Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --This is not my script
- wait(2)
- nam = game.Players.LocalPlayer.Name
- coroutine.wrap(function()
- while wait() do
- for a, b in pairs(Workspace[nam]:GetChildren()) do
- if b:FindFirstChild('Handle') then
- b.Handle.CanCollide = false
- end
- end
- end
- end)()
- Workspace[nam].Humanoid.Changed:connect(function()
- Workspace[nam].Humanoid.WalkSpeed = 31
- local light=Instance.new("PointLight", Workspace[nam].Head)
- light.Brightness = 99999
- light.Range = 10
- end)
- game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function(asd)
- delay(0, function()
- if asd.Name ~= 'OutputGUI' then
- asd:Destroy()
- end
- end)
- end)
- game:GetService('RunService').Stepped:connect(function()
- Workspace[nam].Torso.CanCollide = false
- Workspace[nam].Head.CanCollide = false
- end)
- Workspace[nam].Torso.Changed:connect(function()
- Workspace[nam].Torso.CanCollide = false
- Workspace[nam].Head.CanCollide = false
- end)
Add Comment
Please, Sign In to add comment