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- script:WaitForChild("BasketReturned").Event:Connect(function()
- BroadcastMessage("The Food has safery arrived! We won't hungry anymore!")
- wait(10)
- BroadcastMessage("But Wait! One of Sandwiches is poisoned! One of us will die!")
- if RandomPlayer.Character then
- RandomPlayer.Character.Humanoid.Health = 0
- end
- BroadcastMessage("Oh no! "..RandomPlayer.Name.." has been poisoned by the sandwich!")
- wait(5)
- BroadcastMessage("We'll have to carry on without then!")
- wait(5)
- script.CaveIn:Fire()
- end)
- script:WaitForChild("CaveIn").Event:Connect(function()
- Cave_Door.CanCollide = true
- Cave_Door.Transparency = 0
- Cave_Door.BrickColor = BrickColor.new("Mid gray")
- Cave_Door.Material = Enum.Material.Cobblestone
- Cave_Door.SelectionBox.Visible = false
- end)
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