.CFrame,"Really red",VT(0,0,0),0.9)
  2317. killnearest(Torso.Position,1000,10000)
  2318. ATTACK = false
  2319. Rooted = false
  2320. end
  2321.  
  2322. function LeafField()
  2323. ATTACK = true
  2324. Rooted = true
  2325. for i=0, 1.5, 0.1 / Animation_Speed*3 do
  2326. Swait()
  2327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2331. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2333. end
  2334. CreateSound("217767125", LeftArm, 10, 1)
  2335. local FIREBALLCOLORS = {"Lime green", "Mint", "Forest green"}
  2336. coroutine.resume(coroutine.create(function()
  2337. local CFRAME = RootPart.CFrame * CF(0,-3.4,0)
  2338. for i = 1, 450 do
  2339. Swait()
  2340. AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true)
  2341. MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8)
  2342. end
  2343. end))
  2344. for i=0, 1.5, 0.1 / Animation_Speed do
  2345. Swait()
  2346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2350. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2352. end
  2353. ATTACK = false
  2354. Rooted = false
  2355. end
  2356.  
  2357.  
  2358. function LeafStorm()
  2359. ATTACK = true
  2360. ATTACK = true
  2361. Rooted = false
  2362. for i=0, 2, 0.1 / Animation_Speed do
  2363. Swait()
  2364. turnto(Mouse.Hit.p)
  2365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2371. end
  2372. Rooted = true
  2373. local TURRETS = {RightArm,LeftArm}
  2374. local soundeffect = IT("Sound",Torso)
  2375. soundeffect.SoundId = "rbxassetid://337638956"
  2376. soundeffect.Looped = true
  2377. soundeffect.Volume = 1
  2378. soundeffect.Playing = true
  2379. repeat
  2380. Swait()
  2381. turnto(Mouse.Hit.p)
  2382. local TURRET = TURRETS[MRANDOM(1,#TURRETS)]
  2383. MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"Shamrock",VT(0.3,0.3,0.3),0)
  2384. local BULLET = CreatePart(3, Effects, "Grass", 0, 0, "Shamrock", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
  2385. BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  2386. local bv = Instance.new("BodyVelocity")
  2387. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2388. bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300
  2389. bv.Parent = BULLET
  2390. bv.Name = "PROJECTILEVELOCITY"
  2391. MakeForm(BULLET,"Ball")
  2392. local BOO = BULLET.Touched:Connect(function(hit)
  2393. dealdamage(hit,5,8,5,false,2,3)
  2394. end)
  2395. table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
  2396. until KEYHOLD == false
  2397. soundeffect:remove()
  2398. ATTACK = false
  2399. Rooted = false
  2400. end
  2401.  
  2402.  
  2403. --//=================================\\
  2404. --|| ASSIGN THINGS TO KEYS
  2405. --\\=================================//
  2406.  
  2407. function ChineseEarthquake()
  2408. Rooted = true
  2409. local icri = CreateSound("1177999394", Torso, 10, 1)
  2410. Swait(130)
  2411. local FRAME = Torso.CFrame
  2412. repeat
  2413. Swait()
  2414. Torso.CFrame = FRAME * CF(0,1,0)
  2415. Swait()
  2416. Torso.CFrame = FRAME
  2417. until icri.Playing == false
  2418. Rooted = false
  2419. end
  2420.  
  2421. function MouseDown(Mouse)
  2422. if ATTACK == false then
  2423. end
  2424. end
  2425.  
  2426. function MouseUp(Mouse)
  2427. HOLD = false
  2428. end
  2429.  
  2430. function KeyDown(Key)
  2431. KEYHOLD = true
  2432. if Rooted == false then
  2433. if Key == "z" and ATTACK == false then
  2434. if VALUE1 == 1 then
  2435. TurretCannon()
  2436. elseif VALUE1 == 2 then
  2437. Fireball()
  2438. elseif VALUE1 == 3 then
  2439. IcicleStorm()
  2440. elseif VALUE1 == 4 then
  2441. Shriek()
  2442. elseif VALUE1 == 5 then
  2443. RockThrow()
  2444. elseif VALUE1 == 6 then
  2445. RadiantVoid()
  2446. elseif VALUE1 == 7 then
  2447. DivineGlow()
  2448. elseif VALUE1 == 8 then
  2449. LeafStorm()
  2450. elseif VALUE1 == 9 then
  2451. Meteor()
  2452. end
  2453. end
  2454.  
  2455. if Key == "x" and ATTACK == false then
  2456. if VALUE1 == 1 then
  2457. ShieldPulse()
  2458. elseif VALUE1 == 2 then
  2459. FireField()
  2460. elseif VALUE1 == 3 then
  2461. FrostBreath()
  2462. elseif VALUE1 == 4 then
  2463. Bloodbath()
  2464. elseif VALUE1 == 5 then
  2465. EarthTremor()
  2466. elseif VALUE1 == 6 then
  2467. VoidWarp()
  2468. elseif VALUE1 == 7 then
  2469. DivineEvaporation()
  2470. elseif VALUE1 == 8 then
  2471. LeafField()
  2472. elseif VALUE1 == 9 then
  2473. Selfexplosion()
  2474. end
  2475. end
  2476.  
  2477. if Key == "1" and ATTACK == false then
  2478. Stance1()
  2479. end
  2480.  
  2481. if Key == "2" and ATTACK == false then
  2482. Stance2()
  2483. end
  2484.  
  2485. if Key == "3" and ATTACK == false then
  2486. Stance3()
  2487. end
  2488.  
  2489. if Key == "4" and ATTACK == false then
  2490. Stance4()
  2491. end
  2492.  
  2493. if Key == "5" and ATTACK == false then
  2494. Stance5()
  2495. end
  2496.  
  2497. if Key == "6" and ATTACK == false then
  2498. Stance6()
  2499. end
  2500.  
  2501. if Key == "7" and ATTACK == false then
  2502. Stance7()
  2503. end
  2504.  
  2505. if Key == "9" and ATTACK == false then
  2506. Stance9()
  2507. end
  2508.  
  2509. if Key == "8" and ATTACK == false then
  2510. Stance8()
  2511. end
  2512.  
  2513. if Key == "t" and ATTACK == false and VALUE1 == 5 then
  2514. ChineseEarthquake()
  2515. end
  2516. end
  2517. end
  2518.  
  2519. function KeyUp(Key)
  2520. KEYHOLD = false
  2521. end
  2522.  
  2523. Mouse.Button1Down:connect(function(NEWKEY)
  2524. MouseDown(NEWKEY)
  2525. end)
  2526. Mouse.Button1Up:connect(function(NEWKEY)
  2527. MouseUp(NEWKEY)
  2528. end)
  2529. Mouse.KeyDown:connect(function(NEWKEY)
  2530. KeyDown(NEWKEY)
  2531. end)
  2532. Mouse.KeyUp:connect(function(NEWKEY)
  2533. KeyUp(NEWKEY)
  2534. end)
  2535.  
  2536. --//=================================\\
  2537. --\\=================================//
  2538.  
  2539.  
  2540. function unanchor()
  2541. if UNANCHOR == true then
  2542. g = Character:GetChildren()
  2543. for i = 1, #g do
  2544. if g[i].ClassName == "Part" then
  2545. g[i].Anchored = false
  2546. end
  2547. end
  2548. end
  2549. end
  2550.  
  2551.  
  2552. --//=================================\\
  2553. --|| WRAP THE WHOLE SCRIPT UP
  2554. --\\=================================//
  2555.  
  2556. Humanoid.Changed:connect(function(Jump)
  2557. if Jump == "Jump" and (Disable_Jump == true) then
  2558. Humanoid.Jump = false
  2559. end
  2560. end)
  2561.  
  2562. VALUE1 = 1
  2563. Speed = 25
  2564.  
  2565. while true do
  2566. Swait()
  2567. ANIMATE.Parent = nil
  2568. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2569. IDLEANIMATION:Play()
  2570. SINE = SINE + CHANGE
  2571. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2572. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2573. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2574. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2575. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  2576. if ANIM == "Walk" and TORSOVELOCITY > 1 and VALUE1 ~= 7 and VALUE1 ~= 9 then
  2577. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2578. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2579. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2580. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2581. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2582. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2583. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2584. end
  2585. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2586. ANIM = "Jump"
  2587. if ATTACK == false then
  2588. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2594. end
  2595. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2596. ANIM = "Fall"
  2597. if ATTACK == false then
  2598. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2604. end
  2605. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2606. ANIM = "Idle"
  2607. if ATTACK == false then
  2608. if VALUE1 == 1 then
  2609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2615. elseif VALUE1 == 2 then
  2616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2622. elseif VALUE1 == 3 then
  2623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2629. elseif VALUE1 == 4 then
  2630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2632. if MRANDOM(1,15) == 1 then
  2633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2634. end
  2635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2639. elseif VALUE1 == 5 then
  2640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2646. elseif VALUE1 == 6 then
  2647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2653. elseif VALUE1 == 7 then
  2654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2660. elseif VALUE1 == 8 then
  2661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + -0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2665. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2667. elseif VALUE1 == 9 then
  2668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2674. end
  2675. end
  2676. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2677. ANIM = "Walk"
  2678. WALK = WALK + 1 / Animation_Speed
  2679. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2680. WALK = 0
  2681. if WALKINGANIM == true then
  2682. WALKINGANIM = false
  2683. elseif WALKINGANIM == false then
  2684. WALKINGANIM = true
  2685. end
  2686. end
  2687. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2688. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2689. if ATTACK == false then
  2690. if VALUE1 < 4 or VALUE1 == 6 then
  2691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2697. elseif VALUE1 == 4 then
  2698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2700. if MRANDOM(1,15) == 1 then
  2701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2702. end
  2703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2705. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  2706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  2707. elseif VALUE1 == 7 then
  2708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2714. elseif VALUE1 == 5 then
  2715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2721. elseif VALUE1 == 8 then
  2722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2728. end
  2729. end
  2730. end
  2731. if #Effects2>0 then
  2732. for e=1,#Effects2 do
  2733. if Effects2[e]~=nil then
  2734. local Thing=Effects2[e]
  2735. if Thing~=nil then
  2736. local Part=Thing[1]
  2737. local Mode=Thing[2]
  2738. local Delay=Thing[3]
  2739. local IncX=Thing[4]
  2740. local IncY=Thing[5]
  2741. local IncZ=Thing[6]
  2742. local Part2=Thing[8]
  2743. if Thing[1].Transparency<=1 then
  2744. if Thing[2]=="Block1" then
  2745. Thing[1].CFrame=Thing[1].CFrame
  2746. Mesh=Thing[1].Mesh
  2747. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2748. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2749. elseif Thing[2]=="Cylinder" then
  2750. Mesh=Thing[1].Mesh
  2751. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2752. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2753. elseif Thing[2]=="Blood" then
  2754. Mesh=Thing[7]
  2755. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  2756. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2757. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2758. elseif Thing[2]=="Elec" then
  2759. Mesh=Thing[1].Mesh
  2760. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  2761. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2762. elseif Thing[2]=="Disappear" then
  2763. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2764. elseif Thing[2]=="Evaporate" then
  2765. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2766. local C = {-5,-2,2,5}
  2767. MagicSphere(VT(0,0,0),15,CF(Thing[1].CFrame*CF(C[MRANDOM(1,#C)],C[MRANDOM(1,#C)],C[MRANDOM(1,#C)]).p,Thing[1].Position),"New Yeller",VT(0.01,0.01,0.5),0.8)
  2768. end
  2769. else
  2770. Part.Parent=nil
  2771. table.remove(Effects2,e)
  2772. end
  2773. end
  2774. end
  2775. end
  2776. end
  2777. unanchor()
  2778. Humanoid.MaxHealth = "inf"
  2779. Humanoid.Health = "inf"
  2780. if Rooted == false then
  2781. Disable_Jump = false
  2782. Humanoid.WalkSpeed = Speed
  2783. elseif Rooted == true then
  2784. Disable_Jump = true
  2785. Humanoid.WalkSpeed = 0
  2786. end
  2787. local MATHS = {"0","1"}
  2788. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2789. Humanoid.PlatformStand = false
  2790. end
  2791.  
  2792. --//=================================\\
  2793. --\\=================================//
  2794.  
  2795.  
  2796.  
  2797.  
  2798.  
  2799. --//====================================================\\--
  2800. --|| END OF SCRIPT
  2801. --\\====================================================//--
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