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Jan 4th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)local y,p=pcall(function()return self[t]end)return y and p or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")v(x,game)game,owner=x,x.Players.LocalPlayer end
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. --//====================================================\\--
  8. --|| EDIT BY HOANGCHANNELVN CREATED BY SHACKLUSTER
  9. --\\====================================================//--
  10.  
  11.  
  12.  
  13. wait(0.2)
  14.  
  15.  
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local ban = Instance.new("Sound",Character)
  38. ban.SoundId = "rbxassetid://524240084"
  39. ban.Looped = true
  40. ban.Pitch = 1
  41. ban.Volume = 5
  42. ban:Play()
  43.  
  44. IT = Instance.new
  45. CF = CFrame.new
  46. VT = Vector3.new
  47. RAD = math.rad
  48. C3 = Color3.new
  49. UD2 = UDim2.new
  50. BRICKC = BrickColor.new
  51. ANGLES = CFrame.Angles
  52. EULER = CFrame.fromEulerAnglesXYZ
  53. COS = math.cos
  54. ACOS = math.acos
  55. SIN = math.sin
  56. ASIN = math.asin
  57. ABS = math.abs
  58. MRANDOM = math.random
  59. FLOOR = math.floor
  60.  
  61. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  62. local NEWMESH = IT(MESH)
  63. if MESH == "SpecialMesh" then
  64. NEWMESH.MeshType = MESHTYPE
  65. if MESHID ~= "nil" and MESHID ~= "" then
  66. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  67. end
  68. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  69. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  70. end
  71. end
  72. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  73. NEWMESH.Scale = SCALE
  74. NEWMESH.Parent = PARENT
  75. return NEWMESH
  76. end
  77.  
  78. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  79. local NEWPART = IT("Part")
  80. NEWPART.formFactor = FORMFACTOR
  81. NEWPART.Reflectance = REFLECTANCE
  82. NEWPART.Transparency = TRANSPARENCY
  83. NEWPART.CanCollide = false
  84. NEWPART.Locked = true
  85. NEWPART.Anchored = true
  86. if ANCHOR == false then
  87. NEWPART.Anchored = false
  88. end
  89. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  90. NEWPART.Name = NAME
  91. NEWPART.Size = SIZE
  92. NEWPART.Position = Torso.Position
  93. NEWPART.Material = MATERIAL
  94. NEWPART:BreakJoints()
  95. NEWPART.Parent = PARENT
  96. return NEWPART
  97. end
  98.  
  99. function CharacterFade(COLOR,TIMER)
  100. coroutine.resume(coroutine.create(function()
  101. local FADE = IT("Model",Effects)
  102. for _, c in pairs(Character:GetChildren()) do
  103. if c.ClassName == "Part" and c ~= RootPart then
  104. local FADER = c:Clone()
  105. FADER.Color = COLOR
  106. FADER.CFrame = c.CFrame
  107. FADER.Parent = FADE
  108. FADER.Anchored = true
  109. FADER.Transparency = 0.25
  110. FADER:BreakJoints()
  111. FADER.Material = "Glass"
  112. FADER:ClearAllChildren()
  113. if FADER.Name == "Head" then
  114. FADER.Size = VT(1,1,1)
  115. end
  116. end
  117. end
  118. local TRANS = 0.75/TIMER
  119. for i = 1, TIMER do
  120. Swait()
  121. for _, c in pairs(FADE:GetChildren()) do
  122. if c.ClassName == "Part" then
  123. c.Transparency = c.Transparency + TRANS
  124. end
  125. end
  126. end
  127. FADE:remove()
  128. end))
  129. end
  130.  
  131. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  132. function WACKYEFFECT(Table)
  133. local TYPE = (Table.EffectType or "Sphere")
  134. local SIZE = (Table.Size or VT(1,1,1))
  135. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  136. local TRANSPARENCY = (Table.Transparency or 0)
  137. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  138. local CFRAME = (Table.CFrame or Torso.CFrame)
  139. local MOVEDIRECTION = (Table.MoveToPos or nil)
  140. local ROTATION1 = (Table.RotationX or 0)
  141. local ROTATION2 = (Table.RotationY or 0)
  142. local ROTATION3 = (Table.RotationZ or 0)
  143. local MATERIAL = (Table.Material or "Neon")
  144. local COLOR = (Table.Color or C3(1,1,1))
  145. local TIME = (Table.Time or 45)
  146. local SOUNDID = (Table.SoundID or nil)
  147. local SOUNDPITCH = (Table.SoundPitch or nil)
  148. local SOUNDVOLUME = (Table.SoundVolume or nil)
  149. coroutine.resume(coroutine.create(function()
  150. local PLAYSSOUND = false
  151. local SOUND = nil
  152. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  153. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  154. PLAYSSOUND = true
  155. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  156. end
  157. EFFECT.Color = COLOR
  158. local MSH = nil
  159. if TYPE == "Sphere" then
  160. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  161. elseif TYPE == "Block" then
  162. MSH = IT("BlockMesh",EFFECT)
  163. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  164. elseif TYPE == "Wave" then
  165. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  166. elseif TYPE == "Ring" then
  167. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  168. elseif TYPE == "Slash" then
  169. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  170. elseif TYPE == "Round Slash" then
  171. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  172. elseif TYPE == "Swirl" then
  173. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  174. elseif TYPE == "Skull" then
  175. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  176. elseif TYPE == "Crystal" then
  177. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  178. end
  179. if MSH ~= nil then
  180. local MOVESPEED = nil
  181. if MOVEDIRECTION ~= nil then
  182. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  183. end
  184. local GROWTH = SIZE - ENDSIZE
  185. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  186. if TYPE == "Block" then
  187. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  188. else
  189. EFFECT.CFrame = CFRAME
  190. end
  191. for LOOP = 1, TIME+1 do
  192. Swait()
  193. MSH.Scale = MSH.Scale - GROWTH/TIME
  194. if TYPE == "Wave" then
  195. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  196. end
  197. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  198. if TYPE == "Block" then
  199. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  200. else
  201. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  202. end
  203. if MOVEDIRECTION ~= nil then
  204. local ORI = EFFECT.Orientation
  205. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  206. EFFECT.Orientation = ORI
  207. end
  208. end
  209. if PLAYSSOUND == false then
  210. EFFECT:remove()
  211. else
  212. repeat Swait() until SOUND.Playing == false
  213. EFFECT:remove()
  214. end
  215. else
  216. if PLAYSSOUND == false then
  217. EFFECT:remove()
  218. else
  219. repeat Swait() until SOUND.Playing == false
  220. EFFECT:remove()
  221. end
  222. end
  223. end))
  224. end
  225.  
  226. --//=================================\\
  227. --|| CUSTOMIZATION
  228. --\\=================================//
  229.  
  230. Player_Size = 1 --Size of the player.
  231. Animation_Speed = 3
  232. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  233.  
  234. local Speed = 16
  235. local Effects2 = {}
  236.  
  237. --//=================================\\
  238. --|| END OF CUSTOMIZATION
  239. --\\=================================//
  240.  
  241. local function weldBetween(a, b)
  242. local weldd = Instance.new("ManualWeld")
  243. weldd.Part0 = a
  244. weldd.Part1 = b
  245. weldd.C0 = CFrame.new()
  246. weldd.C1 = b.CFrame:inverse() * a.CFrame
  247. weldd.Parent = a
  248. return weldd
  249. end
  250.  
  251. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  252. local acs = Instance.new("Part")
  253. acs.CanCollide = false
  254. acs.Anchored = false
  255. acs.Size = Vector3.new(0,0,0)
  256. acs.CFrame = attachmentpart.CFrame
  257. acs.Parent = Character
  258. acs.BrickColor = color
  259. local meshs = Instance.new("SpecialMesh")
  260. meshs.MeshId = mesh
  261. meshs.TextureId = texture
  262. meshs.Parent = acs
  263. meshs.Scale = scale
  264. meshs.Offset = offset
  265. weldBetween(attachmentpart,acs)
  266. end
  267.  
  268. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  269. if TYPE == "Gem" then
  270. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  271. acs.Anchored = false
  272. acs.CanCollide = false
  273. acs.CFrame = PART.CFrame
  274. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  275. weldBetween(PART,acs)
  276. elseif TYPE == "Skull" then
  277. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  278. acs.Anchored = false
  279. acs.CanCollide = false
  280. acs.CFrame = PART.CFrame
  281. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  282. weldBetween(PART,acs)
  283. elseif TYPE == "Eye" then
  284. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  285. acs.Anchored = false
  286. acs.CanCollide = false
  287. acs.CFrame = PART.CFrame
  288. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  289. weldBetween(PART,acs)
  290. end
  291. end
  292.  
  293. --//=================================\\
  294. --|| USEFUL VALUES
  295. --\\=================================//
  296.  
  297. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  298. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  299. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  300. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  301. local CHANGEDEFENSE = 0
  302. local CHANGEDAMAGE = 0
  303. local CHANGEMOVEMENT = 0
  304. local ANIM = "Idle"
  305. local ATTACK = false
  306. local EQUIPPED = false
  307. local HOLD = false
  308. local COMBO = 1
  309. local Rooted = false
  310. local SINE = 0
  311. local KEYHOLD = false
  312. local CHANGE = 2 / Animation_Speed
  313. local WALKINGANIM = false
  314. local WALK = 0
  315. local VALUE1 = false
  316. local HITFLOOR = nil
  317. local VALUE2 = false
  318. local ROBLOXIDLEANIMATION = IT("Animation")
  319. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  320. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  321. --ROBLOXIDLEANIMATION.Parent = Humanoid
  322. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  323. WEAPONGUI.Name = "Weapon GUI"
  324. local Weapon = IT("Model")
  325. Weapon.Name = "Adds"
  326. local Delete = IT("Model",Character)
  327. Delete.Name = "Banlist"
  328. local Effects = IT("Folder", Weapon)
  329. Effects.Name = "Effects"
  330. local ANIMATOR = Humanoid.Animator
  331. local ANIMATE = Character.Animate
  332. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  333. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  334. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  335. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  336. local UNANCHOR = true
  337.  
  338. local SKILLTEXTCOLOR = C3(1,0,0)
  339.  
  340. --//=================================\\
  341. --\\=================================//
  342.  
  343.  
  344. --//=================================\\
  345. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  346. --\\=================================//
  347.  
  348. ArtificialHB = Instance.new("BindableEvent", script)
  349. ArtificialHB.Name = "ArtificialHB"
  350.  
  351. script:WaitForChild("ArtificialHB")
  352.  
  353. frame = Frame_Speed
  354. tf = 0
  355. allowframeloss = false
  356. tossremainder = false
  357. lastframe = tick()
  358. script.ArtificialHB:Fire()
  359.  
  360. game:GetService("RunService").Heartbeat:connect(function(s, p)
  361. tf = tf + s
  362. if tf >= frame then
  363. if allowframeloss then
  364. script.ArtificialHB:Fire()
  365. lastframe = tick()
  366. else
  367. for i = 1, math.floor(tf / frame) do
  368. script.ArtificialHB:Fire()
  369. end
  370. lastframe = tick()
  371. end
  372. if tossremainder then
  373. tf = 0
  374. else
  375. tf = tf - frame * math.floor(tf / frame)
  376. end
  377. end
  378. end)
  379.  
  380. --//=================================\\
  381. --\\=================================//
  382.  
  383.  
  384.  
  385.  
  386.  
  387. --//=================================\\
  388. --|| SOME FUNCTIONS
  389. --\\=================================//
  390.  
  391. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  392. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  393. end
  394.  
  395. function PositiveAngle(NUMBER)
  396. if NUMBER >= 0 then
  397. NUMBER = 0
  398. end
  399. return NUMBER
  400. end
  401.  
  402. function NegativeAngle(NUMBER)
  403. if NUMBER <= 0 then
  404. NUMBER = 0
  405. end
  406. return NUMBER
  407. end
  408.  
  409. function Swait(NUMBER)
  410. if NUMBER == 0 or NUMBER == nil then
  411. ArtificialHB.Event:wait()
  412. else
  413. for i = 1, NUMBER do
  414. ArtificialHB.Event:wait()
  415. end
  416. end
  417. end
  418.  
  419. function QuaternionFromCFrame(cf)
  420. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  421. local trace = m00 + m11 + m22
  422. if trace > 0 then
  423. local s = math.sqrt(1 + trace)
  424. local recip = 0.5 / s
  425. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  426. else
  427. local i = 0
  428. if m11 > m00 then
  429. i = 1
  430. end
  431. if m22 > (i == 0 and m00 or m11) then
  432. i = 2
  433. end
  434. if i == 0 then
  435. local s = math.sqrt(m00 - m11 - m22 + 1)
  436. local recip = 0.5 / s
  437. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  438. elseif i == 1 then
  439. local s = math.sqrt(m11 - m22 - m00 + 1)
  440. local recip = 0.5 / s
  441. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  442. elseif i == 2 then
  443. local s = math.sqrt(m22 - m00 - m11 + 1)
  444. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  445. end
  446. end
  447. end
  448.  
  449. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  450. local xs, ys, zs = x + x, y + y, z + z
  451. local wx, wy, wz = w * xs, w * ys, w * zs
  452. local xx = x * xs
  453. local xy = x * ys
  454. local xz = x * zs
  455. local yy = y * ys
  456. local yz = y * zs
  457. local zz = z * zs
  458. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  459. end
  460.  
  461. function QuaternionSlerp(a, b, t)
  462. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  463. local startInterp, finishInterp;
  464. if cosTheta >= 0.0001 then
  465. if (1 - cosTheta) > 0.0001 then
  466. local theta = ACOS(cosTheta)
  467. local invSinTheta = 1 / SIN(theta)
  468. startInterp = SIN((1 - t) * theta) * invSinTheta
  469. finishInterp = SIN(t * theta) * invSinTheta
  470. else
  471. startInterp = 1 - t
  472. finishInterp = t
  473. end
  474. else
  475. if (1 + cosTheta) > 0.0001 then
  476. local theta = ACOS(-cosTheta)
  477. local invSinTheta = 1 / SIN(theta)
  478. startInterp = SIN((t - 1) * theta) * invSinTheta
  479. finishInterp = SIN(t * theta) * invSinTheta
  480. else
  481. startInterp = t - 1
  482. finishInterp = t
  483. end
  484. end
  485. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  486. end
  487.  
  488. function Clerp(a, b, t)
  489. local qa = {QuaternionFromCFrame(a)}
  490. local qb = {QuaternionFromCFrame(b)}
  491. local ax, ay, az = a.x, a.y, a.z
  492. local bx, by, bz = b.x, b.y, b.z
  493. local _t = 1 - t
  494. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  495. end
  496.  
  497. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  498. local frame = IT("Frame")
  499. frame.BackgroundTransparency = TRANSPARENCY
  500. frame.BorderSizePixel = BORDERSIZEPIXEL
  501. frame.Position = POSITION
  502. frame.Size = SIZE
  503. frame.BackgroundColor3 = COLOR
  504. frame.BorderColor3 = BORDERCOLOR
  505. frame.Name = NAME
  506. frame.Parent = PARENT
  507. return frame
  508. end
  509.  
  510. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  511. local label = IT("TextLabel")
  512. label.BackgroundTransparency = 1
  513. label.Size = UD2(1, 0, 1, 0)
  514. label.Position = UD2(0, 0, 0, 0)
  515. label.TextColor3 = TEXTCOLOR
  516. label.TextStrokeTransparency = STROKETRANSPARENCY
  517. label.TextTransparency = TRANSPARENCY
  518. label.FontSize = TEXTFONTSIZE
  519. label.Font = TEXTFONT
  520. label.BorderSizePixel = BORDERSIZEPIXEL
  521. label.TextScaled = false
  522. label.Text = TEXT
  523. label.Name = NAME
  524. label.Parent = PARENT
  525. return label
  526. end
  527.  
  528. function NoOutlines(PART)
  529. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  530. end
  531.  
  532.  
  533. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  534. local NEWWELD = IT(TYPE)
  535. NEWWELD.Part0 = PART0
  536. NEWWELD.Part1 = PART1
  537. NEWWELD.C0 = C0
  538. NEWWELD.C1 = C1
  539. NEWWELD.Parent = PARENT
  540. return NEWWELD
  541. end
  542.  
  543. local SOUND = IT("Sound",nil)
  544.  
  545. function CreateSound(ID, PARENT, VOLUME, PITCH)
  546. local NEWSOUND = nil
  547. coroutine.resume(coroutine.create(function()
  548. NEWSOUND = SOUND:Clone()
  549. NEWSOUND.Parent = PARENT
  550. NEWSOUND.Volume = VOLUME
  551. NEWSOUND.Pitch = PITCH
  552. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  553. Swait()
  554. NEWSOUND:play()
  555. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  556. end))
  557. return NEWSOUND
  558. end
  559.  
  560. function CFrameFromTopBack(at, top, back)
  561. local right = top:Cross(back)
  562. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  563. end
  564.  
  565. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  566. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  567. local mesh = IT("SpecialMesh",wave)
  568. mesh.MeshType = "FileMesh"
  569. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  570. mesh.Scale = SIZE
  571. mesh.Offset = VT(0,0,-SIZE.X/8)
  572. wave.CFrame = CFRAME
  573. coroutine.resume(coroutine.create(function(PART)
  574. for i = 1, WAIT do
  575. Swait()
  576. mesh.Scale = mesh.Scale + GROW
  577. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  578. if DOESROT == true then
  579. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  580. end
  581. wave.Transparency = wave.Transparency + (0.5/WAIT)
  582. if wave.Transparency > 0.99 then
  583. wave:remove()
  584. end
  585. end
  586. end))
  587. end
  588.  
  589. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  590. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  591. local mesh = IT("SpecialMesh",wave)
  592. mesh.MeshType = "Sphere"
  593. mesh.Scale = SIZE
  594. mesh.Offset = VT(0,0,0)
  595. wave.CFrame = CFRAME
  596. coroutine.resume(coroutine.create(function(PART)
  597. for i = 1, WAIT do
  598. Swait()
  599. mesh.Scale = mesh.Scale + GROW
  600. wave.Transparency = wave.Transparency + (1/WAIT)
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function MakeForm(PART,TYPE)
  609. if TYPE == "Cyl" then
  610. local MSH = IT("CylinderMesh",PART)
  611. elseif TYPE == "Ball" then
  612. local MSH = IT("SpecialMesh",PART)
  613. MSH.MeshType = "Sphere"
  614. elseif TYPE == "Wedge" then
  615. local MSH = IT("SpecialMesh",PART)
  616. MSH.MeshType = "Wedge"
  617. end
  618. end
  619.  
  620. function CheckTableForString(Table, String)
  621. for i, v in pairs(Table) do
  622. if string.find(string.lower(String), string.lower(v)) then
  623. return true
  624. end
  625. end
  626. return false
  627. end
  628.  
  629. function CheckIntangible(Hit)
  630. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  631. if Hit and Hit.Parent then
  632. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  633. return true
  634. end
  635. end
  636. return false
  637. end
  638.  
  639. Debris = game:GetService("Debris")
  640.  
  641. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  642. local Direction = CFrame.new(StartPos, Vec).lookVector
  643. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  644. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  645. if RayHit and CheckIntangible(RayHit) then
  646. if DelayIfHit then
  647. wait()
  648. end
  649. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  650. end
  651. return RayHit, RayPos, RayNormal
  652. end
  653.  
  654. function turnto(position)
  655. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  656. end
  657.  
  658. --//=================================\\
  659. --|| WEAPON CREATION
  660. --\\=================================//
  661.  
  662. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  663. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  664. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  665.  
  666. for _, c in pairs(Weapon:GetChildren()) do
  667. if c.ClassName == "Part" then
  668. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  669. end
  670. end
  671.  
  672. Weapon.Parent = Character
  673.  
  674. local SKILLTEXTCOLOR = C3(1,0,0)
  675. local SKILLFONT = "Antique"
  676. local SKILLTEXTSIZE = 6
  677.  
  678. Humanoid.Died:connect(function()
  679. ATTACK = true
  680. end)
  681. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  682. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  683. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  684. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  685.  
  686. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E + HOLD] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  687. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  688. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[CLICK + HOLD] Ban", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  689. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ban Storm", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  690.  
  691. --//=================================\\
  692. --|| DAMAGING
  693. --\\=================================//
  694.  
  695. function BAN(CHARACTER)
  696. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  697. naeeym2.AlwaysOnTop = false
  698. naeeym2.Size = UDim2.new(5,35,2,35)
  699. naeeym2.StudsOffset = Vector3.new(0,1,0)
  700. naeeym2.Name = "BAN"
  701. local tecks2 = Instance.new("TextLabel",naeeym2)
  702. tecks2.BackgroundTransparency = 1
  703. tecks2.TextScaled = true
  704. tecks2.BorderSizePixel = 0
  705. tecks2.Text = "BANNED FROM SERVER"
  706. tecks2.Font = "Code"
  707. tecks2.TextSize = 30
  708. tecks2.TextStrokeTransparency = 1
  709. tecks2.TextColor3 = Color3.new(1,0,0)
  710. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  711. tecks2.Size = UDim2.new(1,0,0.5,0)
  712. tecks2.Parent = naeeym2
  713. local NewCharacter = IT("Model",Effects)
  714. NewCharacter.Name = "Ow im ded ;-;"
  715. for _, c in pairs(CHARACTER:GetDescendants()) do
  716. if c:IsA("BasePart") and c.Transparency == 0 then
  717. if c.Parent == CHARACTER then
  718. getbloody(c,5)
  719. end
  720. c:BreakJoints()
  721. c.Material = "Glass"
  722. c.Color = C3(0.5,0,0)
  723. c.CanCollide = true
  724. c.Transparency = 0.2
  725. if c:FindFirstChildOfClass("SpecialMesh") then
  726. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  727. end
  728. if c.Name == "Head" then
  729. c:ClearAllChildren()
  730. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  731. end
  732. if c.ClassName == "MeshPart" then
  733. c.TextureID = ""
  734. end
  735. if c:FindFirstChildOfClass("BodyPosition") then
  736. c:FindFirstChildOfClass("BodyPosition"):remove()
  737. end
  738. if c:FindFirstChildOfClass("ParticleEmitter") then
  739. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  740. end
  741. c.Parent = NewCharacter
  742. c.Name = "DeadPart"
  743. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  744. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  745. end
  746. end
  747. CHARACTER:remove()
  748. Debris:AddItem(NewCharacter,5)
  749. end
  750.  
  751. function ApplyAoE(POSITION,RANGE,BRUTAL)
  752. local CHILDREN = workspace:GetDescendants()
  753. for index, CHILD in pairs(CHILDREN) do
  754. if CHILD.ClassName == "Model" and CHILD ~= Character then
  755. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  756. if HUM then
  757. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  758. if TORSO then
  759. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  760. if BRUTAL == true then
  761. Kill(CHILD)
  762. else
  763. CHILD:BreakJoints()
  764. end
  765. end
  766. end
  767. end
  768. end
  769. end
  770. end
  771.  
  772. function BANNEAREST(POS,RANGE)
  773. for i,v in ipairs(workspace:GetChildren()) do
  774. local body = v:GetChildren()
  775. for part = 1, #body do
  776. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  777. if(body[part].Position - POS).Magnitude < RANGE then
  778. if v:FindFirstChildOfClass("Humanoid") then
  779. BAN(v)
  780. if game.Players:FindFirstChild(v.Name) then
  781. local Value = IT("BoolValue",Delete)
  782. Value.Name = v.Name
  783. end
  784. end
  785. end
  786. end
  787. end
  788. end
  789. end
  790.  
  791. local asd = Instance.new("ParticleEmitter")
  792. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  793. asd.LightEmission = .1
  794. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  795. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  796. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  797. asd.Transparency = bbb
  798. asd.Size = aaa
  799. asd.ZOffset = .9
  800. asd.Acceleration = Vector3.new(0, -15, 0)
  801. asd.LockedToPart = false
  802. asd.EmissionDirection = "Back"
  803. asd.Lifetime = NumberRange.new(1, 2)
  804. asd.Rotation = NumberRange.new(-100, 100)
  805. asd.RotSpeed = NumberRange.new(-100, 100)
  806. asd.Speed = NumberRange.new(10)
  807. asd.Enabled = false
  808. asd.VelocitySpread = 999
  809.  
  810. function getbloody(victim,amount)
  811. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  812. PART.CFrame = victim.CFrame
  813. local HITPLAYERSOUNDS = {"414517163","414517163"}
  814. Debris:AddItem(PART,5)
  815. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  816. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  817. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  818. local prtcl = asd:Clone()
  819. prtcl.Parent = PART
  820. prtcl:Emit(amount*10)
  821. end
  822.  
  823. local Particle = IT("ParticleEmitter",nil)
  824. Particle.Enabled = false
  825. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  826. Particle.LightEmission = 0.5
  827. Particle.Rate = 150
  828. Particle.ZOffset = 1
  829. Particle.Rotation = NumberRange.new(-180, 180)
  830. Particle.RotSpeed = NumberRange.new(-180, 180)
  831. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  832. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  833.  
  834. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  835. function ParticleEmitter(Table)
  836. local PRTCL = Particle:Clone()
  837. local Speed = Table.Speed or 5
  838. local Drag = Table.Drag or 0
  839. local Size1 = Table.Size1 or 1
  840. local Size2 = Table.Size2 or 5
  841. local Lifetime1 = Table.Lifetime1 or 1
  842. local Lifetime2 = Table.Lifetime2 or 1.5
  843. local Parent = Table.Parent or Torso
  844. local Emit = Table.Emit or 100
  845. local Offset = Table.Offset or 360
  846. local Acel = Table.Acel or VT(0,0,0)
  847. local Enabled = Table.Enabled or false
  848. PRTCL.Parent = Parent
  849. PRTCL.Size = NumberSequence.new(Size1,Size2)
  850. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  851. PRTCL.Speed = NumberRange.new(Speed)
  852. PRTCL.VelocitySpread = Offset
  853. PRTCL.Drag = Drag
  854. PRTCL.Acceleration = Acel
  855. if Enabled == false then
  856. PRTCL:Emit(Emit)
  857. Debris:AddItem(PRTCL,Lifetime2)
  858. else
  859. PRTCL.Enabled = true
  860. end
  861. return PRTCL
  862. end
  863.  
  864. --//=================================\\
  865. --|| ATTACK FUNCTIONS AND STUFF
  866. --\\=================================//
  867.  
  868. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  869. if FLOOR ~= nil then
  870. coroutine.resume(coroutine.create(function()
  871. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  872. PART.CFrame = CF(POSITION)
  873. for i = 1, 45 do
  874. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  875. RingPiece.Material = FLOOR.Material
  876. RingPiece.Color = FLOOR.Color
  877. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  878. Debris:AddItem(RingPiece,SWAIT/100)
  879. end
  880. PART:remove()
  881. end))
  882. end
  883. end
  884.  
  885. function Ban()
  886. ATTACK = true
  887. Rooted = false
  888. repeat
  889. for i=0, 0.2, 0.1 / Animation_Speed do
  890. Swait()
  891. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  898. end
  899. for i=0, 0.08, 0.1 / Animation_Speed do
  900. Swait()
  901. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  908. end
  909. for i=0, 0.08, 0.1 / Animation_Speed do
  910. Swait()
  911. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  918. end
  919. CreateSound("147722910", Effects, 10, 1)
  920. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  921. if HITFLOOR ~= nil then
  922. CreateSound("289842971", HandlePart, 10, 1)
  923. CreateSound("289842971", HandlePart, 10, 1)
  924. CreateSound("289842971", HandlePart, 10, 1)
  925. CreateSound("289842971", HandlePart, 10, 1)
  926. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  927. end
  928. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  929. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  930. for i=0, 0.1, 0.1 / Animation_Speed do
  931. Swait()
  932. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  939. end
  940. if HOLD == true then
  941. for i=0, 0.08, 0.1 / Animation_Speed do
  942. Swait()
  943. if HOLD == false then
  944. break
  945. end
  946. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  953. end
  954. end
  955. until HOLD == false
  956. for i=0, 1, 0.1 / Animation_Speed do
  957. Swait()
  958. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  965. end
  966. for i=0, 5, 0.1 / Animation_Speed do
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  968. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974. end
  975. ATTACK = false
  976. Rooted = false
  977. end
  978.  
  979. function BanStorm()
  980. ATTACK = true
  981. Rooted = false
  982. repeat
  983. for i=0, 0.2, 0.1 / Animation_Speed do
  984. Swait()
  985. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  992. end
  993. for i=0, 0.08, 0.1 / Animation_Speed do
  994. Swait()
  995. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1002. end
  1003. for i=0, 0.08, 0.1 / Animation_Speed do
  1004. Swait()
  1005. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1012. end
  1013. CreateSound("147722910", Effects, 10, 1)
  1014. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  1015. if HITFLOOR ~= nil then
  1016. CreateSound("414517163", HandlePart, 10, 1)
  1017. CreateSound("414517163", HandlePart, 10, 1)
  1018. CreateSound("414517163", HandlePart, 10, 1)
  1019. CreateSound("414517163", HandlePart, 10, 1)
  1020. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(225,0,225),35)
  1021. end
  1022. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(3,3,3))
  1023. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(3,3,3))
  1024. for i=0, 0.1, 0.1 / Animation_Speed do
  1025. Swait()
  1026. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1033. end
  1034. if HOLD == false then
  1035. for i=0, 0.08, 0.01 / Animation_Speed do
  1036. Swait()
  1037. if HOLD == false then
  1038. break
  1039. end
  1040. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1047. end
  1048. end
  1049. until HOLD == false
  1050. for i=0, 1, 0.1 / Animation_Speed do
  1051. Swait()
  1052. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1059. end
  1060. for i=0, 5, 0.1 / Animation_Speed do
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1062. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1068. end
  1069. ATTACK = false
  1070. Rooted = false
  1071. end
  1072.  
  1073. function Dash()
  1074. ATTACK = true
  1075. Rooted = true
  1076. local SOUND = CreateSound(0, Torso, 1, 1, true)
  1077. local LOOP = 0
  1078. repeat
  1079. LOOP = LOOP + 1
  1080. Swait()
  1081. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1082. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1083. if HITFLOOR then
  1084. CharacterFade(C3(0.5,0,0),35)
  1085. HITPOS = HITPOS + VT(0,3.5,0)
  1086. local POS = RootPart.Position
  1087. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1088. RootPart.Velocity = VT(0,0,0)
  1089. RootPart.RotVelocity = VT(0,0,0)
  1090. end
  1091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. until KEYHOLD == false
  1098. coroutine.resume(coroutine.create(function()
  1099. for i = 1, 20 do
  1100. Swait()
  1101. SOUND.Volume = SOUND.Volume - 1/20
  1102. end
  1103. SOUND:remove()
  1104. end))
  1105. if LOOP > 50 then
  1106. CreateSound(0,Torso,5,MRANDOM(8,13)/10,false)
  1107. for i = 1, 100 do
  1108. Swait()
  1109. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1110. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1111. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1118. end
  1119. end
  1120. ATTACK = false
  1121. Rooted = false
  1122. end
  1123.  
  1124. --//=================================\\
  1125. --|| ASSIGN THINGS TO KEYS
  1126. --\\=================================//
  1127.  
  1128. function MouseDown(Mouse)
  1129. HOLD = true
  1130. if ATTACK == false then
  1131. Ban()
  1132. end
  1133. end
  1134.  
  1135. function MouseUp(Mouse)
  1136. HOLD = false
  1137. end
  1138.  
  1139. function KeyDown(Key)
  1140. KEYHOLD = true
  1141. if Key == "q" and ATTACK == false then
  1142. local pos = RootPart.Position
  1143. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1144. CreateSound("769380905", Torso, 10, 1)
  1145. end
  1146.  
  1147. if Key == "x" then
  1148. BanStorm()
  1149. end
  1150.  
  1151. if Key == "e" then
  1152. Dash()
  1153. end
  1154. end
  1155.  
  1156. function KeyUp(Key)
  1157. KEYHOLD = false
  1158. end
  1159.  
  1160. Mouse.Button1Down:connect(function(NEWKEY)
  1161. MouseDown(NEWKEY)
  1162. end)
  1163. Mouse.Button1Up:connect(function(NEWKEY)
  1164. MouseUp(NEWKEY)
  1165. end)
  1166. Mouse.KeyDown:connect(function(NEWKEY)
  1167. KeyDown(NEWKEY)
  1168. end)
  1169. Mouse.KeyUp:connect(function(NEWKEY)
  1170. KeyUp(NEWKEY)
  1171. end)
  1172.  
  1173. --//=================================\\
  1174. --\\=================================//
  1175.  
  1176.  
  1177. function unanchor()
  1178. if UNANCHOR == true then
  1179. g = Character:GetChildren()
  1180. for i = 1, #g do
  1181. if g[i].ClassName == "Part" then
  1182. g[i].Anchored = false
  1183. end
  1184. end
  1185. end
  1186. end
  1187.  
  1188.  
  1189. --//=================================\\
  1190. --|| WRAP THE WHOLE SCRIPT UP
  1191. --\\=================================//
  1192.  
  1193. Humanoid.Changed:connect(function(Jump)
  1194. if Jump == "Jump" and (Disable_Jump == true) then
  1195. Humanoid.Jump = false
  1196. end
  1197. end)
  1198.  
  1199. Speed = 23
  1200.  
  1201. while true do
  1202. Swait()
  1203. ANIMATE.Parent = nil
  1204. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1205. IDLEANIMATION:Play()
  1206. SINE = SINE + CHANGE
  1207. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1208. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1209. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1210. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1211. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1212. if ATTACK == false then
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1214. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1215. end
  1216. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1217. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1218. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1219. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1220. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1221. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1222. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1223. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1224. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1226. end
  1227. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1228. ANIM = "Jump"
  1229. if ATTACK == false then
  1230. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1235. end
  1236. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1237. ANIM = "Fall"
  1238. if ATTACK == false then
  1239. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1244. end
  1245. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1246. ANIM = "Idle"
  1247. if ATTACK == false then
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1253. end
  1254. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1255. ANIM = "Walk"
  1256. WALK = WALK + 1 / Animation_Speed
  1257. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1258. WALK = 0
  1259. if WALKINGANIM == true then
  1260. WALKINGANIM = false
  1261. elseif WALKINGANIM == false then
  1262. WALKINGANIM = true
  1263. end
  1264. end
  1265. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1266. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1267. if ATTACK == false then
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1273. end
  1274. end
  1275. unanchor()
  1276. Humanoid.MaxHealth = "inf"
  1277. Humanoid.Health = "inf"
  1278. if Rooted == false then
  1279. Disable_Jump = false
  1280. Humanoid.WalkSpeed = Speed
  1281. elseif Rooted == true then
  1282. Disable_Jump = true
  1283. Humanoid.WalkSpeed = 0
  1284. end
  1285. local MATHS = {"0","1"}
  1286. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1287. Humanoid.PlatformStand = false
  1288. local GAME = game.Players:GetChildren()
  1289. for PLAYER = 1, #GAME do
  1290. local PLAY = GAME[PLAYER]
  1291. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1292. PLAY.Character:remove()
  1293. end
  1294. end
  1295. end
  1296.  
  1297. --//=================================\\
  1298. --\\=================================//
  1299.  
  1300.  
  1301.  
  1302.  
  1303.  
  1304. --//====================================================\\--
  1305. --|| END OF SCRIPT
  1306. --\\====================================================//--
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