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- local Scipts = coroutine.wrap(function()
- if game.PlaceId == 6839171747 then
- --非超困难模式
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Welcome use scripts-mode",true)
- wait(3)
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Script by munciseek",true)
- wait(3)
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("The script currently has 21 modes",true)
- wait(3)
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Many of the modes are not available in the original",true)
- wait(3)
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("The script is about to run. Have fun!",true)
- wait(1.5)
- --==界面==--
- local ScreenGui = Instance.new("ScreenGui")
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- local UserInputService = game:GetService("UserInputService")
- ScreenGui.Name = "Scripts-Mode-V3"
- local TweenService = game:GetService("TweenService")
- local Players = game:GetService("Players")
- local player = Players.LocalPlayer
- --主界面--
- local MainScreen = Instance.new("Frame")
- MainScreen.Size = UDim2.new(0.55, 0, 0.85, 0)
- MainScreen.Position = UDim2.new(0.5, 0, 1.5, 0)
- MainScreen.AnchorPoint = Vector2.new(0.5, 0.5)
- MainScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- MainScreen.BackgroundTransparency = 0.2
- MainScreen.Active = false
- MainScreen.Draggable = false
- MainScreen.Name = "主界面"
- MainScreen.Parent = ScreenGui
- --主界面装饰--
- local MainScreenCorner = Instance.new("UICorner")
- local MainScreenStroke = Instance.new("UIStroke")
- MainScreenCorner.CornerRadius = UDim.new(0, 30)
- MainScreenCorner.Name = "圆润角"
- MainScreenCorner.Parent = MainScreen
- MainScreenStroke.Color = Color3.fromRGB(255, 222, 189)
- MainScreenStroke.Thickness = 5
- MainScreenStroke.Transparency = 0
- MainScreenStroke.Name = "边框"
- MainScreenStroke.Parent = MainScreen
- --电脑端提示文本--
- local PCTextFrame = Instance.new("Frame")
- PCTextFrame.Size = UDim2.new(0.3, 0, 0.2, 0)
- PCTextFrame.Position = UDim2.new(1.3, 0, 0.1, 0)
- PCTextFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- PCTextFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- PCTextFrame.BackgroundTransparency = 0.2
- PCTextFrame.Name = "提示(电脑端)"
- PCTextFrame.Parent = ScreenGui
- --电脑提示文本框--
- local PCTextScrollingFrame = Instance.new("ScrollingFrame")
- PCTextScrollingFrame.Size = UDim2.new(0.5, 0, 1, 0)
- PCTextScrollingFrame.Position = UDim2.new(0, 0, 0, 0)
- PCTextScrollingFrame.BackgroundTransparency = 1
- PCTextScrollingFrame.ScrollBarThickness = 0
- PCTextScrollingFrame.Name = "电脑提示"
- PCTextScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 10)
- PCTextScrollingFrame.Parent = PCTextFrame
- PCTextScrollingFrame.Visible = true
- --左侧功能排版--
- local PClistLayout = Instance.new("UIListLayout")
- PClistLayout.Parent = PCTextScrollingFrame
- PClistLayout.Name = "电脑提示排版"
- PClistLayout.Padding = UDim.new(0, 5)
- PClistLayout.FillDirection = Enum.FillDirection.Vertical
- PClistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- PClistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --电脑提示标题--
- local PCText = Instance.new("TextLabel")
- PCText.Name = "a电脑提示标题"
- PCText.Size = UDim2.new(1, 0, 0, 30)
- PCText.Position = UDim2.new(-0.33, 0, 0.23, 0)
- PCText.Text = "PC Tips"
- PCText.TextSize = 50
- PCText.Font = "Oswald"
- PCText.TextColor3 = Color3.fromRGB(255, 222, 189)
- PCText.BackgroundTransparency = 1
- PCText.Parent = PCTextScrollingFrame
- --电脑提示文字--
- local PCText = Instance.new("TextLabel")
- PCText.Name = "电脑提示V1"
- PCText.Size = UDim2.new(1, 0, 0, 30)
- PCText.Position = UDim2.new(-0.33, 0, 0.23, 0)
- PCText.Text = "Press 'M' to minimize"
- PCText.TextSize = 40
- PCText.Font = "Oswald"
- PCText.TextColor3 = Color3.fromRGB(255, 222, 189)
- PCText.BackgroundTransparency = 1
- PCText.Parent = PCTextScrollingFrame
- --主界面装饰--
- local PCTextCorner = Instance.new("UICorner")
- local PCTextStroke = Instance.new("UIStroke")
- PCTextCorner.CornerRadius = UDim.new(0, 30)
- PCTextCorner.Name = "圆润角"
- PCTextCorner.Parent = PCTextFrame
- PCTextStroke.Color = Color3.fromRGB(255, 222, 189)
- PCTextStroke.Thickness = 5
- PCTextStroke.Transparency = 0.2
- PCTextStroke.Name = "边框"
- PCTextStroke.Parent = PCTextFrame
- --玩家显示--
- local Playername = Instance.new("TextLabel")
- Playername.Name = "玩家用户名"
- Playername.Size = UDim2.new(1, 0, 0, 30)
- Playername.Position = UDim2.new(-0.33, 0, 0.23, 0)
- Playername.Text = "Player:" .. player.Name
- Playername.TextSize = 70
- Playername.Font = "Oswald"
- Playername.TextColor3 = Color3.fromRGB(255, 222, 189)
- Playername.BackgroundTransparency = 1
- Playername.Parent = MainScreen
- local PlayerId = Instance.new("TextLabel")
- PlayerId.Name = "玩家ID"
- PlayerId.Size = UDim2.new(1, 0, 0, 30)
- PlayerId.Position = UDim2.new(0.02, 0, 0.24, 0)
- PlayerId.Text = " / ID: " .. player.UserId
- PlayerId.TextSize = 65
- PlayerId.Font = "Oswald"
- PlayerId.TextColor3 = Color3.fromRGB(255, 222, 189)
- PlayerId.BackgroundTransparency = 1
- PlayerId.Parent = MainScreen
- --服务器--
- local GameID = Instance.new("TextLabel")
- GameID.Name = "服务器ID"
- GameID.Size = UDim2.new(1, 0, 0, 30)
- GameID.Position = UDim2.new(-0.165, 0, 0.15, 0)
- GameID.Text = " Game ID:6839171747 --- Original "
- GameID.TextSize = 65
- GameID.Font = "Oswald"
- GameID.TextColor3 = Color3.fromRGB(255, 222, 189)
- GameID.BackgroundTransparency = 1
- GameID.Parent = MainScreen
- --标题--
- local Title = Instance.new("TextLabel")
- Title.Name = "脚本标题"
- Title.Size = UDim2.new(1, 0, 0, 30)
- Title.Position = UDim2.new(-0.3, 0, 0.05, 0)
- Title.Text = "Scipts-mode"
- Title.TextSize = 65
- Title.Font = "Oswald"
- Title.TextColor3 = Color3.fromRGB(255, 222, 189)
- Title.BackgroundTransparency = 1
- Title.Parent = MainScreen
- --脚本图片--
- local TitleV2 = Instance.new("ImageLabel")
- TitleV2.Size = UDim2.new(0.09, 0, 0.15, 0)
- TitleV2.Image = "rbxassetid://14380950090"
- TitleV2.Name = "脚本标题2"
- TitleV2.BackgroundTransparency = 1
- TitleV2.Position = UDim2.new(0, 0, 0, 0)
- TitleV2.ImageColor3 = Color3.fromRGB(255, 0, 0)
- TitleV2.Parent = MainScreen
- --最小化切换--
- local Minimization = Instance.new("TextButton")
- Minimization.Parent = ScreenGui
- Minimization.Name = "最小化按钮(移动端)"
- Minimization.Size = UDim2.new(0.03, 0, 0.055, 0)
- Minimization.Position = UDim2.new(0.5, 0, -1, 0)
- Minimization.Text = "-"
- Minimization.Font = "Oswald"
- Minimization.TextSize = 55
- Minimization.AnchorPoint = Vector2.new(0.5, 0.5)
- Minimization.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- --最小化装饰--
- local MinimizationCorner = Instance.new("UICorner")
- MinimizationCorner.CornerRadius = UDim.new(0, 7)
- MinimizationCorner.Parent = Minimization
- MinimizationCorner.Name = "圆润角"
- --功能--
- local GridLayoutFrameV1 = Instance.new("Frame")
- GridLayoutFrameV1.Size = UDim2.new(1, 0, 0.1, 0)
- GridLayoutFrameV1.Position = UDim2.new(0, 0, 0.32, 0)
- GridLayoutFrameV1.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- GridLayoutFrameV1.BackgroundTransparency = 1
- GridLayoutFrameV1.Name = "网格布局-界面前置"
- GridLayoutFrameV1.Parent = MainScreen
- local GridLayoutV1 = Instance.new("UIGridLayout")
- GridLayoutV1.CellSize = UDim2.new(0.08, 0, 1, 0)
- GridLayoutV1.CellPadding = UDim2.new(0, 0, 0, 0)
- GridLayoutV1.Name = "网格布局"
- GridLayoutV1.FillDirection = Enum.FillDirection.Horizontal
- GridLayoutV1.Parent = GridLayoutFrameV1
- --功能网格布局装饰--
- local GridLayoutStroke = Instance.new("UIStroke")
- GridLayoutStroke.Parent = GridLayoutFrameV1
- GridLayoutStroke.Name = "边框"
- GridLayoutStroke.Color = Color3.fromRGB(255, 222, 189)
- GridLayoutStroke.Thickness = 5
- GridLayoutStroke.Transparency = 0
- --更新界面--
- local UpdateFrame = Instance.new("Frame")
- UpdateFrame.Size = UDim2.new(0.3, 0, 0.85, 0)
- UpdateFrame.Position = UDim2.new(2, 0, 0.5, 0)
- UpdateFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- UpdateFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- UpdateFrame.BorderSizePixel = 0
- UpdateFrame.BorderColor3 = Color3.fromRGB(27, 42, 53)
- UpdateFrame.BackgroundTransparency = 0.2
- UpdateFrame.Active = false
- UpdateFrame.Name = "更新界面"
- UpdateFrame.Draggable = false
- UpdateFrame.Parent = MainScreen
- UpdateFrame.Visible = true
- --最新更新界面装饰--
- local UpdateFrameCorner = Instance.new("UICorner")
- local UpdateFrameStroke = Instance.new("UIStroke")
- UpdateFrameCorner.CornerRadius = UDim.new(0, 30)
- UpdateFrameCorner.Parent = UpdateFrame
- UpdateFrameStroke.Parent = UpdateFrame
- UpdateFrameCorner.Name = "圆润角"
- UpdateFrameStroke.Name = "边框"
- UpdateFrameStroke.Color = Color3.fromRGB(255, 222, 189)
- UpdateFrameStroke.Thickness = 5
- UpdateFrameStroke.Transparency = 0
- --更新标题--
- local UpdateTitle = Instance.new("TextLabel")
- UpdateTitle.Size = UDim2.new(0, 250, 0, 50)
- UpdateTitle.Text = "Last Update"
- UpdateTitle.Name = "最新更新-标题"
- UpdateTitle.TextSize = 40
- UpdateTitle.Position = UDim2.new(0, 0, 0, 0)
- UpdateTitle.Font = "Oswald"
- UpdateTitle.Parent = UpdateFrame
- UpdateTitle.TextColor3 = Color3.fromRGB(255, 222, 189)
- UpdateTitle.BackgroundTransparency = 1
- --更新信息--
- local UpdateInformation = Instance.new("TextLabel")
- UpdateInformation.Size = UDim2.new(0, 250, 0, 50)
- UpdateInformation.Text = "N/A"
- UpdateInformation.TextSize = 35
- UpdateInformation.Position = UDim2.new(0, 0, 0.1, 0)
- UpdateInformation.Font = "Oswald"
- UpdateInformation.Parent = UpdateFrame
- UpdateInformation.Name = "更新信息V1"
- UpdateInformation.TextColor3 = Color3.fromRGB(255, 222, 189)
- UpdateInformation.BackgroundTransparency = 1
- --主页面图标--
- local Function = Instance.new("ImageButton")
- Function.Size = UDim2.new(0, 0, 0, 0)
- Function.Position = UDim2.new(0, 0, 0, 0)
- Function.Image = "rbxassetid://18245158907"
- Function.Name = "主页面-图标"
- Function.Parent = GridLayoutFrameV1
- Function.BackgroundTransparency = 1
- Function.Visible = true
- --设置图标--
- local Settings = Instance.new("ImageButton")
- Settings.Size = UDim2.new(0, 0, 0, 0)
- Settings.Position = UDim2.new(0, 0, 0, 0)
- Settings.Image = "rbxassetid://5912368763"
- Settings.Name = "设置-图标"
- Settings.Parent = GridLayoutFrameV1
- Settings.BackgroundTransparency = 1
- Settings.Visible = true
- --功能图标--
- local LastUpdate = Instance.new("ImageButton")
- LastUpdate.Size = UDim2.new(0, 0, 0, 0)
- LastUpdate.Position = UDim2.new(0, 0, 0, 0)
- LastUpdate.Image = "rbxassetid://17338287888"
- LastUpdate.Name = "最新更新-图标"
- LastUpdate.Parent = GridLayoutFrameV1
- LastUpdate.BackgroundTransparency = 1
- LastUpdate.Visible = true
- --作者--
- local Creater = Instance.new("TextLabel")
- Creater.Size = UDim2.new(1, 0, 1, 0)
- Creater.Text = "Script by munciseek"
- Creater.TextSize = 40
- Creater.Position = UDim2.new(0.3, 0, -0.45, 0)
- Creater.Font = "Oswald"
- Creater.BackgroundTransparency = 1
- Creater.Name = "制作者"
- Creater.Parent = MainScreen
- Creater.TextColor3 = Color3.fromRGB(255, 222, 189)
- --关闭按钮--
- local Close = Instance.new("TextButton")
- Close.Size = UDim2.new(0.1, 0, 1, 0)
- Close.Position = UDim2.new(0.9, 0, -0.45, 0)
- Close.BackgroundTransparency = 1
- Close.Text = "×"
- Close.TextScaled = true
- Close.TextSize = 30
- Close.TextColor3 = Color3.fromRGB(255, 222, 189)
- Close.Name = "关闭按钮"
- Close.Parent = MainScreen
- --界面左侧功能--
- local MoreFrame = Instance.new("Frame")
- MoreFrame.Size = UDim2.new(0.25, 0, 0.5, 0)
- MoreFrame.Position = UDim2.new(-0.25, 0, 0, 0)
- MoreFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- MoreFrame.BackgroundTransparency = 1
- MoreFrame.Name = "界面左侧功能界面"
- MoreFrame.Parent = MainScreen
- MoreFrame.Visible = true
- --左侧功能--
- local MoreScrollingFrame = Instance.new("ScrollingFrame")
- MoreScrollingFrame.Size = UDim2.new(1, 0, 1, 0)
- MoreScrollingFrame.Position = UDim2.new(0, 0, 0, 0)
- MoreScrollingFrame.BackgroundTransparency = 1
- MoreScrollingFrame.ScrollBarThickness = 0
- MoreScrollingFrame.Name = "左侧功能"
- MoreScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 10)
- MoreScrollingFrame.Parent = MoreFrame
- MoreScrollingFrame.Visible = true
- --左侧功能排版--
- local listLayout = Instance.new("UIListLayout")
- listLayout.Parent = MoreScrollingFrame
- listLayout.Name = "左侧功能排版"
- listLayout.Padding = UDim.new(0, 5)
- listLayout.FillDirection = Enum.FillDirection.Vertical
- listLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- listLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --内部功能--
- --模式/Modifier--
- local ModeButton = Instance.new("TextButton")
- ModeButton.Name = "模式按钮"
- ModeButton.Size = UDim2.new(1, 0, 0.2, 0)
- ModeButton.Text = "Mode"
- ModeButton.TextSize = 40
- ModeButton.TextSize = 55
- ModeButton.Position = UDim2.new(0.1, 0, 0, 0)
- ModeButton.Font = "Oswald"
- ModeButton.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- ModeButton.Parent = MoreScrollingFrame
- ModeButton.TextColor3 = Color3.fromRGB(255, 0, 0)
- local ModeCorner = Instance.new("UICorner")
- ModeCorner.Name = "圆润角"
- ModeCorner.CornerRadius = UDim.new(0, 25)
- ModeCorner.Parent = ModeButton
- local ModeLmageLabel = Instance.new("ImageLabel")
- ModeLmageLabel.Name = "模式图标"
- ModeLmageLabel.Size = UDim2.new(0.3, 0, 0.9, 0)
- ModeLmageLabel.Image = "rbxassetid://14380950090"
- ModeLmageLabel.BackgroundTransparency = 1
- ModeLmageLabel.Position = UDim2.new(0, 0, 0.05, 0)
- ModeLmageLabel.ImageColor3 = Color3.fromRGB(255, 0, 0)
- ModeLmageLabel.Parent = ModeButton
- --物品--
- local ItemButton = Instance.new("TextButton")
- ItemButton.Name = "物品按钮"
- ItemButton.Size = UDim2.new(1, 0, 0.2, 0)
- ItemButton.Text = "Item"
- ItemButton.TextSize = 40
- ItemButton.TextSize = 55
- ItemButton.Position = UDim2.new(0.1, 0, 0, 0)
- ItemButton.Font = "Oswald"
- ItemButton.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- ItemButton.Parent = MoreScrollingFrame
- ItemButton.TextColor3 = Color3.fromRGB(105, 200, 255)
- local ItemCorner = Instance.new("UICorner")
- ItemCorner.Name = "圆润角"
- ItemCorner.CornerRadius = UDim.new(0, 25)
- ItemCorner.Parent = ItemButton
- local ItemLmageLabel = Instance.new("ImageLabel")
- ItemLmageLabel.Name = "物品图标"
- ItemLmageLabel.Size = UDim2.new(0.3, 0, 0.9, 0)
- ItemLmageLabel.Image = "rbxassetid://7817553487"
- ItemLmageLabel.BackgroundTransparency = 1
- ItemLmageLabel.Position = UDim2.new(0, 0, 0.05, 0)
- ItemLmageLabel.Parent = ItemButton
- --场景--
- local GameButton = Instance.new("TextButton")
- GameButton.Name = "物品按钮"
- GameButton.Size = UDim2.new(1, 0, 0.2, 0)
- GameButton.Text = "Game"
- GameButton.TextSize = 40
- GameButton.TextSize = 55
- GameButton.Position = UDim2.new(0.1, 0, 0, 0)
- GameButton.Font = "Oswald"
- GameButton.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- GameButton.Parent = MoreScrollingFrame
- GameButton.TextColor3 = Color3.fromRGB(10, 10, 10)
- local GameCorner = Instance.new("UICorner")
- GameCorner.Name = "圆润角"
- GameCorner.CornerRadius = UDim.new(0, 25)
- GameCorner.Parent = GameButton
- local GameLmageLabel = Instance.new("ImageLabel")
- GameLmageLabel.Name = "游戏图标"
- GameLmageLabel.Size = UDim2.new(0.25, 0, 0.8, 0)
- GameLmageLabel.Image = "rbxassetid://18218271735"
- GameLmageLabel.BackgroundTransparency = 1
- GameLmageLabel.Position = UDim2.new(0.03, 0, 0.07, 0)
- GameLmageLabel.Parent = GameButton
- --主功能区-前置--
- local SettingsMode = Instance.new("Frame")
- SettingsMode.Size = UDim2.new(1, 0, 0.57, 0)
- SettingsMode.Position = UDim2.new(0, 0, 0.43, 0)
- SettingsMode.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- SettingsMode.BackgroundTransparency = 1
- SettingsMode.Name = "功能脚本-前置"
- SettingsMode.Parent = MainScreen
- SettingsMode.Visible = true
- --物品模式分--
- local ItemMode = Instance.new("Frame")
- ItemMode.Size = UDim2.new(1, 0, 1, 0)
- ItemMode.Position = UDim2.new(0, 0, 0, 0)
- ItemMode.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- ItemMode.BackgroundTransparency = 1
- ItemMode.Name = "脚本前置"
- ItemMode.Parent = SettingsMode
- ItemMode.Visible = true
- --游戏--
- local GameScreen = Instance.new("ScrollingFrame")
- GameScreen.Size = UDim2.new(1, 0, 1, 0)
- GameScreen.Position = UDim2.new(0, 0, 0, 0)
- GameScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- GameScreen.BackgroundTransparency = 1
- GameScreen.ScrollBarThickness = 0
- GameScreen.Name = "游戏主界面"
- GameScreen.CanvasSize = UDim2.new(0, 0, 0, 10)
- GameScreen.Parent = ItemMode
- GameScreen.Visible = false
- --游戏排版--
- local GamelistLayout = Instance.new("UIListLayout")
- GamelistLayout.Parent = GameScreen
- GamelistLayout.Padding = UDim.new(0, 5)
- GamelistLayout.Name = "游戏排版"
- GamelistLayout.FillDirection = Enum.FillDirection.Vertical
- GamelistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- GamelistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --游戏--
- local Floor2 = Instance.new("TextButton")
- Floor2.TextXAlignment = Enum.TextXAlignment.Left
- Floor2.Size = UDim2.new(0, 500, 0, 50)
- Floor2.Text = " Floor2 material"
- Floor2.TextSize = 40
- Floor2.Font = "Oswald"
- Floor2.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
- Floor2.Parent = GameScreen
- Floor2.TextColor3 = Color3.fromRGB(0, 0, 0)
- Floor2.BackgroundTransparency = 0.5
- Floor2.Name = "第二章材质"
- --不可能模式装饰--
- local Floor2Corner = Instance.new("UICorner")
- Floor2Corner.CornerRadius = UDim.new(0, 50)
- Floor2Corner.Parent = Floor2
- local Floor2Stroke = Instance.new("UIStroke")
- Floor2Stroke.Parent = Floor2
- Floor2Stroke.Color = Color3.fromRGB(255, 255, 255)
- Floor2Stroke.Thickness = 1.5
- Floor2Stroke.Transparency = 0
- Floor2Corner.Name = "圆润角"
- Floor2Stroke.Name = "边框"
- --主功能区--
- local ModeScreen = Instance.new("ScrollingFrame")
- ModeScreen.Size = UDim2.new(1, 0, 1, 0)
- ModeScreen.Position = UDim2.new(0, 0, 0, 0)
- ModeScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- ModeScreen.BackgroundTransparency = 1
- ModeScreen.ScrollBarThickness = 0
- ModeScreen.Name = "模式主界面"
- ModeScreen.CanvasSize = UDim2.new(0, 0, 0, 1200)
- ModeScreen.Parent = ItemMode
- ModeScreen.Visible = true
- --模式排版--
- local ItemModelistLayout = Instance.new("UIListLayout")
- ItemModelistLayout.Parent = ModeScreen
- ItemModelistLayout.Padding = UDim.new(0, 5)
- ItemModelistLayout.Name = "模式排版"
- ItemModelistLayout.FillDirection = Enum.FillDirection.Vertical
- ItemModelistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- ItemModelistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --物品--
- local ItemScreen = Instance.new("ScrollingFrame")
- ItemScreen.Size = UDim2.new(1, 0, 1, 0)
- ItemScreen.Position = UDim2.new(0, 0, 0, 0)
- ItemScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- ItemScreen.BackgroundTransparency = 1
- ItemScreen.ScrollBarThickness = 0
- ItemScreen.Name = "物品主界面"
- ItemScreen.CanvasSize = UDim2.new(0, 0, 0, 10)
- ItemScreen.Parent = ItemMode
- ItemScreen.Visible = false
- --模式排版--
- local ItemModelistLayout = Instance.new("UIListLayout")
- ItemModelistLayout.Parent = ItemScreen
- ItemModelistLayout.Padding = UDim.new(0, 5)
- ItemModelistLayout.Name = "物品排版"
- ItemModelistLayout.FillDirection = Enum.FillDirection.Vertical
- ItemModelistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- ItemModelistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --==物品==--
- --夜视仪--
- local NVCS = Instance.new("TextButton")
- NVCS.TextXAlignment = Enum.TextXAlignment.Left
- NVCS.Size = UDim2.new(0, 500, 0, 50)
- NVCS.Text = " NVCS-3000"
- NVCS.TextSize = 40
- NVCS.Name = "夜视仪"
- NVCS.Font = "Oswald"
- NVCS.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- NVCS.Parent = ItemScreen
- NVCS.TextColor3 = Color3.fromRGB(0, 98, 57)
- NVCS.BackgroundTransparency = 0.5
- --夜视仪装饰--
- local NVCSStroke = Instance.new("UIStroke")
- NVCSStroke.Name = "边框"
- NVCSStroke.Parent = NVCS
- NVCSStroke.Color = Color3.fromRGB(0, 0, 0)
- NVCSStroke.Thickness = 2
- NVCSStroke.Transparency = 0
- local NVCSCorner = Instance.new("UICorner")
- NVCSCorner.CornerRadius = UDim.new(0, 50)
- NVCSCorner.Parent = NVCS
- NVCSCorner.Name = "圆润角"
- --夜视仪图片--
- local NVCSimageLabel = Instance.new("ImageLabel")
- NVCSimageLabel.Size = UDim2.new(0.1, 0, 1, 0)
- NVCSimageLabel.Image = "rbxassetid://11374263930"
- NVCSimageLabel.BackgroundTransparency = 1
- NVCSimageLabel.Position = UDim2.new(0.3, 0, 0, 0)
- NVCSimageLabel.ImageColor3 = Color3.fromRGB(255, 255, 255)
- NVCSimageLabel.Parent = NVCS
- NVCSimageLabel.Name = "夜视仪图片"
- --蜡烛--
- local Candle = Instance.new("TextButton")
- Candle.TextXAlignment = Enum.TextXAlignment.Left
- Candle.Size = UDim2.new(0, 500, 0, 50)
- Candle.Text = " Guiding Candle"
- Candle.TextSize = 40
- Candle.Name = "蜡烛"
- Candle.Font = "Oswald"
- Candle.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
- Candle.Parent = ItemScreen
- Candle.TextColor3 = Color3.fromRGB(105, 200, 255)
- Candle.BackgroundTransparency = 0.5
- --蜡烛装饰--
- local CandleStroke = Instance.new("UIStroke")
- CandleStroke.Parent = Candle
- CandleStroke.Color = Color3.fromRGB(0, 0, 0)
- CandleStroke.Thickness = 2
- CandleStroke.Transparency = 0
- local CandleCorner = Instance.new("UICorner")
- CandleCorner.CornerRadius = UDim.new(0, 50)
- CandleCorner.Parent = Candle
- CandleStroke.Name = "边框"
- CandleCorner.Name = "圆润角"
- --蜡烛图片--
- local CandleimageLabel = Instance.new("ImageLabel")
- CandleimageLabel.Size = UDim2.new(0.03, 0, 1, 0)
- CandleimageLabel.Image = "rbxassetid://17300883812"
- CandleimageLabel.BackgroundTransparency = 1
- CandleimageLabel.Name = "蜡烛图片"
- CandleimageLabel.Position = UDim2.new(0.34, 0, 0, 0)
- CandleimageLabel.ImageColor3 = Color3.fromRGB(255, 255, 255)
- CandleimageLabel.Parent = Candle
- --==模式==--
- --硬核模式--
- local Hardcore = Instance.new("TextButton")
- Hardcore.TextXAlignment = Enum.TextXAlignment.Left
- Hardcore.Size = UDim2.new(0, 500, 0, 50)
- Hardcore.Text = " Hardcore"
- Hardcore.TextSize = 40
- Hardcore.Font = "Oswald"
- Hardcore.Name = "硬核模式"
- Hardcore.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
- Hardcore.Parent = ModeScreen
- Hardcore.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hardcore.BackgroundTransparency = 0.5
- --硬核模式装饰--
- local HardcoreUIStroke = Instance.new("UIStroke")
- HardcoreUIStroke.Parent = Hardcore
- HardcoreUIStroke.Name = "边框"
- HardcoreUIStroke.Color = Color3.fromRGB(255, 255, 255)
- HardcoreUIStroke.Thickness = 1.5
- HardcoreUIStroke.Transparency = 0
- local HardcoreUICorner = Instance.new("UICorner")
- HardcoreUICorner.CornerRadius = UDim.new(0, 50)
- HardcoreUICorner.Parent = Hardcore
- HardcoreUICorner.Name = "圆润角"
- --硬核模式重置版--
- local Hardcoreremake = Instance.new("TextButton")
- Hardcoreremake.TextXAlignment = Enum.TextXAlignment.Left
- Hardcoreremake.Size = UDim2.new(0, 500, 0, 50)
- Hardcoreremake.Text = " Hardcore Remake"
- Hardcoreremake.TextSize = 40
- Hardcoreremake.Name = "硬核模式重置版"
- Hardcoreremake.Font = "Oswald"
- Hardcoreremake.BackgroundColor3 = Color3.fromRGB(0, 200, 255)
- Hardcoreremake.Parent = ModeScreen
- Hardcoreremake.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hardcoreremake.BackgroundTransparency = 0.5
- --硬核模式重置版装饰--
- local HardcoreremakeCorner = Instance.new("UICorner")
- HardcoreremakeCorner.CornerRadius = UDim.new(0, 50)
- HardcoreremakeCorner.Parent = Hardcoreremake
- local HardcoreremakeStroke = Instance.new("UIStroke")
- HardcoreremakeStroke.Parent = Hardcoreremake
- HardcoreremakeStroke.Color = Color3.fromRGB(255, 255, 255)
- HardcoreremakeStroke.Thickness = 1.5
- HardcoreremakeStroke.Transparency = 0
- HardcoreremakeStroke.Name = "边框"
- HardcoreremakeCorner.Name = "圆润角"
- --困难模式,,
- local Hard = Instance.new("TextButton")
- Hard.TextXAlignment = Enum.TextXAlignment.Left
- Hard.Size = UDim2.new(0, 500, 0, 50)
- Hard.Text = " Hard"
- Hard.TextSize = 40
- Hard.Font = "Oswald"
- Hard.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
- Hard.Parent = ModeScreen
- Hard.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hard.BackgroundTransparency = 0.5
- Hard.Name = "困难模式"
- --困难模式装饰--
- local HardCorner = Instance.new("UICorner")
- HardCorner.CornerRadius = UDim.new(0, 50)
- HardCorner.Parent = Hard
- local HardStroke = Instance.new("UIStroke")
- HardStroke.Parent = Hard
- HardStroke.Color = Color3.fromRGB(255, 255, 255)
- HardStroke.Thickness = 1.5
- HardStroke.Transparency = 0
- HardStroke.Name = "边框"
- HardCorner.Name = "圆润角"
- --硬核模式但糟糕--
- local HardcoreBad = Instance.new("TextButton")
- HardcoreBad.TextXAlignment = Enum.TextXAlignment.Left
- HardcoreBad.Size = UDim2.new(0, 500, 0, 50)
- HardcoreBad.Text = " Hardcore But Bad"
- HardcoreBad.Name = "硬核模式但糟糕"
- HardcoreBad.TextSize = 40
- HardcoreBad.Font = "Oswald"
- HardcoreBad.BackgroundColor3 = Color3.fromRGB(255, 0, 85)
- HardcoreBad.Parent = ModeScreen
- HardcoreBad.TextColor3 = Color3.fromRGB(0, 0, 0)
- HardcoreBad.BackgroundTransparency = 0.5
- --硬核模式但糟糕装饰--
- local HardcoreBadCorner = Instance.new("UICorner")
- HardcoreBadCorner.CornerRadius = UDim.new(0, 50)
- HardcoreBadCorner.Parent = HardcoreBad
- HardcoreBadCorner.Name = "圆润角"
- local HardcoreBadStroke = Instance.new("UIStroke")
- HardcoreBadStroke.Parent = HardcoreBad
- HardcoreBadStroke.Color = Color3.fromRGB(255, 255, 255)
- HardcoreBadStroke.Thickness = 1.5
- HardcoreBadStroke.Transparency = 0
- HardcoreBadStroke.Name = "边框"
- --混乱模式--
- local Mayhem = Instance.new("TextButton")
- Mayhem.TextXAlignment = Enum.TextXAlignment.Left
- Mayhem.Size = UDim2.new(0, 500, 0, 50)
- Mayhem.Text = " Mayhem"
- Mayhem.Name = "混乱模式"
- Mayhem.TextSize = 40
- Mayhem.Font = "Oswald"
- Mayhem.BackgroundColor3 = Color3.fromRGB(0, 100, 255)
- Mayhem.Parent = ModeScreen
- Mayhem.TextColor3 = Color3.fromRGB(0, 0, 0)
- Mayhem.BackgroundTransparency = 0.5
- --混乱模式装饰--
- local MayhemCorner = Instance.new("UICorner")
- MayhemCorner.CornerRadius = UDim.new(0, 50)
- MayhemCorner.Parent = Mayhem
- MayhemCorner.Name = "硬核模式"
- local MayhemStroke = Instance.new("UIStroke")
- MayhemStroke.Parent = Mayhem
- MayhemStroke.Color = Color3.fromRGB(255, 255, 255)
- MayhemStroke.Thickness = 1.5
- MayhemStroke.Transparency = 0
- MayhemStroke.Name = "硬核模式"
- --不可能模式--
- local Impossible = Instance.new("TextButton")
- Impossible.TextXAlignment = Enum.TextXAlignment.Left
- Impossible.Size = UDim2.new(0, 500, 0, 50)
- Impossible.Text = " Impossible"
- Impossible.TextSize = 40
- Impossible.Font = "Oswald"
- Impossible.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
- Impossible.Parent = ModeScreen
- Impossible.TextColor3 = Color3.fromRGB(0, 0, 0)
- Impossible.BackgroundTransparency = 0.5
- Impossible.Name = "不可能模式"
- --不可能模式装饰--
- local ImpossibleCorner = Instance.new("UICorner")
- ImpossibleCorner.CornerRadius = UDim.new(0, 50)
- ImpossibleCorner.Parent = Impossible
- local ImpossibleStroke = Instance.new("UIStroke")
- ImpossibleStroke.Parent = Impossible
- ImpossibleStroke.Color = Color3.fromRGB(255, 255, 255)
- ImpossibleStroke.Thickness = 1.5
- ImpossibleStroke.Transparency = 0
- ImpossibleCorner.Name = "圆润角"
- ImpossibleStroke.Name = "边框"
- --无尽模式--
- local Endless = Instance.new("TextButton")
- Endless.TextXAlignment = Enum.TextXAlignment.Left
- Endless.Size = UDim2.new(0, 500, 0, 50)
- Endless.Text = " Endless"
- Endless.Name = "无尽模式"
- Endless.TextSize = 40
- Endless.Font = "Oswald"
- Endless.BackgroundColor3 = Color3.fromRGB(255, 255, 100)
- Endless.Parent = ModeScreen
- Endless.TextColor3 = Color3.fromRGB(0, 0, 0)
- Endless.BackgroundTransparency = 0.5
- --无尽模式装饰--
- local EndlessCorner = Instance.new("UICorner")
- EndlessCorner.CornerRadius = UDim.new(0, 50)
- EndlessCorner.Parent = Endless
- local EndlessStroke = Instance.new("UIStroke")
- EndlessStroke.Parent = Endless
- EndlessStroke.Color = Color3.fromRGB(255, 255, 255)
- EndlessStroke.Thickness = 1.5
- EndlessStroke.Transparency = 0
- EndlessCorner.Name = "圆润角"
- EndlessStroke.Name = "边框"
- --朦胧模式--
- local Hazy = Instance.new("TextButton")
- Hazy.Size = UDim2.new(0, 500, 0, 50)
- Hazy.TextXAlignment = Enum.TextXAlignment.Left
- Hazy.Text = " Hazy"
- Hazy.TextSize = 40
- Hazy.Font = "Oswald"
- Hazy.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
- Hazy.Parent = ModeScreen
- Hazy.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hazy.BackgroundTransparency = 0.5
- Hazy.Name = "朦胧模式"
- --朦胧模式装饰--
- local HazyStroke = Instance.new("UICorner")
- HazyStroke.CornerRadius = UDim.new(0, 50)
- HazyStroke.Parent = Hazy
- local HazyStroke = Instance.new("UIStroke")
- HazyStroke.Parent = Hazy
- HazyStroke.Color = Color3.fromRGB(255, 255, 255)
- HazyStroke.Thickness = 1.5
- HazyStroke.Transparency = 0
- HazyStroke.Name = "圆润角"
- HazyStroke.Name = "边框"
- --极端模式--
- local Extreme = Instance.new("TextButton")
- Extreme.Size = UDim2.new(0, 500, 0, 50)
- Extreme.TextXAlignment = Enum.TextXAlignment.Left
- Extreme.Text = " Extreme"
- Extreme.TextSize = 40
- Extreme.Font = "Oswald"
- Extreme.BackgroundColor3 = Color3.fromRGB(0, 110, 255)
- Extreme.Parent = ModeScreen
- Extreme.TextColor3 = Color3.fromRGB(0, 0, 0)
- Extreme.BackgroundTransparency = 0.5
- Extreme.Name = "极端模式"
- --极端模式装饰--
- local ExtremeCorner = Instance.new("UICorner")
- ExtremeCorner.CornerRadius = UDim.new(0, 50)
- ExtremeCorner.Parent = Extreme
- local ExtremeStroke = Instance.new("UIStroke")
- ExtremeStroke.Parent = Extreme
- ExtremeStroke.Color = Color3.fromRGB(255, 255, 255)
- ExtremeStroke.Thickness = 1.5
- ExtremeStroke.Transparency = 0
- ExtremeCorner.Name = "圆润角"
- ExtremeStroke.Name = "边框"
- --哈默模式--
- local Hamor = Instance.new("TextButton")
- Hamor.TextXAlignment = Enum.TextXAlignment.Left
- Hamor.Size = UDim2.new(0, 500, 0, 50)
- Hamor.Text = " Hamor"
- Hamor.TextSize = 40
- Hamor.Font = "Oswald"
- Hamor.BackgroundColor3 = Color3.fromRGB(150, 0, 255)
- Hamor.Parent = ModeScreen
- Hamor.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hamor.BackgroundTransparency = 0.5
- Hamor.Name = "哈默模式"
- --哈默模式装饰--
- local HamorCorner = Instance.new("UICorner")
- HamorCorner.CornerRadius = UDim.new(0, 50)
- HamorCorner.Parent = Hamor
- local HamorStroke = Instance.new("UIStroke")
- HamorStroke.Parent = Hamor
- HamorStroke.Color = Color3.fromRGB(255, 255, 255)
- HamorStroke.Thickness = 1.5
- HamorStroke.Transparency = 0
- HamorCorner.Name = "圆润角"
- HamorStroke.Name = "边框"
- --福瑞模式--
- local Furry = Instance.new("TextButton")
- Furry.Size = UDim2.new(0, 500, 0, 50)
- Furry.TextXAlignment = Enum.TextXAlignment.Left
- Furry.Text = " Furry"
- Furry.TextSize = 40
- Furry.Font = "Oswald"
- Furry.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
- Furry.Parent = ModeScreen
- Furry.TextColor3 = Color3.fromRGB(0, 0, 0)
- Furry.BackgroundTransparency = 0.5
- Furry.Name = "福瑞模式"
- --福瑞模式装饰--
- local FurryCorner = Instance.new("UICorner")
- FurryCorner.CornerRadius = UDim.new(0, 50)
- FurryCorner.Parent = Furry
- local FurryStroke = Instance.new("UIStroke")
- FurryStroke.Parent = Furry
- FurryStroke.Color = Color3.fromRGB(255, 255, 255)
- FurryStroke.Thickness = 1.5
- FurryStroke.Transparency = 0
- FurryCorner.Name = "圆润角"
- FurryStroke.Name = "边框"
- --疯狂模式--
- local lnsanity = Instance.new("TextButton")
- lnsanity.TextXAlignment = Enum.TextXAlignment.Left
- lnsanity.Size = UDim2.new(0, 500, 0, 50)
- lnsanity.Text = " lnsanity"
- lnsanity.TextSize = 40
- lnsanity.Font = "Oswald"
- lnsanity.BackgroundColor3 = Color3.fromRGB(255, 0, 123)
- lnsanity.Parent = ModeScreen
- lnsanity.TextColor3 = Color3.fromRGB(0, 0, 0)
- lnsanity.BackgroundTransparency = 0.5
- lnsanity.Name = "疯狂模式"
- --疯狂模式装饰--
- local lnsanityCorner = Instance.new("UICorner")
- lnsanityCorner.CornerRadius = UDim.new(0, 50)
- lnsanityCorner.Parent = lnsanity
- local lnsanityStroke = Instance.new("UIStroke")
- lnsanityStroke.Parent = lnsanity
- lnsanityStroke.Color = Color3.fromRGB(255, 255, 255)
- lnsanityStroke.Thickness = 1.5
- lnsanityStroke.Transparency = 0
- lnsanityCorner.Name = "圆润角"
- lnsanityStroke.Name = "边框"
- --恶搞模式--
- local Troll = Instance.new("TextButton")
- Troll.Size = UDim2.new(0, 500, 0, 50)
- Troll.TextXAlignment = Enum.TextXAlignment.Left
- Troll.Text = " Troll"
- Troll.TextSize = 40
- Troll.Font = "Oswald"
- Troll.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Troll.Parent = ModeScreen
- Troll.TextColor3 = Color3.fromRGB(0, 0, 0)
- Troll.BackgroundTransparency = 0.5
- Troll.Name = "恶搞模式"
- --恶搞模式装饰--
- local TrollCorner = Instance.new("UICorner")
- TrollCorner.CornerRadius = UDim.new(0, 50)
- TrollCorner.Parent = Troll
- local TrollStroke = Instance.new("UIStroke")
- TrollStroke.Parent = Troll
- TrollStroke.Color = Color3.fromRGB(255, 255, 255)
- TrollStroke.Thickness = 1.5
- TrollStroke.Transparency = 0
- TrollCorner.Name = "圆润角"
- TrollStroke.Name = "边框"
- --猫猫模式--
- local Cat = Instance.new("TextButton")
- Cat.Size = UDim2.new(0, 500, 0, 50)
- Cat.Text = " Cat"
- Cat.TextXAlignment = Enum.TextXAlignment.Left
- Cat.TextSize = 40
- Cat.Font = "Oswald"
- Cat.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
- Cat.Parent = ModeScreen
- Cat.TextColor3 = Color3.fromRGB(0, 0, 0)
- Cat.BackgroundTransparency = 0.5
- Cat.Name = "猫猫模式"
- --猫猫模式装饰--
- local CatCorner = Instance.new("UICorner")
- CatCorner.CornerRadius = UDim.new(0, 50)
- CatCorner.Parent = Cat
- local CatStroke = Instance.new("UIStroke")
- CatStroke.Parent = Cat
- CatStroke.Color = Color3.fromRGB(255, 255, 255)
- CatStroke.Thickness = 1.5
- CatStroke.Transparency = 0
- CatCorner.Name = "圆润角"
- CatStroke.Name = "边框"
- --碎片模式--
- local Fragmented = Instance.new("TextButton")
- Fragmented.Size = UDim2.new(0, 500, 0, 50)
- Fragmented.TextXAlignment = Enum.TextXAlignment.Left
- Fragmented.Text = " Fragmented"
- Fragmented.TextSize = 40
- Fragmented.Font = "Oswald"
- Fragmented.BackgroundColor3 = Color3.fromRGB(100, 0, 135)
- Fragmented.Parent = ModeScreen
- Fragmented.TextColor3 = Color3.fromRGB(0, 0, 0)
- Fragmented.BackgroundTransparency = 0.5
- Fragmented.Name = "碎片模式"
- --碎片模式装饰--
- local FragmentedCorner = Instance.new("UICorner")
- FragmentedCorner.CornerRadius = UDim.new(0, 50)
- FragmentedCorner.Parent = Fragmented
- local FragmentedStroke = Instance.new("UIStroke")
- FragmentedStroke.Parent = Fragmented
- FragmentedStroke.Color = Color3.fromRGB(255, 255, 255)
- FragmentedStroke.Thickness = 1.5
- FragmentedStroke.Transparency = 0
- FragmentedCorner.Name = "圆润角"
- FragmentedStroke.Name = "边框"
- --恶魔模式--
- local Devil = Instance.new("TextButton")
- Devil.TextXAlignment = Enum.TextXAlignment.Left
- Devil.Size = UDim2.new(0, 500, 0, 50)
- Devil.Text = " Devil"
- Devil.TextSize = 40
- Devil.Font = "Oswald"
- Devil.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
- Devil.Parent = ModeScreen
- Devil.TextColor3 = Color3.fromRGB(0, 0, 0)
- Devil.BackgroundTransparency = 0.5
- Devil.Name = "恶魔模式"
- --恶魔模式装饰--
- local DevilCorner = Instance.new("UICorner")
- DevilCorner.CornerRadius = UDim.new(0, 50)
- DevilCorner.Parent = Devil
- local DevilStroke = Instance.new("UIStroke")
- DevilStroke.Parent = Devil
- DevilStroke.Color = Color3.fromRGB(255, 255, 255)
- DevilStroke.Thickness = 1.5
- DevilStroke.Transparency = 0
- DevilCorner.Name = "圆润角"
- DevilStroke.Name = "边框"
- --生日模式--
- local Birthday = Instance.new("TextButton")
- Birthday.TextXAlignment = Enum.TextXAlignment.Left
- Birthday.Size = UDim2.new(0, 500, 0, 50)
- Birthday.Text = " Birthday"
- Birthday.TextSize = 40
- Birthday.Font = "Oswald"
- Birthday.BackgroundColor3 = Color3.fromRGB(255, 200, 223)
- Birthday.Parent = ModeScreen
- Birthday.TextColor3 = Color3.fromRGB(0, 0, 0)
- Birthday.BackgroundTransparency = 0.5
- Birthday.Name = "生日模式"
- --生日模式装饰--
- local BirthdayCorner = Instance.new("UICorner")
- BirthdayCorner.CornerRadius = UDim.new(0, 50)
- BirthdayCorner.Parent = Birthday
- local BirthdayStroke = Instance.new("UIStroke")
- BirthdayStroke.Parent = Birthday
- BirthdayStroke.Color = Color3.fromRGB(255, 255, 255)
- BirthdayStroke.Thickness = 1.5
- BirthdayStroke.Transparency = 0
- BirthdayCorner.Name = "圆润角"
- BirthdayStroke.Name = "边框"
- --噩梦模式--
- local Nightmare = Instance.new("TextButton")
- Nightmare.TextXAlignment = Enum.TextXAlignment.Left
- Nightmare.Size = UDim2.new(0, 500, 0, 50)
- Nightmare.Text = " Nightmare"
- Nightmare.TextSize = 40
- Nightmare.Font = "Oswald"
- Nightmare.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
- Nightmare.Parent = ModeScreen
- Nightmare.TextColor3 = Color3.fromRGB(0, 0, 0)
- Nightmare.BackgroundTransparency = 0.5
- Nightmare.Name = "噩梦模式"
- --噩梦模式装饰--
- local NightmareCorner = Instance.new("UICorner")
- NightmareCorner.CornerRadius = UDim.new(0, 50)
- NightmareCorner.Parent = Nightmare
- local NightmareStroke = Instance.new("UIStroke")
- NightmareStroke.Parent = Nightmare
- NightmareStroke.Color = Color3.fromRGB(255, 255, 255)
- NightmareStroke.Thickness = 1.5
- NightmareStroke.Transparency = 0
- NightmareCorner.Name = "圆润角"
- NightmareStroke.Name = "边框"
- --恐惧模式--
- local Fear = Instance.new("TextButton")
- Fear.TextXAlignment = Enum.TextXAlignment.Left
- Fear.Size = UDim2.new(0, 500, 0, 50)
- Fear.Text = " Fear"
- Fear.TextSize = 40
- Fear.Font = "Oswald"
- Fear.BackgroundColor3 = Color3.fromRGB(175, 175, 0)
- Fear.Parent = ModeScreen
- Fear.TextColor3 = Color3.fromRGB(0, 0, 0)
- Fear.BackgroundTransparency = 0.5
- Fear.Name = "恐惧模式"
- --恐惧模式装饰--
- local FearCorner = Instance.new("UICorner")
- FearCorner.CornerRadius = UDim.new(0, 50)
- FearCorner.Parent = Fear
- local FearStroke = Instance.new("UIStroke")
- FearStroke.Parent = Fear
- FearStroke.Color = Color3.fromRGB(255, 255, 255)
- FearStroke.Thickness = 1.5
- FearStroke.Transparency = 0
- FearCorner.Name = "圆润角"
- FearStroke.Name = "边框"
- --恐惧模式单人版--
- local Fearsolo = Instance.new("TextButton")
- Fearsolo.TextXAlignment = Enum.TextXAlignment.Left
- Fearsolo.Size = UDim2.new(0, 500, 0, 50)
- Fearsolo.Text = " Fear(solo)"
- Fearsolo.TextSize = 40
- Fearsolo.Font = "Oswald"
- Fearsolo.BackgroundColor3 = Color3.fromRGB(175, 175, 0)
- Fearsolo.Parent = ModeScreen
- Fearsolo.TextColor3 = Color3.fromRGB(0, 0, 0)
- Fearsolo.BackgroundTransparency = 0.5
- Fearsolo.Name = "恐惧模式单人版"
- --恐惧模式单人版装饰--
- local FearsoloCorner = Instance.new("UICorner")
- FearsoloCorner.CornerRadius = UDim.new(0, 50)
- FearsoloCorner.Parent = Fearsolo
- local FearsoloStroke = Instance.new("UIStroke")
- FearsoloStroke.Parent = Fearsolo
- FearsoloStroke.Color = Color3.fromRGB(255, 255, 255)
- FearsoloStroke.Thickness = 1.5
- FearsoloStroke.Transparency = 0
- FearsoloCorner.Name = "圆润角"
- FearsoloStroke.Name = "边框"
- --精神病模式--
- local Psychotic = Instance.new("TextButton")
- Psychotic.TextXAlignment = Enum.TextXAlignment.Left
- Psychotic.Size = UDim2.new(0, 500, 0, 50)
- Psychotic.Text = " Psychotic"
- Psychotic.TextSize = 40
- Psychotic.Font = "Oswald"
- Psychotic.BackgroundColor3 = Color3.fromRGB(100, 10, 0)
- Psychotic.Parent = ModeScreen
- Psychotic.TextColor3 = Color3.fromRGB(0, 0, 0)
- Psychotic.BackgroundTransparency = 0.5
- Psychotic.Name = "精神病模式"
- --精神病模式装饰--
- local PsychoticCorner = Instance.new("UICorner")
- PsychoticCorner.CornerRadius = UDim.new(0, 50)
- PsychoticCorner.Parent = Psychotic
- local PsychoticStroke = Instance.new("UIStroke")
- PsychoticStroke.Parent = Psychotic
- PsychoticStroke.Color = Color3.fromRGB(255, 255, 255)
- PsychoticStroke.Thickness = 1.5
- PsychoticStroke.Transparency = 0
- PsychoticCorner.Name = "圆润角"
- PsychoticStroke.Name = "边框"
- --设置界面--
- local SettingsFrame = Instance.new("ScrollingFrame")
- SettingsFrame.Size = UDim2.new(1, 0, 1, 0)
- SettingsFrame.Position = UDim2.new(0, 0, 0, 0)
- SettingsFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- SettingsFrame.BackgroundTransparency = 1
- SettingsFrame.ScrollBarThickness = 0
- SettingsFrame.Name = "设置界面"
- SettingsFrame.CanvasSize = UDim2.new(0, 0, 0, 1100)
- SettingsFrame.Parent = SettingsMode
- SettingsFrame.Visible = false
- --拖拽--
- local DragFrame = Instance.new("TextButton")
- DragFrame.Size = UDim2.new(1, 0, 0.07, 0)
- DragFrame.Position = UDim2.new(0, 0, 0.4, 0)
- DragFrame.TextSize = 40
- DragFrame.Parent = SettingsFrame
- DragFrame.Text = " "
- DragFrame.Name = "拖拽-前置"
- DragFrame.Font = "Oswald"
- DragFrame.BackgroundColor3 = Color3.fromRGB(204, 147, 121)
- DragFrame.TextColor3 = Color3.fromRGB(0, 0, 0)
- DragFrame.BackgroundTransparency = 1
- --拖拽-文本--
- local DragTextLabel = Instance.new("TextLabel")
- DragTextLabel.Size = UDim2.new(1, 0, 1, 0)
- DragTextLabel.Position = UDim2.new(-0.4, 0, 0, 0)
- DragTextLabel.Text = "GUI Drag"
- DragTextLabel.TextSize = 65
- DragTextLabel.Font = "Oswald"
- DragTextLabel.TextColor3 = Color3.fromRGB(255, 222, 189)
- DragTextLabel.BackgroundTransparency = 1
- DragTextLabel.Name = "拖拽-文本"
- DragTextLabel.Parent = DragFrame
- --切换文本--
- local NF = Instance.new("TextLabel")
- NF.Size = UDim2.new(0.4, 0, 1, 0)
- NF.Text = "OFF"
- NF.Name = "拖拽-选择"
- NF.TextSize = 65
- NF.Font = "Oswald"
- NF.TextColor3 = Color3.fromRGB(255, 222, 189)
- NF.Position = UDim2.new(0.6, 0, 0, 0)
- NF.BackgroundColor3 = Color3.fromRGB(204, 147, 121)
- NF.BackgroundTransparency = 0
- NF.Parent = DragFrame
- --切换文本装饰--
- local NFStroke = Instance.new("UIStroke")
- NFStroke.Parent = NF
- NFStroke.Color = Color3.fromRGB(0, 0, 0)
- NFStroke.Name = "边框"
- NFStroke.Thickness = 2.5
- NFStroke.Transparency = 0
- local NFCorner = Instance.new("UICorner")
- NFCorner.CornerRadius = UDim.new(0, 30)
- NFCorner.Parent = NF
- NFCorner.Name = "圆润角"
- --黑板--
- local DragFrameV2 = Instance.new("Frame")
- DragFrameV2.Size = UDim2.new(0.4, 0, 1, 0)
- DragFrameV2.Position = UDim2.new(0.6, 0, 0, 0)
- DragFrameV2.BackgroundTransparency = 0.5
- DragFrameV2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- DragFrameV2.Parent = DragFrame
- DragFrameV2.Name = "关-黑板"
- --黑板装饰-
- local DragFrameV2Corner = Instance.new("UICorner")
- DragFrameV2Corner.CornerRadius = UDim.new(0, 30)
- DragFrameV2Corner.Parent = DragFrameV2
- DragFrameV2Corner.Name = "圆润角"
- --拖拽按钮--
- local Dragbutton = Instance.new("Frame")
- Dragbutton.Size = UDim2.new(0.2, 0, 1, 0)
- Dragbutton.Name = "拖拽按钮"
- Dragbutton.Position = UDim2.new(0, 0, 0, 0)
- Dragbutton.BackgroundColor3 = Color3.fromRGB(255, 222, 198)
- Dragbutton.Parent = NF
- --拖拽按钮装饰--
- local DragbuttonCorner = Instance.new("UICorner")
- DragbuttonCorner.CornerRadius = UDim.new(0, 30)
- DragbuttonCorner.Parent = Dragbutton
- DragbuttonCorner.Name = "圆润角"
- --设置排版--
- local listLayout = Instance.new("UIListLayout")
- listLayout.Parent = SettingsFrame
- listLayout.Name = "设置排版"
- listLayout.Padding = UDim.new(0, 5)
- listLayout.FillDirection = Enum.FillDirection.Vertical
- listLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- listLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --主功能界面装饰--
- local SettingsCorner = Instance.new("UICorner")
- SettingsCorner.CornerRadius = UDim.new(0, 30)
- SettingsCorner.Name = "圆润角"
- SettingsCorner.Parent = SettingsMode
- --按钮功能--
- --设置拖拽功能--
- DragFrame.MouseButton1Click:Connect(function()
- isOn = not isOn -- 改变状态
- if isOn then
- local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.8, 0, 0, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(Dragbutton, tweenInfo, {Position = targetPosition})
- tween:Play()
- else
- local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0, 0, 0, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(Dragbutton, tweenInfo, {Position = targetPosition})
- tween:Play()
- end
- end)
- local isMinimized = true
- DragFrame.MouseButton1Click:Connect(function()
- isMinimized = not isMinimized
- MainScreen.Active = not isMinimized
- MainScreen.Draggable = not isMinimized
- DragFrameV2.Visible = isMinimized
- NF.Text = isMinimized and "OFF" or "ON"
- end)
- --关闭按钮功能--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local minimizedPosition = UDim2.new(0.5, 0, 2, 0)
- local isMinimized = false
- Close.MouseButton1Click:Connect(function()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, 2, 0)
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, -1, 0)
- local tween = TweenService:Create(Minimization, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(1.3, 0, 0.1, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(PCTextFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- wait(1)
- ScreenGui:Destroy()
- end)
- --首页图标功能--
- Function.MouseButton1Click:Connect(function()
- SettingsFrame.Visible = false
- ItemMode.Visible = true
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(-0.25, 0, 0, 0)
- local tween = TweenService:Create(MoreFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- end)
- --设置图标功能--
- Settings.MouseButton1Click:Connect(function()
- SettingsFrame.Visible = true
- ItemMode.Visible = false
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(-1, 0, 0, 0)
- local tween = TweenService:Create(MoreFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- end)
- --最新更新按钮功能--
- local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPositionIn = UDim2.new(1.16, 0, 0.5, 0)
- local targetPositionOut = UDim2.new(2, 0, 0.5, 0)
- local isFrameIn = false
- local function onButtonClick()
- local targetPosition = isFrameIn and targetPositionOut or targetPositionIn
- local tween = TweenService:Create(UpdateFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- isFrameIn = not isFrameIn
- end
- LastUpdate.MouseButton1Click:Connect(onButtonClick)
- --最小化按钮功能--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local minimizedPosition = UDim2.new(0.5, 0, 2, 0)
- local maximizedPosition = UDim2.new(0.5, 0, 0.5, 0)
- local isMinimized = false
- Minimization.MouseButton1Click:Connect(function()
- isMinimized = not isMinimized
- local targetPosition = isMinimized and minimizedPosition or maximizedPosition
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- Minimization.Text = isMinimized and "+" or "-"
- end)
- --硬核模式按钮功能--
- Hardcore.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hardcore"))()
- end)
- --困难模式按钮功能--
- Hard.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hardcore(Another-version)"))()
- end)
- --硬核模式重置版按钮功能--
- Hardcoreremake.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hardcore(remake)"))()
- end)
- --硬核模式但坏按钮功能--
- HardcoreBad.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hardcore-but-bad"))()
- end)
- --混乱模式按钮功能--
- Mayhem.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Mayhem"))()
- end)
- --不可能模式按钮功能--
- Impossible.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Impossible"))()
- end)
- --无尽模式按钮功能--
- Endless.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Endless"))()
- end)
- --朦胧模式按钮功能--
- Hazy.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hazy"))()
- end)
- --极端模式按钮功能--
- Extreme.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Extreme"))()
- end)
- --哈莫模式按钮功能--
- Hamor.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hamor"))()
- end)
- --福瑞模式按钮功能
- Furry.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Furry"))()
- end)
- --精神病模式按钮功能--
- lnsanity.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/lnsanity"))()
- end)
- --恶搞模式按钮功能--
- Troll.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Troll"))()
- end)
- --猫模式按钮功能--
- Cat.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Cat"))()
- end)
- --碎片模式按钮功能--
- Fragmented.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Fragmented"))()
- end)
- --恶魔模式按钮功能--
- Devil.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Devil"))()
- end)
- --生日模式按钮功能--
- Birthday.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Birthday'))()
- end)
- --噩梦模式按钮功能--
- Nightmare.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Nightmare"))()
- end)
- --恐惧模式按钮功能--
- Fear.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Fear"))()
- end)
- --恐惧模式单人版按钮功能--
- Fearsolo.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Fear(solo)"))()
- end)
- --精神病模式按钮功能--
- Psychotic.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Psychotic"))()
- end)
- --物品按钮--
- ItemButton.MouseButton1Click:Connect(function()
- ItemScreen.Visible = true
- GameScreen.Visible = false
- ModeScreen.Visible = false
- end)
- --模式按钮--
- ModeButton.MouseButton1Click:Connect(function()
- ItemScreen.Visible = false
- GameScreen.Visible = false
- ModeScreen.Visible = true
- end)
- GameButton.MouseButton1Click:Connect(function()
- ItemScreen.Visible = false
- ModeScreen.Visible = false
- GameScreen.Visible = true
- end)
- --物品--
- --夜视仪--
- NVCS.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/deividcomsono/Scripts/main/NewScanner.lua"))()
- end)
- --蜡烛--
- Candle.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Other-script/main/Guiding-Candle"))()
- end)
- --游戏--
- Floor2.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/iCherryKardes/Doors/main/Floor%202%20Mod"))()
- end)
- --==动画==--
- --主界面出场动画--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, 0.05, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(Minimization, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, 0.5, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(1, 0, 0.1, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(PCTextFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- wait(5)
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(1.3, 0, 0.1, 0)
- local tween = TweenService:Create(PCTextFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- --==设备检测==--
- local function updateVisibility()
- local lastInputType = UserInputService:GetLastInputType()
- if lastInputType == Enum.UserInputType.Touch then
- Minimization.Visible = true
- else
- Minimization.Visible = false
- end
- end
- UserInputService.LastInputTypeChanged:Connect(updateVisibility)
- updateVisibility()
- --快捷键--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local minimizedPosition = UDim2.new(0.5, 0, 2, 0)
- local maximizedPosition = UDim2.new(0.5, 0, 0.5, 0)
- local isMinimized = false
- UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
- if not gameProcessedEvent then
- if input.KeyCode == Enum.KeyCode.M then
- isMinimized = not isMinimized
- local targetPosition = isMinimized and minimizedPosition or maximizedPosition
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- end
- end
- end)
- end
- end)
- local Scipts2 = coroutine.wrap(function()
- if game.PlaceId == 6516141723 then
- local Loading = Instance.new("ScreenGui")
- Loading.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- Loading.Name = "Loading"
- local Frame = Instance.new("Frame")
- Frame.Size = UDim2.new(0, 700, 0, 50)
- Frame.Position = UDim2.new(0.5, 0.5, 0.8, 0.5)
- Frame.AnchorPoint = Vector2.new(0.5, 0.5)
- Frame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- Frame.BorderSizePixel = 0.5
- Frame.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Frame.BackgroundTransparency = 1
- Frame.Active = false
- Frame.Draggable = false
- Frame.Parent = Loading
- local cue1 = Instance.new("Sound")
- cue1.Parent = game.Workspace
- cue1.SoundId = "rbxassetid://3848738542"
- cue1.Volume = 0.1
- local textBox = Instance.new("TextLabel")
- textBox.Size = UDim2.new(1, 0, 1, 0)
- textBox.Position = UDim2.new(0, -0, 0, -0)
- textBox.Font = "Oswald"
- textBox.TextSize = 50
- textBox.Text = "Welcome use scripts-mode"
- textBox.TextColor3 = Color3.fromRGB(255, 222, 189) -- 文字颜色
- textBox.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) -- 文字描边颜色
- textBox.TextTransparency = 0 -- 文字透明度,初始为完全透明
- textBox.Parent = Frame
- textBox.BackgroundTransparency = 1
- cue1:Play()
- wait(3)
- textBox.TextTransparency = 1
- local textBox2 = Instance.new("TextLabel")
- textBox2.Size = UDim2.new(1, 0, 1, 0)
- textBox2.Position = UDim2.new(0, -0, 0, -0)
- textBox2.Font = "Oswald"
- textBox2.TextSize = 50
- textBox2.Text = "Script by munciseek"
- textBox2.TextColor3 = Color3.fromRGB(255, 222, 189) -- 文字颜色
- textBox2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) -- 文字描边颜色
- textBox2.TextTransparency = 0 -- 文字透明度,初始为完全透明
- textBox2.Parent = Frame
- textBox2.BackgroundTransparency = 1
- cue1:Play()
- wait(3)
- textBox2.TextTransparency = 1
- local textBox3 = Instance.new("TextLabel")
- textBox3.Size = UDim2.new(1, 0, 1, 0)
- textBox3.Position = UDim2.new(0, -0, 0, -0)
- textBox3.Font = "Oswald"
- textBox3.TextSize = 50
- textBox3.Text = "The script currently has 21 modes"
- textBox3.TextColor3 = Color3.fromRGB(255, 222, 189) -- 文字颜色
- textBox3.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) -- 文字描边颜色
- textBox3.TextTransparency = 0 -- 文字透明度,初始为完全透明
- textBox3.Parent = Frame
- textBox3.BackgroundTransparency = 1
- cue1:Play()
- wait(3)
- textBox3.TextTransparency = 1
- local textBox4 = Instance.new("TextLabel")
- textBox4.Size = UDim2.new(1, 0, 1, 0)
- textBox4.Position = UDim2.new(0, -0, 0, -0)
- textBox4.Font = "Oswald"
- textBox4.TextSize = 50
- textBox4.Text = "The script is about to run. Have fun!"
- textBox4.TextColor3 = Color3.fromRGB(255, 222, 189) -- 文字颜色
- textBox4.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) -- 文字描边颜色
- textBox4.TextTransparency = 0 -- 文字透明度,初始为完全透明
- textBox4.Parent = Frame
- textBox4.BackgroundTransparency = 1
- cue1:Play()
- wait(3)
- local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
- local tween = game:GetService("TweenService"):Create(textBox4, tweenInfo, {TextTransparency = 1})
- tween:Play()
- wait(1.5)
- Loading:Destroy()
- wait(3)
- --==界面==--
- local ScreenGui = Instance.new("ScreenGui")
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- local UserInputService = game:GetService("UserInputService")
- ScreenGui.Name = "Scripts-Mode-V3"
- local TweenService = game:GetService("TweenService")
- local Players = game:GetService("Players")
- local player = Players.LocalPlayer
- --主界面--
- local MainScreen = Instance.new("Frame")
- MainScreen.Size = UDim2.new(0.55, 0, 0.85, 0)
- MainScreen.Position = UDim2.new(0.5, 0, 1.5, 0)
- MainScreen.AnchorPoint = Vector2.new(0.5, 0.5)
- MainScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- MainScreen.BackgroundTransparency = 0.2
- MainScreen.Active = false
- MainScreen.Draggable = false
- MainScreen.Name = "主界面"
- MainScreen.Parent = ScreenGui
- --主界面装饰--
- local MainScreenCorner = Instance.new("UICorner")
- local MainScreenStroke = Instance.new("UIStroke")
- MainScreenCorner.CornerRadius = UDim.new(0, 30)
- MainScreenCorner.Name = "圆润角"
- MainScreenCorner.Parent = MainScreen
- MainScreenStroke.Color = Color3.fromRGB(255, 222, 189)
- MainScreenStroke.Thickness = 5
- MainScreenStroke.Transparency = 0
- MainScreenStroke.Name = "边框"
- MainScreenStroke.Parent = MainScreen
- --电脑端提示文本--
- local PCTextFrame = Instance.new("Frame")
- PCTextFrame.Size = UDim2.new(0.3, 0, 0.2, 0)
- PCTextFrame.Position = UDim2.new(1.3, 0, 0.1, 0)
- PCTextFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- PCTextFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- PCTextFrame.BackgroundTransparency = 0.2
- PCTextFrame.Name = "提示(电脑端)"
- PCTextFrame.Parent = ScreenGui
- --电脑提示文本框--
- local PCTextScrollingFrame = Instance.new("ScrollingFrame")
- PCTextScrollingFrame.Size = UDim2.new(0.5, 0, 1, 0)
- PCTextScrollingFrame.Position = UDim2.new(0, 0, 0, 0)
- PCTextScrollingFrame.BackgroundTransparency = 1
- PCTextScrollingFrame.ScrollBarThickness = 0
- PCTextScrollingFrame.Name = "电脑提示"
- PCTextScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 10)
- PCTextScrollingFrame.Parent = PCTextFrame
- PCTextScrollingFrame.Visible = true
- --左侧功能排版--
- local PClistLayout = Instance.new("UIListLayout")
- PClistLayout.Parent = PCTextScrollingFrame
- PClistLayout.Name = "电脑提示排版"
- PClistLayout.Padding = UDim.new(0, 5)
- PClistLayout.FillDirection = Enum.FillDirection.Vertical
- PClistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- PClistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --电脑提示标题--
- local PCText = Instance.new("TextLabel")
- PCText.Name = "a电脑提示标题"
- PCText.Size = UDim2.new(1, 0, 0, 30)
- PCText.Position = UDim2.new(-0.33, 0, 0.23, 0)
- PCText.Text = "PC Tips"
- PCText.TextSize = 50
- PCText.Font = "Oswald"
- PCText.TextColor3 = Color3.fromRGB(255, 222, 189)
- PCText.BackgroundTransparency = 1
- PCText.Parent = PCTextScrollingFrame
- --电脑提示文字--
- local PCText = Instance.new("TextLabel")
- PCText.Name = "电脑提示V1"
- PCText.Size = UDim2.new(1, 0, 0, 30)
- PCText.Position = UDim2.new(-0.33, 0, 0.23, 0)
- PCText.Text = "Press 'M' to minimize"
- PCText.TextSize = 40
- PCText.Font = "Oswald"
- PCText.TextColor3 = Color3.fromRGB(255, 222, 189)
- PCText.BackgroundTransparency = 1
- PCText.Parent = PCTextScrollingFrame
- --主界面装饰--
- local PCTextCorner = Instance.new("UICorner")
- local PCTextStroke = Instance.new("UIStroke")
- PCTextCorner.CornerRadius = UDim.new(0, 30)
- PCTextCorner.Name = "圆润角"
- PCTextCorner.Parent = PCTextFrame
- PCTextStroke.Color = Color3.fromRGB(255, 222, 189)
- PCTextStroke.Thickness = 5
- PCTextStroke.Transparency = 0.2
- PCTextStroke.Name = "边框"
- PCTextStroke.Parent = PCTextFrame
- --玩家显示--
- local Playername = Instance.new("TextLabel")
- Playername.Name = "玩家用户名"
- Playername.Size = UDim2.new(1, 0, 0, 30)
- Playername.Position = UDim2.new(-0.33, 0, 0.23, 0)
- Playername.Text = "Player:" .. player.Name
- Playername.TextSize = 70
- Playername.Font = "Oswald"
- Playername.TextColor3 = Color3.fromRGB(255, 222, 189)
- Playername.BackgroundTransparency = 1
- Playername.Parent = MainScreen
- local PlayerId = Instance.new("TextLabel")
- PlayerId.Name = "玩家ID"
- PlayerId.Size = UDim2.new(1, 0, 0, 30)
- PlayerId.Position = UDim2.new(0.02, 0, 0.24, 0)
- PlayerId.Text = " / ID: " .. player.UserId
- PlayerId.TextSize = 65
- PlayerId.Font = "Oswald"
- PlayerId.TextColor3 = Color3.fromRGB(255, 222, 189)
- PlayerId.BackgroundTransparency = 1
- PlayerId.Parent = MainScreen
- --服务器--
- local GameID = Instance.new("TextLabel")
- GameID.Name = "服务器ID"
- GameID.Size = UDim2.new(1, 0, 0, 30)
- GameID.Position = UDim2.new(-0.165, 0, 0.15, 0)
- GameID.Text = " Game ID:6516141723 --- The Hobby"
- GameID.TextSize = 65
- GameID.Font = "Oswald"
- GameID.TextColor3 = Color3.fromRGB(255, 222, 189)
- GameID.BackgroundTransparency = 1
- GameID.Parent = MainScreen
- --标题--
- local Title = Instance.new("TextLabel")
- Title.Name = "脚本标题"
- Title.Size = UDim2.new(1, 0, 0, 30)
- Title.Position = UDim2.new(-0.3, 0, 0.05, 0)
- Title.Text = "Scipts-mode"
- Title.TextSize = 65
- Title.Font = "Oswald"
- Title.TextColor3 = Color3.fromRGB(255, 222, 189)
- Title.BackgroundTransparency = 1
- Title.Parent = MainScreen
- --脚本图片--
- local TitleV2 = Instance.new("ImageLabel")
- TitleV2.Size = UDim2.new(0.09, 0, 0.15, 0)
- TitleV2.Image = "rbxassetid://14380950090"
- TitleV2.Name = "脚本标题2"
- TitleV2.BackgroundTransparency = 1
- TitleV2.Position = UDim2.new(0, 0, 0, 0)
- TitleV2.ImageColor3 = Color3.fromRGB(255, 0, 0)
- TitleV2.Parent = MainScreen
- --最小化切换--
- local Minimization = Instance.new("TextButton")
- Minimization.Parent = ScreenGui
- Minimization.Name = "最小化按钮(移动端)"
- Minimization.Size = UDim2.new(0.03, 0, 0.055, 0)
- Minimization.Position = UDim2.new(0.5, 0, -1, 0)
- Minimization.Text = "-"
- Minimization.Font = "Oswald"
- Minimization.TextSize = 55
- Minimization.AnchorPoint = Vector2.new(0.5, 0.5)
- Minimization.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- --最小化装饰--
- local MinimizationCorner = Instance.new("UICorner")
- MinimizationCorner.CornerRadius = UDim.new(0, 7)
- MinimizationCorner.Parent = Minimization
- MinimizationCorner.Name = "圆润角"
- --功能--
- local GridLayoutFrameV1 = Instance.new("Frame")
- GridLayoutFrameV1.Size = UDim2.new(1, 0, 0.1, 0)
- GridLayoutFrameV1.Position = UDim2.new(0, 0, 0.32, 0)
- GridLayoutFrameV1.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- GridLayoutFrameV1.BackgroundTransparency = 1
- GridLayoutFrameV1.Name = "网格布局-界面前置"
- GridLayoutFrameV1.Parent = MainScreen
- local GridLayoutV1 = Instance.new("UIGridLayout")
- GridLayoutV1.CellSize = UDim2.new(0.08, 0, 1, 0)
- GridLayoutV1.CellPadding = UDim2.new(0, 0, 0, 0)
- GridLayoutV1.Name = "网格布局"
- GridLayoutV1.FillDirection = Enum.FillDirection.Horizontal
- GridLayoutV1.Parent = GridLayoutFrameV1
- --功能网格布局装饰--
- local GridLayoutStroke = Instance.new("UIStroke")
- GridLayoutStroke.Parent = GridLayoutFrameV1
- GridLayoutStroke.Name = "边框"
- GridLayoutStroke.Color = Color3.fromRGB(255, 222, 189)
- GridLayoutStroke.Thickness = 5
- GridLayoutStroke.Transparency = 0
- --更新界面--
- local UpdateFrame = Instance.new("Frame")
- UpdateFrame.Size = UDim2.new(0.3, 0, 0.85, 0)
- UpdateFrame.Position = UDim2.new(2, 0, 0.5, 0)
- UpdateFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- UpdateFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- UpdateFrame.BorderSizePixel = 0
- UpdateFrame.BorderColor3 = Color3.fromRGB(27, 42, 53)
- UpdateFrame.BackgroundTransparency = 0.2
- UpdateFrame.Active = false
- UpdateFrame.Name = "更新界面"
- UpdateFrame.Draggable = false
- UpdateFrame.Parent = MainScreen
- UpdateFrame.Visible = true
- --最新更新界面装饰--
- local UpdateFrameCorner = Instance.new("UICorner")
- local UpdateFrameStroke = Instance.new("UIStroke")
- UpdateFrameCorner.CornerRadius = UDim.new(0, 30)
- UpdateFrameCorner.Parent = UpdateFrame
- UpdateFrameStroke.Parent = UpdateFrame
- UpdateFrameCorner.Name = "圆润角"
- UpdateFrameStroke.Name = "边框"
- UpdateFrameStroke.Color = Color3.fromRGB(255, 222, 189)
- UpdateFrameStroke.Thickness = 5
- UpdateFrameStroke.Transparency = 0
- --更新标题--
- local UpdateTitle = Instance.new("TextLabel")
- UpdateTitle.Size = UDim2.new(0, 250, 0, 50)
- UpdateTitle.Text = "Last Update"
- UpdateTitle.Name = "最新更新-标题"
- UpdateTitle.TextSize = 40
- UpdateTitle.Position = UDim2.new(0, 0, 0, 0)
- UpdateTitle.Font = "Oswald"
- UpdateTitle.Parent = UpdateFrame
- UpdateTitle.TextColor3 = Color3.fromRGB(255, 222, 189)
- UpdateTitle.BackgroundTransparency = 1
- --更新信息--
- local UpdateInformation = Instance.new("TextLabel")
- UpdateInformation.Size = UDim2.new(0, 250, 0, 50)
- UpdateInformation.Text = "N/A"
- UpdateInformation.TextSize = 35
- UpdateInformation.Position = UDim2.new(0, 0, 0.1, 0)
- UpdateInformation.Font = "Oswald"
- UpdateInformation.Parent = UpdateFrame
- UpdateInformation.Name = "更新信息V1"
- UpdateInformation.TextColor3 = Color3.fromRGB(255, 222, 189)
- UpdateInformation.BackgroundTransparency = 1
- --主页面图标--
- local Function = Instance.new("ImageButton")
- Function.Size = UDim2.new(0, 0, 0, 0)
- Function.Position = UDim2.new(0, 0, 0, 0)
- Function.Image = "rbxassetid://18245158907"
- Function.Name = "主页面-图标"
- Function.Parent = GridLayoutFrameV1
- Function.BackgroundTransparency = 1
- Function.Visible = true
- --设置图标--
- local Settings = Instance.new("ImageButton")
- Settings.Size = UDim2.new(0, 0, 0, 0)
- Settings.Position = UDim2.new(0, 0, 0, 0)
- Settings.Image = "rbxassetid://5912368763"
- Settings.Name = "设置-图标"
- Settings.Parent = GridLayoutFrameV1
- Settings.BackgroundTransparency = 1
- Settings.Visible = true
- --功能图标--
- local LastUpdate = Instance.new("ImageButton")
- LastUpdate.Size = UDim2.new(0, 0, 0, 0)
- LastUpdate.Position = UDim2.new(0, 0, 0, 0)
- LastUpdate.Image = "rbxassetid://17338287888"
- LastUpdate.Name = "最新更新-图标"
- LastUpdate.Parent = GridLayoutFrameV1
- LastUpdate.BackgroundTransparency = 1
- LastUpdate.Visible = true
- --作者--
- local Creater = Instance.new("TextLabel")
- Creater.Size = UDim2.new(1, 0, 1, 0)
- Creater.Text = "Script by munciseek"
- Creater.TextSize = 40
- Creater.Position = UDim2.new(0.3, 0, -0.45, 0)
- Creater.Font = "Oswald"
- Creater.BackgroundTransparency = 1
- Creater.Name = "制作者"
- Creater.Parent = MainScreen
- Creater.TextColor3 = Color3.fromRGB(255, 222, 189)
- --关闭按钮--
- local Close = Instance.new("TextButton")
- Close.Size = UDim2.new(0.1, 0, 1, 0)
- Close.Position = UDim2.new(0.9, 0, -0.45, 0)
- Close.BackgroundTransparency = 1
- Close.Text = "×"
- Close.TextScaled = true
- Close.TextSize = 30
- Close.TextColor3 = Color3.fromRGB(255, 222, 189)
- Close.Name = "关闭按钮"
- Close.Parent = MainScreen
- --界面左侧功能--
- local MoreFrame = Instance.new("Frame")
- MoreFrame.Size = UDim2.new(0.25, 0, 0.5, 0)
- MoreFrame.Position = UDim2.new(-0.25, 0, 0, 0)
- MoreFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- MoreFrame.BackgroundTransparency = 1
- MoreFrame.Name = "界面左侧功能界面"
- MoreFrame.Parent = MainScreen
- MoreFrame.Visible = true
- --左侧功能--
- local MoreScrollingFrame = Instance.new("ScrollingFrame")
- MoreScrollingFrame.Size = UDim2.new(1, 0, 1, 0)
- MoreScrollingFrame.Position = UDim2.new(0, 0, 0, 0)
- MoreScrollingFrame.BackgroundTransparency = 1
- MoreScrollingFrame.ScrollBarThickness = 0
- MoreScrollingFrame.Name = "左侧功能"
- MoreScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 10)
- MoreScrollingFrame.Parent = MoreFrame
- MoreScrollingFrame.Visible = true
- --左侧功能排版--
- local listLayout = Instance.new("UIListLayout")
- listLayout.Parent = MoreScrollingFrame
- listLayout.Name = "左侧功能排版"
- listLayout.Padding = UDim.new(0, 5)
- listLayout.FillDirection = Enum.FillDirection.Vertical
- listLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- listLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --内部功能--
- --模式/Modifier--
- local ModeButton = Instance.new("TextButton")
- ModeButton.Name = "模式按钮"
- ModeButton.Size = UDim2.new(1, 0, 0.2, 0)
- ModeButton.Text = "Modifier"
- ModeButton.TextSize = 40
- ModeButton.TextSize = 55
- ModeButton.Position = UDim2.new(0.1, 0, 0, 0)
- ModeButton.Font = "Oswald"
- ModeButton.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- ModeButton.Parent = MoreScrollingFrame
- ModeButton.TextColor3 = Color3.fromRGB(255, 0, 0)
- local ModeCorner = Instance.new("UICorner")
- ModeCorner.Name = "圆润角"
- ModeCorner.CornerRadius = UDim.new(0, 25)
- ModeCorner.Parent = ModeButton
- local ModeLmageLabel = Instance.new("ImageLabel")
- ModeLmageLabel.Name = "模式图标"
- ModeLmageLabel.Size = UDim2.new(0.3, 0, 0.9, 0)
- ModeLmageLabel.Image = "rbxassetid://14380950090"
- ModeLmageLabel.BackgroundTransparency = 1
- ModeLmageLabel.Position = UDim2.new(0, 0, 0.05, 0)
- ModeLmageLabel.ImageColor3 = Color3.fromRGB(255, 0, 0)
- ModeLmageLabel.Parent = ModeButton
- --物品--
- local ItemButton = Instance.new("TextButton")
- ItemButton.Name = "物品按钮"
- ItemButton.Size = UDim2.new(1, 0, 0.2, 0)
- ItemButton.Text = "Item"
- ItemButton.TextSize = 40
- ItemButton.TextSize = 55
- ItemButton.Position = UDim2.new(0.1, 0, 0, 0)
- ItemButton.Font = "Oswald"
- ItemButton.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- ItemButton.Parent = MoreScrollingFrame
- ItemButton.TextColor3 = Color3.fromRGB(105, 200, 255)
- local ItemCorner = Instance.new("UICorner")
- ItemCorner.Name = "圆润角"
- ItemCorner.CornerRadius = UDim.new(0, 25)
- ItemCorner.Parent = ItemButton
- local ItemLmageLabel = Instance.new("ImageLabel")
- ItemLmageLabel.Name = "物品图标"
- ItemLmageLabel.Size = UDim2.new(0.3, 0, 0.9, 0)
- ItemLmageLabel.Image = "rbxassetid://7817553487"
- ItemLmageLabel.BackgroundTransparency = 1
- ItemLmageLabel.Position = UDim2.new(0, 0, 0.05, 0)
- ItemLmageLabel.Parent = ItemButton
- --主功能区-前置--
- local SettingsMode = Instance.new("Frame")
- SettingsMode.Size = UDim2.new(1, 0, 0.57, 0)
- SettingsMode.Position = UDim2.new(0, 0, 0.43, 0)
- SettingsMode.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- SettingsMode.BackgroundTransparency = 1
- SettingsMode.Name = "功能脚本-前置"
- SettingsMode.Parent = MainScreen
- SettingsMode.Visible = true
- --物品模式分--
- local ItemMode = Instance.new("Frame")
- ItemMode.Size = UDim2.new(1, 0, 1, 0)
- ItemMode.Position = UDim2.new(0, 0, 0, 0)
- ItemMode.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- ItemMode.BackgroundTransparency = 1
- ItemMode.Name = "脚本前置"
- ItemMode.Parent = SettingsMode
- ItemMode.Visible = true
- --主功能区--
- local ModeScreen = Instance.new("ScrollingFrame")
- ModeScreen.Size = UDim2.new(1, 0, 1, 0)
- ModeScreen.Position = UDim2.new(0, 0, 0, 0)
- ModeScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- ModeScreen.BackgroundTransparency = 1
- ModeScreen.ScrollBarThickness = 0
- ModeScreen.Name = "模式主界面"
- ModeScreen.CanvasSize = UDim2.new(0, 0, 0, 1200)
- ModeScreen.Parent = ItemMode
- ModeScreen.Visible = true
- --模式排版--
- local ItemModelistLayout = Instance.new("UIListLayout")
- ItemModelistLayout.Parent = ModeScreen
- ItemModelistLayout.Padding = UDim.new(0, 5)
- ItemModelistLayout.Name = "模式排版"
- ItemModelistLayout.FillDirection = Enum.FillDirection.Vertical
- ItemModelistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- ItemModelistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --物品--
- local ItemScreen = Instance.new("ScrollingFrame")
- ItemScreen.Size = UDim2.new(1, 0, 1, 0)
- ItemScreen.Position = UDim2.new(0, 0, 0, 0)
- ItemScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- ItemScreen.BackgroundTransparency = 1
- ItemScreen.ScrollBarThickness = 0
- ItemScreen.Name = "物品主界面"
- ItemScreen.CanvasSize = UDim2.new(0, 0, 0, 10)
- ItemScreen.Parent = ItemMode
- ItemScreen.Visible = false
- --模式排版--
- local ItemModelistLayout = Instance.new("UIListLayout")
- ItemModelistLayout.Parent = ItemScreen
- ItemModelistLayout.Padding = UDim.new(0, 5)
- ItemModelistLayout.Name = "物品排版"
- ItemModelistLayout.FillDirection = Enum.FillDirection.Vertical
- ItemModelistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- ItemModelistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --==物品==--
- --夜视仪--
- local NVCS = Instance.new("TextButton")
- NVCS.TextXAlignment = Enum.TextXAlignment.Left
- NVCS.Size = UDim2.new(0, 500, 0, 50)
- NVCS.Text = " NVCS-3000"
- NVCS.TextSize = 40
- NVCS.Name = "夜视仪"
- NVCS.Font = "Oswald"
- NVCS.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- NVCS.Parent = ItemScreen
- NVCS.TextColor3 = Color3.fromRGB(0, 98, 57)
- NVCS.BackgroundTransparency = 0.5
- --夜视仪装饰--
- local NVCSStroke = Instance.new("UIStroke")
- NVCSStroke.Name = "边框"
- NVCSStroke.Parent = NVCS
- NVCSStroke.Color = Color3.fromRGB(0, 0, 0)
- NVCSStroke.Thickness = 2
- NVCSStroke.Transparency = 0
- local NVCSCorner = Instance.new("UICorner")
- NVCSCorner.CornerRadius = UDim.new(0, 50)
- NVCSCorner.Parent = NVCS
- NVCSCorner.Name = "圆润角"
- --夜视仪图片--
- local NVCSimageLabel = Instance.new("ImageLabel")
- NVCSimageLabel.Size = UDim2.new(0.1, 0, 1, 0)
- NVCSimageLabel.Image = "rbxassetid://11374263930"
- NVCSimageLabel.BackgroundTransparency = 1
- NVCSimageLabel.Position = UDim2.new(0.3, 0, 0, 0)
- NVCSimageLabel.ImageColor3 = Color3.fromRGB(255, 255, 255)
- NVCSimageLabel.Parent = NVCS
- NVCSimageLabel.Name = "夜视仪图片"
- --蜡烛--
- local Candle = Instance.new("TextButton")
- Candle.TextXAlignment = Enum.TextXAlignment.Left
- Candle.Size = UDim2.new(0, 500, 0, 50)
- Candle.Text = " Guiding Candle"
- Candle.TextSize = 40
- Candle.Name = "蜡烛"
- Candle.Font = "Oswald"
- Candle.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
- Candle.Parent = ItemScreen
- Candle.TextColor3 = Color3.fromRGB(105, 200, 255)
- Candle.BackgroundTransparency = 0.5
- --蜡烛装饰--
- local CandleStroke = Instance.new("UIStroke")
- CandleStroke.Parent = Candle
- CandleStroke.Color = Color3.fromRGB(0, 0, 0)
- CandleStroke.Thickness = 2
- CandleStroke.Transparency = 0
- local CandleCorner = Instance.new("UICorner")
- CandleCorner.CornerRadius = UDim.new(0, 50)
- CandleCorner.Parent = Candle
- CandleStroke.Name = "边框"
- CandleCorner.Name = "圆润角"
- --蜡烛图片--
- local CandleimageLabel = Instance.new("ImageLabel")
- CandleimageLabel.Size = UDim2.new(0.03, 0, 1, 0)
- CandleimageLabel.Image = "rbxassetid://17300883812"
- CandleimageLabel.BackgroundTransparency = 1
- CandleimageLabel.Name = "蜡烛图片"
- CandleimageLabel.Position = UDim2.new(0.34, 0, 0, 0)
- CandleimageLabel.ImageColor3 = Color3.fromRGB(255, 255, 255)
- CandleimageLabel.Parent = Candle
- --==模式==--
- --硬核模式--
- local Modifier288 = Instance.new("TextButton")
- Modifier288.TextXAlignment = Enum.TextXAlignment.Left
- Modifier288.Size = UDim2.new(0, 500, 0, 50)
- Modifier288.Text = " 288% Modifier"
- Modifier288.TextSize = 40
- Modifier288.Font = "Oswald"
- Modifier288.Name = "288% Modifier"
- Modifier288.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
- Modifier288.Parent = ModeScreen
- Modifier288.TextColor3 = Color3.fromRGB(0, 0, 0)
- Modifier288.BackgroundTransparency = 0.5
- --硬核模式装饰--
- local Modifier288UIStroke = Instance.new("UIStroke")
- Modifier288UIStroke.Parent = Modifier288
- Modifier288UIStroke.Name = "边框"
- Modifier288UIStroke.Color = Color3.fromRGB(255, 255, 255)
- Modifier288UIStroke.Thickness = 1.5
- Modifier288UIStroke.Transparency = 0
- local Modifier288UICorner = Instance.new("UICorner")
- Modifier288UICorner.CornerRadius = UDim.new(0, 50)
- Modifier288UICorner.Parent = Modifier288
- Modifier288UICorner.Name = "圆润角"
- local Mode2023 = Instance.new("TextButton")
- Mode2023.TextXAlignment = Enum.TextXAlignment.Left
- Mode2023.Size = UDim2.new(0, 500, 0, 50)
- Mode2023.Text = " Super Hard Mode"
- Mode2023.TextSize = 40
- Mode2023.Font = "Oswald"
- Mode2023.Name = "2023愚人节"
- Mode2023.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
- Mode2023.Parent = ModeScreen
- Mode2023.TextColor3 = Color3.fromRGB(0, 0, 0)
- Mode2023.BackgroundTransparency = 0.5
- local Mode2024 = Instance.new("TextButton")
- Mode2024.TextXAlignment = Enum.TextXAlignment.Left
- Mode2024.Size = UDim2.new(0, 500, 0, 50)
- Mode2024.Text = " Retro mode"
- Mode2024.TextSize = 40
- Mode2024.Font = "Oswald"
- Mode2024.Name = "复古模式"
- Mode2024.BackgroundColor3 = Color3.fromRGB(166, 166, 166)
- Mode2024.Parent = ModeScreen
- Mode2024.TextColor3 = Color3.fromRGB(0, 0, 0)
- Mode2024.BackgroundTransparency = 0.5
- --硬核模式装饰--
- local Mode2023UIStroke = Instance.new("UIStroke")
- Mode2023UIStroke.Parent = Mode2023
- Mode2023UIStroke.Name = "边框"
- Mode2023UIStroke.Color = Color3.fromRGB(255, 255, 255)
- Mode2023UIStroke.Thickness = 1.5
- Mode2023UIStroke.Transparency = 0
- local Mode2023UICorner = Instance.new("UICorner")
- Mode2023UICorner.CornerRadius = UDim.new(0, 50)
- Mode2023UICorner.Parent = Mode2023
- Mode2023UICorner.Name = "圆润角"
- --硬核模式装饰--
- local Mode2024UIStroke = Instance.new("UIStroke")
- Mode2024UIStroke.Parent = Mode2024
- Mode2024UIStroke.Name = "边框"
- Mode2024UIStroke.Color = Color3.fromRGB(255, 255, 255)
- Mode2024UIStroke.Thickness = 1.5
- Mode2024UIStroke.Transparency = 0
- local Mode2024UICorner = Instance.new("UICorner")
- Mode2024UICorner.CornerRadius = UDim.new(0, 50)
- Mode2024UICorner.Parent = Mode2024
- Mode2024UICorner.Name = "圆润角"
- --硬核模式重置版--
- local ModifierEazy = Instance.new("TextButton")
- ModifierEazy.TextXAlignment = Enum.TextXAlignment.Left
- ModifierEazy.Size = UDim2.new(0, 500, 0, 50)
- ModifierEazy.Text = " Eazy Modifier"
- ModifierEazy.TextSize = 40
- ModifierEazy.Name = "超简单模式"
- ModifierEazy.Font = "Oswald"
- ModifierEazy.BackgroundColor3 = Color3.fromRGB(166, 255, 166)
- ModifierEazy.Parent = ModeScreen
- ModifierEazy.TextColor3 = Color3.fromRGB(0, 0, 0)
- ModifierEazy.BackgroundTransparency = 0.5
- --硬核模式重置版装饰--
- local ModifierEazyCorner = Instance.new("UICorner")
- ModifierEazyCorner.CornerRadius = UDim.new(0, 50)
- ModifierEazyCorner.Parent = ModifierEazy
- local ModifierEazyStroke = Instance.new("UIStroke")
- ModifierEazyStroke.Parent = ModifierEazy
- ModifierEazyStroke.Color = Color3.fromRGB(255, 255, 255)
- ModifierEazyStroke.Thickness = 1.5
- ModifierEazyStroke.Transparency = 0
- ModifierEazyStroke.Name = "边框"
- ModifierEazyCorner.Name = "圆润角"
- --设置界面--
- local SettingsFrame = Instance.new("ScrollingFrame")
- SettingsFrame.Size = UDim2.new(1, 0, 1, 0)
- SettingsFrame.Position = UDim2.new(0, 0, 0, 0)
- SettingsFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- SettingsFrame.BackgroundTransparency = 1
- SettingsFrame.ScrollBarThickness = 0
- SettingsFrame.Name = "设置界面"
- SettingsFrame.CanvasSize = UDim2.new(0, 0, 0, 1100)
- SettingsFrame.Parent = SettingsMode
- SettingsFrame.Visible = false
- --拖拽--
- local DragFrame = Instance.new("TextButton")
- DragFrame.Size = UDim2.new(1, 0, 0.07, 0)
- DragFrame.Position = UDim2.new(0, 0, 0.4, 0)
- DragFrame.TextSize = 40
- DragFrame.Parent = SettingsFrame
- DragFrame.Text = " "
- DragFrame.Name = "拖拽-前置"
- DragFrame.Font = "Oswald"
- DragFrame.BackgroundColor3 = Color3.fromRGB(204, 147, 121)
- DragFrame.TextColor3 = Color3.fromRGB(0, 0, 0)
- DragFrame.BackgroundTransparency = 1
- --拖拽-文本--
- local DragTextLabel = Instance.new("TextLabel")
- DragTextLabel.Size = UDim2.new(1, 0, 1, 0)
- DragTextLabel.Position = UDim2.new(-0.4, 0, 0, 0)
- DragTextLabel.Text = "GUI Drag"
- DragTextLabel.TextSize = 65
- DragTextLabel.Font = "Oswald"
- DragTextLabel.TextColor3 = Color3.fromRGB(255, 222, 189)
- DragTextLabel.BackgroundTransparency = 1
- DragTextLabel.Name = "拖拽-文本"
- DragTextLabel.Parent = DragFrame
- --切换文本--
- local NF = Instance.new("TextLabel")
- NF.Size = UDim2.new(0.4, 0, 1, 0)
- NF.Text = "OFF"
- NF.Name = "拖拽-选择"
- NF.TextSize = 65
- NF.Font = "Oswald"
- NF.TextColor3 = Color3.fromRGB(255, 222, 189)
- NF.Position = UDim2.new(0.6, 0, 0, 0)
- NF.BackgroundColor3 = Color3.fromRGB(204, 147, 121)
- NF.BackgroundTransparency = 0
- NF.Parent = DragFrame
- --切换文本装饰--
- local NFStroke = Instance.new("UIStroke")
- NFStroke.Parent = NF
- NFStroke.Color = Color3.fromRGB(0, 0, 0)
- NFStroke.Name = "边框"
- NFStroke.Thickness = 2.5
- NFStroke.Transparency = 0
- local NFCorner = Instance.new("UICorner")
- NFCorner.CornerRadius = UDim.new(0, 30)
- NFCorner.Parent = NF
- NFCorner.Name = "圆润角"
- --黑板--
- local DragFrameV2 = Instance.new("Frame")
- DragFrameV2.Size = UDim2.new(0.4, 0, 1, 0)
- DragFrameV2.Position = UDim2.new(0.6, 0, 0, 0)
- DragFrameV2.BackgroundTransparency = 0.5
- DragFrameV2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- DragFrameV2.Parent = DragFrame
- DragFrameV2.Name = "关-黑板"
- --黑板装饰-
- local DragFrameV2Corner = Instance.new("UICorner")
- DragFrameV2Corner.CornerRadius = UDim.new(0, 30)
- DragFrameV2Corner.Parent = DragFrameV2
- DragFrameV2Corner.Name = "圆润角"
- --拖拽按钮--
- local Dragbutton = Instance.new("Frame")
- Dragbutton.Size = UDim2.new(0.2, 0, 1, 0)
- Dragbutton.Name = "拖拽按钮"
- Dragbutton.Position = UDim2.new(0, 0, 0, 0)
- Dragbutton.BackgroundColor3 = Color3.fromRGB(255, 222, 198)
- Dragbutton.Parent = NF
- --拖拽按钮装饰--
- local DragbuttonCorner = Instance.new("UICorner")
- DragbuttonCorner.CornerRadius = UDim.new(0, 30)
- DragbuttonCorner.Parent = Dragbutton
- DragbuttonCorner.Name = "圆润角"
- --设置排版--
- local listLayout = Instance.new("UIListLayout")
- listLayout.Parent = SettingsFrame
- listLayout.Name = "设置排版"
- listLayout.Padding = UDim.new(0, 5)
- listLayout.FillDirection = Enum.FillDirection.Vertical
- listLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- listLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --主功能界面装饰--
- local SettingsCorner = Instance.new("UICorner")
- SettingsCorner.CornerRadius = UDim.new(0, 30)
- SettingsCorner.Name = "圆润角"
- SettingsCorner.Parent = SettingsMode
- --按钮功能--
- --设置拖拽功能--
- DragFrame.MouseButton1Click:Connect(function()
- isOn = not isOn -- 改变状态
- if isOn then
- local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.8, 0, 0, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(Dragbutton, tweenInfo, {Position = targetPosition})
- tween:Play()
- else
- local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0, 0, 0, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(Dragbutton, tweenInfo, {Position = targetPosition})
- tween:Play()
- end
- end)
- local isMinimized = true
- DragFrame.MouseButton1Click:Connect(function()
- isMinimized = not isMinimized
- MainScreen.Active = not isMinimized
- MainScreen.Draggable = not isMinimized
- DragFrameV2.Visible = isMinimized
- NF.Text = isMinimized and "OFF" or "ON"
- end)
- --关闭按钮功能--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local minimizedPosition = UDim2.new(0.5, 0, 2, 0)
- local isMinimized = false
- Close.MouseButton1Click:Connect(function()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, 2, 0)
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, -1, 0)
- local tween = TweenService:Create(Minimization, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(1.3, 0, 0.1, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(PCTextFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- wait(1)
- ScreenGui:Destroy()
- end)
- --首页图标功能--
- Function.MouseButton1Click:Connect(function()
- SettingsFrame.Visible = false
- ItemMode.Visible = true
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(-0.25, 0, 0, 0)
- local tween = TweenService:Create(MoreFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- end)
- --设置图标功能--
- Settings.MouseButton1Click:Connect(function()
- SettingsFrame.Visible = true
- ItemMode.Visible = false
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(-1, 0, 0, 0)
- local tween = TweenService:Create(MoreFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- end)
- --最新更新按钮功能--
- local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPositionIn = UDim2.new(1.16, 0, 0.5, 0)
- local targetPositionOut = UDim2.new(2, 0, 0.5, 0)
- local isFrameIn = false
- local function onButtonClick()
- local targetPosition = isFrameIn and targetPositionOut or targetPositionIn
- local tween = TweenService:Create(UpdateFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- isFrameIn = not isFrameIn
- end
- LastUpdate.MouseButton1Click:Connect(onButtonClick)
- --最小化按钮功能--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local minimizedPosition = UDim2.new(0.5, 0, 2, 0)
- local maximizedPosition = UDim2.new(0.5, 0, 0.5, 0)
- local isMinimized = false
- Minimization.MouseButton1Click:Connect(function()
- isMinimized = not isMinimized
- local targetPosition = isMinimized and minimizedPosition or maximizedPosition
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- Minimization.Text = isMinimized and "+" or "-"
- end)
- --硬核模式按钮功能--
- Modifier288.MouseButton1Click:Connect(function()
- local args = {
- [1] = {
- ["FriendsOnly"] = false,
- ["Destination"] = "Hotel",
- ["Mods"] = {
- [1] = "Chaos3",
- [2] = "LightsOut",
- [3] = "NoGuidingLight",
- [4] = "AmbushAlways",
- [5] = "FigureFaster",
- [6] = "PlayerSlowHealth",
- [7] = "TimothyMore",
- [8] = "SeekFaster",
- [9] = "ScreechLight",
- [10] = "AmbushFaster",
- [11] = "DupeMost",
- [12] = "RushFaster",
- [13] = "SnareMoster",
- [14] = "NoKeySound",
- [15] = "LeastHidingSpots",
- [16] = "ScreechFaster",
- [17] = "Fog",
- [18] = "PlayerDamageMost",
- [19] = "GoldSpawnNone",
- [20] = "Slippery",
- [21] = "Rooms",
- [22] = "PlayerSlow",
- [23] = "HaltMore",
- [24] = "HideTime",
- [25] = "EyesFour",
- [26] = "EntitiesMoster",
- [27] = "RushQuiet",
- [28] = "LockMost",
- [29] = "RushMore",
- [30] = "Jammin",
- [31] = "ItemSpawnNone"
- },
- ["MaxPlayers"] = "12"
- }
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemotesFolder"):WaitForChild("CreateElevator"):FireServer(unpack(args))
- end)
- --简单 Modifier按钮功能--
- ModifierEazy.MouseButton1Click:Connect(function()
- local args = {
- [1] = {
- ["FriendsOnly"] = false,
- ["Destination"] = "Hotel",
- ["Mods"] = {
- [1] = "LightsMore",
- [2] = "PlayerFastest",
- [3] = "GoldSpawnMore",
- [4] = "ItemSpawnMore",
- [5] = "EntitiesLess",
- [6] = "TimothyLess",
- [7] = "Voicelines"
- },
- ["MaxPlayers"] = "1"
- }
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemotesFolder"):WaitForChild("CreateElevator"):FireServer(unpack(args))
- end)
- Mode2023.MouseButton1Click:Connect(function()
- local args = {
- [1] = {
- ["FriendsOnly"] = false,
- ["Destination"] = "Hotel",
- ["Mods"] = {
- [1] = "SuperHardMode"
- },
- ["MaxPlayers"] = "12"
- }
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemotesFolder"):WaitForChild("CreateElevator"):FireServer(unpack(args))
- end)
- Mode2024.MouseButton1Click:Connect(function()
- local args = {
- [1] = {
- ["FriendsOnly"] = false,
- ["Destination"] = "Hotel",
- ["Mods"] = {
- [1] = "RetroMode"
- },
- ["MaxPlayers"] = "12"
- }
- }
- game:GetService("ReplicatedStorage"):WaitForChild("RemotesFolder"):WaitForChild("CreateElevator"):FireServer(unpack(args))
- end)
- --物品按钮--
- ItemButton.MouseButton1Click:Connect(function()
- ItemScreen.Visible = true
- ModeScreen.Visible = false
- end)
- --模式按钮--
- ModeButton.MouseButton1Click:Connect(function()
- ItemScreen.Visible = false
- ModeScreen.Visible = true
- end)
- --物品--
- --夜视仪--
- NVCS.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/deividcomsono/Scripts/main/NewScanner.lua"))()
- end)
- --蜡烛--
- Candle.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Other-script/main/Guiding-Candle"))()
- end)
- --==动画==--
- --主界面出场动画--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, 0.05, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(Minimization, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, 0.5, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(1, 0, 0.1, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(PCTextFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- wait(5)
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(1.3, 0, 0.1, 0)
- local tween = TweenService:Create(PCTextFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- --==设备检测==--
- local function updateVisibility()
- local lastInputType = UserInputService:GetLastInputType()
- if lastInputType == Enum.UserInputType.Touch then
- Minimization.Visible = true
- else
- Minimization.Visible = false
- end
- end
- UserInputService.LastInputTypeChanged:Connect(updateVisibility)
- updateVisibility()
- --快捷键--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local minimizedPosition = UDim2.new(0.5, 0, 2, 0)
- local maximizedPosition = UDim2.new(0.5, 0, 0.5, 0)
- local isMinimized = false
- UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
- if not gameProcessedEvent then
- if input.KeyCode == Enum.KeyCode.M then
- isMinimized = not isMinimized
- local targetPosition = isMinimized and minimizedPosition or maximizedPosition
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- end
- end
- end)
- end
- end)
- local Scipts3 = coroutine.wrap(function()
- if game.PlaceId == 10549820578 then
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Welcome use scripts-mode",true)
- wait(3)
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Script by munciseek",true)
- wait(3)
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("The script currently has 21 modes",true)
- wait(3)
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("The script is about to run. Have fun!",true)
- wait(1.5)
- wait(3)
- --==界面==--
- local ScreenGui = Instance.new("ScreenGui")
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- local UserInputService = game:GetService("UserInputService")
- ScreenGui.Name = "Scripts-Mode-V3"
- local TweenService = game:GetService("TweenService")
- local Players = game:GetService("Players")
- local player = Players.LocalPlayer
- --主界面--
- local MainScreen = Instance.new("Frame")
- MainScreen.Size = UDim2.new(0.55, 0, 0.85, 0)
- MainScreen.Position = UDim2.new(0.5, 0, 1.5, 0)
- MainScreen.AnchorPoint = Vector2.new(0.5, 0.5)
- MainScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- MainScreen.BackgroundTransparency = 0.2
- MainScreen.Active = false
- MainScreen.Draggable = false
- MainScreen.Name = "主界面"
- MainScreen.Parent = ScreenGui
- --主界面装饰--
- local MainScreenCorner = Instance.new("UICorner")
- local MainScreenStroke = Instance.new("UIStroke")
- MainScreenCorner.CornerRadius = UDim.new(0, 30)
- MainScreenCorner.Name = "圆润角"
- MainScreenCorner.Parent = MainScreen
- MainScreenStroke.Color = Color3.fromRGB(255, 222, 189)
- MainScreenStroke.Thickness = 5
- MainScreenStroke.Transparency = 0
- MainScreenStroke.Name = "边框"
- MainScreenStroke.Parent = MainScreen
- --电脑端提示文本--
- local PCTextFrame = Instance.new("Frame")
- PCTextFrame.Size = UDim2.new(0.3, 0, 0.2, 0)
- PCTextFrame.Position = UDim2.new(1.3, 0, 0.1, 0)
- PCTextFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- PCTextFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- PCTextFrame.BackgroundTransparency = 0.2
- PCTextFrame.Name = "提示(电脑端)"
- PCTextFrame.Parent = ScreenGui
- --电脑提示文本框--
- local PCTextScrollingFrame = Instance.new("ScrollingFrame")
- PCTextScrollingFrame.Size = UDim2.new(0.5, 0, 1, 0)
- PCTextScrollingFrame.Position = UDim2.new(0, 0, 0, 0)
- PCTextScrollingFrame.BackgroundTransparency = 1
- PCTextScrollingFrame.ScrollBarThickness = 0
- PCTextScrollingFrame.Name = "电脑提示"
- PCTextScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 10)
- PCTextScrollingFrame.Parent = PCTextFrame
- PCTextScrollingFrame.Visible = true
- --左侧功能排版--
- local PClistLayout = Instance.new("UIListLayout")
- PClistLayout.Parent = PCTextScrollingFrame
- PClistLayout.Name = "电脑提示排版"
- PClistLayout.Padding = UDim.new(0, 5)
- PClistLayout.FillDirection = Enum.FillDirection.Vertical
- PClistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- PClistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --电脑提示标题--
- local PCText = Instance.new("TextLabel")
- PCText.Name = "a电脑提示标题"
- PCText.Size = UDim2.new(1, 0, 0, 30)
- PCText.Position = UDim2.new(-0.33, 0, 0.23, 0)
- PCText.Text = "PC Tips"
- PCText.TextSize = 50
- PCText.Font = "Oswald"
- PCText.TextColor3 = Color3.fromRGB(255, 222, 189)
- PCText.BackgroundTransparency = 1
- PCText.Parent = PCTextScrollingFrame
- --电脑提示文字--
- local PCText = Instance.new("TextLabel")
- PCText.Name = "电脑提示V1"
- PCText.Size = UDim2.new(1, 0, 0, 30)
- PCText.Position = UDim2.new(-0.33, 0, 0.23, 0)
- PCText.Text = "Press 'M' to minimize"
- PCText.TextSize = 40
- PCText.Font = "Oswald"
- PCText.TextColor3 = Color3.fromRGB(255, 222, 189)
- PCText.BackgroundTransparency = 1
- PCText.Parent = PCTextScrollingFrame
- --主界面装饰--
- local PCTextCorner = Instance.new("UICorner")
- local PCTextStroke = Instance.new("UIStroke")
- PCTextCorner.CornerRadius = UDim.new(0, 30)
- PCTextCorner.Name = "圆润角"
- PCTextCorner.Parent = PCTextFrame
- PCTextStroke.Color = Color3.fromRGB(255, 222, 189)
- PCTextStroke.Thickness = 5
- PCTextStroke.Transparency = 0.2
- PCTextStroke.Name = "边框"
- PCTextStroke.Parent = PCTextFrame
- --玩家显示--
- local Playername = Instance.new("TextLabel")
- Playername.Name = "玩家用户名"
- Playername.Size = UDim2.new(1, 0, 0, 30)
- Playername.Position = UDim2.new(-0.33, 0, 0.23, 0)
- Playername.Text = "Player:" .. player.Name
- Playername.TextSize = 70
- Playername.Font = "Oswald"
- Playername.TextColor3 = Color3.fromRGB(255, 222, 189)
- Playername.BackgroundTransparency = 1
- Playername.Parent = MainScreen
- local PlayerId = Instance.new("TextLabel")
- PlayerId.Name = "玩家ID"
- PlayerId.Size = UDim2.new(1, 0, 0, 30)
- PlayerId.Position = UDim2.new(0.02, 0, 0.24, 0)
- PlayerId.Text = " / ID: " .. player.UserId
- PlayerId.TextSize = 65
- PlayerId.Font = "Oswald"
- PlayerId.TextColor3 = Color3.fromRGB(255, 222, 189)
- PlayerId.BackgroundTransparency = 1
- PlayerId.Parent = MainScreen
- --服务器--
- local GameID = Instance.new("TextLabel")
- GameID.Name = "服务器ID"
- GameID.Size = UDim2.new(1, 0, 0, 30)
- GameID.Position = UDim2.new(-0.085, 0, 0.15, 0)
- GameID.Text = " Game ID:10549820578 --- Super Hard Mode"
- GameID.TextSize = 65
- GameID.Font = "Oswald"
- GameID.TextColor3 = Color3.fromRGB(255, 222, 189)
- GameID.BackgroundTransparency = 1
- GameID.Parent = MainScreen
- --标题--
- local Title = Instance.new("TextLabel")
- Title.Name = "脚本标题"
- Title.Size = UDim2.new(1, 0, 0, 30)
- Title.Position = UDim2.new(-0.3, 0, 0.05, 0)
- Title.Text = "Scipts-mode"
- Title.TextSize = 65
- Title.Font = "Oswald"
- Title.TextColor3 = Color3.fromRGB(255, 222, 189)
- Title.BackgroundTransparency = 1
- Title.Parent = MainScreen
- --脚本图片--
- local TitleV2 = Instance.new("ImageLabel")
- TitleV2.Size = UDim2.new(0.09, 0, 0.15, 0)
- TitleV2.Image = "rbxassetid://14380950090"
- TitleV2.Name = "脚本标题2"
- TitleV2.BackgroundTransparency = 1
- TitleV2.Position = UDim2.new(0, 0, 0, 0)
- TitleV2.ImageColor3 = Color3.fromRGB(255, 0, 0)
- TitleV2.Parent = MainScreen
- --最小化切换--
- local Minimization = Instance.new("TextButton")
- Minimization.Parent = ScreenGui
- Minimization.Name = "最小化按钮(移动端)"
- Minimization.Size = UDim2.new(0.03, 0, 0.055, 0)
- Minimization.Position = UDim2.new(0.5, 0, -1, 0)
- Minimization.Text = "-"
- Minimization.Font = "Oswald"
- Minimization.TextSize = 55
- Minimization.AnchorPoint = Vector2.new(0.5, 0.5)
- Minimization.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- --最小化装饰--
- local MinimizationCorner = Instance.new("UICorner")
- MinimizationCorner.CornerRadius = UDim.new(0, 7)
- MinimizationCorner.Parent = Minimization
- MinimizationCorner.Name = "圆润角"
- --功能--
- local GridLayoutFrameV1 = Instance.new("Frame")
- GridLayoutFrameV1.Size = UDim2.new(1, 0, 0.1, 0)
- GridLayoutFrameV1.Position = UDim2.new(0, 0, 0.32, 0)
- GridLayoutFrameV1.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- GridLayoutFrameV1.BackgroundTransparency = 1
- GridLayoutFrameV1.Name = "网格布局-界面前置"
- GridLayoutFrameV1.Parent = MainScreen
- local GridLayoutV1 = Instance.new("UIGridLayout")
- GridLayoutV1.CellSize = UDim2.new(0.08, 0, 1, 0)
- GridLayoutV1.CellPadding = UDim2.new(0, 0, 0, 0)
- GridLayoutV1.Name = "网格布局"
- GridLayoutV1.FillDirection = Enum.FillDirection.Horizontal
- GridLayoutV1.Parent = GridLayoutFrameV1
- --功能网格布局装饰--
- local GridLayoutStroke = Instance.new("UIStroke")
- GridLayoutStroke.Parent = GridLayoutFrameV1
- GridLayoutStroke.Name = "边框"
- GridLayoutStroke.Color = Color3.fromRGB(255, 222, 189)
- GridLayoutStroke.Thickness = 5
- GridLayoutStroke.Transparency = 0
- --更新界面--
- local UpdateFrame = Instance.new("Frame")
- UpdateFrame.Size = UDim2.new(0.3, 0, 0.85, 0)
- UpdateFrame.Position = UDim2.new(2, 0, 0.5, 0)
- UpdateFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- UpdateFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- UpdateFrame.BorderSizePixel = 0
- UpdateFrame.BorderColor3 = Color3.fromRGB(27, 42, 53)
- UpdateFrame.BackgroundTransparency = 0.2
- UpdateFrame.Active = false
- UpdateFrame.Name = "更新界面"
- UpdateFrame.Draggable = false
- UpdateFrame.Parent = MainScreen
- UpdateFrame.Visible = true
- --最新更新界面装饰--
- local UpdateFrameCorner = Instance.new("UICorner")
- local UpdateFrameStroke = Instance.new("UIStroke")
- UpdateFrameCorner.CornerRadius = UDim.new(0, 30)
- UpdateFrameCorner.Parent = UpdateFrame
- UpdateFrameStroke.Parent = UpdateFrame
- UpdateFrameCorner.Name = "圆润角"
- UpdateFrameStroke.Name = "边框"
- UpdateFrameStroke.Color = Color3.fromRGB(255, 222, 189)
- UpdateFrameStroke.Thickness = 5
- UpdateFrameStroke.Transparency = 0
- --更新标题--
- local UpdateTitle = Instance.new("TextLabel")
- UpdateTitle.Size = UDim2.new(0, 250, 0, 50)
- UpdateTitle.Text = "Last Update"
- UpdateTitle.Name = "最新更新-标题"
- UpdateTitle.TextSize = 40
- UpdateTitle.Position = UDim2.new(0, 0, 0, 0)
- UpdateTitle.Font = "Oswald"
- UpdateTitle.Parent = UpdateFrame
- UpdateTitle.TextColor3 = Color3.fromRGB(255, 222, 189)
- UpdateTitle.BackgroundTransparency = 1
- --更新信息--
- local UpdateInformation = Instance.new("TextLabel")
- UpdateInformation.Size = UDim2.new(0, 250, 0, 50)
- UpdateInformation.Text = "N/A"
- UpdateInformation.TextSize = 35
- UpdateInformation.Position = UDim2.new(0, 0, 0.1, 0)
- UpdateInformation.Font = "Oswald"
- UpdateInformation.Parent = UpdateFrame
- UpdateInformation.Name = "更新信息V1"
- UpdateInformation.TextColor3 = Color3.fromRGB(255, 222, 189)
- UpdateInformation.BackgroundTransparency = 1
- --主页面图标--
- local Function = Instance.new("ImageButton")
- Function.Size = UDim2.new(0, 0, 0, 0)
- Function.Position = UDim2.new(0, 0, 0, 0)
- Function.Image = "rbxassetid://18245158907"
- Function.Name = "主页面-图标"
- Function.Parent = GridLayoutFrameV1
- Function.BackgroundTransparency = 1
- Function.Visible = true
- --设置图标--
- local Settings = Instance.new("ImageButton")
- Settings.Size = UDim2.new(0, 0, 0, 0)
- Settings.Position = UDim2.new(0, 0, 0, 0)
- Settings.Image = "rbxassetid://5912368763"
- Settings.Name = "设置-图标"
- Settings.Parent = GridLayoutFrameV1
- Settings.BackgroundTransparency = 1
- Settings.Visible = true
- --功能图标--
- local LastUpdate = Instance.new("ImageButton")
- LastUpdate.Size = UDim2.new(0, 0, 0, 0)
- LastUpdate.Position = UDim2.new(0, 0, 0, 0)
- LastUpdate.Image = "rbxassetid://17338287888"
- LastUpdate.Name = "最新更新-图标"
- LastUpdate.Parent = GridLayoutFrameV1
- LastUpdate.BackgroundTransparency = 1
- LastUpdate.Visible = true
- --作者--
- local Creater = Instance.new("TextLabel")
- Creater.Size = UDim2.new(1, 0, 1, 0)
- Creater.Text = "Script by munciseek"
- Creater.TextSize = 40
- Creater.Position = UDim2.new(0.3, 0, -0.45, 0)
- Creater.Font = "Oswald"
- Creater.BackgroundTransparency = 1
- Creater.Name = "制作者"
- Creater.Parent = MainScreen
- Creater.TextColor3 = Color3.fromRGB(255, 222, 189)
- --关闭按钮--
- local Close = Instance.new("TextButton")
- Close.Size = UDim2.new(0.1, 0, 1, 0)
- Close.Position = UDim2.new(0.9, 0, -0.45, 0)
- Close.BackgroundTransparency = 1
- Close.Text = "×"
- Close.TextScaled = true
- Close.TextSize = 30
- Close.TextColor3 = Color3.fromRGB(255, 222, 189)
- Close.Name = "关闭按钮"
- Close.Parent = MainScreen
- --界面左侧功能--
- local MoreFrame = Instance.new("Frame")
- MoreFrame.Size = UDim2.new(0.25, 0, 0.5, 0)
- MoreFrame.Position = UDim2.new(-0.25, 0, 0, 0)
- MoreFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- MoreFrame.BackgroundTransparency = 1
- MoreFrame.Name = "界面左侧功能界面"
- MoreFrame.Parent = MainScreen
- MoreFrame.Visible = true
- --左侧功能--
- local MoreScrollingFrame = Instance.new("ScrollingFrame")
- MoreScrollingFrame.Size = UDim2.new(1, 0, 1, 0)
- MoreScrollingFrame.Position = UDim2.new(0, 0, 0, 0)
- MoreScrollingFrame.BackgroundTransparency = 1
- MoreScrollingFrame.ScrollBarThickness = 0
- MoreScrollingFrame.Name = "左侧功能"
- MoreScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 10)
- MoreScrollingFrame.Parent = MoreFrame
- MoreScrollingFrame.Visible = true
- --左侧功能排版--
- local listLayout = Instance.new("UIListLayout")
- listLayout.Parent = MoreScrollingFrame
- listLayout.Name = "左侧功能排版"
- listLayout.Padding = UDim.new(0, 5)
- listLayout.FillDirection = Enum.FillDirection.Vertical
- listLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- listLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --内部功能--
- --模式/Modifier--
- local ModeButton = Instance.new("TextButton")
- ModeButton.Name = "模式按钮"
- ModeButton.Size = UDim2.new(1, 0, 0.2, 0)
- ModeButton.Text = "Mode"
- ModeButton.TextSize = 40
- ModeButton.TextSize = 55
- ModeButton.Position = UDim2.new(0.1, 0, 0, 0)
- ModeButton.Font = "Oswald"
- ModeButton.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- ModeButton.Parent = MoreScrollingFrame
- ModeButton.TextColor3 = Color3.fromRGB(255, 0, 0)
- local ModeCorner = Instance.new("UICorner")
- ModeCorner.Name = "圆润角"
- ModeCorner.CornerRadius = UDim.new(0, 25)
- ModeCorner.Parent = ModeButton
- local ModeLmageLabel = Instance.new("ImageLabel")
- ModeLmageLabel.Name = "模式图标"
- ModeLmageLabel.Size = UDim2.new(0.3, 0, 0.9, 0)
- ModeLmageLabel.Image = "rbxassetid://14380950090"
- ModeLmageLabel.BackgroundTransparency = 1
- ModeLmageLabel.Position = UDim2.new(0, 0, 0.05, 0)
- ModeLmageLabel.ImageColor3 = Color3.fromRGB(255, 0, 0)
- ModeLmageLabel.Parent = ModeButton
- --物品--
- local ItemButton = Instance.new("TextButton")
- ItemButton.Name = "物品按钮"
- ItemButton.Size = UDim2.new(1, 0, 0.2, 0)
- ItemButton.Text = "Item"
- ItemButton.TextSize = 40
- ItemButton.TextSize = 55
- ItemButton.Position = UDim2.new(0.1, 0, 0, 0)
- ItemButton.Font = "Oswald"
- ItemButton.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- ItemButton.Parent = MoreScrollingFrame
- ItemButton.TextColor3 = Color3.fromRGB(105, 200, 255)
- local ItemCorner = Instance.new("UICorner")
- ItemCorner.Name = "圆润角"
- ItemCorner.CornerRadius = UDim.new(0, 25)
- ItemCorner.Parent = ItemButton
- local ItemLmageLabel = Instance.new("ImageLabel")
- ItemLmageLabel.Name = "物品图标"
- ItemLmageLabel.Size = UDim2.new(0.3, 0, 0.9, 0)
- ItemLmageLabel.Image = "rbxassetid://7817553487"
- ItemLmageLabel.BackgroundTransparency = 1
- ItemLmageLabel.Position = UDim2.new(0, 0, 0.05, 0)
- ItemLmageLabel.Parent = ItemButton
- --场景--
- local GameButton = Instance.new("TextButton")
- GameButton.Name = "物品按钮"
- GameButton.Size = UDim2.new(1, 0, 0.2, 0)
- GameButton.Text = "Game"
- GameButton.TextSize = 40
- GameButton.TextSize = 55
- GameButton.Position = UDim2.new(0.1, 0, 0, 0)
- GameButton.Font = "Oswald"
- GameButton.BackgroundColor3 = Color3.fromRGB(255, 222, 189)
- GameButton.Parent = MoreScrollingFrame
- GameButton.TextColor3 = Color3.fromRGB(10, 10, 10)
- local GameCorner = Instance.new("UICorner")
- GameCorner.Name = "圆润角"
- GameCorner.CornerRadius = UDim.new(0, 25)
- GameCorner.Parent = GameButton
- local GameLmageLabel = Instance.new("ImageLabel")
- GameLmageLabel.Name = "游戏图标"
- GameLmageLabel.Size = UDim2.new(0.25, 0, 0.8, 0)
- GameLmageLabel.Image = "rbxassetid://18218271735"
- GameLmageLabel.BackgroundTransparency = 1
- GameLmageLabel.Position = UDim2.new(0.03, 0, 0.07, 0)
- GameLmageLabel.Parent = GameButton
- --主功能区-前置--
- local SettingsMode = Instance.new("Frame")
- SettingsMode.Size = UDim2.new(1, 0, 0.57, 0)
- SettingsMode.Position = UDim2.new(0, 0, 0.43, 0)
- SettingsMode.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- SettingsMode.BackgroundTransparency = 1
- SettingsMode.Name = "功能脚本-前置"
- SettingsMode.Parent = MainScreen
- SettingsMode.Visible = true
- --物品模式分--
- local ItemMode = Instance.new("Frame")
- ItemMode.Size = UDim2.new(1, 0, 1, 0)
- ItemMode.Position = UDim2.new(0, 0, 0, 0)
- ItemMode.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- ItemMode.BackgroundTransparency = 1
- ItemMode.Name = "脚本前置"
- ItemMode.Parent = SettingsMode
- ItemMode.Visible = true
- --游戏--
- local GameScreen = Instance.new("ScrollingFrame")
- GameScreen.Size = UDim2.new(1, 0, 1, 0)
- GameScreen.Position = UDim2.new(0, 0, 0, 0)
- GameScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- GameScreen.BackgroundTransparency = 1
- GameScreen.ScrollBarThickness = 0
- GameScreen.Name = "游戏主界面"
- GameScreen.CanvasSize = UDim2.new(0, 0, 0, 10)
- GameScreen.Parent = ItemMode
- GameScreen.Visible = false
- --游戏排版--
- local GamelistLayout = Instance.new("UIListLayout")
- GamelistLayout.Parent = GameScreen
- GamelistLayout.Padding = UDim.new(0, 5)
- GamelistLayout.Name = "游戏排版"
- GamelistLayout.FillDirection = Enum.FillDirection.Vertical
- GamelistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- GamelistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --游戏--
- local Floor2 = Instance.new("TextButton")
- Floor2.TextXAlignment = Enum.TextXAlignment.Left
- Floor2.Size = UDim2.new(0, 500, 0, 50)
- Floor2.Text = " Floor2 material"
- Floor2.TextSize = 40
- Floor2.Font = "Oswald"
- Floor2.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
- Floor2.Parent = GameScreen
- Floor2.TextColor3 = Color3.fromRGB(0, 0, 0)
- Floor2.BackgroundTransparency = 0.5
- Floor2.Name = "第二章材质"
- --不可能模式装饰--
- local Floor2Corner = Instance.new("UICorner")
- Floor2Corner.CornerRadius = UDim.new(0, 50)
- Floor2Corner.Parent = Floor2
- local Floor2Stroke = Instance.new("UIStroke")
- Floor2Stroke.Parent = Floor2
- Floor2Stroke.Color = Color3.fromRGB(255, 255, 255)
- Floor2Stroke.Thickness = 1.5
- Floor2Stroke.Transparency = 0
- Floor2Corner.Name = "圆润角"
- Floor2Stroke.Name = "边框"
- --主功能区--
- local ModeScreen = Instance.new("ScrollingFrame")
- ModeScreen.Size = UDim2.new(1, 0, 1, 0)
- ModeScreen.Position = UDim2.new(0, 0, 0, 0)
- ModeScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- ModeScreen.BackgroundTransparency = 1
- ModeScreen.ScrollBarThickness = 0
- ModeScreen.Name = "模式主界面"
- ModeScreen.CanvasSize = UDim2.new(0, 0, 0, 1200)
- ModeScreen.Parent = ItemMode
- ModeScreen.Visible = true
- --模式排版--
- local ItemModelistLayout = Instance.new("UIListLayout")
- ItemModelistLayout.Parent = ModeScreen
- ItemModelistLayout.Padding = UDim.new(0, 5)
- ItemModelistLayout.Name = "模式排版"
- ItemModelistLayout.FillDirection = Enum.FillDirection.Vertical
- ItemModelistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- ItemModelistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --物品--
- local ItemScreen = Instance.new("ScrollingFrame")
- ItemScreen.Size = UDim2.new(1, 0, 1, 0)
- ItemScreen.Position = UDim2.new(0, 0, 0, 0)
- ItemScreen.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- ItemScreen.BackgroundTransparency = 1
- ItemScreen.ScrollBarThickness = 0
- ItemScreen.Name = "物品主界面"
- ItemScreen.CanvasSize = UDim2.new(0, 0, 0, 10)
- ItemScreen.Parent = ItemMode
- ItemScreen.Visible = false
- --模式排版--
- local ItemModelistLayout = Instance.new("UIListLayout")
- ItemModelistLayout.Parent = ItemScreen
- ItemModelistLayout.Padding = UDim.new(0, 5)
- ItemModelistLayout.Name = "物品排版"
- ItemModelistLayout.FillDirection = Enum.FillDirection.Vertical
- ItemModelistLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- ItemModelistLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --==物品==--
- --夜视仪--
- local NVCS = Instance.new("TextButton")
- NVCS.TextXAlignment = Enum.TextXAlignment.Left
- NVCS.Size = UDim2.new(0, 500, 0, 50)
- NVCS.Text = " NVCS-3000"
- NVCS.TextSize = 40
- NVCS.Name = "夜视仪"
- NVCS.Font = "Oswald"
- NVCS.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- NVCS.Parent = ItemScreen
- NVCS.TextColor3 = Color3.fromRGB(0, 98, 57)
- NVCS.BackgroundTransparency = 0.5
- --夜视仪装饰--
- local NVCSStroke = Instance.new("UIStroke")
- NVCSStroke.Name = "边框"
- NVCSStroke.Parent = NVCS
- NVCSStroke.Color = Color3.fromRGB(0, 0, 0)
- NVCSStroke.Thickness = 2
- NVCSStroke.Transparency = 0
- local NVCSCorner = Instance.new("UICorner")
- NVCSCorner.CornerRadius = UDim.new(0, 50)
- NVCSCorner.Parent = NVCS
- NVCSCorner.Name = "圆润角"
- --夜视仪图片--
- local NVCSimageLabel = Instance.new("ImageLabel")
- NVCSimageLabel.Size = UDim2.new(0.1, 0, 1, 0)
- NVCSimageLabel.Image = "rbxassetid://11374263930"
- NVCSimageLabel.BackgroundTransparency = 1
- NVCSimageLabel.Position = UDim2.new(0.3, 0, 0, 0)
- NVCSimageLabel.ImageColor3 = Color3.fromRGB(255, 255, 255)
- NVCSimageLabel.Parent = NVCS
- NVCSimageLabel.Name = "夜视仪图片"
- --蜡烛--
- local Candle = Instance.new("TextButton")
- Candle.TextXAlignment = Enum.TextXAlignment.Left
- Candle.Size = UDim2.new(0, 500, 0, 50)
- Candle.Text = " Guiding Candle"
- Candle.TextSize = 40
- Candle.Name = "蜡烛"
- Candle.Font = "Oswald"
- Candle.BackgroundColor3 = Color3.fromRGB(10, 10, 10)
- Candle.Parent = ItemScreen
- Candle.TextColor3 = Color3.fromRGB(105, 200, 255)
- Candle.BackgroundTransparency = 0.5
- --蜡烛装饰--
- local CandleStroke = Instance.new("UIStroke")
- CandleStroke.Parent = Candle
- CandleStroke.Color = Color3.fromRGB(0, 0, 0)
- CandleStroke.Thickness = 2
- CandleStroke.Transparency = 0
- local CandleCorner = Instance.new("UICorner")
- CandleCorner.CornerRadius = UDim.new(0, 50)
- CandleCorner.Parent = Candle
- CandleStroke.Name = "边框"
- CandleCorner.Name = "圆润角"
- --蜡烛图片--
- local CandleimageLabel = Instance.new("ImageLabel")
- CandleimageLabel.Size = UDim2.new(0.03, 0, 1, 0)
- CandleimageLabel.Image = "rbxassetid://17300883812"
- CandleimageLabel.BackgroundTransparency = 1
- CandleimageLabel.Name = "蜡烛图片"
- CandleimageLabel.Position = UDim2.new(0.34, 0, 0, 0)
- CandleimageLabel.ImageColor3 = Color3.fromRGB(255, 255, 255)
- CandleimageLabel.Parent = Candle
- --==模式==--
- --硬核模式--
- local Hardcore = Instance.new("TextButton")
- Hardcore.TextXAlignment = Enum.TextXAlignment.Left
- Hardcore.Size = UDim2.new(0, 500, 0, 50)
- Hardcore.Text = " Hardcore"
- Hardcore.TextSize = 40
- Hardcore.Font = "Oswald"
- Hardcore.Name = "硬核模式"
- Hardcore.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
- Hardcore.Parent = ModeScreen
- Hardcore.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hardcore.BackgroundTransparency = 0.5
- --硬核模式装饰--
- local HardcoreUIStroke = Instance.new("UIStroke")
- HardcoreUIStroke.Parent = Hardcore
- HardcoreUIStroke.Name = "边框"
- HardcoreUIStroke.Color = Color3.fromRGB(255, 255, 255)
- HardcoreUIStroke.Thickness = 1.5
- HardcoreUIStroke.Transparency = 0
- local HardcoreUICorner = Instance.new("UICorner")
- HardcoreUICorner.CornerRadius = UDim.new(0, 50)
- HardcoreUICorner.Parent = Hardcore
- HardcoreUICorner.Name = "圆润角"
- --硬核模式重置版--
- local Hardcoreremake = Instance.new("TextButton")
- Hardcoreremake.TextXAlignment = Enum.TextXAlignment.Left
- Hardcoreremake.Size = UDim2.new(0, 500, 0, 50)
- Hardcoreremake.Text = " Hardcore Remake"
- Hardcoreremake.TextSize = 40
- Hardcoreremake.Name = "硬核模式重置版"
- Hardcoreremake.Font = "Oswald"
- Hardcoreremake.BackgroundColor3 = Color3.fromRGB(0, 200, 255)
- Hardcoreremake.Parent = ModeScreen
- Hardcoreremake.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hardcoreremake.BackgroundTransparency = 0.5
- --硬核模式重置版装饰--
- local HardcoreremakeCorner = Instance.new("UICorner")
- HardcoreremakeCorner.CornerRadius = UDim.new(0, 50)
- HardcoreremakeCorner.Parent = Hardcoreremake
- local HardcoreremakeStroke = Instance.new("UIStroke")
- HardcoreremakeStroke.Parent = Hardcoreremake
- HardcoreremakeStroke.Color = Color3.fromRGB(255, 255, 255)
- HardcoreremakeStroke.Thickness = 1.5
- HardcoreremakeStroke.Transparency = 0
- HardcoreremakeStroke.Name = "边框"
- HardcoreremakeCorner.Name = "圆润角"
- --困难模式,,
- local Hard = Instance.new("TextButton")
- Hard.TextXAlignment = Enum.TextXAlignment.Left
- Hard.Size = UDim2.new(0, 500, 0, 50)
- Hard.Text = " Hard"
- Hard.TextSize = 40
- Hard.Font = "Oswald"
- Hard.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
- Hard.Parent = ModeScreen
- Hard.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hard.BackgroundTransparency = 0.5
- Hard.Name = "困难模式"
- --困难模式装饰--
- local HardCorner = Instance.new("UICorner")
- HardCorner.CornerRadius = UDim.new(0, 50)
- HardCorner.Parent = Hard
- local HardStroke = Instance.new("UIStroke")
- HardStroke.Parent = Hard
- HardStroke.Color = Color3.fromRGB(255, 255, 255)
- HardStroke.Thickness = 1.5
- HardStroke.Transparency = 0
- HardStroke.Name = "边框"
- HardCorner.Name = "圆润角"
- --硬核模式但糟糕--
- local HardcoreBad = Instance.new("TextButton")
- HardcoreBad.TextXAlignment = Enum.TextXAlignment.Left
- HardcoreBad.Size = UDim2.new(0, 500, 0, 50)
- HardcoreBad.Text = " Hardcore But Bad"
- HardcoreBad.Name = "硬核模式但糟糕"
- HardcoreBad.TextSize = 40
- HardcoreBad.Font = "Oswald"
- HardcoreBad.BackgroundColor3 = Color3.fromRGB(255, 0, 85)
- HardcoreBad.Parent = ModeScreen
- HardcoreBad.TextColor3 = Color3.fromRGB(0, 0, 0)
- HardcoreBad.BackgroundTransparency = 0.5
- --硬核模式但糟糕装饰--
- local HardcoreBadCorner = Instance.new("UICorner")
- HardcoreBadCorner.CornerRadius = UDim.new(0, 50)
- HardcoreBadCorner.Parent = HardcoreBad
- HardcoreBadCorner.Name = "圆润角"
- local HardcoreBadStroke = Instance.new("UIStroke")
- HardcoreBadStroke.Parent = HardcoreBad
- HardcoreBadStroke.Color = Color3.fromRGB(255, 255, 255)
- HardcoreBadStroke.Thickness = 1.5
- HardcoreBadStroke.Transparency = 0
- HardcoreBadStroke.Name = "边框"
- --混乱模式--
- local Mayhem = Instance.new("TextButton")
- Mayhem.TextXAlignment = Enum.TextXAlignment.Left
- Mayhem.Size = UDim2.new(0, 500, 0, 50)
- Mayhem.Text = " Mayhem"
- Mayhem.Name = "混乱模式"
- Mayhem.TextSize = 40
- Mayhem.Font = "Oswald"
- Mayhem.BackgroundColor3 = Color3.fromRGB(0, 100, 255)
- Mayhem.Parent = ModeScreen
- Mayhem.TextColor3 = Color3.fromRGB(0, 0, 0)
- Mayhem.BackgroundTransparency = 0.5
- --混乱模式装饰--
- local MayhemCorner = Instance.new("UICorner")
- MayhemCorner.CornerRadius = UDim.new(0, 50)
- MayhemCorner.Parent = Mayhem
- MayhemCorner.Name = "硬核模式"
- local MayhemStroke = Instance.new("UIStroke")
- MayhemStroke.Parent = Mayhem
- MayhemStroke.Color = Color3.fromRGB(255, 255, 255)
- MayhemStroke.Thickness = 1.5
- MayhemStroke.Transparency = 0
- MayhemStroke.Name = "硬核模式"
- --不可能模式--
- local Impossible = Instance.new("TextButton")
- Impossible.TextXAlignment = Enum.TextXAlignment.Left
- Impossible.Size = UDim2.new(0, 500, 0, 50)
- Impossible.Text = " Impossible"
- Impossible.TextSize = 40
- Impossible.Font = "Oswald"
- Impossible.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
- Impossible.Parent = ModeScreen
- Impossible.TextColor3 = Color3.fromRGB(0, 0, 0)
- Impossible.BackgroundTransparency = 0.5
- Impossible.Name = "不可能模式"
- --不可能模式装饰--
- local ImpossibleCorner = Instance.new("UICorner")
- ImpossibleCorner.CornerRadius = UDim.new(0, 50)
- ImpossibleCorner.Parent = Impossible
- local ImpossibleStroke = Instance.new("UIStroke")
- ImpossibleStroke.Parent = Impossible
- ImpossibleStroke.Color = Color3.fromRGB(255, 255, 255)
- ImpossibleStroke.Thickness = 1.5
- ImpossibleStroke.Transparency = 0
- ImpossibleCorner.Name = "圆润角"
- ImpossibleStroke.Name = "边框"
- --无尽模式--
- local Endless = Instance.new("TextButton")
- Endless.TextXAlignment = Enum.TextXAlignment.Left
- Endless.Size = UDim2.new(0, 500, 0, 50)
- Endless.Text = " Endless"
- Endless.Name = "无尽模式"
- Endless.TextSize = 40
- Endless.Font = "Oswald"
- Endless.BackgroundColor3 = Color3.fromRGB(255, 255, 100)
- Endless.Parent = ModeScreen
- Endless.TextColor3 = Color3.fromRGB(0, 0, 0)
- Endless.BackgroundTransparency = 0.5
- --无尽模式装饰--
- local EndlessCorner = Instance.new("UICorner")
- EndlessCorner.CornerRadius = UDim.new(0, 50)
- EndlessCorner.Parent = Endless
- local EndlessStroke = Instance.new("UIStroke")
- EndlessStroke.Parent = Endless
- EndlessStroke.Color = Color3.fromRGB(255, 255, 255)
- EndlessStroke.Thickness = 1.5
- EndlessStroke.Transparency = 0
- EndlessCorner.Name = "圆润角"
- EndlessStroke.Name = "边框"
- --朦胧模式--
- local Hazy = Instance.new("TextButton")
- Hazy.Size = UDim2.new(0, 500, 0, 50)
- Hazy.TextXAlignment = Enum.TextXAlignment.Left
- Hazy.Text = " Hazy"
- Hazy.TextSize = 40
- Hazy.Font = "Oswald"
- Hazy.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
- Hazy.Parent = ModeScreen
- Hazy.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hazy.BackgroundTransparency = 0.5
- Hazy.Name = "朦胧模式"
- --朦胧模式装饰--
- local HazyStroke = Instance.new("UICorner")
- HazyStroke.CornerRadius = UDim.new(0, 50)
- HazyStroke.Parent = Hazy
- local HazyStroke = Instance.new("UIStroke")
- HazyStroke.Parent = Hazy
- HazyStroke.Color = Color3.fromRGB(255, 255, 255)
- HazyStroke.Thickness = 1.5
- HazyStroke.Transparency = 0
- HazyStroke.Name = "圆润角"
- HazyStroke.Name = "边框"
- --极端模式--
- local Extreme = Instance.new("TextButton")
- Extreme.Size = UDim2.new(0, 500, 0, 50)
- Extreme.TextXAlignment = Enum.TextXAlignment.Left
- Extreme.Text = " Extreme"
- Extreme.TextSize = 40
- Extreme.Font = "Oswald"
- Extreme.BackgroundColor3 = Color3.fromRGB(0, 110, 255)
- Extreme.Parent = ModeScreen
- Extreme.TextColor3 = Color3.fromRGB(0, 0, 0)
- Extreme.BackgroundTransparency = 0.5
- Extreme.Name = "极端模式"
- --极端模式装饰--
- local ExtremeCorner = Instance.new("UICorner")
- ExtremeCorner.CornerRadius = UDim.new(0, 50)
- ExtremeCorner.Parent = Extreme
- local ExtremeStroke = Instance.new("UIStroke")
- ExtremeStroke.Parent = Extreme
- ExtremeStroke.Color = Color3.fromRGB(255, 255, 255)
- ExtremeStroke.Thickness = 1.5
- ExtremeStroke.Transparency = 0
- ExtremeCorner.Name = "圆润角"
- ExtremeStroke.Name = "边框"
- --哈默模式--
- local Hamor = Instance.new("TextButton")
- Hamor.TextXAlignment = Enum.TextXAlignment.Left
- Hamor.Size = UDim2.new(0, 500, 0, 50)
- Hamor.Text = " Hamor"
- Hamor.TextSize = 40
- Hamor.Font = "Oswald"
- Hamor.BackgroundColor3 = Color3.fromRGB(150, 0, 255)
- Hamor.Parent = ModeScreen
- Hamor.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hamor.BackgroundTransparency = 0.5
- Hamor.Name = "哈默模式"
- --哈默模式装饰--
- local HamorCorner = Instance.new("UICorner")
- HamorCorner.CornerRadius = UDim.new(0, 50)
- HamorCorner.Parent = Hamor
- local HamorStroke = Instance.new("UIStroke")
- HamorStroke.Parent = Hamor
- HamorStroke.Color = Color3.fromRGB(255, 255, 255)
- HamorStroke.Thickness = 1.5
- HamorStroke.Transparency = 0
- HamorCorner.Name = "圆润角"
- HamorStroke.Name = "边框"
- --福瑞模式--
- local Furry = Instance.new("TextButton")
- Furry.Size = UDim2.new(0, 500, 0, 50)
- Furry.TextXAlignment = Enum.TextXAlignment.Left
- Furry.Text = " Furry"
- Furry.TextSize = 40
- Furry.Font = "Oswald"
- Furry.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
- Furry.Parent = ModeScreen
- Furry.TextColor3 = Color3.fromRGB(0, 0, 0)
- Furry.BackgroundTransparency = 0.5
- Furry.Name = "福瑞模式"
- --福瑞模式装饰--
- local FurryCorner = Instance.new("UICorner")
- FurryCorner.CornerRadius = UDim.new(0, 50)
- FurryCorner.Parent = Furry
- local FurryStroke = Instance.new("UIStroke")
- FurryStroke.Parent = Furry
- FurryStroke.Color = Color3.fromRGB(255, 255, 255)
- FurryStroke.Thickness = 1.5
- FurryStroke.Transparency = 0
- FurryCorner.Name = "圆润角"
- FurryStroke.Name = "边框"
- --疯狂模式--
- local lnsanity = Instance.new("TextButton")
- lnsanity.TextXAlignment = Enum.TextXAlignment.Left
- lnsanity.Size = UDim2.new(0, 500, 0, 50)
- lnsanity.Text = " lnsanity"
- lnsanity.TextSize = 40
- lnsanity.Font = "Oswald"
- lnsanity.BackgroundColor3 = Color3.fromRGB(255, 0, 123)
- lnsanity.Parent = ModeScreen
- lnsanity.TextColor3 = Color3.fromRGB(0, 0, 0)
- lnsanity.BackgroundTransparency = 0.5
- lnsanity.Name = "疯狂模式"
- --疯狂模式装饰--
- local lnsanityCorner = Instance.new("UICorner")
- lnsanityCorner.CornerRadius = UDim.new(0, 50)
- lnsanityCorner.Parent = lnsanity
- local lnsanityStroke = Instance.new("UIStroke")
- lnsanityStroke.Parent = lnsanity
- lnsanityStroke.Color = Color3.fromRGB(255, 255, 255)
- lnsanityStroke.Thickness = 1.5
- lnsanityStroke.Transparency = 0
- lnsanityCorner.Name = "圆润角"
- lnsanityStroke.Name = "边框"
- --恶搞模式--
- local Troll = Instance.new("TextButton")
- Troll.Size = UDim2.new(0, 500, 0, 50)
- Troll.TextXAlignment = Enum.TextXAlignment.Left
- Troll.Text = " Troll"
- Troll.TextSize = 40
- Troll.Font = "Oswald"
- Troll.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Troll.Parent = ModeScreen
- Troll.TextColor3 = Color3.fromRGB(0, 0, 0)
- Troll.BackgroundTransparency = 0.5
- Troll.Name = "恶搞模式"
- --恶搞模式装饰--
- local TrollCorner = Instance.new("UICorner")
- TrollCorner.CornerRadius = UDim.new(0, 50)
- TrollCorner.Parent = Troll
- local TrollStroke = Instance.new("UIStroke")
- TrollStroke.Parent = Troll
- TrollStroke.Color = Color3.fromRGB(255, 255, 255)
- TrollStroke.Thickness = 1.5
- TrollStroke.Transparency = 0
- TrollCorner.Name = "圆润角"
- TrollStroke.Name = "边框"
- --猫猫模式--
- local Cat = Instance.new("TextButton")
- Cat.Size = UDim2.new(0, 500, 0, 50)
- Cat.Text = " Cat"
- Cat.TextXAlignment = Enum.TextXAlignment.Left
- Cat.TextSize = 40
- Cat.Font = "Oswald"
- Cat.BackgroundColor3 = Color3.fromRGB(255, 0, 255)
- Cat.Parent = ModeScreen
- Cat.TextColor3 = Color3.fromRGB(0, 0, 0)
- Cat.BackgroundTransparency = 0.5
- Cat.Name = "猫猫模式"
- --猫猫模式装饰--
- local CatCorner = Instance.new("UICorner")
- CatCorner.CornerRadius = UDim.new(0, 50)
- CatCorner.Parent = Cat
- local CatStroke = Instance.new("UIStroke")
- CatStroke.Parent = Cat
- CatStroke.Color = Color3.fromRGB(255, 255, 255)
- CatStroke.Thickness = 1.5
- CatStroke.Transparency = 0
- CatCorner.Name = "圆润角"
- CatStroke.Name = "边框"
- --碎片模式--
- local Fragmented = Instance.new("TextButton")
- Fragmented.Size = UDim2.new(0, 500, 0, 50)
- Fragmented.TextXAlignment = Enum.TextXAlignment.Left
- Fragmented.Text = " Fragmented"
- Fragmented.TextSize = 40
- Fragmented.Font = "Oswald"
- Fragmented.BackgroundColor3 = Color3.fromRGB(100, 0, 135)
- Fragmented.Parent = ModeScreen
- Fragmented.TextColor3 = Color3.fromRGB(0, 0, 0)
- Fragmented.BackgroundTransparency = 0.5
- Fragmented.Name = "碎片模式"
- --碎片模式装饰--
- local FragmentedCorner = Instance.new("UICorner")
- FragmentedCorner.CornerRadius = UDim.new(0, 50)
- FragmentedCorner.Parent = Fragmented
- local FragmentedStroke = Instance.new("UIStroke")
- FragmentedStroke.Parent = Fragmented
- FragmentedStroke.Color = Color3.fromRGB(255, 255, 255)
- FragmentedStroke.Thickness = 1.5
- FragmentedStroke.Transparency = 0
- FragmentedCorner.Name = "圆润角"
- FragmentedStroke.Name = "边框"
- --恶魔模式--
- local Devil = Instance.new("TextButton")
- Devil.TextXAlignment = Enum.TextXAlignment.Left
- Devil.Size = UDim2.new(0, 500, 0, 50)
- Devil.Text = " Devil"
- Devil.TextSize = 40
- Devil.Font = "Oswald"
- Devil.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
- Devil.Parent = ModeScreen
- Devil.TextColor3 = Color3.fromRGB(0, 0, 0)
- Devil.BackgroundTransparency = 0.5
- Devil.Name = "恶魔模式"
- --恶魔模式装饰--
- local DevilCorner = Instance.new("UICorner")
- DevilCorner.CornerRadius = UDim.new(0, 50)
- DevilCorner.Parent = Devil
- local DevilStroke = Instance.new("UIStroke")
- DevilStroke.Parent = Devil
- DevilStroke.Color = Color3.fromRGB(255, 255, 255)
- DevilStroke.Thickness = 1.5
- DevilStroke.Transparency = 0
- DevilCorner.Name = "圆润角"
- DevilStroke.Name = "边框"
- --生日模式--
- local Birthday = Instance.new("TextButton")
- Birthday.TextXAlignment = Enum.TextXAlignment.Left
- Birthday.Size = UDim2.new(0, 500, 0, 50)
- Birthday.Text = " Birthday"
- Birthday.TextSize = 40
- Birthday.Font = "Oswald"
- Birthday.BackgroundColor3 = Color3.fromRGB(255, 200, 223)
- Birthday.Parent = ModeScreen
- Birthday.TextColor3 = Color3.fromRGB(0, 0, 0)
- Birthday.BackgroundTransparency = 0.5
- Birthday.Name = "生日模式"
- --生日模式装饰--
- local BirthdayCorner = Instance.new("UICorner")
- BirthdayCorner.CornerRadius = UDim.new(0, 50)
- BirthdayCorner.Parent = Birthday
- local BirthdayStroke = Instance.new("UIStroke")
- BirthdayStroke.Parent = Birthday
- BirthdayStroke.Color = Color3.fromRGB(255, 255, 255)
- BirthdayStroke.Thickness = 1.5
- BirthdayStroke.Transparency = 0
- BirthdayCorner.Name = "圆润角"
- BirthdayStroke.Name = "边框"
- --噩梦模式--
- local Nightmare = Instance.new("TextButton")
- Nightmare.TextXAlignment = Enum.TextXAlignment.Left
- Nightmare.Size = UDim2.new(0, 500, 0, 50)
- Nightmare.Text = " Nightmare"
- Nightmare.TextSize = 40
- Nightmare.Font = "Oswald"
- Nightmare.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
- Nightmare.Parent = ModeScreen
- Nightmare.TextColor3 = Color3.fromRGB(0, 0, 0)
- Nightmare.BackgroundTransparency = 0.5
- Nightmare.Name = "噩梦模式"
- --噩梦模式装饰--
- local NightmareCorner = Instance.new("UICorner")
- NightmareCorner.CornerRadius = UDim.new(0, 50)
- NightmareCorner.Parent = Nightmare
- local NightmareStroke = Instance.new("UIStroke")
- NightmareStroke.Parent = Nightmare
- NightmareStroke.Color = Color3.fromRGB(255, 255, 255)
- NightmareStroke.Thickness = 1.5
- NightmareStroke.Transparency = 0
- NightmareCorner.Name = "圆润角"
- NightmareStroke.Name = "边框"
- --恐惧模式--
- local Fear = Instance.new("TextButton")
- Fear.TextXAlignment = Enum.TextXAlignment.Left
- Fear.Size = UDim2.new(0, 500, 0, 50)
- Fear.Text = " Fear"
- Fear.TextSize = 40
- Fear.Font = "Oswald"
- Fear.BackgroundColor3 = Color3.fromRGB(175, 175, 0)
- Fear.Parent = ModeScreen
- Fear.TextColor3 = Color3.fromRGB(0, 0, 0)
- Fear.BackgroundTransparency = 0.5
- Fear.Name = "恐惧模式"
- --恐惧模式装饰--
- local FearCorner = Instance.new("UICorner")
- FearCorner.CornerRadius = UDim.new(0, 50)
- FearCorner.Parent = Fear
- local FearStroke = Instance.new("UIStroke")
- FearStroke.Parent = Fear
- FearStroke.Color = Color3.fromRGB(255, 255, 255)
- FearStroke.Thickness = 1.5
- FearStroke.Transparency = 0
- FearCorner.Name = "圆润角"
- FearStroke.Name = "边框"
- --恐惧模式单人版--
- local Fearsolo = Instance.new("TextButton")
- Fearsolo.TextXAlignment = Enum.TextXAlignment.Left
- Fearsolo.Size = UDim2.new(0, 500, 0, 50)
- Fearsolo.Text = " Fear(solo)"
- Fearsolo.TextSize = 40
- Fearsolo.Font = "Oswald"
- Fearsolo.BackgroundColor3 = Color3.fromRGB(175, 175, 0)
- Fearsolo.Parent = ModeScreen
- Fearsolo.TextColor3 = Color3.fromRGB(0, 0, 0)
- Fearsolo.BackgroundTransparency = 0.5
- Fearsolo.Name = "恐惧模式单人版"
- --恐惧模式单人版装饰--
- local FearsoloCorner = Instance.new("UICorner")
- FearsoloCorner.CornerRadius = UDim.new(0, 50)
- FearsoloCorner.Parent = Fearsolo
- local FearsoloStroke = Instance.new("UIStroke")
- FearsoloStroke.Parent = Fearsolo
- FearsoloStroke.Color = Color3.fromRGB(255, 255, 255)
- FearsoloStroke.Thickness = 1.5
- FearsoloStroke.Transparency = 0
- FearsoloCorner.Name = "圆润角"
- FearsoloStroke.Name = "边框"
- --精神病模式--
- local Psychotic = Instance.new("TextButton")
- Psychotic.TextXAlignment = Enum.TextXAlignment.Left
- Psychotic.Size = UDim2.new(0, 500, 0, 50)
- Psychotic.Text = " Psychotic"
- Psychotic.TextSize = 40
- Psychotic.Font = "Oswald"
- Psychotic.BackgroundColor3 = Color3.fromRGB(100, 10, 0)
- Psychotic.Parent = ModeScreen
- Psychotic.TextColor3 = Color3.fromRGB(0, 0, 0)
- Psychotic.BackgroundTransparency = 0.5
- Psychotic.Name = "精神病模式"
- --精神病模式装饰--
- local PsychoticCorner = Instance.new("UICorner")
- PsychoticCorner.CornerRadius = UDim.new(0, 50)
- PsychoticCorner.Parent = Psychotic
- local PsychoticStroke = Instance.new("UIStroke")
- PsychoticStroke.Parent = Psychotic
- PsychoticStroke.Color = Color3.fromRGB(255, 255, 255)
- PsychoticStroke.Thickness = 1.5
- PsychoticStroke.Transparency = 0
- PsychoticCorner.Name = "圆润角"
- PsychoticStroke.Name = "边框"
- --设置界面--
- local SettingsFrame = Instance.new("ScrollingFrame")
- SettingsFrame.Size = UDim2.new(1, 0, 1, 0)
- SettingsFrame.Position = UDim2.new(0, 0, 0, 0)
- SettingsFrame.BackgroundColor3 = Color3.fromRGB(30, 17, 16)
- SettingsFrame.BackgroundTransparency = 1
- SettingsFrame.ScrollBarThickness = 0
- SettingsFrame.Name = "设置界面"
- SettingsFrame.CanvasSize = UDim2.new(0, 0, 0, 1100)
- SettingsFrame.Parent = SettingsMode
- SettingsFrame.Visible = false
- --拖拽--
- local DragFrame = Instance.new("TextButton")
- DragFrame.Size = UDim2.new(1, 0, 0.07, 0)
- DragFrame.Position = UDim2.new(0, 0, 0.4, 0)
- DragFrame.TextSize = 40
- DragFrame.Parent = SettingsFrame
- DragFrame.Text = " "
- DragFrame.Name = "拖拽-前置"
- DragFrame.Font = "Oswald"
- DragFrame.BackgroundColor3 = Color3.fromRGB(204, 147, 121)
- DragFrame.TextColor3 = Color3.fromRGB(0, 0, 0)
- DragFrame.BackgroundTransparency = 1
- --拖拽-文本--
- local DragTextLabel = Instance.new("TextLabel")
- DragTextLabel.Size = UDim2.new(1, 0, 1, 0)
- DragTextLabel.Position = UDim2.new(-0.4, 0, 0, 0)
- DragTextLabel.Text = "GUI Drag"
- DragTextLabel.TextSize = 65
- DragTextLabel.Font = "Oswald"
- DragTextLabel.TextColor3 = Color3.fromRGB(255, 222, 189)
- DragTextLabel.BackgroundTransparency = 1
- DragTextLabel.Name = "拖拽-文本"
- DragTextLabel.Parent = DragFrame
- --切换文本--
- local NF = Instance.new("TextLabel")
- NF.Size = UDim2.new(0.4, 0, 1, 0)
- NF.Text = "OFF"
- NF.Name = "拖拽-选择"
- NF.TextSize = 65
- NF.Font = "Oswald"
- NF.TextColor3 = Color3.fromRGB(255, 222, 189)
- NF.Position = UDim2.new(0.6, 0, 0, 0)
- NF.BackgroundColor3 = Color3.fromRGB(204, 147, 121)
- NF.BackgroundTransparency = 0
- NF.Parent = DragFrame
- --切换文本装饰--
- local NFStroke = Instance.new("UIStroke")
- NFStroke.Parent = NF
- NFStroke.Color = Color3.fromRGB(0, 0, 0)
- NFStroke.Name = "边框"
- NFStroke.Thickness = 2.5
- NFStroke.Transparency = 0
- local NFCorner = Instance.new("UICorner")
- NFCorner.CornerRadius = UDim.new(0, 30)
- NFCorner.Parent = NF
- NFCorner.Name = "圆润角"
- --黑板--
- local DragFrameV2 = Instance.new("Frame")
- DragFrameV2.Size = UDim2.new(0.4, 0, 1, 0)
- DragFrameV2.Position = UDim2.new(0.6, 0, 0, 0)
- DragFrameV2.BackgroundTransparency = 0.5
- DragFrameV2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- DragFrameV2.Parent = DragFrame
- DragFrameV2.Name = "关-黑板"
- --黑板装饰-
- local DragFrameV2Corner = Instance.new("UICorner")
- DragFrameV2Corner.CornerRadius = UDim.new(0, 30)
- DragFrameV2Corner.Parent = DragFrameV2
- DragFrameV2Corner.Name = "圆润角"
- --拖拽按钮--
- local Dragbutton = Instance.new("Frame")
- Dragbutton.Size = UDim2.new(0.2, 0, 1, 0)
- Dragbutton.Name = "拖拽按钮"
- Dragbutton.Position = UDim2.new(0, 0, 0, 0)
- Dragbutton.BackgroundColor3 = Color3.fromRGB(255, 222, 198)
- Dragbutton.Parent = NF
- --拖拽按钮装饰--
- local DragbuttonCorner = Instance.new("UICorner")
- DragbuttonCorner.CornerRadius = UDim.new(0, 30)
- DragbuttonCorner.Parent = Dragbutton
- DragbuttonCorner.Name = "圆润角"
- --设置排版--
- local listLayout = Instance.new("UIListLayout")
- listLayout.Parent = SettingsFrame
- listLayout.Name = "设置排版"
- listLayout.Padding = UDim.new(0, 5)
- listLayout.FillDirection = Enum.FillDirection.Vertical
- listLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- listLayout.VerticalAlignment = Enum.VerticalAlignment.Top
- --主功能界面装饰--
- local SettingsCorner = Instance.new("UICorner")
- SettingsCorner.CornerRadius = UDim.new(0, 30)
- SettingsCorner.Name = "圆润角"
- SettingsCorner.Parent = SettingsMode
- --按钮功能--
- --设置拖拽功能--
- DragFrame.MouseButton1Click:Connect(function()
- isOn = not isOn -- 改变状态
- if isOn then
- local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.8, 0, 0, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(Dragbutton, tweenInfo, {Position = targetPosition})
- tween:Play()
- else
- local tweenInfo = TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0, 0, 0, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(Dragbutton, tweenInfo, {Position = targetPosition})
- tween:Play()
- end
- end)
- local isMinimized = true
- DragFrame.MouseButton1Click:Connect(function()
- isMinimized = not isMinimized
- MainScreen.Active = not isMinimized
- MainScreen.Draggable = not isMinimized
- DragFrameV2.Visible = isMinimized
- NF.Text = isMinimized and "OFF" or "ON"
- end)
- --关闭按钮功能--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local minimizedPosition = UDim2.new(0.5, 0, 2, 0)
- local isMinimized = false
- Close.MouseButton1Click:Connect(function()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, 2, 0)
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, -1, 0)
- local tween = TweenService:Create(Minimization, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(1.3, 0, 0.1, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(PCTextFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- wait(1)
- ScreenGui:Destroy()
- end)
- --首页图标功能--
- Function.MouseButton1Click:Connect(function()
- SettingsFrame.Visible = false
- ItemMode.Visible = true
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(-0.25, 0, 0, 0)
- local tween = TweenService:Create(MoreFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- end)
- --设置图标功能--
- Settings.MouseButton1Click:Connect(function()
- SettingsFrame.Visible = true
- ItemMode.Visible = false
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(-1, 0, 0, 0)
- local tween = TweenService:Create(MoreFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- end)
- --最新更新按钮功能--
- local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPositionIn = UDim2.new(1.16, 0, 0.5, 0)
- local targetPositionOut = UDim2.new(2, 0, 0.5, 0)
- local isFrameIn = false
- local function onButtonClick()
- local targetPosition = isFrameIn and targetPositionOut or targetPositionIn
- local tween = TweenService:Create(UpdateFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- isFrameIn = not isFrameIn
- end
- LastUpdate.MouseButton1Click:Connect(onButtonClick)
- --最小化按钮功能--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local minimizedPosition = UDim2.new(0.5, 0, 2, 0)
- local maximizedPosition = UDim2.new(0.5, 0, 0.5, 0)
- local isMinimized = false
- Minimization.MouseButton1Click:Connect(function()
- isMinimized = not isMinimized
- local targetPosition = isMinimized and minimizedPosition or maximizedPosition
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- Minimization.Text = isMinimized and "+" or "-"
- end)
- --硬核模式按钮功能--
- Hardcore.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hardcore"))()
- end)
- --困难模式按钮功能--
- Hard.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hardcore(Another-version)"))()
- end)
- --硬核模式重置版按钮功能--
- Hardcoreremake.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hardcore(remake)"))()
- end)
- --硬核模式但坏按钮功能--
- HardcoreBad.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hardcore-but-bad"))()
- end)
- --混乱模式按钮功能--
- Mayhem.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Mayhem"))()
- end)
- --不可能模式按钮功能--
- Impossible.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Impossible"))()
- end)
- --无尽模式按钮功能--
- Endless.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Endless"))()
- end)
- --朦胧模式按钮功能--
- Hazy.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hazy"))()
- end)
- --极端模式按钮功能--
- Extreme.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Extreme"))()
- end)
- --哈莫模式按钮功能--
- Hamor.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Hamor"))()
- end)
- --福瑞模式按钮功能
- Furry.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Furry"))()
- end)
- --精神病模式按钮功能--
- lnsanity.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/lnsanity"))()
- end)
- --恶搞模式按钮功能--
- Troll.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Troll"))()
- end)
- --猫模式按钮功能--
- Cat.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Cat"))()
- end)
- --碎片模式按钮功能--
- Fragmented.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Fragmented"))()
- end)
- --恶魔模式按钮功能--
- Devil.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Devil"))()
- end)
- --生日模式按钮功能--
- Birthday.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Birthday'))()
- end)
- --噩梦模式按钮功能--
- Nightmare.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Nightmare"))()
- end)
- --恐惧模式按钮功能--
- Fear.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Fear"))()
- end)
- --恐惧模式单人版按钮功能--
- Fearsolo.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Fear(solo)"))()
- end)
- --精神病模式按钮功能--
- Psychotic.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Scriptmode/mode/Psychotic"))()
- end)
- --物品按钮--
- ItemButton.MouseButton1Click:Connect(function()
- ItemScreen.Visible = true
- GameScreen.Visible = false
- ModeScreen.Visible = false
- end)
- --模式按钮--
- ModeButton.MouseButton1Click:Connect(function()
- ItemScreen.Visible = false
- GameScreen.Visible = false
- ModeScreen.Visible = true
- end)
- GameButton.MouseButton1Click:Connect(function()
- ItemScreen.Visible = false
- ModeScreen.Visible = false
- GameScreen.Visible = true
- end)
- --物品--
- --夜视仪--
- NVCS.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/deividcomsono/Scripts/main/NewScanner.lua"))()
- end)
- --蜡烛--
- Candle.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/munciseek/Other-script/main/Guiding-Candle"))()
- end)
- --游戏--
- Floor2.MouseButton1Click:Connect(function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/iCherryKardes/Doors/main/Floor%202%20Mod"))()
- end)
- --==动画==--
- --主界面出场动画--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, 0.05, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(Minimization, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(0.5, 0, 0.5, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(1, 0, 0.1, 0) -- 目标位置在屏幕中间
- local tween = TweenService:Create(PCTextFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- wait(5)
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local targetPosition = UDim2.new(1.3, 0, 0.1, 0)
- local tween = TweenService:Create(PCTextFrame, tweenInfo, {Position = targetPosition})
- tween:Play()
- --==设备检测==--
- local function updateVisibility()
- local lastInputType = UserInputService:GetLastInputType()
- if lastInputType == Enum.UserInputType.Touch then
- Minimization.Visible = true
- else
- Minimization.Visible = false
- end
- end
- UserInputService.LastInputTypeChanged:Connect(updateVisibility)
- updateVisibility()
- --快捷键--
- local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local minimizedPosition = UDim2.new(0.5, 0, 2, 0)
- local maximizedPosition = UDim2.new(0.5, 0, 0.5, 0)
- local isMinimized = false
- UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
- if not gameProcessedEvent then
- if input.KeyCode == Enum.KeyCode.M then
- isMinimized = not isMinimized
- local targetPosition = isMinimized and minimizedPosition or maximizedPosition
- local tween = TweenService:Create(MainScreen, tweenInfo, {Position = targetPosition})
- tween:Play()
- end
- end
- end)
- end
- end)
- Scipts()
- Scipts2()
- Scipts3()
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