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- // ▼ Updates: 1. Bugs fixed when choosing ur class ur class choosess somthing else. 2. new weapon 3. new class 4. new torture chamber lol
- // ▼ season 4 is out
- // ▼ new shop ui
- // ▼ class chooser v4 is out!
- // ▼ tryouts every weekend on are group
- // ▼ new script in the studio. Weapon_setup.js
- // ▼ new studio: client Studio even better system ui!
- // ▼ update v3 : 5 gallow scene lol at 5:22:01 in class: tortures
- // ▼ new outro
- // ▼ tip: go to settings then advanced then peformance levels then turn white to dark for better light!
- (module);
- return module
- else
- (tips%add%.weapon$);
- ui/frame/settings);{) }
- ($addhandler(%handler_model_model%model_/;int();view$destruct.image)))
- (insert%hook.curve)
- < num )( } = (1, 0, 3, 6, 1)
- {{{
- chat.command = "/execute SCRIPTFROMSTOREHERE" {{{
- 'user_play.P$$)'
- (weapon_pack);
- const items ($SetWeapon.collect)));
- weapon.reduce);(world.pack)):
- return model
- (gun.model); = "models.gameit.fun.com/models/61601937281839/model_milter[]function.texture.model)):"
- return gun.model
- true(()),());
- model.reduce
- self(i))):in(1,1,09,8,5));(Args...)))))
- slef in args... < ) {{{args%milt.model));
- return
- return
- In args { ))) pairs(();
- (Args);
- im_int main()
- (args.pack));Zebyzpd98ewyd7vetfTWQsWRFIDZtyewfstywqngSWTVRSq5wi6stgwys8FwtXvrtsv};
- ((center.args});)):Package%random%download}};
- pairs.model();
- model.gun_weapons();>package%$_disc);/event}package;))
- $item);
- ((Args...model));\scene_));
- (intro).scent: 5:2)0;!in items
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