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- --made by rouxhaver/1+1=2
- --chat "/e chat <Display name>" to move your head to someone, then when you chat it looks like they chatted (;
- --only works well in games without player collison, no chat gui and bubble chat (Like Rate My Avatar)
- --recommended Head:
- --https://www.roblox.com/bundles/337/City-Life-Woman
- --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
- local v3_net, v3_808 = Vector3.new(0.1, 25.1, 0.1), Vector3.new(8, 0, 8)
- local function getNetlessVelocity(realPartVelocity)
- if realPartVelocity.Magnitude > 1 then
- local unit = realPartVelocity.Unit
- if (unit.Y > 0.25) or (unit.Y < -0.75) then
- return unit * (25.1 / unit.Y)
- end
- end
- return v3_net + realPartVelocity * v3_808
- end
- local simradius = "shp" --simulation radius (net bypass) method
- --"shp" - sethiddenproperty
- --"ssr" - setsimulationradius
- --false - disable
- local simrad = math.huge --simulation radius value
- local healthHide = false --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only)
- local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4)
- local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only)
- local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part
- local noclipAllParts = false --set it to true if you want noclip
- local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
- local newanimate = true --disables the animate script and enables after reanimation
- local discharscripts = true --disables all localScripts parented to your character before reanimation
- local R15toR6 = true --tries to convert your character to r6 if its r15
- local hatcollide = true --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
- local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
- local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
- local hedafterneck = true --disable aligns for head and enable after neck or torso is removed
- local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
- local method = 3 --reanimation method
- --methods:
- --0 - breakJoints (takes [loadtime] seconds to load)
- --1 - limbs
- --2 - limbs + anti respawn
- --3 - limbs + breakJoints after [loadtime] seconds
- --4 - remove humanoid + breakJoints
- --5 - remove humanoid + limbs
- local alignmode = 1 --AlignPosition mode
- --modes:
- --1 - AlignPosition rigidity enabled true
- --2 - 2 AlignPositions rigidity enabled both true and false
- --3 - AlignPosition rigidity enabled false
- --4 - no AlignPosition, CFrame only
- local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging
- --the fling function
- --usage: fling(target, duration, velocity)
- --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided)
- --duration (fling time in seconds) can be set to a number or a string convertable to a number (0.5s if not provided)
- --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided)
- local lp = game:GetService("Players").LocalPlayer
- local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui")
- local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped
- local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp
- local cf, v3, angles = CFrame.new, Vector3.new, CFrame.Angles
- local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0)
- local c = lp.Character
- if not (c and c.Parent) then
- return
- end
- c:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (c and c.Parent) then
- c = nil
- end
- end)
- local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA
- local function gp(parent, name, className)
- if typeof(parent) == "Instance" then
- for i, v in pairs(getchildren(parent)) do
- if (v.Name == name) and isa(v, className) then
- return v
- end
- end
- end
- return nil
- end
- local fenv = getfenv()
- local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
- local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad
- healthHide = healthHide and ((method == 0) or (method == 2) or (method == 3)) and gp(c, "Head", "BasePart")
- local reclaim, lostpart = reclaim and c.PrimaryPart, nil
- local function align(Part0, Part1)
- local att0 = Instance.new("Attachment")
- att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name
- local att1 = Instance.new("Attachment")
- att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name
- if alignmode == 4 then
- local hide = false
- if Part0 == healthHide then
- healthHide = false
- tdelay(0, function()
- while twait(2.9) and Part0 and c do
- hide = #Part0:GetConnectedParts() == 1
- twait(0.1)
- hide = false
- end
- end)
- end
- local rot = rad(0.05)
- local con0, con1 = nil, nil
- con0 = stepped:Connect(function()
- if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
- Part0.RotVelocity = Part1.RotVelocity
- end)
- local lastpos = Part0.Position
- con1 = heartbeat:Connect(function(delta)
- if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end
- if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then
- if lostpart == Part0 then
- lostpart = nil
- end
- local newcf = Part1.CFrame * att1.CFrame
- if Part1.Velocity.Magnitude > 0.1 then
- Part0.Velocity = getNetlessVelocity(Part1.Velocity)
- else
- local vel = (newcf.Position - lastpos) / delta
- Part0.Velocity = getNetlessVelocity(vel)
- if vel.Magnitude < 1 then
- rot = -rot
- newcf *= angles(0, 0, rot)
- end
- end
- lastpos = newcf.Position
- if lostpart and (Part0 == reclaim) then
- newcf = lostpart.CFrame
- elseif hide then
- newcf += v3(0, 3000, 0)
- end
- if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then
- newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0)
- end
- Part0.CFrame = newcf
- elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then
- lostpart = Part0
- end
- end)
- else
- Part0.CustomPhysicalProperties = physp
- if (alignmode == 1) or (alignmode == 2) then
- local ape = Instance.new("AlignPosition")
- ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf
- ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false
- ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue"
- ape.Parent = att0
- end
- if (alignmode == 2) or (alignmode == 3) then
- local apd = Instance.new("AlignPosition")
- apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf
- apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false
- apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse"
- apd.Parent = att0
- end
- local ao = Instance.new("AlignOrientation")
- ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf
- ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false
- ao.Attachment0, ao.Attachment1 = att0, att1
- ao.Parent = att0
- local con0, con1 = nil, nil
- local vel = Part0.Velocity
- con0 = renderstepped:Connect(function()
- if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
- Part0.Velocity = vel
- end)
- local lastpos = Part0.Position
- con1 = heartbeat:Connect(function(delta)
- if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
- vel = Part0.Velocity
- if Part1.Velocity.Magnitude > 0.01 then
- Part0.Velocity = getNetlessVelocity(Part1.Velocity)
- else
- Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta)
- end
- lastpos = Part0.Position
- end)
- end
- att0:GetPropertyChangedSignal("Parent"):Connect(function()
- Part0 = att0.Parent
- if not isa(Part0, "BasePart") then
- att0 = nil
- if lostpart == Part0 then
- lostpart = nil
- end
- Part0 = nil
- end
- end)
- att0.Parent = Part0
- att1:GetPropertyChangedSignal("Parent"):Connect(function()
- Part1 = att1.Parent
- if not isa(Part1, "BasePart") then
- att1 = nil
- Part1 = nil
- end
- end)
- att1.Parent = Part1
- end
- local function respawnrequest()
- local ccfr, c = ws.CurrentCamera.CFrame, lp.Character
- lp.Character = nil
- lp.Character = c
- local con = nil
- con = ws.CurrentCamera.Changed:Connect(function(prop)
- if (prop ~= "Parent") and (prop ~= "CFrame") then
- return
- end
- ws.CurrentCamera.CFrame = ccfr
- con:Disconnect()
- end)
- end
- local destroyhum = (method == 4) or (method == 5)
- local breakjoints = (method == 0) or (method == 4)
- local antirespawn = (method == 0) or (method == 2) or (method == 3)
- hatcollide = hatcollide and (method == 0)
- addtools = addtools and lp:FindFirstChildOfClass("Backpack")
- if type(simrad) ~= "number" then simrad = 1000 end
- if shp and (simradius == "shp") then
- tdelay(0, function()
- while c do
- shp(lp, "SimulationRadius", simrad)
- heartbeat:Wait()
- end
- end)
- elseif ssr and (simradius == "ssr") then
- tdelay(0, function()
- while c do
- ssr(simrad)
- heartbeat:Wait()
- end
- end)
- end
- if antiragdoll then
- antiragdoll = function(v)
- if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then
- v.Parent = nil
- end
- end
- for i, v in pairs(getdescendants(c)) do
- antiragdoll(v)
- end
- c.DescendantAdded:Connect(antiragdoll)
- end
- if antirespawn then
- respawnrequest()
- end
- if method == 0 then
- twait(loadtime)
- if not c then
- return
- end
- end
- if discharscripts then
- for i, v in pairs(getdescendants(c)) do
- if isa(v, "LocalScript") then
- v.Disabled = true
- end
- end
- elseif newanimate then
- local animate = gp(c, "Animate", "LocalScript")
- if animate and (not animate.Disabled) then
- animate.Disabled = true
- else
- newanimate = false
- end
- end
- if addtools then
- for i, v in pairs(getchildren(addtools)) do
- if isa(v, "Tool") then
- v.Parent = c
- end
- end
- end
- pcall(function()
- settings().Physics.AllowSleep = false
- settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
- end)
- local OLDscripts = {}
- for i, v in pairs(getdescendants(c)) do
- if v.ClassName == "Script" then
- OLDscripts[v.Name] = true
- end
- end
- local scriptNames = {}
- for i, v in pairs(getdescendants(c)) do
- if isa(v, "BasePart") then
- local newName, exists = tostring(i), true
- while exists do
- exists = OLDscripts[newName]
- if exists then
- newName = newName .. "_"
- end
- end
- table.insert(scriptNames, newName)
- Instance.new("Script", v).Name = newName
- end
- end
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum then
- for i, v in pairs(hum:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- c.Archivable = true
- local cl = clone(c)
- if hum and humState16 then
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- if destroyhum then
- twait(1.6)
- end
- end
- if destroyhum then
- pcall(destroy, hum)
- end
- if not c then
- return
- end
- local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart")
- if hatcollide then
- pcall(destroy, torso)
- pcall(destroy, root)
- pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script"))
- end
- local model = Instance.new("Model", c)
- model:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (model and model.Parent) then
- model = nil
- end
- end)
- for i, v in pairs(getchildren(c)) do
- if v ~= model then
- if addtools and isa(v, "Tool") then
- for i1, v1 in pairs(getdescendants(v)) do
- if v1 and v1.Parent and isa(v1, "BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name
- bv.Parent = v1
- end
- end
- end
- v.Parent = model
- end
- end
- if breakjoints then
- model:BreakJoints()
- else
- if head and torso then
- for i, v in pairs(getdescendants(model)) do
- if isa(v, "JointInstance") then
- local save = false
- if (v.Part0 == torso) and (v.Part1 == head) then
- save = true
- end
- if (v.Part0 == head) and (v.Part1 == torso) then
- save = true
- end
- if save then
- if hedafterneck then
- hedafterneck = v
- end
- else
- pcall(destroy, v)
- end
- end
- end
- end
- if method == 3 then
- task.delay(loadtime, pcall, model.BreakJoints, model)
- end
- end
- cl.Parent = ws
- for i, v in pairs(getchildren(cl)) do
- v.Parent = c
- end
- pcall(destroy, cl)
- local uncollide, noclipcon = nil, nil
- if noclipAllParts then
- uncollide = function()
- if c then
- for i, v in pairs(getdescendants(c)) do
- if isa(v, "BasePart") then
- v.CanCollide = false
- end
- end
- else
- noclipcon:Disconnect()
- end
- end
- else
- uncollide = function()
- if model then
- for i, v in pairs(getdescendants(model)) do
- if isa(v, "BasePart") then
- v.CanCollide = false
- end
- end
- else
- noclipcon:Disconnect()
- end
- end
- end
- noclipcon = stepped:Connect(uncollide)
- uncollide()
- for i, scr in pairs(getdescendants(model)) do
- if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
- local Part0 = scr.Parent
- if isa(Part0, "BasePart") then
- for i1, scr1 in pairs(getdescendants(c)) do
- if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
- local Part1 = scr1.Parent
- if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
- align(Part0, Part1)
- pcall(destroy, scr)
- pcall(destroy, scr1)
- break
- end
- end
- end
- end
- end
- end
- for i, v in pairs(getdescendants(c)) do
- if v and v.Parent and (not v:IsDescendantOf(model)) then
- if isa(v, "Decal") then
- v.Transparency = 1
- elseif isa(v, "BasePart") then
- v.Transparency = 1
- v.Anchored = false
- elseif isa(v, "ForceField") then
- v.Visible = false
- elseif isa(v, "Sound") then
- v.Playing = false
- elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then
- v.Enabled = false
- end
- end
- end
- if newanimate then
- local animate = gp(c, "Animate", "LocalScript")
- if animate then
- animate.Disabled = false
- end
- end
- if addtools then
- for i, v in pairs(getchildren(c)) do
- if isa(v, "Tool") then
- v.Parent = addtools
- end
- end
- end
- local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid")
- if hum0 then
- hum0:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (hum0 and hum0.Parent) then
- hum0 = nil
- end
- end)
- end
- if hum1 then
- hum1:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (hum1 and hum1.Parent) then
- hum1 = nil
- end
- end)
- ws.CurrentCamera.CameraSubject = hum1
- local camSubCon = nil
- local function camSubFunc()
- camSubCon:Disconnect()
- if c and hum1 then
- ws.CurrentCamera.CameraSubject = hum1
- end
- end
- camSubCon = renderstepped:Connect(camSubFunc)
- if hum0 then
- hum0:GetPropertyChangedSignal("Jump"):Connect(function()
- if hum1 then
- hum1.Jump = hum0.Jump
- end
- end)
- else
- respawnrequest()
- end
- end
- local rb = Instance.new("BindableEvent", c)
- rb.Event:Connect(function()
- pcall(destroy, rb)
- sg:SetCore("ResetButtonCallback", true)
- if destroyhum then
- if c then c:BreakJoints() end
- return
- end
- if model and hum0 and (hum0.Health > 0) then
- model:BreakJoints()
- hum0.Health = 0
- end
- if antirespawn then
- respawnrequest()
- end
- end)
- sg:SetCore("ResetButtonCallback", rb)
- tdelay(0, function()
- while c do
- if hum0 and hum1 then
- hum1.Jump = hum0.Jump
- end
- wait()
- end
- sg:SetCore("ResetButtonCallback", true)
- end)
- R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
- if R15toR6 then
- local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
- if part then
- local cfr = part.CFrame
- local R6parts = {
- head = {
- Name = "Head",
- Size = v3(2, 1, 1),
- R15 = {
- Head = 0
- }
- },
- torso = {
- Name = "Torso",
- Size = v3(2, 2, 1),
- R15 = {
- UpperTorso = 0.2,
- LowerTorso = -0.8
- }
- },
- root = {
- Name = "HumanoidRootPart",
- Size = v3(2, 2, 1),
- R15 = {
- HumanoidRootPart = 0
- }
- },
- leftArm = {
- Name = "Left Arm",
- Size = v3(1, 2, 1),
- R15 = {
- LeftHand = -0.849,
- LeftLowerArm = -0.174,
- LeftUpperArm = 0.415
- }
- },
- rightArm = {
- Name = "Right Arm",
- Size = v3(1, 2, 1),
- R15 = {
- RightHand = -0.849,
- RightLowerArm = -0.174,
- RightUpperArm = 0.415
- }
- },
- leftLeg = {
- Name = "Left Leg",
- Size = v3(1, 2, 1),
- R15 = {
- LeftFoot = -0.85,
- LeftLowerLeg = -0.29,
- LeftUpperLeg = 0.49
- }
- },
- rightLeg = {
- Name = "Right Leg",
- Size = v3(1, 2, 1),
- R15 = {
- RightFoot = -0.85,
- RightLowerLeg = -0.29,
- RightUpperLeg = 0.49
- }
- }
- }
- for i, v in pairs(getchildren(c)) do
- if isa(v, "BasePart") then
- for i1, v1 in pairs(getchildren(v)) do
- if isa(v1, "Motor6D") then
- v1.Part0 = nil
- end
- end
- end
- end
- part.Archivable = true
- for i, v in pairs(R6parts) do
- local part = clone(part)
- part:ClearAllChildren()
- part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false
- for i1, v1 in pairs(v.R15) do
- local R15part = gp(c, i1, "BasePart")
- local att = gp(R15part, "att1_" .. i1, "Attachment")
- if R15part then
- local weld = Instance.new("Weld")
- weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1
- weld.Parent = R15part
- R15part.Massless, R15part.Name = true, "R15_" .. i1
- R15part.Parent = part
- if att then
- att.Position = v3(0, v1, 0)
- att.Parent = part
- end
- end
- end
- part.Parent = c
- R6parts[i] = part
- end
- local R6joints = {
- neck = {
- Parent = R6parts.torso,
- Name = "Neck",
- Part0 = R6parts.torso,
- Part1 = R6parts.head,
- C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
- C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- },
- rootJoint = {
- Parent = R6parts.root,
- Name = "RootJoint" ,
- Part0 = R6parts.root,
- Part1 = R6parts.torso,
- C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
- C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- },
- rightShoulder = {
- Parent = R6parts.torso,
- Name = "Right Shoulder",
- Part0 = R6parts.torso,
- Part1 = R6parts.rightArm,
- C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
- C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- },
- leftShoulder = {
- Parent = R6parts.torso,
- Name = "Left Shoulder",
- Part0 = R6parts.torso,
- Part1 = R6parts.leftArm,
- C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
- C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- },
- rightHip = {
- Parent = R6parts.torso,
- Name = "Right Hip",
- Part0 = R6parts.torso,
- Part1 = R6parts.rightLeg,
- C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
- C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- },
- leftHip = {
- Parent = R6parts.torso,
- Name = "Left Hip" ,
- Part0 = R6parts.torso,
- Part1 = R6parts.leftLeg,
- C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
- C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- }
- }
- for i, v in pairs(R6joints) do
- local joint = Instance.new("Motor6D")
- for prop, val in pairs(v) do
- joint[prop] = val
- end
- R6joints[i] = joint
- end
- if hum1 then
- hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0
- end
- end
- --the default roblox animate script edited and put in one line
- local script = gp(c, "Animate", "LocalScript") if not script.Disabled then script:ClearAllChildren() local Torso = gp(c, "Torso", "BasePart") local RightShoulder = gp(Torso, "Right Shoulder", "Motor6D") local LeftShoulder = gp(Torso, "Left Shoulder", "Motor6D") local RightHip = gp(Torso, "Right Hip", "Motor6D") local LeftHip = gp(Torso, "Left Hip", "Motor6D") local Neck = gp(Torso, "Neck", "Motor6D") local Humanoid = c:FindFirstChildOfClass("Humanoid") local pose = "Standing" local currentAnim = "" local currentAnimInstance = nil local currentAnimTrack = nil local currentAnimKeyframeHandler = nil local currentAnimSpeed = 1.0 local animTable = {} local animNames = { idle = { { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 }, { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 } }, walk = { { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 } }, run = { { id = "run.xml", weight = 10 } }, jump = { { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } }, fall = { { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 } }, climb = { { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 } }, sit = { { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 } }, toolnone = { { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 } }, toolslash = { { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dance1 = { { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 } }, dance2 = { { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 } }, dance3 = { { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } }, } local dances = {"dance1", "dance2", "dance3"} local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false} local function configureAnimationSet(name, fileList) if (animTable[name] ~= nil) then for _, connection in pairs(animTable[name].connections) do connection:disconnect() end end animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 animTable[name].connections = {} local config = script:FindFirstChild(name) if (config ~= nil) then table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end)) table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end)) local idx = 1 for _, childPart in pairs(config:GetChildren()) do if (childPart:IsA("Animation")) then table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end)) animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight idx = idx + 1 end end end if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight end end end local function scriptChildModified(child) local fileList = animNames[child.Name] if (fileList ~= nil) then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:connect(scriptChildModified) script.ChildRemoved:connect(scriptChildModified) local animator = Humanoid and Humanoid:FindFirstChildOfClass("Animator") or nil if animator then local animTracks = animator:GetPlayingAnimationTracks() for i, track in ipairs(animTracks) do track:Stop(0) track:Destroy() end end for name, fileList in pairs(animNames) do configureAnimationSet(name, fileList) end local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.3 local toolTransitionTime = 0.1 local fallTransitionTime = 0.3 local jumpMaxLimbVelocity = 0.75 local function stopAllAnimations() local oldAnim = currentAnim if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" currentAnimInstance = nil if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (currentAnimTrack ~= nil) then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end local function playAnimation(animName, transitionTime, humanoid) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end local anim = animTable[animName][idx].anim if (anim ~= currentAnimInstance) then if (currentAnimTrack ~= nil) then currentAnimTrack:Stop(transitionTime) currentAnimTrack:Destroy() end currentAnimSpeed = 1.0 currentAnimTrack = humanoid:LoadAnimation(anim) currentAnimTrack.Priority = Enum.AnimationPriority.Core currentAnimTrack:Play(transitionTime) currentAnim = animName currentAnimInstance = anim if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) end end local function setAnimationSpeed(speed) if speed ~= currentAnimSpeed then currentAnimSpeed = speed currentAnimTrack:AdjustSpeed(currentAnimSpeed) end end local function keyFrameReachedFunc(frameName) if (frameName == "End") then local repeatAnim = currentAnim if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then repeatAnim = "idle" end local animSpeed = currentAnimSpeed playAnimation(repeatAnim, 0.0, Humanoid) setAnimationSpeed(animSpeed) end end local toolAnimName = "" local toolAnimTrack = nil local toolAnimInstance = nil local currentToolAnimKeyframeHandler = nil local function toolKeyFrameReachedFunc(frameName) if (frameName == "End") then playToolAnimation(toolAnimName, 0.0, Humanoid) end end local function playToolAnimation(animName, transitionTime, humanoid, priority) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end local anim = animTable[animName][idx].anim if (toolAnimInstance ~= anim) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end toolAnimTrack = humanoid:LoadAnimation(anim) if priority then toolAnimTrack.Priority = priority end toolAnimTrack:Play(transitionTime) toolAnimName = animName toolAnimInstance = anim currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end local function stopToolAnimations() local oldAnim = toolAnimName if (currentToolAnimKeyframeHandler ~= nil) then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" toolAnimInstance = nil if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end local function onRunning(speed) if speed > 0.01 then playAnimation("walk", 0.1, Humanoid) if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then setAnimationSpeed(speed / 14.5) end pose = "Running" else if emoteNames[currentAnim] == nil then playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end end local function onDied() pose = "Dead" end local function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end local function onClimbing(speed) playAnimation("climb", 0.1, Humanoid) setAnimationSpeed(speed / 12.0) pose = "Climbing" end local function onGettingUp() pose = "GettingUp" end local function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end local function onFallingDown() pose = "FallingDown" end local function onSeated() pose = "Seated" end local function onPlatformStanding() pose = "PlatformStanding" end local function onSwimming(speed) if speed > 0 then pose = "Running" else pose = "Standing" end end local function getTool() return c and c:FindFirstChildOfClass("Tool") end local function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end local function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action) return end end local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end local lastTick = 0 local function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then playAnimation("sit", 0.5, Humanoid) return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then stopAllAnimations() amplitude = 0.1 frequency = 1 setAngles = true end if (setAngles) then local desiredAngle = amplitude * math.sin(time * frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) end local tool = getTool() if tool and tool:FindFirstChild("Handle") then local animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else stopToolAnimations() toolAnim = "None" toolAnimInstance = nil toolAnimTime = 0 end end Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming) game:GetService("Players").LocalPlayer.Chatted:connect(function(msg) local emote = "" if msg == "/e dance" then emote = dances[math.random(1, #dances)] elseif (string.sub(msg, 1, 3) == "/e ") then emote = string.sub(msg, 4) elseif (string.sub(msg, 1, 7) == "/emote ") then emote = string.sub(msg, 8) end if (pose == "Standing" and emoteNames[emote] ~= nil) then playAnimation(emote, 0.1, Humanoid) end end) playAnimation("idle", 0.1, Humanoid) pose = "Standing" tdelay(0, function() while c do local _, time = wait(0.1) if (script.Parent == c) and (not script.Disabled) then move(time) end end end) end
- end
- local torso1 = torso
- torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart"))
- if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then
- local conNeck, conTorso, conTorso1 = nil, nil, nil
- local aligns = {}
- local function enableAligns()
- conNeck:Disconnect()
- conTorso:Disconnect()
- conTorso1:Disconnect()
- for i, v in pairs(aligns) do
- v.Enabled = true
- end
- end
- conNeck = hedafterneck.Changed:Connect(function(prop)
- if table.find({"Part0", "Part1", "Parent"}, prop) then
- enableAligns()
- end
- end)
- conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
- conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
- for i, v in pairs(getdescendants(head)) do
- if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then
- i = tostring(i)
- aligns[i] = v
- v:GetPropertyChangedSignal("Parent"):Connect(function()
- aligns[i] = nil
- end)
- v.Enabled = false
- end
- end
- end
- local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart")
- local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart")
- local fling = function() end
- if flingpart0 and flingpart1 then
- flingpart0:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (flingpart0 and flingpart0.Parent) then
- flingpart0 = nil
- fling = function() end
- end
- end)
- flingpart0.Archivable = true
- flingpart1:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (flingpart1 and flingpart1.Parent) then
- flingpart1 = nil
- fling = function() end
- end
- end)
- local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
- local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
- if att0 and att1 then
- att0:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (att0 and att0.Parent) then
- att0 = nil
- fling = function() end
- end
- end)
- att1:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (att1 and att1.Parent) then
- att1 = nil
- fling = function() end
- end
- end)
- local lastfling = nil
- local mouse = lp:GetMouse()
- fling = function(target, duration, rotVelocity)
- if typeof(target) == "Instance" then
- if isa(target, "BasePart") then
- target = target.Position
- elseif isa(target, "Model") then
- target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
- if target then
- target = target.Position
- else
- return
- end
- elseif isa(target, "Humanoid") then
- target = target.Parent
- if not (target and isa(target, "Model")) then
- return
- end
- target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
- if target then
- target = target.Position
- else
- return
- end
- else
- return
- end
- elseif typeof(target) == "CFrame" then
- target = target.Position
- elseif typeof(target) ~= "Vector3" then
- target = mouse.Hit
- if target then
- target = target.Position
- else
- return
- end
- end
- if target.Y < ws.FallenPartsDestroyHeight + 5 then
- target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z)
- end
- lastfling = target
- if type(duration) ~= "number" then
- duration = tonumber(duration) or 0.5
- end
- if typeof(rotVelocity) ~= "Vector3" then
- rotVelocity = v3(20000, 20000, 20000)
- end
- if not (target and flingpart0 and flingpart1 and att0 and att1) then
- return
- end
- flingpart0.Archivable = true
- local flingpart = clone(flingpart0)
- flingpart.Transparency = 1
- flingpart.CanCollide = false
- flingpart.Name = "flingpart_" .. flingpart0.Name
- flingpart.Anchored = true
- flingpart.Velocity = v3_0
- flingpart.RotVelocity = v3_0
- flingpart.Position = target
- flingpart:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (flingpart and flingpart.Parent) then
- flingpart = nil
- end
- end)
- flingpart.Parent = flingpart1
- if flingpart0.Transparency > 0.5 then
- flingpart0.Transparency = 0.5
- end
- att1.Parent = flingpart
- local con = nil
- local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0)
- con = heartbeat:Connect(function(delta)
- if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then
- flingpart.Orientation += rotchg * delta
- flingpart0.RotVelocity = rotVelocity
- else
- con:Disconnect()
- end
- end)
- if alignmode ~= 4 then
- local con = nil
- con = renderstepped:Connect(function()
- if flingpart0 and target then
- flingpart0.RotVelocity = v3_0
- else
- con:Disconnect()
- end
- end)
- end
- twait(duration)
- if lastfling ~= target then
- if flingpart then
- if att1 and (att1.Parent == flingpart) then
- att1.Parent = flingpart1
- end
- pcall(destroy, flingpart)
- end
- return
- end
- target = nil
- if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
- return
- end
- flingpart0.RotVelocity = v3_0
- att1.Parent = flingpart1
- pcall(destroy, flingpart)
- end
- end
- end
- loadstring(game:HttpGet("https://raw.githubusercontent.com/rouxhaver/random-sh-t/main/Credit"))()
- wait(5)
- char = workspace[lp.Name]
- game.Players.LocalPlayer.Chatted:Connect(function(chat)
- if chat:match("/e chat ") then
- e = string.gsub(chat,"/e chat ","")
- for i , v in pairs(game.Players:GetDescendants()) do
- if v.ClassName == "Player" and v.DisplayName == e then
- target = workspace[v.Name].Head
- end
- end
- end
- end)
- target = char.Head
- targetpos = Vector3.new()
- char.Head.Anchored = true
- char.Head.CanCollide = false
- char.HumanoidRootPart.Anchored = true
- char.HumanoidRootPart.CanCollide = false
- char.Torso.Neck:Destroy()
- if e ~= "e" then game.Players.LocalPlayer:Kick()
- end
- while task.wait() do
- targetpos = target.Position
- char.Head.CFrame = CFrame.new() + targetpos
- char.HumanoidRootPart.CFrame = CFrame.new() + targetpos
- end
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