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- game.Workspace.ChildAdded:connect(function(Child)
- wait(.1)
- if Child.Name=="ShadowClone" then
- local Light=Instance.new("PointLight",Child.Torso)
- Light.Color=Color3.new(Child.Head.BrickColor.Color)
- Light.Range=10
- Light.Brightness=2
- Light.Shadows=true
- for t=1,5 do
- wait(.1)
- for i=1,#Child:GetChildren() do
- Child:GetChildren()[i].Transparency=t/10+.5
- end
- end
- Child:remove()
- end
- end)
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