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IHackShootingGames

House

Sep 7th, 2014
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  1. --Made by fredyredy -- No Name needed just run
  2.  
  3. if script.Parent.className == "Model" then
  4. offset = Vector3.new(-300, 500, 100)
  5. color = "Black"
  6. color2 = "Blue"
  7. on = true
  8. roof = true
  9. hatch = true
  10. ele = true
  11. sweep = true
  12. openpath = true
  13. beds = false
  14. amountopen = 2
  15. me = "BrandonFong"
  16. player = game.Players:findFirstChild(me)
  17. model = Instance.new("Model")
  18. model.Parent = workspace
  19. model.Name = "Base"
  20. path = Instance.new("Part")
  21. path.Parent = model
  22. path.Anchored = true
  23. path.Size = Vector3.new(60, 1, 55)
  24. path.CFrame = CFrame.new(Vector3.new(355, 0.6, 0) + offset)
  25. path.BrickColor = BrickColor.new(color2)
  26. pathmesh = Instance.new("BlockMesh")
  27. pathmesh.Parent = path
  28. wall1 = Instance.new("Part")
  29. wall1.Parent = model
  30. wall1.Size = Vector3.new(1, 30, 49)
  31. wall1.CFrame = CFrame.new(Vector3.new(424.5, 16.1, 0.5) + offset)
  32. wall1.Anchored = true
  33. wall1.BrickColor = BrickColor.new(color)
  34. wall1mesh = Instance.new("BlockMesh")
  35. wall1mesh.Parent = wall1
  36. wall2 = Instance.new("Part")
  37. wall2.Parent = model
  38. wall2.Size = Vector3.new(49, 30, 1)
  39. wall2.CFrame = CFrame.new(Vector3.new(400.5, 16.1, -24.5) + offset)
  40. wall2.Anchored = true
  41. wall2.BrickColor = BrickColor.new(color)
  42. wall2mesh = Instance.new("BlockMesh")
  43. wall2mesh.Parent = wall2
  44. wall3 = Instance.new("Part")
  45. wall3.Parent = model
  46. wall3.Size = Vector3.new(49, 30, 1)
  47. wall3.CFrame = CFrame.new(Vector3.new(399.5, 16.1, 24.5) + offset)
  48. wall3.Anchored = true
  49. wall3.BrickColor = BrickColor.new(color)
  50. wall3mesh = Instance.new("BlockMesh")
  51. wall3mesh.Parent = wall3
  52. wall4 = Instance.new("Part")
  53. wall4.Parent = model
  54. wall4.Size = Vector3.new(1, 30, 19.5)
  55. wall4.CFrame = CFrame.new(Vector3.new(375.5, 16.1, -15) + offset)
  56. wall4.Anchored = true
  57. wall4.BrickColor = BrickColor.new(color)
  58. wall4mesh = Instance.new("BlockMesh")
  59. wall4mesh.Parent = wall4
  60. wall5 = Instance.new("Part")
  61. wall5.Parent = model
  62. wall5.Size = Vector3.new(1, 30, 19.5)
  63. wall5.CFrame = CFrame.new(Vector3.new(375.5, 16.1, 15) + offset)
  64. wall5.Anchored = true
  65. wall5.BrickColor = BrickColor.new(color)
  66. wall5mesh = Instance.new("BlockMesh")
  67. wall5mesh.Parent = wall5
  68. wall6 = Instance.new("Part")
  69. wall6.Parent = model
  70. wall6.Size = Vector3.new(1, 20, 10)
  71. wall6.CFrame = CFrame.new(Vector3.new(375.5, 20.9, 0) + offset)
  72. wall6.Anchored = true
  73. wall6.BrickColor = BrickColor.new(color)
  74. wall6mesh = Instance.new("BlockMesh")
  75. wall6mesh.Parent = wall6
  76. door = Instance.new("Part")
  77. door.Size = Vector3.new(1, 10, 10)
  78. door.Parent = model
  79. door.Anchored = true
  80. door.CFrame = CFrame.new(Vector3.new(375.5, 15.9, 0) + offset)
  81. door.BrickColor = BrickColor.new(color)
  82. doormesh = Instance.new("BlockMesh")
  83. doormesh.Parent = door
  84. roof1 = Instance.new("Part")
  85. roof1.Parent = model
  86. roof1.Size = Vector3.new(20, 1, 35)
  87. roof1.CFrame = CFrame.new(Vector3.new(415, 31.6, 7.5) + offset)
  88. roof1.Anchored = true
  89. roof1.BrickColor = BrickColor.new(color2)
  90. roof1mesh = Instance.new("BlockMesh")
  91. roof1mesh.Parent = roof1
  92. roof2 = Instance.new("Part")
  93. roof2.Parent = model
  94. roof2.Size = Vector3.new(20, 1, 35)
  95. roof2.CFrame = CFrame.new(Vector3.new(385, 31.6, -7.5) + offset)
  96. roof2.Anchored = true
  97. roof2.BrickColor = BrickColor.new(color2)
  98. roof2mesh = Instance.new("BlockMesh")
  99. roof2mesh.Parent = roof2
  100. roof3 = Instance.new("Part")
  101. roof3.Parent = model
  102. roof3.Size = Vector3.new(35, 1, 20)
  103. roof3.CFrame = CFrame.new(Vector3.new(407.5, 31.6, -15) + offset)
  104. roof3.Anchored = true
  105. roof3.BrickColor = BrickColor.new(color2)
  106. roof3mesh = Instance.new("BlockMesh")
  107. roof3mesh.Parent = roof3
  108. roof4 = Instance.new("Part")
  109. roof4.Parent = model
  110. roof4.Size = Vector3.new(35, 1, 20)
  111. roof4.CFrame = CFrame.new(Vector3.new(392.5, 31.6, 15) + offset)
  112. roof4.Anchored = true
  113. roof4.BrickColor = BrickColor.new(color2)
  114. roof4mesh = Instance.new("BlockMesh")
  115. roof4mesh.Parent = roof4
  116. roofdoor1 = Instance.new("Part")
  117. roofdoor1.Parent = model
  118. roofdoor1.Size = Vector3.new(10, 1, 5)
  119. roofdoor1.CFrame = CFrame.new(Vector3.new(400, 31.6, 2.5) + offset)
  120. roofdoor1.Anchored = true
  121. roofdoor1.BrickColor = BrickColor.new(color2)
  122. roofdoor1mesh = Instance.new("BlockMesh")
  123. roofdoor1mesh.Parent = roofdoor1
  124. roofdoor2 = Instance.new("Part")
  125. roofdoor2.Parent = model
  126. roofdoor2.Size = Vector3.new(10, 1, 5)
  127. roofdoor2.CFrame = CFrame.new(Vector3.new(400, 31.6, -2.5) + offset)
  128. roofdoor2.Anchored = true
  129. roofdoor2.BrickColor = BrickColor.new(color2)
  130. roofdoor2mesh = Instance.new("BlockMesh")
  131. roofdoor2mesh.Parent = roofdoor2
  132. floor1 = Instance.new("Part")
  133. floor1.Parent = model
  134. floor1.Size = Vector3.new(40, 1, 50)
  135. floor1.CFrame = CFrame.new(Vector3.new(395, 0.6, 0) + offset)
  136. floor1.Anchored = true
  137. floor1.BrickColor = BrickColor.new(color2)
  138. floor1mesh = Instance.new("BlockMesh")
  139. floor1mesh.Parent = floor1
  140. floor2 = Instance.new("Part")
  141. floor2.Parent = model
  142. floor2.Size = Vector3.new(10, 1, 40)
  143. floor2.CFrame = CFrame.new(Vector3.new(419, 0.6, -5) + offset)
  144. floor2.Anchored = true
  145. floor2.BrickColor = BrickColor.new(color2)
  146. floor2mesh = Instance.new("BlockMesh")
  147. floor2mesh.Parent = floor2
  148. floordoor1 = Instance.new("Part")
  149. floordoor1.Parent = model
  150. floordoor1.Size = Vector3.new(10, 1, 5)
  151. floordoor1.CFrame = CFrame.new(Vector3.new(419, 0.6, 17.5) + offset)
  152. floordoor1.Anchored = true
  153. floordoor1.BrickColor = BrickColor.new(color2)
  154. floordoor1mesh = Instance.new("BlockMesh")
  155. floordoor1mesh.Parent = floordoor1
  156. floordoor2 = Instance.new("Part")
  157. floordoor2.Parent = model
  158. floordoor2.Size = Vector3.new(10, 1, 5)
  159. floordoor2.CFrame = CFrame.new(Vector3.new(419, 0.6, 22.5) + offset)
  160. floordoor2.Anchored = true
  161. floordoor2.BrickColor = BrickColor.new(color2)
  162. floordoor2mesh = Instance.new("BlockMesh")
  163. floordoor2mesh.Parent = floordoor2
  164. elevator = Instance.new("Part")
  165. elevator.Parent = model
  166. elevator.Size = Vector3.new(10, 1, 10)
  167. elevator.CFrame = CFrame.new(Vector3.new(400, 0.6, 0) + offset)
  168. elevator.Anchored = true
  169. elevator.BrickColor = BrickColor.new(color2)
  170. elevatormesh = Instance.new("BlockMesh")
  171. elevatormesh.Parent = elevator
  172. me.Chatted:connect(function(msg)
  173. if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "door") ~= nil or string.find(string.lower(msg), "cold") ~= nil then
  174. if on == true then
  175. on = "lol"
  176. for i = 1, 100 do
  177. path.CFrame = CFrame.new(path.Position + Vector3.new(0.5, 0, 0))
  178. wait ()
  179. end
  180. for i = 1, 100 do
  181. door.CFrame = CFrame.new(door.Position + Vector3.new(0, -0.1, 0))
  182. wait ()
  183. end
  184. on = false
  185. end
  186. end
  187. if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "door") ~= nil or string.find(string.lower(msg), "hot") ~= nil then
  188. if on == false then
  189. on = "lol"
  190. for i = 1, 100 do
  191. door.CFrame = CFrame.new(door.Position + Vector3.new(0, 0.1, 0))
  192. wait ()
  193. end
  194. for i = 1, 100 do
  195. path.CFrame = CFrame.new(path.Position + Vector3.new(-0.5, 0, 0))
  196. wait ()
  197. end
  198. on = true
  199. end
  200. end
  201. if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "roof") ~= nil or string.find(string.lower(msg), "hot") ~= nil then
  202. if roof == true then
  203. roof = "lol"
  204. for i = 1, 50 do
  205. roofdoor1.CFrame = CFrame.new(roofdoor1.Position + Vector3.new(0.2, 0, 0))
  206. roofdoor2.CFrame = CFrame.new(roofdoor2.Position + Vector3.new(-0.2, 0, 0))
  207. wait ()
  208. end
  209. roof = false
  210. end
  211. end
  212. if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "roof") ~= nil or string.find(string.lower(msg), "cold") ~= nil then
  213. if roof == false then
  214. roof = "lol"
  215. for i = 1, 50 do
  216. roofdoor1.CFrame = CFrame.new(roofdoor1.Position + Vector3.new(-0.2, 0, 0))
  217. roofdoor2.CFrame = CFrame.new(roofdoor2.Position + Vector3.new(0.2, 0, 0))
  218. wait ()
  219. end
  220. roof = true
  221. end
  222. end
  223. if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "hatch") ~= nil or string.find(string.lower(msg), "hot") ~= nil then
  224. if hatch == true then
  225. hatch = "lol"
  226. for i = 1, 50 do
  227. floordoor1.CFrame = CFrame.new(floordoor1.Position + Vector3.new(0, 0, 0.2))
  228. floordoor2.CFrame = CFrame.new(floordoor2.Position + Vector3.new(0, 0, -0.2))
  229. wait ()
  230. end
  231. hatch = false
  232. end
  233. end
  234. if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "hatch") ~= nil or string.find(string.lower(msg), "cold") ~= nil then
  235. if hatch == false then
  236. hatch = "lol"
  237. for i = 1, 50 do
  238. floordoor1.CFrame = CFrame.new(floordoor1.Position + Vector3.new(0, 0, -0.2))
  239. floordoor2.CFrame = CFrame.new(floordoor2.Position + Vector3.new(0, 0, 0.2))
  240. wait ()
  241. end
  242. hatch = true
  243. end
  244. end
  245. if string.find(string.lower(msg), "elevator") ~= nil or string.find(string.lower(msg), "lift") ~= nil then
  246. if ele == true then
  247. ele = false
  248. elevator.Velocity = Vector3.new(0, 5, 0)
  249. elevator.BrickColor = BrickColor.new("Bright green")
  250. for i = 1, 155 do
  251. elevator.CFrame = CFrame.new(elevator.Position + Vector3.new(0, 0.2, 0))
  252. wait ()
  253. end
  254. elevator.Velocity = Vector3.new(0, 0, 0)
  255. elevator.BrickColor = BrickColor.new("Bright red")
  256. wait (4)
  257. elevator.BrickColor = BrickColor.new("Bright green")
  258. for i = 1, 155 do
  259. elevator.CFrame = CFrame.new(elevator.Position + Vector3.new(0, -0.2, 0))
  260. wait ()
  261. end
  262. elevator.BrickColor = BrickColor.new(color2)
  263. ele = true
  264. end
  265. end
  266. if string.find(string.lower(msg), "clean") ~= nil and string.find(string.lower(msg), "out") ~= nil then
  267. if sweep == true then
  268. sweep = false
  269. sweeper1 = Instance.new("Part")
  270. sweeper1.Parent = model
  271. sweeper1.Size = Vector3.new(3, 30, 50)
  272. sweeper1.CFrame = CFrame.new(Vector3.new(375.5, 15.9, 0) + offset)
  273. sweeper1.Anchored = true
  274. sweeper1.BrickColor = BrickColor.new(color)
  275. sweeper1mesh = Instance.new("BlockMesh")
  276. sweeper1mesh.Parent = sweeper1
  277. sweeper2 = Instance.new("Part")
  278. sweeper2.Parent = model
  279. sweeper2.Size = Vector3.new(50, 30, 3)
  280. sweeper2.CFrame = CFrame.new(Vector3.new(400.5, 15.9, -24.5) + offset)
  281. sweeper2.Anchored = true
  282. sweeper2.BrickColor = BrickColor.new(color)
  283. sweeper2mesh = Instance.new("BlockMesh")
  284. sweeper2mesh.Parent = sweeper2
  285. for i = 1, 400 do
  286. sweeper1.CFrame = CFrame.new(sweeper1.Position + Vector3.new(0.1, 0, 0))
  287. sweeper2.CFrame = CFrame.new(sweeper2.Position + Vector3.new(0, 0, 0.1))
  288. wait ()
  289. end
  290. sweeper1:Remove()
  291. sweeper2:Remove()
  292. sweep = true
  293. end
  294. end
  295. if string.lower(string.sub(msg, 1, 2)) == "in" then
  296. for i, v in pairs(game.Players:GetChildren()) do
  297. if v.Character ~= nil then
  298. if string.lower(string.sub(v.Name, 1, string.len(string.sub(msg, 4)))) == string.lower(string.sub(msg, 4)) then
  299. if v.Character:FindFirstChild("Torso") ~= nil then
  300. v.Character.Torso.CFrame = CFrame.new(door.Position + Vector3.new(25, 0, 0))
  301. end
  302. end
  303. end
  304. end
  305. end
  306. if string.lower(string.sub(msg, 1, 3)) == "out" then
  307. for i, v in pairs(game.Players:GetChildren()) do
  308. if v.Character ~= nil then
  309. if string.lower(string.sub(v.Name, 1, string.len(string.sub(msg, 5)))) == string.lower(string.sub(msg, 5)) then
  310. if v.Character:FindFirstChild("Torso") ~= nil then
  311. v.Character.Torso.CFrame = CFrame.new(0, 5, 0)
  312. end
  313. end
  314. end
  315. end
  316. end
  317. if string.find(string.lower(msg), "fall") ~= nil then
  318. for i, v in pairs(model:GetChildren()) do
  319. v.Anchored = false
  320. ex = Instance.new("Explosion")
  321. ex.Parent = v
  322. ex.Position = v.Position
  323. ex.BlastPressure = 2000000
  324. wait ()
  325. end
  326. end
  327. if string.find(string.lower(msg), "windows") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "hot") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "not") == nil and string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "not") ~= nil or string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "don't") ~= nil then
  328. wall1.Transparency = 0.5
  329. wall2.Transparency = 0.5
  330. wall3.Transparency = 0.5
  331. wall4.Transparency = 0.5
  332. wall5.Transparency = 0.5
  333. wall6.Transparency = 0.5
  334. door.Transparency = 0.5
  335. end
  336. if string.find(string.lower(msg), "walls") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "cold") ~= nil and string.find(string.lower(msg), "not") == nil or string.find(string.lower(msg), "view") ~= nil and string.find(string.lower(msg), "not") ~= nil then
  337. wall1.Transparency = 0
  338. wall2.Transparency = 0
  339. wall3.Transparency = 0
  340. wall4.Transparency = 0
  341. wall5.Transparency = 0
  342. wall6.Transparency = 0
  343. door.Transparency = 0
  344. end
  345. if string.sub(string.lower(msg), 1, 8) == "openpath" then
  346. if tonumber(string.sub(string.lower(msg), 10)) ~= nil then
  347. if openpath == true then
  348. openpath = false
  349. path3 = Instance.new("Part")
  350. path3.Parent = model
  351. path3.Size = Vector3.new(1, 1, 5)
  352. path3.CFrame = CFrame.new(Vector3.new(427, -6, 20) + offset)
  353. path3.Anchored = true
  354. path3.BrickColor = BrickColor.new(color2)
  355. for i = amountopen, tonumber(string.sub(msg, 10)) do
  356. path3.Size = Vector3.new(i, 1, 5)
  357. path3.CFrame = CFrame.new(Vector3.new((path3.Position.X + -0.5), -6 + offset.Y, 20 + offset.Z))
  358. wait ()
  359. end
  360. amountopen = tonumber(string.sub(string.lower(msg), 10))
  361. openpath = true
  362. end
  363. end
  364. end
  365. if string.sub(string.lower(msg), 1, 9) == "closepath" then
  366. if tonumber(string.sub(string.lower(msg), 11)) ~= nil then
  367. if tonumber(string.sub(string.lower(msg), 11)) < amountopen then
  368. if openpath == true then
  369. openpath = false
  370. for i = amountopen, amountopen - tonumber(string.sub(string.lower(msg), 11)), -1 do
  371. path3.Size = Vector3.new(i, 1, 5)
  372. path3.CFrame = CFrame.new(Vector3.new((path3.Position.X + 0.5), -6 + offset.Y, 20 + offset.Z))
  373. wait ()
  374. end
  375. openpath = true
  376. amountopen = path3.Size.X
  377. end
  378. end
  379. if tonumber(string.sub(string.lower(msg), 11)) == amountopen then
  380. if openpath == true then
  381. for i = amountopen, amountopen - tonumber(string.sub(string.lower(msg), 11)), -1 do
  382. path3.Size = Vector3.new(i, 1, 5)
  383. path3.CFrame = CFrame.new(Vector3.new((path3.Position.X + 0.5), -6 + offset.Y, 20 + offset.Z))
  384. wait ()
  385. end
  386. path3:Remove()
  387. end
  388. end
  389. end
  390. end
  391. if string.find(string.lower(msg), "open") ~= nil and string.find(string.lower(msg), "beds") ~= nil or string.find(string.lower(msg), "tired") ~= nil or string.find(string.lower(msg), "rest") ~= nil or string.find(string.lower(msg), "yawn") ~= nil then
  392. if beds == false then
  393. beds = true
  394. bedp1 = Instance.new("Part")
  395. bedp1.Parent = model
  396. bedp1.Size = Vector3.new(10, 1, 1)
  397. bedp1.CFrame = CFrame.new(Vector3.new(400.5, 6.1, -23.5) + offset)
  398. bedp1.Anchored = true
  399. bedp1.BrickColor = BrickColor.new(color2)
  400. bedp1.Friction = math.huge
  401. bedp1mesh = Instance.new("BlockMesh")
  402. bedp1mesh.Parent = bedp1
  403. bedp12 = Instance.new("Part")
  404. bedp12.Parent = model
  405. bedp12.Size = Vector3.new(10, 1, 1)
  406. bedp12.CFrame = CFrame.new(Vector3.new(400.5, 6.1, 23.5) + offset)
  407. bedp12.Anchored = true
  408. bedp12.BrickColor = BrickColor.new(color2)
  409. bedp12.Friction = math.huge
  410. bedp12mesh = Instance.new("BlockMesh")
  411. bedp12mesh.Parent = bedp12
  412. for i = 1, 5 do
  413. bedp1.Size = bedp1.Size + Vector3.new(0, 0, 1)
  414. bedp1.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp1.Position.Z + 0.5)
  415. bedp12.Size = bedp12.Size + Vector3.new(0, 0, 1)
  416. bedp12.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp12.Position.Z + -0.5)
  417. wait (0.05)
  418. end
  419. bedp2 = Instance.new("Part")
  420. bedp2.Parent = model
  421. bedp2.Size = Vector3.new(2, 1, 3)
  422. bedp2.CFrame = CFrame.new(Vector3.new(404.5, 6.1, -21) + offset)
  423. bedp2.Anchored = true
  424. bedp2.CanCollide = false
  425. bedp2.BrickColor = BrickColor.new("Bright white")
  426. bedp2mesh = Instance.new("SpecialMesh")
  427. bedp2mesh.Parent = bedp2
  428. bedp2mesh.MeshType = "Sphere"
  429. bedp22 = Instance.new("Part")
  430. bedp22.Parent = model
  431. bedp22.Size = Vector3.new(2, 1, 3)
  432. bedp22.CFrame = CFrame.new(Vector3.new(404.5, 6.1, 21) + offset)
  433. bedp22.Anchored = true
  434. bedp22.CanCollide = false
  435. bedp22.BrickColor = BrickColor.new("Bright white")
  436. bedp22mesh = Instance.new("SpecialMesh")
  437. bedp22mesh.Parent = bedp22
  438. bedp22mesh.MeshType = "Sphere"
  439. for i = 0, 0.6, 0.2 do
  440. bedp2.CFrame = CFrame.new(bedp2.Position + Vector3.new(0, 0.2, 0))
  441. bedp22.CFrame = CFrame.new(bedp22.Position + Vector3.new(0, 0.2, 0))
  442. wait (0.05)
  443. end
  444. fallp = Instance.new("Part")
  445. fallp.Parent = model
  446. fallp.Size = Vector3.new(1, 1, 5)
  447. fallp.CFrame = CFrame.new(Vector3.new(398, 7.3, -21) + offset)
  448. fallp.Anchored = true
  449. fallp.Transparency = 1
  450. fallp.CanCollide = false
  451. fallp.Touched:connect(function(hit)
  452. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  453. hit.Parent.Humanoid.PlatformStand = true
  454. end
  455. end)
  456. fallp2 = Instance.new("Part")
  457. fallp2.Parent = model
  458. fallp2.Size = Vector3.new(1, 1, 5)
  459. fallp2.CFrame = CFrame.new(Vector3.new(398, 7.3, 21) + offset)
  460. fallp2.Anchored = true
  461. fallp2.Transparency = 1
  462. fallp2.CanCollide = false
  463. fallp2.Touched:connect(function(hit)
  464. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  465. hit.Parent.Humanoid.PlatformStand = true
  466. end
  467. end)
  468. end
  469. end
  470. if string.find(string.lower(msg), "close") ~= nil and string.find(string.lower(msg), "beds") ~= nil or string.find(string.lower(msg), "awake") ~= nil then
  471. if beds == true then
  472. beds = false
  473. fallp:Remove()
  474. fallp2:Remove()
  475. for i = 0, 0.6, 0.2 do
  476. bedp2.CFrame = CFrame.new(bedp2.Position + Vector3.new(0, -0.2, 0))
  477. bedp22.CFrame = CFrame.new(bedp22.Position + Vector3.new(0, -0.2, 0))
  478. wait (0.05)
  479. end
  480. bedp2:Remove()
  481. bedp22:Remove()
  482. for i = 1, 5 do
  483. bedp1.Size = bedp1.Size + Vector3.new(0, 0, -1)
  484. bedp1.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp1.Position.Z + -0.5)
  485. bedp12.Size = bedp12.Size + Vector3.new(0, 0, -1)
  486. bedp12.CFrame = CFrame.new(400.5 + offset.X, 6.1 + offset.Y, bedp12.Position.Z + 0.5)
  487. wait (0.05)
  488. end
  489. bedp1:Remove()
  490. bedp12:Remove()
  491. end
  492. end
  493. if string.find(string.lower(msg), "remove") ~= nil or string.find(string.lower(msg), "die") ~= nil then
  494. model:Remove()
  495. end
  496. end)
  497. script.Parent = model
  498. model:MakeJoints()
  499. end
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